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Innovative Concepts In Entertainment Wheel Of Fortune Service Owners And Service Manual

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    							1
    OWNERS AND SERVICE MANUAL
    INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
    10123 MAIN STREET, CLARENCE, NY 14031
    SERVICE:  1–716–759–0360
      FAX: 1–716–759–0884
      E–MAIL: [email protected]
    WEBSITE: icegame.com 
    						
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    TABLE OF CONTENTS
     INTRODUCTION
    GAME FEATURES
    GAME PLAY
     INSTALLATION
    BEFORE YOU BEGIN
    INSTALLATION
     PROGRAMMING OPTIONS
    INTRODUCTION
    HOW TO ADJUST OPTIONS
    USING THE PROGRAMMING OPTIONS
     MAINTENANCE
     QUICK TROUBLESHOOTING
     GAME REPAIR
    OPERATIONAL BACKGROUND
    TROUBLESHOOTING PHILOSOPHY
    MECHANICAL REPAIR
     PARTS LISTINGS
     SCHEMATICS
     WARRANTY INFORMATION 
    						
    							3
    INTRODUCTION
    GAME FEATURES
    Thank you for purchasing the new Wheel of Fortune
    game from I.C.E. By combining the great play appeal of
    Cyclone, the great name recognition of the immensely
    popular TV show Wheel of Fortune, and by adding the
    spinning wheel and great game sounds, we’ve taken the
    “Quick coin” game to a new level. You’ll find this game to
    be a huge money earner now and for years to come.
    Game cabinetry is stylish, yet bright and attractive using
    “glitter” decals to give it a glitzy look.
    The game has been designed as a centerpiece game that
    will enhance the look of any location. Thick 16 gauge metal
    panels and marine grade water resistant plywood make the
    game extremely durable. The top of the cabinet is made of
    a special high impact styrene that is easy to maintain, and
    a thick acrylic dome that is extremely strong, and more
    scratch resistant than polycarbonate. Up higher, the glitter
    covered marquee flashes the wheel of fortune letters to
    attract game players. Brilliant backlighting of the playfield
    completes the look.
    Electronics and sounds are the state of the art in digital
    technology. Robust design ensures a long trouble free life
    for your game. The game is very flexible with its
    programming options to allow it to be tailored to most
    locations easily. (For special non–standard options, call our
    service department for details).
    GAME PLAY
    The object of the game is to spin the wheel in the hope that
    it stops at the big bonus values.
    To spin the wheel the player must stop the rotating light in
    the “Spin Zone”.
    This will automatically spin the wheel for the player. The
    wheel spin is totally random. As is where the wheel stops. 
    						
    							4
    BEFORE YOU BEGIN
    WARNING: WHEN INSTALLING THIS GAME, A
    GROUNDED A.C. RECEPTACLE MUST BE USED.
    FAILURE TO DO SO COULD RESULT IN INJURY TO
    YOURSELF OR OTHERS. FAILURE TO USE A
    GROUNDED RECEPTACLE COULD ALSO CAUSE
    IMPROPER GAME OPERATION, OR DAMAGE TO THE
    ELECTRONICS
    DO NOT DEFEAT OR REMOVE THE GROUNDING
    PRONG ON THE POWER CORD FOR THE SAME
    REASON AS  GIVEN ABOVE.  USING AN  IMPROPERLY
    GROUNDED GAME COULD VOID YOUR WARRANTY.
    HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C.
    RECEPTACLE TO BE SURE THE GROUND IS
    FUNCTIONING PROPERLY.
    INSTALLATION
    The game comes ready to play with just a few simple
    things to keep in mind.
    1. When installing the game, be sure you use a
    grounded A.C. outlet. If necessary, have it checked
    to be sure the ground is good.
    THIS GAME IS DESIGNED TO DISSIPATE STATIC
    ELECTRICITY THROUGH THE GROUNDING PLANE OF
    THE GAME. IF THE A.C. GROUND DOES NOT WORK,
    THE GAME COULD DISCHARGE STATIC ELECTRICITY
    THROUGH THE GAME CIRCUITRY, WHICH COULD
    CAUSE DAMAGE.
    Make sure the game is level after installation. It is
    necessary to make sure the game is level so the game will
    work properly.
    TOOLS YOU WILL NEED
    The game normally comes fully assembled and ready for
    use.
    If however, you need to disassemble or reassemble the
    marquee to the game for any reason, all that is needed is a
    Phillips screwdriver, 7/64” Allen wrench and a 7/16” socket
    and ratchet.
    Place the game into its final location and use the adjusting
    feet to level the game. This is important to do, to assure
    proper operation of the game.
    CAUTION: CHECK THAT THE A.C. VOLTAGE RATING
    ON THE BACK OF THE GAME MATCHES THE A.C.
    VOLTAGE OF YOUR LOCATION.
    THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE.
    TO OPERATE THE GAME AT VOLTAGES OTHER THAN
    THOSE IT WAS DESIGNED FOR, PLEASE CONTACT
    OUR SERVICE DEPARTMENT FOR VOLTAGE
    CONVERSION INFORMATION.
    Plug the game into the A.C. outlet and turn power to the
    game on. The switch for the game is located on a power
    module inside the game.
    It is now time to program your game&&.. 
    						
