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Steinberg Cubase 4 Operation Manual

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    							431
    Synchronization
    Cubase as MMC slave (Cubase only)
    This is set up in the MIDI Machine Control Slave section. 
    Simply specify the MIDI ports and the MMC Device ID.
    Some mixers support the MMC-Master protocol for con-
    trolling external devices, including Tascam DM-24, Yamaha 
    DM2000 and SSL. This means that Cubase can be used 
    as a “recorder”, where track arming and transport com-
    mands can be sent from the master device. In addition, 
    some digital audio workstations (DAWs) can only operate 
    in MMC-Master mode. 
    Sync Options
    The following Sync options are available in the Project 
    Synchronization Setup dialog:
    Lock Frames
    Using this field you can set how many frames of “correct” 
    timecode Cubase should receive before attempting to 
    “lock” (synchronize) to incoming timecode. If you have an 
    external tape transport with a very short start-up time, you 
    could try lowering this number to make lock-up even faster 
    than it already is.
    Drop Out Frames
    On an analog tape with timecode, dropouts may occur. If 
    a drop-out is very long, Cubase may (temporarily) stop. In 
    the Dropout Frames field you can set how long a drop-out 
    (in frames) should be tolerated until Cubase decides that 
    the tape isnt good enough to synchronize to. If you have a 
    very stable timecode source, you may lower this number 
    to make Cubase stop more swiftly after the tape recorder 
    has been stopped.
    Inhibit Restart
    Some synchronizers will still transmit MIDI Time Code for 
    a short period after an external tape machine has been 
    stopped. These extra frames of timecode can sometimes 
    cause Cubase to restart suddenly. Inhibit Restart allows 
    you to control the amount of time in milliseconds that Cu-
    base will wait to restart (ignoring incoming MTC) once it 
    has stopped.
    Working with VST System Link
    VST System Link is a network system for digital audio that 
    allows you to have several computers working together in 
    one large system. Unlike conventional networks it does not 
    require Ethernet cards, hubs, or CAT-5 cables; instead it 
    uses the kind of digital audio hardware and cables you 
    probably already possess in your studio.
    VST System Link has been designed to be simple to set 
    up and operate, yet give enormous flexibility and perfor-
    mance gains in use. It is capable of linking computers in a 
    “ring” network (the System Link signal is passed from one 
    machine to the next, and eventually returns to the first ma-
    chine). VST System Link can send its networking signal 
    over any type of digital audio cable, including S/PDIF, 
    ADAT, TDIF, or AES, as long as each computer in the sys-
    tem is equipped with a suitable ASIO compatible audio in-
    terface.
    Linking up two or more computers gives you vast possibil-
    ities:
     Dedicate one computer to running VST instruments while re-
    cording audio tracks on another.
     If you need lots of audio tracks, you may simply add tracks on 
    another computer.
     You could have one computer serve as a “virtual effect rack”, 
    running CPU-intensive send effect plug-ins only.
    Since you can use VST System Link to connect different 
    VST System Link applications on different platforms, you 
    can take advantage of effect plug-ins and VST instru-
    ments that are specific to certain programs or platforms.
    Preparations
    Requirements
    The following equipment is required for VST System Link 
    operation:
    Two or more computers.
    These can be of the same type or use different operating systems – it 
    doesn’t matter. For example, you can link an Intel-based PC to an Apple 
    Macintosh without problems.
    Each computer must have audio hardware with specific 
    ASIO drivers, installed and working. 
    						
    							432
    Synchronization
    The audio hardware must have digital inputs and out-
    puts.
    Of course, to be able to connect the computers, the digital connections 
    must be compatible (i.e. the same digital formats and connection types 
    must be available).
    At least one digital audio cable for each computer in the 
    network.
    A VST System Link host application installed on each 
    computer.
    Any VST System Link applications can connect to each other.
    Additionally, we recommend that you use a KVM switch-
    box:
    Using a KVM switchbox
    If you want to set up a multi-computer network, or even a 
    small network in a limited space, its a good idea to invest 
    in a KVM (Keyboard, Video, Mouse) switchbox. With one 
    of these you can use the same keyboard, monitor, and 
    mouse to control each computer in the system, and switch 
    between computers very rapidly. KVM switchboxes are 
    not too expensive, and very easy to set up and operate. If 
    you decide not to go this route, the network will function 
    just the same, but you may end up doing a lot of jumping 
    from one machine to the other while setting up!
