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American Audio 2channel Midi Controller Versadeck User Manual

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    							©American Audio®   -   www.AmericanAudio.us   -   VERSADECK Instruction Manual Page 21
    3. STARTING PLAYBACK - Figure 10
    Load an audio source as described on page 20 (LOADING/EJECTING USB 
    DEVICE).  Pressing the PLAY/PAUSE BUTTON (13) with an audio device loaded 
    will immediately start playback. The PLAY (57) indicator will glow as soon as play-
    back begins. The point at which playback starts (cue point) will autom\
    atically be 
    stored in the memory as the cue point. The unit will return to this cue point (the 
    point at which playback started) when the CUE BUTTON (14) is pressed.
    4.  PAUSING - Figure 10
    This function pauses playback at the exact same point the PLAY/PAUSE BUTTON 
    (13) was pressed. Pressing the PLAY/PAUSE BUTTON (13) will switch between 
    play and pause modes. When the unit is in pause mode the PAUSE INDICATOR 
    (57) will show in the VFD DISPLAY (23). The blue PLAY/PAUSE BUTTON (13) LED 
    will also begin to flash repeatedly.
    5. AUTO CUE
    This function will automatically set a cue point to the first audio source that is 
    loaded. The first set cue point will always be the beginning of track 1.\
     If a new 
    track is selected before the PLAY BUTTON (13) is pressed, a new CUE POINT will 
    be set to reflect the new starting point.
    6. STOPPING PLAYBACK - Figures 10 & 11
    Stopping playback will not stop the drive mechanism, but merely pause or cue 
    the track, this functions allows the unit to begin play instantly. The drive mecha-
    nism will only stop if a disc is ejected or the unit has gone in to slee\
    p mode. There 
    are two ways to stop (pause) playback:
    1) Press the PLAY/PAUSE BUTTON (13) during playback. This will pause play-
      back at the exact same point the PLAY/PAUSE BUTTON (13) was pressed. 
    2) Press the CUE BUTTON (14) during playback. This will pause playback and    
      return the track to the last set cue point.  
    7. FRAME SEARCH 
    This feature allows you to scroll through a track frame by frame, allowing you to 
    find and set a starting cue or loop point. To use the scroll function you must first 
    be in Pause Mode (see section 4) or Cue Mode (see section 8). Once y\
    ou are in 
    Pause or Cue mode, turn the JOG WHEEL (16) to scroll through the track (Figure 
    12). Turning the wheel in a clockwise direction will advance the frame search 
    and turning the wheel in a counter-clockwise direction rewinds the frame search. 
    When you use the JOG WHEEL (16) the monitor (headphone level) function allows 
    you to hear what you are scrolling through. Once you reach your desired starting 
    point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON 
    (11) as in Figure 10. Pressing the CUE BUTTON (14) as in Figure 11 will now return 
    you to the point you just set.
     BASIC OPERATIONS (CONT.)
    Figure 10
    Figure 11
    Figure 12 
    						
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     BASIC OPERATIONS (CONT.)
    1) You may press the IN BUTTON (22) on the fly (while the disc is playing). This
      will set a CUE Point without music interruption. Pressing the CUE BUTTON    
     (14) will now return you to the same point that you pressed the IN BUTTON    
     (22).  
    2) You may also use the JOG WHEEL (16) to set a cue point. While a disc is
      in PAUSE or CUE mode, use the JOG WHEEL (16) to scroll through a track
      and find your desired starting point. Once you have found your desired CUE   
      point press the PLAY BUTTON (13) to set your cue point. Pressing the CUE
      BUTTON (14) will now return you to this exact point. 
    Figure 14
    Figure 13
    8.  SETTING A CUE POINT
    A cue point is the exact point playback will begin when the PLAY/PAUSE button (13) is pressed. You may set 
    your cue points anywhere on a disc or in a track. There are three (3) ways to set and create a CUE point as 
    detailed in figures 13, 14, & 15.
    3) You may also use the SEARCH BUTTONS (17) to set a cue point. While a  
        disc is in PAUSE or CUE mode, use the SEARCH BUTTONS (17) to scan  
        through a track to find your desired starting point. Once you have found your  
        desired position press the PLAY BUTTON (13) to set your cue point. Pressing  
        the CUE BUTTON will now return you to this exact point.
    Figure 15 
    						
