Home > American Audio > CD/Mp3 PLAYER > American Audio CDMp3 PLAYER Radius 3000 User Manual

American Audio CDMp3 PLAYER Radius 3000 User Manual

    Download as PDF Print this page Share this page

    Have a look at the manual American Audio CDMp3 PLAYER Radius 3000 User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 120 American Audio manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							
     BASIC OpERATIONS (CONT.)
    2) Press the in Button 
     (15). This will set the 
     starting point of the 
     SEAMLESS LOOP. The 
     in Button (15) LED 
     will flash then glow.
    1) Press play/pauSe   
     Button  (13) to     
     activate playback 
     mode.      
    Figure 17Figure 16
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 21
    Figure 15Figure 14
    Storing A Cue Point:
    Once you have set your CUE Point by one of the two means listed on page 20, you may store your cue point 
    in  one  of  the Bank  ButtonS  (28).  Once  you  store  this  cue  point  in  memory  you  may  recall  it  at  any  time 
    and you may even recall memory if the audio device has been removed or power had been disconnected, see 
    internal  operating  modeS  on  page  17.  You  may  store  a  maximum  of  four  cue  points  per  media  folder 
    in each SD/USB audio and maximum of 2000 cue points in 500 CD's can be saved in unit's memory. Either a 
    CUE POINT or a SAMPLE (See creating a sample loop on page 23 and 24) can be stored into a Bank Button 
    (28) not both. To Store a cue point:
    1) Create a Cue Point by one of the two means listed on page 20. Press the memory Button (30), as in
     Figure 14. The red Memory Cue LED will glow indicating the store memory function has been activat-   
     ed. You may now press any one of the four Bank ButtonS (28) to store your cue point into memory 
     (Figure 15). After pressing one of the Bank ButtonS (28), the corresponding Bank Button LED will flash    
     briefly. The LED on the the Bank Button (28) will remain lit indicating either a sample or cue point is 
     stored in memory. The red Memory LED will turn off.
    2)    Repeat the above steps to store up to four Cue Points. Once your four cue points have been stored you     
    may access them at any time. During playback the cue points will instantly start playback from that point   
    without any music interruption. Please note, in order to access these cue point, the media device used to cre-
    ate the cue points must be loaded.
    11. CREATINg  AND pLAYINg  A SEAmLESS LOOp 
    A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to 
    create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length 
    of a track. You create a seamless loop between two continuous points of a track. 
    						
    							
     BASIC OpERATIONS (CONT.)
    3) Press the out Button (15) to set the ending point for your SEAMLESS 
     LOOP (Figure 17). The in Button (15) and out Button (15) LEDs will 
     immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode   
     has been activated.
    VFD  LOOP  INDICATORS -  During  a  seamless  loop,  the reloop  indica-
    tor (58) will turn on in the Vfd  diSplay (3) indicating a loop is active. 
    ExITING  A LOOP  - To  exit  a  SEAMLESS  LOOP,  press  the out 
    Button (15). The in Button (15) and out Button (15) LEDs will 
    remain on, but will stop flashing. Music playback will resume normal 
    play.  The in  Button  (15) and out  Button  (15) LEDs  will  remain 
    on to remind you that a loop is stored in memory.
    REPLAY   LOOP  -  The reloop   (15)  function  allows  you  to  return  to  your 
    stored loop at any time. The in Button  (15) and out Button  (15) LEDs will 
    indicate a loop is stored in memory, and may be played at any time. To replay 
    the  loop,  press  the reloop   Button   (15).  The in  B utton   (15) and out 
    Button  (15) LEDs will again begin to flash indicating SEAMLESS LOOP mode 
    has been activated and your stored loop will immediately begin to play.
    Figure 20
    Figure 19
    Figure 18
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 22
    please  note:  Only  the  ending  point  of  the  loop  may  be  edited.  You  may  make  your  loop  shorter  or  longer. 
    Before you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t 
    created  a  SEAMLESS  LOOP,  follow  the  instructions  in  step  10  to  create  a  loop.  If  a  SEAMLESS  LOOP  has 
    already  been  created,  press  the reloop  Button  (15)  to  activate  your  SEAMLESS  LOOP  (Figure  20)  if  it  is 
    not already activated. To edit your seamless loop’s ending point:
    1) Press the out Button (15) to return to normal play from the loops cue point. (Figure 19). This will 
     disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.
    2) Press the out Button (15) again when you reach your new ending point (Figure 19).
        -  fOR A SHORTER LOOp: Press the out Button (15) at sooner point in the track (Figure 19).
       -  fOR LONgER LOOp: Press the out Button (15) at later point in the track (Figure 19). 
    						