    Making connections
    Below, we assume that you are connecting two comput-
    ers. Should you have more than two computers, it’s still 
    best to start with two and add the others one by one once 
    the system is working – this makes troubleshooting easier 
    if you run into problems. For two computers, you will need 
    two digital audio cables, one in each direction:
    1.Connect a digital audio cable from the digital output of 
    computer 1 to the digital input of computer 2.
    2.Connect the other cable from the digital output of 
    computer 2 into the digital input of computer 1.
    If a card has more than one set of inputs and outputs, 
    choose whichever one that suits you – for simplicity usu-
    ally the first set is best.
    Synchronization 
    Before you proceed, you need to make sure that the clock 
    signals on your ASIO cards are synchronized correctly. 
    This is essential when cabling any kind of digital audio 
    system, not just VST System Link.
    The Clock Mode or Sync Mode is set up in the ASIO con-
    trol panel of the audio hardware. In Cubase, you proceed 
    as follows:
    1.Pull down the Devices menu and open the Device Set-
    up dialog.
    2.On the VST Audio System page, select your audio in-
    terface from the “ASIO Driver” pop-up menu.
    In the Devices List, the name of the audio interface is displayed below 
    the VST Audio System entry.
    3.Select your audio interface in the Devices list to the 
    left.
    4.Click the Control Panel button.
    The ASIO control panel appears.
    5.Open the ASIO control panel on the other computer 
    as well.
    If you are using another VST System Link host application on that com-
    puter, check its documentation for details on how to open the ASIO con-
    trol panel.
    6.Now, you need to make sure that one audio card (and 
    only one!) is set to be the Clock Master, and all the other 
    cards are set to listen for the clock signal coming from the 
    Clock Master i.e. they must be Clock Slaves.
    The naming and procedure for this differs depending on the audio hard-
    ware – consult its documentation if required. If you are using Steinberg 
    Nuendo ASIO hardware, all cards default to the “AutoSync” setting – in 
    this case you must set one of the cards (and only one) to “Master” in the 
    Clock Mode section of the control panel.
    !All digital audio cables by definition always carry a 
    clock signal as well as audio signals, so you dont 
    have to use a special Word Clock input and output 
    for this (although you may find that you get a slightly 
    more stable audio system if you do, especially when 
    using multiple computers). 
    						
    							433
    Synchronization
    Typically, the ASIO control panel for an audio card con-
    tains some indication of whether the card receives a proper 
    sync signal or not, and the sample rate of that signal.
    This is a good indication that you have connected the cards and set up 
    clock sync properly. Check your audio hardware’s documentation for de-
    tails.
    The only exception to this procedure is if you are using an 
    external clock – which could be from a digital mixing desk 
    or special Word Clock synchronizer for example. If so, you 
    must leave all your ASIO cards in Clock Slave or AutoSync 
    mode, and make sure that each of them is listening for the 
    signal coming from the synchronizer, usually passed 
    through your ADAT cables or Word Clock connectors in a 
    daisy chain fashion.
    VST System Link and latency
    The general definition of latency is the amount of time it 
    takes any system to respond to whatever messages are 
    sent to it. For example, if your system’s latency is high and 
    you play VST instruments in real time, you will get a notice-
    able delay between when you press a key and when you 
    hear the sound of the VST instrument. Nowadays, most 
    ASIO-compatible audio cards are capable of operating 
    with very low latencies. Also, all VST applications are de-
    signed to compensate for latency during playback, making 
    the playback timing tight.
    However, the latency time of a VST System Link network 
    is the total latency of all the ASIO cards in the system 
    added together. Therefore it’s extra important to minimize 
    the latency times for each computer in the network.
    ÖThe latency does not affect the synchronization – its 
    always perfectly in time. But it can affect the time it takes 
    to send and receive MIDI and audio signals, or make the 
    system seem sluggish.
