Panasonic Projector PT-AE7000U User Manual
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[3D SETTINGS] menu ENGLISH - 61 Settings [3D SETTINGS] menu Either press the button on the remote control or select [3D SETTINGS] from the main menu in “Navigating through the menu” ( page 37) and select the item from a submenu. After selecting an item, adjust the screen position z using the ▲▼◄ ► buttons. Remote contro lProjector controls [SCREEN SIZE] When viewing 3D video, set the screen size for projection. [102 cm (40 inches)][152 cm (60 inches)] [508 cm (200 inches)] [203 cm (80 inches)] [457 cm (180 inches)][254 cm (100 inches)] [406 cm (160 inches)][305 cm (120 inches)] [356 cm (140 inches)] Switch settingsSwitch settings Note In the case that the actual projection screen size and z the menu size do not match, select a screen size that is slightly larger than the actual screen size. If [AUTO SWITCHING] in the [LENS CONTROL] menu is z set to [2.35:1 IMAGE DETECTION], set the size to 1.02 m (40") larger than the actual screen used for projection. [3D INPUT FORMAT] In the case that 3D video is not displayed in 3D correctly, set the 3D format of the projector to the same one as the connected player. When 3D video is not displayed correctly using [AUTO], set to [SIDE BY SIDE] or [TOP AND BOTTOM] in accordance with the 3D video format. Switch settingsSwitch settings [AUTO][SIDE BY SIDE] [NATIVE][TOP AND BOTTOM] [AUTO] When a 3D video signal is received, it automatically changes to display of 3D video. [SIDE BY SIDE] Uses [SIDE BY SIDE] (two screen configuration on each side) format for 3D video display. [TOP AND BOTTOM] Uses [TOP AND BOTTOM] (two screen configuration on top and bottom) format for 3D video display. [NATIVE] Displays 3D video as 2D video.

[3D SETTINGS] menu 62 - ENGLISH Settings Note If a setting other than [AUTO] is selected when the input is switched to HDMI, [3D INPUT FORMAT] is changed to [AUTO] z when actions such as turning the power of/on, switching input, or switching the signal are performed on the connected device. See the following table regarding settings, input signals and the image for viewing. Switching 3D format Input signal [AUTO] [SIDE BY SIDE] [TOP AND BOTTOM] [NATIVE] FRAME PACKING (Normal 3D video) SIDE BY SIDE (Normal 3D video *1)(Normal 3D video) TOP AND BOTTOM (Normal 3D video *1)(Normal 3D video) 2D *1 Depending on the signal, it is necessary to set [3D INPUT FORMAT]. ( page 61) During 2D to 3D conversion, [3D INPUT FORMAT] cannot be performed. z Depending on the device connected, there are cases where it differs from the content described above. z A FRAME PACKING signal is a 3D signal for when a Blu-ray 3D compatible disc is played back with a device such as a 3D z compatible Blu-ray player connected using HDMI. The SIDE BY SIDE signal uses two videos arranged next to each other and converts them to a 3D video. z A TOP AND BOTTOM signal is when two videos are arranged on top of each other are used and converted to a 3D video. z When the freeze function is being used, the [3D INPUT FORMAT] cannot be executed. z As regards the “Normal 3D video” shown in the table, a 3D video is available when power is supplied to the 3D Eyewear . z The 3D effect is not achieved if the power supply is cut off.