    							
     BASIC OpERATIONS (CONT.)
    Figure 22Figure 21
    Figure 23
    6) Your sample can now be recalled at any time even
     when the unit is in PAUSE MODE. To recall the     
     sample be sure the sample function is on, by press- 
     ing the Sample Button (27). The blue sample
     button LED will turn on. To play your sample in a 
     continuos loop leave the sample function on. To   
       play your sample just once, turn the sample func- 
     tion off immediately after initiating your sample. 
     With the sample function on the sample will con- 
        tinue to play until the sample function is turned off. 
    7) Important Notice: If you try to activate your sample without turning the 
    sample function on, the Bank Button (28) will act as a cue point!
    Figure 24
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 23
    2) Press  the memory  Button  (30).  The 
    memory  Button  (30) red  LED  will  glow 
    indicating memory is ready to be stored. 
    3)  Select one of the four Bank ButtonS (28) 
    you  wish  to  store  your  loop  in  and  press  that 
    button. 
    12. Using the Built In Sampler:
    Your  Radius  3000™  comes  with  an  advanced  built  in  sampler.  You  may  store  up  to  four  samples  in  the  four 
    Bank  ButtonS  (28). Once  again  please  note  you  may  only  store  either  a  CUE  POINT  or  a  SAMPLE  into  a 
    Bank  Button  (28),  not  both.  Your  sample  can  be  a  maximum  of  5.5  seconds  in  length.  A  sample  can  be 
    recalled  while  a  audio  source  is  playing,  while  the  media  source  is  in  PAUSE  MODE,  you  may  even  play  a 
    sample when the audio source has been removed. You may play your sample at anytime without music inter-
    ruption. If you play your sample when the unit is already in playback mode your sample will over lap the current 
    music source. You can also play your sample once or in a continuous loop. As with cue points you may store 
    approximately four cue points per folder in a drives memory (depending on available memory). 
    To create a sample:
    1)   Initialize a loop (see creating a seamless loop on page 21 and 22). If your loop is longer than 5.5 sec-   
     onds it can not be stored as a sample and will stored as a Cue Point.  
    4) The red memory Button (30) LED will turn off, when your sample is 
     locked into memory.
    5) At this point your sample has been stored into memory. The original loop you
       used to create the sample will remain playing until the out Button (15) is 
      pressed (Figure 23).  
    						
    							
    Changing the Sample Parameters: 
    Changing  the  sample  parameters  allows  you  to  change  the  sample's  volume  and  pitch.  A  higher 
    value  will  increase  the  pitch  percentage  or  volume.  It's  important  to  understand  that  the  pitch  value 
    is  basically  a  speed  adjustment  and  has  nothing  to  do  with  tonal  quality.  The  values  can  be  either  a 
    momentary  change  or  set  adjustment.  The  sample  values  are  changed  in  three  easy  steps,  while  in 
    sample playback mode:  
    BASIC OpERATIONS (CONT.)
    Figure 25
    Figure 26
    Figure 27
    Changing the Sample Parameters - Speed
    While a sample is playing push the parameter time knoB (31). One tap 
    will  display  a  percentage in  the Vfd diSplay  (3).  Turning  the  knob  in  a 
    clockwise direction will increase your pitch. Turning the knob in a counter-
    clockwise direction will decrease the parameters value.
    Changing the Sample Parameters - Hold Function
    Hold  Function  -  This  mode  will  allow  you  to  save  and  lock  your  param-
    eter  adjustments,  if  the  hold  function  is  not  activated  before  you  set  your 
    parameters, your parameter adjustments will be momentary.  If you select 
    the hold  Button  (26) all  parameters  will  remain  until  changed  again  or 
    power is shut off, unless they are stored in to the unit's memory.
    Changing the Sample Parameters - Volume
    While  a  sample  is  playing  push  the parameter  ratio knoB  (25). One 
    tap will display a volume value in the Vfd diSplay (3). Turning the knob 
    in  a  clockwise  direction  will  increase  the  volume.  Turning  the  knob  in  a 
    counter-clockwise direction will decrease the parameters value.
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 24 
    						
