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Steinberg Wavelab Elements 7 Manual

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    							5.1 Offline processing 53
    Related topics
    Offline processing
    Analysis
    Metering
    Transport controls
    Specific tool windows
    Shared tool windows
    Mix dialog
    Zoom factor
    Peak Files
    5.1 Offline processing
    Offline processes are used for a variety of editing purposes and creative effects. Offline
    processing refers to functions that are only performed when saving the file.
    "Offline" means the process can't be monitored during playback, either because they require
    too much processing power or because they require an analysis pass prior to processing.
    Note that WaveLab Elements only writes temporary files when applying an effect, so the orig-
    inal Audio File is safe. Only when saving the original is the original audio possibly modified.
    These offline processes differ to realtime processes (such as listening to effects via the
    Master Section for example), which only temporarily render an effect while audio is played
    "through" them.
    Applying processing
    Processing can be applied to a selection or to a whole Audio File. For certain processing
    operations processing the entire file is necessary. This will be indicated by the effects re-
    spective dialog. If "Process whole file if there is no selection" is selected in the
    Audio File
    editing preferences
    editing tab, the whole file will automatically be processed if no selection
    exists.
    To apply processing to some audio, proceed as follows:
    1. Make a selection. If the file is in stereo, you can apply processing to either channel or
    both, by selecting one channel or both.
    2. Select the desired offline process from the Process menu.
    3. If a dialog appears, make the appropriate settings. If the dialog uses presets, you can
    load one of them to fill out the settings automatically.
    4. When you have finished with the settings in the dialog, click the Apply/Paste/Process
    button to permanently render the effect to file.
    In some cases a status bar dialog is displayed showing the progress of the operation. If you
    need to interrupt a long process, click the "Cancel" button on the status bar dialog.
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    							54 Audio File editing
    Undo/Redo processing
    Even though offline processes appear to alter the file permanently, you can always reinstate
    a previous version using WaveLab's "undo" feature. The number of Undo/Redo commands
    is limited only by your available hard drive space. Access the Undo and Redo commands via
    Edit >Undo orEdit >Redo .
    Tips for using Offline Processing
    Processing dialogs are non-modal - meaning that they stay open and on screen even after
    processing has been applied. This means that you can still playback audio and access un-
    do/redo commands to audition the results of your effect and make any further adjustments to
    any settings. You can also use key commands and access any other menu commands while
    leaving the offline process dialog open. Remember that using and saving presets when you
    have settings you are happy with can also save you time.
    WaveLab Elements contains a powerful array of offline processing tools including the follow-
    ing:
    Change Level
    Level envelope
    Normalize Level
    Silence Generator
    Loop Tone Uniformizer
    Pitch correction
    Time stretching
    Loop Tweaker
    Related topics
    Presets
    Rendering
    5.1.1 Change Level
    This dialog allows you to apply a gain to change the level of an Audio File.
    You can also use "Find current peak level" to obtain a report on the peak level of the current
    audio selection (or the peak level in the whole file, if "Process whole file if there is no selection"
    is selected in the preferences). This can be useful if you wish to calculate how much you can
    increase the overall gain of a file without introducing clipping (exceeding 0dB), for example.
    To change the level, enter the desired gain and click Apply.
    You can access this dialog by choosing Process>Change level... in the Audio File
    Workspace.
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    WaveLab Elements 7 
    						
    							5.1 Offline processing 55
    Related topics
    Audio File editing
    Value editing
    5.1.2 Level envelope
    This dialog allows you to create a volume envelope which can be applied to a selected range
    or a whole Audio File. This could be useful if you need to even-out loud and quiet parts, for
    example.
    You can edit the envelope by:
    ˆ Double clicking on the line to add a point: double click on a point to remove it.
    ˆ Selecting multiple points (using [Shift]click) allows you to move the selection as a
    group.
    You can also use the controls to delete or reset points in the envelope. Use the envelope
    smoothing button to toggle the envelope points between a straight (polygonal) line or a
    curved path.
    Click Apply to apply the envelope to the audio selection or file.
    You can access this dialog in the Audio File Workspace via Process>Level envelope... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Audio File editing
    Adjusting Envelopes
    5.1.3 Normalize Level
    This dialog allows you to change the peak level of your Audio File.
    Enter the desired peak level (in dB) that you wish the audio selection to have. You can also
    use "Find current peak level" to obtain a report on the peak level of the current audio selection
    (or the peak level in the whole file, if "Process whole file if there is no selection" is selected
    in the preferences). You can choose to apply the same gain to both stereo channels (Stereo
    Link) or mix down to a mono file (Mix to Mono) with the assurance that no clipping will occur
    when both channels are mixed together.
    To normalize the selected audio, enter the desired peak level and click Apply.
    You can access this dialog by choosing Process>Level Normalizer... in the Audio File
    Workspace.
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    WaveLab Elements 7 
    						
