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Antares AutoTune 7 user manual

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    							35
    Graphical Mode Controls
    The Clock Controls
    Sync to host transport (host \fepen\fent)
    If your host provides va\fid time information, 
    once you have tracked audio and created 
    correction objects (see be\fow), Auto-Tune 7 wi\f\f 
    maintain sync with the host, a\f\fowing you to 
    move around in your track at wi\f\f. 
    Note: In some cases, this 
    functionalit\f ma\f require updatin\b 
    to the latest version of \four host 
    pro\bram.
    However, if your host does not provide va\fid 
    time information or does not strict\fy adhere to 
    its p\fug-in format specification, sync prob\fems 
    cou\fd ensue. In that case, see the Se\fectab\fe 
    \b\fock Source section be\fow. 
    Selectable Clock Source
    For hosts that do not provide va\fid time 
    information, Auto-Tune 7’s c\fock disp\fay and 
    se\fection functions \fet you use an interna\f 
    time reference, in which case you wi\f\f have to 
    a\fways start tracking and correction from the 
    same point in your fi\fe (see be\fow for detai\fs).
    \betermining if your host provi\fes 
    vali\f clock information
    To determine if your host supp\fies va\fid c\fock 
    information, on the Source se\fector, c\fick the 
    Host button to se\fect the host-supp\fied c\fock 
    and put your host into P\fay. If Auto-Tune 7 is 
    receiving va\fid timing information from your host, 
    the \b\fock Position disp\fay shou\fd constant\fy 
    update to reflect your current position in the 
    track. Moving forward or backward in the track 
    shou\fd resu\ft in corresponding disp\fay updates. 
    If this is in fact happening, you have confirmed 
    your host’s timing info. Simp\fy \feave the Source 
    setting on Host and enjoy a\f\f of Auto-Tune 7’s 
    host sync features. On the other hand, if the disp\fay does not 
    update or if it does not accurate\fy reflect your 
    host’s transport, Auto-Tune 7 may be getting 
    bad (or no) c\fock information. In that case, you 
    wi\f\f need to use the Interna\f c\fock option.
    Using Internal Clock Mo\fe
    To se\fect Auto-Tune 7’s Interna\f c\fock, c\fick the 
    Interna\f button.
    To track and correct pitch in Interna\f \b\fock mode:
     1
    
    .
      
     Use your host transport to move to the 
    beginning of the section you want to correct 
    and note that position, as you wi\f\f need to 
    return to that precise p\face for correction.
     2
    
    . 
     \b
     \fick the Reset button to set the c\fock 
    position to 00:00:0.
     3
    
    . 
     \b
     \fick the Track Pitch button, p\fay the desired 
    audio and then stop the transport.
     4
    
    . 
     U
     se the various too\fs described be\fow to 
    create your pitch correction curves.
     5
    
    . 
     U
     se your host transport to return to the 
    precise start \focation defined in step 1.
     6
    
    . 
     \b
     \fick the Reset button to reset the c\fock 
    position to 00:00:0.
     7
    
    . 
     P
     \fay your audio. Auto-Tune 7 wi\f\f app\fy your 
    corrections.
    Note: Some hosts that require Internal 
    Clock nonetheless have the capabilit\f 
    to automaticall\f reset the clock to 
    00:00:0. (Versions of 
    pr
    
    o 
    to
     ols prior to v7.2 
    specificall\f have this capabilit\f.) In those cases, 
    steps 2 and 6 above are not necessar\f.
    In Interna\f \b\fock Mode, the fo\f\fowing features 
    are unavai\fab\fe: 
     S
    
    ync to Host Transport (obvious\fy) 
     M
    
    u\ftip\fe simu\ftaneous Graphica\f Mode 
    instances with windows not open  
    						
    							36N
    o
     te
    : As the various host developers 
    are constantl\f updatin\b their 
    applications’ functionalit\f, it ma\f be 
    necessar\f to update to the latest version of 
    \four host to use Host Clock Mode.
    Time \bisplay Mo\fe
    Use this contro\f to disp\fay the time\fine \fabe\fs in 
    the Pitch Graph Disp\fay in either bars and beats 
    (as defined by your host’s tempo), or abso\fute 
    time in hours, minutes, seconds, and fractions 
    of seconds.
    Note: If \fou select Bars + Beats, \fou 
    will onl\f see the timeline labels for 
    re\bions where \fou have tracked pitch 
    or pitch and time.
    ANotHeR No te: If after trackin\b pitch 
    or pitch and time, \fou chan\be the 
    time si\bnature in \four host an\fwhere 
    in the ran\be of tracked audio, \fou will need to 
    re-track the audio in order for the chan\bed time 
    si\bnature to be reflected b\f the Bars + Beats 
    displa\f. For that reason, \fou should, whenever 
    possible, set \four time si\bnatures before 
    trackin\b pitch or pitch and time.
    This contro\f a\fso sets the format for the \bursor 
    Time Position disp\fay. Sample Rate \bisplay
    This disp\fay indicates the samp\fe rate of the 
    current audio fi\fe as reported to Auto-Tune 7 by 
    the host app\fication.
    Note: Auto-tune 7 is hi\bh sample 
    rate compatible. If \four host 
    application and audio hardware are 
    capable of dealin\b with up to 192 kHz files (96 
    KHz files in 
    pr
    
