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Williams Sinistar Instructions Service Manual

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    							16-3004-101
    Instruction Manual 
    						
    							ROM SUMMARY
    ROM PART NO. DESCRIPTION  LOC. BOARD
    SINISTAR 1B A-5343-09961-A PROM, 4Kx8, REV 1 (Brown) 1D ROM
    SINISTAR 2B A-5343-09962-B PROM, 4Kx8, REV 1 (Brown) 1C ROM
    SINISTAR 3B A-5343-09963-B PROM, 4Kx8, REV 1 (Brown) 1A ROM
    SINISTAR 4B A-5343-09964-B PROM, 4Kx8, REV 1 (Brown) 2D ROM
    SINISTAR 5B A-5343-09965-B PROM, 4Kx8, REV 1 (Brown) 2C ROM
    SINISTAR 6B A-5343-09966-B PROM, 4Kx8, REV 1 (Brown) 2A ROM
    SINISTAR 7B A-5343-10150-B PROM, 4Kx8, REV 1 (Brown) 3D ROM
    SINISTAR 8B A-5343-09968-B PROM, 4Kx8, REV 1 (Brown) 3C ROM
    SINISTAR 9B A-5343-09969-B PROM, 4Kx8, REV 1 (Brown) 3A ROM
    SINISTAR 10B A-5343-10153-B PROM, 4Kx8, REV 1 (Brown) 4C ROM
    SINISTAR 11B A-5343-09971-B PROM, 4Kx8, REV 1 (Brown) 4A ROM
    Special Chip 1 A-5410-09911 Special Chip 1F & 2F ROM
    Decoder ROM 4 A-5342-09694 PROM, 512x8 3C CPU
    (Horizontal)
    Decoder ROM 6 A-5342-09821 PROM, 512x8 3G CPU
    (Vertical)
    ROM 13A (Sound) A-5343-10209 PROM, 4Kx8 IC12 SOUND
    ROM 14A (Speech)A-5343-10199 PROM, 4Kx8 IC4 SPEECH
    ROM 15A (Speech)A-5343-10200 PROM, 4Kx8 IC5 SPEECH
    ROM 16A (Speech)A-5343-10201 PROM, 4Kx8 IC6 SPEECH
    ROM 17A (Speech)A-5343-10201 PROM, 4Kx8 IC7 SPEECH
    *ROM 18A (Sound) A-5343-10140 PROM, 4Kx8 IC12 SOUND
    *Used on rear sound boards in Cockpit Games only. 
    						
    							1
    INSTRUCTION MANUAL
    FOR
    UPRIGHT AND COCKPIT GAMES
    including …
    • 
    operation
    • 
    bookkeeping
    • 
    adjustments
    • 
    diagnostics
    • 
    parts 
    						
    							2CONTENTS
    • 
    CHAPTER 1  Game Setup
    Warnings & Notices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
    Game Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
    Examine your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
    Location of Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
    • 
    CHAPTER 2  Game Operation
    Power Turn-On . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
    Game Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
    Bookkeeping Totals  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
    Game Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
    Definitions of Pricing Terms  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
    • 
    CHAPTER 3  Troubleshooting Procedures
    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
    Power-Up Tests  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
    +5v DC Power Supply Adjustments  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
    Self-Diagnostics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
    Diagnostic Mode Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
    Sound Board Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
    CMOS RAM Data Test Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
    • 
    CHAPTER 4  Parts Location 
    						