[3D SETTINGS] menu ENGLISH - 63 Settings [LEFT/RIGHT SWAP] Switch to [REVERSE] if you feel discomfort when watching a 3D video with 3D Eyewear. Switch settingsSwitch settings [NORMAL][SWAPPED] [NORMAL]If the 3D video is being displayed correctly while the 3D Eyewear is being worn, do not change from [NORMAL] settings. [SWAPPED] Select this if a feeling of discomfort is felt towards the 3D video while wearing 3D Eyewear. Note If 3D video is being correctly displayed in 3D, setting z [LEFT/RIGHT SWAP] to [SWAPPED] may lead to a dramatic feeling of discomfort. Confirm display of 3D video and use correctly. When the power supply for the projector is turned off and z on or the input channel is changed, the [LEFT/RIGHT SWAP] changes to [NORMAL]. [3D PICTURE BALANCE] With regards to the left eye and right eye video of the 3D video, the difference in the video signal for the right eye can be adjusted based on that for the left eye. Press the button. [3D PICTURE BALANCE] menu is displayed. z 3D PICTURE BALANCE CONTRAST CONTRAST R CONTRAST G CONTRAST B BRIGHTNESS BRIGHTNESS R BRIGHTNESS G BRIGHTNESS B COLOR T INT 3D WA VEFORM MONITO R PICTURE BALANCE MEMOR Y 0 0 0 0 0 0 0 0 0 0 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Adjustment method ■ Press the ▲▼ buttons and select the 1) item for adjusting the right eye video. The video for the left eye and for the right eye are z shown on the left and the right. The items that can be adjusted are contrast, brightness, color, and tint. Use the 2) ◄ ► buttons to change the value. For details about contrast, brightness, color, z and tint, see [CONTRAST] ( page 40), [BRIGHTNESS] ( page 40), [COLOR] ( page 40), and [TINT] ( page 40) Change the valueChange the value LEFT RIGHT Current display for left eye video(Fixed) Current display for right eye video (Can be adjusted) Note This is a function to balance 3D video, so do not z intentionally use settings that will upset the balance. Please take care not to make the balance extremely uneven as this may lead to a feeling of discomfort. This adjustment function is only active for 3D input z signals and is inactive for 3D video that has been converted from 2D to 3D. In the case that the settings for the left eye video are z at minimum, the settings for the right eye cannot be set below them. In the case that the settings for the left eye video are at maximum, the settings for the right eye cannot be set above them. Even if the [LEFT/RIGHT SWAP] setting is used, z adjustment can only be performed on the right eye input signal.

[3D SETTINGS] menu 64 - ENGLISH Settings [ ■ 3D WAVEFORM MONITOR] For easy balance adjustment, use a video device that supports 3D and displays the video output (brightness) level of the 3D video for the left and right eye respectively. Press the button. 1) The [3D WAVEFORM MONITOR] menu is z displayed. 3D W AVEFORM MONIT OR OFF SINGLE LINE SCAN(Y) SINGLE LINE SCAN(R) SINGLE LINE SCAN(G) SINGLE LINE SCAN(B) MOVE LINE PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Press the ▲▼ buttons to select the 2) required item and press the button. Select the [MOVE LINE]. 3) Press the button. 4) Use the ▲▼ buttons to move the line to 5) the desired output (brightness) level. Press the button twice. 6) LEFT RIGHT 100% 50% 0% ENTER : CHANGE WF MODE : MOVE LINE Note To hide the waveform monitor, select [OFF] from the [3D z WAVEFORM MONITOR] menu and press the button. [ ■ PICTURE BALANCE MEMORY] Press the button. [PICTURE BALANCE MEMORY] menu is z displayed. PICTURE BALANCE MEMORY MEMORY SAVE MEMORY LOAD MEMORY DELETE MEMORY NAME CHANGE PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION [PICTURE BALANCE MEMORY SAVE] ● Balance values set for videos (setting values) can be saved as favorites. Press the ▲▼ buttons to select [MEMORY 1) SAVE] and press the button. The [PICTURE BALANCE MEMORY SAVE] z screen is displayed. PICTURE BALANCE MEMORY SAVE MEMORY 1 ¬ MEMORY 2 MEMORY 3 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Ò: Memory with data already stored Ñ : No data stored Press the ▲▼ buttons to select the number 2) to be saved and press the button. The [PICTURE BALANCE MEMORY SAVE] z confirmation message is displayed. PICTURE BALANCE MEMORY SAVE SA VE THE ADJUSTED VA LUE AS MEMORY 1. CANCELOK Select [OK] with the 3) ◄ ► buttons. Press the button. 4) [PICTURE BALANCE MEMORY NAME INPUT] z screen is displayed. PICTURE BALANCE MEMORY NAME INPUT ABCDE FGHIJK LM NO PQRSTU VWXY Z ab cdefg hijk lm nopqr stuvwx yz 123456789 0 !" #$% &' *+-/= ?@\^ _` |~ () []{} ,.:;ALL DELETE SPACE OKCANCEL