    o 
    to
     ols HD Accel s\fstems), Auto-
    tu
    
    ne 7 will process them correctl\f. However, 
    it’s important to remember that hi\bh sample 
    rate files require substantiall\f more DS
    p
    
     
    power than 44.1 kHz and 48 kHz files, so the 
    number of possible simultaneous Auto-
    tu
    
    ne 7 
    instantiations will be decreased.
    ANotHeR No te: If \fou are usin\b 
    external A/D converters with 
    independentl\f selectable sample 
    rates, it can be possible to establish a mismatch 
    between the actual conversion sample rate and 
    what the host application thinks is the sample 
    rate. If this happens, Auto-
    tu
    
    ne 7 will appear 
    to be correctin\b pitch to the “wron\b” ke\f. If 
    this appears to be happenin\b, check to be sure 
    that \four converter sample rate and \four host 
    application sample rate (as displa\fed b\f Auto-
    tu
    
    ne 7) match.
    Pitch Tracking and Correction Objects
    Track Pitch
    The Track Pitch function is used 
    to detect the pitch of the audio 
    to be processed so that it can 
    be disp\fayed on the Pitch Graph 
    Disp\fay.
    Note: If \fou will onl\f be correctin\b 
    the pitch of \four vocal and will not be 
    editin\b the time, \fou need onl\f use 
    the 
    tr
    
    ack 
    pi
    
    tch function as described below. 
    However, if \fou will also be editin\b the time, 
    \fou should instead use the 
    tr
    
    ack 
    pi
     tch + 
    ti
     me 
    function as described in the Graphical Mode 
    ti
    
    me Controls section later in this chapter.
    IMpoRtANt  No te: You should alwa\fs 
    start trackin\b pitch in an area of 
    silence before the audio \fou want 
    to correct, or from the ver\f start of the track. 
    Startin\b trackin\b in the middle of audio will 
    t\fpicall\f result in an artifact.
    To track pitch, \focate the desired audio and 
    press the Track Pitch button. (If you are using 
    Auto-Tune 7’s Interna\f c\fock (see be\fow) you 
    may (depending on your host) need to c\fick 
    the Reset button to reset the c\fock position to 
    00:00:0.) The Track Pitch button wi\f\f flash b\fue 
    and red to indicate that Auto-Tune is in Track 
    Pitch mode.  
    						
    							37
    Next, start p\fayback of the audio. A graphic 
    representation of the pitch and its amp\fitude 
    enve\fope wi\f\f be drawn to the disp\fay as the 
    audio p\fays. When a\f\f of the audio you want 
    to correct has p\fayed, stop p\fayback. You wi\f\f 
    exit Track Pitch mode and, if you have Auto-
    Scro\f\f enab\fed (as described in the Pitch Graph 
    Disp\fay section be\fow), the Pitch Graph wi\f\f 
    automatica\f\fy sca\fe in such a way as to inc\fude 
    a\f\f of the tracked audio. If you have not enab\fed 
    Auto-Scro\f\f, no sca\fing wi\f\f occur.
    Note: If \fou are usin\b Auto-tune’s 
    Internal Clock, after stoppin\b 
    pla\fback in \four host, \fou must click 
    the clock Reset button to stop Auto-
    tu
    
    ne’s 
    transport and return \fou to the be\binnin\b of 
    \four tracked re\bion.
    ANotHeR No te: If the len\bth of the 
    audio to be processed exceeds the 
    currentl\f set size of the buffer as set in 
    the 
    op
    
    tions dialo\b (or \four start point lies be\fond 
    the current buffer area), trackin\b will stop when 
    the buffer is full and a warnin\b messa\be will 
    appear notif\fin\b \fou of that fact. If this happens, 
    increase the buffer size as necessar\f.
    Yet ANotHeR  No te: Be cautious 
    about chan\bin\b the tr ackin\b value (in 
    the 
    op
    
    tions dialo\b) after performin\b 
    the 
    tr
    
    ack 
    pi
    
    tch function. Auto-
    tu
     ne 7 uses the 
    tr
    
    ackin\b settin\b durin\b both the 
    tr
     ack 
    pi
     tch 
    function and while correctin\b pitch. Chan\bin\b 
    the 
    tr
    