    							56 Audio File editing
    Related topics
    Audio File editing
    Value editing
    5.1.4 Silence Generator
    This dialog allows you to generate "silence", either by replacing an audio selection, or by
    specifying a duration.
    You can also specify a cross fade at each end of the silent region, for a smoother transition.
    Radio buttons determine where the silent period is placed in the audio.
    You can access this dialog in the Audio File Workspace via Edit>Silence (advanced)... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Silence
    5.1.5 Loop Tone Uniformizer
    This dialog allows you to create sounds that will loop, from audio that is seemingly "un-
    loopable". These are normally sounds that constantly decay in level or continuously change
    in timbre. The Loop Tone Uniformizer applies processing to the sound that evens out changes
    in level and timbral characteristics in order for a sound to loop properly. For example, this
    could be useful for creating looped samples for a softsynth or hardware sampler.
    To use the Loop Tone Uniformizer you need to have a loop defined using a pair of loop markers
    . The original length of the loop is not changed.
    Uniformizers
    This tab allows you to specify the method/s used to even out the sound you wish to loop.
    Choose between "Slice mixing" and/or "Chorus smoothing". For a full explanation of how
    each of these methods operate use the "What's this?" help function.
    For slice mixing, you may need to experiment to see how many slices are needed. Generally
    the more slices you use, the more natural the sound will be (up to a certain point).
    Pre Cross fade
    The Loop Tone Uniformizer also includes the option to cross fade the end of the loop with
    the start of the newly processed section so that transition into the newly looped section is
    smoother during playback. Use the envelope drag points or value sliders to adjust the cross
    fade.
    A note about Post Cross fading
    If you have used the Loop Tone Uniformizer within a region of an Audio File, the transition
    from the end of the loop into the original file in many cases won't be very natural. This can
    be fixed as follows:
    1. Close the Loop Tone Uniformizer and open the Loop Tweaker.
    WaveLab Elements 7 
    						
    							5.1 Offline processing 57
    2. Click on the Cross fade tab and deactivate the Cross fade option (the check box).
    3. Click on the Post Cross fade tab and make sure Cross fade is activated.
    4. Set up the post cross fade parameters and click Apply.
    It can also be a useful tip to lock the loop markers after you use this command on a selection
    within an Audio File. Once the loop is processed in place, moving the loop markers will upset
    playback of the loop.
    You can access this dialog in the Audio File Workspace via Process>Loop Tone Uni-
    formizer... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Markers
    Adjusting Envelopes
    5.1.6 Pitch correction
    This dialog allows you to detect and change the pitch of a sound without affecting its length.
    ˆ Amount of Shift - use these controls to find out the current pitch of the audio and if
    desired, calculate the required shift to match a specific pitch.
    ˆ Method - use these controls to adjust the method and quality you wish to use when
    processing the pitch change. You can also choose how the length of the sound is
    affected by the operation. By default this process will not change the length of the
    sound.
    This tool could be useful for fixing an off-key vocal note in a live recording, or tuning the pitch
    of a kick drum sample to fit a particular song, for example.
    You can access this dialog from the Audio File Workspace via Process>Pitch Correc-
    tion... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Adjusting Envelopes
    5.1.7 Time stretching
    This dialog allows you to change the duration of an audio selection (usually without changing
    its pitch).
    WaveLab Elements 7 
    						