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     BASIC OPERATIONS (CONT.)
    2) Press the IN BUTTON (22). This will set the starting  
        point of the SEAMLESS LOOP. The IN BUTTON (22) 
      LED will light.
    1) Press PLAY/PAUSE BUTTON (13) to activate playback   
     mode.   
    Figure 17
    Figure 16
    3) Press the OUT BUTTON (22) to set the ending point for your LOOP 
      (Figure 18). The IN BUTTON (22) and OUT BUTTON (22) LEDs will 
       immediately begin to flash rapidly, indicating the SEAMLESS LOOP  
      mode has been activated.
    VFD  LOOP  INDICATORS - During a loop, the RELOOP INDICATOR 
    (73) will turn on in the VFD DISPLAY (23) indicating a loop is active.
    EXITING  A  LOOP - To exit a SEAMLESS LOOP, press the OUT 
    BUTTON (22). The IN BUTTON (22) and OUT BUTTON (22) LEDs will 
    remain lit. Music playback will resume normal play. The IN BUTTON 
    (22) and OUT BUTTON (22) LEDs will remain lit to remind you that a 
    loop is  in memory.
    Figure 19
    Figure 18
    9.  CREATING AND PLAYING A SEAMLESS LOOP 
    A seamless loop is a sound loop that plays continuously without sound in\
    terruption. You can use this loop to 
    create dramatic effect in your mixing. This loop has no time limit and you could actually \
    loop the entire length 
    of disc. You create a seamless loop between two continuous points of a disc. 
    						
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     BASIC OPERATIONS (CONT.)
    REPLAY LOOP - The RELOOP (22) function allows you to return to your 
    stored loop at any time. The IN BUTTON (22) and OUT BUTTON (22) LEDs will 
    indicate a loop is stored in memory, and may be played at any time. To replay 
    the loop, press the RELOOP BUTTON (22). The IN BUTTON (22) and OUT BUT-
    TON (22) LEDs will again begin to flash indicating SEAMLESS LOOP mode has 
    been activated and your loop will immediately begin to play.
    Figure 20
    10. CHANGING THE TIME DISPLAY (66)/TIME BAR (67):
    During normal playback, pressing the TIME BUTTON (18), will change the time 
    display information (66) in the VFD (23). The following is a break down of the time 
    settings and their definitions:    
    1)  REMAIN (68) - This details the time in the VFD (23) as the current tracks’ 
    remaining running time.
    2) ELAPSED (68)  - This details the time in the VFD (23) as the current tracks’ 
    elapsed running time.
    TIME BAR INDICATOR - Details the time defined in the TIME METER (66) as a visual bar icon. As with the 
    TIME METER (66) this bar is also dependent on the selected time function [REMAIN OR ELAPSED. This bar 
    will begin to flash when a track is ending regardless  of which time function you are in. Use the flashing bar 
    as a visual reminder that a track is ending.
    Figure 21
    EDITING A LOOP:
    Please Note: Only the end point of the loop may be edited. You may make your loop shorter or longer. Before 
    you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t 
    created a SEAMLESS LOOP, follow the instructions in step 9 to create a loop. If a SEAMLESS LOOP has 
    already been created, press the RELOOP BUTTON (22) to activate your SEAMLESS LOOP (Figure 20) if it is 
    not already activated. To edit your seamless loop’s ending point:
    1) Press the OUT BUTTON (22) to return to normal play (Figure 19). This will disengage the SEAMLESS    
      LOOP mode and allows you to edit the loops ending point.
    Press the OUT BUTTON (22) again when you reach your new ending point (Figure 19).
    -  FOR A SHORTER LOOP: Press the OUT BUTTON (22) at sooner point in the track.
    -  FOR LONGER LOOP: Press the OUT BUTTON (22) at later point in the track. 
    						
