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Midway Cruis N Exotica 39 Dedicated Game Operations Manual

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    							Diagnostics - 3Main Menu, continued     Diagnostic MenuDIAGNOSTIC MENU
    To verify the condition of the electrical and electronic hardware in the game, select DIAGNOSTIC MENU
    at the Main Menu. Diagnostic tests assist you in checking and adjusting the game’s major systems. It is
    important to periodically run diagnostics to improve and maintain game performance and player
    satisfaction.
    Use the Volume Up or Volume Down button to highlight the desired Diagnostic Menu option and press
    the Test button to enter.  Use the Service Credit button at any time to exit the Diagnostics and return to
    the Main Menu. NOTE: The Burn-In Test cannot be halted from the menus.
    DIAGNOSTIC MENUSWITCH TESTMOTION TESTDIP SWITCH TESTCPU BOARD TESTSOUND BOARD TESTLINKING TESTSTEERING WHEEL TESTMONITOR TESTBURN-IN TESTLAMP TESTLED TESTEXIT TO MAIN MENUPRESS VOLUME UP/DOWN BUTTONS TO SELECTPRESS TEST BUTTON TO ACTIVATEPRESS SERVICE CREDIT BUTTON TO EXITMain Menu     Diagnostic Menu, continued              Switch Test MenuSWITCH TEST
    To verify proper operation of switch and button inputs in the game, select SWITCH TEST at the Main
    Menu.
    SWITCH TEST    HIT SERVICE CREDIT TO EXITCMOS VALUEMINCENTERMAXXXXXXXXXXXXXPOT READINGSTEERING WHEEL      XXXGAS PEDAL                   XXBRAKE PEDAL             XXXXXXXXXXXSHIFT 1              SHIFT 3SHIFT 2              SHIFT 4                                                                            KEYPADTESTVOLUME UPVOLUME DOWNSERVICE CREDIT1    2    34    5    67    8    9 -    0     -VIEW 1VIEW 2VIEW 3STARTCOIN 1 LEFTCOIN 2 RIGHTCOIN 3 CENTERCOIN 4RADIO 
    						
    							Diagnostics - 4 Use the Volume Up or Volume Down button to highlight the Switch Test option and press the Test button
    to access it. Press any switch on the control panel or coin door to cause the corresponding indicator on
    the screen to illuminate. Each illuminated square represents one completed switch circuit.Main Menu     Diagnostic Menu, continued           Motion Test MenuMOTION TEST
    To verify functionality of motion seat controls, select MOTION TEST at the Main Menu.
    Use the Volume Up or Volume Down button to highlight the Motion Test option and press the Test button
    to access it. Use the Service Credit button at any time to exit the Motion Test and return to the Main
    Menu.
    MOTION TESTHOME POSITIONTILT LEFTTILT RIGHTTILT FORWARDTILT BACKMULTIPLE COMMANDSPRESS VOLUME UP/DOWN BUTTONS TO SELECTPRESS SERVICE CREDIT BUTTON TO EXITHOME POSITION. The Home Position routine automatically centers the motion seat so that it is
    positioned upright and does not tilt at any angle.
    TILT LEFT. The Tilt Left routine automatically tilts the motion seat at a left leaning angle.
    TILT RIGHT. The Tilt Right routine automatically tilts the motion seat at a right leaning angle.
    TILT FORWARD. The Tilt Forward routine automatically tilts the motion seat at a forward leaning angle.
    TILT BACK. The Tilt Back routine automatically tilts the motion seat at a backward leaning angle.
    MULTIPLE COMMANDS. The Multiple Commands routine automatically cycles through and performs
    each of the other routines. Press the Service Credit button to stop the cycle and return to the Motion Test
    MenuMain Menu     Diagnostic Menu, continued           DIP Switch TestDIP SWITCH TEST
    To verify the functionality of both 8-position DIP switches on the CPU Board, select DIP SWITCH TEST at
    the Main Menu. Observe immediate on-screen results by changing the setting on a switch.
    Use the Volume Up or Volume Down button to highlight the DIP Switch Test option and press the Test
    button to access it. The current settings appear on-screen.  Consult the table on the next page to
    determine if changes are required. The default switch positions are all OFF for standard operation.
    A vertical bar next to the switch position column indicates a common switch function. 
    						
