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Lucent Technologies Enterprise Communications Server Release7 Manual

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    							Understanding the Console Layout 
    5 Physical Layout of Your Console 
    2
    DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    2
    Understanding the Console Layout
    Your console is a powerful communications tool. With it, you function as a 
    communications hub by managing calls and performing a variety of special 
    functions. The goal of this chapter is to familiarize you with the console layout. 
    At the end of this chapter, you will be able to describe the layout of your console.
    Physical Layout of Your Console
    At first glance, your console may look like an oversized phone with a few too 
    many buttons and lamps (lights). While your console can function like a phone, it 
    also manages several additional functions. In fact, your console, with its many 
    buttons and lamps, has functional groups designed to manage outside lines, 
    incoming calls, and special features.
    Two types of consoles are described in this chapter: the 302A/B and the 302C 
    console. The following section contains drawings of 302A/B and 302C consoles 
    followed by information on their layout. 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    6 Physical Layout of Your Console 
    2
    Figure Notes:
    Figure 1. 302A/B Console
    1. Lamp Test Switch 8. Display
    2. Handset 9. Select Button
    3. Handset Cradle 10. Volume Control Buttons
    4. Call Processing Area 11. Outside-line Buttons
    5. Outside-line Buttons 12. Feature Buttons
    6. Warning Lamps and Call Waiting 
    Lamps13. Call Appearance Buttons
    7. Display Buttons
    Te s t1
    phdg302b KLC 031899
    On Hold
    Calls Waiting
    Calls Waiting
    Wa r n i n g
    Individual
    Calls Waiting
    Alarm
    Alarm
    Reported
    Po s i t i o n
    Available
    ContWa r n i n gBusy ContWa r n i n gBusy
    Start Release Cancel
    4GHI
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    8TUV
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    610
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    7 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    7 Physical Layout of Your Console 
    2
    Figure Notes:
    Figure 2. 302C Console
    Outside-Lines Buttons Area
    The outside-lines buttons area allows you to choose an outside line or can be 
    dedicated for paging system users. The outside-lines buttons area includes:
    nLabeled buttons representing outside lines
    nA Busy lamp that lights when all outside lines are busy 1. Handset 7. Display
    2. Handset Cradle 8. Select Button
    3. Call Processing Area 9.  Volume Control Buttons
    4. Warning Lamps and Call Waiting 
    Lamps10. Outside-line Buttons
    5. Outside-line Buttons 11. Feature Buttons
    6. Display Buttons 12. Call Appearance Buttons
    a
    bc
    de
    f
    Po s i t i o n
    Available
    Forced
    ReleaseNight Pos
    Busy
    Calls Waiting
    Calls Waiting
    Wa r n i n g
    Individual
    Calls WaitingAlarmAlarm Reported
    Control
    Wa r n i n g
    BusyControl
    Wa r n i n g
    Busy
    Split Hold
    Date
    TimeRinger
    Select Volume
    Cancel Start Release
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    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    8 Physical Layout of Your Console 
    2
    nA Warning lamp that lights when a predetermined number of outside lines 
    are busy
    nA Control lamp indicating that an outside line is in use
    Figure 3. Sample Outside-Lines Buttons Area
    Call Appearance Buttons
    The call appearance buttons allow you to answer calls, place calls, or place calls 
    on hold. It includes:
    nA call appearance button for answering or placing calls
    nAn Atnd lamp that lights when you answer or place a call. This lamp 
    flashes when an incoming call comes to the console, or when a transferred 
    call returns to the console.
    nA Hold lamp that lights when you place a call on hold. This lamp flashes 
    when a call remains on hold longer than the acceptable time limit that is 
    programmed on your console. 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    9 Physical Layout of Your Console 
    2
    Figure 4. Call Appearance Buttons and Lamps
    Dialing Keypad 
    The dialing keypad has several buttons and lamps used for processing calls or 
    notifying you of calls that are waiting to be answered, system-detected alarms, 
    and lines that are available for placing calls.
    Figure 5. Call Processing Area 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    10 Physical Layout of Your Console 
    2
    The call-appearance buttons allow you to:
    nCancel a call
    The 
    CANCEL button allows you to abort a call procedure without 
    disconnecting parties who are on the line.
    nStart a call
    The 
    START button allows you to initiate a call or to transfer a call. 
    NOTE:
    If you have Autostart, you can begin a call without pressing any 
    button.
    nEnd a call
    The 
    RELEASE button disconnects you from a call and prepares the console 
    for the next call. 
    The Call Processing lamps notify you that the following conditions exist:
    Table 1. Call Processing Indicators
    Lamp Name Condition Meaning Action
    Alarm Lighted Maintenance required System automatically 
    contacts your maintenance 
    provider
    Alarm/
    Alarm ReportedLighted
    Flashing
    DarkSuccessful 
    communication to your 
    maintenance provider
    Unsuccessful 
    communication to your 
    maintenance provider
    Maintenance problem 
    resolvedn/a
    Contact your system 
    manager
    n/a
    Calls Waiting Lighted Call is waiting to be 
    answeredAnswer call at your earliest 
    convenience
    Continued on next page 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    11 Physical Layout of Your Console 
    2
    Features
    The features area of your console allows you to perform standard and specialty 
    operations. Your console is configured with features purchased by your company. 
    Your system manager can provide a list of features available to you. For specific 
    feature information, refer to Chapter 4, ‘‘Using the Features’’
    . Calls Waiting 
    WarningLighted Maximum number of 
    calls are in the waiting 
    queueAnswer calls as soon as 
    possible or get assistance
    Individual Calls 
    WaitingLighted Call to your personal 
    extension needs to be 
    answeredAnswer call as soon as 
    possible
    Pos Avail Lighted
    DarkConsole available for 
    incoming calls
    One of the following 
    conditions exists:
    nYou are on a call.
    nA call has arrived at 
    the console.
    nThe handset or 
    headset is 
    unplugged.
    nYou pressed the 
    POS BUSY button.
    nYou placed the 
    system in 
    night-service mode.n/a
    n/a
    Table 1. Call Processing Indicators (Continued)
    Lamp Name Condition Meaning Action
    Continued on next page 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    12 Physical Layout of Your Console 
    2
    Figure 6. Feature Button Area
    The Display
    The alphanumeric display provides information about callers, called parties, call 
    status, and call features. Your console has 9 buttons in the display area that 
    function as different modes for viewing information. On the basic console, they 
    are located on the display module. On the enhanced console, they are located on 
    the main console. 
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    13 Physical Layout of Your Console 
    2
    Figure 7. Display
    These display mode buttons are as follows: 
    NOTE:
    Your system manager may change the function of each button.
    nNORMAL MODE (comes with every console)
    This button displays call-related information for active, incoming calls and 
    console-originated calls. For more information on information that displays 
    in normal mode, refer to Displaying in Normal Mode
     later in this chapter.
    nINSPECT MODE
    This button displays call-related information for held calls when you are on 
    another call. 
    nDATE TIME
    This button displays the current time of day and date for five seconds. 
    nTIMER (Elapsed Time)
    This button displays elapsed time in hours, minutes, and seconds. Timing 
    begins when you press the T
    IMER button and stops when you press the 
    button again. The elapsed time information disappears when you press the 
    button a third time.
    nCOVER MSG RT (Coverage Message Retrieval)
    This button retrieves Leave Word Calling (LWC) messages for system 
    users. Leave Word Calling allows callers to leave messages for called 
    parties on a message system that you can access from your console.  
    						