    To adjust the latency of a system, you adjust the size of the 
    buffers in the ASIO control panel – the lower the buffer 
    size, the lower the latency. Its best to keep to fairly low la-
    tencies (buffer sizes) if your system can handle it – about 
    12 ms or less is usually a good idea.
    Setting up your software
    Now it’s time to set up your programs. The procedures 
    below describe how to set things up in Cubase; if you are 
    using another program on the other computer, please re-
    fer to its documentation.
    Setting the sample rate
    The projects in both programs must be set to use the 
    same sample rate. Select “Project Setup…” from the 
    Project menu and make sure the sample rate is the same 
    in both systems.
    Streaming digital audio between applications
    1.Create input and output busses in both applications 
    and route these to the digital inputs and outputs.
    The number and configuration of the busses depends on your audio hard-
    ware and on your needs. If you have a system with eight digital i/o channels 
    (such as an ADAT connection), you could create several stereo or mono 
    busses or a surround bus together with a stereo bus, or any combination 
    you need. The important thing is that you should have the same configura-
    tion in both applications – if you have four stereo output busses on com-
    puter 1, you want four stereo input busses on computer 2, etc.
    2.Set things up so that computer 1 plays back some au-
    dio.
    You could for example import an audio file and play this back in Cycle 
    mode.
    3.In the Inspector or mixer, make sure the playing audio 
    channel is routed to one of the digital output busses you 
    set up.
    4.In computer 2, open the mixer and locate the corre-
    sponding digital input bus.
    The audio being played back should now “appear” in the program run-
    ning on computer 2. You should see the input bus level meters moving.
    5.Reverse this procedure so that computer 2 plays back 
    and computer 1 “listens”.
    Now you have verified that the digital connection works as 
    it should.
    ÖFrom this point on in this chapter, we refer to the bus-
    ses connected to the digital inputs and outputs as “VST 
    System Link busses”.
    !It’s very important that one and only one card is the 
    clock master, otherwise the network cannot function 
    correctly. Once you have set this up, all the other 
    cards in the network will take their clock signal from 
    this card automatically. 
    						
    							434
    Synchronization
    Settings for the audio hardware
    When you send VST System Link data between comput-
    ers, it is important that the digital information isn’t changed 
    in any way between the programs. Therefore, you should 
    open the control panel (or additional application) for your 
    audio hardware and make sure that the following condi-
    tions are met:
    If there are additional “format settings” for the digital 
    ports that you use for VST System Link data, make sure 
    these are turned off.
    For example, if you are using an S/PDIF connection for VST System Link, 
    make sure that “Professional format”, Emphasis and Dithering are turned 
    off.
    If your audio hardware has a mixer application allowing 
    you to adjust the levels of digital inputs and outputs, make 
    sure that this mixer is disabled or that the levels for the 
    VST System Link channels are set to ± 0 dB.
    Similarly, make sure no other forms of DSP (pan, ef-
    fects, etc.) are applied to the VST System Link signal.
    Notes for Hammerfall DSP users
    If you are using RME Audio Hammerfall DSP audio hard-
    ware, the Totalmix function allows for extremely complex 
    signal routing and mixing in the audio hardware. This can 
    in some situations lead to “signal loops” in which case the 
    VST System Link won’t work. If you want to make abso-
    lutely sure this won’t cause any problems, select the de-
    fault or “plain” preset for the Totalmix function.
    Activating VST System Link
    Before you proceed you need to make sure that VST Sys-
    tem Link is set as Timecode Source in the Synchronization 
    dialog and that the desired Sync options are activated, 
    see “Sync Options” on page 431.
    After setting up the inputs and outputs, you now need to 
    define which input/output should carry the actual VST 
    System Link information.
    The System Link networking signal is carried on only one 
    bit of one channel. This means that if you have an ADAT 
    based system which normally carries eight channels of 
    24-bit audio, once you activate VST System Link you will 
    have seven channels of 24-bit audio and one channel of 23-bit audio (the least significant bit of this last channel 
    will be used for networking). In practice this makes no dis-
    cernible difference to the audio quality, since you will still 
    have around 138dB headroom on this channel.
    To set things up, open the VST System Link panel:
    1.Open the Device Setup dialog on the Devices menu.
