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American Audio CD Player CDI500 User Manual

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    samples or cue points can then be recalled at any 
    time  even  when  the  disc  has  been  removed  and 
    replaced at a later time. See System Memory on 
    page 23.
    17.  PLAY/PAUSE  BUTTON  -  Each  press  of  the 
    PLAY/PAUSE  BUTTON  causes  the  operation  to 
    change from play to pause or from pause to play. 
    While in play mode the green play LED will glow, 
    and while in pause mode the green play LED will 
    flash.
    18.   SAMPLER  BUTTON  -  This  is  used  to  acti-
    vate  the  sampler  function.  When  this  function  is 
    activated a created sample will play in a continu
    -
    ous loop mode.
    19. EFFECTS AND HOLD BUTTON -
      SCRATCH/SKID BUTTON  - This button is   
      used to activate and deactivate either the 
      Scratch or Skid effect. See built-in effects on  
      page 28.
         
       FILTER/PHASE BUTTON  - This button is    
      used to activate and deactivate either the 
      Filter or Phase effect. See built-in effects on  
      page 29.
      HOLD BUTTON - This button allows you to  
      set and lock any new parameters you set to  
      the effects. The button LED will glow red    
      when the hold function is activated. If the 
      hold function is not selected any changes to  
      the effect parameters will be momentary.
      ECHO/FLANGER EFFECT - This button is 
      used to activate and deactivate either the 
      Echo or Flanger effect. See built-in 
      effects on page 29.
         TRANS/PAN EFFECT - This button is used to  
      activate and deactivate either the Trans or    
      Pan effect. See built-in effects on page 30.
    20.  CUE  -  Pressing  the CUE  button  during  play-
    back  immediately  pauses  playback  and  returns 
    the  track  to  the  last  set  cue  point  (see  setting  a 
    CUE  POINT,  page  17).  The  blue  CUE  BUTTON 
    LED  will  glow  when  the  unit  is  in  cue  mode The 
    LED will also flash every time a new CUE POINT 
    is  set.  The  CUE  button  can  be  held  down  to 
    momentarily  play  the  CD.  When  you  release  the 
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    CUE button it instantly returns to the CUE POINT. 
    You can also tap the CUE button to create a BOP 
    EFFECT  (for  definition  of  BOP  EFFECT,  see 
    page 24).
    21.  FX  SEL.  (SELECT)  BUTTON  -  The  effects 
    are  located  on  two  different  layers.  This  button 
    allows you to select an effect on a different layer.
    22.  RELOOP  BUTTON - If a SEAMLESS LOOP 
    has been made (see setting a SEAMLESS LOOP  
    on  page  18),  but  the  CD  Player  is  not  actively  in 
    SEAMLESS  LOOP  mode  (a  loop  is  not  playing), 
    pressing  the  RELOOP  BUTTON  will  instantly 
    reactivate  the  SEAMLESS  LOOP  mode.  To  exit 
    the loop, press the  OUT BUTTON (24)
    . LOOP and 
    RELOOP  will  appear  in  the  LCD  DISPLAY  (30) 
    when the RELOOP  function is available.
    23.  BANK  PROGRAM  BUTTON  -  This  function 
    will allow you to program up to 12 saved samples. 
    See page 22 for more information.
    24.   OUT  BUTTON -  This  button  is  used  to  set 
    the  ending  point  of  a  loop.  A  loop  is  started  by 
    pressing  the  IN  BUTTON  (26), 
    and  pressing  the 
    OUT  BUTTON  to  set  the  loop  ending  point.  The 
    loop  will  continue  to  play  until  the  OUT  BUTTON 
    is pressed once again.
    25.  PARAMETER  RATIO  -  This  knob  is  used  to 
    adjust the parameter ratio value.
    26.   SEAMLESS  LOOP  IN  BUTTON  - “CUE 
    ON THE  FLY”  -  This  function  allows  you  to  set  a 
    CUE  POINT  (see  CUE  POINT  page  17)  without 
    music  interruption  (“on  the  fly”). This  button  also 
    sets  the  starting  point  of  a  seamless  loop  (see 
    SEAMLESS LOOP).
    27.            TRACK  BUTTON  -  This  button  is 
    used to select a track. Tapping this button will for 
    ward skip to the next track, holding down this but
    -
    ton will rapidly forward skip through the tracks.
     