[3D SETTINGS] menu ENGLISH - 65 Settings Press the ▲▼◄► buttons to specify the 5) location of the required character to enter and press the button. You can enter up to 16 characters. z Select [ALL DELETE] and press the z button to erase all input text. If you press the button on the remote control, you can erase the character currently selected by the cursor in the input box. Press the ▲▼◄► buttons to select [OK]. 6) Press the button. 7) Note Press the button without entering any text to z keep the default name ([MEMORY1-3]). [PICTURE BALANCE MEMORY LOAD] ● You can access the details saved through [PICTURE BALANCE MEMORY SAVE]. Press the ▲▼ buttons to select [MEMORY 1) LOAD] and press the button. The [PICTURE BALANCE MEMORY LOAD] z menu is displayed. PICTURE BALANCE MEMORY LOAD MEMORY 1 MEMORY 2 MEMORY 3 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Press the ▲▼ buttons to select the 2) memory name to be called and press the button. The video adjustments for the recalled memory z name are switched to. Note If there are no settings saved in [PICTURE BALANCE z MEMORY SAVE] or if all memory entries have been deleted with [PICTURE BALANCE MEMORY DELETE], [PICTURE BALANCE MEMORY LOAD] is not displayed. [PICTURE BALANCE MEMORY DELETE] ● You can delete the details saved using [PICTURE BALANCE MEMORY SAVE]. Press the ▲▼ buttons to select [MEMORY 1) DELETE] and press the button. The [PICTURE BALANCE MEMORY DELETE] z menu is displayed. PICTURE BALANCE MEMORY DELETE MEMORY 1 MEMORY 2 MEMORY 3 ALL DELETE PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Press the ▲▼ buttons to select the 2) memory name to be deleted and press the button. Press the ▲▼ buttons to select [ALL DELETE] z to delete all the details saved using [PICTURE BALANCE MEMORY SAVE]. A [PICTURE BALANCE MEMORY DELETE] z confirmation message is displayed. PICTURE BALANCE MEMORY DELETE DELETE THE MEMORY 1 DATA. CANCELOK Select [OK] with the 3) ◄ ► buttons. Press the button. 4)

[3D SETTINGS] menu 66 - ENGLISH Settings [PICTURE BALANCE MEMORY NAME ● CHANGE] You can edit the memory name of details saved using [PICTURE BALANCE MEMORY SAVE]. Press the ▲▼ buttons to select [MEMORY 1) NAME CHANGE] and press the button. The [PICTURE BALANCE MEMORY NAME z CHANGE] menu is displayed. PICTURE BALANCE MEMORY NAME CHANGE MEMORY 1 MEMORY 2 MEMORY 3 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Press the ▲▼ buttons to select the 2) memory name to be changed and press the button. The [PICTURE BALANCE MEMORY NAME z INPUT] screen is displayed. PICTURE BALANCE MEMORY NAME INPUT ABCDE FGHIJK LM NO PQRSTU VWXY Z ab cdefg hijk lm nopqr stuvwx yz 123456789 0 !" #$% &' *+-/= ?@\^ _` |~ () []{} ,.:;ALL DELETE SPACE OKCANCEL Press the ▲▼◄► buttons to specify the 3) location of the required character to enter and press the button. You can enter up to 16 characters. z Select [ALL DELETE] and press the z button to erase all input text. If you press the button on the remote control, you can erase the character currently selected by the cursor in the input box. Press the ▲▼◄► buttons to select [OK]. 4) Press the button. 5) Note Press the button without entering any text to z keep the default name ([MEMORY1-3]). [2D TO 3D] 2D video is quasi converted to 3D video and shown. Select from [MODE1] to [MODE5] based on preference. Switch settingsSwitch settings [OFF][MODE1][MODE2] [MODE5][MODE4][MODE3] [OFF] 2D video is not converted to 3D video. Can be enjoyed as 2D video. [MODE1] - [MODE5] 2D video is converted to 3D video and shown. Use this feature with your mode of preference. Note When actions are performed on the projector such as z switching off or on, switching input, or switching the signal, [2D TO 3D] is changed to [OFF]. Depending on the video, there are cases where it is not z converted correctly. When using this function, there are differences in how the z video is viewed compared to the original based on the video conversion on the device side so keep this in mind when using. Note that position adjustment of the screen and area z position adjustment of lens control will cause differences in how the video is viewed. This does not support input from the VIDEO/S-VIDEO z terminal. For computer (RGB) signals, only 1920 x 1080 and 1280 z x 720 signals are supported. If you project a copyrighted image converted from 2D to z 3D by using this function for commercial use in a public place, such as a restaurant or hotel, you may infringe upon the creator's copyright which is protected by copyright law. When the menu disappears, the screen may momentarily z shake horizontally.

