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Sega Harley Davidson Std Type Service Manual

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Page 21

18
Run towards the checkpoint by judging the route from the arrow and the NAVIGATION WINDOW. Passing the
checkpoint within the time limit results in a Stage Clear. The time limit is extended and the next checkpoint is
displayed.
If the player fails to pass the checkpoint within the time limit, the game is over.
Passing all of the checkpoints results in a Game Clear. The successful player can see the ending mode.
After a Game Over, the accomplishment results are displayed on the map.
If the player scores...

Page 22

19
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.
INSTALLATION
OF MACHINE
7 - 6 2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on...

Page 23

20 Open COIN CHUTE DOOR, and the switch unit shown appears. The func-
tion of each switch is as follows:
7 - 1  SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
SOUND VOLUME
Controls the speaker volume
of...

Page 24

21 This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.  7 - 2  TEST MODE
7 - 3 MEMORY TEST
The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
This test starts immediately after selection from
the menu in the test mode. When in execution, the
“TESTING NOW” message will be displayed at
the lower part to the screen....

Page 25

22
FIG. 7.4a VIDEO MEMORY TEST
          VIDEO BOARD ROM TEST
GOOD (VROM01) IC.26 *****
GOOD (VROM00) IC.27 *****
GOOD (VROM03) IC.28 *****
GOOD (VROM02) IC.29 *****
GOOD (VROM05) IC.30 *****
GOOD (VROM04) IC.31 *****
GOOD (VROM07) IC.32 *****
GOOD (VROM08) IC.33 *****
GOOD (VROM11) IC.34 *****
GOOD (VROM10) IC.35 *****
GOOD (VROM13) IC.36 *****
GOOD (VROM12) IC.37 *****
GOOD (VROM15) IC.38 *****
GOOD (VROM14) IC.39 *****
GOOD (VROM17) IC.40 *****
GOOD (VROM16) IC.41 *****
            PRESS TEST BUTTON...

Page 26

23
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of
each switch and the value of each V.R.
7 - 6  INPUT TEST
FIG. 7.6 INPUT TESTThis test mode displays the status of each switch, button, and
Volu me. When the switch/button corrsponds to the name of
the item is pressed, if OFF changes to ON, it is satisfactory.
When corresponding Volume is operated, if the Volume value
differs in a natural manner, it is satisfactory.
APPROPRIATE VALUE OF TENSION VOLUME...

Page 27

24
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Page 28

25 7 - 10 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Press the SERVICE BUTTON to move the “>” to the desired item.
Choose the desired setting change item by using the TEST BUTTON.
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.1
2
ADVERTISE SOUND
Determines wether...

Page 29

26
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Press the SERVICE BUTTON to move the arrow to the desired item.
Choose the desired setting change item by using the TEST BUTTON.
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN CHUTE TYPE
Sets the combination of the number of COIN CHUTEs and
the...

Page 30

27 TABLE 7.11a  COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING FUNCTIONING OF CHUTE#1
SETTING #1 1 COIN 1 CREDIT
SETTING #2 1 COIN 2 CREDITS
SETTING #3 1 COIN 3 CREDITS
SETTING #4 1 COIN 4 CREDITS
SETTING #5 1 COIN 5 CREDITS
SETTING #6 1 COIN 2 CREDITS
SETTING #7 1 COIN 5 CREDITS
SETTING #8 1 COIN 3 CREDITS
SETTING #9 1 COIN 4 CREDITS
SETTING #10 1 COIN 5 CREDITS
SETTING #11 1 COIN 6 CREDITS
SETTING #12 2 COINS 1 CREDIT
SETTING #13 1 COIN 1 CREDIT
SETTING #14 1 COIN 2 CREDITS
SETTING #15 1 COIN 1...
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