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Tascam Digital Portastudio 788 Operational Tutorial Manual

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    							TA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  Mix er Functions
    11
    Section IIMixer Functions  
    the monitor section 
    switches the TRACK CUE 
    section on and off in the 
    MONIT OR OUTPUT .  As 
    mentioned in the TRACK 
    CUE section, the TRACK 
    CUE mix does not appear 
    in the stereo mix.  This 
    only turns the TRACK CUE 
    mix on to the monitor section.
    The CUE button 
    at the bottom of 
    As easy as the signal routing is on the 788 with the 
    controls on the surface of the recorder , it is sometimes 
    easier to just recall a set-up from a preestablished
    library.  This is especially true when y oure switching 
    projects, or moving from recording tr acks to bouncing 
    down, etc.
    The
    key are:
                   
       (Input A to tr ack 1, input B to tr ack 2, etc.)
                
       the mixer for playback.
                   
       assigns the stereo mix to tr acks 7/8 for bounce down.
    There
    your own routing set -ups, and a SCENE LIBRAR Y which 
    can store a complete snapshot of the mix er settings 
    (ie - fader levels, EQ curves, aux sends, etc.)
    Both
    the routing libr ary work
    the same way.          and 
           tabs are shown at 
    top .  If the R      tab is 
    selected, the chosen scene
    or routing scheme will be 
    loaded into the mix er.  If 
            is selected, the 
    current mix er settings or
    routing scheme will be sa ved to that location.  Use the 
    CURSOR k eys to switch tabs and select the scene.  
    Pressing ENTER/YES will recall the selected scene.
    A 
    and routing scheme.  T o assign a name, highlight the
    ROUTING & SCENE LIBRARIES
    The ASSIGN MAP on the 788 is a chart that shows y ou
    where the various signals are routed in the 788.  Y ou 
    can view this at any time by pressing SHIF T+QUICK 
    SETUP.  Audio sources are listed down the left side of
    the screen, with mix er channels listed across the top .
    scene or routing library that you wish to wish to name 
    and press SHIF T+MENU/TITLE.  
    See
    naming capabilities and instructions.
    When 
    flip to the ASSIGN MAP screen to show y ou the 
    routing scheme youve just recalled
    In the abo ve example, y ou may notice a little circle in
    the Effect Insert row under Mix er Channel 2.  This
    indicates an effect is inserted into the channel.  It 
    could represent the multieffect chain of EFFECT 1,
    or a channel dynamic from EFFECT 2.
    This
    are routed in the heat of a session.  Below , we have
    a few examples of routing schemes to giv e you a 
    little pr actice understanding what it is showing y ou.
    The READ and SAVE tabs indicatewhether the selected scene will be loaded, or the target for sa ving the current set-up.
    ASSIGN MAP
    Input AInput BInput CInput DAux InputTrack R eturnStereo MixEffect Insert
    Main Mix er Channels     Input Submix er
    This is the basic RECORDING Quick Setup .  Inputs are assigned in order to mixer channels in order.  (Input A to Channel 1, Input D to channel 4, etc.)  The A ux Input is double assigned to Channels 5-6 and Channels 7-8.
    ThisTracks 1-6 from the recorder are fed to the channels 1-6, and all of the analog inputs are routed to the submix er.  This offers 12 audio sources for mix down.  The stereo mix is assigned to channels 7/8 for routing to the recorder.  The circles across the EFF column indicate channel dynamics across all channels.
    Thisparts on channel 4.  Channels 1-3 ha ve recorder tr acks returning.  Channel 4 is coming from Input D and has an effect inserted (probably a guitar plugged direct).  Channels 5-6 ha ve recorder tr acks returning, while channels 7-8 are getting input from Input A and B .  Input C and the Aux Input are assigned to the sub mix er which feeds the stereo buss.
    sure signals arent out of
    phase with each other.Pressing SHIFT + SELECT will monitorin mono.  The LEDs in the monitor section will flash to indicate MONO mode.To go back to stereo , press SELECT. 
    						
