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Antares AVOX 2 user manual

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    Chapter 2: Introducing AVOX 2
    The heart of any great song is a great vocal sound. With the AVOX 2 Antares Vocal 
    Toolkit, we’ve combined ten state- of-the-art vocal processing modules that open up 
    an entirely new world of vocal processing capabilities. AVOX 2 gives you the power 
    you need to create stunning vocal tracks in any musical style as well as design 
    unique vocal effects for audio post-production applications.
    In the following chapters we’ll deal with each AVOX tool in turn, but first let’s take a brief look at 
    what’s in AVOX 2 and how you might use the tools in combination.
    AVOX 2 Overview
    The AVOX 2 Antares Vocal Toolkit includes:
    Harmony Engine  
    Vocal Modeling Harmony Generator
    Harmony Engine is a real-time harmony 
    generating plug-in that puts professional- quality 
    vocal harmony arrangements within reach of 
    any songwriter, producer, musician or engineer.
    With four independent harmony voices, a 
    variety of powerful harmony generating modes, 
    humanization features for natural sounding 
    performances, and a flexible real-time preset 
    system for harmony and vocal type, Harmony 
    Engine provides incredibly easy-to-use tools to 
    quickly and easily produce virtually any vocal 
    arrangement you can imagine.
    Whether you’re an experienced vocal 
    arranger, a songwriter looking for that perfect 
    backup vocal, or a composer experimenting 
    with unique vocal effects, Harmony Engine 
    gives you entirely new ways to create the 
    harmony parts you hear in your head. In fact, 
    experimenting with different harmonies is so 
    easy (and, dare we suggest, fun), you may 
    find yourself using Harmony Engine to explore 
    harmonic alternatives you may have never 
    otherwise considered.
    T HROAT  
    Physical Modeling Vocal Designer
    THROAT is a revolutionary new vocal tool that 
    lets you process a vocal through a meticulously 
    crafted physical model of the human vocal 
    tract. THROAT begins by neutralizing the 
    effect of the original singer’s vocal tract 
    and then gives you the ability to specify the 
    characteristics of the modeled vocal tract.
    THROAT’s controls allow you to modify the 
    voice’s glottal waveform as well as globally 
    stretch, shorten, widen or constrict the 
    modeled vocal tract. For even more detailed 
    control, THROAT’s graphical Throat Shaping 
    display allows you to individually adjust the 
    position and width of five points in the vocal 
    tract model, from the vocal chords, through 
    the throat, mouth and out to the lips. Finally, 
    THROAT’s Breathiness controls let you 
    add variable frequency noise to the model, 
    resulting in a range of vocal effects from subtle 
    breathiness, to raspiness, to a full whisper.
    While THROAT has been designed to allow 
    subtle modifications to a voice’s vocal quality, 
    the range of the controls also allows the 
    creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that are 
    simply unattainable by any other means. 
    						
    							6
    DUO Vocal Modeling Auto-Doubler
    DUO automatically generates a doubled vocal 
    part from an existing vocal. In addition to 
    allowing programmable variation in pitch, timing 
    and vibrato depth, for even more realism, DUO 
    also includes a simplified version of THROAT’s 
    vocal modeling to provide timbral variation for 
    the doubled part. DUO’s output section gives 
    you independent control of the level and stereo 
    position of the original and doubled voices.
    CHOIR Vocal Multiplier
    Neither a harmonizer nor a conventional chorus 
    effect, CHOIR is a unique processor that 
    actually turns a single voice into 4, 8, 16, or 32 
    distinct individual unison voices, each with its 
    own pitch, timing and vibrato variations. The 
    voices can, if desired, be spread across the 
    stereo spectrum. Assign an instance of CHOIR 
    to each of four voices singing four-part harmony 
    (or voices from Harmony Engine) and voilà, 
    instant choir.
    PUNCH Vocal Impact Enhancer
    PUNCH is a unique processor that, as its name 
    implies, lets you give your vocal more dynamic 
    impact, allowing it to cut through a dense mix 
    with clarity and power.
    SYBIL Variable Frequency De-Esser 
    SYBIL tames vocal sibilance with threshold, 
    ratio, attack and decay controls as well as 
    a variable sidechain high pass frequency to 
    match any vocal performance.
    A R T ICUL AT OR   
    Vocal Formant and Amplitude Modeler
    The alien offspring of a vocoder and a 
    modern- day version of the venerable talk box, 
    ARTICULATOR lets you extract the formant 
    and amplitude information from a vocal (or other 
    dynamic source) and apply it to any other audio 
    track or to a built-in broadband noise generator.
    MUTATOR Extreme Voice Designer
    MUTATOR provides a combination of tools for 
    creating unusual, weird, or downright wacky 
    voices. With high-quality pitch shifting, throat 
    modeling, pitch-tracking ring modulator-based 
    “mutation,” and a mind-bending Alienization 
    function, MUTATOR is the perfect tool 
    for unique special vocal effects and post-
    production sound design.
    WARM Tube Saturation Generator
    Based on Antares’ legendary (at least among 
    those of us who work here and, based on 
    the volume of emails we’ve gotten since we 
    discontinued it, a fair number of others as well) 
    Tube plug-in, WARM, warms up your vocals 
    with Antares’ world-renown tube modeling 
    technology, while being so processing-efficient, 
    you can put an instance on pretty much every 
    track in your project and still barely see your 
    CPU meter twitch. (And yes, that’s probably 
    the longest single sentence in this manual.)
    ASPIRE Aspiration Noise Processor
    ASPIRE is the world’s first tool for modifying 
    a voice’s breathiness independently of its 
    harmonic content. Whether reducing a bit 
    of vocal rasp or adding a bit of smokiness, 
    ASPIRE lets you modify the amount and quality 
    of a voice’s aspiration noise (the component of 
    every voice that’s the result of air passing over 
    the vocal chords) without otherwise affecting 
    the vocal’s harmonic characteristics.  
    						