    							58 Audio File editing
    You can view exact time information on the original audio selection you wish to stretch and
    choose the amount you wish to "stretch" it in seconds, beats per minute or as a percentage.
    You can also choose which method WaveLab uses to stretch the audio and the quality/speed
    of the processing.
    When choosing a method, it is useful to experiment with the different algorithms available
    to find which one suits your source material the best. Use "What's this?" to find out more
    information on each method and determine which one will produce the best time stretch
    without introducing unwanted artifacts.
    This function is useful if you want to speed up or slow down a recording to match other
    material, such as matching the tempo of two drum beats, or fitting an audio track to a section
    of video, for example.
    You can access this dialog from the Audio File Workspace by choosing Process>Time
    stretching... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Adjusting Envelopes
    5.1.8 Loop Tweaker
    This dialog allows you to refine a region of audio to loop seamlessly.
    The Loop Tweaker can just be used to "tweak" an existing loop selection so that it loops
    perfectly or you can also use it to create a loop from material which does not naturally repeat.
    To use the Loop Tweaker you must first have a loop defined using a pair of loop markers
    .
    The Loop Tweaker consists of the following tabs:
    Loop points adjustment
    This is a visualization of the beginning and end of the waveform between the loop markers.
    You use this dialog to manually refine a loop selection by dragging on the waveform left/right
    or using the automatic search buttons to find the nearest "good" loop point. The aim is to
    align the waveforms so they meet in the middle at a
    zero-crossing point with the waveforms
    matching as closely as possible, being "in phase". When you adjust your loop start and end
    points within the dialog the start and end loop markers in the main waveform window will
    adjust accordingly. Note that this movement may or may not be visible depending on the
    amount you move the markers and the zoom factor you have selected.
    It is helpful to have the transport looped during playback so you can hear the difference when
    you adjust the loop markers within the dialog. Use the Display options to adjust how the Loop
    Tweaker waveform is visualized. You can also use the temporary memory buttons to capture
    a number of different loop "candidates" and audition them one by one. Note that if you are
    not using a cross fade or post cross fade you do not need to click Apply when just tweaking
    loop points. You can also leave this dialog window open and manually adjust the position of
    the markers in the main waveform windows if you need to make large adjustments.
    Cross fade
    This tab allows you to apply a cross fade at the end of a loop by mixing a copy of the beginning
    WaveLab Elements 7 
    						
    							5.1 Offline processing 59
    of the loop with it. This can be useful to smooth the transition between the end of a loop and
    its beginning - especially when using material that doesn't naturally loop. Use the envelope
    drag points or value sliders to adjust the cross fade envelope. Click Apply to process the
    cross fade.
    Post cross fade
    This tab allows you to cross fade the loop back into the audio after the end of the loop. This
    is done by mixing a copy of the loop back into the audio. Use the envelope drag points or
    value sliders to adjust the cross fade envelope. Click Apply to process the post cross fade.
    Using the "Copy" button you can insert multiple copies of the loop into the active Audio File,
    creating a smooth audio sequence, since copies will loop without an audible transition.
    You can access this dialog by choosing Process>Loop Tweaker... .
    For an explanation of each parameter and interface feature, click on , or the 'What's this?'
    question mark icon. For more information see
    Getting Help
    Related topics
    Markers
    Adjusting Envelopes
    Zero crossing
    5.1.9 Presets
    WaveLab's powerful preset system allows you to create your own presets to store commonly
    used settings. They are available every time you open WaveLab Elements. Presets can be
    saved for many parameters such as plug-in settings, Audio File Formats or File Attributes, for
    example. You can access the Presets pop-up menu wherever you see one of these icons:
    or . Presets are saved as local files on your hard drive, allowing you to conveniently
    back-up or copy them for use on another computer.
    Working with Presets
    When working with Presets you save/edit and load them from their own pop-up menu. De-
    pending on the context, the available functions sometimes vary but generally you can:
    ˆ Save/Save As... - creates a new Preset file by saving the currently selected settings
    to your hard disk.
    ˆ Explore presets... - opens the folder where any existing Presets are stored. This
    allows you to delete, duplicate and organize your settings into sub-folders using the
    flexibility of the operating system's file browser.
    ˆ Restore factory settings - restores the current settings to the factory default.
    ˆ Preset list - select a Preset from the list of those currently available.
    ˆ Store/restore temporary presets - when available, use the temporary slots provided
    to save your settings for the duration of the session. This is useful if you want to quickly
    WaveLab Elements 7 
    						
    							60 Audio File editing
    test and compare different settings. Select the option "Store temporarily" and from the
    submenu select the number under which you want to save (#1 - #5). To quickly load the
    saved settings again, select the corresponding number from the "Restore" submenu.
    VST-2 Presets
    VST plug-ins have their own preset handling. When you click the preset button for this type
    of effect the following options are available:
    ˆ Load/Save Bank - this allows you to load and save complete sets of presets. The file
    format is compatible with Cubase.
    ˆ Load/Save Default Bank - this loads the default bank of presets, or saves the current
    set of presets as the default bank.
    ˆ Load/Save Effect - this loads or saves one preset at a time. The file format is again
    compatible with Cubase.
    ˆ Edit name of current program - allows you to define or edit the name for the currently
    selected preset.
    ˆ Preset list - select a Preset from the list of those currently available.
    VST-3 plugins have a simplified list of options.
    About Preset files
    Each preset is stored as an individual file inside WaveLab's main presets folder. This makes
    it easy to back them up or copy them to another computer. You can change the location of
    this main Presets folder via Global Preferences>Setting location . You have the choice
    of the following locations:
    ˆ a standardized location that can be accessed by all users of the computer. That is, all
    users will share the same settings.
    ˆ a standardized location accessed by the current user (the default). That is, each user
    has his/her own private settings.
    ˆ any specific location of your choice. This allows you to customize it for your own re-
    quirements.
    ˆ a location relative to the application. This allows you to use the application from an
    USB dongle.
    Default locations - By default the main Presets folder is found at:
    ˆ Windows 7 -C:nUsers n[User Name] nAppData nRoaming nSteinberg nWaveLab
    7 nPresets
    WaveLab Elements 7 
    						
