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Innovative Concepts In Entertainment Mesmerizer Owners And Service Manual

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    							OWNERS AND SERVICE MANUAL
    ©2001 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
    10123 MAIN STREET, CLARENCE, NEW YORK 14031
    SERVICE 716-759-0360    SALES 716-759-0370    FAX 716-759-0390
    E MAIL  [email protected] 
    						
    							TABLE OF CONTENTS
    • INTRODUCTION / INSTALLATION
    • PROGRAMMING OPTIONS
    • TROUBLESHOOTING
    • PARTS LISTINGS
    • SCHEMATICS
    • WARRANTY INFORMATION 
    						
    							INTRODUCTION & SET-UP
    FEATURES
    Thank you for purchasing the new
    MESMERIZER™ coin operated amusement
    game from I.C.E. Please read this manual to fully
    understand the operation and servicing of this
    game.
    This game has been designed to be as trouble
    free as possible. Our latest technology has been
    employed to assure the best quality and game
    ownership experience.
    MESMERIZER™ incorporates simple one button
    game play to assure the widest audience base
    possible. Everybody WINS with
    MESMERIZER™, but multiple wins can get you
    the big Ticket Bonus. The easy game play
    assures repeat business and lots of fun for the
    game player.
    Our cabinet design is a unique blend of material
    components.
    A special high quality marine grade plywood is
    used to assure unparalleled strength and
    moisture resistance.
    The Upper cabinet and dome are made of impact
    resistant plastics to assure years of good
    durability and looks.
    The lower cabinet is constructed of wood, plastic
    and Special Epoxy powder coated steel panels.
    All of the electronics in MESMERIZER™ have
    been designed using proven technology to
    assure the greatest reliability possible.
    An integrated high quality audio amplifier has
    been used to assure the best quality sound
    reproduction.
    A bright, backlit printed multi-colored spinning
    wheel and flashing red neon light ring compliment
    the Groovy 60s theme of the game.
    SET-UP
    The MESMERIZER™ game is almost ready to go
    with just a little bit of set-up.
    The game comes fully assembled other than the
    top Marquee.
    To install the marquee, connect  the harnesses
    for the strobe and florescent lighting, and install
    the (4) four 1/4-20 kep nuts to install the marquee
    to the back of the game.
    Thats it! Program your game as shown in the
    next section, and youre ready to go! 
    						
    							PROGRAMMING OPTIONS
    USING THE
    PROGRAMMING
    BUTTONS
    There are 4 buttons on the cash box enclosure of
    the game. (Inside coin door) Their operation is
    detailed below.
    PROGRAMMING BUTTON - This button is used
    to enter and exit the programming mode. Quickly
    depress and release the button.
    SELECT BUTTON - This button is used to select
    which programming option you would like to
    adjust. Quickly depress and release the button to
    move through the options. NOTE: The options
    will be displayed on the control panel display.
    STEP BUTTON - This button is used to step
    through and CHANGE the value of any particular
    option.  Quickly depress and release the button
    to move through the option values. NOTE: The
    option values are shown on the large BONUS
    display on the back cabinet of the game.
    RESET BUTTON - This button is used to reset or
    cancel the tickets owed in the game. Use this
    button when reloading tickets if you do not want
    the game to finish paying out what it might owe.
    COINS PER CREDIT
    (OPTION #1)
    This option determines how many coins it takes
    to play 1 game. The range for this option is 0-8.
    Setting a “0” puts the game into free play mode.
    The default value for this mode is “1”
    ATTRACT MINUTES
    (OPTION #2)
    This option determines how many minutes
    between the attract mode. The range for this
    option is 0-90 minutes. Setting a “0” turns the
    attract mode off. The default value for this option
    is 5 minutes.
    HITS TO WIN
    (OPTION #3)
    This option determines how many successful hits
    in a row are necessary to win the game and
    receive the bonus. The range for this option is 8-
    16 hits. The default value for this option is 10.
    WHEEL R.P.M. START
    SPEED
    (OPTION #4)
    This option determines the starting (or static)
    R.P.M. (speed) of the wheel.  On a game using
    the skill speedup option, this will be the start up
    speed. On a game not using the speedup option,
    this will be the constant wheel speed. The range
    for this option is 6-16 R.P.M. The default value
    for this option is “10”.
    DO SKILL SPEEDUP
    (OPTION #5)
    This option determines whether or not the wheel
    speed will increase over the duration of the
    game. Setting a “1” enables this option. The
    default value for this option is “1” 
    						
