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Panasonic Mixing Automation Expansion Software Users Guide

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    							Create MIDI Events 
    Select MIDI Channel 
    MIDI Channels range from 1 to 16. 
    Select Type of MIDI Event
    Select Notes, Poly After Touch, Control Change, Program Change, Mono
    Aftertouch, Pitch Bend, Song Select, or Real Time.
    Enter Event Parameters
    The parameters depend on the type off command, such as Note Name and
    Octave, Pitch Bend Amount, etc.
    Enter Time
    Some MIDI commands have just a Time (such as a Program Change). 
    Other MIDI commands have both an On Time and an Off Time (such as
    Notes).
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    MAX Off Line Operation  
    						
    							TRANSITIONBETWEENSNAPSHOTS
    A “Transition Event” may be inserted between two Snapshots. 
    A Transition Event consists of fader moves, that Transition or “dissolve”
    between the audio channel levels in each Snapshot.
    To create a Transition Event, first select two Snapshots in the Cue List. Then
    select Transition Between Snapshots from the Off Line menu. This inserts the
    Transition Event. The actual fader moves that comprise the event may be
    viewed by clicking on the triangle to the left of the event.
    The time that the transition starts is prior to the second Snapshot. The time
    may be user set in the Preferences dialogue box. To change the time, select
    Preferences from the Edit menu. Then click on the Faders tab. Type the time
    in the Transitions Between Snapshots field. The time is entered in frames. 
    For example, if your current frame rate is 30 frames per second, then 30
    frames is the same as 1 second, 60 frames is 2 seconds, etc.
    Suppose your second Snapshot starts at 00:01:00:00. If you want the
    transition to start at 2 seconds before the second Snapshot, enter 60 frames in
    the Preference.
    For example, if your current frame rate is 24 frames per second, then 24
    frames is the same as 1 second, 48 frames is 2 seconds, etc.
    Note:Any fader events should not exist between the two Snapshots where you
    try to insert a Transition Event.
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    MAX Off Line Operation  
    						
    							MERGEMIX
    Merge Mix allows you to combine a previously saved mix with the current
    mix. The previously saved mix is “merged” into the Cue List of the mix you
    are currently working on.
    In other words, Merge Mix is a short cut which combines all the following
    operations: 
    Open,opens a previously saved mix,
    Select All,selects every event in its Cue List,
    Copy,copies every event,
    Paste,pastes the previously saved mix into the Cue List of the mix you are
    currently working on.
    Merge Mix is found in the file menu. It is only available when viewing the Cue
    List. Merge Mix is dimmed when viewing the Custom View. 
    This feature allows you to save different parts of a mix as different files, and
    later re-combine them to suit the needs of differently edited versions of a
    song.
    Merge mixing may also be used to create separate Fader and Channel On/Off
    Cue Lists, and later combine them.
    For various versions of a dance mix, for example, you could first use View
    Events to isolate the channel on/offs. 
    Select All, Copy, and Paste the Channel On/Offs into a New mix.
    Save. Re do the channel on/offs in the old mix, and again, 
    Select All, Copy, and Paste the channel on/offs into a New mix.
    Repeat this process to create several different mix files of Channel On/Offs
    only. These files can later be merged into the file of fader moves, allowing a
    client to pick the most effective dance re-mix.
    Note: Click on the View Filter to turn it off, before you start Merge Mix.
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    MAX Off Line Operation  
    						
