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Christie Projector Mirage J Series User Manual

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    							Section 3: Operation
    Mirage J Series User Manual2-3020-100708-01  Rev. 1  (11-2011)
    2.1.2 Active and Passive Stereo 3D Configurations
    Typical hardware configurations for active and passive Stereo 3D systems are shown in Figure 1 - Mirage J 
    Series - Typical Stereo 3D Configuration: With Active Glasses and Figure 2 - Mirage J Series - Typical Stereo 
    3D Configuration: With Passive Glasses. 
    Figure 1 - Mirage J Series - Typical Stereo 3D Configuration: With Active Glasses
    Figure 2 - Mirage J Series - Typical Stereo 3D Configuration: With Passive Glasses
    Appropriate Stereo 3D Source: Use stereo 3D application software with your 3D video source (usually a 
    workstation or PC). The source must provide a separate stereo 3D synchronization signal that precisely 
    controls when the left/right fields are visible through the glasses of the viewer. This separate signal is usually 
    provided using a VESA 3 pin stereo port.  
    						
    							2-4Mirage J Series User Manual020-100708-01  Rev. 1   (11-2011)
    Section 3: Operation
    IR Emitter/3D Passive Filter System: In response to an incoming sync signal, the emitter emits L/R infrared 
    signals to a receiver in active 3D shutter glasses, causing the L/R shutters to alternately open and close for 
    active stereo 3D applications. Likewise, a 3D passive filter system placed in front of the lens responds to an 
    incoming sync signal and alternately polarizes the L/R frames viewed with passive glasses for active stereo 3D 
    applications. Connecting one of the 3D Stereo Sync Cable outputs to an emitter/3D passive filter system allows 
    you to synchronize your stereo 3D display with the glasses.
    Glasses (Active/Passive): Active glasses differ in speed and performance. Consult the documentation for your 
    glasses and keep their specifications in mind when configuring your source signal. The input signal must be 
    optimized for the available shutter speed to prevent obvious “ghosting” of image content (known as cross-talk 
    in stereo 3D applications) and other more subtle color artifacts. Such problems indicate that the eyes are 
    detecting portions of the opposing frame due to an “out-of-sync” system, and can occur in either active or 
    passive stereo 3D configurations. Adjust the Dark Interval setting to reduce ghosting.
    In the 3D Settings menu, the correct “3D Stereo Sync Delay” setting should help to synchronize glasses with 
    the displayed images. NOTE: In a passive system, where glasses do not have shutters and instead depend on 
    the speed and accuracy of the 3D passive filter system, the signal must be synchronized to the projector via the 
    3D Stereo Sync Cable. 
     4.2 3D SETTINGS
    Use the options in the 3D Settings menu to make the timing adjustments necessary for realistic simulation and 
    3D images. 
    3D State: Informs you what state the projector is in: Off, Missing Secondary Signal, Not Frame Locked, 
    Secondary Frequency Mismatch, High Bandwidth Not Supported, Stereo Sync Not Detected, Stereo Sync 
    Invalid, and Invalid Frequency. 
    NOTE: This is read only. 
    						
    							Section 3: Operation
    Mirage J Series User Manual2-5020-100708-01  Rev. 1  (11-2011)
    3D Mode: Select the mode of your 3D operation.
    Off: 3D operation is disabled.
    Auto 3D: Attempts to automatically determine which 3D mode to use based on auxiliary video data, e.g. 
    HDMI info frame.
    Native 3D: All content is shown at a native frame rate of 96 - 120 Hz input and output.
    Frame Doubled 3D: 3D Content from a single 48-60Hz signal (24/30Hz per eye) is displayed twice to 
    provide a 3D content to be viewed at 96-120Hz.
    Dual Input 3D: Content from two independent 48-60Hz ‘passive’ frame locked sources are interleaved 
    into a native 96-120Hz native frame rate. This requires and optional input module and both signals must be 
    from the same signal type.
    Side-by-Side 3D: Content is transmitted with each eye beside each other in a single frame, and is extracted 
    and scaled appropriately to show in an alternate-frame sequence. Typically used for broadcast 3D-TV.