    							5
    INTRODUCTION
    The Wheel of Fortune game is extremely flexible from a
    programming standpoint. This allows the customer to “fine
    tune” the game to his or her exact needs.
    This section will describe in detail each of the
    programming options and how they work.
    PLEASE READ THIS SECTION THOROUGHLY BEFORE
    CALLING OUR SERVICE DEPARTMENT. MOST
    QUESTIONS REGARDING SET–UP AND OPERATION
    WILL BE FULLY EXPLAINED HERE.
    HOW TO USE THE PROGRAMMING
    OPTIONS
    PROGRAMMING BUTTON - Use this button to enter and
    exit the programming mode. Press this button once to
    enter the mode, and once again to exit the mode.
    SELECT BUTTON - Use this button to scroll through and
    “step” through the various options.
    CHANGE BUTTON - Use this button to “change” the value
    of a particular option.
    PROGRAMMING OPTIONS
    SETTING YOUR PAYOUT
    PERCENTAGE
    The game has three basic adjustments to allow for
    percentaging the game properly. They are as follows:
    LIGHT RING VALUES - These values can be changed
    through programming to allow for different ticket and game
    play values.
    WHEEL JACKPOT VALUES - These can be changed
    through programming to allow for different ticket and game
    play values.
    DIFFICULTY - This makes it easier or harder to hit the
    “spin zone” target. This will make the wheel spin less or
    more often. The wheel is set up with a difficulty of “6” from
    the factory. This allows the average player to spin the
    wheel about once every 20 times.
    This setting is what we recommend you start with. It is
    important to keep it difficult enough to spin the wheel to
    keep the game interesting, but not so hard that it can’t be
    done. It is important for bystanders to see that it is easy
    enough to do, so they will want to play as well.
    CHANGING THIS SETTING IS THE EASIEST AND
    MOST EFFECTIVE WAY OF CHANGING YOUR
    PERCENTAGING. 
    						
    							6
    FORMULATING YOUR PERCENTAGES
    The game comes from the factory based on a average 25
    cent play, and a 1 cent retail ticket value, with a payback of
    40%.
    AT THE END OF THIS SECTION ARE SOME BASIC
    EXAMPLES OF PAYOUT COMBINATIONS AND THE
    FORMULA FOR TRYING YOUR OWN COMBINATIONS.
    IF YOU ARE UNABLE TO MAKE ANY OF THESE
    COMBINATIONS WORK FOR YOU, PLEASE CONTACT
    OUR SERVICE DEPARTMENT.
    COINS PER CREDIT
    (OPTION #1)
    This option determines how many coins are needed to
    obtain 1 “credit”.  Setting a “0” puts the game into free
    play mode. The range for this option is 0-10. The
    default value for this option is “1”.
    GAMES PER CREDIT
    (OPTION #2)
    This option determines how many games or turns the
    player gets per credit. This option is useful if you have a
    minimum coin value that is so high you need to give the
    customer multiple games to get good value. The range for
    this option is 1–10. The default value for this option is “1”.
    CREDIT DISCOUNTING
    (OPTION #3)
    This determines the number of consecutive credits
    (without playing a game) given before dispensing a free
    game.
    For example, if this option was set to “2”, each time 2 coins
    IN A ROW were put in, a free game would be given.
    The range for this option is 0–10. The default value for this
    option is “0”.
    VOLUME
    (OPTION #4)
    This option determines the sound volume of the game.
    Setting a “0” turns the sound to minimum. Setting a “10”
    ATTRACT TIME
    (OPTION #5)
    This option determines the duration of time between attract
    modes in minutes. The range for this option is 1–30. The
    default value for this option is “2”.
    ATTRACT MODE TYPE
    (OPTION #6)
    This option determines what type of attract mode (if any) is
    used. Setting a “0” turns the attract mode off. Setting a “1”
    makes sound only. Setting a “2” spins the wheel only.
    Setting a “3” gives both sound and the wheel spin. The
    default value for this option is “3”
    JUST FOR SPINNING TICKETS
    (OPTION #7)
    Enabling this option will give the player a predetermined
    amount of extra or “bonus” tickets before the wheel is
    spun. The tickets will begin to pay out as the wheel begins
    to spin. The range for this option is 0–50. Setting a “0”
    turns this option OFF. The default value of this option is “0”.
    PROGRAMMING OPTIONS 
    						
