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Steinberg Cubase Le 4 Manual

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Page 101

101
Audio processing and functions
Background
Audio processing in Cubase LE can be called “non-de-
structive”, in the sense that you can always undo your last 
operation using the Undo command on the Edit menu. 
This is possible because processing affects audio clips 
rather than the actual audio files, and because audio clips 
can refer to more than one audio file. This is how it works:
1.If you process an event or a selection range, a new au-
dio file is created in the Edits folder, within your project...

Page 102

102
Audio processing and functions
Common settings and features
If there are any settings for the selected Audio processing 
function, these will appear when you select the function 
from the Process submenu. While most settings are spe-
cific for the function, some features and settings work in 
the same way for several functions:
The “More...” button
If the dialog has a lot of settings, some options may be 
hidden when the dialog appears. To reveal these, click the 
“More...” button.
To hide the...

Page 103

103
Audio processing and functions
Gain
Allows you to change the gain (level) of the selected audio. 
The dialog contains the following settings:
Gain
This is where you set the desired gain, between -50 and 
+20dB. The setting is also indicated below the Gain dis-
play as a percentage.
Clipping detection text
If you use the Preview function before applying the pro-
cessing, the text below the slider indicates whether the 
current settings result in clipping (audio levels above 
0 dB). If that is the...

Page 104

104
Audio processing and functions
Noise Gate
Scans the audio for sections weaker than a specified 
threshold level and replaces them with silence. The dialog 
contains the following settings:
Threshold
The level below which you want audio to be silenced. 
Levels below this value will close the gate.
Attack Time
The time it takes for the gate to open fully after the audio 
level has exceeded the threshold level.
Min. Opening Time
This is the shortest time the gate will remain open. If you 
find that the...

Page 105

105
Audio processing and functions
Remove DC Offset
This function will remove any DC offset in the audio selec-
tion. A DC offset is when there is too large a DC (direct 
current) component in the signal, sometimes visible as the 
signal not being visually centered around the “zero level 
axis”. DC offsets do not affect what you actually hear, but 
they affect zero crossing detection and certain process-
ing, and it is recommended that you remove them.
There are no parameters for this function.
Reverse...

Page 106

12
The Sample Editor 

Page 107

107
The Sample Editor
Background
The Sample Editor allows you to view and manipulate au-
dio at the audio clip level, by cutting and pasting, removing 
or drawing audio data or applying processing.
The Sample Editor also contains Audio Warp related fea-
tures. These are described in the chapter “Audio warp re-
altime processing” on page 118.
Opening the Sample Editor
You open the Sample Editor by double-clicking an audio 
event in the Project window or the Audio Part Editor, or by 
double-clicking an...

Page 108

108
The Sample Editor
You can move the blue rectangle in the thumbnail to 
view other sections of the clip.
Click in the lower half of the rectangle and drag to the left or right to 
move it.
You can resize the blue rectangle (by dragging its left or 
right edge) to zoom in or out, horizontally.
You can define a new viewing area by clicking in the up-
per half of the overview and dragging a rectangle with the 
pointer.
The ruler
The Sample Editor ruler is located between the thumbnail 
and the waveform...

Page 109

109
The Sample Editor
Initially, length and position values are displayed in the 
format specified in the Project Setup dialog (see “The 
Project Setup dialog” on page 21), but you can change 
this by clicking in the middle field of the info line and se-
lecting another display format from a pop-up menu.
This selection affects the Sample Editor ruler as well.
Operations
Zooming
Zooming in the Sample Editor is done according to the 
standard zoom procedures, with the following special 
notes:
The vertical...

Page 110

110
The Sample Editor
Scrubbing
The Scrub tool allows you to locate positions in the audio 
by playing back, forwards or backwards, at any speed:
1.Select the Scrub tool.
2.Click in the waveform display and keep the mouse 
button pressed.
The project cursor is moved to the position at which you click.
3.Drag to the left or right.
The project cursor follows the mouse pointer and the audio is played 
back. The speed and pitch of the playback depends on how fast you 
move the pointer.
You can adjust the...
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