    							7
    AVOX 2 Processing Guidelines
    While it might seem to be convenient to 
    consolidate all of the AVOX 2 functions in one 
    huge integrated plug-in, some of the AVOX 2 
    functions use quite a bit of processing power. 
    By organizing them as separate plug-ins, you 
    can choose to instantiate only those you need 
    for each particular vocal track, thereby using 
    only as much of your computer’s DSP power 
    as you absolutely need.
    While it’s not likely that you’ll be using all ten 
    plug-ins on every track, it is likely that you’ll 
    often be using more than one. When that’s the 
    case, keep the following in mind:
    General Guidelines• In general, you should progress from the 
    cleanest possible source vocal through 
    successive stages of processing. Harmony 
    Engine, THROAT, ARTICUL ATOR, 
    MUTATOR, ASPIRE, DUO and CHOIR in 
    particular are designed to process pitched 
    monophonic voices and will function much 
    more effectively with clean input signals. 
    • If a track requires de-essing, use SYBIL 
    as the first of the AVOX 2 plug-ins.
    • Next in line would be either of the “Voice 
    Creation/Modification” plug-ins, i.e., 
    THROAT, MUTATOR and/or ASPIRE. 
    • Once you’ve tweaked the voice 
    exactly as you want it, you can double, 
    multiply, or harmonize it with DUO, 
    CHOIR or Harmony Engine.
    • Finally, WARM and PUNCH work 
    well with pretty much any input, so 
    they would typically be the last of 
    the AVOX 2 plug-ins in the chain.
    • Effects like reverb and conventional chorus 
    or flanging should typically be applied after 
    processing by the desired AVOX 2 plug-ins.
    Special Cases:• While you will usually choose between 
    DUO or CHOIR, you can use them together 
    for a really huge vocal section. Assign 
    DUO to your track and pan the original and 
    doubled voices to opposite tracks. Then 
    assign separate instances of CHOIR to 
    each of the two tracks. Humongous!
    • If you will be using Harmony Engine to 
    generate harmonies from a single vocal 
    line, start with SYBIL (if necessary) and 
    then THROAT and then feed its output to 
    Harmony Engine. If your host supports it, 
    assign or export each of Harmony Engine’s 
    outputs to individual tracks and use DUO 
    or CHOIR on each track to create a vocal 
    group of the size of your choice. If desired, 
    PUNCH can be used on THROAT’s 
    output or on the individual Harmony 
    Engine outputs prior to DUO or CHOIR.
    • If you have a vocal with problematic 
    vibrato (either too much or too little), you 
    can use DUO for vibrato modification. 
    Assign DUO to the track and use only 
    the doubled output. Set all parameters to 
    their minimum effect and use the Vibrato 
    function to adjust the performance’s vibrato 
    depth. See Chapter 5 for more details.
    • For maximum control of the timbre of 
    doubled voices (at the cost of increased CPU 
    requirements), assign DUO to your vocal 
    and pan the original and doubled voices to 
    opposite tracks. Then assign an independent 
    instance of THROAT to each part and 
    create a unique timbre for each voice.
    But all that being said, always feel free to ignore 
    any of the above suggestions. The AVOX 2 
    tools offer entirely new realms of creative 
    possibilities. There is no wrong way.
    Now on to the details. 
    						
