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Steinberg Nuendo 5 Manual

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    							411
    The MIDI editors
    •If Snap is activated, this determines the start position of 
    the created note.
    •If you click once, the created note will have the length 
    set on the Length Quantize pop-up menu on the toolbar.
    You can create a longer note by clicking and dragging. The length of the 
    created note will be a multiple of the Length Quantize value.
    Drawing notes with the Line tool
    The Line tool can be used for creating series of contiguous 
    notes. To do so, click and drag to draw a line and then re
    -
    lease the mouse button.
    ÖTo determine another mode for the Line tool you can 
    click on the Line tool and click again to open a pop-up 
    menu where you can select the desired option.
    The button will change appearance according to the se-
    lected mode.
    Setting velocity values
    When you draw notes in the Key Editor, the notes will get 
    the velocity value set in the insert velocity field on the tool
    -
    bar.
    You can use one of four different methods for determining 
    the velocity:
    •When a tool modifier is assigned for the Select tool–
    Edit Velocity action (in the Preferences dialog, Editing–
    Tool Modifiers page), you can select one or more notes, 
    press the modifier and click on one of the selected notes 
    to change the velocity. 
    The cursor changes into a speaker and, next to the note, a field with the ve-locity value appears – the Note Velocity slider. Move the mouse pointer up 
    or down to change the value. Value changes will be applied to all selected 
    notes, as you can see in the controller lane. 
    •Selecting a predefined velocity value from the insert ve-
    locity pop-up menu.
    The menu contains five different predefined velocity values. The “Setup…” 
    item opens a dialog that allows you to specify which five velocity values are 
    available on the pop-up menu. (This dialog can also be opened by select
    -ing “Insert Velocities…” from the MIDI menu.)
    •Manually entering the desired velocity value by clicking 
    in the insert velocity field and typing in the desired value.
    •Using a key command.
    You can assign a key command to each of the five available velocity val-ues in the Key Commands dialog (MIDI category – the items Insert Ve-
    locity 1–5). This allows for quick switching between different velocity 
    values when entering notes. See 
    “Setting up key commands” on page 581 for instructions on how to set up key commands.
    ModeDescription
    LineThis is the default mode for the Line tool. When this mode 
    is selected, you click and drag to create a straight line, in 
    any angle. When you release the mouse button a series 
    of notes will be created, aligned with the line. If Snap is 
    activated, the notes will be spaced and sized according 
    to the Quantize value.
    Parabola, Sine, 
    Triangle, 
    SquareThese modes insert events along different curve shapes. 
    While they can be used for creating notes, they are prob-ably best suited for controller editing (see “Adding and editing events in the controller display” on page 419).
    PaintAllows you to insert multiple notes by dragging with the 
    mouse button pressed. If Snap is activated, the notes will 
    be positioned and sized according to the Quantize and 
    Length Quantize values. If you press [Ctrl]/[Command] 
    while painting, movement will be restricted to horizontal 
    (i.
     e. the painted notes will have the same pitch). 
    						
    							412
    The MIDI editors
    Selecting notes
    Selecting notes is done using any of the following methods:
    •Use the Arrow tool.
    The standard selection techniques apply, like selecting by clicking on the 
    note or using a selection rectangle. Note that when you press [Shift] and 
    click on notes or draw a selection rectangle, these notes will be added to 
    the overall selection. When you press [Ctrl]/[Command] and click on notes 
    or draw a selection rectangle, these notes will be removed from the overall 
    selection (standard Windows behavior).
    •Use the Select submenu of the Edit menu or context 
    menu.
    The Select menu options are:
    •You can also use the left and right arrow keys on the 
    computer keyboard to step from one note to another.
    If you press [Shift] and use the arrow keys, the current selection will be 
    kept, allowing you to select several notes.
    •To select all notes of a certain pitch, press [Ctrl]/[Com-
    mand] and click on the desired key in the keyboard display 
    to the left.
    You can also press [Shift] and double-click on a note to select all the fol-
    lowing notes of the same pitch – or use the Equal Pitch functions on the 
    Select submenu.
    •If the “Auto Select Events under Cursor” option is acti-
    vated in the Preferences dialog (Editing page), all notes 
    “touched” by the project cursor are automatically selected.
    Toggle selections
    If you want to toggle the selected elements within a selec-
    tion rectangle, press [Ctrl]/[Command] and enclose the 
    same elements within a new selection rectangle. Once 
    you release the mouse button, the previous selection is 
    deselected and vice versa.
    Selecting controllers within the note range
    You can select the controllers within the range of the se-
    lected notes. The following applies:
    •When the Auto Select Controllers button is activated 
    on the toolbar, the controllers will always be selected 
    when the respective notes are selected.
    •When you select “Select Controllers in Note Range” on 
    the Select submenu of the Edit menu, the controllers within 
    the note range (i.
     e. between the first/leftmost and last/right-
    most note) will be selected.
    Please note that for this to work, only two notes have to be selected. All 
    controllers within this range will be selected.
    •A note range lasts until the start of the next note or the 
    end of the part. 
    •Selected controllers for notes are moved when the cor-
    responding notes are moved.
    OptionDescription
    AllSelects all notes in the edited part.
    NoneDeselects all events.
    InvertInverts the selection – all selected events are deselected 
    and all notes that were not selected are selected instead.
    In LoopSelects all notes that are partially or completely inside the 
    boundaries of the left and right locators (only visible if lo-cators are set).
    From Start  to CursorSelects all notes that begin to the left of the project cur-sor.
    From Cursor  to EndSelects all notes that end to the right of the project cur-sor.
    Equal Pitch –  all OctavesThis function requires that a single note is selected. It se-lects all notes of this part that have the same pitch (in any 
    octave) as the currently selected note.
    Equal Pitch –  same OctaveAs above, but selects notes of the exact same pitch only 
    (same octave).
    Select Con-trollers in Note 
    RangeSelects the MIDI controller data within range of the se-lected notes, see below.
    All notes of the 
    corresponding pitch 
    are selected. 
    						