    ackin\b settin\b after 
    tr
    
    ackin\b 
    pi
     tch, but 
    before correctin\b, ma\f result in unpredictable 
    pitch modifications or stran\be (thou\bh possibl\f 
    interestin\b) artifacts.
    Correct Pitch
    In versions of Auto-Tune prior to Auto-Tune 5, 
    after creating correction objects, you wou\fd 
    have to press the \borrect Pitch button in order 
    to put Auto-Tune into correction mode. As a 
    resu\ft, the Auto-Tune window a\fways had to be 
    open in order to use Graphica\f Mode. We\f\f, no 
    \fonger. Now, simp\fy create your corrections and 
    p\fay. Essentia\f\fy, anytime you are not tracking 
    pitch, Auto-Tune 7 wi\f\f be correcting. It is this 
    basic change that a\f\fows you to use mu\ftip\fe 
    instances of Auto-Tune 7 simu\ftaneous\fy in 
    Graphica\f Mode without having to have their 
    windows visib\fe.
    Note: the abilit\f to use multiple 
    instances of Auto-tu ne 7 
    simultaneousl\f in Graphical Mode 
    without havin\b to have their windows visible is 
    onl\f available for hosts that provide valid time 
    information. See the Clock Source section 
    above for details.
    Make Curve
    The Make \burve button is enab\fed whenever 
    there is any red input pitch contour data present 
    in the Pitch Graph (whether it is disp\fayed in the 
    current Pitch Graph view or not). Pressing the 
    Make \burve button causes b\fue target pitch 
    contour objects (curves for short) to be created 
    from the input pitch contour data. These curve 
    objects can then be dragged and stretched 
    for very precise pitch correction. This is one 
    of the centra\f techniques of Auto-Tune 7’s 
    Graphica\f Mode and is described in more detai\f 
    in \bhapter 4.
    Additiona\f\fy, green output pitch curves are 
    created that represent the exact pitches output 
    at the current\fy se\fected Retune Speed. If you 
    se\fect the correction curve, move it, and adjust 
    the Retune Speed, you wi\f\f see the green 
    output curve change in rea\f time to reflect the 
    changing Retune Speed.
    Note: If a ran\be of time has been 
    selected b\f usin\b the I-Beam 
    to
    
    ol (see below), the Make Curve 
    button works onl\f in the selected time ran\be. 
    ot
    
    herwise it works on all red pitch data.
    ANotHeR No te: Whenever \fou 
    create Correction curves with the 
    Make Curve function, those curves 
    will initiall\f be assi\bned the default Curves 
    Retune Speed set in the 
    op
    
    tions dialo\b. If that 
    default value is “0” (as it ma\f well be), the 
    \breen output curve will be positioned exactl\f 
    on top of the blue correction curve, effectivel\f 
    hidin\b it. 
    ev
    
    en thou\bh \fou can’t see it, it ma\f 
    still be selected and edited in all the wa\fs 
    described in the 
    ed
    
    itin\b 
    to
     ols section. 
    Yet ANotHeR  No te: Remember that 
    while all new curves are created with 
    the default Curves Retune Speed, 
    \fou can then select individual curves (or cut 
    up sin\ble curves to create multiple curves)   
    						
    							38
    and assi\bned a custom Retune Speed to each 
    one. this is an incredibl\f powerful capabilit\f for 
    insurin\b that \four corrections are as natural and 
    seamless as possible.
    Import Auto
    The Import Auto button is enab\fed whenever 
    there is any red input pitch contour data 
    present in the Pitch Graph (whether it is 
    disp\fayed in the current Pitch Graph view or 
    not).
    Pressing the Import Auto button causes b\fue 
    target pitch contour objects (curves for short) 
    to be created from the red input pitch contour 
    data. The b\fue curve(s) created by the Import 
    Auto function is a precise representation of 
    the pitch correction that wou\fd resu\ft from 
    processing the tracked input pitch through the 
    current settings of Auto-Tune 7’s Automatic 
    Mode. In addition to the Key and Sca\fe 
    se\fections, the Retune Speed, and any Sca\fe 
    Detune, it reflects the Automatic Mode’s Edit 
    Sca\fe settings, Targeting Ignores Vibrato mode 
    (if se\fected), and Humanize, Natura\f Vibrato and 
    \breate Vibrato settings.
    As described above for Make \burve, green 
    output pitch curves are a\fso created that 
    represent the exact pitches output at the 
    current\fy se\fected Retune Speed.
    Note: If a ran\be of time has been 
    selected b\f usin\b the I-Beam to ol, 
    the Import Auto button works onl\f in 
    the selected time ran\be. 
    ot
    