    							Mixer FunctionsTA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  
    12
    Section IIMixer Functions  
    8)
       PLA Y+RECORD .  Keep in mind that if y ou make a
       mistak e in the mix down, you can punch in on the
       mixdown.  F or example, if y ou forget to bring down
       the level of a loud v ocal passage, y ou can rewind 
       back just before that passage, press record, and 
       make the change.  Y ou dont need to start o ver .
    Since scenes can be recalled in the 788, the lev el of the
    physical fader on the 788 ma y not match the level the 
    fader is being processed at.  
    This is also true if a sequencer 
    is used to automate the mix er 
    levels of the 788.  The F ADER 
    MATCHING preference chooses 
    from a number of different 
    beha vior patterns to deal with 
    this situation:
         
    the ph ysical fader lev el the processed lev el at all times.
    The positive side is you always know the processed lev el
    of the fader.  The bad news is y ou cant recall any levels
    or utiliz e any MIDI lev el automation with this setting.
         
    automatically go to the ph ysical level when the ph ysical
    fader is moved.  While this mak es the levels react faster
    to your commands, it can mean some large jumps in
    volume if the fader is all the w ay at the top , and the
    processed lev el is at the bottom.
            
    level until the ph ysical fader matches the processed
    fader level.  This is the most elegant, since the lev els
    wont jump all over the place when y ou bump a fader.
    This allows you to make smoother adjustments to the
    levels mid-mix.  Howev er, if y ou are not a ware of the 
    processed fader lev els, you might tak e a little while 
    finding them.
    Bouncing tracks is the process of taking previously
    recorded tracks on the recorder and mixing them down 
    to a stereo or mono mix.  This process allows y ou to
    add more tracks to the song b y freeing up the individual
    tracks from the other parts.
    Since
    ha ve to giv e up the original tr acks when youre bouncing
    down.  The original tr acks can be kept in the virtual tr ack 
    screen, in case you want to submix them again later ,
    change a part, or even take one part out all together .
    To 
    needs to be fed to a channel or channels.  Y ou might 
    think this would cause a feedback loop.  However, the 
    channels output will automatically become un- assigned 
    from the stereo buss when the stereo buss is assigned 
    to the channels input.  
    While
    the return from the recorder to make sure the level 
    isnt overloading the tr ack level.  The place to do that is 
    the TRACK CUE section.  The other tr acks should be
    playing through the main mix er, so mak e sure that the
    levels for the other tr acks are down so the only tr acks
    youre hearing in the TRACK CUE mix are the tr acks 
    youre recording.
    To bounce the tr acks:
    1) Assign the source tr acks to the mixer section.
    2) 
       tracks (ie drum machine, external effect unit, etc.) 
       to the input sub mix er.
    3)
       tr acks (press and hold STEREO , press SELECT on the 
       target track(s), then release STEREO).
    4) Arm the target tr acks by pressing REC READ Y.
    5) Press CUE in the monitor section, to monitor the
       return from the recorder .
    6)
       the monitor section until none of the associated 
       LEDs light up.  (This makes sure you are listening
       only to the return from the multitr ack, and that the
       levels you are hearing are exactly what is being 
       recorded.
    7)
       lev els on the recorder should indicate the lev el of the
       input coming to the track.  Make sure the lev el does
       not overload the tr ack
    BOUNCING TRACKS
    FADER MATCHING 
    						