    2.Select VST System Link in the Devices list to the left.
    3.Use the ASIO Input and ASIO Output pop-up menus 
    to define which channel should be the networking channel 
    (and thus become a 23-bit audio channel, in our example).
    Quite often you will be able to leave these pop-ups the way they are. 
    4.Click the Active checkbox at the top of the panel.
    5.Repeat the steps above for every computer on the net-
    work. 
    As the computers are made active, you should see the 
    small Transmitting and Receiving indicators flashing on 
    each active computer, and the name of each computer 
    should appear in the list at the bottom of the pane. Each 
    computer is assigned a random number – dont worry 
    about this, its just so the network knows internally which 
    one is which. 
    						
    							435
    Synchronization
    You can double-click on the name in bold (which is the 
    name of the computer you’re currently working on) and set 
    it to whatever other name you wish.
    This name will appear in the System Link window of every computer on 
    the network.
    ÖIf you dont see the name of each computer appearing 
    once you have made it active, you may have to check your 
    settings. 
    Go through the procedure above again and make sure that all ASIO 
    cards are listening to the digital clock signals correctly, and that each 
    computer has the correct inputs and outputs assigned to the System 
    Link network.
    Putting the network online
    After each computers name you will see whether it is on-
    line or not. When a computer is online, it will receive trans-
    port and timecode signals, and its sequencer application 
    can be started and stopped by remote control. If it is off-
    line, it can only be started from its own keyboard – it is ef-
    fectively an independent machine, although it is still on the 
    network.
    ÖNote that any computer can control any and all of the 
    others – VST System Link is a peer-to-peer network and 
    there is no absolute “master” computer.
    However, most users do like to think of one machine as the master (in a 
    one person/two computer network, this would be the machine you actu-
    ally sit behind most of the time). 
    For now, lets put all computers online:
    1.Activate the Online checkbox in the VST System Link 
    panel for all computers. 
    2.Check that the system is working by pressing Play on 
    one computer – all computers should start almost instantly 
    and play perfectly in time, with sample-accurate precision.
    The Offset setting allows you to adjust whether one ma-
    chine will play back slightly ahead or behind the rest.
    This is normally not needed, but occasionally with some hardware you 
    may find that the lock is a few samples out. In that case you can adjust 
    the lock with the Offset value. For now, leave it set to 0 – it will most likely 
    be what you want.
    The Transfer Bits setting allows you to specify whether 
    you want to transfer 24 or 16 bits. This allows you to use 
    older audio cards which do not support transfer of 24 bits.VST System Link sends and understands all transport 
    commands, so you can play, stop, fast forward, rewind 
    etc. the entire network from one computer without a prob-
    lem – try it! If you jump to a locator point on one machine, 
    all other machines will also instantly jump to that locator 
    point. You can even scrub on one computer and have the 
    video and audio on another computer actually scrub right 
    along with you.
    Using MIDI
    As well as supplying transport and sync control, VST Sys-
    tem Link also supplies up to 16 MIDI ports, each with 16 
    channels. You set this up as follows:
    1.Use the MIDI Inputs and Outputs value boxes to spec-
    ify the number of MIDI ports you need.
    The default value is 0 MIDI In and 0 MIDI Out ports.
    2.Create a MIDI track in the Project window and open 
    the Inspector (top section).
    3.If you now pull down the Input or Output Routing pop-
    up menus, you will find the specified System Link ports 
    added to the list of MIDI Inputs and Outputs.
    !Make sure that all computers have their tempos set 
    to the same value, otherwise your synchronization 
    will be seriously skewed. 
    						
    							436
    Synchronization
    This allows you to route MIDI tracks to VST instruments 
    running on another computer, as described in the applica-
    tion examples (see “Using one computer for VST instru-
    ments” on page 437).
    The “Active ASIO Ports for Data only” setting
    If you are sending huge amounts of MIDI data at once, 
    there is a small possibility that you might run out of band-
    width on your VST System Link network. This will manifest 
    itself by notes “choking” or timing becoming erratic.
