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Antares AutoTune 3 user manual

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The Undo Button
The Undo button becomes active whenever you move or
modify a target pitch contour object. Clicking the Undo button
allows you to alternately undo and redo the last change.
The Cut and Copy Buttons
The Cut and Copy buttons become active whenever a pitch
contour object is selected. Cut removes selected objects. Both
Cut and Copy copy selected objects to the Auto-Tune 3 clip-
board. You can then paste the objects elsewhere in the Pitch Graph
display.
The Paste Button
The Paste button...

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The Make Curve Button
The Make Curve button is enabled whenever there is any red
input pitch contour data present in the Pitch Graph (whether it
is displayed in the current Pitch Graph view or not). Pressing the Make
Curve button causes yellow target pitch contour objects (curves for short)
to be created from the input pitch contour data. These curve objects can
then be dragged and stretched for very meticulous pitch correction. This is
the central technique of Auto-Tune 3’s Graphical Mode and is...

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If you aren’t satisfied with the results of the Make Auto function, simply
switch to Automatic Mode, modify any of the settings as desired, and then
return to Graphical Mode and click Make Auto again.
Note: In addition to its use as a Graphical Mode correction tool,
the Make Auto function can also be used to provide an infor-
mative visual representation of the results of Automatic Mode
settings. If there are times when you’d prefer to use Automatic
Mode, but can’t quite zero in on the ideal settings,...

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If, on the other hand, your signal is noisy or not well-isolated (as might be
more common in a live performance situation) or you are dealing with a
particularly breathy or guttural voice, it may be necessary to allow more
signal variation (higher Tracking numbers). However, under these circum-
stances tracking is not guaranteed and a too “relaxed” setting may
introduce distortion and popping.
The default Tracking value is 25. Double-clicking the Tracking knob will
reset it to that value.
Note: Be...

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The Use Cursors Button
Normally, Auto-Tune 3 displays different cursor shapes in
the Pitch Graph Display to help you grab and drag objects
(e.g., the object cursor, the anchor point cursor, etc.).
However, some host applications mistakenly think that they own the
cursor when it is in a plug-in window. This may cause the cursor to flash as
the host and Auto-Tune 3 alternately try to set the cursor shape. If this
annoys you, click the Use Cursors button. It will stop the flashing, but you
will no longer...

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Chapter 4: Auto-Tune 3 Tutorial
This chapter introduces you to how Auto-Tune 3 works by guiding you
through a a number of brief tutorials.
The Auto-Tune 3 installer installs a number of tutorial files which, depend-
ing on your plug-in format and host application, may be provided as
separate audio files or together in a project file. (We will assume that you
are familiar with loading audio files into your host application.)
Tutorial 1: Automatic Mode
This tutorial will guide you through the basic...

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2. Play “A2-A3-A2 sweep” again.
You will now hear an arpegiated A Major triad because you have removed
all the other notes from the scale.
To continue:
1. In the Edit Scale Display, click the Bypass button next to E.
2. Play “A2-A3-A2 sweep” again.
You will now hear the effect of not correcting the E. During the time that
Auto-Tune 3 would normally be tuning the input to E, Auto-Tune 3 instead
enters bypass mode and passes the input through uncorrected.
To continue:
1. Set the Retune Speed to about...

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Tutorial 2: Graphical Mode
This tutorial will introduce you to the basic Graphical Mode functions,
again using the “A2-A3-A2 sweep” file from Tutorial 1.
Begin the tutorial by doing the following:
1. Load or import “A2-A3-A2 sweep” into a track of your host program.
Play the track so that you are familiar with the original audio.
2. Set up Auto-Tune 3 to be an insert effect on that track.
3. Set Auto-Tune 3 to Automatic Mode.
4. Set the Key to “A” and the Scale to “Major.”
5. Set Auto-Tune 3 to...

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2. Select the Line tool and enter a line similar to that below. By clicking
multiple anchor points on the Pitch Graph, line segments joining the
points will be drawn.
When done, double-click the last point or press  on the keyboard.
To erase the last point entered, press  on the keyboard (you
can press  repeatedly to erase back to the first anchor point).
3. Set the Retune Speed to 0. Click the Correct Pitch button and play back
the sound to hear the effect.
4. Select the Curve tool and create a curve...

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Now that we have some yellow lines and curves on the Pitch Graph
Display, this would be a good time to become familiar with the functions
of the Pointer Tool. (Refer back to Chapter 3 for a detailed description of
the Pointer Tool’s behavior.)
7. Select the Pointer Tool.
8. Drag the Pointer Tool across the Pitch Graph to select objects.
9. Move the cursor over curves and anchor points. Practice selecting entire
curves and individual anchor points.
10. Use the Pointer Tool to drag selected curves and...
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