    							TA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  R ecording & Editing Functions
    13
    Section III
    Recording & Editing Functions
    IN THIS SECTION:
    Song Menus
    Basic R ecording Functions
    Locate P oints
    Virtual Tracks
    A uto Punch
    Pre R oll / P ost Roll
    Editing Functions
    Pitch Control / S SA
    Formatting Hard Driv es
    Selecting the Target Record Driv e
    RELATED TOPICS:
    Bouncing T racks
    S ynchronization 
       (MT C, MIDI Clock, MMC)
    p 13
    p 14
    p 14
    p 16
    p 16
    p 16
    p 17
    p 18
    p 19
    p 19
    ..... See Mixer Functions,  p 12
    ...... See MIDI Functions,  p 25
    ......................................
    ...................
    .....................................
    ....................................
    ........................................
    ..............................
    ...............................
    .............................
    ......................
    ........
    TOPICS
    The 788 is a highly advanced 8 track recorder , capable of 
    uncompressed, high resolution recording.  The 250 virtual 
    tracks per song allow for extr a takes, keeping individual 
    tracks that built submix es for later retouches, trying 
    different parts, or any other application you can dream up.
    For
    999 locate points.  There are dedicated buttons for IN, 
    OUT and T O locate points on the surface of the 788.  
    These points are used for editing functions, A UTO PUNCH
    and REPEA T (loop play) functions.
    Speaking
    functions so y ou can slice and dice to y our hearts 
    content.  The 788 has a w aveform displa y and audio 
    scrubbing to help quickly focus on edit points.  
    You
    y ou ha ve 999 lev els of UNDO/REDO .  The UNDO HISTORY 
    is written to disk with the song, so y ou can even change 
    your mind about y our edit the next time y ou come back 
    to the project.
    The
    to help bring a non-tuneable instrument into pitch with
    your recording, bring a difficult passage to a tempo that
    is more manageable, or shift the pitch of the song more 
    into y our range.  There is also an adv anced SLOW SPEED 
    AUDITION function, which lets y ou play a stereo pair of 
    tracks at 85%, 65% or 50% without dropping the pitch.  
    This function is great for learning difficult passages from 
    your fa vorite tunes.
    RECORDING OVERVIEW
    On the 788, each project is stored in its own song file.  
    The song files are all maintained in the SONG MENU .  To
    get to the SONG MENU:
         1)
         2)
           press ENTER.
    Most
    word processor or other softw are application.  However,
    there are a few unique functions.
                    mak es a new song.
                 saves the current song.
                    closes the current song without sa ving it,
           and reopens the song from disk.  This is useful if
           you dont w ant to save the changes y ouve made.
    SONG MENU
                 recalls 
           the song that is currently open.
                   deletes selected song(s) from the 
           driv e.  This function can be used on multiple 
           songs in the same pass.  See below for batch 
           processing instructions.
                 duplicates a song.  This function can mak e
           a copy on the same driv e, or it can copy across
           drives for back -up functions.  (CD-R back -up is 
           handled in the CD-R menu, see the CD-R insert
           for instructions on that.)  This function can be 
           set to copy multiple songs at the same time.  
           See below for batch processing instructions.
                               is a space sa ving function on the
           song level.  This function will delete an y audio
           from the current song that is not being used.  It 
           will get rid of virtual tracks that arent assigned
           to a physical track, areas edited out of regions,
           etc.  Bew are though, this cannot be undone.
                      offers write protection for the song.  
           menu will offer the abilit y to turn PROTECT on 
           and off.  When PRO TECT is on, y ou cannot save
           o ver or delete the song.  When PRO TECT is off,
           you can change an ything you want.  PRO TECT
           works at the song lev el, so you can ha ve some
           songs protected while others are not protected.
    Most
    you simply select the function, and follow the prompts 
    in the screen.  Howev er, there are a couple of items 
    						