    herwise it works on 
    all red pitch data.
    ANotHeR No te: the curves created 
    b\f Import Auto will initiall\f be 
    assi\bned the same default Curves 
    Retune Speed as those created with Make 
    Curve. In fact, prett\f much ever\fthin\b we said 
    about the Make Curve function above is equall\f 
    applicable to the Import Auto function.
    Once you have used the Import Auto function 
    to create a b\fue target pitch curve, setting the 
    Graphica\f Mode Retune Speed to 0 (or having 
    set the defau\ft \burves Retune Speed to 0) wi\f\f 
    resu\ft in exact\fy the same output as you wou\fd 
    have gotten by processing the audio through 
    Automatic Mode. A\fternative\fy, you can adjust  the Retune Speed for a\f\f or se\fected correction 
    curve segments, or further edit the b\fue curve 
    using any of the Graphica\f Mode too\fs to get 
    precise\fy the effect you want.
    If you aren’t satisfied with the resu\fts of 
    the Import Auto function, simp\fy switch to 
    Automatic Mode, modify any of the settings as 
    desired, and then return to Graphica\f Mode and 
    c\fick Import Auto again.
    Note: In addition to its use as a 
    Graphical Mode correction tool, 
    the Import Auto function can also 
    be used to provide an informative visual 
    representation of the results of Automatic Mode 
    settin\bs. If there are times when \fou’ d prefer 
    to use Automatic Mode, but can’t quite zero in 
    on the ideal settin\bs, examinin\b the results of 
    various settin\bs with the Import Auto function 
    can \bive \fou a visual picture of exactl\f what’s 
    \boin\b on. 
    th
    
    is will often make it readil\f apparent 
    which Automatic Mode settin\bs need to be 
    chan\bed to \bive \four desired results.
    StILL ANotHeR  No te: one potentiall\f 
    confusin\b aspect of the Import Auto 
    function is the relationship between 
    the Automatic Mode Retune Speed settin\b and 
    the Graphical Mode Retune Speed settin\b. 
    to 
    s
    
    ummarize:
    The Automatic Mode Retune Speed contro\fs 
    how the input audio wou\fd be processed in 
    Automatic Mode. \bhanging this setting wi\f\f 
    change the shape of the b\fue curve that wi\f\f be 
    created by the Import Auto function.
    The Graphica\f Mode Retune Speed contro\fs 
    how quick\fy the pitch of the input audio wi\f\f be 
    changed to that of the b\fue target pitch curve. 
    As mentioned above, to precise\fy dup\ficate the 
    resu\fts of Automatic Mode, set the Graphica\f 
    Mode Retune Speed to 0. 
    Make Notes
    The Make Notes function provides an entire\fy 
    new range of ways to use Auto-Tune 7. 
    For pitch correction, it combines the ease of 
    Automatic Mode with the contro\f of Graphica\f 
    Mode to a\f\fow you to get optimum resu\fts with 
    a minimum of tedious tweaking.   
    						
    							39
    \bombined with Auto-Tune 7’s formant 
    correction and throat mode\fing capabi\fities, it 
    provides an easy, intuitive method of modifying 
    the pitch of individua\f notes or phrases. 
    And when programming Auto-Tune Voca\f 
    effects, it gives you abso\fute contro\f over 
    exact\fy which notes wi\f\f be quantized to.
    Here’s how it works:
    The Make Notes button is enab\fed whenever 
    there is any red input pitch contour data present 
    in the Pitch Graph (whether it is disp\fayed in 
    the current Pitch Graph view or not). Pressing 
    the Make Notes button causes Auto-Tune 7 
    to ana\fyze the input pitch and create Target 
    Note objects (Notes for short), each of which is 
    centered on a horizonta\f Pitch Graph \fine. These 
    Notes represent the pitches that Auto-Tune 7 
    sees as the performer’s target notes.
    IMpoRtANt No te: In selectin\b tar\bet 
    pitches, the Make Notes function 
    considers onl\f the notes in the 
    currentl\f selected Ke\f and Scale. If the melod\f 
    includes man\f accidentals, it ma\f be more 
    convenient to select the chromatic scale..
    Since it is \fike\fy that the first thing you wi\f\f 
    want to do after Making Notes is to adjust the 
    Number of Note Objects setting (as described 
    in the next section), when you c\fick the Make 
    Notes button, the entire range of tracked audio 
    wi\f\f be se\fected, enab\fing the Number of Note 
    Objects contro\f (this is equiva\fent to having 
    se\fected the I-Beam and doub\fe-c\ficked in the 
    pitch graph — except you don’t actua\f\fy have to 
    do that). 
    Note: If prior to clickin\b the Make 
    Notes button, a ran\be of time has 
    been alread\f selected b\f usin\b the 
    I-Beam 
    to
    
    ol, the Make Notes function will appl\f 
    onl\f in the selected time ran\be.
    Notes a\fso disp\fay the audio’s enve\fope contour 
    over the Note’s duration and a green output 
    pitch curve based on the current\fy se\fected 
    Retune Speed. 
    Note: the Retune Speed behavior 
    for Notes is a bit different from that 
    of the other correction objects. Unlike 
    the other correction objects, Notes do not 
    provide a blue correction curve. 
    th
    
    e implied 
    correction curve is the horizontal 
    pi
    
    tch Graph 
    line upon which the Note is centered (unless 
    the Note has been moved off of that line - see 
    the Snap 
    to
    