    							PROGRAMMING OPTIONS
    DIFFICULTY /
    NARROWING PCT.
    (OPTION #6)
    This option determines if the game will
    electronically increase  the difficulty of the game
    by narrowing the “win” wedge opening by a
    certain percentage. The percentage of opening
    can be decreased by 1-45 percent. Setting a “0”
    turns off the difficulty option. Setting a “45” would
    decrease the hittable area by 45 percent. The
    default value for this option is “25”
    MINIMUM BONUS /
    RESET VALUE
    (OPTION #7)
    This option determines the value of the jackpot
    OR the minimum value of the jackpot in a
    progressive bonus arrangement.  The range of
    this option is 50 – 200. The default value for this
    option is “50”
    MAXIMUM BONUS
    (OPTION #8)
    This option determines the Maximum value of the
    bonus in a progressive jackpot set-up. The range
    of this option is 199-999. The default value for
    this option is “499”.
    BONUS INCREMENT
    (OPTION #9)
    This option turns on the progressive bonus
    option, AND determines how much the bonus will
    go up each time the game is played and nobody
    wins. Setting a “0” turns the progressive option
    off. The range for this option is 0-20. The default
    value for this option is “0”.
    BONUS NOW
    (OPTION #10)
    This is an accounting mode that tells you the
    present value of the bonus payout.
    CLEAR BONUS
    (OPTION #11)
    This option will clear the bonus value and return it
    to the minimum value
    .
    BASE TICKETS FOR
    LOSING
    (OPTION #12)
    This option determines how many tickets are
    given out just for plating regardless of any other
    ticket settings. The range of this option is 0-9.
    Setting a “0” turns this option off. The default
    value for this option is “1”
    HIT STEPS FOR NEXT
    TICKET INCREMENT
    (OPTION #13)
    This option determines how many “wins” are hit
    before the ticket amount will increase. The range
    for this option is 1-5 “wins”. The default value for
    this option is “1” 
    						
    							PROGRAMMING OPTIONS
    TICKET AMOUNT PER
    STEP
    (OPTION #14)
    This option determines the amount of tickets that
    will be dispensed each time the next payout step
    (as set in option 13) is reached. The range for
    this option is 0-9. The default value for this option
    is “1”
    ACCOUNT CREDITS
    (OPTION #15)
    This option tells you how many credits have been
    played since the last accounts cleared.
    ACCOUNT WINS
    (OPTION #16)
    This option tell you how many times the bonus
    has been won since the last accounts cleared.
    ACCOUNT, TICKETS
    (OPTION #17)
    This option tells you how many tickets have been
    won since the last accounts cleared.
    THE FOLLOWING OPTIONS (18-33)
    TELL YOU HOW MANY 1 HIT, 2 HIT, 3
    HIT, ETC. GAMES HAVE BEEN
    PLAYED. THIS WILL HELP YOU
    GAUGE FURTHER THE PLAYER
    PROFILE OF YOUR LOCATION. THIS
    CAN HELP TO SET UP THE GAME
    FOR GREATER EARNINGS.
    18.   1 HIT GAMES
    19.   2 HIT GAMES
    20.   3 HIT GAMES
    21.   4 HIT GAMES
    22.   5 HIT GAMES
    23.   6 HIT GAMES
    24.   7 HIT GAMES
    25.   8 HIT GAMES
    26.   9 HIT GAMES
    27. 10 HIT GAMES
    28. 11 HIT GAMES
    29. 12 HIT GAMES
    30. 13 HIT GAMES
    31. 14 HIT GAMES
    32. 15 HIT GAMES
    33. 16 HIT GAMES
    ACCOUNT CLEAR
    (OPTION #34)
    This option clears ALL of the accounting
    information. Setting a “1” enables the reset
    option. The default value for this option is “0”
    FACTORY RESET
    (OPTION #35)
    This option clears ALL of the custom game
    settings as well as all of the accounting
    information. Setting a “1” enables the reset
    option. The default value for this option is “0” 
    						
