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Namco Alpine Racer 52 Operators Manual

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    							Page 23 6-3-4 Sound Test
    1. Select item (4) Sound Test on the menu screen to test the sound and speakers.
    2. The following screen will appear on the monitor.
    3. Select the required item by Select L/R buttons. The selected item will ‘blink’.
    4. Pressing the Decision button will cause the selected value setting to blink.
    5. Pressing Select R will increase the value and Select L will decrease the value.
    6. Press ‘Decision’ button to return to item select mode.
    7. When selecting the Request Song No. test, Select R button will increase the
    song number and Select L will decrease the number. The Decision button will
    produce the sound of the song number selected. (Request Song 01 will produce
    a stereo sound test. Sound will be produced from the speakers in the following
    order:- Left speaker, Right speaker, Both speakers)
    8. Press both Select L/R buttons and Decision button together to return to Sound
    Test Menu from Request Song No. TestSOUND TEST
    VOLUME  LEFT SP. 1F ------------------- (a)
    RIGHT SP. 1F ------------------- (b)
    REQUEST SONG No. 00 ------------------- (c)
    EXIT
    L/R SELECT BUTTON : CHOOSE
    DECISION BUTTON : ENTER
    ItemDescriptionFactory  Set
    aSet left speaker volume                   - - - - - -      00 Quietest - 3F Loudest3A
    bSet right speaker volume                - - - - - -       00 Quietest - 3F Loudest3A
    cSelect sound for testing. Each number will produce a different sound. 01 will
    generate a stereo test.- - - 
    						
    							Page 24 6-3-5 Monitor Test
    1. Select item (5) “Monitor Test” on the menu screen to set up and adjust the
    monitor.
    2. On entering monitor test, the screen will display one of the following test
    patterns.
    3. Use Select L/R buttons to change to the next pattern and Decision button
    to return to the Main Menu.
    4. Refer to monitor manual for monitor adjustments.GRADATION PATTERN
    CROSSHATCH GREEN
    CROSSHATCHWHITE
    WHITE WINDOW (H)
    WHITE WINDOW (M)
    WHITE WINDOW (L)
    INTERLACE PATTERN
    VIEW ANGLE ADJUST (CRT)
    VIEW ANGLE ADJUST (PROJECTOR)
    FULL WHITE
    ADS
    RACE T.T.
    NOV INT EXP NOV INT EXP
    PLAY 0000 0000 0000 0000 0000 0000 .................. (a)
    GOAL 0000 0000 0000 0000 0000 0000 .................. (b)
    EXT0 0000 0000 0000 - - - - - - - - - - - - .................. (c)
    EXT1 0000 0000 0000 - - - - - - - - - - - - .................. (d)
    EXT2 0000 0000 0000 - - - - - - - - - - - - .................. (e)
    GATE - - - - - - - - - - - - 0000 0000 0000 .................. (f)
    NOV INT EXP
    RACE 0000000 0000000 0000000 ............... (g)
    T.T. 0000000 0000000 0000000 ............... (h)
    PLAY TIME 000 00 00 ....................................... (i)
    PLAY NUMBER 0000 ....................................... (j)
    INITIALIZE ............................. (k)
    EXIT
    L/R SELECT : CHOOSE
    DECISION : ENTER 6-3-6 ADS Data
    1. Select item (6) ADS Data on the menu screen to view machine history
    details.
    2. The following screen will appear on the monitor. 
    						