    							DEFINITY® Enterprise Communications Server Release 7
    Console Operations  555-230-700  Issue 4
    June 1999
    Understanding the Console Layout 
    14 Physical Layout of Your Console 
    2
    nNEXT MSG
    This button displays the next stored LWC message. If you are in Cover 
    Msg Rt mode, the display shows END OF MESSAGES or NEXT TO 
    REPEAT. If you are in Integrated Directory mode, it displays the next 
    caller’s name.
    nDELETE MSG (Message)
    This button deletes the displayed message.
    nINTGRTD DIRECTORY (Integrated Directory)
    This button displays users’ names and extensions from the system 
    directory.
    nMAKE CALL
    This button automatically returns calls from messages left in LWC. It also 
    automatically calls currently-displayed Integrated Directory listings.
    nSTORED NUMBER
    This button displays the code required for accessing an outside line 
    (usually a 9), or the extension number of the facility that the 
    BUSY button 
    monitors. To access this information:
    1. Press the 
    STORED NUMBER button 
    2. Press the 
    BUSY button.
    Displaying in Normal Mode
    Call-related information includes:
    nIncoming-call button associated with the call
    One of six buttons, labeled a through f, lights when a call comes to your 
    console. In the following sample, the lamp that lights is a.
    nCaller identification
    For internal calls, the display shows the caller’s name or the identification 
    assigned to the phone in use, and the caller’s extension. In the following 
    sample, the caller is Tom Brown who is at extension 3062.
    For outside calls, the display shows the kind of outside line used and the 
    outside line’s assigned access code. In the following sample, the access 
    code for the local outside line is 8.
    nCalled-party identification
    a= TOM BROWN 3062
    a= TOM BROWN 3062
    b=  OUTSIDE CALL 8 
    						
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