    If this happens, you can devote more bandwidth to MIDI 
    by activating “Active ASIO Ports for Data only” in the VST 
    System Link Setup panel. When this is activated, the VST 
    System Link information will be sent on the entire channel 
    instead of just one bit, more than enough for all the MIDI 
    you could ever hope to use. The downside is that you can 
    no longer use this ASIO channel for audio transfer (do not 
    connect it to a speaker!), thus leaving you only 7 channels 
    of audio in our ADAT cable example. Depending on how 
    you work this might be a reasonable compromise.
    Hearing the network audio
    If you are using an external mixing desk, hearing your audio 
    really isnt an issue – just plug the outputs of each com-
    puter into the desired channels on the external mixing 
    desk, press Play on one of the computers, and youre 
    good to go.
    However, many people prefer to mix internally inside the 
    computer and just use a desk for monitoring (or maybe not 
    use any external mixer at all). In this case youll need to se-
    lect one computer to be your “main mix computer” and 
    send the audio from your other computers into this.
    In the following example, we assume you are using two 
    computers, with computer 1 as your main mix computer 
    and computer 2 running two additional stereo audio 
    tracks, an FX channel track with a reverb plug-in and a 
    VST instrument plug-in with stereo outputs.
    1.First you want to set things up so that you can listen to 
    the audio playback from computer 1.
    In other words, you need an unused set of outputs, e.g. an analog stereo 
    output, connected to your monitoring equipment.
    2.Go to computer 2 and route each of the two audio 
    tracks to a separate output bus.
    These should be busses connected to the digital outputs – let’s call 
    them Bus 1 and 2.
    3.Route the FX channel track to another VST System 
    Link bus (Bus 3).
    4.Route the VST instrument channel to yet another bus 
    (Bus 4).
    5.Go back to computer 1 and check the corresponding 
    four VST System Link input busses.
    If you start playback on computer 2, the audio should “appear” on the in-
    put busses on computer 1. However, to mix these audio sources you 
    need actual mixer channels:
    6.Add four new stereo audio tracks on computer 1 and 
    route these to the output bus you use for listening, e.g. to 
    the analog stereo outputs.
    7.For each of the audio tracks, select one of the four in-
    put busses.
    Now, each computer 2 bus is routed to a separate audio channel on 
    computer 1.
    8.Activate monitoring for the four tracks.
    If you now start playback, the audio from computer 2 will 
    be sent “live” to the new tracks on computer 1, allowing 
    you to hear them together with any tracks you play back 
    on computer 1.
    For more information about Monitoring, see “About moni-
    toring” on page 20.
    Adding more tracks
    OK, but if you have more audio tracks than you have VST 
    System Link busses (physical outputs)? Then you just use 
    the computer 2 mixer as a submixer: Route several audio 
    channels to the same output bus and adjust the output 
    bus level if needed.
    Note also that if your audio cards have multiple sets of in-
    put and output connections you can link up e.g. multiple 
    ADAT cables and send audio via any of the busses on any 
    of the cables.
    Internal mixing and latency
    One problem with mixing inside the computer is the la-
    tency issue we mentioned earlier. The VST engine always 
    compensates for record latencies, but if you are monitor-
    ing through computer 1 you will hear a processing delay 
    while you listen to signals coming from your other comput-
    ers (not on your recording!). If your audio card in computer 
    1 supports ASIO Direct Monitoring you should definitely 
    turn this on – youll find the setting in the VST Audio Sys- 
    						
    							437
    Synchronization
    tem Device Setup panel (see “ASIO Direct Monitoring” on 
    page 73). Most modern ASIO cards support this function. 
    If yours doesnt you may want to change the Offset value 
    in the VST System Link Setup panel to compensate for 
    any latency issues.
    Setting up a larger network
    This is not much more difficult than a two computer net-
    work. The main thing to remember is that VST System Link 
    is a daisy chain system. In other words, the output of com-
    puter 1 goes to the input of computer 2, the output of 
    computer 2 goes to the input of computer 3, and so on 
    around the chain. The output of the last computer in the 
    chain must always go back into the input of computer 1, to 
    complete the ring.
