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Antares kantos 10 user manual

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    Chapter 9: Creative Applications
    Using kantos with guitar
    While kantos is designed to be particularly effective with voice input, it also
    makes a killer monophonic guitar synth. For the best tracking from guitar
    input, follow these guidelines:
    Drive kantos with a clean guitar sound. Processing with echo, delay,
    reverb or heavy distortion will compromise pitch tracking.
    If you want a heavily processed guitar part doubled by a sound from
    kantos, split your guitar signal into two feeds: a clean version to kantos
    and the second feed to your guitar processors. Record each to a
    separate track for mixdown. Another option is to record a clean guitar
    to your hard disk recorder and copy the track. Feed kantos with one
    track, and use the other to drive a guitar amp plug-in (e.g., Warp VST,
    AmpliTube, ReValver, Nigel, etc.).
    Play cleanly to ensure that only one note is sounding at a time and that
    previous notes to not overlap new notes.
    If you’re using the Gate Generator, set a fairly high Floor setting so
    kantos doesn’t respond to hum and other crud that tends to hitch a
    free ride with the guitar’s signal.
    A guitar’s initial pluck contains a ton of non-harmonic signals that can
    confuse kantos. If this is a problem, sometimes simply switching to a
    lighter gauge pick and picking more softly will allow kantos to track
    pitch more accurately.
    Polyphonic and unpitched input
    Although kantos can not predictably detect pitch from polyphonic input
    (e.g., chords, counterpoint, complete mixes) or unpitched input (e.g.,
    spoken words, noise, percussion, sound effects, etc.), it can generate some
    striking (and often surprising) sounds and textures from them. Here are a
    few guidelines:
    Adjust the Gate Generator to trigger envelopes and retrigger
    wavetables for various rhythmic effects. With a lot going on in poly-
    phonic inputs, small changes to the Gate On and Gate Off levels can
    result in markedly different rhythms. 
    						
    							34
    Experiment with different Gate Hold times to establish various rhyth-
    mic pulses.
    Use the Pitch Constrain keyboards to limit the generated pitches to
    ones that will fit into your song’s harmonic structure. Select different
    notes in each of the Oscillators for interesting harmonic effects.
    Select Oscillator wavetables that have distinct attacks, and turn on
    Retrigger for complex rhythms.
    The Modulation Matrix is always your friend, but in this application,
    can even become your best friend.
    Use Noise as the sound source. In the Mod Matrix, assign input dynam-
    ics to the Noise Filter and send it on to the Articulator with 100%
    amount and 100% Q. Modulate Formant Offset with some other
    source. Go crazy.
    Loop Applications
    For loop-based music, kantos can generate unique rhythmic loops in several
    ways:
    Use a drum loop as input. Tune one oscillator low and constrain to one
    note for a bass pulse. Constrain the other oscillator to three or four
    notes for rhythmic pseudo-arpeggiation. Add some noise through the
    Articulator. Sit back and collect compliments for your innovative
    sounds.
    To get a quick idea of how drum loops can be used with kantos, load
    the tutorial audio file DrumBeefLoop.aif and use it to drive the presets
    BasicLoop1 through BasicLoop4. These presets include the original
    input audio in the mix, so you can immediately hear how kantos
    creates new parts from the loop. In real life, you’re usually better off
    keeping the original loop and the kantos parts on separate tracks for
    subsequent processing.
    Spoken words make great loops. Edit a bit of speech so that it loops in
    tempo with your song and use it to drive kantos. Program some slow
    modulations in the Mod Matrix so that the loop evolves in interesting
    ways over time.
    The kantos factory presets include some presets designed primarily for
    melodic lines, and others designed to do interesting things with loops.
    Try misusing them. Feed a loop into a melodic preset. Sing into a loop
    preset that uses pitch constraint. Remember, there are no accidents. 
    						