     Note function for details). Settin\b 
    the Retune Speed to “0” will cause the output 
    to be locked to that note, suppressin\b an\f of 
    the ori\binal performance’s expressive \bestures. 
    As \fou select slower Retune Speeds, the 
    output pro\bressivel\f reflects the shape and 
    position of the ori\binal tracked input pitch. 
    This is much easier to understand visua\f\fy than 
    to describe. Simp\fy zoom in on a Note and 
    adjust its Retune Speed over its entire range. 
    You wi\f\f see the green output curve change in 
    rea\f time and a\f\f wi\f\f be c\fear.
    ANotHeR No te: Remember that 
    while all new Notes are created with 
    the default Notes Retune Speed 
    set in the 
    op
    
    tions dialo\b, \fou can then select 
    individual Notes (or cut up sin\ble Notes to 
    create multiple Notes) and assi\bned a custom 
    Retune Speed to each one. 
    Once created, Note objects can be dragged up 
    or down to change their pitch, can have their 
    beginning and/or end positions moved forward 
    or backward, or can be cut into mu\ftip\fe shorter 
    Notes for individua\f processing. \bheck out the 
    tutoria\f in \bhapter 4 for an examp\fe of working 
    with Notes.
    Number of 
    Note Objects
    When 
    Auto-Tune 
    7 ana\fyzes 
    the input 
    pitch for the 
    purpose of creating Note objects, it must make 
    decisions about what constitutes notes and 
    what constitutes transitions between notes as 
    we\f\f as differentiating between a sing\fe note 
    with wide vibrato and a series of separate 
    notes of a\fternating pitch. Often, the “right” 
    choice depends on the sty\fe and technique of   
    						
    							40
    a specific performance. The Number of Note 
    Objects contro\f \fets you give Auto-Tune 7 some 
    guidance in making these decisions.
    Note: this function is onl\f available 
    when some tracked audio has been 
    selected with the I-Beam tool. If no 
    audio is selected, the knob will not become 
    active. 
    on
    
    ce some audio is selected, the knob 
    will become active. 
    to
    
     set the Number of Note 
    ob
    
    jects value for all tracked audio, double-click 
    the I-Beam tool in the 
    pi
    
    tch or 
    en
     velope Displa\f 
    to hi\bhli\bht the ran\be of all tracked audio.
    ANotHeR No te: As mentioned 
    above, whenever the Make Notes 
    function is used without previousl\f 
    hi\bhli\bhtin\b a time ran\be with the I-Beam 
    (i.e., is used for the entire track), Auto-
    tu
    
    ne 7 
    will automaticall\f hi\bhli\bht the entire ran\be of 
    tracked audio, allowin\b \fou to immediatel\f 
    adjust the Number of Note 
    ob
    
    jects settin\b 
    without havin\b to manuall\f select the I-Beam to 
    hi\bhli\bht the audio ran\be.
    AN IMpoRtA Nt  No te: Adjustin\b the 
    Number of Note ob
    jects in a ran\be 
    where \fou have alread\f performed 
    some pitch correction will re\benerate new 
    Note objects and replace an\f correction objects 
    that were previousl\f in that ran\be. As a result, 
    adjustin\b the Number of Note 
    ob
    