    Top-and-Bottom 3D: Content is transmitted with each eye above one another in a single frame at half 
    resolution, and is extracted and scaled to show in an alternate-frame sequence.
    Frame Packed 3D: Content is transmitted with each eye at full resolution in a double-sized frame, and is 
    extracted to show in an alternate-frame sequence. Typically used for Blu-ray 3D movies and 3D video 
    gaming.
    Triple-Flash 3D: 3D Content from a single 48Hz signal (24Hz per eye) is displayed three times to provide 
    you a 3D image to be viewed at 144Hz.
    Dark Interval: Artificially increases the amount of dark time between displayed frames for stereoscopic 3D 
    images. Higher settings provide more time for shutters in 3D glasses to open and close, ensuring that each eye 
    sees the full display intended for it. Symptoms of cross talk or color artifacts can indicate the need for 
    adjustment. The Dark Interval range of adjustment depends on the vertical frequency of your source-the higher 
    the frequency, the smaller the range. Default setting is 2.3ms.
    3D Sync Input: The 3D sync signal is generated by the 3D source to insure left/right eye content is 
    synchronized to the projector and you. The projector has the ability to physically connect to two different 
    sources. Ensure that the correct 3D sync input is selected (either Input A or Input B) with each 3D signal 
    source. If none/internal is selected the projector will generate the sync internally and content will be displayed; 
    however, there is a 50% chance that the content will be displayed with the left/right eyes swapped (from the 
    remote, press 
    FUNC 6-9 to swap the eyes). NOTE: This function is not used in Interleaved 3D mode. Each eye 
    receives a selected input and no 3D sync input is required. 
    						
    							2-6Mirage J Series User Manual020-100708-01  Rev. 1   (11-2011)
    Section 3: Operation
    3D Sync Output: This option defines whether the 3D Sync is output and controls how it is processed. It is only 
    valid when an optional cable is used to connect stereo 3D signals to the projector via the GPIO port. When 
    there is no 3D signal, Sync Output should be Off. Typically only the last projector in the 3D Stereo cable 
    chain is connected to the emitter and should specify To Emitter. All other projectors should select To Next 
    Input if other projectors are used in the chain. 
    3D Stereo Sync Delay: Adjust the output 3D emitter delay (in milliseconds) to match the active glasses to the 
    L/R frames of the projector. Proper adjustment of this delay will eliminate cross talk and odd colors caused by 
    timing differences between the glasses and the projected image. Your specified delay is added after sync 
    locking. 
    3D Test Pattern: Enables a 3D test pattern for diagnostics. The scrolling diagonal lines indicate how well left 
    and right are synchronized. If ghosting is occurring the input may have to be switched or inverted. Adjustments 
    to the emitter delay can also help correct the synchronization. To verify that your 3D is setup correctly, a small 
    set of “L”s will be visible when you close your right eye and a small set of “R”s will be visible when you close 
    your left eye.
    Frame Locking: Enable or disable Frame Lock. When set to Frame Lock, if possible 
    output image frames are locked to the input. When Locked, the output is always locked 
    to the primary input and never the secondary image, when using Dual input 3D. Free 
    Run sets the output to close to 60Hz for all sources. This control must be set to locked 
    if a 3D-Stereo signal is used.
    Set Frame Delay: Delays the output signal timing relative to the input signal timing by a fraction of a frame, 
    and up to several frames. The minimum latency can vary based on the amount of scaling applied to the image. 
    When using keystone or warping, an additional latency is required, depending on the amount of warp. The 
    control is only available when the input signal is frame locked. In free run mode, or in cases where the signal 
    cannot be frame locked, the minimum latency defined by the scaling and keystone/warp is applied to the 
    signal.
    Actual Frame Delay: Displays the actual frame delay reading.
    Full Screen Eye-Motion Filter: Check this control to apply the Eye-Motion Filter to the entire screen, rather 
    than applying just to the edge blending regions. Helps with posterization effects, sometimes seen in color 
    ramps when viewing stereoscopic images.