    							9
    Chapter 3: Harmony Engine
    Vocal Modeling Harmony Generator 
    If you’ve purchased a boxed copy of AVOX 2, you will have noticed that it includes 
    a separate manual for Harmony Engine. And if you’ve downloaded AVOX 2, you’ll 
    find the Harmony Engine PDF manual included with the plug-in. 
    There are a couple of reasons for this. First, Harmony Engine is by far the deepest 
    plug-in in the AVOX 2 bundle, so there is a lot to say about getting the most out of it. And, from 
    a more practical perspective, since Harmony Engine is also sold as a stand-alone product, we’ve 
    already done the work of formatting the manual and then printing a whole bunch of them, so it’s 
    just a lot more efficient to include one of them here. 
    Bottom line, read the Harmony Engine manual, try out the factory presets, and play with the 
    included tutorial sessions. 
    						
    							10
    THROAT’s controls allow you to 
    modify the voice’s glottal waveform 
    as well as globally stretch, shorten, 
    widen or constrict the modeled 
    vocal tract. 
    						
    							11
    Chapter 4: T H R OAT
    Physical Modeling Vocal Designer
    THR OAT is a revolutionary new vocal tool that lets you process a vocal through 
    a meticulously crafted physical model of the human vocal tract. THROAT begins 
    by neutralizing the effect of the original singer’s vocal tract and then gives you the 
    ability to specify the characteristics of the modeled vocal tract. 
    THROAT’s controls allow you to modify the voice’s glottal waveform as well as globally stretch, 
    shorten, widen or constrict the modeled vocal tract. For even more detailed control, THROAT’s 
    graphical Throat Shaping display allows you to individually adjust the position and width of five points 
    in the vocal tract model, from the vocal chords, through the throat, mouth and out to the lips. Finally, 
    THROAT’s Breathiness controls let you add variable frequency noise to the model, resulting in a 
    range of vocal effects from subtle breathiness, to raspiness, to a full whisper.
    While THROAT has been designed to allow 
    subtle modifications to a voice’s vocal quality, 
    the range of the controls also allows the 
    creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that are 
    simply unattainable by any other means.
    In order to understand what THROAT is doing 
    and how you can use it to process your vocal 
    tracks, it helps to know how our throats actually 
    work to create what we perceive as unique 
    vocal qualities. 
    Vocal production starts with the vocal chords. 
    Air from our lungs is forced through the vocal 
    chords, causing them to vibrate. The contour of 
    this vibration is the glottal waveform. The actual 
    shape of the waveform is affected by each 
    individual’s anatomy as well as the pressure 
    applied to the vocal chords. From there, the 
    voice is propagated through the throat, the 
    mouth and out through the lips. It is the shape 
    of these structures, both their length and width, 
    that create the resonant characteristics that 
    combine with the glottal waveform to define a 
    unique vocal identity.
    With THROAT, for the first time, you 
    have individual control over each of the 
    elements that go into creating a distinct 
    vocal character. Whether you are a producer 
    or engineer looking to subtly enhance a  singer’s performance, or a sound designer 
    in pursuit of a totally new vocal effect, 
    THROAT will give you creative capabilities 
    that have simply never before existed.
    Controls
    S
    ET UP
    In order for THROAT to do the best possible 
    job of modeling, it needs to know some basic 
    things about the source audio. The following 
    three controls are used to characterize the vocal 
    that you will be processing:
    Vocal Range
    Use this control to select the range of the 
    track you will be processing. Choices include 
    Soprano Voice, Alto/ Tenor Voice, Bass/Baritone 
    Voice and Instrument (a general setting for 
    anything that isn’t actually a vocal). Matching 
    the appropriate algorithm to the input results in 
    faster and more accurate pitch detection and 
    more accurate modeling.
    To select vocal range, click on the Vocal Range 
    pop-up and then select the desired range from 
    the pop-up list. 
    N OTE: Choosing the wrong Vocal 
    Range (or just forgetting to set it 
    at all) can result in compromised 
    performance. Pay attention. 
    						