    							Recording & Editing FunctionsTA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  
    14
    Section IIIRecording & Editing Functions  
    Silk
    the main tr ansport 
    keys are a couple of
    combination functions.
    RTZ
    and REW together
    functions as R eturn to
    Zero .  That will bring y ou to 00:00:00:00:0 in the time
    window (the very beginning of the project).
    LRP
    to the beginning of y our last recorded passage.  This is 
    helpful in getting right back to the same point on a 
    punch in, or even for finding y our IN point for an edit 
    removing extr a space in front of a region.   Keep in 
    mind that LRP can go backwards or forwards to the 
    last recording point.  Dont let the fact that it is on the
    FFWD button confuse you.  
    JOG
    jog/scrub mode, allowing you to scrub a track in the 
    song by turning the JOG/DA TA wheel.  The displa y will 
    show you the w aveform 
    displa y of an y track to assist
    in finding a sparse part 
    visually .  
    If 
    of the w aveform, y ou can use 
    the LEFT and RIGHT CURSOR 
    keys to select the z oom aspect for time (horiz ontal).  
    The UP and DOWN CURSOR k eys can increase the 
    height of the waveform, offering a better view of softer
    passages.  Pressing ST OP will take you back out of the 
    waveform screen.  
    You
    w aveform of b y pressing the select button abo ve that 
    tr ack.  In other words, to view the w aveform of tr ack
    3, press ST OP and PLA Y to get to JOG mode, then
    press SELECT o ver channel 3.
    One
    key to tak e you to 32x z oom, you are scrubbing at the
    subframe lev el giving y ou more resolution than the other
    resolutions which only scrub to the fr ame.
    Locate
    time location in the song, allowing faster and more 
    accurate project na vigation than the tr aditional fast
    forward and rewind.  The 788 can store up to 999 
    locate points for each song, so y ou wont run short on
    memory points.
    that should be clearly pointed out to a void an y
    confusion o ver simple items.  
    Some
    (opened) song and other functions will show y ou a list 
    of all the songs on the selected drive.  For instance, 
    DELETE UNUSED and PRO TECT will only affect the song
    that is currently opened.  Howev er, ERA SE and COP Y
    will show you a list of songs on the selected driv e.
    The
    show you the song list is 
    because they can process 
    multiple songs at the same 
    time.  If y ou only want to 
    ERASE or COP Y one song,
    simply scroll with the 
    JOG/DATA wheel to the song and press ENTER/YES .
    If you w ant to select multiple songs, dial to the song
    and w ant to get out of the whole thing, just press 
    EXIT/NO and y ou will be returned to the SONG MENU .
    you w ant and press 
    INSER T; a check mark will 
    appear to the left of the
    song title.  K eep selecting 
    all the songs y ou want the
    same w ay.  T o remo ve a 
    check mark from a
    mark ed song, press 
    DELETE.  Once y ouve 
    mark ed all the songs y ou 
    want, press ENTER/YES .  
    If you changed y our mind
    BASIC RECORDER FUNCTIONS
    LOCATE POINTS
    Routing to the recorder is simple.  Whatev er comes 
    from channel 1 on the mixer goes to track 1 on the 
    recorder.  Channel 2 feeds tr ack 2, channel 3 feeds 
    track 3, etc.  There is no routing matrix here, which 
    keeps things v ery simple.  
    The
    just above the channel faders.  The lights will flash
    to indicate they are armed for recording, and will go
    solid when they are recording.
    The Big Buttons
    Dont
    the big buttons labeled PLA Y and REC seem fairly
    straight -forw ard, there are some v ery cool key-
    combination commands a vailable in there to help
    y ou fly through y our project with the greatest of
    ease.
    SONG COPY/ERASECOMMAND KEYS
       marks the songfor COPY/ERASE
    removes markfor COP Y/ERASE
    starts COP Y/ERASE
    exits the screen 
    						
    							TA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  R ecording & Editing Functions
    15
    Section IIIRecording & Editing Functions  
    There
    on the surface of the 788 
    labeled IN, OUT , and TO.  
    These can be used as
    standard locate points, 
    although these do ha ve a 
    specific application with 
    editing and auto-punching.  
    (These functions will be
    addressed in the sections on
    editing and auto-punching.)  
    The rest of the locate points 
    are stored in the L OCATE 
    menu of the 788.
    Storing Locate Points
    To
    press SHIF T plus the IN, OUT , or TO button.  T o recall 
    the point, just press the IN, OUT , or TO button.
    To
    points, press SHIF T and LOCATE.  The locate point
    will be stored in the next a vailable memory point.  
    Recalling Locate Points
    To
    points, simply press their 
    dedicated buttons on the 
    surface of the 788.  T o recall 
    any of the other locate points, 
    press L OCATE, dial up the 
    locate point y ou want to 
    recall, and press ENTER/YES .
    If 
    time location of any of 
    the locate points, y ou can 
    use the LEFT and RIGHT 
    ARROW keys to toggle between the locate point titles 
    and times. 
    Trimming & Deleting Locate Points
    If 
    exactly where y ou want, y ou can adjust the position
    of it.  Highlight the locate point y ou want to adjust
    and press TRIM.  The screen will go to the JOG 
    window , showing a w aveform view so y ou can more
    accurately place the locate point.  T o save y our new
    location, press ENTER/YES .  If you want to get out of
    this screen without changing an ything, press EXIT/NO.
    The
    locate points would be to the
    frame.  This would t ypically 
    yield a 1/30th of a second 
    accuracy.  If y ou want more 
    resolution, y ou can adjust to 
    sub-frame accur acy using 10 
    sub frames to a fr ame.  This 
    yields a 1/300th of a second 
    accuracy.
    The
    and sub-fr ames.  One of these time denominations will 
    be underlined; the one that is underlined can be adjusted 
    by the JOG/DA TA wheel.  T o move the cursor around, use 
    the arrow k eys.  This giv es you editing resolution accur ate
    to the sub-frame. 
    The
    is to use the JOG/DA TA capabilities mentioned earlier
    in this section.  Y ou can enter the JOG/DA TA mode b y
    pressing ST OP+PLAY together , then pressing the RIGHT 
    CURSOR k ey until you are zoomed in at 32x aspect r atio.
    That scrubs at the sub-fr ame level.
    While
    ever run out of locate points, it might be more to 
    sort through than y ou realistically want.  If you want
    to delete a locate point, highlight it in the locate 
    menu and press DELETE.
    Other Location Functions
    The
    Mark_001.  Y ou can give them more descriptiv e names 
    like NorikzSolo, or whatev er you w ant. T o name a 
    locate point, press L OCATE to get into the L OCATE menu, 
    highlight the locate point y ou want to name and press 
    SHIF T and MENU/TITLE.  Y ou can give it a 10 char acter 
    name.
    See
    naming capabilities and instructions.
    As
    you ma y notice that the home 
    screen will show y ou some 
    location information.  The 
    upper left area will flash 
    messages confirming a location 
    point has been stored.  The 
    section to the right will displa y 
    the last locate point that was 
    passed.
    MORE LOCATE RESOLUTION
    To store the current timeto the IN point, press SHIF T+ IN.
    The OUT and T O locateregisters are set in the sameway.  Y ou can also press SHIF T + L OCATE to store points in the next a vailablelocate memory point in theLOCA TE menu.
    ConfirmationMessagesLast LocatePoint P assed
    Time locations can be fineadjusted to sub fr ame accuracy.  Scroll to the sub-frame column, and adjust with the JOG/DA TA wheel. 
    						