    Eye-Motion Filter: Adjust this filter to reduce saccadic eye-motion artifacts, sometimes noticeable in edge 
    blending regions. Too much filtering may result in loss of detail. For best results, adjust this setting while 
    positioned at the nominal screen-viewing distance.
    Edit Secondary Channel Settings: When using Dual Input 3D, this allows you the option to independently 
    control primary and secondary channel settings, or to use the same setting for both links. By default, this 
    control is unchecked, meaning any settings applied to the primary input will also be applied to the secondary 
    input. In this case, the secondary channel settings cannot be set. When checked, the secondary channel settings 
    become editable.
    Main Input: Select an input from the drop-down list.
    Secondary Input: Select an input to be used as secondary input in a Dual Input 3D setup.
    Display 3D Message Boxes: Enable/Disable message boxes that are triggered by 3D setup. 
    NOTE: No 
    message box is shown in “Off” and “Valid” state. 
    						
    							Section 3: Operation
    Mirage J Series User Manual2-7020-100708-01  Rev. 1  (11-2011)
    2.1.3 Example of 3D Multiple Display Setup
    The following instructions is an example of a multiple display setup or refer to Figure 2-3 Example of 3D 
    Multiple Display Setup.
    1. Setup the warp and blends for the projector.
    2. If necessary, shift or scale your image to fit the display.
    3. Set all projectors to the largest minimum Frame Delay value that the worst case projector in the array can 
    achieve.
    4. Enable 3D mode on all projectors. Using the remote >Main Menu>Image Settings>Advanced Image 
    Settings>3D Settings
    5. Set all projectors 3D Sync Output to “Next Projector” with the exception of the last projector; select “To 
    Emitter.”
    6. Connect the PC emitter sync to either Input A (or B) on the 3D dongle.
    7. Connect the output from the 3D dongle in the first projector to Input A (or B) on the next projector in the 
    array.
    8. Repeat the same procedure to all projectors except the last projector in the array. Route the Sync output 
    from the 3D dongle to the emitter. 
    NOTE: For the last projector, route the sync input.
    9. If your emitter has a reverse setting ensure it is set to the Off position.
    10. Set all projectors to 3D Sync Input A (or B) depending on your selection in Step 6 & 7.
    11. Apply the 3D test pattern to all projectors.
    12. Put on your 3D glasses.
    13. When 3D is setup correctly, a small set of the letter L is visble by closing your right eye and a small set of 
    the letter R is visible when closing your left eye. 
    14. If necessary, adjust the dark interval settings until the test pattern sees the least amount of ghosting for each 
    projector.
    15. Adjust the 3D Sync Delay on the last projector in your array to match the optimal sampling point for the 
    glasses being used. NOTE: The default auto setup value is typically good for all glasses.
    16. Turn off the 3D test pattern on each projector. Your 3D content should look optimal. 
    						
    							2-8Mirage J Series User Manual020-100708-01  Rev. 1   (11-2011)
    Section 3: Operation
    FIGURE 2-3  EXAMPLE OF 3D MULTIPLE DISPLAY SETUP 
    						
    							Mirage J Series User ManualA-1020-100708-01  Rev. 1  (11-2011)
    Appendix A: Menu Tree
    A.1 Mirage J Series Menu Tree 
    						
    							Appendix A: Menu Tree
    Mirage J Series User ManualA-3
    020-100708-01 Rev.1 (11-2011)
    Main Menu
    1. Size & Position
    2. Image Settings
    3, Channel Setup
    4. Configuration
    5. Lamp
    6. Status
    7. Secondary Input & Switching
    8. Language
    9. Test Pattern
    Size & Position
    1. Resize Presets
    2. Size
    3. Vertical Stretch
    4. Pixel Track
    5. Pixel Phase
    6. H-Position
    7. V-Position
    8. Keep Aspect on Auto Setup
    9. Blanking
    Blanking
    Active Input Window
    1. Top Blank
    2. Bottom Blank
    3. Left Blank
    4. Right Blank
    Channel Setup
    This is a list of all of the
    channels that have been
    defined for this projector.