    							144MAX Off Line Operation 
    Merge Mix Example
    Suppose the Cue List is showing events that take place between, say,
    00:00:00:00 and 00:07:00:00. 
    Suppose a previously saved mix file has events that take place between
    00:03:00:00 and 00:07:00:00. 
    If this mix file is merged, the moves from the merged file will be “dropped
    in”, that is, inserted into the Cue List around moves that are already in the
    current Cue List.
    After the merge is complete, the events from the merged file will remain
    selected (highlighted). This permits you to immediately perform an edit (such
    as an offset) on the merged events.
    Avoid Merging Mixes with Conflicting Moves.
    If a particular fader is moving during a certain time, and a mix is merged with
    the same fader moving at that same time, a real mess will result. 
    The individual discrete events that comprise the fader move may become
    “interleaved”, resulting in a fader that rapidly dances up and down on
    playback. 
    This situation may be identified and corrected as follows.
    Remember that, after merging, the merged file will appear as selected
    (highlighted) events in the Cue List. If you see a “zebra stripped” pattern in
    the Cue List, with identical fader moves at similar times, you may have created
    overlapping moves.
    You will want to edit this further (by removing the overlapping region) before
    playing back the mix. 
    						
    							CHANNELNAMES ANDLABELSDIALOGUE
    Each audio channel can be named. Names appear in the Cue List, and also in
    every list of channels, such as the View dialogue and the Create dialogues.
    Labels are the short text fields that are seen under each fader in the Custom
    View.
    Click to select a channel number, then type in the name and or the label. The
    label appears under the fader in the Custom View. The name is what appears
    in the Cue List for every event on that channel.
    Press either Tab or Enter to validate the entry.
    The Names and Labels dialogue shows the name of the file you are working
    on, that is, Mix: “[mix name]”.
    Clicking Clear All clears out all the Names and Labels.
    Checking “Also apply to new mixes” saves the Names and Labels as a part of
    the Preference file. Any new mixes opened will automatically have the names
    and labels applied.
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    MAX Off Line Operation  
    						
    							Channel Labels
    Channel Labels are shown under the fader within the standard fader module.
    They can also appear in any module created or edited with the Edit Module
    dialogue.
    (Labels may also be entered directly on the Custom View, much like a write
    strip on mixer. Simply click in the text field under the fader, and type the
    name, such as “kick”, “hat”, etc. Tab advances to the next text field.)
    Names may be converted into labels automatically by clicking  . 
    This takes the first four characters of the name and turns it into a label.
    For example, if the channel is named “guitar”, clicking  will create a
    label in the Custom View under the fader that says “guit”.
    This is a time saving shortcut. There are some instances where it will not be
    effective to use. 
    For example, if the Channel is named, “Lead Guitar”, then clicking 
    would create a label in the Custom View that says “Lead”, which may be
    unclear.
    Labels may be converted to Names automatically by clicking  . This
    copies the label into the Names table.
    For example, if the channel is labeled “guit”, clicking  will create a
    name in the Cue List for all events on that channel, indicated by “guit” in the
    Cue List.
    This is a time saving shortcut. There are some instances where it will not be
    effective to use. The Cue List is capable of displaying a longer name, and the
    labels may be too cryptic.
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    MAX Off Line Operation  
    						
    							PRINTING THECUELIST ORTRACKLIST
    Print Cue List... prints the Cue List as it appears. 
    Be aware that this might be really long! It would be a good practice to scroll
    to the bottom of the Cue List and observe the number of pages before
    printing.
    To shorten the Cue List, use the View Events dialogue prior to printing. It may
    be useful, for example, to print only Markers.
    A printout of markers may assist in tape editing.
    If a Comment has been entered in the Comment window, it is also printed at
    the top of the Cue List.
    Print Track List... prints a list of all the Channel Names, along with the
    Comment.
    Selecting either Print Cue List or Print Track List from the File menu opens
    the Macintosh’s printer dialogue. The dialogue will depend on the printer
    drivers installed in the Macintosh, and which printer has been selected with
    the Chooser in the Apple menu.
    To print via AppleTalk, AppleTalk must be Active.
    To make AppleTalk active, select the Chooser from the Apple menu. Then
    click on the AppleTalk Active button. 
    Otherwise, you may print to a locally connected Image Writer.
    When making AppleTalk Active or Inactive, you will see a prompt reminding
    you to connect or disconnect the AppleTalk network, i.e., printer cable.
    Turn AppleTalk Off after printing and before mixing.
    147
    MAX Off Line Operation  
    						