    							
     BASIC OpERATIONS (CONT.)
    Figure 28
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 25
    13.  Bank Buttons (28): 
    These buttons are used to store your samples and cue points. Only a sample or 
    a cue point can be stored into each of these four banks. When a sample is stored 
    in of the banks you may use the sample starting point as a cue point. The Bank 
    ButtonS (28) instantly recall and play any of your stored samples or cue points 
    without  interrupting  music  playback.  When  in  sample  mode,  (see  "Using  the 
    Built-In  Sampler"  on  page  23)  and  during  playback,  pressing  any  of  the Bank 
    ButtonS (28) that stores a sample, will immediately begin to play that sample 
    without interruption of music. If the unit is in sample mode and the drive is not in 
    playback mode, pressing any of the Bank ButtonS (28) that stores a sample, 
    will immediately begin to play that sample.
    14.   BANk  pROgRAm BUTTON (29): 
    Once you store samples in the four (4) Bank Buttons, the Radius 3000 can be programmed to play the stored 
    samples in a desired order. You can program the four (4) banks up to 12 times. The programmed samples can 
    be played in your desired order without interrupting music playback. The programmed samples can be played 
    when  the  player  is  in  Pause  mode  and  even  when  any  of  music  sources  have  been  removed.  If  the  unit  is  in 
    sample  mode  and  the  drive  is  not  in  playback  mode,  pressing  any  of  the Bank  ButtonS  (28) that  stores  a 
    sample, will immediately begin to play that sample.
    To program samples:
    1)   Once  you  have  one  or  more  samples  stored.  Press  the Bank 
    program  Button  (29). The character  diSplay  (47)  will 
    now display BANK P. =0X. X=The parameter number.  
    Figure 29
    Figure 30
    2)   Program your Banks (Samples) in your desired order. 
    ExAMPLE: Bank 3; Bank 1; Bank 2; Bank 3; Bank 4; Bank 1. To 
    end programming, press the Bank  program Button (29).  
    3)   To play your programmed samples, press the Sample Button 
    (27) then press the Bank  program Button (29).   
    						
    							
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 26
     BASIC OpERATIONS (CONT.)
    TIME BAR INDICATOR  (53) -  Details  the  time  defined  in  the time  meter  (54) as  a  visual  bar  icon.  As  with 
    the time meter (54) this bar is also dependent on the selected time function [total remain,  remain or 
    elapSed].  This  bar  will  begin  to  flash  when  a  track  is  ending  regardless  of  which  time  function  you  are  in. 
    Use the flashing bar as a visual reminder that a track is ending.
    15. CHANgINg THE TImE mETER (54)/TImE  BAR (53):
    DURING NORMAL  PLAYBACK, pressing the time  Button (32), will change the 
    time  display  information  (54  &  53)  in  the  Vfd  (3).  The  following  is  a  break  down 
    of the time settings and their definitions:    
    1) ELAPSED -  This  describes  the  time  in  the  VFD  (3)  as  the  current  TRACKS 
    Elapsed running time.
    2) REMAIN  -  This  describes  the  time  in  the  VFD  (3)  as  the  current  TRACKS 
    remaining running time.  
    3) TOTAL  REMAIN  -  This  describes  the  time  in  the  VFD  (3)  as  the  disc  total 
    remaining running time.   
    Figure 31
    SYSTEm  mEmORY
    16. RECALL  mEmORY: 
    The Radius 3000 can store 200 programmed cue points in 500 CD's and 4 programmed cue points per folder 
    in each SD/USB audio device. These settings may be recalled at any time, even when a audio source has been 
    removed and loaded at a later time. 
    A. To recall the the bank memory on a CD; 1) Be sure a cd is not loaded. 2) Press the memory Button (30) 
    down until the memory button LED begins to flash. 3) Load the cd. "RECALL" will appear in the Vfd (3) while 
    the memory is being installed and the memory button LED will turn off.
    B. To recall the the bank memory with SD/USB device; 1) Press the memory Button (30) down the LED will 
    light. 2) Turn the FOLDER KNOB (20) to select the FOLDER with the BANKS that you would like to recall. 
    						