               TRACK  BUTTON  -  This  button  is 
    used  to  select  a  track.  Tapping  this  button  will 
    back  skip  on  track,  holding  down  this  button  will 
    rapidly  BACK SKIP through the tracks.
    28. SEARCH KNOB -  This knob has four forward 
    and  four  reverse  speed  positions  allowing  you 
    to  quickly  scan  through  tracks.  The  more  you 
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 11 
    						
    							
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 12
    turn  the  knob  in  either  direction,  the  faster  your 
    search.
    29.  PARAMETER  TIME  -  This  knob  is  used  to 
    adjust the parameter time value.
    30.    LCD  DISPLAY  - This  high  quality  LCD  dis-
    play indicates all the functions, as they are occur
    -
    ring.  This  display  is  viewable  at  several  comfort
    -
    able angles (see page 8). The display ICONS will 
    be explained in the section D. 
    						
    							
    AUDIOOUTDIGITALOUTPOWERONOFFRELAYACIN~
    230V115V
    
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 13
    Figure 5
    Figure 4
    B. REAR PANEL (FIGURE 4)
    31. VOLTAGE SELECTOR - Because power sup-
    plies  vary  from  location  to  location  we  have 
    incorporated  a  selectable  voltage  switch.  This 
    switch  can  select  a  voltage  input  of  120v~60Hz 
    or  220v~50/60Hz.  Always  disconnect  the  power 
    plug before changing the voltage.
    32. POWER  CONNECTOR  -  This  connection  is 
    used  to  connect  your  main  power.  Be  sure  that 
    your  local  power  matches  the  unit’s  required 
    power. NEVER REMOVE THE GROUND PRONG 
    FROM  THE  POWER  CABLE,  DOING  SO  MAY 
    RESULT IN IMPROPER OPERATION.
    33.  POWER  BUTTON  -  This  button  is  used  to 
    turn your unit’s power on and off.
    34. CUE MINI JACK -  Connect the supplied mini-
    plug from CUE JACK on the rear of your unit to a 
    compatible  American  Audio®  mixer’s  CONTROL 
    out.  This  feature  is  only  available  on  American  Audio’s “Q” series mixers. 
    35. DIGITAL OUT - Use this connection to create 
    near perfect copies of your disc to a Mini disc, CD-
    R, or any other digital recording device.
       
    36. AUDIO  OUT  R  &  L  -  Audio  out  signals. 
    Connect stereo RCA cable from AUDIO OUT to a 
    mixer's LINE input.
    C. FRONT PANEL (FIGURE 5)
    37. 
    TRANSPORT TRAY - This tray is used to load 
    and  unload  a  compact  disc.  The  tray  is  opened 
    and  closed  by  pressing  the  OPEN/CLOSE  BUT
    -
    TON  (15).  Never  attempt  to  force  the  transport 
    tray open or closed when the power is turned off.
    31
    37
    3635343332 
    						