    							 BASIC OPERATIONS (CONT.)
    Figure 23Figure 22
    Figure 24
    2) Press the SAVE BUTTON (20). The SAVE BUTTON 
    (20) LED will glow indicating memory is ready to be 
    stored. 
    3) Select one of the four BANK BUTTONS (19) you 
    wish to store your loop in and press that button. 
    10. Bank Buttons (19): 
    These buttons are used to store your cue points and loops. Only a sample or a cue point can be stored into 
    each of these four banks. When a sample is stored in of the banks you may use the sample starting point as a 
    cue point. The BANK BUTTONS (19) instantly recall and play any of your stored cue points or loops. If the unit 
    is not in playback mode, pressing and holding any of the BANK BUTTONS (19) that stores a loop or cue point, 
    will immediately begin to playback from that point until that BANK BUTTON (19) is released.  
    To store a loop:
    1)  Create a loop (see creating a seamless loop on page 23 and 24).  
    4) The SAVE BUTTON (20) LED will turn off, when your cue point or loop is    
      locked into memory.
    5) At this point your loop has been stored into memory. The loop you
       created will remain playing until the OUT BUTTON (22) is pressed (Figure 24). 
    6) Your cue point or loop can now be recalled at any time even when the unit is   
      in PAUSE MODE. To recall, press the corresponding BANK BUTTON (19). 
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     PITCH ADJUSTMENTS
    1. PITCH SLIDER (10):
    This function will increase or decrease the tracks playback speed or "PITCH." 
    The  maximum  pitch  percentage  manipulation  in  this  function  is  +/-16%.  The 
    PITCH SLIDER (10) is used to decrease or increase the playback pitch. If the 
    slider is moved up (towards the top of the unit) the pitch will decrease, if the 
    slider is moved down (towards the bottom of the unit) the pitch will increase. 
    The PITCH SLIDER adjustment can be changed to range from +/-8%, +/-10%, 
    or  +/-16%  (See  changing  "PITCH  SLIDER  PERCENTAGE  RANGE"  on  the  next 
    page). This pitch adjustments will effect normal playback and loops only when 
    the PITCH ON/OFF BUTTON (4) is turned on. 
    Figure 25
    Figure 27
    Figure 26
    Using  the  PITCH  SLIDER  (10): Be sure the pitch function has been acti-
    vated as described above. To use the PITCH SLIDER slide it up to decrease 
    the pitch and down to increase it. 
    Activating  the  PITCH  SLIDER  (10): To activate the PITCH SLIDER you 
    must activate the pitch adjustment. Press the PITCH ON/OFF BUTTON (4) 
    to activate the pitch adjustment. The ON/OFF BUTTON (4) LED will glow 
    when the function is activated. If the pitch function is not activated the PITCH 
    SLIDER will not function.
    PITCH ADJUSTMENTS:
    You can activate the PITCH SLIDER (10) by pressing the PITCH ON/OFF BUTTON (4). When the button LED 
    is lit, the PITCH SLIDER (10) is active and the pitch can be adjusted. When the button LED is not lit \
    PITCH 
    SLIDER (10) is  not  active.  The  different  pitch  adjustments  allow  a  track's  or  a  loop's  playback  speed  to  be 
    manipulated. This speed manipulation is commonly used to beat match between two or more music sources 
    such as a turntable or CD player. The playback speed may be increased or decreased by a factor of +/-16. The 
    next section details the different pitch manipulation schemes.  
    						
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     PITCH ADJUSTMENTS
    2. PITCH BENDING: 
    Unlike the PITCH SLIDER (10) adjustment this function will momentarily increase or decrease a tracks speed 
    during playback. There are two ways to operate this function with the  (-)  &  (+) PITCH BEND BUTTONS (11) 
    or with the JOG WHEEL (16). The maximum pitch bend percentage allowed is +/- 16%. The pitch bend func-
    tion will work in conjunction with the PITCH SLIDER (10) pitch setting. For example, if the PITCH SLIDER (10) 
    is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of 
    +/- 16%.
    Holding down or tapping on the (+) 
    PITCH BEND BUTTON (11) will provide a 
    speed bump in the playback pitch.
    Holding down or tapping on the (-) 
    PITCH BEND BUTTON (11) will provide 
    a slow down in the playback pitch.
    PITCH BEND BUTTONS (11):
    The (+) PITCH BEND BUTTON (11) will increase track playback speed and the (-) PITCH BEND BUTTON (11) 
    will decrease track playback speed. The extent to which the speed changes is proportionate to the amount 
    of time the button is pressed. For example, if the (+) PITCH BEND BUTTON (11) is held down continuously as 
    in figure 30, the audio speed will increases and will continue to increase until it reaches a maximum of 16% 
    speed gain. When you release the (+) PITCH BEND BUTTON (11) the audio speed will automatically return to 
    it’s previous set speed.
    Figure 28
    Adjusting the PITCH  SLIDER'S  RANGE  (5): You may change the 
    PITCH SLIDER'S (10) operating range at any time. To change the operat-
    ing range be sure the pitch function is turned on, see figure 33. The pitch 
    percentage  can  be  changed  between  +/-6%,  +/-10%,  and  +/-16%.  6% 
    will allow the least amount of pitch manipulation and 16% will allow the\
     
    most amount of pitch manipulation. To adjust the different ranges, press 
    the PITCH ON/OFF BUTTON (4) and tap on the PITCH RANGE BUTTON 
    (5) until your desired value is reached, see figure 28.
    Figure 30
    Figure 29 
    						
