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GoPro Studio 2 User Manual

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    							GoPro Studio 2.5 User Manual 
    Adjusting 3D Convergence 
     
    When a 3D clip is selected on the Storyboard, the 3D CONVERGENCE CONTROLS 
    appear in the right-hand  column of GoPro Studio’s EDIT Room. These controls allow you 
    to change the feeling of depth and distance in your 3D video clips.  
     
    Select a 3D clip on the Storyboard and then click on the Disclosure Triangle  to the left 
    of the words “3D CONVERGENCE CONTROLS ” to open the 3D CONVERGENCE 
    CONTROLS panel giving you access to the following settings (if you don’t see the 3D 
    Convergence controls, you may also need to look in the Global Playback Settings and 
    change the VIEW to an actual 3D mode, such as ‘side -by -side ’ or ‘anaglyph’):  
     
    •  HORIZONTAL  Use the slider or step controls to modify the relative horizontal 
    positioning between the left and right camera views, influencing how far in or out 
    of the screen objects appear.  
    •   VERTICAL  Use the slider or step controls to modify the relative vertical 
    positioning between the left and right camera views, correcting any vertical offset 
    for an easier -to -view 3D image.  
    •   SKEW  Use the slider or step controls to modify the relative skew or rotational 
    values between the left and right camera views, correcting any rotational offset 
    between the left and right cameras for an  easier-to -view 3D image.  
    •   KEYFRAMES  For advanced users, the 3D convergence controls can be 
    keyframed. Use the + button to add a 3D  convergence keyframe to the clip. This 
    locks in the 3D convergence settings for the current frame on the Storyboard. 
    You can then move the Play -head to another location on the Playback Slider to 
    add another keyframe where you can have different 3D convergence settings  
    •   SWAP EYES  Use this checkbox to swap the left and right camera views in the 
    selected clip, correcting for instances when the left and right camera files got 
    switched during recording.  
    Click on the Disclosure Triangle  to close the 3D CONVERGENCE CONTROLS 
    panel.   
     
    TIP: Clicking on the ON/OFF Toggle button (which looks like an eyeball) will toggle the 
    3D CONVERGENCE CONTROLS adjustments ON or OFF for the selected clip on your 
    Storyboard. You can use this to quickly switch back and forth between seeing the clips 
    with the 3D convergence adjustments applied and the original images.  
     
    ON/OFF Toggle Button 
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    Exporting 
     
    When exporting a 3D file or Storyboard, the 3D FORMAT drop- down menu appears in 
    the EXPORT Window, giving a choice of using the following 3D formats for your exported 
    file:  
     
    •  Left Eye (2D) 
    •   Side -by -Side (Most 3D TVs)  
    •   Over -Under (Some 3D TVs)  
    •   Anaglyph (3D on 2D display) 
    •   Current 3D Display Mode  
     
    Select the option that best meets the needs for your project and distribution outlets and 
    then:  
      1.  Browse to the desired folder location and type a filename in the ‘File name’ box.  
    2.   Then click SAVE  to start the export.  
     
    NOTE: Exporting may take a few minutes or even longer depending on the length of your 
    Storyboard and the speed of your computer’s processor.  
       
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    							GoPro Studio 2.5 User Manual 
    Working with Keyframes 
     
    In GoPro Studio’s EDIT Room , the  KEYFRAMES  controls can be used to  dynamically 
    change how a clip will look when played back in the Media Bin or Storyboard.  
     
    Keyframes  are available in  each of the following effect control  panels: 
     
    •  3D Convergence Controls  
    •   White Balance  
    •   Image Controls  
    •   Framing Controls  
     
    Let’s look at a couple of different ways that you can use  the KEYRAMES controls to 
    affect the look of your clips.  
     
    EXAMPLE  #1 
     
    Let’s say that you want your clip to gradually change from color to black and  white. 
    Here’s how you would accomplish this effect using  KEYFRAMES in the IMAGE  
    CONTROLS panel:  
      1.  Select a clip in either the Media Bin or the Storyboard and move the playhead to 
    the beginning of the clip.  
    2.   Press the ‘+’ button next to the KEYFRAMES. Doing this enables the keyframe 
    feature and adds a new keyframe at the beginning of the clip.  
    3.   Move the Play -head to a new locat ion on the Playback Slider and the “+” button 
    again to add  a new keyframe.  
    4.   Now drag the SATURATION  slider  all the way to the left  to change its value to 
    ‘0’ . 
    5.   Move the Storyboard Time Indicator to the beginning of the clip and press the 
    PLAY button in the Playback Controls to see your clip gradually change from 
    co lor to black and white.  
       