    							Diagnostics - 5 DIP SWITCH TEST   DIP SW 11  OFF     KIT OFF2  OFF     MOTION OFF3  OFF     UPRIGHT CABINET4  ON       WHEEL INVERT ON5  OFF     UNUSED6  OFF     LINK DISABLED7  OFF8  OFF   DIP SW 21  OFF2  OFF3  OFF      USA 14  OFF      3 COINS/ 1 CREDIT6  OFF7  OFF8  OFFPRESS SERVICE CREDIT BUTTON TO EXITFunctionSW1SW2SW3SW4SW5SW6SW7SW8Dedicated *
    KitOFFONMotion Disabled
    Motion EnabledOFFONStand Up Style Cabinet
    Sit Down Style CabinetOFFONWheel Invert Disabled
    Wheel Invert EnabledOFFONUnusedOFFONLink Disabled
    Link EnabledOFFONLinking I.D. Number
    Master (Game Number 1)
    Slave (Game Number 2)
    Slave (Game Number 3)
    Slave (Game Number 4)OFFONOFFONOFFOFFONONSetting Table for DIP Switch 1
    * DIP 1, Switch 1 must be set to the OFF position in order for proper operation.Game Adjustments for Linked Operation
    To avoid confusion, we recommend that all adjustments be set to identical values before Video Game
    Machines (VGMs) are linked. VGMs might operate incorrectly if this is not the case, with the following
    exceptions:
    NOTE: All cabinets must have compatible software in order to link properly.  Unlock the coin door and
    press the TEST button.  The software version number is found on the Main Menu screen in game
    diagnostics.  It does not matter what version is installed as long as all version numbers are the same.
    1. Linked VGMs must all have compatible software versions.  Newer versions may contain
    instructions that previous versions do not have, causing them to halt or reset at random.  On-screen
    messages will indicate that different versions are in use when the linking feature is enabled for each. 
    						
    							Diagnostics - 6 2. The graphic effects and added attractions for the slave cabinets must be the same as the
    master.  All games must have these features enabled or all must have them disabled.  Mixed
    settings, for example road kill or a show girls setting, can cause games to become unsynchronized
    during competition and lead to incorrect final results (i.e., two first place finishes with different times,
    collisions with unseen objects, etc.).
    3. The linking feature overrides some of the individual software settings.  For instance, the master
    (VGM #1) sets and controls the difficulty level for all linked slaves. The difficulty level reported by the
    slave games may not match the setting of the master game.
    4. The linked game with the highest ranking determines software settings.  Adjustments such as
    bonus times will be controlled by the games in decreasing identification order.  For example, if four
    games are linked, slave game #3 will always override game #4 but have no effect on games #1 or #2.
    This permits games to have different standards to help equalize players with different skill levels.
    The linking cables attach to a connector on a metal bracket located under the CPU Board
    Assembly at the rear of the cabinet.  Unlock and remove the cabinet rear door for linking
    access.
    Notes on Linking:
    1. For a 2-way link, the leftmost VGM is the master (#1); the second VGM is slave #2. One linking cable
    is required.
    For a 3-way link, the left VGM is the master (#1); the center and right VGMs are slaves #2 and #3.
    Two cables are required.
    For a 4-way link, the leftmost VGM is the master (#1); the left center VGM is slave #2, right center
    machine is #3, and the right most machine is slave #4. Three linking cables are required.
    2. The linking feature will not function if the master is not turned on and in normal game play mode.  If
    the master is turned off, disconnected from the linking cable, or in any other mode of operation
    (offline, diagnostics, etc.), none of the slaves will be able to link.
    The linking feature will function for all other VGMs if one of the slaves is not turned on and in normal
    game play mode.  If any slave is turned off, disconnected from the linking cable, or in any other mode
    of operation (offline, diagnostics, etc.), the linking ability of other slaves will not be affected.
    The linking feature will function for some VGMs, and not others, if all of the link activity switches are
    not enabled or the software version numbers are not the same.  The master game will not recognize
    other games with disabled linking or different link identification numbers.
    DIP SWITCH SETTING FOR COINAGE
    There are many ways to select the type and quantity of currency recognized by the game machine.
    1. The most common coin combinations for several countries are pre-programmed and may be selected
    from the table when Standard Pricing is activated (see Game Adjustments).
    2. DIP Switch settings may be changed with the power switched on.  Set any switch and then observe
    the screen to verify that the desired selection is enabled. NOTE: If CMOS Coin Settings are active,
    switch settings for an individual Country will have no effect.
    3. Some European countries may accept currency used in other countries. The most popular coinage
    settings are listed beneath ‘Other’ in the Standard Pricing Table.
    4. Alternate settings are listed beneath ‘General’ in the Standard Pricing Table.
    5. Default settings are denoted by an (*). Switches 1 through 5 select country codes. Switches 6 and 7
    are used to select one of four modes for each country. 
    						
