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Steinberg Nuendo 5 Manual

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    							131
    The transpose functions
    The entire project will be played back with this root key. To 
    do so, the separate loops are transposed to match the 
    project root key. For example, if you have imported a bass 
    loop in C and the project root key is set to E, the bass loop 
    will be transposed up by 4 semitones.
    3.With the root key set, record some audio or MIDI.
    The recorded events will get the project root key.
    4.When you are done, you can change the project root 
    key and your events will follow.
    If the events do not contain root key information
    Let’s say you have created a project by recording audio 
    and importing some MIDI loops, and you want to match 
    the root key of the whole project to the register of a certain 
    singer.
    Proceed as follows:
    1.Open the Project menu and select “Transpose” from 
    the Add Track submenu (or right-click the track list select 
    the corresponding option from the context menu). 
    A transpose track is created. You can only have one transpose track in a 
    project.
    2.Set the project to the desired root key by selecting the 
    corresponding option from the Root Key pop-up menu in 
    the Project window toolbar.
    3.Right-click the transpose track in the track list and se-
    lect “Set root key for unassigned events” from the context 
    menu.
    This sets the project root key for all parts or events not containing any 
    root key information. This option is only available, if a project root key has 
    been set.
    Recording with a project root key
    Let’s say that you want to record a guitar line for a project 
    that is in D# minor, but your guitar player prefers to play in 
    A minor. In this case, change the project root key to A, so 
    that you can record your guitar. Proceed as follows:
    1.Open your project and set the project root key to A.
    All parts and events will be transposed in order to match the root key.
    2.Listen to your project and verify that no drums and 
    percussions have been transposed. 
    If drums have been transposed, select them and set their Global Trans-
    pose setting to “Independent”.
    3.Record your guitar line as desired.
    4.When you are done and satisfied with the result, you 
    can change the project root key back to D# minor and 
    your events will follow.
    !If you work with drums or percussion, exclude these 
    from being transposed by setting the “Global Trans
    -
    pose” setting on the info line to “Independent” (see 
    “The Global Transpose setting” on page 133).
    !If you work with drums or percussion, exclude these 
    from being transposed by setting the “Global Trans-
    pose” setting on the info line to “Independent” (see 
    “The Global Transpose setting” on page 133).
    !For recorded audio events and MIDI parts, the “Glo-
    bal Transpose” setting on the info line is automati-
    cally set to “Follow”, i. e. the events or parts will get 
    the project root key. 
    						
    							132
    The transpose functions
    Changing the root key of single events or parts
    If you want to check if an audio event or part has root key 
    information or if you want to change it, proceed as follows:
    1.Open the Pool and display the Key column by activat-
    ing the Root Key option on the View/Attributes pop-up 
    menu.
    2.Click in the Key column for the desired audio event 
    and set the root key according to your needs.
    You can also check and assign root keys in the MediaBay.
    ÖIf you change the root key of an audio part or event, 
    the corresponding audio file will not change. To save the 
    root key in the audio file, you have to use the “Bounce Se
    -
    lection” function on the Audio menu. 
    To check or change the root key setting of a MIDI part, 
    proceed as follows:
    1.Select your MIDI part in the Project window and check 
    the Project window info line.
    A MIDI part with the root key set to “D”
    2.Click on the root key value in the info line to open the 
    corresponding pop-up menu and select the desired root 
    key.
    Transposing separate sections of a project 
    using transpose events
    Sometimes you may want to transpose only certain sec-
    tions of your project, e. g. to create harmonic variations. 
    This can be done by creating transpose events. Trans
    -
    pose events allow you to add a relative transpose offset by 
    specifying transpose values in semitones. For example, you can brighten up your loops in C major by transposing 
    them by 5 semitones, so that the subdominant on F major 
    is played back, or you can turn your hit more interesting by 
    transposing the last chorus one semitone upwards.
    1.Open the Project menu and select “Transpose” from 
    the Add Track submenu (or right-click the track list select 
    the corresponding option from the context menu). 
    A transpose track is created. You can only have one transpose track in a 
    project.
    2.Select the Pencil tool and click in the transpose track 
    to create a transpose event. 
    A transpose event will be created from the point where you clicked until 
    the end of the project.
    3.To create another transpose event, click with the Pen-
    cil tool on the first transpose event.
    By default, the transpose value of new transpose events is set to 0.
    You can add more transpose events by clicking with the pencil tool. 
    4.Click in the transpose value field and enter the trans-
    pose value for the transpose event.
    You can enter the desired value with the computer keyboard, use the 
    mouse wheel or [Alt]/[Option]-click on the transpose value to open a 
    value fader. You can specify values between -24 and 24 semitones. 
    5.Play back your project.
    The parts of your project on the same position as the transpose events 
    will be transposed according to the specified transpose values.
    ÖYou can also transpose the whole project using the 
    transpose track. This is useful if your singer does not 
    reach a certain pitch, for example. You could then trans
    -
    pose the whole project by approx. -2 semitones. Always 
    remember to verify that the “Global Transpose” setting for 
    drums and percussion is set to “Independent” on the info 
    line (see 
    “The Global Transpose setting” on page 133).
    You can erase and move transpose events, but you can-
    not mute, cut or glue them. The “Locators to Selection” 
    option does not apply on transpose events. 
    !If you change the project root key after setting the 
    event root key, the events will keep their own root key 
    settings, and will be transposed to match the project 
    root key. If you record an audio or a MIDI part and the 
    project root key is specified, this root key is automat
    -
    ically set. 
    						