    							12
    Source Glot tal Waveform
    The glottal waveform is the waveform 
    produced by the vibration of the vocal 
    chords. The range of an individual’s possible 
    waveforms is defined by their particular 
    anatomy. Within that range, the waveform 
    can change pretty dramatically depending 
    on the performer’s singing style. Imagine, 
    for example, the progression from a breathy 
    whisper, to a straight-ahead pop vocal, 
    to hard rock or full- on operatic aria. 
    A lot of subtle factors influence the glottal 
    waveform, but for ease of setting, we have 
    characterized the choices as loudness. 
    Typically, as loudness increases, so does 
    the pressure applied to the vocal chords and 
    with that change in pressure a corresponding 
    change in glottal waveform. 
    When setting this control, select the loudness 
    level (soft, medium, loud, intense) that most 
    closely matches the performance you are 
    processing. If you’re not sure where your 
    performance lies on this scale, don’t worry. 
    There is no need to obsess over subtle 
    distinctions. If in doubt, just pick one. Once you 
    have set up a model, you can always come 
    back and try another setting and see if it makes 
    a (positive) difference.
    To select vocal type, click on the Vocal Type 
    pop-up and then select the closest stylistic 
    character of the vocal performance from the 
    pop-up list. 
    Source Throat Precision
    If you’ve already been poking around the 
    THROAT interface, you might be asking 
    yourself, “What the heck is throat precision?” 
    And a good question it is. 
    As it happens, this control works a bit 
    differently than the previous two. Here, you’re 
    not being asked to tell THROAT something 
    about the input, but instead to tell THROAT 
    how precise to be in its attempt to calculate 
    the characteristics of the input based on 
    the type of modeling you intend doing (the 
    choices being subtle, medium, or extreme).So why not always leave it at “subtle”? Another 
    good question. The answer is that THROAT’s 
    most precise analysis results in extremely 
    accurate characterization of the source throat, 
    which works well for models that are within the 
    general range of human anatomy (i.e. subtle 
    modifications). However, for more extreme 
    models, the “subtle” setting can in some 
    cases result in artifacts — most often a sort of 
    “whistling.” In those cases, such artifacts can 
    often be reduced or eliminated by choosing a 
    different setting for this control.
    As a result, the strategy for this control should 
    be to always start with “subtle” (which is 
    the default) and, if a particular model results 
    in artifacts (and you don’t actually like those 
    artifacts), change the precision one step at a 
    time (i.e. to medium and then extreme) until you 
    get the desired effect.
    To select source throat precision, click on 
    the Precision pop-up and then select the 
    appropriate model type from the pop-up list. 
    The next two controls allow you to add a variety 
    of breathiness effects to your modeled voice:
    B
    REATHINESS 
    Breathiness Mix
    This control lets you select the amount of 
    breathiness component mixed into your 
    modeled voice. With a setting of 0, there will 
    be no breathiness (apart from what might be in 
    the original vocal). At a setting of 100, the model 
    will be all breathiness, with none of the original 
    vocal characteristic present at all. Intermediate 
    settings will produce mixes of the original vocal 
    and the breathiness component. 
    The sonic character of the breathiness will 
    depend both on the articulation of the original 
    vocal and, more dramatically, the setting of the 
    Frequency control described below.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Breathiness Frequency
    This control lets you set the high pass frequency 
    of the breathiness component (i.e., the 
    frequency above which the breathiness will be  
    						
    							13
    present). This frequency determines the audio 
    range and character of the breathiness effect. 
    At high settings, the effect will be rather 
    whispery and ethereal (depending, of course, 
    on the original vocal and the Mix amount). At 
    lower settings, the effect is more of a raspiness 
    (again, depending on the mix). Experimentation 
    is the best way to become familiar with the 
    possibilities.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 4000 Hz.
    The remaining controls are used to define the 
    model vocal tract:
    THROAT MODELING 
    Model Throat Length
    The Throat Length control allows you to globally 
    lengthen or shorten the modeled throat. Values 
    above 1.00 represent a lengthening of the 
    throat while values below 1.00 represent a 
    shortening of the throat. 
    The actual values represent the percentage 
    change in the throat length. For example, a 
    value of 1.20 represents a 20% increase in 
    throat length, while a value of 0.80 represents a 
    20% decrease in throat length.
    Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.
    N OTE : While this control gives you the 
    ability to radically change the throat 
    length, keep in mind that the variation 
    in the length of human vocal tracts is rarely 
    more than about 25% in either direction. If you 
    are looking for a “realistic” vocal characteristic, 
    start with modest settings of this control. (As a 
    visual reference, this range is indicated by color 
    on the control scale.) More extreme settings 
    can produce dramatic results, but probably not 
    what anyone would call “realistic.”
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 1.00.
    Model Throat Width
    The Throat Width control allows you to globally 
    widen or constrict the modeled throat. Values 
    above 1.00 represent a widening of the throat 
    while values below 1.00 represent a narrowing 
    of the throat. 
    The actual values represent the percentage 
    change in the throat width. For example, a value 
    of 1.20 represents a 20% increase in throat 
    width, while a value of 0.80 represents a 20% 
    decrease in throat width.
    Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.
    N OTE : Similar to the Length control 
    above, this control gives you the ability 
    to radically change the throat width. 
    Again, if you are looking for a “realistic” vocal 
    characteristic, start with modest settings of 
    this control. (And again, this range is indicated 
    by color on the control scale.) More extreme 
    settings can produce dramatic results, but 
    probably not what anyone would call “realistic.”
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 1.00.
    Model Glot tal Waveform
    As was explained above in the Source Glottal 
    Waveform section, the glottal waveform is the 
    waveform produced by the vibration of the vocal 
    chords. We used the Source Glottal Waveform 
    control to help THROAT neutralize the effect of 
    the original vocal’s glottal waveform. The Pulse 
    Width and Voice Type controls let you define 
    the glottal waveform you want to model.
    Glot tal Pulse Width
    This control allows you to select the pulse 
    width of the modeled glottal waveform. If you 
    are at all familiar with analog synthesizers, you 
    can think of this as being vaguely similar to the 
    variable pulse width control on a square wave 
    oscillator (and if you’re not familiar with analog 
    synthesizers, don’t worry, just move the slider 
    and listen to what happens). 
    						