    							Diagnostics - 7 DIP Switch 2 SettingsSW1SW2SW3SW4SW5SW6SW7SW8COUNTRY CODE                                 USAOFF*OFF*OFF*OFF*OFF*GERMANYONOFFOFFOFFOFFFRANCEOFFONOFFOFFOFFCANADAONONOFFOFFOFFSWITZERLANDOFFOFFONOFFOFFITALYONOFFONOFFOFFUKOFFONONOFFOFFSPAINONONONOFFOFFAUSTRALIAOFFOFFOFFONOFFJAPANONOFFOFFONOFFTAIWANOFFONOFFONOFFAUSTRIAONONOFFONOFFBELGIUMOFFOFFONONOFFSWEDENOFFOFFOFFOFFONFINLANDONOFFOFFOFFONNETHERLANDSOFFONOFFOFFONNORWAYONONOFFOFFONDENMARKOFFOFFONOFFONHUNGARYONOFFONOFFONGENERALONONONOFFONUSA1/GER1/FR1/SPN1/AUSTRIA1/GEN1OFFOFFUSA3/GER1/FR1/SPN1/AUSTRIA1/GEN3ONOFFUSA7/GER1/FR1/SPN1/AUSTRIA1/GEN5OFFONUSA8/GER1/FR1/SPN1/AUSTRIA1/GEN7ONONCAN1/SWI1/ITL1/UK1/JPN1/TWN1/BLGN1OFFOFFCAN2/SWI2/ITL2/UK2/JPN2/TWN2/BLGN2ONOFFCAN3/SWI3/ITL3/UK3/JPN3/TWN3/BLGN3OFFONNTHRLDS1/FNLD1/NRWY1/DNMK1/HUN1OFFOFFNTHRLDS2ONOFFSetting Table for DIP Switch 2 
    						
    							Diagnostics - 8Main Menu     Diagnostic Menu, continued           CPU Board TestCPU BOARD TEST
    To verify proper operation of the memory circuits, select CPU Board Test at the Main Menu. This test
    checks the memory circuits in a manner similar to the Start-Up Test. A “rug” pattern representing the
    layout of the RAM and ROM circuits on the CPU Board will appear on-screen while the video circuits are
    tested.Typical Rug Pattern
    Use the Volume Up or Volume Down buttons to highlight CPU Board Test and press the Test button.
    The memory circuits are shown as gray with a white outline.  During the test, ICs are good if they turn
    green; they are faulty if they turn red.  The game automatically returns to the Diagnostic Menu after the
    test is completed.Main Menu     Diagnostic Menu, continued           Sound Board TestSOUND BOARD TEST
    To verify proper operation of the sound components, select Sound Board Test at the Main Menu. This
    test allows you to access and listen to the sounds used in the game.
    SOUND BOARD TEST     UP                                 TO CHANGE MUSIC     DOWN                           TO TRIGGER SOUND EFFECTS     SERVICE CREDIT        TO EXIT     TUNE          SPEED LOOP     SOUND EFFECT          GIRL SPEECHUse the Volume Up or Volume Down button to highlight the Sound Board Test option and press the Test
    button. Press Service Credit to return to the Diagnostic Menu when finished. 
    						