    							
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 14
     GENERAL FUNCTIONS AND CONTROLS (Cont.)
    D. LCD DISPLAY PANEL (FIGURE 6)
    38. PAUSE INDICATOR - This indicator will glow 
    when the drive is in pause mode.
    39.  MEMORY  BUCKET  INDICATOR  -  This  indi-
    cator  serves  two  functions. The  black  bucket  out
    -
    line  details  the  cue  memory  status,  a  full  bucket 
    outline  indicates  the  cue  memory  is  full. The  five 
    bars  in  the  memory  bucket  detail  the  anti-shock 
    memory  state.  Each  bar  indicates  2  seconds  of 
    digital anti-shock
    40. CUE  INDICATOR  -  This  indicator  will  glow 
    when the unit is in CUE mode and will flash every 
    time a new CUE POINT is set.
    41.  PITCH/BPM METER -  This meter will display 
    either  the  pitch  percentage  applied  by  the
     PITCH 
    SLIDER (7)  or BPM
    . 
    42 .  PITCH/BPM  INDICATOR  -
     Indicator  will  light 
    up when the PItch is activated or BPM
    .
    43. TIME  BAR  INDICATOR  -  This  bar  gives  a 
    visual  approximation  of  a  track's  or  disc's  time 
    This bar will begin to flash when a track is ending. 
    The  flashing  bar  is  great  reminder,  that  time  is 
    running out to get that next track ready to go.
    44, 45, 46. TIME METERS -  These indicators will 
    detail the current Minutes, Seconds, and Frames. 
    The  meter  will  display  either  the  elapse,  total,  or 
    remaining  time  of  a  track  or  the  entire  disc.  The 
    display time will depend on the selected time func
    -
    tion. The  selected  time  function  will  be  displayed 
    above  the  TIME  METER 
    as  TOTAL  REMAIN  (48), 
    REMAIN (47) OR ELAPSE.
    47.   REMAIN  INDICATOR  -  When  "REMAIN" 
    is  indicated  in  the
      LCD  DISPLAY  (30) the TIME 
    DESCRIBED  (44,  45,  &  46)
      in  the LCD  will  define 
    the current track's remaining time.
    48. TOTAL/REMAIN INDICATOR -  When  TOTAL 
    is  indicated  in  the
      LCD  DISPLAY  (30) the TIME 
    DESCRIBED  (44,  45,  &  46)
      in  the LCD  (30) 
    will  define  the  total  disc  remaining  time.
     When 
    REMAIN  is indicated in the LCD DISPLAY (19) the 
    TIME  DESCRIBED  (44,  45,  &  46)
      in  the LCD will 
    define the current track's remaining time.
     
    49. RELOOP INDICATOR -  Appears when LOOP 
    is engaged or ready to be engaged. 
    50.  LOOP  -  This  icon  will  flash  when  you  are  in 
    loop  mode.  This  icon  will  glow  when  a  loop  has 
    been created but is not actively playing.
     
    51. SINGLE INDICATOR - This indicates that the 
    CD drive is in single play mode, the track will play 
    once  and  return  to  CUE  mode.  If  the  single  indi
    -
    cator  is  not  on  the  unit  is  in  continuous  mode  In 
    continuous mode the drive will play all the remain
    -
    ing tracks on the disc. Once the remaining tracks 
    have ended the unit will return to cue mode
    52 .  CD  DIRECTION  INDICATOR  -
     Indicates  the 
    direction  the  CD  is  rotating.  Counter-Clockwise 
    rotation means the CD is playing in reverse.
    53. TRACK INDICATOR -   This indicator describes 
    which track is currently cued or is playing.
    54.  PLAY  INDICATOR  -  This  indicator  will  glow 
    when the unit is in play mode.
    Figure 6
    38
    41
    40
    52
    53
    54
    39
    50
    51
    45
    44
    43
    42
    46
    47
    48
    49 
    						
    							
     BASIC OPERATIONS
    Figure 7: Press the Eject button to load and remove a disc. Remeber: When loading a disc always hold the disc by it 
    edges and load the disc label side up.Figure  8: Tapping  the  reverse 
    track  button  will  jump  back  to 
    the previous track. Figure  9: 
    Tapping  the  forward 
    track  button  will  skip  forward 
    to the next track.
    1.   LOADING/EJECTING DISCS
    The CDI-500™ can only play 3 inch and regular 5 inch CDs. When loading a CD into the player always hold the 
    disc  by  it  edge).  Load  the  disc  label  side  up  and  never  touch  the  signal  surface  (the  glossy  side). To  remove  a 
    disc from the player press the  EJECT BUTTON (15), see Figure 7.
    CAUTION:
    •   
    NEVER attempt to load any other objects besides 3" and 5" CDs.
    •  NEVER attempt to load more than one disc at a time. Doing so may result in sever damage to your unit.
    •    DO NOT force the transport tray open or close when the power is off, this may damage the drive system.
    2. SELECTING TRACKS
    Select  a  desired  track  by  using  either  of  the  two  TRACK  BUTTONS  (27). Tapping  the  TRACK  BUTTONS  (27) 
    once will select either the next higher or lower track. You may hold down the
      TRACK BUTTONS (27) to change 
    tracks  continuously  at  a  faster  speed.  If  you  are  using  the  TRACK  BUTTONS  (27)  to  select  a  new  track  during 
    playback (a track is already in play mode) the new track you selected will immediately begin playback as soon 
    as the search operation is completed.
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 15 
    						