    jects value 
    should be the first action \fou take before 
    proceedin\b with an\f pitch correction or Note or 
    Curve-based pitch shiftin\b. If not, frustration is 
    almost \buaranteed to ensue.
    When Number of Note Objects is set to the 
    “Less” end of its range:
    • Sma\f\f variations in pitch are treated as a  sing\fe Note.
    • Large cyc\fica\f variations in pitch are seen as vibrato and treated as a sing\fe Note.
    • A gradua\f pitch change is seen as a transition between notes and no Note objects are 
    created for it.
    When Number of Note Objects is set to the 
    “More” end of its range:
    • Sma\f\f variations in pitch are treated as  separate Notes.
    • Large cyc\fica\f variations in pitch are seen as individua\f notes that a\fternate between 
    the centra\f pitch and the upper and \fower 
    adjacent pitches and separate Notes are 
    created for each pitch.
    • A gradua\f pitch change is seen as a g\fissando and mu\ftip\fe successive Notes are created 
    for it.
    As you might imagine, when Number of Note 
    Objects is set to intermediate va\fues, the 
    resu\fts fa\f\f somewhere between these two 
    extremes.
    A tIp: As \bood as Auto-tu ne 7’s 
    anal\fsis capabilities are, there ma\f 
    nonetheless be occasional situations 
    in which its creation of Notes is not exactl\f 
    what \fou want. In those cases, \fou can use the 
    editin\b tools described later in this chapter to 
    quickl\f and easil\f modif\f an\f errant Notes.
    Again, what may seem s\fight\fy bewi\fdering 
    in verba\f description, is immediate\fy obvious 
    when you see it in action. So track some pitch 
    and experiment with the Number of Note 
    Objects contro\f. You’\f\f see.  
    						
    							41
    Retune Spee\f
    The Retune Speed 
    setting is used 
    on\fy during the 
    pitch correction 
    process. It’s simi\far 
    in function but 
    separate from the Retune Speed contro\f in 
    Automatic Mode.
    In Graphica\f Mode, the target pitch is not the 
    sca\fe tone nearest to the input, but rather the 
    b\fue target pitch object (for \burves and Lines) 
    or the exact note represented by a Note object. 
    The Retune Speed contro\f a\f\fows you to 
    specify how quick\fy Auto-Tune 7 wi\f\f change 
    the pitch of the input to that of the target pitch 
    curve or Note Object pitch. A va\fue of zero wi\f\f 
    cause the output pitch to precise\fy track the 
    target pitch of a curve \fine or be \focked to the 
    pitch of a Note object. S\fower va\fues wi\f\f have 
    the effect of “smoothing out” the target pitch 
    curve. As ever, you shou\fd \fet your ears be your 
    guide to se\fecting the proper va\fue for each 
    note in a particu\far performance.
    Since each correction object (\burve, Line or 
    Note) can have its own independent Retune 
    Speed, the Retune Speed contro\f is on\fy active 
    when at \feast one correction object is se\fected. 
    Whenever you se\fect a sing\fe correction object, 
    the Retune Speed \bontro\f wi\f\f become active 
    and its data disp\fay wi\f\f show the object’s 
    current Retune Speed.
    If you se\fect mu\ftip\fe objects with different 
    Retune Speeds, the Retune Speed contro\f 
    wi\f\f move to a va\fue that is an average of the 
    Retune Speeds of a\f\f of the se\fected objects. 
    However, the Retune Speeds of those objects 
    wi\f\f not be modified unti\f you actua\f\fy move the 
    Retune Speed contro\f, at which time a\f\f of the 
    objects’ Retune Speeds wi\f\f snap to the new 
    va\fue and continue to fo\f\fow any changes you 
    make to the Retune Speed contro\f.
    VeRY IMpoRtA Nt  No te: Althou\bh 
    it’s been mentioned before (and will 
    probabl\f be mentioned a\bain), we 
    can’t stress too stron\bl\f the extent to which the 
    abilit\f to assi\bn independent Retune Speeds to  individual correction objects streamlines Auto-
    tu
    
    ne 7’s Graphical Mode workflow and makes 
    it easier than ever to \bet natural soundin\b 
    correction results. 
    In the past, \four choice was t\fpicall\f pickin\b 
    a Retune Speed that was a “\bood enou\bh” 
    compromise for an entire track, or painstakin\bl\f 
    automatin\b the Retune Speed from phrase to 
    phrase or even note to note (with the attendant 
    cost in time and effort). With independent 
    object Retune Speeds, \bettin\b exactl\f the 
    desired effect for ever\f note of a performance 
    is a quick, simple, and intuitive process. 
    A\fjust Vibrato
    The purpose of 
    this function is 
    to \fet you quick\fy 
    and easi\fy change 
    (either increasing or 
    decreasing) the depth of an existing vibrato, 
    whi\fe preserving the origina\f shape and 
    character of the vibrato.
    Note: Since each correction object 
    (Curve, Line or Note) can have its 
    own independent Vibrato Depth 
    adjustment, the Adjust Vibrato control is onl\f 
    active when at least one correction object is 
    selected. 
    To use this function, se\fect one or more 
    correction objects whose vibrato you’d \fike 
    to adjust. Set the desired amount of change 
    (either more or \fess) using the Adjust Vibrato 
    knob. The green output pitch curve wi\f\f change 
    to reflect your setting.
    Note: An correction object’s \breen 
    output pitch curve is defined both b\f 
    the object’s Retune Speed and the 
    settin\b of the Adjust Vibrato function. A variet\f 
    of results can be had b\f experimentin\b with 
    iterative adjustments to both functions.
    ANotHeR No te: this function uses 
    the same Stochastic op timal Linear 
    es
    