[3D SETTINGS] menu ENGLISH - 67 Settings [3D EYEWEAR BRIGHTNESS] This enables adjusting the brightness for the 3D Eyewear. Switch settingsSwitch settings [LIGHT][DARK] [NORMAL] [LIGHT] Select to brighten the 3D video display. [NORMAL] Select this as standard for 3D viewing [DARK] Select to reduce 3D video afterimage. Note When you switch the brightness of 3D Eyewear, the z screen may momentarily appear jumbled. [3D IR TRANSMITTER] This controls the 3D IR Transmitter embedded in this projector. Switch settingsSwitch settings [OFF][WEAK] [STRONG][MEDIUM] [STRONG] This sets the IR output of the 3D IR Transmitter to high. Select this when viewing 3D video. [MEDIUM] This sets the IR output of the 3D IR Transmitter to middle. Select this when the response of the remote control of the projector or the external device is poor. [WEAK] This sets the IR output of the 3D IR Transmitter to low. Select this when the response of the remote control is poor even when set to [MEDIUM]. [OFF] This sets the IR output of the 3D IR Transmitter to off. Select this when not viewing 3D video. Note If you feel that the response of the remote control for z this projector or external devices is poor when using the built-in 3D IR Transmitter, first set to [MEDIUM]. If no improvements are seen, set to [WEAK]. This menu cannot be used to control the external 3D IR z transmitter (optional accessory).

[3D SETTINGS] menu 68 - ENGLISH Settings [3D VIEWING MONITOR] In the 3D video the depth of field effects in front of and into the screen are adjusted while confirming on the monitor display. The respective lines show the following details. White (dashed line)Default display for video without parallax Orange (solid line) Displays the parallax within the screen White (solid line) Displays an estimate for parallax of general 3D video Yellow (dashed line) Displays the maximum estimate for 3D video parallax while displaying the parallax adjustment monitor Into screen parallax In front of screen parallaxADJUST··ENTER : APPLY··DEFA ULT : RESET··FUNCTION : FREEZ E The illustration gives a suggestion. * Note In the cases such as 3D video input has a very large z parallax or in dark scenes, the correct parallax may not be detected. If the depth of field effects in front of and into the screen z for the 3D video parallax are set stronger than the target, this may cause some individuals to feel extreme discomfort or fatigue. Adjust the parallax so as to not exceed target displaying (white (solid line)). Press the ▲▼ buttons to select the 1) optimum parallax. Press the button to return to z pre-adjustment settings. Press the button to freeze and z unfreeze. This indicates the maximum estimate in front of screen parallax while measuring. This indicates the maximum estimate into screen parallax while measuring. Press the button. 2) When you have finished making 3) adjustments, press the button to return to [3D SETTINGS]. Attention If the orange (solid line) is beyond the white (dashed z line) in both into screen parallax (upper) and in front of screen parallax (lower), either move further away from the screen or discontinue use. Note When an action is performed such as switching the z power off and on, switching input, or switching the signal, the parallax adjustment set becomes inactive. When adjusting the parallax using the [3D VIEWING z MONITOR], the ends on both sides of the video are masked. Also note that the aspect size is changed. ADJUST··ENTER : APPLY··DEFA ULT : RESET··FUNCTION : FREEZ E····FREEZE The illustration gives a suggestion. * [3D SAFETY PRECAUTIONS] A request message regarding 3D viewing is displayed.