    							
    3. STARTING PLAYBACK - Figure 11
    Insert  an  audio  CD  as  described  on  page 15 (LOADING/EJECTING  DISCS).  
    Pressing the  PLAY/PAUSE BUTTON (17) with an audio CD loaded will immediately 
    start  playback. The  PLAY  (54)
     indicator  will  glow  as  soon  as  playback  begins. The 
    point at which playback starts (cue point) will automatically be stored in the memory 
    as  the  cue  point. The  unit  will  return  to  this  cue  point  (the  point  at  which  playback 
    started) when the
      CUE BUTTON (20) is pressed.
    4.  AUTO CUE
    This function will automatically set a cue point to the first audio source when a CD 
    is  inserted. The  first  set  cue  point  will  always  be  the  beginning  of  track  1.  If  a  new 
    track is selected before the PLAY BUTTON (17)  is pressed, a new CUE POINT 
    will 
    be set to reflect the new starting point.
    5.  STOPPING PLAYBACK -  Figures 10 & 11
    Stopping playback will not stop the drive mechanism, but merely pause or cue the 
    track, this functions allows the unit to begin play instantly. The drive mechanism will 
    only  stop  if  a  disc  is  ejected  or  the  unit  has  gone  in  to  sleep  mode. There  are  two 
    ways to stop (pause) playback:
    1) Press the  PLAY/PAUSE BUTTON (17) during playback. This will pause play-
      back at the exact same point the
      PLAY/PAUSE BUTTON (17)  was pressed. 
    2) Press the
      CUE BUTTON (20) during playback. This will pause playback and    
      return the track to the last set cue point.  
    6.   PAUSING - Figure 10
    This function pauses playback at the exact same point the PLAY/PAUSE BUTTON 
    (17)  was pressed. Pressing the  PLAY/PAUSE BUTTON (17) will switch between play 
    and pause modes. When the unit is in pause mode the  PAUSE INDICATOR (38)
     in 
    the LCD  DISPLAY  (30)  will  glow.  The  green  PLAY/PAUSE  BUTTON  (17)  LED  will 
    also begin to flash repeatedly.
    7.  FRAME SEARCH 
    This feature allows you to scroll through a track frame by frame, allowing you to find 
    and  set  a  starting  cue,  sample,  or  loop  point. To  use  the  scroll  function  you  must 
    first be in Pause Mode (see section 6) or Cue Mode (see section 5). Once you are 
    in Pause or Cue mode, turn the
      JOG WHEEL (13)  to scroll through the track (Figure 
    12). Turning  the  wheel  in  a  clockwise  direction  will  advance  the  frame  search  and 
    turning the wheel in a counter-clockwise direction rewinds the frame search. When 
    you  use  the  JOG  WHEEL  (13)
     the  monitor  (headphone  level)  function  allows  you 
    to here what you are scrolling through. Once you reach your desired starting point 
    you can set a cue (starting) point by pressing the
      PLAY/PAUSE BUTTON (17) as in 
    Figure  10.  Pressing  the
      CUE  BUTTON  (20)  as  in  Figure  11  will  now  return  you  to 
    the point you just set.
     BASIC OPERATIONS (CONT.)
    Figure 10
    Figure 11
    Figure 12
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 16 
    						
    							
     BASIC OPERATIONS (CONT.)
    1) You may press the IN BUTTON (26) on the fly (while the disc is playing). This
      will set a CUE Point without music interruption. Pressing the
      CUE BUTTON
      (20)
      will now return you to the same point that you pressed the IN BUTTON    
      (26)
    . You may now store this CUE Point in any of the BANK  BUTTONS 1-4 
      (12).
      