    							Page 25
    ItemDescription
    (a) PlayTotal number of games played at each difficulty level for each course.
    (b) GoalTotal number of games completed at each difficulty level for each
    course.
    (c) Ext0Number of games finishing at 1st extended time gate at each difficulty
    level in race game.
    (d) Ext1Number of games finishing at 2nd extended time gate at each difficulty
    level in race game.
    (e) Ext2Number of games finishing at 3rd extended time gate at each difficulty
    level in race game.
    (f) GateTotal number of gates completed for each difficulty level in T.T. game.
    (g) RaceTotal time in Hrs, Mins, Secs each difficulty level has been played in
    race game.
    (h) T.T.Total time in Hrs, Mins, Secs each difficulty level has been played in
    T.T. game.
    (i) Play TimeTotal time in Hrs, Mins, Secs game has been played.
    (j) Play NumberTotal number of game plays.
    (k) InitializeResets all ADS Data to zero.
    6-3-7 Others
    1. Select item (7) Others on the menu screen.
    2. On entering Others the following screen will appear on the monitor.
    OTHERS
    (DEFAULT IN GREEN)
    BACK UP MEMORY INITIALIZE NO
    EXIT
    L/R SELECTION BUTTON : CHOOSE
    DECISION : CHANGE +
    3. Selecting Back Up Memory Initialize will return all adjustable settings to
    factory preset. 
    						
    							Page 26
    6-4 Initialization After Replacing Parts
    Initialization must be performed after replacing the game PC board, Rom \
    or Step 
    Controls. If initialization is not performed, the game will not function\
     correctly.
    During initialization, ensure that the step edges are level.
    6-4-1 Adjustment Method (a) 1. When the power is turned ON the step-lock motor is automatically checked\
    .The motor check first locks the steps (If not already locked), unlocks\
    , then
    locks them again.
    Note: Ensure that the test switch is OFF during motor check. Also ensure\
     that the steps are not touched during the motor check, or the check will not \
    beperformed correctly .
    2. If the first lock is not completed within fifteen
    seconds from power up, an error display
    screen appears.
    If this happens, refer to  section 6-4-2
    Adjustment Method (b), and initialize the
    controls. If the error display screen is still
    showing after the controls have been
    initialized, refer to section 6-4-3, Handling
    Motor Errors.
    After the motor check is successful the
    attract screen is displayed.
    3. To initialize the controls, Switch the test switch ON while pressing the service button.
    The screen displays the SWITCH TEST screen with INITIALIZE
    COMPETED flashing, Initialization is completed.
    4. Turn the test switch OFF to return to normal game mode.
    MOTOR ERROR 1 
    PLEASE STEP ADJUST
    SWITCH TEST
    TEST SW ON 
    COIN SW ON
    SERVICE SW ON
    R SELECTION BUTTON On
    DECISION BUTTON ON
    L SELECTION BUTTON ON
    SWING 0000 0000 CENTER
    EDGE 0000 0000 CENTER
    INITIALIZE COMPLETED
    L/R SELECT + DECISION : EXIT 
    						
    							Page 27
    6-4-2 Adjustment Method (b)
    1. Slide the test switch ON. 
    2. Turn the power OFF and then back ON again.
    3. Select I/O TEST and press the decision button (View Change).
    4. Select STEP ADJUST and press the decision button. The controls are now\
    initialized.
    5. After initialization is completed, turn the test switch OFF. The motor check begins. If the motor still does not operate correctly, there is 
    a problem with the motor or switches, and an error will be displayed on \
    the
    screen. Refer to section 6-4-3 , below, Handling Motor Errors, for fault finding.
    6-4-3 Handling Motor Errors If a problem has occurred with the step-lock motor, an error message and
    method of rectifying will be displayed on the screen.
    1. Errors at Start-up 
    a. When the power is turned ON the step-lock motor is automatically checked\
    . The motor check first locks the steps (If not already in locked positio\
    n), 
    unlocks, then locks them again.
    Note: Ensure that the test switch is OFF during motor check. Also ensure\
     that the steps are not touched during the motor check, or the check will not \
    beperformed correctly .
    b. If the first lock is not completed within fifteen seconds from power up,\
     the
    following error display screen appears.
    If this happens, refer to  section 6-4-1 Adjustment Method (a), and initialize
    the controls.
    c. If an error other than the one shown above is displayed, it is possible \
    that a fuse has blown, there is a problem with the step-motor mechanism or the
    steps are not moving freely.
    MOTOR ERROR 1 
    PLEASE STEP ADJUST 
    						