    Channel Edit:
    Card Type
    H-Frequency
    V-Frequency
    Interlaced
    Sync Source
    1. Name
    2. Channel
    3. Slot
    4. Input
    5. In Menu
    6. Auto Select
    7. Locked
    8. Previous Channel
    9. Next Channel
    Select Channel Operation
    Edit Channel
    Copy Channel
    Delete Channel
    Delete Unlocked Only
    Delete All Channels
    Press 
    on a channel
    Advanced Main
    See Page A4 for Configuration
    Image Settings
    1. Contrast
    2. Brightness
    3.Reserved
    4. Color Space
    5. Video Options
    6. Input Levels
    7. Advanced Image Settings
    Video Options
    1. Enable Decoder AGC
    2. Video Standard
    3. Input Video Black
    4. Color
    5. Tint
    6. Filter
    7. Sampling Mode
    8. Film Mode Detect
    9. Chroma/Luma Delay
    10. Adaptive Contrast
    11. Split Screen
    12. RGB Quantization RangeInput Levels
    1. Auto Input Level
    2. Red Blacklevel
    3. Red Input Drive
    4. Green Blacklevel
    5. Green Input Drive
    6. Blue Blacklevel
    7. Blue Input Drive
    8. Auto Color Enable
    9. Clamp Location
    10. Input Peak Detector
    11. Color EnableAdvanced Image Settings
    1. Gamma Settings
    2. Detail Settings
    3. Noise Reduction Settings
    4. Color Settings
    5.Reserved
    6. 3D Settings
    Gamma Settings
    1. Gamma Correction
    2. Gamma
    3. Gamma Function
    4. Gamma SlopeDetail Settings
    1. Detail
    2. Texture Enhancement
    3. Detail Threshold
    4. Detail Overshoot
    5. Split ScreenNoise Reduction Settings
    1. Noise Reduction
    2. Block Artifact Reduction
    3. Mosquito Noise Reduction
    4. Split Screen
    5. Full Screen Eye-Motion Filter
    6. Eye-Motion Filter
    Color Settings
    1. Select Color Adjustment
    2. Color Temperature
    Lamp
    1. Lamp Mode
    2. Power
    3. Intensity
    4. Optical Aperture
    5. Warn when lamp reaches (hours)
    6. Lamp 1 s/n
    7. Change Lamp
    8. Lamp 1 History
    Input Old Lamp Serial Number
    1. Old Lamp Serial Number
    2. Continue
    3. Abort
    Change Lamp
    1. New lamp Serial Number
    2. Change Lamp
    Secondary Blanking
    Active Input Window
    1. Top Blank
    2. Bottom Blank
    3. Left Blank
    4. Right Blank
    Secondary Image Settings
    1. Contrast
    2. Brightness
    3. Reserved
    4. Color Space
    5. Secondary Video Options
    6. Secondary Input Levels
    7. Secondary Advanced Image Settings
    Secondary Video Options
    1. Enable Decoder AGC
    2. Video Standard
    3. Input Video Black
    4. Color
    5. Tint
    6. Filter
    7. Sampling Mode
    8. Film Mode Detect
    9. Chroma/Luma Delay
    10. Adaptive Contrast
    11. Reserved
    12. RGB Quantization Range
    Secondary Advanced Image Settings
    1. Secondary Gamma Settings
    2. Secondary Detail Settings
    3. Secondary Noise Reduction Settings
    4. Secondary Color Settings
    5. Reserved
    6. Reserved
    Secondary Gamma Settings
    1. Gamma Correction
    2. Gamma
    3. Gamma Function
    4. Gamma SlopeSecondary Detail Settings
    1. Detail
    2. Texture Enhancement
    3. Detail Threshold
    4. Detail Overshoot
    5. ReservedSecondary Noise Reduction Settings
    1. Noise Reduction
    2. Block Artifact Reduction
    3. Mosquito Noise Reduction
    4. Reserved
    5. Full Screen Eye-Motion Filter
    6. Eye-Motion FilterSecondary Color Settings