    							Recording & Editing FunctionsTA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  
    16
    Section IIIRecording & Editing Functions  
    The 788 will now let y ou audition your takes.  Use the
    CURSOR k eys to select which tak e you w ant to listen
    to, and press PLA Y.  When y ouve decided on which 
    one y ou want to k eep, highlight it with the CURSOR
    and press ENTER/YES .  If you dont lik e any of them,
    select ORIGINAL.
    Last Take Load
    If
    from the last A uto Punch session, y ou can go back and 
    recall that entire list of tak es (so long as nothing else 
    has been recorded yet).  To do this, press A UTO PUNCH 
    and select                        .  Y ou will be able to choose 
    from all the takes in that AUTO PUNCH session again.
    Pre Roll & Post Roll
    The
    are Pre R oll and Post Roll settings.  Pre R oll determines
    how far ahead of the punch 
    in point the 788 will begin
    playing, allowing y ou to get 
    a feel for the song and 
    allowing time for externally 
    synchronized devices to 
    lock together .  The Post Roll 
    determines how long after 
    What is a Virtual Track?
    Think
    holds one tr ack.  On the 788, y ou can have 250
    virtual tr acks per song.  In our example, that is 250
    reels of one tr ack tapes for y ou to choose from.  A
    physical tr ack would be lik e a tape machine for that
    reel of tape.  In the case of the 788, there would be
    8 machines capable of accepting those reels of tape.
    So, while there are 250 reels of tape on the shelf , 
    there are only 8 tape machines available to pla y at
    a time.
    Virtual
    of a part, so they can be edited together later .  
    the punch out the 788 will continue playing so you can 
    hear if the punch out work ed well or not.
    To get to the settings for Pre R oll and Post Roll:
    1) Press MENU .
    2) 
      press ENTER/YES .
    3) 
      press ENTER/YES. 
    VIRTUAL TRACKS
    One-Button Punch
    Punching
    done to allow the performers the chance to fix just a 
    small part of their performance.  The single button 
    punch feature mak es this function easy to use.  If 
    you are pla ying, you can just press REC to go into 
    record; pressing PLA Y when recording punches out of 
    record.  No button combinations necessary!
    Footswitch (TASCAM RC-30P)
    There
    can accept a TASCAM RC -30P for using a footswitch
    for punch in/out.  Using y our feet to engage and 
    disengage record keeps your hands on y our 
    instrument, making punches on complex parts much
    easier and more reliable.
    Auto Punch
    Auto
    do the punch in/out for y ou.  This offers more precision
    on the punch location, plus it allows y ou to shift your 
    focus back to being the musician, r ather than focusing 
    on being the engineer.
    Pressing
    button (just above F FWD) 
    will show y ou the two modes
    of Auto-Punch:  
    and              .  The only 
    difference between them
    is what the 788 will use for the punch in and punch
    out points.  Aside from that, all other features are 
    identical.
                  