    							7
    PROGRAMMING OPTIONS
    ZONE VALUES
    (OPTIONS #8–27)
    The ring light values can be adjusted through programming
    and by changing the decals on the playfield itself.
    This determines the ring light values for zones
    1–20. Each zone can be set to pay out  0–20 tickets. The
    chart below will give you the default values for each zone,
    as well as translate the option number to the zone. Please
    see the chart above to realize the proper relationship
    between zone, option number, and position on the
    playfield. Example, Zone 10 is to the immediate right of the
    “spin zone” and is option #16.
           OPTION#          ZONE#    DEFAULT
     81 3
     92 3
    10 3 4
    11 4 4
    12 5 5
    13 6 5
    14 7 6
    15 8 7
    16 9 8
    17             10             10
    18             11             10
    19             12 8
    20             13 7
    21             14 6
    22             15 5
    23             16 5
    24             17 4
    25             18 4
    26             19 3
    27             20 3
    WHEEL JACKPOT VALUES
    The jackpot values can be adjusted through programming
    and by changing the decals themselves. This helps to
    adjust for differing game play and ticket values
    NON–HOME JACKPOT  VALUE, ZONE
    10
    (OPTION #28)
    This is the white jackpot wedge BELOW the words Wheel
    of Fortune on the center hub of the wheel. The numbers
    are removable and can be replaced with the other values
    supplied with the game.
    The  range for this option is 0–1000. The default value for
    this option is “300”
    HOME JACKPOT  VALUE
    ZONE 0
    (OPTION #29)
    This is the white jackpot wedge ABOVE the words Wheel
    of Fortune on the center hub of the wheel. The numbers
    are removable and can be replaced with the other values
    supplied with the game.
    The  range for this option is 0–1000. The default value for
    this option is “500” 
    						