    							133
    The transpose functions
    Transposing individual parts or events using 
    the info line
    You can also transpose individual audio and MIDI parts 
    and events via the info line (or the Inspector). This trans
    -
    position will be added to the global transposition (i. e. the 
    root key or the transpose events). Proceed as follows:
    1.Select the event that you want to transpose.
    2.In the Project window info line, adjust the Transpose 
    value as desired.
    ÖA global transpose change will not overwrite individual 
    part or event transpose, but will be added to the trans
    -
    pose value for the part or event. In this case, it might be 
    useful to keep the transposition within the octave range 
    (see 
    “Keep Transpose in Octave Range” on page 134).
    Other functions
    Indicate Transpositions
    When you transpose your music, you may sometimes 
    want to visually compare the original sounds and the 
    transposed music. For MIDI parts, you can check this by 
    opening the Key Editor and clicking the “Indicate Transpo
    -
    sitions” button. This will help you see how your MIDI notes 
    will be transposed. If the button is activated, the Key Edi
    -
    tor will show the note pitch you will hear, if it is deacti-
    vated, the Key Editor shows the original pitch of the notes 
    in your MIDI part. By default, the “Indicate Transpositions” 
    button is deactivated.
    A MIDI part as originally recordedWhen you activate “Indicate Transpositions” you will see how your MIDI 
    part will be transposed. 
    The Global Transpose setting
    If you are working with drum and percussion loops or spe-
    cial effects (FX) loops, you will want to exclude these from 
    being transposed. This can be achieved by locking them 
    using the Global Transpose setting. Proceed as follows:
    1.Open your project.
    2.Select the desired event or part and set the “Global 
    Transpose” setting on the info line to “Independent”.
    A symbol will be displayed in the lower right corner of the selected part 
    or event, indicating that it will not be transposed neither by changing the 
    root key nor by specifying transpose events. 
    If Global Transpose is set to Independent, the selected part will not be 
    transposed.
    3.You can now change the project root key.
    The “Independent” parts or events will not be affected by the root key 
    changes.
    ÖIf you import ready-made parts or events that are 
    tagged drums or FX, Global Transpose will be automati
    -
    cally set to Independent. 
    						
    							134
    The transpose functions
    If you record audio or MIDI, Global Transpose will be set to 
    “Independent”, provided that the transpose track exists and 
    you have specified at least one transpose event (even when 
    the transpose value is not defined). In this case, your re
    -
    cording will sound exactly the way you played it. The trans-
    pose events will not be taken into account during recording 
    and the recorded event will not get the project root key. 
    Have a look at the following example:
    1.Set up a project with the root key in C.
    2.Add a transpose track and enter transpose events 
    with the values 0, 5, 7 and 0.
    3.Record some chords with your MIDI keyboard. For our 
    example, record C, F, G and C.
    The transpose events are not taken into account and the 
    result of your recording will be C, F, G and C. No root key 
    will be set.
    ÖRecorded events are independent from Global Trans-
    pose.
    If no transpose track exists or if no transpose event has 
    been added, Global Transpose will be set to Follow.
    If Global Transpose is set to Follow, the selected part will 
    follow all global transpositions.
    Locking the transpose track
    If you want to prevent your transpose events from being 
    changed by mistake, activate the Lock button on the 
    transpose track. This way, you will not be able to move 
    your transpose events or change their transpose values.
    Muting transpose events
    Sometimes it might be useful to disable the transpose 
    track, e.
     g. to hear the original sound of individual tracks. If 
    you activate the mute button on the transpose track, your 
    transpose events will not be taken into account during 
    playback.
    Keep Transpose in Octave Range
    The “Keep Transpose in Octave Range” button on the 
    transpose track (the button with an up and down arrow in 
    brackets) keeps the transposition in the octave range. This 
    option is activated by default. This way, nothing will be 
    transposed by more than seven semitones. This ensures 
    that your music never sounds unnatural because the pitch 
    was raised too high or too low. 
    To understand the principle behind this, follow the exam-
    ple below:
    1.Create a MIDI part, enter a C major chord, open the 
    Key Editor and activate “Indicate Transpositions”.
    This way you can observe and understand what happens when you 
    change the transposition.
    2.Add a transpose track and create a transpose event.
    By default, the transpose value is set to 0. 
    						