    							149
    Chapter 12
    MAX EDITMODULEDIALOGUE
    The topic of editing Modules is related to Custom Views and the Edit Custom
    View Dialogue. It is recommended that you be first familiar with the sections
    of the manual relating to Custom View, prior to attempting module editing.
    Custom Views consist of an arrangement of some number of Modules.
    Changes to the Custom Views are cosmetic in nature. They do not affect the
    sound of the mix, nor the functionality of MAX.
    Individual modules may be pre-defined and taken from a library, or they may
    be edited library modules, or they may be created from scratch, using the Edit
    Module dialogue. Extensive editing of modules, and creation of new modules,
    will affect the functionality of MAX, at least by making it easier or more
    complicated to operate. 
    ABOUTMODULES
    MAX’s Custom View window allows the simultaneous display of up to 96
    “modules”. These modules represent the automated mixing console’s
    modules. 
    The modules feature faders and knobs that move, and switches with LEDs that
    turn on and off.
    MAX has a library of modules that represent the modules found on the real,
    hardware version of the DA7. 
    MAX also allows a module’s appearance and function to be edited. Entirely
    new modules may be designed by the user. These modules can be designed
    to represent automated or non-automated modules, as described below. 
    						
    							Automated Custom Modules
    Modules may also be designed by the user to make a particular mix session
    easier to manage.
    For example, suppose the current mix session involves mixing audio channels
    using a fader, a pan knob, and only two Aux sends. A custom module may be
    designed that features only these controls, and not the others. A whole row of
    these custom modules may be displayed. That way MAX lets you see only the
    information you want, without having to look at every control all the time,
    making it much easier to concentrate on the mix.
    Non-Automated Modules
    Even within the most sophisticated mixing consoles, there may still be some
    sections that are not automated. For example, the input gain knob.
    MAX allows you to create modules that resemble the look of non automated
    sections of the mixer.
    Once the module is placed in a Custom View, knob and fader positions can
    be set with the mouse.
    This allows an engineer to save a picture of the settings related to a particular
    session, facilitating set up before a re mix. 
    This feature is known “recall” on many automation systems.
    Automated Virtual Modules
    In addition to automating a digital mixing console, MAX can also automate
    additional equipment, using MIDI. For example, MAX can automate signal
    processors, tone modules, samplers, external MIDI-controlled mixers, or
    digital audio workstations.
    You can design virtual MIDI modules, which are controlled by the faders on
    your digital mixing console. MIDI fader moves can be recorded, edited, and
    played back. MIDI faders can automatically move on screen independently of
    the audio level faders that are controlling your mix.
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    MAX Edit Module Dialogue  
    						
    							ABOUT THEEDITMODULEDIALOGUE
    The Edit Module Dialogue box is used to create a new module, or edit an
    existing module.
    To open the dialogue box, select Module from the Edit Menu.
    To create a new module, select New Module from the Module: menu within
    the dialogue box.
    Shortcut:
    In the Custom View, notice that each module has a small triangle in the
    lower right corner. Clicking here opens a pop up menu for selecting
    channel number, module type, etc. Click on the small triangle to reveal
    the menu, and drag down to select Module. Then drag to select New
    Module from the sub menu. You will be prompted to give the new
    module a name. The default name is “Untitled Module.” Click OK to
    open the Edit Module dialogue box. 
    To edit an existing module, select the module from the Module: menu within
    the dialogue box. Then select Duplicate from the Module: menu.
    Shortcut:
    In the Custom View, to edit an existing module, simply option-click on
    any fader, knob, switch, or label. You will be prompted to give the new
    module a name. The default name will be the same as the original name,
    plus the word “Copy”. Click OK to open the Edit Module dialogue box. 
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    MAX Edit Module Dialogue  
    						
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