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     PITCH ADJUSTMENTS
    Figure 31
    3. JOG WHEEL (16):
    The JOG WHEEL will temporarily bend the pitch if a track is in playback mode 
    Rotating the wheel in a clockwise direction will increase your track pitch and 
    rotating the wheel in a counter-clockwise direction will slow your track pitch. 
    The speed you rotate the JOG WHEEL will determine pitch bend percentage 
    (%). For example, if the JOG WHEEL is continuously turned in a counter-
    clockwise direction the playback speed will steadily decrease and will con-
    tinue to decrease until playback reaches a maximum of -100% and playback 
    stops entirely. When you stop turning the JOG WHEEL the disc speed will 
    automatically return to it’s previous set speed. 
    						
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    Figure 32
    JOG  WHEEL  TOUCH  SENSITIVITY: The platter of the jog wheel is touch sensitive allowing certain play 
    and cue commands, as well the scratch effect, to be controlled by touching or tapping on the touch sensitive 
    jog wheel. 
    ADJUSTING  JOG  WHEEL  TOUCH  SENSITVITY: The degree of sensitivity can be adjusted to make it 
    more or less sensitive. Press and hold the FOLDER KNOB (1) to enter the INTERNAL MENU. Turn the FOLDER 
    KNOB (1) clockwise till SENSITIVITY is displayed. Turn the TRACK KNOB (21) to find your desired sensitivity, 
    the  range  of  sensitivity  is  from  -20  to  +20.  The VFD (23) will display the degree of sensitivity. When you have 
    found your desired level press the FOLDER KNOB  (1) to confirm and exit. 
    A.CUE: Before you can use the JOG WHEEL (16) to control the play and 
    cue commands you must first activate the A.Cue Mode. To activate press 
    the A.CUE BUTTON (9).  
    IN  PLAYBACK  MODE: While in play mode and with the A. Cue Mode 
    active, the JOG WHEEL (16) can be used to return the unit to last cue 
    point. Simply touch the JOG WHEEL (16) and unit will immediately return 
    to the last set cue point and playback without music interruption.
    IN CUE MODE: While in cue or pause mode and with the A. Cue Mode 
    active, touching or tapping on the JOG WHEEL (16) can be used to 
    start playback. The unit will continue to playback until the JOG WHEEL 
    (16) is released. Once the JOG WHEEL (16) is released the unit will 
    return to the last cue point.
    Figure 33
    Figure 34
     JOG WHEEL FUCNTIONS 
    						
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     JOG WHEEL FUCNTIONS
    Figure 35
    VINYL MODE & CDJ MODE: The Vinyl Mode simulates real time turntable scratching. Once the Vinyl 
    Mode has been activated the JOG WHEEL (16) may be used in the same fashion a turntable platter is 
    used. Use the JOG WHEEL (16) to simulate the scratch motion on a turntable platter and to manipu-
    late playback. The CDJ Mode is used for pitch bending and frame search.
    VINYL MODE: Before you can use the JOG WHEEL (16) to simulate real 
    time turntable scratching you must activate the Vinyl Mode. To activate 
    press the VINYL BUTTON (9).  
    PLAYBACK MODE: While in play mode and with the Vinyl Mode active, 
    the JOG WHEEL (16) is used to apply the scratch effect to the audio 
    source. Rotate the JOG WHEEL (16)  clockwise  &  counter-clockwise 
    simulate turntable scratching.
    CDJ MODE: While in cue or pause mode and with the CDJ Mode 
    active, rotating JOG WHEEL (16) can be used frame search.
    While in play mode and with the CDJ Mode active, the JOG WHEEL (16) 
    can be used to pitch bend. Rotaing clockwise will speed it up to 100%, 
    while rotating counter-clockwise will slow it down. Remember, this is a 
    momentary function. When you stop rotating the wheel, the BPM’s will 
    automatically return to PITCH SLIDERS (10) selected pitch.
    Figure 36
    Figure 37 
    						
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