    							135
    The transpose functions
    3.Make sure that the “Keep Transpose in Octave 
    Range” button is activated on the transpose track and 
    change the transpose value of the transpose event to 7.
    Your chord will be transposed accordingly.
    If you enter a transpose value of 7, your chord will be transposed by 
    seven semitones upwards. In this example, this would be G3/B3/D4.
    4.Set the transpose value to 8 semitones.
    As “Keep Transpose in Octave Range” is activated, your chord will now 
    be transposed to the nearest interval or pitch. 
    Your chord has been transposed to the nearest pitch, this results in 
    G#2/C3/D#3.
    !If you mainly work with audio loops, we recommend 
    activating “Keep Transpose in Octave Range”.  
    						
    							137
    Using markers
    Introduction
    Markers are used to locate certain positions quickly. If you 
    often find yourself jumping to a specific position within a 
    project, you should insert a marker at this position. You can 
    also use markers to make range selections (see 
    “Using 
    markers to make range selections in the Project window” 
    on page 143) or for zooming (see “Zooming to cycle mark-
    ers” on page 137).
    Markers are located on marker tracks. For postproduction 
    purposes, you can set up multiple marker tracks. This is 
    useful for viewing and working with Edit Decision Lists 
    (see 
    “Importing EDL CMX3600 files (Edit Decision Lists)” 
    on page 146) and CSV files (see “Exporting markers as 
    CSV files” on page 148). 
    There are two types of markers: position markers and cy-
    cle markers.
    Position markers
    As the name implies, position markers allow you to store a 
    specific position. Position markers on the marker track are 
    shown as marker events: vertical lines with the marker de
    -
    scription (if assigned) and number beside it. If you select a 
    marker track, all its markers are shown in the Inspector. 
    Cycle markers
    By creating cycle markers you can store any number of left 
    and right locator positions as start and end positions of a 
    range and recall them by double-clicking on the corre
    -
    sponding marker. Cycle markers are shown on marker 
    tracks as two markers bridged by a horizontal line. Cycle 
    markers are ideal for storing sections of a project. By de
    -
    fining cycle markers for sections of a song, e. g. “Intro”, 
    “Verse”, and “Chorus”, you can quickly navigate to the 
    song sections and repeat the section by activating the Cy
    -
    cle button on the Transport panel. 
    Using cycle markers
    Cycle markers represent ranges in your project. Therefore 
    you can use them for moving the left and right locators:
    •If you double-click on a cycle marker or select it from 
    the Cycle pop-up menu in the track list, the left and right 
    locators are moved to encompass the cycle marker.
    Now you can move the project cursor position to the start or the end of 
    the cycle marker by moving it to the corresponding locator (e.g. by using 
    the keys [1] and [2] on the numeric pad).
    ÖYou can also use cycle markers to export specific 
    ranges of your project with the Export Audio Mixdown 
    dialog (see 
    “Mixing down to audio files” on page 474). 
    Editing cycle markers using tools
    Cycle markers can be edited on marker tracks using the 
    following tools (Snap is taken into account):
    Zooming to cycle markers
    •When you select a cycle marker on the Zoom pop-up 
    menu, the event display is zoomed in to show the selected 
    range only (see the section 
    “Zoom presets and cycle 
    markers” on page 60).
    Note that only the cycle markers of the active marker track are shown on 
    the Zoom pop-up menu.
    •You can also zoom in by pressing [Alt]/[Option] and 
    double-clicking on the cycle marker in the event display.
    ToolUse
    Arrow toolDrag the start or end handle of a cycle marker with the 
    Arrow tool to change its start or end position, or drag the 
    upper border to move the whole cycle marker.
     Double-click on a cycle marker to set the left and right lo-cators.
    Selection  RangeDouble-click on a cycle marker – this creates a selection 
    range spanning all tracks in the project. You can also se-lect a range inside the cycle marker and press [Ctrl]/
    [Command]-[X] to trim or to divide a cycle marker.
    PencilPress [Ctrl]/[Command] and use the Pencil tool to create 
    new cycle markers.
    EraserClick with the Eraser tool to delete a cycle marker. If you 
    hold down [Alt]/[Option] when you click, all consecutive 
    markers are also be deleted. 
    						