    2) You  may  also  use  the
     JOG  WHEEL  (13) to  set  a  cue  point.  While  a  disc  is
      in  PAUSE  or  CUE  mode,  use  the  JOG  WHEEL  (13)
     to  scroll  through  a  track
      to  find  your  desired  starting  point.  Once  you  have  found  your  desired  posi-
      tion  press  the 
    PLAY  BUTTON  (17)  to  set  your  cue  point.  Pressing  the CUE
      BUTTON  (20)  or  the  IN  BUTTON  (26)
     will  now  return  you  to  this  exact  point. 
    Figure 15 Figure 14
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 17
    Figure 13
    8. 
    SCANNING (FAST FORWARD / FAST REVERSE)
    This function gives you a fast search through a disc or track. Turn the SEARCH 
    KNOB (13)
      in clockwise direction for fast forward or turn the wheel counterclock-
    wise  for  fast  reverse. You  can  scan  in  four  different  forward  and  four  different 
    reverse speeds depending on how much you rotate the knob.
    9.  SETTING and STORING a CUE POINT:
    Setting A Cue Point:
    A cue point is the exact point playback will begin when the PLAY/PAUSE BUTTON 
    (17)  is pressed. You may set your cue points anywhere on a disc or in a track. You 
    may  set  up  to  five  independent  cue  points  per  disc.  Four  cue  points  are  stored 
    in  the
      BANK  BUTTONS  1-4  (12) and  one  is  shared  by  the  IN  BUTTON  (26) and 
    the CUE BUTTON (20). There are two (2) ways to set and create a CUE point as 
    detailed in figures 14 and 15.
        
    						
    							
     BASIC OPERATIONS (CONT.)
    2) Press the IN BUTTON 
      (26)
    . This will set the 
      starting point of the 
      SEAMLESS LOOP. The 
      IN BUTTON (26) LED 
      will flash then glow.
    1) Press
     
    PLAY/PAUSE  
      BUTTON  (17)  to    
      activate playback 
      mode.     
    Figure 19
    Figure 18
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 18
    Storing A Cue Point:
    Once  you  have  set  your  CUE  Point  by  one  of  the  two  means  listed  on  page  17,  you  may  store  your  cue  point 
    in one of the
     BANK BUTTONS (12). Once you store this cue point in memory you may recall it at any time and 
    you  may  even  recall  memory  if  the  disc  has  been  removed  or  power  had  been  disconnected,  see 
    SYSTEM 
    MEMORY on page 23. You may store a maximum of four cue points per a disc and maximum of 508 cue points 
    can  be  saved  in  unit's  memory.  The
      MEMORY  BUCKET  (39) in  the  LCD  DISPLAY  (30) will  approximate  the 
    available memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 19 and 20) can be 
    stored into a
     BANK BUTTON (12) not both.  To Store a cue point:
    1) Create a Cue Point by one of the two means listed on page 17. Press the
      MEMORY BUTTON (16), as in
      Figure 16. The yellow Memory Cue LED will glow indicating the store memory function has been activated.  
      You may now press any one of the  four
     BANK BUTTONS (12) to store your cue point into memory (Figure  
      17). After pressing one of the
     BANK BUTTONS (12), the corresponding Bank Button LED will flash briefly.
       The LED on the the 
    BANK BUTTON (12)  will remain lit indicating either a sample or cue point is stored in  
      memory.  The yellow Memory LED will turn off.
    2)  Repeat the above steps to store up to three more Cue Points. Once your four cue points have been stored  
      you may access them at any time. During playback the cue points will instantly start playback from that  
      point without any music interruption. Please note in order to access these cue point, the disc used to 
      create the cue points must be loaded in the drive.
    10. CREATING AND PLAYING A SEAMLESS LOOP 
    A  seamless  loop  is  a  sound  loop  that  plays  continuously  without  sound  interruption. You  can  use  this  loop  to 
    create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of 
    disc. You create a seamless loop between two continuous points of a disc. 
    Figure 17
    Figure 16 
    						