    							35
    Re-synthesizing a synth part
    Ever record a synth lead or bass part that sounded fine at the time, but
    when mixdown time rolled around, didn’t quite work with the rest of the
    parts? MIDI is a good way around that problem — just set a different synth
    patch, but use the MIDI data to drive it. However, quite a few computer-
    based hard disk recording programs emphasis digital audio at the expense
    of MIDI, and may lack the flexibility to do extensive MIDI editing.
    kantos can solve the problem. For example, suppose you want to record a
    bass part but aren’t sure what kind of timbre you ultimately want to use.
    Here’s what to do.
    Set your synth bass to a clean, single-oscillator sine wave patch with
    the desired dynamic characteristics (e.g., velocity and envelope con-
    trol). This type of audio is ideal for driving kantos.
    Record this part into your hard disk recording program.
    When it’s time to mixdown, set kantos to create the desired sound, and
    drive it from the simple sine wave track.
    Experiment with kantos’ wealth of parameters until you obtain the
    perfect sound to go with the rest of your tune. 
    						
    							36
    Chapter 10: A Few Words About the
    Factory Presets
    nlike traditional MIDI synths, the sounds produced by kantos are defined\
    not just by the presets, but also by the audio that drives them. Wheneve\
    r a
    sound designer creates a MIDI preset, they can be sure that when anyone,\
    anywhere plays C3 on a keyboard, they’ll hear exactly the same sound \
    that
    the designer heard when they created the preset. Not so with kantos.
    While our sound designers tried to design their presets around general
    input audio categories (voice, guitar, drum loops, etc.), there’s no way they
    could ever predict the specific audio you will be using to drive them. W\
    ith
    that in mind, we offer the following tips for getting the best from the
    factory presets:
    • First and foremost, there are no rules. Try using any input audio with
    any preset. You never know what might happen.
    • That being said, some presets are likely to work better with certain
    types of audio than others. For example, we’ve included a symbol (“\
    •”
    for Mac; “_” for Windows) at the end of the name of any preset th\
    at
    has oscillator pitch constraint set such that the preset will not produc\
    e
    an accurate reproduction of the pitch of the input. So if your goal is t\
    o
    track the pitch of a monophonic melodic input, don’t pick a preset with
    “•” or “_” at the end. Also, some presets have been named\
     to describe
    the designer’s original intent.
    However, don’t let your experimentation be limited by any of these
    cues. We’ve gotten some amazing results by using voice or guitar to
    drive presets designed for drum loops. These obviously result more in
    special effects than recognizable melody, but the effects can be truly
    stunning.
    • The various levels in the presets (Input, Submixer, Mixer and Output
    levels) have been set to work on a wide range of audio inputs. How-
    ever, depending on the nature of your specific input, it may be neces-
    sary to adjust the levels for best balance and effect. In particular, watch
    for output clipping. The Filters and Articulator are capable of quite a
    bit of gain, so if your input has a lot of energy right at their resonan\
    t
    frequencies, problems could ensue.
    U 
    						
    							37
    If a preset makes use of tempo synced LFOs or Delay, you will almost
    certainly have to readjust the tempo for your particular input.
    We have included a selection of basic presets designed to serve more as
    examples and templates than finished presets. BasicVoice1 – 6 and
    BasicLoop1 – 4 each provide progressively more complex treatments of
    vocal and rhythmic loop input. They are a great introduction to basic
    kantos techniques as well as serving as starting points for creation of
    your own melodic or loop presets.
    We will periodically be posting new presets on our web site for down-
    load. Check out the site often for new additions. (Instructions for
    installing the new presets will be included with the downloads.) 
    						