    							5.1 Offline processing 61
    ˆ Windows XP -C:nDocuments and Settings n[User Name] nApplication
    Data nSteinberg nWaveLab 7 nPresets
    ˆ Mac OS X -root/[User Name]/Library/Prefences/WaveLab 7/Presets/
    You can also find this folder by using the "Open active settings folder" link in the preferences
    pane. This opens your file browser to wherever the main Presets folder is currently located.
    Inside this Presets folder each type of preset file has its own folder. For ex-
    ample, all the presets for the Normalizer are stored within C:nUsers n[User
    Name] nAppData nRoaming nSteinberg nWaveLab 7 nPresets nNormalizer non Windows
    7. When you open the Normalizer dialog and choose a preset via the pop-up menu, the
    files in this directory will appear as available presets. The reason each preset type has its
    own dedicated folder is so that WaveLab Elements can locate them automatically when you
    open the preset pop-up menu.
    You can organize your presets into sub-folders so they appear as sub-menus. This can be
    useful if you wish to organize a lot of presets into your own categories. You can continue to
    nest folders inside one another to build a standard tree structured menu system. Below is
    an example of how this looks for a set of window layout presets:
    Related topics
    5.1.10 Rendering
    To Render effects into a temporary or final file, you use the Render function (note that the
    "Save" function from the File menu does not Render!). The Render function is part of the
    Master Section and in other applications is sometimes referred to as "bouncing down" or
    "mixing down".
    Rendering a file "prints" all audible settings and effects that the audio is being routed through
    in the Master section, to the resultant Audio File. This includes any plug-ins, the level of the
    faders and any dithering you have set in the Master Section. In WaveLab Elements you
    normally use the Render function to:
    ˆ Mix down a file in a Wave window to a new Audio File, complete with Master Section
    effects, dithering and other settings.
    ˆ Mix down a complete Audio Montage to an Audio File.
    ˆ "Apply" all settings in the Master Section to a file in a Wave window.
    When you render a file you can choose the format of the new Audio File and whether you
    wish to create a new file or render the file in place. When the file is rendering you will see
    WaveLab Elements 7 
    						
    							62 Audio File editing
    a progress bar in the status bar.This allows you to monitor the progress of rendering, pause
    and if necessary cancel the rendering process.
    Rendering tips
    When you are new to the rendering process in WaveLab Elements there are a few things to
    note:
    ˆ when rendering a file with the default option "Bypass Master Section on resulting Audio
    File" selected in the
    Render dialog , the Master Section will be bypassed completely
    when the new file has finished rendering. If this option is notselected you will hear the
    Master Section effects being played back on top of the newly rendered effects. You can
    check if the Master Section has been bypassed by checking the status of the
    "Play
    through Master Section" button, which is located at the bottom right hand corner of the
    status bar.
    ˆ the Master Section's "Bypass" switch affects playback only. So even if you can't
    hear effects when you are playing back your audio, any applied effects are still rendered.
    ˆ the "Effect on/off" switch for each individual plug-in affects both playback and
    Rendering.
    ˆ if you are working with an Audio File/montage that contains lots of effects and/or tracks
    and you experience playback problems, it can be useful to mix down a copy of your
    montage/audio file to free up some processing power. You can then continue editing
    the resultant file with the effects rendered. Remember to save a copy of your session
    before doing this so you can go back and edit any levels or effects if you need to.
    For more information about choosing settings when rendering see the
    Render Wave window
    and Render Montage window . For more information on applying effects see the Master
    Section
    .
    Related topics
    Render Wave window
    Render Montage window
    Master Section
    Audio Plug-ins
    5.2 Analysis
    WaveLab Elements provides you with a comprehensive set of tools for analyzing your audio
    and diagnosing any errors. You can view your Audio File in many different ways using the
    suite of audio meters, via its frequency spectrum, or even in three dimensions. There are
    also several tools to interrogate any sample of your audio and find any errors or anomalies.
    Below you can find links to some of these tools used in WaveLab Elements. Most of them
    can be found in the Analysismenu. The meters can be found in the Metersmenu or via the
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