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Steinberg Hypersonic User Manual

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3. 
Make sure that your computer has a working internet connection. 
License download is made “online”. If the computer on which you installed Hypersonic 2 
is not connected to the internet, it is possible to use another computer for the online con-
nection – proceed with the steps below and see the help for the License Control Center 
application.
 
4. 
Launch the “License Control Center” application (found in the Windows 
Start menu under “Syncrosoft” or in the...

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3. 
Clicking the “Power” button in the rack will activate/deactivate 
Hypersonic 2. 
By default this is automatically activated when a VST Instrument is loaded.
 
4. 
Click on the “Edit” button (“e”) to open the Hypersonic 2 window. 
• 
Make sure that the currently selected Cubase SX track is set to MIDI 
channel 1 or ANY.
When set, you are ready to start using Hypersonic 2! 
Setting up Hypersonic 2 as a DXi2 Synth
 
The following information refers to the use of Hypersonic 2...

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7. 
Double-click on the “Hypersonic 2” entry or click the “Synth Proper-
ties” button in the toolbar of the Synth Rack to open the Hypersonic 2 
window.  
8. 
In SONAR, select the previously created MIDI track “Hypersonic 2”. 
Hypersonic 2 will now receive MIDI data from the selected track. Make 
sure that the MIDI channel of the currently selected SONAR track is set 
to the channel on which Hypersonic 2 is to receive MIDI data.
When set, you are ready to start using...

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Proceed as follows: 
1. 
First, launch the sequencer application you wish to use (e. g. Ableton 
Live, ProTools). 
If your sequencer supports ReWire, it will provide a way to assign audio and MIDI chan-
nels for the exchange of data. See the documentation of your sequencer application for 
details.
 
2. 
Now, launch Hypersonic as a stand-alone application. 
You can launch the program just like any other application on your computer through 
the Start menu or desktop icon (Win) or...

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• 
Use the MIDI Input pop-up to specify a MIDI input. Click the Reset 
MIDI button to reset all MIDI controllers. 
Clicking Reset MIDI is similar to pressing the Panic button on a MIDI keyboard.
 
• 
The Tempo and Time Signature fields provide Hypersonic with tempo 
and time signature information. 
In stand-alone mode, such information is not available from a host application.
 
The other items on the File menu (Save/Load Bank and Save/Load 
Program) are the same as on...

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Overview
In this section we’ll show you around Hypersonic 2 and its various ar-
eas. If you’re impatient and want to start exploring on your own, skip 
this section and go to page 21.
The Part area
A “Part” in Hypersonic 2 is a slot that is assigned to a MIDI channel 
and holds a patch with its mixer and MIDI parameters. The 16 parts 
are displayed and editable in the Part area. Here you can select a 
patch for a MIDI channel, mute patches, or link them.
The Mute buttons flash to...

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The Level Strip
The Level strip is a volume mixer for the 16 parts. Under the hood, it fea-
tures meters for audio level, polyphony and velocity (explained below).  

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The Display 
The Display area is like an editor window that can switch to one of the 
seven editor pages, using the page selector buttons to the right.
Here you can load patches, edit them, set MIDI and Mixer settings for 
parts, tweak the FX, create Combi Chains and adjust your global set-
tings in the Setup page.
The Hyper Display
The Hyper display is a context-sensitive text display. When you browse 
or select a patch, it shows the patch description. It also displays con-
troller...

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The Expansion Bay
Clicking on the three lines at the bottom of the Hyper display opens a 
lid, revealing the expansion bay. This holds the Hyper modules, which 
expand the standard instrument with more synthesizers or sound librar-
ies. Slot 1 holds the built-in Wizoo Wave ROM, Slot 2 holds the GM4 
General MIDI module. 
The 3 demo expansions
In addition to the Wizoo Wave ROM and the GM4 General MIDI mod-
ule, Hypersonic 2 comes with three Wizoo demo expansions. To use...

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•NB-3 Virtual Tonewheel Organ
9 drawbars, unique tonewheel emulation (variable from the original sine wave sound to 
a dirtier, more complex timbre), buttons for percussion on/off, loud/soft, short/long, 
3rd/2nd harmonic, virtual rotary speaker cabinet with valve preamp, controls for speed, 
color and overdrive, authentic rotor horn display. Rotary cabinet can be an FX element 
in any patch. Includes 64 patches by Peter Gorges.
For more information about the Expansions refer to the...
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