    							3
    CHAPTER 1  Game Setup
    Warnings & Notices
    Game Features
    Examine your Game
    Location of Controls 
    						
    							5
    Warnings & Notices
    WARNING:
    1. FOR SAFETY AND RELIABILITY, WILLIAMS
     does
    not recommend or authorise any substitute parts or
    modifications of WILLIAMS Equipment.
    2. USE OF NON-WILLIAMS PARTS 
    and modification of
    game circuitry may adversely affect game play, or may
    cause injuries.
    3. SUBSTITUTE PARTS, MODIFICATIONS AND GAME
    CONVERSIONS
     may void FCC type-acceptance.
    4. SINCE THIS GAME IS PROTECTED 
    by Federal
    copyright, trademark and paten laws, so-called game
    conversions may be illegal under Federal law.
    5. THIS CONVERSION PRICIPLE ALSO APPLIES 
    to
    unauthorised facsimiles of Williams equipment, logos,
    designs, publications assemblies and games (or game
    features not deemed to be in the public domain),
    weather manufactured with Williams components or
    not.
    RF INTERFERANCE NOTICE:
    CABLE ROUTING PLACEMENTS AND GROUND STRAP
    ROUTING 
    on this game has been designed to keep RF
    radiation and conduction within levels accepted by FCC
    regulations.
    TO MAINTAIN THESE LEVELS
    , reposition harnesses and
    reconnect ground straps to their original placements if they
    should be disconnected during maintenance.
    Game Features
    49-WAY OPTO-JOYSTICK
    MODELLED AFTER A MILITARY AIRCRAFT JOYSTICK,
    the SINISTAR upright and cockpit joystick is engineered to
    fit the hand and provide quick game response as well as
    durability.  Mini games have the space saving standard
    joystick but retain the new opto technology.
    ELECTRONINCALLY THE JOYSTICK IS UNIQUE.  
    Six
    opto-isolators (three on the X -axis and three on the
    Y-axis) are positioned to accept both direction and speed
    cues. A resolution of 49 directions and speed combinations
    is possible.  See PLYER CONTROLS below.
    STEREO COCKPIT SOUND
    FOR THE FIRST TIME IN A WILLIAMS GAME
     weve
    included stereo sound!   The new cockpit-style cabinet
    sufficiently encloses the player so that stereo sound will
    enhance the game experience.
    TRUE STEREO
    .  Since true stereo requires two sound
    sources, the SINISTAR cockpit game has not only two
    speakers, but two entire sound boards ... complete with two
    separate volume controls for maximum operator control!
    SINISTAR SPEAKS!
    CHALLENGE FROM A STAR.  
    Just as the SINISTAR
    character is no mere twinkle on the night horizon, this is no
    ordinary video game!  The SINISTAR character is the
    archvillian players love to hate.  One of the best reasons
    why is that he dares
     them to challenge him!
    ALL HIS WORDS ARE STORED IN ROM.
      A SINISTAR
    sound board addresses ROM chips on a separate speech
    board to access digitally-stored phrases.  These phrases
    are converted from parallel to serial from on the sound
    board and then fed back to the speech board.
    THE SPEECH BOARD THEN TRANSLATES incoming
    digital pulses into analogue form and filters the resulting
    analogue speech.  Next the speech is mixed with the sound
    effects stored and D/A converted to the sound board.
    Finally the speech and effects travel back to the sound
    boards power amplifier chip and out of the speaker. 
    						
    							6
    Examine Your Game
    When you receive a new WILLIAMS game, examine it
    carefully before you power it up.  Be sure that it was
    delivered in good condition!
      INSPECT THE OUTSIDE of the shipping carton
    and/or
     game cabinet for shipping damage.
      UPRIGHTS & MINIS: UNLOCK AND SET ASIDE THE
    TOP REAR PANEL.
      Undo the two trunk latches on the
    inside of the bottom door.  Open the door.  Now check
    circuitry.
      COCKPIT GAMES: (1)
     Unlock the cashbox door on the
    front of the game.  (2)
     Now remove the cashbox and
    extend your arm to the left and right inside the door.
    Undo the two hood trunk latches.  (3)
     Raise the hood.
    (4)
     Loosen the two access screws on the right side of
    the PC board panel.  (5) 
    Swing the panel up and to the
    left to inspect circuitry.
      ARE THE CONNECTORS SECURELY ATTACHED?
    Reconnect any found loose.  DONT FORCE
    CONNECTORS.   Theyre keyed
     and only fit one way.
    By the same token take care: reversed edge-
    connectors can damage PC boards.
      ARE PLUG IN CHIPS FIRMLY-SEATED
     in their
    sockets?
     UNWRAP 
    THE POWER CORD coiled inside the
    cabinet.  Now position the cord in the wood slot
    beneath the bottom door.  (cockpit games: Drop the
    plug through the hole in the floor.  This hole is near the
    front of the game and under the PC board panel.)
    DONT PLUG IN YET!
      SCRUTINIZE MAJOR SUBASSEMBLIES, 
    such as the
    monitor, control panel, transformer board and power
    supply.  Make sure theyre securely-mounted.
    Location of Controls
    THE ON-OFF SWITCH 
    is situated on the top left corner of
    upright games as you face the back of the cabinet.  
    Cockpit
    games have an on-off switch beneath the cashbox door.
    The switch is positioned in the floor of the games front end.
    THE VOLUME CONTROL
     in upright games is located
    inside the coin door and on the right cabinet wall as you
    face the game.
    THE COCKPIT GAME HAS TWO VOLUME CONTROLS,
    one for each sound board.  These controls are located near
    circuit boards under the games hood (below the hinged
    panel underneath the hood).
    DIAGNOSTIC SWITCHES
     are on the back of the coin door
    in upright games.  In cockpit games theyre under the hood
    and on the top-right side as you face the front of the game.
    These switches are used to access the Diagnostic-Mode
    tests, the BOOKKEEPING TOTALS screen and the GAME
    ADJUSTMENTS screen.  Refer to the appropriate sections
    below for information on these important features.
    OTHER CONTROLS.
      Finally they are five more controls
    that are used somewhat less often than those above:
    (1) The memory-protect interlock
     switch
     is near the
    diagnostic switch bracket (see above).  This switch must be
    open when you clear BOOKKEEPING TOTALS or make
    GAME ADJUSTMENTS.  It automatically opens when the
    coin door is open on upright or mini games and when the
    hood is open on cockpit games.
    (2) The CPU board reset switch
     is located across the
    CPU board from the batteries.
    (3) The Cashbox advance switch
    , found inside the
    cashbox door on all models, allows bookkeeping
    information to be audited without permitting it to be zeroed.
    (4) The sound/speech mixer pot
     permits the operator to
    balance sound/speech to suit his location.  This pot is on
    the speech board on all games. 
    						