    							Page 28
    d. If the first lock is completed withinfifteen seconds, but the steps cannot be 
    released, Motor Error 2 screen is
    displayed until the fault is rectified.
    e. If after the steps have been freed, they do not re-lock, as an
    emergency measure, Motor Error 3
    screen is displayed. This allows
    the step-lock mechanism to be
    overridden and the game to be
    operated with the steps
    permanently in the free position.
    WARNING: It can be dangerous to
    operate the machine with thesteps permanently free, so thefault MUST be repaired as soonas possible.
    If the game is to be operated with the steps in the free condition, pres\
    s the decision button. If either the Left or Right Select button is pressed th\
    e game
    will cease to function until the fault has been rectified.
    2. An Error Occurs During Play. 
    a. If the motor stops function during game play, the following error screen will be displayed.
    b. Turn the power OFF and then back ON. The motor will be checked automatically.
    c. If there is still a problem, follow the instructions detailed in  section 6-4-3 (1),
    Errors At Start-up. MOTOR ERROR 2 
    OPERATION STOP!!
    MOTOR ERROR 3 
    DO YOU WANT TO OPERATE 
    YES>PUSH DECISION BUTTON 
    NO>PUSH L/R SELECT BUTTON
    WARNING! 
    STEP LOCK DEVICE IS OUT
    OF ORDER
    CALL THE ATTENDANT
    IMMEDIATELY. 
    						
    							Page 29
    7. MAINTENANCE
    DANGER: In order to prevent injury or electric shock to service personnel, ensure that
    the MAIN POWER IS OFF before attempting any maintenance.
    DANGER: Before performing any work not described in this manual, be sure to contact
    your distributor to receive instructions or answers to questions.
    7-1 Care of the Projector Monitor
    The projection tube lenses have been manufactured from plastic material.
    Prevent contact with the lenses, because various lens faces have been
    provided with a special coating which is easily damaged.
    Only the side of the lens directed towards the mirror, the mirror and the
    projection screen are allowed to be cleaned.
    If cleaning is absolutely necessary, 
    observe the following points :
    • Blow off dust, or remove with a dust brush or soft lint-free cloth.
    • If necessary, clean with a soft lint-free cloth, moistened with water to which a
    little detergent has been added.
    •
    DO NOT USE organic solvents such as alcohol, dry cleaning naptha,
    trichlorethylene, acetone, etc., these agents may cause permanent  damage
    to the plastic lenses or projection screen. 
    						
    							Page 30 7-2 Replacing the Fluorescent Tube
    1) Remove the ten socket button head screws (M5x12), and remove the side vac-
    forms (five screws on each vac-form)
    2) Remove the two countersunk screws (M5x12) from the bottom of the acrylic.
    3) Remove the two socket button head screws (M4x25), and remove the header
    acrylic retaining bracket.
    4) Remove the header acrylic.
    5) Replace the fluorescent tube.
    6) Reassemble in reverse order. 
    						
    							Page 31 7-3 Replacing Push Button Switches and Lamps
    1) Remove six security screws (M5x20) and two security screws (M5x12), and lift off
    the top cover taking care not to strain the wiring.
    2) Disconnect the connector.
    3) Separate the switch/lamp holder from the button by pulling it directly away from
    the button.
    4) Replace the lamp or switch ensuring that the correct wires are replaced on the
    terminals.
    5) Reassemble in reverse order. 
    						
    							Page 32
    7-4 Replacing the Step Limit Switches
    WARNING: Ensure that the machine is disconnected from the main power supply before commencing work.
    1) Remove the top cover.  (See Section 7-3)
    2) Remove four security screws (M5x12) securing each side vac-form to the\
     mast assembly and remove both side vac-forms and front vac-form as one assemb\
    ly.
    3) Remove two pozi head screws (M4x10) and remove the limit switch mounti\
    ng bracket. 
    						
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