    points as the last recording made.  So , you can 
    manually perform the first punch in, then ha ve the 788 
    perform the rest.
                 
    and OUT locate point registers.  This allows y ou to 
    fine tune these locate points, and youll be able to
    punch in as tightly and precisely as needed.
    Once
    above the A UTO PUNCH button should be lit.  Pressing 
    PLA Y will allow y ou to practice the punch-in, without
    actually recording an ything.  This is great for making
    sure the points are where y ou want.  Pressing PLA Y
    and RECORD together will engage the 788 in A uto
    Punch and record the punch.  Press STOP to finish your
    auto-punch session.
    PUNCH IN/OUT & AUTO PUNCH 
    						
    							TA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  R ecording & Editing Functions
    17
    Section IIIRecording & Editing Functions  
    (Editing will be co vered later in this section.)  Y ou 
    can also use them to keep original tracks that were
    used to create submix es, which allows you to alter
    the submix balance later on, or ev en add or 
    subtract parts from those mix es.  Other common 
    uses for virtual tracks include storing maintaining 
    count-ins on a separ ate track, click tr acks, or even 
    spoken cues.  
    Assigning Virtual Tracks
    The
    the              screen, which is accessible b y pressing 
    the TRACK button.  (The TRACK button is located in 
    the INPUT SOURCE area in 
    the upper left of the 788 
    surface.)  Tracks can be 
    selected with the left and 
    right arrow k eys, or by 
    pressing SELECT on that 
    track.  (Pressing SELECT for 
    track 7/8 will flip back and
    forth between tr ack 7 and track 8.)  The JOG/DA TA 
    wheel or UP and DOWN CURSOR k eys can be used to 
    scroll down the list of tracks.  To accept the virtual 
    track for that channel, press ENTER/YES .
    Naming Virtual Tracks
    With
    to give them more descriptiv e names than Track001.  
    Y ou can giv e them names up to 12 char acters long to 
    help you remember which tr ack had what audio on it.  
    To name a tr ack, press TRACK to get to the   
    screen, scroll to the tr ack you want to name, then 
    press SHIF T and MENU/TITLE.
    See
    naming capabilities and instructions.
    All of the editing is non-destructiv e with 999 levels of 
    undo that are sa ved to disk.  This means y ou have 
    lots of opportunit y to experiment with different 
    versions without fear of losing an ything.
    Edit
                          copies the audio between the IN and
           OUT locate points and pastes it o ver an y pre-
           existing audio starting at the T O locate point.
    EDITING FUNCTIONS
    All of the editing functions will use the IN, OUT and T O 
    locate points for reference on edits.  For instance, if you
    are copying a background v ocal track to another chorus,
    you would place the IN and OUT locate points around 
    the part to be copied, then place the T O locate point 
    where you want the part to go .
    When you select the edit function, there will be a prompt
    for which tr acks the edit should apply to .  You can edit
    on a single tr ack, stereo pair , or all 8 tracks at a time.  It
    is also possible to edit across tr acks.  For instance, y ou 
    can copy from one tr ack to another .  
    It
    keep the time line of the song intact, while other functions 
    (called ripple functions) affect the audio bey ond the edit 
    point.  Below, we have an example of a COP Y>PASTE 
    (standard) edit and a COP Y>INSERT (ripple) edit.
    INOUTTO
    COP Y AUDIO
    ORIGINAL TRACK
    INOUTTO
    ST ANDARDEDIT
    COP Y>PASTE o verwrites existing audio at the T O point, and does not affect any audio after the copy.
    INOUTT O
    COP Y>PASTE
    INOUTTO
    INOUTTO
    COP Y>PASTE
    RIPPLEEDIT
    COP Y>INSER T moves the audio after the T O point down the exact length of the insert.
    INOUTTO
    COP Y>INSER T 
    						
