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Vidicode Argus Basic Programmers Reference Manual

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    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    238
      
    TRACE    trace program execution 
    TRACE provides a debugging aid which monitors program execution by printing the number of each line as it is executed.  
    Line numbers are printed in square brackets to the port requested, or the default output port as defined by OPORT. 
     
    Events and errors are printed as text between the line numbers. 
     
    For example: 
    10 TRACE ON
    20 READ x
    30 FOR i=1 TO x
    40 PRINT i
    50 NEXT
    60 DATA 3
    Output will be: 
     
    [20] [60] [30] [40] [50] [30] [40] [50] [30] [40] [50]
    Examples: 
    TRACE#7
    TRACE OFF
    Syntax: 
    TRACE ( #[port] , ) (...) ([ON | OFF]) 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    239
      
    TRIM$    remove spaces 
    TRIM$ is used to remove all spaces from a string. 
    Examples: 
    PRINT TRIM$  Test 
    Adjusted$ = TRIM$ Input$
    Syntax: 
    [string-var] = TRIM$ [string]
    See also: 
    LTRIM$, RTRIM$ 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    240
      
    UCASE    convert ASCII to uppercase 
    UCASE is used to calculate the upper case ASCII value of a character. 
    Examples: 
    PRINT UCASE 97
    B=UCASE98
    Syntax: 
    [num-var] = UCASE [num]
    See also: 
    LCASE$, LCASE, UCASE$
      
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    241
      
    UCASE$    convert string to uppercase 
    UCASE$ is used to convert all characters in a string to upper case. 
     
    Characters that are already in upper case remain unchanged. 
     
    This command (or LCASE$) is frequently needed to standardize keyboard input. 
    Examples: 
    PRINT UCASE$ QwErTy
    result$ = UCASE$ input$
    Syntax: 
    [string-var] = UCASE$ [string]
    See also: 
    LCASE, LCASE, UCASE$ 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    242
      
    VAL    convert string to number 
    VAL is used to convert a string expression representing a numeric value into the actual value it represents. 
     
    The string may comprise any expression resulting in a numeric value, providing that this does not exceed 32767 - the largest 
    integer value that may be used on the modem. 
     
    In the following example the integer variable Code is set to 345: 
     Code=VAL(345) 
    Examples: 
    F=VAL(W1$+W2)
    Nr(i)=VAL(Code$(i))
    PRINT VAL Tel$
    Syntax: 
    [num-var] = VAL [string]
    See also: 
    VAL$ 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    243
      
    VAL$    convert number to string 
    VAL$is used to convert a numeric value or expression into its string form. 
    This is the reverse of the VAL function described earlier. 
     
    In the following example the string variable Code$ is set to 276: 
     code$=VAL$(300-24) 
    The tilde symbol ~ may be used to convert numbers to hexadecimal format before being converted into strings. 
    Examples: 
    Title$=Number +VAL$(Codenum)
    PRINT VAL$~(D1+D2)
    Syntax: 
    [string-var] = VAL$ (~) [integer]
    See also: 
    VAL 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    244
      
    VOICE    set modem to receive voice 
    The VOICE command puts the modem-chip in voice-mode and prepares it for playback or recording.  If the modem-chip 
    was in sleep-mode (low power), it is first waken up (see RESET MODEM 2).  After VOICE, the commands PLAY,
    RECORD or SOUND MODEM can be used. 
     
    Controlling the microphone,  Automatic Gain Control (AGC) and other features is done with the PEEK and POKE 
    commands.  The related addresses and their actions are listed below (Argus Programmable Modem and T.C.Lite): 
     
    POKE &49B,2 : POKE &311,5 : POKE &311,&6A
    : Microphone local on ( when on-hook). 
    POKE &49B,2 : POKE &381,5 : POKE &381,&6A
      
    POKE &49B,0 : POKE &311,5 : POKE &311,&68
    : Microphone local off.  
    POKE &49B,0 : POKE &381,5 : POKE &381,&68
      
    POKE &49C,&C0 : POKE &180,&C0
    : Microphone to line on (when off-hook). 
    POKE &49C,&40 : POKE &100,&40
     
    POKE &49C,0 : POKE &180,0
    : Microphone to line off. 
    POKE &49C,0 : POKE &100,0
     
    1.POKE &49B,2 : POKE &311,5 : POKE &311,&6A
    2.POKE &FE,PEEK&FE OR &40
    3.POKE &104,PEEK&104 OR &80: Automatic Gain Control on.  This is only 
    available when recording directly from the line 
    (microphone must be off). 
    1.POKE &49B,2 : POKE &381,5 : POKE &381,&6A
    2.POKE &8,PEEK&8 OR &10
    3.POKE &304,PEEK&304 OR &80 
    1.POKE &49B,0 : POKE &311,5 : POKE &311,&68
    2.POKE &FE,PEEK&FE AND &BF
    3.POKE &104,PEEK&104 AND &7F: Automatic Gain Control off. 
    1.POKE &49B,0 : POKE &381,5 : POKE &381,&68
    2.POKE &8,PEEK&8 AND &EF
    3.POKE &304,PEEK&304 AND &7F 
    POKE &FE,PEEK&FE AND &FB
    : Speaker enabled. 
    POKE &8, PEEK&8 AND &DF
     
