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Tascam Viewnet MX Graphic Interface Network MX-2424 Owners Manual

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    							ViewNet MX
    ViewNet MX Version 1.1/1.5 Owners Manual 101
    Single nonspecific machine macros
    If a macro has been created in reference to a single MX 2424, it will be added to this list. These macros
    can be played to any machine specified in the Play destination area at the bottom of the Manage/play
    macros window.
    Multiple specific machine macros
    If more than one machine was included in the creation of a macro, (for example by creating a command
    on one machine then choosing a different machine from the System Status panel and creating a command
    targeting that machine) then that macro will appear in this list after it is named. These macros will be sent
    only to the specific machines (IP addresses) which were addressed when the macro was originally
    created. Note that this does not mean a macro created while the system was in Multi-machine mode, but
    only when multiple specific machines were addressed during creation of the macro.
    The Play to destination area at the bottom of the window will be grayed out when a multiple specific
    machine macro is selected. 
    						
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    Import
    To open a macro that has been saved to disk, select the Import button. The Import window will open.
    Select the desired macro and click Open to import the macro into the list.
    Export
    Select the desired macro and click Export to name and save the macro to disk. 
    						
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    Delete
    To delete a macro permanently from the list, select the macro then click the delete button. The system
    will not provide a safety warning, and the macro will be immediately deleted.  There is no UNDO for this
    operation.
    Function Key Assign
    Any listed macro may be assigned to a function key. This allows the macro to be played from the
    keyboard with a single keystroke. To assign a macro to a function key, select the desired function key
    from the list, then select the macro to be assigned to that key and click the button labeled Assign. The
    selected function key is now assigned to the desired macro.
    Checking Macro – Function Key Assignments
    To check which macro is currently assigned to a particular function key, select the function key from the
    drop down list of function keys. The macro assigned to the selected key will highlight and will become
    the currently selected macro.
    Play
    To play the macro, click the Play button.
    Play To Destination
    This section of the window allows for setting to which machine or machines the macro will be sent when
    it is played.
    Original Machine
    For single nonspecific machine macros, macros can be sent to the specific machine listed here. The
    machine listed will be the current selection when the Macro window is opened. This setting is not
    available for multiple specific machine macros.
    Sync Group / Machine Set
    For single nonspecific machine macros, macros can be sent to all machines belonging to the machine set
    listed here. This setting is not available for multiple specific machine macros. 
    						
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    Chapter 8  Help Menu
    The Help Menu
    The Help menu provides several utilities and some information about ViewNet.
    About ViewNet Audio
    This window shows the version number for ViewNet.
    Next Available IP
    If the TimeLine network address is used, the ViewNet Audio application can see which unique host IDs
    have been used by MX-2424 units on the network and suggest the next valid host IP address for new
    units which will be added to the network. This function is listed under the ViewNet Help menu. 
    						
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    Timecode Calculator
    The Timecode Calculator is provided as a convenience for calculating sums and differences of SMPTE
    time code numbers or feet and frames numbers.
    Entering Numbers In The Timecode Calculator
    Click in the number field and then type the desired numbers. Use TAB and SHIFT+TAB to move
    between the number fields.
    Arithmetic Operator Choice
    Choose the + or – item after the second number field to choose the arithmetic operator used to generate
    the = timecode result.
    TC Calculator Parameter Choices
    Use the drop down lists and check boxes to choose the parameters used by the Timecode Calculator for
    its operations.
    Timecode Type
    Choose the desired timecode type from the drop down menu.
    Sample Rate
    Choose the desired sample rate type from the drop down menu.
    Show Subframes
    Click the appropriate check box to select whether or not subframes will be shown.
    Show Feet-Frames
    Click the appropriate check box to view timecode or feet-frames in the display.
    Time Field
    The field labeled Time at the bottom of the Timecode Calculator shows the current timecode –
    feet/frames display offset (also called the “local zero” offset). This is the value currently stored in the
    Time register which can be accessed at the top of the Project View Screen. If it is desired to make
    calculations without taking into account the Time register, or based on a different local zero offset,
    simply enter the desired value in the Time field in the Timecode Calculator. This will not change the
    value of the actual Time register, but it will remove that offset as a factor for the Timecode Calculator. If
    the Timecode Calculator is closed and opened again, the Time value will default to show the setting of
    the Time register again. For more information on using the Time register, see the entry labeled Time in
    Chapter 5, The Project View Screen. 
    						