       
    Add Keyframe 
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    EXAMPLE  #2 
     
    Now let’ s say that you want the first part of your clip to be in color and then  immediately 
    change from color to black and  white from one frame to the next . Here’s how to 
    accomplish this effect:  
     
    1.  Select a clip in either the Media Bin or the Storyboard and in the IMAGE 
    CONTROLS panel, use the slider or step controls to set the SATURATION value 
    to the default of ‘1’. You can also double- click on the word ‘SATURATION’ and 
    that will set it to the default value.  
    2.   Move the Play -head to a new  location on the Playback Slider and press the ‘+’ 
    button.  Unlike Example #1, this time leave the SATURATION value at ‘1’.  
    3.   Then  use the STEP FORWARD button in the Playback Controls to move forward 
    one frame on the Playback Slider  and press the ‘+’ button again.  
    4.   Now drag the SATURATION slider all the way to the left to change its value to 
    ‘0’.  This will automatically add a new keyframe at this location  in the clip and 
    appl y th e new  SATURATION value to the remaind er of the clip.  
    5.   Press the  PLAY button to see  the clip play back  in color at first and then instantly 
    change to black & white  when it reaches the point where you’ve changed the 
    SATURATION value.  
     
    In both of these examples, you can continue to add more keyframes to further affect the 
    look of your clips. Use the step controls to cycle through existing keyfames and press the 
    ‘ - ‘ button to remove an existing keyframe.  
     
    NOTE: The above examples demonstr ated the use of keyframes in the Image Controls 
    Panel. The same techniques can be used in the 3D Convergence, W hite Balance and 
    Framing Controls  panels as well.  
     
       
    Play 
    Step Forward 
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    							GoPro Studio 2.5 User Manual 
     
    Global Playback Settings  in the EDIT Room 
     
    While in the EDIT Room , please take notice of the GLOBAL PL AYBACK SETTINGS  
    panel found in the upper right -hand corner of GoPro Studio’s EDIT Room. You can 
    expand the size of this panel by clicking and dragging on the grey line that separates this 
    panel from the VIDEO CONTROLS panel just beneath it.  
     
    It’s important to recognize that the Global Playback Settings are not the same as the clip-
    based Video and Audio Playback Controls or the clip- based Color Correction and 
    Framing Controls which appear just below the Global Playback Settings panel. They are 
    di fferent in that the Global Playback Settings affect how ALL GoPro CineForm files are 
    played back (or decoded) while the clip- based controls only affect individual clips.  
      We will now look at each of the options in the Global Playback Settings.  
     
    PLAYBACK 
     
    The  PLAYBACK  option determines the decode resolution used to playback GoPro 
    CineForm files within the GoPro Studio application and offers the following choices:  
     
    •  AUTO  
    •   BEST (FULL -RES)  
    •   DEFAULT (HALF -RES ) 
    •   DRAFT (QUARTER- RES) 
     
    Choose the option that provides the best playback performance for your computer. If the 
    files are playing back choppy in the Preview W indow, change to one of the lower settings 
    or use the “AUTO” setting to allow GoPro Studio to choose the best option for your 
    computer.  
     
    NOTE: When you ex port your storyboard (explained later) you will be able to choose 
    between several export options, none of which are affected by the PLAYBACK setting 
    chosen here. This option ONLY affects the ‘playback’ of files within GoPro Studio’s EDIT 
    Room.  
     
     
     
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    3D VIEW 
     
    The VIEW  option determines the video display type that GoPro Studio’s Player Window 
    will use to playback 3D GoPro CineForm files and offers the following choices:  
     