    POKE &FE,PEEK&FE OR &04
    : Speaker disabled. 
    POKE &8, PEEK&8 OR &20
     
    POKE &101,PEEK&101 AND &3F
    : Speaker & Headset mute. 
    POKE &301,PEEK&301 AND &3F
     
    POKE &101,(PEEK&101 AND &3F) OR &C0
    : Speaker & Headset Volume 1. 
    POKE &301,(PEEK&301 AND &3F) OR &C0
     
    POKE &101,(PEEK&101 AND &3F) OR &40
    : Speaker & Headset Volume 2. 
    POKE &301,(PEEK&301 AND &3F) OR &40
     
    POKE &101,(PEEK&101 AND &3F) OR &80
    : Speaker & Headset Volume 3. 
    POKE &301,(PEEK&301 AND &3F) OR &80
     
    POKE &FC,PEEK&FC OR &1
    : Off-hook relay active (or use OLINE0 ON or 
    HOOK OFF). 
    POKE &0,PEEK&0 OR &40
     
    POKE &FC,PEEK&FC AND &FE
    : Off-hook relay non-active (or use OLINE0
    OFF or HOOK ON/HANGUP). 
    POKE &0,PEEK&0 AND &BF
     
    POKE &0,PEEK&0 OR &40
    : Shorten-line relay active. 
    POKE &0,PEEK&0 AND &BF
    : Shorten-line relay non-active. 
    POKE &49A,2 : POKE &310,5 : POKE &310,&6A
    : Earth-pulse relay active. 
    POKE &49A,0 : POKE &310,5 : POKE &310,&68
    : Earth-pulse relay non-active. 
    POKE &49A,&80 : POKE &310,5 : POKE &310,&EA
    : High-impedance relay active. 
    POKE &49A,0 : POKE &310,5 : POKE &310,&68
    : High-impedance relay non-active. 
     
    The last 3 relays are not available in a T.C.Lite.  The shorten-line relay is used during pulse dialing and also when a hook-
    flash is generated.  The earth-pulse relay is only used during the earth-pulse connect-through method.  The high-impedance 
    relay is used when the modem must ‘listen’ to the line, whitout taking it (modem must be on-hook).  
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    245
      
     
    Syntax: 
    VOICE
    See also: 
    PLAY, RECORD, RESET MODEM 2, SPEAKER, VOLUME 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    246
      
    VOLUME    set loudspeaker volume 
    This command is used to set the volume level of the modems internal loudspeaker and the volume in the headset at the 
    same time.  The levels 1, 2 or 3 can be set only. 
     
    The VOLUME command itself nevers has immediate effect. It must always be followed by SPEAKER ON. 
    Controlling the volume of the headset directly must be done with a POKE command (see VOICE). 
    Example: 
    VOLUME 3
    Syntax: 
    VOLUME (=) [integer 1, 2, 3]
    See also: 
    SPEAKER, VOICE 
    						
    							ARGUS Programmable Modem 
    BASIC Programmers Reference Manual 
    © 1990 - 1997 Vidicode Datacommunicatie BV 
    247
      
    WAIT    pause program execution 
    WAIT is used to introduce a delay in program execution.  A single parameter is used to specify the length of the delay in one 
    hundredths of a second.  For example: 
    WAIT 120
    will pause program execution for 1.2 seconds before execution resumes normally at the command following WAIT. 
     
    Alternatively the delay may be specified in seconds or minutes.  Then the delay given has to be followed by SEC or MIN. 
     
    Note: 
     
    A maximum delay of 32767 (% of a second, seconds, or minutes) may be specified. 
     
    WAIT commands do not affect the operation of any ON function, or LINK. 
     
    The second way to use WAIT is to wait for an AT or “A/”.  Here, you should enter the command: 
    WAIT AT SLASH
    and the program will stop and scan for an AT or A/ on the input port.  If ECHO is set to ON the command will respond with AT 
    or A/ after the proper baud rate is set. 
    To determine whether an AT or an A/ was received, you can read the system variable MATCH.  MATCH returns 1 if it was 
    AT, and 0 if it was A/. 
    Examples: 
    WAIT 10
    WAIT Pause SEC
    WAIT FOR 1 MIN
    WAIT2*I
    WAIT FOR AT SLASH#1
    Syntax: 
    WAIT (FOR) [integer] (SEC|MIN)
    WAIT (FOR) AT (SLASH) (#[port]) (#...) 
    						
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