    							
    Figure 32
    JOG  WHEEL  TOUCH  SENSITIVITY: This  function  works  with  the  SCRATCH  effects.  This  function  allows 
    the play and cue commands to be controlled by tapping on the touch sensitive jog wheel. 
    ADJUSTING  JOG  WHEEL  TOUCH  SENSITVITY: The  degree  of  sensitivity  can  be  adjusted  to  make  it 
    more or less sensitive. Press and hold the folder knoB (20) to enter the INTERNAL MENU. Turn the time 
    or ratio knoBS  (31  &  25)  clockwise  till  SENSITIVITY  is  displayed. Press  the time  or ratio knoBS  (31  & 
    25) to enter the SENSITIVITY menu. Turn the time or ratio knoBS (31 & 25) to find your desired sensitivity, 
    the  range  of  sensitivity  is  from  -20  to  +20.  The Vfd  (3)  will  display  the  degree  of  sensitivity.  When  you  have 
    found  your  desired  level  press  the time  or ratio  knoBS  (31  &  25)  to  confirm. When  you  are  finished  press 
    the folder  knoB (20) to exit the INTERNAL MENU.
     TOUCH SENSITIVE JOg WHEEL
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 27
    ACTIVATING TOUCH SENSITIVITY: Before you can use the jog Wheel 
    (9) to  control  the  play  and  cue  commands  you  must  first  activate  the  jog 
    wheel  touch  sensitivity.  To  activate  the  touch  sensitivity  mode,  press  the 
    a.cue Scratch  Button (12). This will activate touch sensitivity mode. 
    IN  PLAYBACK  M ODE:  While  in  play  mode  and 
    when the touch sensitivity function is active, the jog 
    Wheel  (9)  can  be  used  to  return  the  unit  to  last  cue 
    point.  Simply  touch  the jog Wheel  (9)  and  unit  will 
    immediately return to the last set cue point and play-
    back without music interruption.
    IN CUE  MODE:  While  in  cue  mode  and  when  the  touch  sensitivity 
    function is active, tapping on the jog  Wheel (9) can be used to start 
    playback.  The  unit  will  continue  to  playback  until  the jog  Wheel  (9) 
    is released. Once the jog Wheel (9) is released the unit will return to 
    the last cue point.
    Figure 33
    Figure 34Important Notice: When the BANK BUTTON LED is flash-
    ing, the unit will return to the last CUE point. 
    						
    							
     pITCH  ADJUSTmENTS
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 28
    1. pITCH SLIDER (4):
    This  function  will  increase  or  decrease  the  tracks  playback  speed  or  "PITCH." 
    The  maximum  pitch  percentage  manipulation  in  this  function  is  +/-100%.  The 
    pitch  Slider  (4) is  used  to  decrease  or  increase  the  playback  pitch.  If  the 
    slider  is  moved  up  (towards  the  top  of  the  unit)  the  pitch  will  decrease,  if  the 
    slider  is  moved  down  (towards  the  bottom  of  the  unit)  the  pitch  will  increase. 
    The pitch  Slider adjustment  can  be  changed  to  range  from  +/-4%,  +/-8%, 
    +/-16%, or +/-100% (See changing "PITCH SLIDER PERCENTAGE RANGE" on 
    the next page). The pitch adjustments will effect normal playback and loops only 
    when  the pitch  on/off  Button  (6)  is  turned  on.  The  pitch  adjustments  will 
    not affect your samples.
    Figure 35
    Figure 37
    Figure 36
    Using the Pitch Slider (4): Be sure the pitch function has been activated as 
    described above. To use the pitch Slider (4) slide the slider up and down. 
    Down will increase the pitch and up will decrease the pitch.  
    Activating the Pitch Slider (4): To activate the pitch Slider (4) you must 
    turn on the pitch adjustment function. Press the pitch on/off  Button (6) 
    to  activate  the  slider.  The  on/off  Button LED will  glow  when  the  function 
    is activated. If the pitch function is not activated the pitch Slider (4) will not 
    function.
    pITCH ADJUSTmENTS:
    The  different  pitch  adjustments  allow  a  track's  or  a  loop's  playback  speed  to  be  manipulated.  This  speed 
    manipulation  is  commonly  used  to  beat  match  between  two  or  more  music  sources  such  as  a  turntable  or 
    another CD/Media player. The playback speed may be increased or decreased by a factor of +/-100. The next 
    section details the different pitch manipulation schemes.  
    						