    							7
    CHAPTER 2  Game Operation
    Power Turn-On
    Game Operation
    Bookkeeping Totals
    Game Adjustments
    Definitions of Pricing Terms 
    						
    							8
    Power Turn-On
    CAUTION
    : This game must be plugged into a properly
    grounded outlet to prevent shock hazard and to ensure
    proper game operation.  DO NOT use a cheater plug to
    defeat the ground pin on the line cord, and DO NOT cut off
    the ground pin.
    WHEN THE GAME IS FIRST TURNED ON
     it produces a
    sound.  Simultaneously general illumination should come
    on and a moment later a scanning “rug pattern” indicating
    the RAM test should appear on the screen.  Next the rug
    should become stationary as the ROM test is performed.
    In a correctly running game the rug pattern will be followed
    by the message INITIAL CHECKS INDICATE ALL
    SYSTEMS GO.  If RAM or ROM failure messages come
    up on the screen instead, refer to Power-Up Tests in
    TROUBLESHOOTING PROCEDURES.
    Game Operation
    GAME START
    Insert coins;
     a random sound is produced and credits are
    displayed on the CRT.  With two or more credits displayed,
    pressing 2-player start
     initiates a 2-player, *
    3-turn game.
    PLAYER CONTROLS
    CONTROLLED BY THE JOYSTICK, 
    a unique
    configuration of optoswitches provides a faster response
    and a greatly increased number of vectors in each
    quadrant for the precise aiming of your space ship.
    TWO SETS OF THREE OPTOSWITCHS
     are each
    arranged at right angles to each other.  One set is for
    aiming along the X-axis; the other is for aiming along the
    Y-axis.  With the joystick in the centre position all six are
    blocked.
    AS THEY JOYSTICK IS ADVANCED
     or pulled back it
    actuates one or both sets of switches. The spaceship
    responds with extraordinary precision due to the sequential
    action of the optoswitches in each set.  Each switch in the
    set is offset so that the joystick action multiplies the circuitry
    brought in by the switches, increasing the precision action
    of the spaceship.
    THE SPACESHIP ACCELERATES
     as the joystick is
    moved further from the centre position; it decelerates as
    the joystick is pulled or pushed back toward the centre
    position.
    SPECIAL CIRCUITRY
     is included for the spaceship to
    respond immediately to sudden reversals of joystick
    movement.PRESS FIRE!
      The spaceship fires at planetoids and also
    enemy Workers
     and Warriors
    .
    PRESS SINIBOMB!
      When your Sinibomb
     is made with
    ore from the planetoid, you may press the Sinibomb
    button to destroy the Sinistar
    .
    GAME PLAY
    ***YOUR INTERGALACTIC CRYSTAL-MINING MISSION
    takes you to the antipodes of the known universe.  But your
    parametric DeepSpace
     scanner faithfully displays the
    sector of the galaxy you presently occupy (including an
    area fully 3 parsecs across, no less)!
    ***KEEP THE GALAXY SAFE
     for all its sinizens!  Fiendish
    Worker
     ships from the planet Sporg will attempt to
    fabricate a Sinistar
     from the remains of derelict planetoids
    in your very sector.  You must not let them do this for two
    reasons:
    (1)  These planetoids contain the life-sustaining crystals
    that your civilisation requires for its vital technologies.
    (2)  With the eminently unstable Sinistar
     in their
    possession, the Sprogites can lay waste to any civilisation
    in your sector.  You alone stand in their way.
    ***YOU MUST MINE THE SINISITE CRYSTALS.
      Williams
    has equipped you with the latest heuristic electret cannon
    technology.  All you need to do is aim at a planetoid and
    shoot.  Now collect your motherlode!
    ***IN FACT, ONLY WITH SINISITE CAN YOU MANUFAC-
    TURE SINIBOMBS
     to eradicate the Sinistar
    .  But you
    must also rebuff the Workers
     and disintegrate their even
    more aggressive comrades-at-arms, the evil skelomorphic
    Warriors!
      Intelligent beings everywhere depend on your
    courage, your dedication, your reserve, your shrewd
    command of tactical invention!  Its up to you space cadet!
    HIGH SCORE SIGNATURE
    Select letters with the joystick.  Push right to move forward
    through the alphabet; push left to move backward.  Then
    push the FIRE button to lock in the letter.
    ________________
    *
    Adjustable Feature 
    						
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