    							PROGRAMMING OPTIONS
    MOTOR PULSE WIDTH
    MODULATION TEST
    (OPTION #36)
    This is a factory / diagnostics test to see that the
    motor is capable of delivering at least 16 R.P.M. 
    						
    							TROUBLESHOOTING
    GAME WILL NOT TAKE OR ADD MONEY CORRECTLY
      Micro switch not working or returning properly. Check and repair or replace as necessary.
      Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
      Game programming set incorrectly. Check programming option and re-program if necessary.
      Bad Main P.C. Board. Check and repair or replace as necessary.
    HIT BUTTON WILL NOT FLASH WHEN GAME HAS CREDITS, OR WORK WHEN PUSHED
      Micro switch not working properly. Test and replace as necessary.
      Micro switch popped out of housing. Snap back into housing.
      Burned out light bulb. Replace light bulb.
      Bad harnessing or connector. Check w/ohm meter and repair as necessary.
      Bad Main P.C. Board. Check and repair or replace as necessary.
    GAME HAS NO SOUND
      Bad speaker. Check w/ohm meter for 4 or 8-ohm load. If not within this range, replace.
      Volume level set incorrectly. Check volume level in programming, and adjust if necessary.
      Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
      Bad Main P.C. Board. Check and repair or replace as necessary
    TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY
      Bad ticket dispenser. Repair or replace as necessary.
      Bad harnessing or connector. Check w/ohm meter and repair as necessary.
      Bad Main P.C. Board. Check and repair or replace as necessary.
      Game out of tickets. Add tickets
      Optical sensor on ticket dispenser dirty. Remove paper fuzz and debris with a soft brush.
    NO FLORESCENT LIGHTING
      Bulb burned out. Replace bulb.
      Electronic ballast bad. Replace ballast.
      Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary.
      No A.C. power to the game or Main fuse bad.  Check fuse and A.C. power.
    WHEEL WILL NOT SPIN OR SPIN PROPERLY
           •  Motor burned out. Replace motor.
           • Motor drive transistor burned out. Replace drive transistor.
           • Main P.C. Board damaged. Repair or replace Main P.C. Board.
           • Motor harnessing damaged. Repair damaged harnessing.
           • Wheel position optical transmitter or receiver bad. Repair or replace as necessary.
           • Wheel position optical sensor blinded by light. Make sure light shroud is secure around sensor.
    GAME WILL NOT SCORE PROPERLY
           • Main P.C. Board damaged. Repair or replace Main P.C. Board.
           • Motor harnessing damaged. Repair damaged harnessing.
           • Wheel position optical transmitter or receiver bad. Repair or replace as necessary.
           • Wheel position optical sensor blinded by light. Make sure light shroud is secure around sensor.
           • Score LED damaged. Repair or replace as necessary.
    RING LIGHTS, NEON, OR STROBE LIGHT WILL NOT FLASH OR WORK PROPERLY
           •Drive transistors on Main P.C. board bad. Replace drive transistors.
           • Bulb or tube burned out. Replace tube or bulb.
           • Harnessing bad. Repair or replace as necessary.
    IF YOU HAVE ANY FURTHER QUESTIONS OR COMMENTS, PLEASE CONTACT OUR
    SERVICE DEPARTMENT AT 1-716-759-0360 - MONDAY THRU FRIDAY 8:00AM - 5:00PM 
    						