    							
     pITCH  ADJUSTmENTS
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 29
    2. pITCH BENDINg: 
    Unlike  the pitch  Slider  (4)  adjustment  this  function  will momentarily  increase  or  decrease  a  tracks  speed 
    during playback. There are two ways to operate this function, with the (-) & (+) pitch  Bend ButtonS (5) or 
    with  the jog Wheel  (9).  The  maximum  pitch  bend  percentage  allowed  is  +/-  100%.  The  pitch  bend  func-
    tion will work in conjunction with the pitch Slider'S (4) pitch setting. For example, if the pitch Slider (4) 
    is  set  to  a  2%  pitch  gain  the  pitch  bending  process  will  begin  at  2%  and  will  continue  to  the  maximum  of 
    +/- 100%.
    NOTE: A -100% pitch manipulation will stop playback entirely. 
    Holding  down  or  tapping  on  the (+) 
    pitch  Bend  Button (5) will  provide 
    a speed bump in the playback pitch.
    Holding  down  or  tapping  on  the (-) 
    pitch  Bend  B utton (5) will  provide 
    a slow down in the playback pitch.
    pITCH  BEND BUTTONS (5):
    The (+) pitch Bend  Button (5) will increase track playback speed and the (-) pitch Bend  Button (5) will 
    decrease track playback speed. The extent to which the speed changes is proportionate to the amount of time 
    the button is pressed. For example, if the (+) pitch Bend  Button (5) is held down continuously as in figure 
    40, the playback speed will increase and will continue to increase until it reaches a maximum of 100% speed 
    gain.  When  you  release  the (+) pitch  Bend  Button  (5) the  playback  speed  will  automatically  return  to it’s 
    previous set speed.
    Figure 38
    Adjusting  the PITCH  SLIDER'S  RANGE  (8): You  may  change  the 
    pitch  Slider'S  (4) operating  range  at  any  time.  To  change  the  operat-
    ing  range  be  sure  the  pitch  function  is  turned  on,  see  figure  36.  The  pitch 
    percentage  range  can  be  changed  between  +/-4%,  +/-8%,  +/-16%,  and 
    +/- 100%. 4% will allow the least amount of pitch manipulation and 100% 
    will  allow  the  most  amount  of  pitch  manipulation.  To  adjust  the  differ-
    ent  ranges,  press  the pitch on/off  Button  (6) and  tap  on  the  pitch 
    range  Button (8) until your desired value is reached, see figure 38. 
    Figure 40
    Figure 39 
    						
    							
     pITCH  ADJUSTmENTS
    ©American Audio®   -   www.AmericanAudio.us   -   Radius 3000™ Instruction Manual Page 30
    Figure 41
    3. JOg  WHEEL  (9):
    The jog Wheel will temporarily bend the pitch if a track is in playback mode 
    Rotating  the  wheel  in  a  clockwise  direction  will  increase  your  track  pitch 
    and  rotating  the  wheel  in  a  counter-clockwise  direction  will  decrease  your 
    track  pitch.  The  speed  you  rotate  the jog  Wheel  will  determine  pitch  bend 
    percentage  (%).  For  example,  if  the jog  Wheel  is  continuously  turned  in  a 
    counter-clockwise  direction  the  playback  speed  will  steadily  decrease  and 
    will  continue  to  decrease  until  playback  reaches  a  maximum  of  -100%  and 
    playback stops entirely. When you stop turning the jog Wheel the playback 
    speed will automatically return to it’s previous set speed.
    NOTE:  To  use  the JOG  WHEEL in  a  pitch  bend  function  when  the 
    SCRATCH  EFFECT  (12)  is  activated  you  must  use  the  outer  rubber  ring 
    of the jog wheel.  
    						
    All American Audio manuals Comments (0)

    Related Manuals for American Audio CDMp3 PLAYER Radius 3000 User Manual