    							8
    PROGRAMMING OPTIONS
    BIG JACKPOT LOCKUP
    (OPTION #30)
    This option will allow the game to “Lock up” when either
    of the jackpot wedges are hit. This allows the location to
    save on tickets if the jackpot wedges are set to pay out a
    high amount. To clear the lock up, open the coin door
    and hit the “Ticket Reset” button on the cash box
    enclosure. The range for this option is 0–1. Setting a “1”
    turns this feature ON. The default value for this option is
    “0” (off).
    WHEEL DIFFICULTY
    (OPTION #31)
    this option determines how hard it is to stop the light in
    the “Spin Zone”. This adjusts the size of the “time
    window” to make it easier or harder. The numbers
    available represent MILLISECONDS (1/1000
    th of a
    second).
    The range for this option is 1–20. The default value for
    this option is “6”.
    When the game is set to “6”, average players will
    hit the spin zone approximately once every 20 times.
    This is where we feel the game works best, balancing
    difficulty with the excitement of being able to hit the
    target on a consistent basis.
    CHANGE THIS SETTING TO RASIE OR LOWER THE
    PAYBACK PERCENTAGE.
    In the event that the wheel difficulty needs to be
    changed, please use the chart below to give you a rough
    idea of how your changes will affect game play. These
    numbers will vary according to the age group and skill of
    your customers.
    MILLISECONDS 1 IN XXXXXX HITS
    1 1 IN 300
    2 1 IN 120
    3 1 IN 60
    4 1 IN 45
    5 1 IN 30
    6 1 IN 20 (DEF)
    7 1 IN 10
    8 1 IN 5
    WINABILITY
    (OPTION #32)
    If you wish to keep your percentages more accurate, or have
    some especially talented players that always win easily, you
    may want to use this option.
    What win ability does is this. You set the “wheel difficulty”
    option to a number that is harder to win such as “3” ( a one
    in 60 hit average). You then set this option to “20”. This
    means that after 20 games are played, the difficulty window
    will open to full open making it much easier to win. This way
    you’ll get a winner about every 20 games or so, but the more
    talented player would have to be much better to win. Since
    this still works based solely on skill, it remains fair and
    winnable for the advanced player, but will get easier to allow
    less skillful people to win as well.
    The range for this option is 0–100. Setting a “0” turns this
    option OFF. The default value for this option is “0”.
    COUNTER TYPE
    (OPTION #33)
    This option determines how the money counters work in the
    game. Setting a “0” has the counters work so that each time
    a COIN is inserted the counter will increment 1.  Setting a “1”
    has the counter work that each time a CREDIT (one OR
    MORE coins) is inserted and earned, the counter will
    increment by 1. The default setting for this option is “0”
    (Advances once for each coin inserted).
    SOUND LOOP
    (OPTION #34)
    This option will loop a money payout sound and lock up the
    game until all tickets have been dispensed IN THE EVENT
    OF A JACKPOT. This can add extra excitement to the game.
    The range for this option is 0–1. Setting a “1” turns this
    option on. The default value for this option is “0”, OFF. 
    						
    							9
    PROGRAMMING OPTIONS
    FACTORY RESET
    (OPTION #35)
    This option is used to GLOBALLY RE–SET all of the
    software settings to the FACTORY DEFAULT. Setting a “1”
    will re–set all of the settings to their factory default as when
    you first received the game. The default value for this
    option is “0” (NO RE–SET).
    IF YOU HAVE ANY QUESTIONS OR
    COMMENTS, PLEASE CONTACT OUR
    SERVICE DEPARTMENT AT:
    716–759–0360
    MON. THRU FRI. 8AM–6PM EST
    GAME SETTING EXAMPLES
    The examples shown below are intended to act as a guide
    when setting up your game. Please be advised these are
    generalities and your game in all likelihood will need to be
    adjusted for your particular clientele.
    25–cent play - 1–cent ticket
    (spin zone) 7–6–6–5–5–4–4–3–3–2
    Jackpot 500 - 300
    6 MS Difficulty setting (average 1 in 20 spins)
    80–cent play - 5–cent ticket
    (spin zone) 5–4–3–2–2–2–2–2–1–1
    Jackpot 500 - 300
    6 MS Difficulty setting (average 1 in 20 spins)
    50–cent play - 1–cent ticket
    (spin zone) 10–10–9–9–8–8–7–7–7–7
    Jackpot 900 - 900
    7 MS Difficulty setting (average 1 in 15 spins)
    5–cent play - 1–cent ticket
    (spin zone) 2–1–0–0–0–0–0–0–0–0
    Jackpot Bankrupt - Bankrupt
    5 MS Difficulty setting (average 1 in 30 spins)
    PAYOUT CALCULATION FORMULA
    If you would like to try to figure out your own payout
    calculations, please use the formula on the next page. 
    						
    							10 1. Assign Ticket Values to A–J, y (normally 19), and Jackpot 1 (J1; normally 300) and Jackpot 2
    (J2; normally 500)
    2. Add up values of A–D
    3. Add up values of E–J and Divide by 6
    4. Add the number you get in Step 2 to the number you get in Step 3
    5. Take the number you get in Step 4 and divide it by 5
    6. Take the number you get in Step 5 and multiply it by (y)
    7. Add 905, J1 and J2 and divide that number by 20
    Add the number you get form Step 6 and Step 7 together and divide that number by 20
    *** This calculation assumes that the values on both sides of the spin zone are set the same.
    If you set the 2 sides different, run this calculation for both sides and average.
    Total Wheel Value
    = 905 + J1 + J2 
    						
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