    							PARTS LISTINGS
    MECHANICAL PARTS
    FP1004 Leg Leveler Mounting Bracket
    MZ1016 Arrow, Large
    MZ1017 Arrow, Small
    MZ1018 Deflector cover
    FP1019 Leveler Foot, Long
    BW 2017 Plastic Fluorescent Bulb Clip
    BW 2018 Plastic Fluorescent Bulb Support
    BZ3006 Zamperella Bulb Assy. - Yellow
    MZ3006 Zamperella Bulb Assy. - Clear
    MZ3006A Zamperella Bulb Assy. - Red
    MZ3006B Zamperella Bulb Assy. - Orange
    MZ3006C Zamperella Bulb Assy. - Green
    MZ3006D Zamperella Bulb Assy. - Blue
    MZ3009X Playfield Hub Assembly
    MZ3021 Plastic bolt Cap
    MZ3023X Marquee Assembly
    MZ3024 Mesmerizer Dome
    ELECTRICAL /
    ELECTRONIC PARTS
    MZ2001X Neon Transformer
    MZ2003X Neon Light Ring Assembly
    MZ2003RX Receiver P.C. Board Assembly
    MZ2003TX Transmitter P.C. Board Assy.
    MZ2005 Round Push Button, 4 White
    AR2007 Speaker, 6 X 9
    MZ2008X Playfield Motor
    CC2027 Power Cord, 20 Ft. Comp. Style
    MZ2032X Message Display  P.C. Board
    MZ2033X Bonus Display P.C. Board
    MZ2034X Main P.C. Board
    MZ2035X Strobe Light Assembly
    MZ2050X Door Harness
    HH2050 Power Module
    MZ2055X Power Module Harness
    MZ2060X Opto / Motor Harness
    MZ2061AX Power Extension Harness
    MZ2064X Neon Transmitter Harness
    MZ2066X Transformer Extension Harness
    MZ2067X Motor Drive Transistor Harness
    HH5005 Ticket Dispenser
    8201 TIP 125 Transistor
    MZ8284X Ballast Assembly
    8312 PLL-40W /41/RS/IS Fluorescent
    GRAPHICS
    MZ7000 Podium, Left Side Decal
    MZ7001 Podium, Right Side Decal
    MZ7002 Hub Cover Decal
    MZ7003 Playfield Decal
    MZ7004 Light Ring Decal
    MZ7005 Push Button Decal
    MZ7006 Control Panel Side Decal
    MZ7007 Base Front Overlay Decal
    MZ7008 Control Panel Overlay Decal
    MZ7010 Base Front Strip Decal
    MZ7012 Hit Red Decal, Large
    MZ7013 Hit Red Decal, Small
    MZ7014 ICE Logo Decal
    MZ7021 Programming Decal
    MZ7027 Marquee Decal
    MZ9010 Service Manual 
    						
    							WARRANTY
    I.C.E warrants all components in the MESMERIZER game to be free of
    defects in materials and workmanship for a period of ninety days from the
    date of purchase.
    This warranty does not cover items damaged due to normal wear and tear,
    subjected to abuse, improperly assembled by the end user, modified,
    repaired, or operated in a fashion other than that described in the service
    manual.
    If your MESMERIZER game fails to conform to the above-mentioned
    warranty, I.C.E.s sole responsibility shall be at its discretion to repair or
    replace any defective component with a new or remanufactured
    component of equal to or greater O.E.M. specification.
    I.C.E. will assume no liability whatsoever, for costs associated with labor to
    replace defective parts, or travel time associated therein.
    I.C.E.s obligation will be to ship free of charge, replacement parts by
    U.P.S. Ground, U.S. mail, or other comparable shipping means. Any
    express mail or overnight shipping expense is at the cost of the purchaser.
      Products will be covered under warranty only when:
      The serial number of the game with the defective parts is given.
      The serial number of the defective part, if applicable, is given.
      Defective parts are returned to I.C.E., shipping pre-paid, in a timely
    fashion, if requested by I.C.E.
      A copy of the sales receipt is available as proof of purchase upon
    request of I.C.E.
    I.C.E. distributors are independent, privately owned and operated. In their
    judgment, they may sell parts or accessories other than those
    manufactured by I.C.E. We cannot be responsible for the quality,
    suitability, or safety of any non-I.C.E. part, or any modification, including
    labor, which is performed by such a distributor. 
    						
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