    •  LEFT EYE  displays only the left eye of a 3D clip or the only eye for 2D clips  
    •   RIGHT EYE  dis plays only the right eye of your 3D clip or the only eye for 2D clips  
    •   ANAGLYPH: RED/CYAN  displays left and right eye tinted for viewing with RED 
    & CYAN 3D glasses  
    •   ANAGLYPH: RED/CYAN/BW  displays left and right eye in black & white and 
    tinted for viewing wit h RED/CYAN 3D glasses  
    •   ANAGLYPH: RED/CYAN/OPTIMIZED  displays left and right eye tinted for 
    optimal viewing with RED /CYAN 3D glasses  
    •   ANAGLYPH: AMBER/BLUE  displays left and right eye tinted for viewing with 
    AMBER /BLUE 3D glasses  
    •   ANAGLYPH: AMBER/BLUE/BW  displa ys left and right eye in black and  white 
    and tinted for viewing with AMBER /BLUE 3D glasses  
    •   ANAGLYPH: GREEN/MAGENTA  displays left and right eye tinted for viewing 
    with GREEN /MAGENTA 3D glasses  
    •   ANAGLYPH: GREEN/MAGENTA/BW  displays both left and right eye in black 
    and  white and tinted for viewing with GREEN /MAGENTA 3D glasses  
    •   LINE INTERLEAVED  displays left and right eye by alternating between every 
    other horizontal line —used for certain polarized, passive 3D displays and 
    polarized glasses  
    •   ONION SKIN  displays left and right eye superimposed together in normal color —
    useful to help align images during convergence adjustments  
    •   DIFFERENCE  displays the differences between the left eye and the right eye —
    useful to help align images  during convergence adjustments  
    •   OVER -UNDER  displays left and right eye stacked on top of each other and 
    scaled vertically into one frame—used by common  3D monitors and televisions 
    •   SIDE- BY-SIDE  displays left and right eye next to each other , scaled horizont ally 
    into one frame—used by common 3D monitors and television sets  
    •   FREE- VIEW displays left and right eye side by side in normal aspect ratio  
    •   OpenGL PAGE FLIP 3D  displays left and right file with each of their frames 
    being alternated sequentially —used with nVidia Quadro- based display adapters 
     
    NOTE: When working with 2D clips, always  use the ‘LEFT EYE’ option to ensure proper 
    playback.  
       
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    EXTERNAL  DISPLAY 
     
    The EXT. DISPLAY (external display) option determines the video display type for a 
    secondary monitor (i f you have one connected) and offers the following choices:  
     
    •  NOT ACTIVE  (secondary monitor is not used)  
    •   STANDARD FULLSCREEN  (displays standard 2D on secondary display —used 
    for 2D clips)  
    •   SIDE- BY-SIDE  (displays side -by -side 3D mode on secondary display —used  by 
    3D monitors that support this mode)  
    •   HORIZONTAL INTERLACED 3D  (displays horizontal interlaced 3D mode on 
    secondary display —used by 3D monitors that support this mode)  
    •   VERTICAL INTERLACED 3D  (displays vertical interlaced 3D mode on 
    secondary display — used by 3D monitors that support this mode)  
    •   nVidia PAGE FLIP 3D  (displays frame sequential 3D mode on secondary 
    display —used with nVidia Quadro- based display adapters and 3D monitors that 
    support this mode)  
      NOTE: When working with 2D clips, always use the ‘STANDARD FULSCREEN’ option to 
    playback the contents of the Player Window on a secondary monitor. I f you’d rather not 
    use a secondary monitor at all, use the ‘NOT ACTIVE’ option.  
     
    SPLIT POINT  
     
    The SPLIT POINT  option allows you to easily see the effects of your Active MetadataTM 
    adjustments (made using the clip- based Color Correction, Framing Controls and Effect 
    Presets) by splitting the image into ‘before’ (uncorrected) and ‘after’ (corrected) sides. 
    The left side of the image is the ‘before’ vie w while the right side of the image is the ‘after 
    view ’. The slider lets you choose where that split occurs in the image frame.  
     
    NOTE: For normal use, you’ll want to keep the SPLIT POINT s lider all the way to the left. 
    This will ensure that you’ll be able to see all the Effect Presets, Color Correction and 
    Framing adjustments that have been applied to your clips. Only use the s lider if you want 
    to compare your adjustments to the original file.  
     
     Before (no 
    adjustments) 
    After (with 1970s Preset) 
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    							GoPro Studio 2.5 User Manual 
    GoPro CineForm Codec Settings 
     
    When playing GoPro CineForm files in applications other than GoPro Studio, you can use 
    the GoPro CineForm Codec S ettings to determine various decode settings.  The settings 
    are found in the GoPro Stu dio Importer system  tray  application (by the system clock, in 
    the lower right -hand corner of your screen). T o be more specific, the GoPro CineForm 
    Codec Settings allow  you to do the following:  
     
    •  Enable or Disable Active  Metadata adjustments for desktop playback  
    •   Choose th e desired 3D Display Type for  desktop playback 
    •   Modify  other desktop playback decode  settings 
     
    To view these decode settings in action we will need to load a GoPro CineForm file in 
    GoPro Studio’s EDIT Room while simultaneously viewing that same file in W indows 
    Media Player  (or other application that supports playback of standard AVI or MOV files) . 
      1.  Select a GoPro CineForm file in the M edia Bin in GoPro Studio’s EDIT Room.  
    2.   Now play that same file in Windows Media Player. The file played in Windows 
    Media Player should look the same as the file when played in the Player Window 
    in GoPro Studio’s EDIT Room.  ( Y ou can right -click on the file  in the Media Bin 
    and click ‘Reveal in Explorer’ to quickly find the file on your computer —then 
    double- click it to play it in Windows Media Player) . 
    3.   Switch back to GoPro Studio.  W ith the file still selected in the Media Bin, a pply 
    an effect PRESET to the c lip (such as the 1970s preset ). The file should now 
    play in GoPro Studio’s Player Window with the effect preset applied.  
    4.   Once again, switch over to Windows Media Player where you should now see 
    the file playing with the same  effect preset applied. 
     