    timation 
    th
    
    eor\f as the Auto 
    Mode’s 
    ta
    
    r\betin\b I\bnores Vibrato function 
    to attempt to differentiate between vibrato 
    and intended pitch chan\bes. 
    th
    
    erefore, \fou 
    can t\fpicall\f select a portion of \four audio   
    						
    							42
    containin\b both vibrato and intended pitch 
    chan\be and the Adjust Vibrato function will 
    scale the vibrato while leavin\b the intended 
    pitch chan\bes alone. But a\bain, dependin\b 
    on the actual performance, sometimes 
    this will work better than others. If Adjust 
    Vibrato seems to be makin\b chan\bes to 
    parts of the audio \fou’ d like to leave alone, 
    simpl\f Undo the adjustment and use the 
    Scissors tool (described below) to cut the 
    correction object into two or more objects 
    and select onl\f the objects \fou wish to edit.
    The defau\ft Adjust Vibrato setting is 0. 
    \bommand (Mac)/\bontro\f (P\b) c\ficking the s\fider 
    wi\f\f reset it to that va\fue.Throat Length 
    A\fjust
    To give you 
    maximum contro\f 
    over the timbre 
    of your voca\f 
    tracks, the Throat Length Adjust contro\f \fets 
    you independent\fy set the throat \fength of 
    each individua\f correction object (\burve, Line or 
    Note). Whi\fe the overa\f\f Throat Length for your 
    track is sti\f\f set by the master Throat Length 
    contro\f in the \bommon \bontro\fs section, each 
    correction object can have its own independent 
    adjustment (either \fonger or shorter) as desired.
    N
    o
    
    te
    :
      Since each correction object 
    can have its own independent 
    th
    
    roat 
    Len\bth adjustment, the 
    th
    
    roat Len\bth 
    Adjust control is onl\f active when Formant 
    Correction is enabled and at least one correction 
    object is selected. 
    The defau\ft Throat Length Adjust setting is 0 
    (in which case the object(s) wi\f\f have the Throat 
    Length as set by the master Throat Length 
    contro\f). \bommand (Mac)/\bontro\f (P\b) c\ficking 
    the s\fider wi\f\f reset it to that va\fue.Graphical Mode MIDI Functions
    New in Auto-Tune 7 is the abi\fity to record a 
    MIDI input in Graphica\f Mode and use the 
    recorded MIDI notes to create Note \borrection 
    Objects. This makes it extreme\fy quick and 
    easy to set the target notes of a known me\fody 
    \fine or create harmony parts from the origina\f 
    voca\f (a\fthough, if you’re often generating 
    harmony parts, we high\fy recommend our 
    Harmony Engine Evo Voca\f Mode\fing Harmony 
    Generator as the most efficient so\fution). 
    Depending on your intent, the MIDI data cou\fd 
    come from a prerecorded MIDI sequencer 
    track or in rea\f time from a MIDI contro\f\fer 
    (typica\f\fy a keyboard) p\fayed during the pitch or 
    pitch + time tracking process. 
    Recor\fing MI\bI Information
    The on\fy thing you need to do to record MIDI 
    data is to route your MIDI source to Auto-Tune 7. 
    Note: Althou\bh virtuall\f all major 
    hosts these da\fs allow the routin\b of 
    MIDI to plu\b-ins, there ma\f still be a 
    few hosts lurkin\b out there that do not support 
    it. If \fou happen to be usin\b one of those, this 
    MIDI function will not be available.
    Once a MIDI source is routed to Auto-Tune 7, 
    any MIDI Note On and Note Off events from 
    that source wi\f\f automatica\f\fy be recorded 
    whenever you track pitch or pitch + time.
    ANotHeR Note: Since onl\f one Note 
    Correction ob
    ject can exist at an\f 
    time point on the 
    pi
    
    tch Graph, the 
    incomin\b MIDI data is recorded with “last note 
    pla\fed” priorit\f. What this means is that if two 
    MIDI notes overlap at all, the later note’s Note 
    on
    
     will also \benerate a Note 
    of
     f for the earlier 
    note. 
    In practice, if your MIDI fi\fe is a sing\fe 
    me\fody \fine that has been carefu\f\fy p\fayed or 
    programmed such that no two notes over\fap, 
    everything wi\f\f be as you expect. If notes 
    over\fap, you may or may not get exact\fy the 
    resu\ft you want. If not, simp\fy edit the MIDI 
    data (or p\fay more precise\fy). If your MIDI fi\fe 
    is po\fyphonic, you’re \fike\fy to get pretty wacky 
    resu\fts. If wacky isn’t what you’re \fooking for, 
    it’s probab\fy better not to do that.  
    						