    1. Select Color Adjustment
    2. Color Temperature
    Secondary Input Levels
    1. Auto Input Level
    2. Red Blacklevel
    3. Red Input Drive
    4. Green Blacklevel
    5. Green Input Drive
    6. Blue Blacklevel
    7. Blue Input Drive
    8. Auto Color Enable
    9. Clamp Location
    10. Peak Detector
    11. Color Enable
    Secondary Input & Switching
    1. Main Input
    2. Secondary Input
    3. Swap Main & Secondary inputs
    4. PIP Enable
    5. PIP Window Options
    6. Secondary Size & Position
    7. Secondary Image Settings
    8. Fade Time
    9. Frame Locking
    10. Auto Input Searching
    11. HDMI Output Loop Source
    12. Standby Active Loop-Through
    PIP Window Options
    1. PIP Position Presets
    2. PIP Window Size
    3. PIP H-Position
    4. PIP V-Position
    5. PIP Border Width
    6. PIP Border ColorSecondary Size & Position
    1. Resize Presets
    2. Size
    3. Vertical Stretch
    4. Pixel Track
    5. Pixel Phase
    6. H-Position
    7. V-Position
    8. Keep Aspect on Auto Setup
    9. Secondary Blanking
    3D Settings
    3D State
    1. 3D Mode
    2. Dark Interval
    3. 3D Sync Input
    4. Invert 3D Input
    5. 3D Sync Output
    6. 3D Stereo Sync Delay
    7. 3D Test Pattern
    8. Test Pattern
    9. Set Frame Delay
    10. Actual Frame Delay
    11. Full Screen Eye-Motion Filter
    12. Eye-Motion Filter
    13. Edit Secondary Channel Settings
    14. Main Input
    15. Secondary Input
    16 Display 3D Message Boxes 
    						
    							Appendix A: Menu Tree
    A-4Mirage J Series User Manual
    020-100708-01 Rev.1 (11-2011)
    Configuration
    1. Language
    2. Output Options
    3. Lens Settings
    4. Power Management
    5. Date & Time
    6. Menu Preferences
    7. Communications
    8. Geometry & Color
    9. Diagnostics & Calibration
    10. Service
    11. Option Card Settings
    12.Reserved
    Menu Preferences
    1. Large Menu Font
    2. Menu Location
    3. Horizontal Shift
    4. Vertical Shift
    5. Display Automatic Message Boxes
    6. Display User Message Boxes
    7. Reserved
    8. Display Error Messages
    9. Logo Screen Preferences
    10. OSD Transparency
    11. Menu Type
    12. Splash Screen
    13. Cascading Menus
    Date & Time
    1. Date
    2. Time
    Output Options
    1. Screen Image Orientation
    2. Reserved
    3. Reserved
    4. Frame Locking
    5. Set Frame Delay
    6. Actual Frame Delay
    7. Free Run Frequency
    8. Fade to Black Time
    9. HDMI Output Loop SourcePower Management
    1. LCD Backlight
    2. LCD Backlight Timer
    3. LCD Backlight Level
    4. Auto Power Up
    5. Auto Shutdown Enable
    6. Turn Off Image After (min)
    7. Enter Standby After (min)
    8.Reserved
    9. Over-Temp Fan AssistLens Settings
    1. Intelligent Lens System
    2. Manual Zoom/Focus
    3. Calibrate
    4. Lock all Lens Motors
    5. Calibrate on New Lens
    6. Calibrate on Startup
    7. Home Position
    Calibration StatusCommunications
    1. Serial (RS-232 IN) Options
    2. Serial (RS-232 OUT) Options
    3. Serial (RS-422) Options
    4. Projector Address
    5. Network Routing
    6. Ethernet Settings
    7. Broadcast Keys
    8. Front IR Enabled
    9. Rear IR Enabled
    10. Wired Keypad Enabled
    11. DMX / ArtNet Settings
    12. SNMP
    Ethernet Settings
    1. IP Configuration