    Active  Metadata adjustments applied to GoPro CineForm files in the Media Bin of GoPro 
    Studio’s ED IT Room affect how the files are played back in other applications as well . 
    This is one of the unique features of the GoPro CineForm codec as it allows you to 
    customi ze your files  without having to render or export new versions of them . 
     
    GoPro Studio Importer 
    Active MetadataTM applied in  GoPro Studio and 
    Windows Media Player  
    GoPro CineForm Codec Settings 
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    							GoPro Studio 2.5 User Manual 
    Active Metadata 
     
    With the GoPro CineForm Codec Settings , you can toggle the Active Metadata 
    adjustments on or off so that your files can easily be played  in other applications with or 
    without the adjustments that you’ve applied in the  GoPro Studio’s EDIT Room. Using 
    the  Active Metadata
    TM sub -menu in the GoPro Studio Importer  system   tray  application , 
    you can enable or disable the following Active Metadata settings:  
     
    •  3D  Corrections  
    •   White Balance  
    •   Primaries (image controls)  
    •   Looks (3D -LUTs)  
    •   Framing  
    •   Image Flips  
    •   Tools   
    •   Overlay  
     
    To turn off the adjustments for a particu lar Active Metadata control, uncheck it from this 
    sub- menu.  To re- enable an adjustment , re -check it.  
     
    NOTE:  The Tools and Overlay Active Metadata controls only apply to  the Premium and 
    Professional versions  of GoPro Studio  (available at http://cineform.com
    ). If you are using 
    the free version, its best to keep these unchecked.  
     
     
     
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    3D Display Type 
     
    The 3D Display Type  sub- menu in the GoPro Studio Importer system tray application 
    determines the video display type that 3
    rd  party video  applications  will use to playback 3D 
    GoPro CineForm files similar to the way the VIEW option  does this in GoPro Studio’s 
    EDIT Room.  
     
    •  LEFT EYE  displays only the left eye of a 3D cl ip or the only eye for 2D clips 
    •   RIGHT EYE  displays only the right eye of your 3D cl ip or the only eye for 2D clips 
    •   ANAGLYPH: RED/CYAN  displays left and right eye tinted for vie wing with 
    RED /CYAN 3D glasses  
    •   ANAGLYPH: RED/CYAN/BW  displays left and right eye in black and  white and 
    tinted for vie wing with RED /CYAN 3D glasses  
    •   ANAGLYPH: RED/CYAN/OPTIMIZED  displays left and right eye tinted for 
    optimal vie wing with RED /CYAN 3D glasses  
    •   ANAGLYPH: AMBER/BLUE  displays left and right eye tinted for viewi ng with 
    AMBER /BLUE 3D glasses  
    •   ANAGLYPH: AMBER/BLUE/BW  displays left and right eye in black and  white 
    and tinted for viewi ng with AMBER/BLUE 3D glasses  
    •   ANAGLYPH: GREEN/MAGENTA  displays left and right eye tinted for viewing 
    wi th GREEN /MAGENTA 3D glasses  
    •   ANAGLYPH: GREEN/MAGENTA/BW  displays both left and right eye in black 
    and  white and tinted for viewing  with GREEN/MAGENTA 3D glasses  
    •   LINE INTERLEAVED  displays left and right eye by alternating bet ween every 
    other horizontal line —used for certain polarized, passive 3D displays  and 
    polarized glasses  
    •   ONION SKIN  displays left and right eye superimposed together in normal color —
    useful to help align images  during convergence adjustments  
    •   DIFFERENCE  displa ys the differences between the left eye and the right eye —
    useful to help align images  during convergence adjustments  
    •   OVER -UNDER  displays left and right eye stacked on top of each other and 
    scaled vertically into one frame—used by common 3D monitors and tel evisions 
    •   SIDE- BY-SIDE  displays left and right eye next to each other and scaled 
    horizontally into one frame —used by common 3D monitors and television sets  
    •   FREE- VIEW displays left and right eye side  by side in normal aspect ratio  
     
    NOTE: When working with 2D  clips , always  use the ‘LEFT EYE’ option to ensure proper 
    playback.  
     
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