    							Diagnostics - 9 Press Volume Up to activate the tune selection and each additional push of the switch automatically
    selects and plays the next tune. Pressing the Volume Down button will trigger a sound effect and each
    additional push selects and plays the next sound effect.Main Menu     Diagnostic Menu, continued           Linking TestLINKING TEST
    To verify communications between the game machine and others connected to it, select Linking Test at
    the Main Menu.
    LINKING TESTMACHINE 1 MASTERMACHINE 2 SLAVEMACHINE 3 SLAVEMACHINE 4 SLAVETOTAL TRANSMISSIONSTOTAL ERRORSLINK ENABLEDLINKED GAME NUMBER:ACTIVEACTIVEACTIVEACTIVEXXXPRESS TEST TO CLEAR ERRORSPRESS SERVICE CREDITS BUTTON TO EXITUse the Volume Up or Volume Down button to highlight Linking Test and press the Test button. This test
    runs automatically and will display results on-screen.
    Press the Service Credit button to clear errors and restart the test cycle.  Press the Test button to exit
    from this menu screen.Main Menu     Diagnostic Menu, continued           Steering Wheel TestSTEERING WHEEL TEST
    To verify the proper directional movement of the steering wheel, select Steering Wheel Test at the Main
    Menu. Make sure hands and other objects are clear of the steering wheel when this test is selected
    because the steering wheel will automatically rotate to the left. Follow the on-screen instructions.
    STEERING WHEEL TESTTURN WHEEL LEFT      PRESS TEST TO CONTINUETURN WHEEL RIGHT      PRESS TEST TO CONTINUEUse the Volume Up or Volume Down button to highlight the Steering Wheel Test and then press the Test
    button. The steering wheel immediately turns to the left. Press the Test button a second time and the
    wheel turns to the right and will automatically return to the Diagnostic Menu. 
    						
    							Diagnostics - 10Main Menu     Diagnostic Menu, continued           Monitor TestMONITOR TEST
    To verify color clarity of the monitor, select Monitor Test at the Main Menu.
    Use the Volume Up or Volume Down button to highlight the desired monitor test and press the Test
    button. Repeatedly press the Test button to cycle through test screens and automatically return to the
    Main Menu. Watch for the following results on-screen during this test.
    COLOR BARS. Observe 4 color bars in different shades appear on-screen as aids in adjusting the green,
    blue, and red color levels. Each color should appear sharp and clear. Check video brightness and
    contrast.
    The CROSSHATCH PATTERNS test fills the screen with a series of dots within a grid.  Observe the dots
    are perfectly round and that both the grid and dots are clear. Inspect monitor convergence, linearity, and
    screen size.
    If any of the tests show a need for CRT adjustment, use the proper knobs on the Monitor Controls board.Main Menu     Diagnostic Menu, continued           Burn-In TestBURN-IN TEST
    To properly diagnose intermittent CPU problems, select Burn-in Test at the Main Menu. This test cycles
    non-stop through the CPU Board Test. A “rug” pattern representing the layout of the RAM and ROM
    circuits on the CPU Board will appear on-screen while the video circuits are tested.Typical Burn-In Test Rug Pattern
    Use the Volume Up or Down Switch to highlight the Burn-in Test and press the Test button to activate.
    The Burn-in Test will stop and display an error message on-screen if an error is detected.
    Inputs from the control buttons are ignored during Burn-in. The Burn-in Test cannot be halted from the
    menus, you must switch the power to the game machine off and then switch it back on. 
    						