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    Chapter 9  Shortcut Keys
    Zoom modifiers:
    Click Zoom
    Shift-click Zoom out
    Ctrl-shift-click Zoom out all the way
    Grab cursor (hand) mode operation:
    Click Select
    Shift-click Select additional events
    Click & drag Move
    Alt-click & drag Move, constrained in time
    Ctrl-click & drag Copy
    Ctrl-alt-click & drag Event corner trim (individual gains, fade length)
    Ctrl-shift-click & drag Event edge trim (whole event gain, event edit points)
    ESC Terminate a drag
    View keys:
    Z Zoom
    Shift-Z Zoom out
    Ctrl-shift-Z Zoom out all the way
    [/] Move view to in/out
    Shift-[/] Move view to head/tail
    Ctrl-F View follows playhead
    Ctrl-P View pages with playhead
    Ctrl-L Toggle loop mode
    Ctrl-J Toggle online (works on network panel too: toggles
    online for selected machines)
    Ctrl-shift-J Toggle online to a previously established synch point
    when in Biphase Chase mode (MM series machines only)
    (works on network panel too: toggles online for the
    selected machines)
    Transport keys:
    Right arrow Play
    Ctrl-right arrow Record
    Down arrow Stop
    Left arrow Reverse play
    F From (follow with In or Out)
    T To (Follow with In or Out)
    Y Through (follow with In or Out)
    Ctrl-shift-L Last play
    H In to Out 
    						
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    Register keys:
    Up arrow Capture
    SStore
    L Locate
    R Recall
    0-9 Memory location (two digit address)
    C Current
    IIn
    OOut
    FFrom
    TTo
    ,/. Move playhead to next/prev edit
    Shift-,/. Move in or out to prev or next edit (moving out to prev
    edit goes to the end of the next edit)
    ,/. Rollback, roll forward
    Ctrl-A Move in to head and out to tail for the selected tracks
    Ctrl-shift-[/] Move in to head or out to tail for the selected tracks
    Ctrl- -/+ or -/= Nudge Entry Register
    Ctrl-shift -/+ or -/= Coarse nudge Entry Register
    Editing keys:
    Ctrl-Z Undo
    Ctrl-Y Redo
    Ctrl-X Cut
    Ctrl-C Copy
    Ctrl-V Paste
    Delete or backspace Clear
    Shift-I Insert
    Shift-U Sync insert
    Shift-O Open
    Ctrl-S Split
    Ctrl-D Duplicate
    Ctrl-shift-D Discard
    Ctrl-B Sync paste
    Ctrl-K Paste at left
    Ctrl-shift-O Paste at out
    Ctrl-shift-P Paste at playhead
    Shift-N In to now
    Ctrl-G Left cut
    Ctrl-H Event local cut
    Shift-G Event local left cut
    -/+ or -/= Nudge
    Shift- -/+ or -/= Coarse nudge
    Back quote/tilde Toggle edit mode
    Project keys:
    Ctrl-N New project
    Ctrl-O Load project 
    						
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    Other:
    Ctrl-1 through 9  Activate machine ID in edit window
    Ctrl-Q  Quit 
    						
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    Edit Commands
    Audio clips in the Project EDL view may be edited by using the edit command buttons at the top of the
    Project EDL screen, or the edit commands in the Edit menu. All possible edit operations are represented in
    the Edit menu (along with some of their corresponding keyboard shortcuts): 
    						
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    Preparing to Edit
    Two important things must occur before any edit operations can be performed. First, the material to be
    edited must be selected. Second, the desired tracks must be selected for editing.
    Selecting Range of Material to Edit
    To edit, a time span or range of material must first be defined. To select a range or span of time, set the In
    mark to the beginning of the region to be edited, and place the Out mark at the end of the range of material
    to be edited. There are several ways to accomplish setting In and Out marks. A location can be entered for
    the In or Out register by clicking the In or Out register button, typing the desired location into the Entry
    Register and pressing Enter (Return). The In and Out marks will move to the selected location. A more
    graphical way to enter In and Out marks is to use the Select In/Out cursor and drag across the selected
    range in the Project EDL view.
    When selecting an individual clip or group of clips, use the Grab (hand) cursor and click directly on the
    desired clip. Use Shift+Click to select multiple clips.
    Selecting Edit Tracks
    In addition to selecting the range of material to be edited, the tracks to be included in the edit operation
    must be selected from the Tracks Function and Information panel. Click on the button labeled with the
    letter E (for Edit) to select a track for editing. Selected edit buttons will appear with a yellow background.
    Use the button with the clipboard icon at the top of the edit button column to select all tracks for editing. If
    less than half of the tracks are selected, using the Select All button will select all of the tracks. If some
    tracks are already selected, the logic used will be to deselect all tracks if half or more of them are already
    selected.
    Refer to the section called Selecting Material To Edit in Chapter 5, The Project View Screen for more
    information on selecting regions and clips. 
    						
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