    							38
    Chapter 11:
    Creating Your Own Wavetables
    You can expand the Oscillator waveform list in kantos by creating a folder
    and putting sound files into it.
    • On a Mac, create a folder in System/Preferences called ‘Kantos Waveforms’
    • For Windows 98/XP: WINDOWS\Kantos\User Waveforms
    • For Windows NT/2000: WINNT\Kantos\User Waveforms
    Start up your host program, instantiate kantos, and verify that the extr\
    a
    waveforms have been added (they will appear at the end of the list).
    W e’ll be posting new wavetables at the Antares web site, so stop by ev\
    ery
    now and then to check them out.
    Creating Custom Wavetables
    Y ou can create your own original wavetables using pretty much any sample
    editor. kantos reads 16 bit mono AIFF files (Mac versions) or WAV files (PC
    versions) at any sample rate. There is no size restriction, although sm\
    aller
    files (less than around 400k) will work most efficiently. Sounds that are
    harmonically rich work best with the Articulator, so make sure that the
    timbres are bright (boost high EQ).
    The AIFF format contains header information which includes the original
    pitch of the recording. In order for kantos to map the waveform correctl\
    y,
    this needs to be set before saving the file. For example, in BIAS Peak, \
    use
    the Get Info feature to set the root note to the correct octave and pitc\
    h.
    Loop the file for best results — either the whole file should loop li\
    ke a
    wavetable (where the start point is the start of the file and the end p\
    oint is
    the end), or just part of it should loop like a sample (where the star\
    t point
    is set after the attack) — kantos can read the loop points either way.
    Imperfect loops (with obvious clicks or heavily pulsing crossfade loops\
    ) can
    produce distracting audio artifacts in the kantos patch, so try to dial \
    in the
    best loop possible.
    Note:  If you’re working on a Macintosh, Antares’s own Infinity looping
    tools software will let you create the best possible loop, even in files\
    which are traditionally considered unloopable. (Even cymbals can be
    looped with Infinity.) 
    						
    							3939
    Chapter 12: Reference
    This chapter is a quick reference for all of the controls used in the kantos
    interface. It is intended for those who need to refresh their memories of
    what a particular parameter controls, and its range of values. For more
    basic information and explanations of these parameters, please refer to the
    main section of the manual.
    Of course, you can always just mess around with the controls and see what
    happens. Don’t worry, you won’t break anything!
    Input
    WHAT’S IT FOR?
    The input control optimizes the level feeding kantos; an accompanying
    meter indicates the level. The level should be set so that the overload light
    (at the top of the meter) lights only on the input signal’s very strongest
    peaks.
    WHAT ARE THE PARAMETERS?
    NAME RANGE WHAT IT DOES
    Level -∞ to +12dB Sets the level for optimum response, as
    gauged by the input level meter
    Oscillator
    WHAT’S IT FOR?
    An oscillator creates the raw waveform that tracks the input, and can be
    processed by other kantos 1.0 modules. kantos 1.0 has two oscillators.
    WHAT ARE THE PARAMETERS?
    Each oscillator has the same parameters.
    NAME RANGE WHAT IT DOES
    Oct -2 to +2 units Changes oscillator tuning in octaves
    Semi -12 to +12 units Changes oscillator tuning in semitones
    Cents -100 to +100 units Changes oscillator tuning in 1/100ths of a
    semitone 
    						
    							40
    Glide 0 to 100% Causes a note to slide to the next note
    instead of switching instantly. The higher
    the percentage, the longer the slide.
    Wave number limited Each wave provides a different oscillator
    sound
    Retrigger on/off When enabled, a new gate causes the
    oscillator to re-start its waveform at the
    waveform’s beginning
    Pitch Musical scale, C–B Click on keys to limit the notes kantos
    plays to those you have selected. These
    notes will glow.
    Pitch On/off Constrains (quantizes) all pitches to
    semitone intervals. All keyboard notes
    glow.
    Pitch On/off Places no pitch constraints on the incom-
    ing audio. No keyboard notes glow.
    Chorus
    WHAT’S IT FOR?
    The chorus copies one of the oscillators and detunes it in a periodic, cyclic
    fashion. This “thickens” the sound compared to hearing a single oscillator,
    and the detuning adds an animated effect compared to a typical static
    waveform.
    WHAT ARE THE PARAMETERS?
    Each chorus has the same parameters.
    NAME RANGE WHAT IT DOES
    Active On/off The light glows when the chorus is
    enabled. Disabling the chorus if not in use
    saves a minuscule amount of CPU power.
    Rate 0.1Hz to 20Hz Changes the frequency of the periodic
    pitch modulation/detuning
    Depth 0 to 100% Sets the pitch range of the detuning.
    100% is the maximum range. only by computer
    storage
    constrain
    keyboard
    constrain
    All
    constrain
    clear 
    						
