Sony Vegas 5 Manual
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Page 321
APPENDIX ATROUBLESHOOTING 319 Why can’t I work with footage captured using an MJPEG card? Vegas software requires that you have the MJPEG codec (for the MJPEG card used to capture the video) installed locally on your workstation. Check to make sure that the appropriate MJPEG codec is installed on your PC.
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320 TROUBLESHOOTINGAPPENDIX A Trouble-free video: software solutions There are literally dozens of possible configurations of hardware for editing video on a PC. While it is impossible to go into detail for each and every system, the following explains some of the concepts behind the various settings in Vegas software. Editing and playing back full-frame, 30 fps video is one of the most demanding activities for any computer. The hardware you use is an important part of the equation, but there are a...
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APPENDIX ATROUBLESHOOTING 321 Hard disk The second most common problem is slow hard disks. Until recently, fast, expensive SCSI AV hard disks were required to properly capture and play back video on a PC. Slow hard disk problems also manifest themselves with jerky video playback, although the stutters are less frequent and of longer duration than if the video subsystem is the problem. Slower hard disks (e.g., 5400 RPM IDE) can cause an occasional dropped frame. DV enthusiasts have fewer problems due...
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322 TROUBLESHOOTINGAPPENDIX A Audio proxy files (.sfap0) Working with certain types of media files with particular audio compression schemes can be inefficient and slow. To compensate for this, Vegas software creates audio proxy files for formats that are known to dramatically impact performance. There are two cases where this occurs. Multimedia video files often contain both video and audio information. In certain formats, these two streams can be packed together in such a way as to make editing slow...
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APPENDIX ATROUBLESHOOTING 323 The next illustration shows the effects of incorrectly interlacing a frame of video. In this case, F2 from frame one is combined with F1 from frame two. Remember that there is nothing inherently right or wrong with a field order of F2/F1; it just happens to be wrong in this case. At a minimum, this can create slightly blurry or hazy video. In most situations, the video is jumpy or jittery and is unwatchable. Interlacing problems can be especially noticeable when two...
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324 TROUBLESHOOTINGAPPENDIX A In the application, you can select the field order of a project by choosing Properties from the File menu and clicking the Video tab. The pre-configured templates should work for almost everyone (e.g., if you are editing and outputting DV video in the US, select the NTSC DV template). If you have problems, you can manually select a different field order on the Video tab. You can also override the project settings and set the field order when you render a video file....
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APPENDIX ATROUBLESHOOTING 325 SMPTE Drop Frame (29.97 fps, Video) SMPTE Drop Frame timecode runs at 29.97 fps, and matches the frame rate used by NTSC television systems (North America, Japan). Use SMPTE Drop Frame format for NTSC DV/D1 projects. Both SMPTE Drop and SMPTE Non-Drop run at 29.97 fps. In both formats, the actual frames are not discarded, but they are numbered differently. SMPTE Drop removes certain frame numbers from the counting system to keep the SMPTE clock from drifting from real...
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326 TROUBLESHOOTINGAPPENDIX A Source media timecode format Right-click an event, choose Properties, and click the Media tab to view these properties. By default, Use timecode in file is selected. Note: You can override these settings by choosing different settings on the Video tab of the Preferences dialog. Select Timecode from the Source frame numbering list to allow event-level specification. Render media file format The timecode of a final rendered media file is determined by the specified...
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B APPENDIX BGLOSSARY APPENDIX 327 Glossary A-Law A companded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The G.711 recommendation defines A-Law as a method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is commonly used in United States telecommunications. A-Law is very similar to µ-Law, however, each uses a slightly different coder and decoder. Adaptive Delta Pulse Code Modulation (ADPCM) A method of compressing audio data....
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328 GLOSSARYAPPENDIX B Attenuation A decrease in the level of an audio signal. Audio Compression Manager (ACM) The Audio Compression Manager from Microsoft® is a standard interface for audio compression and signal processing for Windows. The ACM can be used by Microsoft® Windows® programs to compress and decompress WAV files. AV I A file format of digital video. Vegas software allows you to open, edit and create new AVI files. Bandwidth Refers to the EQ plug-in that is built in. Each frequency band has...
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