    Once youve done this, the transmission of all the trans-
    port, sync, and MIDI information to the whole network is 
    handled pretty much automatically. However, where you 
    may run into confusion in a large network is in the trans-
    mission of audio signals back to a central mix computer.
    If you have lots of hardware inputs and outputs on your 
    ASIO cards you dont need to send audio via the chain at 
    all, but can transmit it directly to the master mix computer 
    via one or more of its other hardware Inputs. For example, if 
    you have a Nuendo Digiset interface or 9652 card on com-
    puter 1 you could use ADAT cable 1 for networking, ADAT 
    cable 2 as a direct audio input from computer 2, and ADAT 
    cable 3 as a direct audio input from computer 3.
    You can also transmit audio via the ring system if you dont 
    have enough hardware I/Os for direct audio transmission. 
    For example, in a four computer scenario you could send 
    audio from computer 2 into a channel in the mixer in com-
    puter 3, and from there to a channel in the mixer in com-
    puter 4, and from there back to the master mixer in 
    computer 1. This can certainly be tricky to set up, so gen-
    erally it is recommended that if you want to set up a com-
    plex network, you should make sure to use ASIO cards 
    with at least three separate digital I/Os. 
    Application examples
    Using one computer for VST instruments
    In this example, one computer will be used as main record 
    and playback machine, and another computer as a virtual 
    synth rack.
    1.Record a MIDI track into computer 1.
    2.Once you have finished recording, route the MIDI out-
    put of that track to System Link MIDI port 1.
    3.Now go to computer 2, open up the VST Instrument 
    rack and assign an instrument to the first slot in the rack.
    4.Route the VST Instrument channel to the desired out-
    put bus.
    If you are using computer 1 as your main mixing computer, this would be 
    one of the VST System Link output busses, connected to computer 1.
    5.Create a new MIDI track in the Project window of 
    computer 2, and assign the MIDI output of the track to the 
    VST Instrument you created. 
    6.Assign the MIDI input of the track to be VST System 
    Link port 1.
    Now, the MIDI track on computer 1 is routed to the MIDI track on com-
    puter 2, which in turn is routed to the VST Instrument.
    7.Now activate monitoring for the MIDI track on com-
    puter 2, so that it will listen and respond to any MIDI com-
    mands coming in.
    In Cubase, you would click the monitor button in the Track list or Inspec-
    tor.
    8.Press play on computer 1.
    It will now send the MIDI information on the track to the VST Instrument 
    loaded on computer 2.
    Even with a slow computer you should be able to stack a 
    whole bunch of extra VST Instruments this way, expanding 
    your sound palette considerably. Dont forget that VST 
    System Link MIDI is also sample-accurate, and thus has 
    much tighter timing than any hardware MIDI interface ever 
    invented! 
    						
    							438
    Synchronization
    Creating a virtual effect rack
    The effect sends for an audio channel in Cubase can ei-
    ther be routed to an FX channel track or to any activated 
    Group or output bus. This allows you to use a separate 
    computer as a “virtual effect rack”, by setting things up in 
    the following way:
    1.Go to computer 2 (the machine you will use as effect 
    rack) and add a new stereo audio track.
    You cannot use an FX channel track in this case, since the track must 
    have an audio input.
    2.Add the desired effect as an insert effect for the track.
    Let’s say you add a high-quality reverb plug-in.
    3.In the Inspector, select one of the VST System Link 
    busses as input for the audio track.
    You want to use a separate System Link bus, which will only be used for 
    this purpose.
    4.Route the channel to the desired output bus.
    If you are using computer 1 as your main mixing computer, this would be 
    one of the VST System Link output busses, connected to computer 1.
    5.Activate monitoring for the track.
    6.Now, go back to computer 1 and select a track to 
    which you want to add some reverb.
    7.Bring up the effect sends for the track, in the Inspector 
    or the mixer.
    8.Pull down the send routing pop-up menu for one of 
    the sends, and select the VST System Link bus assigned 
    to the reverb in step 3.
    9.Use the send slider to adjust the amount of effect as 
    usual.
    The signal will be sent to the track on computer 2 and pro-
    cessed through its insert effect, without using any proces-
    sor power on computer 1.