    							
     BASIC OPERATIONS (CONT.)
    3) Press the OUT BUTTON (24) to set the ending point for your SEAMLESS 
      LOOP (Figure 20). The
      IN BUTTON (26) and OUT BUTTON (24)  LEDs will 
      immediately  begin  to  flash  rapidly,  indicating  the  SEAMLESS  LOOP  mode 
      has been activated.
    LCD  LOOP  INDICATORS  -  During  a  seamless  loop,  the LOOP  (50) and 
    RELOOP  (49)  INDICATORS
      will  turn  on  in  the LCD  DISPLAY  (30) indicating  a 
    loop is active. 
    EXITING  A  LOOP  -  To  exit  a  SEAMLESS  LOOP,  press  the OUT 
    BUTTON (24)
    . The  IN BUTTON (26) and  OUT BUTTON (24)  LEDs will 
    remain  on,  but  will  stop  flashing.  Music  playback  will  resume  normal 
    play. The  IN  BUTTON  (26) 
    and OUT  BUTTON  (24) LEDs  will  remain 
    on to remind you that a loop is stored in memory.
    REPLAY LOOP - The  RELOOP (22)  function allows you to return to your stored 
    loop at any time. The
      IN BUTTON (26)  and OUT BUTTON (24)  LEDs will indicate 
    a loop is stored in memory, and may be played at any time. To replay the loop, 
    press the
      RELOOP BUTTON (22). The  IN BUTTON (26) and  OUT BUTTON (24) 
    LEDs  will  again  begin  to  flash  indicating  SEAMLESS  LOOP  mode  has  been 
    activated and your stored loop will immediately begin to play.
    Figure 22 Figure 21
    Figure 20
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 19
    Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before 
    you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t created a 
    SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been 
    created,  press  the 
    RELOOP  BUTTON  (22)  to  activate  your  SEAMLESS  LOOP  (Figure  22)  if  it  is  not  already 
    activated. To edit your seamless loop’s ending point:
    1) Press the
      OUT BUTTON (24) to return to normal play from the loops cue point. (Figure 21). This will 
      disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.
    2) Press the
      OUT BUTTON (24) again when you reach your new ending point (Figure 21).
       -   FOR A SHORTER LOOP: Press the
     OUT BUTTON (24)  at sooner point in the track (Figure 21).
       -   FOR LONGER LOOP: Press the
     OUT BUTTON (24)  at later point in the track (Figure 21). 
    						
    							
     BASIC OPERATIONS (CONT.)
    Figure 24
    Figure 23
    Figure 25
    6) Your sample can now be recalled at any time even
      when the unit is in PAUSE MODE. To recall the    
      sa
    mple be sure the sample function is on,  by press- 
      ing the
      SAMPLE BUTTON (18). The yellow sample
      button LED will
      turn on. To play your sample in a 
      continuos loop leave  the sample function on. To    
      play your sample just once, turn the sample function  
      off immediately after initiating your sample. With the  
      sample function on the sample will continue to play  
      until the sample function is
      turned off. 
    7) Important  Notice:  If  you  try  to  activate  your  sample  without  turning  the 
    sample function on, the
     BANK BUTTON (12)  will act as a cue point!
    Figure 26
    ©American Audio®   -   www.AmericanAudio.us   -   CDI-500™ Instruction Manual Page 20
    2) Press  the  MEMORY  BUTTON  (16).  The 
    MEMORY  BUTTON  (9)
      Yellow  LED  will  glow 
    indicating memory is ready to be stored.  3) Select one of the 
    four 
    BANK BUTTONS (12) 
    you  wish  to  store  your  loop  in  and  press  that 
    button. 
    12. Using the Built In Sampler:
    Your  CDI-500™  comes  with  an  advanced  built  in  sampler. You  may  store  up  to  four  samples  in  the  four BANK  
    BUTTONS  (12).
      Once  again  please  note  you  may  only  store  either  a  CUE  POINT  or  a  SAMPLE  into  a BANK  
    BUTTON  (12)
    ,  not  both. Your  sample  can  be  a  maximum  of  6.5  seconds  in  length.  A  sample  can  be  recalled 
    while  a  CD  is  playing,  while  the  CD  drive  is  in  PAUSE  MODE,  you  may  even  play  a  sample  when  the  CD  has 
    been  removed. You  may  play  your  sample  at  anytime  without  music  interruption.  If  you  play  your  sample  when 
    the unit is already in playback mode you sample will over lap the current music source. You can also play your 
    sample once or in a continuous loop. As with cue points you may store approximately 508 (127 x 4) samples in 
    a drives memory (depending on available memory). The
      MEMORY BUCKET (39) on the LCD DISPLAY (30) will 
    approximate the remaining memory.
    To create a sample:
    1)  Initialize a loop (see creating a seamless loop on page 18 and 19).  If your loop is longer than 6.5 sec-   
      onds it  can not be stored as a sample and will stored as a Cue Point.  
    4) The yellow MEMORY BUTTON (16)
     LED will turn off, when your sample is 
      locked  into memory.
    5) At this point your sample has been stored into memory. The original loop you
       used to create the sample will remain playing until the  OUT BUTTON (24) is 
      pressed (Figure 25).  
    						
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