    							41
    Filter
    WHAT’S IT FOR?
    kantos has three multi-mode (i.e., capable of different response) filters.
    Each oscillator has an associated filter that processes the raw oscillator
    wave by altering the timbre either statically, or dynamically with external
    modulation. The Noise Generator has a filter that acts identically to an
    oscillator filter.
    WHAT ARE THE PARAMETERS?
    Each filter has the same parameters.
    NAME RANGE WHAT IT DOES
    Mode lowpass 2P Selects among lowpass, bandpass, and
    highpass responses, each with selectable
    “sharpness.” 2P (2 pole) filters have
    gentler, less dramatic filtering responses
    than 4P (4 pole) types.
    Active On/off The light glows when the filter is en-
    abled. Disabling the filter if not in use
    saves CPU power.
    Freq 20Hz to 20kHz Changes the frequency at which the
    filtering effect occurs
    Q0 to 100% Boosts the response around the filter
    Freq, while slightly lowering response
    outside this range
    Articulator
    WHAT’S IT FOR?
    To give totally radical, way-cool effects never before attained in any other
    software program. So there.
    Seriously, though, the Articulator uses the harmonic content and formant
    information detected by kantos 1.0’s input section, and applies that to any
    combination of oscillator outputs and the noise generator. This causes the
    output signal to take on some of the characteristics of the input signal.
    A Formant Offset parameter shifts the input’s detected formants up or
    down in frequency, affecting the sound’s timbre and spectral content. A
    companion Emphasis section provides equalization options to tailor the
    sound’s overall tonality.lowpass 4P
    bandpass 2P
    bandpass 4P
    highpass 2P
    highpass 4P 
    						
    							42
    WHAT ARE THE PARAMETERS?
    NAME RANGE WHAT IT DOES
    Osc1 In On/off Feeds the Oscillator 1 output into the
    Articulator for processing
    Osc2 In On/off Feeds the Oscillator 2 output into the
    Articulator for processing
    Noise In On/off Feeds the Noise output into the
    Articulator for processing
    Amount 0 to 100% Determines the extent to which the input
    section’s harmonic content and formant
    information affect the output signal
    Q0 to 100% Sets the overall tonal character of the
    Articulator’s processing.
    Formant -100% to +100% Shifts the input’s detected formants
    (overall harmonic structure) up or down
    in frequency to change the output
    signal’s timbre
    Emphasis Minimum to Emphasizes or de-emphasizes low
    frequencies
    Emphasis Minimum to Emphasizes or de-emphasizes midrange
    frequencies
    Emphasis Minimum to Emphasizes or de-emphasizes high
    frequencies
    Delay
    WHAT’S IT FOR?
    The Delay copies the output signal and shifts it later in time; the delayed
    signal is available at the Sub-Mixer. This output can be fed back into the
    input and delayed again, thus creating multiple echoes.
    WHAT ARE THE PARAMETERS?
    NAME RANGE WHAT IT DOES
    Time 10 to 999ms Sets the amount of delay. This can be
    overridden by the tempo control
    (described later).
    Feedback 0 to 100% Determines what percentage of the
    output signal feeds back to the input.
    Greater percentages increase the number
    of echoes that are generated. Offset
    Low maximum
    Mid maximum
    High maximum 
    						
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