    							138
    Using markers
    The Marker window
    In the Marker window you can view and edit markers. The 
    markers on the active marker track are displayed in the 
    marker list in the order in which they occur in the project. 
    To open the Marker window, you have the following possi-
    bilities:
    • Open the Project menu and select “Markers”.
    • Click the Show button in the marker section on the Transport 
    panel.
    • Use the key command (by default [Ctrl]/[Command]-[M]).
    The Track and Type pop-up menus
    •By selecting an entry from the Track pop-up menu, you 
    select which of the marker tracks is activated. (For further 
    information about the active marker track, see 
    “The active 
    marker track” on page 143.) 
    You can also activate a marker track by clicking on the corresponding 
    button in the track list. The marker list in the Marker window will be up-
    dated automatically.
    •By selecting an entry from the Type pop-up menu, you 
    select which markers (position markers, cycle markers, or 
    all) are shown in the marker list.
    Adding, moving, and removing markers 
    •To select a marker, click on it in the Marker window. 
    •To edit a selected marker, click on it. 
    Select multiple markers by [Shift]-clicking or [Ctrl]/[Command]-clicking 
    them.
    •To add a position marker, open the Functions pop-up 
    menu and select the “Insert Marker” option. 
    A position marker is added at the current project cursor position on the ac-
    tive marker track. You can also use key commands for this, see “Marker key commands” on page 145. 
    •To add a cycle marker, open the Functions pop-up 
    menu and select the “Insert Cycle Marker” option.
    This adds a cycle marker between the left and right locators on the active 
    marker track. 
    •To move one or more markers to a specific position, set 
    the project cursor to the desired position, select the mark
    -
    ers, and select the “Move Markers to Cursor” option from 
    the Functions pop-up menu.
    You can also move markers by entering the new position numerically in 
    the Position column. If a cycle marker is selected, the Move operation af
    -fects the cycle marker start position. 
    •To move one or several markers to another marker track, 
    select them in the current Marker window, open the Func
    -
    tions pop-up menu and from the “Move Markers to Track” 
    submenu select the desired track.
    The markers are no longer listed in the Marker window of the first marker 
    track. 
    •To remove a marker, select it and select the “Remove 
    Marker” option from the Functions pop-up menu.
    Auto-Scroll with Project Cursor
    This option helps you to keep track of the locate arrow, 
    even if your project contains a large number of markers. 
    When this option is activated, the window is automatically 
    scrolled to keep the Locate arrow visible.
    Set up Attribute Columns Locate 
    arrow
    Reset Filters
    Auto-Scroll with 
    Project CursorSet up Attribute Columns for Details 
    						