    							Diagnostics - 11Main Menu     Diagnostic Menu, continued           Lamp TestLAMP TEST
    To detect intermittent or faulty incandescent bulbs, select Lamp Test at the Main Menu. This test ensures
    that the incandescent bulbs critical to game operation function properly.
    Use the Volume Up or Volume Down button to highlight Lamp Test and press the Test button. During the
    test observe the selected lamp(s) switches turn on or off when the corresponding selection is made.
    LAMP TESTTURN ON ALL LAMPSTURN OFF ALL LAMPSTURN ON STARTTURN ON VIEW 1TURN ON VIEW 2TURN ON VIEW 3TURN ON MARQUEE LAMP 1TURN ON MARQUEE LAMP 2     PRESS VOLUME UP/DOWN TO SELECT     PRESS TEST BUTTON TO ACTIVATE     PRESS SERVICE CREDIT BUTTON TO EXITNOTES ON THE LAMP TEST:
    1. The RADIO button is not illuminated and requires no lamp test.
    2. The MARQUEE LAMPS are located inside the lighted header as part of the Deluxe Linking Kit.
    3. To override individual tests select either TURN ON or TURN OFF ALL LAMPS. The lamps also automatically
    switch off when the SERVICE CREDIT button is pressed to exit this screen.
    Press the Service Credit button to return to the Diagnostic Menu.Main Menu     Diagnostic Menu, continued           LED TestLED TEST
    To verify that the Dashboard LED’s function properly, select LED Test at the Main Menu. This test allows
    you to control and test the illumination of the LED’s located on the dash PCB.
    Use the Volume Up or Volume Down button to highlight the LED Test and press the Test button.  This
    test detects intermittent or faulty LED’s that are critical to game operation. Observe the following activity
    on the dash PCB.
    LED TESTLEDS ONLEDS OFFLEDS CYCLEPRESS VOLUME UP/DOWN TO SELECTPRESS TEST BUTTON TO ACTIVATEPRESS SERVICE CREDIT BUTTON TO EXITLED’s ON. This option simultaneously turns on all LED’s. LED’s remain illuminated until switched off.
    LED’s OFF. This option simultaneously turns off all LED’s. LED’s will not be illuminated during this phase.
    LED’s CYCLE. This option causes the LED’s to cycle sequentially turns LED’s on and off beginning with
    those located on the far left-hand side of the dash PCB. To stop the cycle press the Service Credit button. 
    						
    							Diagnostics - 12Main Menu     Game AuditsGAME AUDITS
    Press the Volume Up or Volume Down button to highlight Game Audits in the Main Menu and press the
    Test button.  To move between pages of the Game Audit Table, press the Volume Up or Volume Down
    button.  Press the Service Credit button to return to the Main Menu from this screen.
    The Game Audits Table displays the play statistics.  The left side of the table names the Audit item; the
    right side shows the amount of play.  Record these statistics before any service or repairs are done.
    GAME AUDITSCOIN AUDITS, PAGE 1COIN 1 LEFTCOIN 2 RIGHTCOIN 3 CENTERCOIN 4BILLSERVICE CREDITSTOTAL STARTSTOTAL CONTINUESTOTAL GAMESTOTAL FREE RACESFREE GAMES PERCENTEXPIRED RACESXXXXXXXXXXXXPRESS VOLUME UP/DOWN FOR NEXT PAGEPRESS SERVICE CREDIT BUTTON TO EXITTypical Audit Table, page 1
    GAME AUDITSMISC. AUDITS, PAGE 2POWER-ON TIME SECONDSGAME TIME SECONDSAVERAGE GAME TIME SECONDSKEYPAD LOG-INSEVENTU-GAMESWATCHDOG(S)BURN-IN LOOPSXXXXXXXXPRESS VOLUME UP/DOWN FOR NEXT PAGEPRESS SERVICE CREDIT BUTTON TO EXITAudit Table, page 2 
    						
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