    							43
    Show MI\bI
    When the Show 
    MIDI button is 
    b\fue, any MIDI data 
    that has previous\fy 
    been recorded wi\f\f 
    be disp\fayed as red 
    boxes on the Pitch Graph. \b\ficking the Show 
    MIDI button wi\f\f togg\fe its state.
    Note: the red MIDI notes displa\f is 
    for reference onl\f. Unless \fou choose 
    to make Note 
    ob
    
    jects from the MIDI 
    notes as described below, the MIDI notes will 
    have no effect on Auto-
    tu
    
    ne 7’s pitch correction.
    Make Notes From MI\bI
    \b\ficking the Make Notes From MIDI button wi\f\f 
    convert any current\fy recorded MIDI notes into 
    Note \borrection Objects. 
    Note: If a ran\be of time has been 
    selected usin\b the I-Beam to ol, the 
    Make Notes From MIDI button works 
    onl\f in the selected time ran\be. 
    ot
    
    herwise it 
    works on all red MIDI data.
    Since the assumption is that you wi\f\f create 
    your MIDI track with your desired timing, the 
    recorded MIDI notes are not affected by the 
    time manipu\fation too\fs. As a resu\ft, if you wi\f\f 
    be performing time correction on your audio 
    in a range where you wi\f\f be using the Make 
    Notes From MIDI function, you shou\fd use the 
    fo\f\fowing workflow:
     1
    
    .
     \b
    
    reate a MIDI track with the desired timing 
    and route it to Auto-Tune 7.
     2
    
    .
     T
    
    rack Pitch + Time (which a\fso records the 
    MIDI data).
     3
    
    .
     I
    
    f necessary, c\fick the Show MIDI button to 
    disp\fay the recorded MIDI notes.
     4
    
    .
     U
    
    se the time too\fs described \fater in this 
    chapter to adjust the timing of your audio 
    to match the timing of the disp\fayed MIDI 
    notes.
     5
    
    .
     \b
    
    \fick the Make Notes From MIDI button to 
    convert the MIDI notes in Note \borrection 
    Objects that wi\f\f now be in perfect sync 
    with your audio.  
    						
    							44
    The Pitch and Envelope Graph Displa\fs
    The Pitch Graph \bisplay 
    The Pitch Graph disp\fays the pitch contour 
    of the audio to be processed as we\f\f as the 
    pitch correction objects that you create and a 
    p\fot of the exact output pitch based on each 
    object’s current Retune Speed. Additiona\f\fy, the 
    amp\fitude enve\fope of the disp\fayed audio is 
    disp\fayed as a background e\fement of the graph.
    On the disp\fay, the vertica\f axis represents pitch 
    (with higher notes towards the top) whi\fe the 
    horizonta\f axis represents time.
    The horizonta\f grid \fines or \fanes (depending on 
    the current disp\fay mode) represent sca\fe pitches. 
    The grid \fines provide a reference to guide you 
    in drawing and editing correction objects. The 
    positions of the graph \fines correspond to the 
    pitches of the notes in the current\fy se\fected 
    sca\fe. \bhanging the Sca\fe Detune setting wi\f\f 
    resu\ft in the sca\fe pitch graph \fines moving up 
    or down re\fative to the tracked pitch.
    You can resize the Graphica\f Mode window to 
    take advantage of those nice big high-reso\fution 
    monitors that have become so affordab\fe. In 
    most hosts, Auto-Tune 7’s Graphica\f Mode 
    window can be resized in rea\f-time, \fimited on\fy 
    by the size of your monitor. In hosts that don’t support rea\f-time resizing, 
    the window size can be set in the Options 
    Dia\fog as described above. In VST hosts, 
    resizing is \fimited to a maximum size of 1600 x 
    1200 pixe\fs — sti\f\f not too shabby.
    Show Lanes
    The Pitch Graph Disp\fay’s defau\ft 
    mode disp\fays horizonta\f \fines that 
    represent each pitch. This is probab\fy 
    the most usefu\f mode with \burve 
    and Line correction objects.
    However, with the introduction of Note objects, 
    we added an additiona\f Lanes disp\fay mode 
    that, as the name imp\fies, disp\fays horizonta\f 
    \fanes that extend from the \feft-hand “keys” 
    and are tinted to differentiate the sharps and/
    or flats. Note objects snap neat\fy into these 
    \fanes. They are particu\far\fy usefu\f when you 
    wi\f\f be using Note objects to shift the pitch of 
    individua\f notes.
    Note: the Show Lanes option is onl\f 
    available when the Major, Minor or 
    Chromatic scales are selected. In all 
    other cases, the Show Lanes button will be 
    disabled.  
    						
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