    You can repeat the steps above to add more effects to the 
    “virtual effect rack”. The number of effects available this 
    way is only limited by the number of ports used in the VST 
    System Link connection (and of course by the perfor-
    mance of computer 2, but given that it won’t have to han-
    dle any recording or playback, you should be able to use 
    quite a lot of effects).
    Getting extra audio tracks
    All computers on a VST System Link network are locked 
    with sample-accuracy. Therefore, if you find that the hard 
    drive on one computer isn’t fast enough to run as many 
    audio tracks as you need, you can record new tracks on 
    one of the other computers instead. This would create a 
    “virtual RAID system”, with several disks all operating to-
    gether. All tracks will remain locked together just as tightly 
    as if they were all running on the same machine. This 
    means that you effectively have an unlimited track count! 
    Need another 100 tracks? Just add another computer. 
    						
    							35
    Video 
    						
    							440
    Video
    Background
    Cubase plays back video films in a number of formats. 
    Under Windows, video playback can be done using one 
    of three playback engines: Video for Windows, Direct-
    Show or QuickTime 7.1. This ensures compatibility with 
    as wide a range of video files as possible. The following 
    file formats are supported: AVI, Windows Media Video 
    (Cubase only: you can also import files in Windows Media 
    Video Pro format), QuickTime and MPEG.
    Under Mac OS X, QuickTime is always used as playback 
    engine. QuickTime supports the following video file for-
    mats: AVI, MPEG, QuickTime and DV.
    There are two ways to play back video:
    Without any special hardware.
    While this will be fine in many situations it does put a limit on the size of 
    the video window as well as the quality of the image.
    Using video hardware that, for example, connects to an 
    external monitor.
    Mac OS X: Using a FireWire port, you can play back video on an external 
    monitor using a DV-to-analog converter or a DV camera.
    You can play back DV video. QuickTime is used for playback.
    Windows: Multi-head graphics cards that support overlay functionality 
    can be used to display the video picture on an external monitor. The fol-
    lowing manufacturers have working (and tested) solutions available: 
    nVIDIA and Matrox.
    Before you start
    When working on a project involving a video file, there are 
    several points to bear in mind:
    Have you selected the right player? (Windows 
    only)
    The player is used not only for playback of the video file, 
    but also to provide file information in the Pool and in the 
    Import Video dialog. Therefore, to make sure that you have 
    chosen the right player for a particular type of video file, 
    check the file information displayed in the Import Video 
    dialog or the Pool prior to trying to import or playing back 
    the file.When this information reads “0x0 pixel”, “0.000 s” and “0 
    Frames”, the video file is either corrupt, or the format is not 
    supported by the codecs available to the selected video 
    player. You will either have to change the video player, or 
    install the required codec.
    Editing a video file
    Video clips are played back by events just as audio clips 
    are. You can use all the basic editing operations on video 
    events, just as with audio events. The following operations 
    are not possible on the video track:
    Drawing, Gluing, and Scrubbing.
    Note that when you activate the Mute button for a video track, the video 
    playback will be stopped, but playback of any other Project events will 
    continue. See below.
    The video track has no editor and does not make use of 
    parts.
    Cubase allows you to cut, copy, paste and trim video 
    events, i. e. your video track may contain more than one 
    video event. However, when using the DirectShow video 
    player (Windows only), you may find that only the first event 
    on the video track is played back correctly. In such a case 
    make sure that the video track contains no more than one 
    video event.
    Under Windows, you may find that you are unable to 
    edit a video file copied from a CD. This is because files 
    copied from CD are write protected by default. Right-click 
    the file, and deactivate the “Read-Only” option in the File 
    Properties dialog.
    When you have a video file in a format not supported by 
    Cubase, use an external application to convert the file to a 
    format that Cubase can import.
    !Trying to import or play back a file not supported by 
    the selected video player leads to unpredictable re-
    sults – if no information on the number of frames, the 
    length and the pixel resolution is available in the Im-
    port Video dialog, the Pool or the MediaBay, you 
    cannot import/play this file properly with this particu-
    lar video player.
    !You can change the video player in the Device Setup 
    dialog. After having done so, make sure to remove 
    any previously imported video file from the Pool first, 
    and re-import it. 
    						
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