    							14
    You will find that the most dramatic timbral 
    changes are usually found at the extreme ends 
    of this control’s range. If you’re looking for 
    realistic, stay in the middle 80% of the range.
    ImpOrTa NT N OTE: Keep in mind 
    that this control interacts with the 
    Glottal Voice Type control below. Each 
    Voice Type sets a default Pulse Width that is 
    associated with it. So if you set this control and 
    then select a new Voice Type below, the value 
    of this control will change to the new voice 
    type’s associated pulse width default. For that 
    reason, it is usually best to select the Glottal 
    Voice Type first and then make any desired 
    adjustments to the pulse width.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 64.
    Glot tal Voice Type
    This control is the converse of the Source 
    Glottal Waveform control described above. 
    We used that control to tell THROAT the 
    characteristic of the original performance. We 
    use this control to tell THROAT what kind of 
    characteristic we would like to model.
    The choices here are the same as the choices 
    for the Source Glottal Waveform control (i.e., 
    soft, medium, loud, and intense). If you want to 
    preserve the stylistic character of the original 
    vocal, set this control to the same voice type 
    as you set the Source Glottal Waveform (e.g., if 
    you set Source Glottal Waveform to “soft,” set 
    this control to “soft”). 
    As mentioned above, this control interacts with 
    the Glottal Pulse Width control. Each of the 
    Voice Types sets a default Pulse Width that is 
    associated with it. Once a Voice Type is set, the 
    pulse width may then be adjusted separately.
    N OTE : Despite the value names 
    (soft, loud, etc.), this control does not 
    necessarily change the actual level 
    of the signal (although the “ intense” setting 
    does sometimes result in some level gain). Its 
    purpose is to model the glottal waveform that 
    would result from the various styles of singing. 
    If you want to adjust the level, use the Output 
    Gain control described below. To select vocal type, click on the Vocal Type 
    pop-up and then select the desired stylistic 
    character from the pop -up list. 
    G
    RAPHIC T HROAT DISPL AY
    Okay, here’s where the fun really starts. 
    The Graphic Throat Display allows detailed 
    tweaking of the model throat. For the purpose 
    of this control, the model throat is divided into 
    four sections defined by five boundary points. 
    For reference, these sections and boundary 
    points are illustrated on the head graphic to 
    the left of the Throat Shaping display. Point 
    (1) starts at the vocal chords and the sections 
    progress through the throat and the mouth out 
    to the lips, which are at point (5).
    The Throat Shaping display itself consists of 
    two elements: the original throat plot and the 
    model throat plot. The original throat plot is 
    colored blue and is not user-changeable. It 
    represents the original length and width of the 
    four throat sections and serves as a reference 
    relative to which changes to the model throat 
    are made.
    The model throat plot is colored red and 
    includes five control points that can be grabbed 
    and moved, effectively adjusting the length and 
    width of individual sections of the throat.
    Additionally, the background of the display is 
    divided into two sections by color. The lighter 
    blue central area represents the range of 
    adjustments that are consistent with typical 
    human anatomy. As long as all control points 
    and plot lines fall in this area, the results of 
    your model will be more or less “realistic.”  
    The darker blue area represents the range of 
    adjustments that exceed the dimensions of 
    typical human vocal tracts. When any control 
    point or plot line falls in this area, the result 
    may or may not sound like something that you 
    might recognize as a human voice. The more 
    points and/or plot lines fall in this area, the more 
    extreme the effect.
    When you open a new instance of THROAT, 
    the default state of the Throat Shaping display 
    is with the original and model throat plots 
    exactly superimposed, indicating no difference.  
    						
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