    							Recording & Editing FunctionsTA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  
    18
    Section IIIRecording & Editing Functions  
    The 788 has two different t ypes of speed control: PITCH
    CONTROL and SSA.  PIT CH CONTROL simulates a tape
    machines pitch adjustment, which will alter the speed 
    and pitch at the same time of up to  ±6%.  S SA stands 
    for SL OW SPEED A UDITION, which k eeps the pitch 
    constant, but slows the tempo down to 85%, 65%, or 
    50% of normal.  S SA can be applied to an y stereo pair 
    of tracks.  S SA is strictly a pla yback function useful 
    for slowing down fast passages of songs y ou are trying 
    to learn.  
    In
    and hold the PITCH/SSA button
    for about a second.  A window
    will appear displa ying the 
    settings for PITCH or SLOW 
    SPEED AUDITION. 
    The
    select between the two functions, 
    and the JOG/DA TA wheel adjusts the par ameters.  To
    exit the screen, press ENTER/YES .
    PITCH CONTROL / SSA
    INOUTTO
                           mo ves the audio between the IN and
           OUT locate points and inserts it at the T O point.
           moving all other audio down the length of 
           section being copied.  The k ey difference between 
           MOVE>INSERT and COPY>INSERT is that 
           MOVE>P ASTE deletes the original audio between 
           the IN and OUT point.
    INOUTTO
    MOVE>INSER T
    INOUT
    INOUT
                inserts blank space between the IN and OUT
           points.  All audio after the IN point is mo ved down
    OPEN
    INOUT
               
           points.  All audio after the OUT points is mo ved 
           up to the IN point.
    INOUT
    CUT
                           
           to another ph ysical track.  (ie - Cop ying all of
           the audio from tr ack 1 to track 5.)
                        deletes an y audio not used in a song
           in order to reclaim more hard driv e space for
           more record time.  This will delete virtual tr acks, 
           audio edited out, audio recorded over , etc.   This 
            function cannot be undone.
    INOUT
                    
           and out points, but does not affect the time line.
    SILENCE
    INOUT
    INOUTTO
    INOUTTO
    INOUTTO
    MOVE>P ASTE
    INOUTTO
    COP Y>INSER T
                           copies the audio between the IN and
           OUT locate points and inserts it at the T O point,
           moving all other audio down the length of the
           section being copied.
                           mo ves the audio between the IN and
           OUT locate points and pastes it o ver an y pre-
           existing audio starting at the T O locate point.  
           The key difference between MOVE>P ASTE and
           COP Y>PASTE is that MOVE>P ASTE deletes the
           original audio between the IN and OUT point. 
    						
    							TA SCAM 788 Oper ational Tutorial  •  8/2000 Edition  R ecording & Editing Functions
    19
    Section IIIRecording & Editing Functions  
    The
    will remain illuminated whenev er one of those two
    functions is engaged.  The function can be turned on
    and off simply by pressing the PIT CH/SSA button.  Y ou
    only need to press and hold the PIT CH/SSA button to
    get to the screen when y ou want to change functions or
    alter how much the speed should v ary.
    FORMATTING DRIVES
    The 788 can record on its internal hard driv e, or an 
    external hard drive.  The size of the recording space
    cannot exceed 4GB (4 gigab ytes).  If you are using 
    drives larger than 4GB , you can break the driv e into a
    series of 4GB or smaller partitions.  These partitions
    will show up as separate recording areas on the 788.
    In
    press MENU, select        ,
    then choose           .  The 
    788 will give you a list of
    the attached driv es.  Select 
    the drive you w ant to format 
    and press ENTER/YES .
    Once
    prompt you for the siz e of the partition to use.  The
                      par ameter determines the siz e of the disk 
    partitions.                       determines the lev el of drive 
    formatting to be used.  If 
                        is set to      , the 
    788 will only set up the driv e 
    directory.  If                      is 
    set to     , it will perform a 
    more thorough formatting of 
    the drive.  Press ENTER/YES to
    accept the current settings.
    NOTE:
    that drive, and this function cannot be undone.  Make 
    sure there is no information you want on there before 
    formatting the drive for the 788.
    TARGETING RECORD DRIVES
    The target record driv e determines where new songs will
    be recorded.  So, to start a song on a different partition,
    first select the target driv e, then use the            function
    in the         menu afterwards.  That will establish the song
    on the new partition, and enable all recording on that
    partition.
    If
    partition with more free space, use the        function in
    the         menu, then open the song on the other partition.
    In order to select a partition 
    for target recording, press 
    MENU, select        , then
    choose           .  The screen
    will show y ou a list of all
    disks and partitions, and will 
    also display the free space 
    available on each driv e to help you determine the best 
    partition for the new song.  Select the partition y ou 
    want to record to , and press ENTER/YES . 
    						