    							139
    Using markers
    Navigating in the marker list
    You can navigate in the marker list using your computer 
    keyboard and select entries by pressing [Enter]. This is a 
    quick and easy way to jump to markers during playback or 
    recording:
    •To move to the previous/next marker in the list, press 
    [Up Arrow]/[Down Arrow]. 
    •To jump to the first/last marker, press [PageUp]/[Page-
    Down]. 
    •To step through the attributes of a marker, select a 
    marker, then click again and press [Tab].
    You can step back by pressing [Shift]-[Tab]. 
    ÖWhen working with video, you can use the Marker win-
    dow as a spotting list (a list of timecode values) to position 
    your audio events according to the video events, see 
    “Us-
    ing the Marker window as a spotting list” on page 543.
    Marker attributes
    The following sections describe how to set up and edit 
    standard attributes and user attributes for markers in the 
    Marker window and how to display them in the Details 
    section.
    Displaying attributes 
    By default, the following standard marker attributes are 
    shown in the marker list of the Marker window: 
    You can show other attributes by clicking the “Set up At-
    tribute Columns” button and selecting the desired at-
    tributes from the pop-up menu. In this menu the most 
    common attributes for postproduction are listed in cate
    -
    gories according to their usage: General, ADR, Dialog 
    Spotting, Foley, SFX, Background, and User Defined (if 
    available). The standard attributes are found in the Stan
    -
    dard Attributes category. 
    ÖThe number in brackets following the category name 
    helps to get a quick overview of how many attributes of a 
    certain category are displayed as columns in the Marker 
    window.
    To configure which attributes and columns are shown, you 
    can also use the following functions of the “Set up At
    -
    tribute Columns” pop-up menu: 
    •To show all attributes in the Marker window, activate the 
    “Show all” option. 
    Selecting “Hide all” will hide all attributes except for the Locate and Po-sition columns.
    •To show only the columns that are used for at least one 
    marker, activate the “Show only used Attributes” option.
    •If you activate the Row Count option on the “Set up At-
    tribute Columns” pop-up menu, the rows of the marker list 
    are numbered consecutively. 
    This can be useful when using filters for certain attributes, see “Filtering 
    attributes” on page 140.
    Editing attributes
    There are three different types of attributes: Text, Number, 
    and Yes/No switch. Depending on the type, you can enter 
    text or numerical values, or activate/deactivate the corre
    -
    sponding checkbox.
    •To edit a marker attribute, select the corresponding 
    marker, click in the desired attribute column, and make 
    your settings.
    •To change the attributes of several markers, select the 
    markers and click the checkbox for the desired attribute. 
    All selected markers will change their attributes accordingly. Note that 
    this does not work when clicking on a timecode value or a text field.
    ÖTo navigate in the list of marker attributes, you can also 
    use the [Tab] key and the arrow keys.
    ColumnDescription
    Locate (left-most column)An arrow indicates which marker is at the project cursor 
    position (or closest to the project cursor). If you click in 
    this column, the project cursor is moved to the corre
    -sponding marker position. This column cannot be hidden.
    IDThis column shows the marker ID numbers, see “About marker IDs” on page 141.
    PositionIn this column you can view and edit the markers’ time 
    positions (or start positions for cycle markers). This col-umn cannot be hidden.
    EndIn this column you can view and edit the end positions of 
    cycle markers, see “Cycle markers” on page 137.
    Length In this column you can view and edit the length of cycle 
    markers, see “Cycle markers” on page 137.
    DescriptionHere you can enter names or descriptions for markers. 
    						
    							140
    Using markers
    Setting up user attributes
    To set up your own attributes, proceed as follows: 
    1.Click the “Set up Attribute Columns” button and se-
    lect “Define User Attributes…”.
    2.In the User Attributes dialog, click the Add User At-
    tribute (+) button.
    A new attribute is added to the attributes list.
    3.Enter a name for the new attribute and define its type.
    Attributes can be of the types “Text”, “Number”, or “Yes/No” switch.
    •Click the “Store as Defaults” button in the dialog to 
    save your user attributes as default. 
    New projects will contain these attributes in the User Defined category 
    of the “Set up Attribute Columns” pop-up menu. 
    4.Click OK.
    The new attribute is added to the list of available attributes and can be 
    displayed in the Marker window.
    •To remove a user attribute, select it in the list and click 
    the Remove User Attribute (-) button.
    The attribute is removed from the list and the pop-up menu.
    •To restore your previously saved user attributes, click 
    the “Restore Defaults” button.
    Note that this will remove any attributes not saved as defaults. 
    Sorting and reordering columns
    You can customize the display of the marker attributes in 
    the marker list by sorting or reordering the columns. Pro
    -
    ceed as follows:
    •To sort the marker list by a specific attribute (except 
    Row Count), click on the corresponding column header.
    •To reorder the marker attributes, drag and drop the cor-
    responding column headers.
    •To adjust the width of a column, place the mouse pointer 
    between two column headers and drag left or right.
    The pointer changes to a divider when you place it between two column 
    headers.
    ÖNo matter by which attribute you sort, the second sort 
    criterion will always be the position attribute.
    Filtering attributes
    When you are working with many markers so that the list 
    is very long, you may want to filter the list to show only 
    markers with a certain attribute value, such as the name of 
    a character. Proceed as follows:
    1.Right-click on the column header of the attribute that 
    you want to use for the filter.
    A context menu appears.
    2.From the “Filter ” submenu, select the 
    desired attribute value.
    The marker list is filtered according to your settings, and the column 
    header changes color to indicate that a filter is applied.
    •To remove the filter, right-click the column header and 
    select the “Reset  Filter” option from the 
    context menu.
    •To remove all filters for all columns, click the “Reset Fil-
    ters” button.
    The filters are also reset if you change the displayed marker track or hide 
    a filtered attribute. Filter settings are not saved in the project or defaults. 
    						
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