    2. IP Address
    3. Subnet Mask
    4. Gateway
    5. TCP Port
    6. Host name
    7. Domain name
    MAC AddressSerial (RS-232 IN) Options
    1. Baud Rate (RS-232 IN)
    2. Serial Flow Control (RS-232 IN)
    3. Serial Mode (RS-232 IN)
    4. Serial Protocol (RS-232 IN)Serial (RS-232 OUT) Options
    1. Baud Rate (RS-232 OUT)
    2. Serial Flow Control (RS-232 OUT)
    3. Serial Mode (RS-232 OUT)
    4. Serial Protocol (RS-232 OUT)Serial (RS-422) Options
    1. Baud Rate (RS-422)
    2. Serial Flow Control (RS-422)
    3. Serial Mode (RS-422)
    4. Serial Protocol (RS-422)
    Advanced Menu continued
    Option Card Settings
    1. Video Decoder Input card
    2. Dual HD/SDI Input Card
    3. Twin HDMI Input Card
    4. Analog BNC Input Card
    Video Decoder Input card
    1. Grouped-Inputs Mode
    2. Connector 1 Grounding
    3. Connector 2 Grounding
    4. Connector 3 Grounding
    5. Connector 4 Grounding
    6. Connector 5 Grounding
    7. Connector 6 GroundingDual HD/SDI Input card
    1. Dual Link ModeTwin HDMI Input card
    1. EDID Timings For Input 1
    2. Tx Mode for Output 1
    3. EDID Timings For Input 2
    4. Tx Mode for Output 2
    Menu will be filled with types
    that match cards plugged in
    Analog BNC Input card
    1. Connector Grounding
    2. Red Odd Pixel Offset
    3. Green Odd Pixel Offset
    4. Blue Odd Pixel Offset
    5. Red Odd Pixel Gain
    6. Green Odd Pixel Gain
    7. Blue Odd Pixel Gain
    8. Odd Pixel Phase Offset
    9. Pixel Phase
    10. Input Level Detector
    11. Level Detector Threshold
    12. Auto Color Enable
    13. Color Enable
    See Page A5 for:
    8. Geometry & Color
    9. Diagnostics & Calibration
    10. Service
    Dual Link DVI Input card
    1. EDID Timings for Input 1
    2. EDID Timings for Input 2DMX / ArtNet Settings
    1. DMX Interface
    2. DMX Personality
    3. Base Channel
    4. Software Termination
    5. Artnet Universe
    6. Artnet Subnet
    7. Input Noise Filter
    8. Host name
    Main Menu
    1. Size & Position
    2. Image Settings
    3, Channel Setup
    4. Configuration
    5. Lamp
    6. Status
    7. Secondary Input & Switching
    8. Language
    9. Test Pattern
    PressF
    UNC
    followed by two numeric numbers to enable
    a specific color or colors in the display:
    Func60=white
    Func61=red
    Func 6 2 = green
    Func63=blue
    Func64=yellow
    Func65=cyan
    Func66=magenta
    Func67=white
    Func 6 8 =
    Func69=invert(3Donly)
    Func09=Ifpressedfrom Status page, opens Service
    Status page (For Service personnel only)
    Func Help = disables Keystone, Edge Blending and
    Brightness Uniformity without changing
    the settings associated with them.
    Logo Screen Preferences
    1. Splash Screen Setup
    2. Splash Screen
    3. Show Logo Image
    4. Horizontal Position
    5. Vertical Position
    SNMP
    1. SNMP Read Community
    2. SNMP Location
    3. Trap IP Address 1
    4. Trap IP Address 2
    5. Trap IP Address 3
    6. Email Recipient 1
    7. Email Recipient 2
    8. Email Recipient 3
    9. Email From: Address
    10. SMTP Server IP Address
    11. Trap Configuration
    Trap Configuration
    1. Lamp Life
    2. Lamp Fault
    3. Fan Stall
    4. Thermal Sensors
    5. Power
    6. Video signal lost/detected
    7. Lamp Door 
    						
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