    							Built-In Effect ProcessingT A SCAM 788 Oper ational Tutorial  •  8/2000 Edition  
    20
    ROUTING EFFECTS
    Section IV
    Built-in Effect Processing
    Associating EFFECT 1 to an input:
    When
    Processor , it is assigned to an insert on a channel on
    the main mix er.  If y ou are recording multiple tr acks
    with the same processing, y ou may want to associate 
    the processor with an input b y pressing EFFECT 1 and 
    INPUT (A, B, C or D).  This will automatically mo ve 
    EFFECT 1 through the mix er with the associated input.
    This will save a lot of routing during the recording 
    process.  K eep in mind that this only works if the input
    is assigned to one channel only , and it will disengage 
    if the input is assigned to the submix er.
    Assigning effect routing can be done totally from the 
    surface of the 788.  Simply press the button of the effect 
    processor , and the button for the destination.  (The source
    and destination buttons must be pressed simultaneously .)  
    This routing 
    technique means 
    that you dont 
    have to dig through
    menus to route
    effects.  Its all on 
    the surface of the 
    788 itself .  The 
    specific button 
    pushes for each 
    set-up are shown in 
    the chart abo ve to 
    the right.  R efer to
    it for specific button
    combinations.
    To assign EFFECT 2 as a Stereo Dynamic Processor , Press EFFECT 2 and STEREO simultaneously.
    Routing on the 788 as a whole is done by pressing the buttons for the source and destination at the same time, just like you were plugging in a cable.  
    STEREO EFFECT PROCESSOR
    Stereo Effect Processor on EFFECT SEND:To assign EFFECT 1 in this configur ation,press EFFECT 1 and SEND simultaneously .
    ORDISTORTIONNOISE G ATEFL ANGERDEL AYCOMPRESSOR
    Multi-Effect Processor inserted into aspecific main mix er CHANNEL:  To assignEFFECT 1 in this configur ation, press EFFECT 1 and SELECT for the channelyou w ant the chain inserted to .Multi-Effectan input:  To assign EFFECT 1 to followthe routing of the input, press EFFECT 1and INPUT (A, B , C, or D).  This willkeep the processing chained with the input through an y channel assignmenton the main mixer.   This only works on one channel at a time, and will not work if the input is assigned to the submixer.
    OR
    +
    +
    +
    EFFECT 1
    STEREO D YNAMICS PROCESSOR
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    THRESHOLD
    ATT ACK
    G AIN
    RA TIO
    OR
    +
    STEREO EFFECT PROCESSOR
    Stereo Effect Processor on A UX SEND:To assign EFFECT 2 in this configur ation,press EFFECT 2 and SEND simultaneously .
    Stereo Dynamics Processor on theSTEREO BUSS:  To assign EFFECT 2 in this configur ation, press EFFECT 2 and STEREO simultaneously .
    Dynamic Processors on all eight mix erchannels:  To assign EFFECT 2 in this configuration, press EFFECT 2 and an ychannel SELECT button.
    +
    +
    EFFECT 2
    The 788 has two built-in effect processing engines, 
    EFFECT 1 and EFFECT 2.  These processors are completely
    independent of each other , and each can be used in a 
    variet y of w ays.
    EFFECT 1
    processor on the EFFECT SEND , or it can function as a 
    multieffect processor inserted on a single channel.  
    EFFECT 2 can be assigned as either a single stereo effect 
    processor on the AUX SEND, a single stereo dynamics 
    processor on the stereo buss, or a multichannel dynamics 
    processor with separ ate dynamics processing for each 
    channel on the main mix er. 
    Separ ate 
    processing, so y ou dont have to worry about writing o ver
    your fa vorite guitar preset with the stereo dynamic 
    settings y ou need.
    The 
    use the processors in automated mix down, or even in a 
    live show .  For guitar pla yers, y ou can use a MIDI pedal 
    board to recall y our effect patches inside the 788.  F or 
    keyboard pla yers, y ou can recall effects with controller 
    keyboards and synths.  In the studio en vironment, most 
    standard MIDI sequencers can send progr am change 
    messages to change the presets.
    EFFECT OVERVIEW 
    						
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