[LENS CONTROL] menu ENGLISH - 69 Settings Select [LENS CONTROL] from the main menu of “Navigating through the menu” ( page 37), and choose an item from the submenu. After selecting an item, adjust the screen position z using the ▲▼◄ ► buttons. Remote contro lProjector controls Note When 3D is being displayed (including converting 2D to z 3D), the [LENS CONTROL] cannot be executed. Perform the operation after switching to 2D. [ZOOM/FOCUS] [ZOOM/FOCUS] test pattern 1 is displayed. Adjust so that the pattern size and focus are correct. PA TTERN CHANGE RETURNFOCUS ZOOMTest pattern 1 Press the ◄► buttons to adjust the 1) [ZOOM] and ▲▼ to adjust the [FOCUS]. Press the button. 2) Test pattern 2 is displayed. z Recheck the focus. Press the button once more to switch to the input video, and press it once again to return to test pattern 1. PA TTERN CHANGE RETURNFOCUS ZOOMTest pattern 2 Press the button or 3) button. This returns you to the [LENS CONTROL] menu. z Note The [ZOOM/FOCUS] test pattern displayed on last use is z displayed first. If the projector or the screen is angled, the top and z bottom edges of the image will become out of focus. Align the focus to the center of the screen. If keystone distortion occurs, adjust [KEYSTONE] from z the [POSITION] menu. ( page 60) For details of how to control the lens with the remote z control, see “Managing the lens control settings” in “Remote control operation”. ( page 32) If a 3D video signal is input when the [ZOOM/FOCUS] z test pattern is being displayed, you are returned to the normal screen. During 3D video display, you can adjust the zoom and z focus with the button on the device controls. [LENS MEMORY LOAD] You can recall saved zoom/focus adjustment positions, horizontal video position, vertical video position, mask amount adjustment values, or aspect ratio settings. LENS MEMORY LOAD LENS MEMORY 1 LENS MEMORY 2 LENS MEMORY 3 LENS MEMORY 4 LENS MEMORY 5 LENS MEMORY 6 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Press the ▲▼ buttons to select the 1) memory name to be recalled. Press the button. 2) The video adjustments for the recalled memory are z switched to. Note This lens memory function is not 100% guaranteed to z reproduce adjustments. If the power is switched off during [LENS MEMORY z LOAD], when the power is switched back on may be in the state before the power was switched off. In this case, readjust the zoom and focus. If a setting is not saved using [LENS MEMORY SAVE] z or all memories are deleted using [LENS MEMORY DELETE] in the [LENS MEMORY EDIT] menu, the [LENS MEMORY LOAD] menu will not be displayed. [LENS CONTROL] menu

[LENS CONTROL] menu 70 - ENGLISH Settings [LENS MEMORY SAVE] This enables saving zoom and focus adjustment position, horizontal video position, vertical video position, adjustment for amount of mask, and aspect settings. LENS MEMORY SAVE LENS MEMORY 1 ¬LENS MEMORY 2 LENS MEMORY 3 LENS MEMORY 4 LENS MEMORY 5 LENS MEMORY 6 PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Ò: Memory with data already stored Ñ : No data stored Press the ▲▼ buttons to select the 1) memory to be saved. Press the button. 2) The [LENS MEMORY SAVE] confirmation message z is displayed. LENS MEMOR Y SA VE SA VE THE ADJUSTED VA LUE AS LENS MEMORY 1. CANCELOK Select [OK] with the 3) ◄ ► buttons. Press the button. 4) [LENS MEMORY NAME INPUT] screen is z displayed. LENS MEMORY NAME INPUT ABCDE FGHIJK LM NO PQRSTU VWXY Z ab cdefg hijk lm nopqr stuvwx yz 123456789 0 !" #$% &' *+-/= ?@\^ _` |~ () []{} ,.:;ALL DELETE SPACE OKCANCEL Press the ▲▼◄► buttons to specify 5) the location of the required character to enter and press the button. You can enter up to 16 characters. z Select [ALL DELETE] and press the z button to erase all input text. If you press the button on the remote control, you can erase the character currently selected by the cursor in the input box. Press the ▲▼◄► buttons to select [OK]. 6) Press the button. 7) Note Press the button without entering any text to z keep the default name ([LENS MEMORY1-6]). This lens memory function is not 100% guaranteed to z reproduce adjustments. If the power is switched off during [LENS MEMORY z SAVE], re-perform [LENS MEMORY SAVE]. [LENS MEMORY EDIT] You can delete memory entries and edit the memory name settings. Press the button. [LENS MEMORY EDIT] menu is displayed. z LENS MEMOR Y EDIT LENS MEMOR Y DELETE LENS MEMOR Y NAME CHANGEPICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION [LENS MEMORY DELETE] ■ Press the ▲ ▼ buttons and select the 1) memory name to be deleted. LENS MEMORY DELETE LENS MEMORY 1 LENS MEMORY 2 LENS MEMORY 3 LENS MEMORY 4 LENS MEMORY 5 LENS MEMORY 6 ALL DELETE PICTURE POSITION LANGUAGE 3D SETTINGS LENS CONTROL OPTION Select [ALL DELETE] to delete all lens memory z entries. Press the button. 2) A [LENS MEMORY DELETE] confirmation z message is displayed. LENS MEMOR Y DELETE DELETE THE LENS MEMORY 1 DATA. CANCELOK Select [OK] with the ◄ ► buttons. 3) Press the button. 4)