    							413
    The MIDI editors
    Moving and transposing notes
    To move notes in the editor, use any of the following me-
    thods:
    •Select the notes and use the buttons on the transpose 
    palette on the toolbar.
    •Click and drag to a new position.
    All selected notes will be moved, maintaining their relative positions. If 
    Snap is activated, this determines to which positions you can move the 
    notes, see 
    “Snap” on page 410.
    •Use the up and down arrow keys on the computer key-
    board.
    This method allows you to transpose the selected notes, without risking to 
    move them horizontally. You can also use the Transpose function (see 
    “Transpose” on page 396) for this. Note that pressing [Shift] and using the up and down arrow keys will transpose notes in steps of one octave. 
    Transpose is also affected by the global transpose setting, see “The trans-
    pose functions” on page 129.
    •Use the Move to Cursor function on the Edit menu.
    This moves the selected notes to the project cursor position.
    •Select a note and adjust its position or pitch on the info 
    line.
    See “Editing on the info line” on page 415.
    •Use the Move buttons in the Nudge palette on the tool-
    bar.
    This moves the selected note(s) by the amount set on the Quantize pop-
    up menu. 
     
    By default, the Nudge palette is not shown on the toolbar – see “Using the Setup options” on page 572 for more information.
    ÖNote that when you move selected notes to a different 
    position, any selected controllers for these notes will move 
    accordingly. For further information, see also 
    “Moving and 
    copying events” on page 420.
    You can also adjust the position of notes by quantizing 
    (see 
    “The quantizing functions” on page 392).
    Duplicating and repeating notes
    Notes are duplicated much in the same way as events in 
    the Project window:
    •Hold down [Alt]/[Option] and drag the note(s) to a new 
    position.
    If Snap is activated, this determines to which positions you can copy 
    notes (see 
    “Snap” on page 410).
    •Selecting Duplicate from the Edit menu creates a copy 
    of the selected note and places it directly after the original.
    If several notes are selected, all of these are copied “as one unit”, main-taining the relative distance between the notes.
    •Selecting “Repeat…” from the Edit menu opens a dia-
    log, allowing you to create a number of copies of the se-
    lected note(s).
    This works like the Duplicate function, but you can specify the number of 
    copies.
    •You can also perform the Repeat function by dragging: 
    Select the note(s) to repeat, press [Alt]/[Option], click the 
    right edge of the last selected note and drag to the right.
    The longer to the right you drag, the more copies are created (as indicated 
    by the tooltip).
    !Note also that you can restrict movement to horizon-
    tal or vertical only by holding down [Ctrl]/[Command] 
    while dragging. 
    						
    							414
    The MIDI editors
    Using cut and paste
    You can use the Cut, Copy and Paste options on the Edit 
    menu to move or copy material within a part or between 
    different parts. When you paste copied notes, you can ei
    -
    ther use the regular Paste function or the function “Paste 
    Time” from the Range submenu of the Edit menu.
    • “Paste” inserts the copied notes at the project cursor position 
    without affecting existing notes.
    • “Paste Time” inserts at the project cursor position, but moves 
    (and if necessary, splits) existing notes to make room for the 
    pasted notes.
    Resizing notes
    To resize a note, use one of the following methods:
    •Position the arrow tool at the start or end of the note, so 
    that the pointer takes on the shape of a small double ar
    -
    row. Click and drag to the left or right to resize the note.
    This method allows you to resize the note from either direction.
    •Click with the Pencil tool within the note box and drag 
    to the left or the right (to make the note shorter or longer, 
    respectively).
    With both these methods, the resulting length will be a 
    multiple of the Length Quantize value on the toolbar.
    •Use the Trim Start/End buttons on the Nudge palette on 
    the toolbar.
    This resizes the selected note(s) by moving their start or end positions, in 
    steps according to the Length Quantize value on the toolbar. By default, 
    the Nudge palette is not shown on the toolbar – see 
    “Using the Setup options” on page 572 for more information.
    •Select the note and adjust its length on the info line.
    See “Editing on the info line” on page 415 for details on info line editing.
    •Use the Trim tool, see “Using the Trim tool” on page 408.
    Splitting notes
    There are three ways to split notes:
    •Clicking on a note with the Scissors tool splits the note 
    at the position you pointed (taking the Snap setting into 
    account if activated).
    If several notes are selected, they are all split at the same position.
    •If you select “Split at Cursor” from the Edit menu, all 
    notes that are intersected by the project cursor are split at 
    the cursor position.
    •If you select “Split Loop” from the Edit menu, all notes 
    that are intersected by the left or right locator are split at 
    the locator positions.
    Gluing notes
    Clicking on a note with the Glue Tube tool will “glue it to-
    gether” with the next note of the same pitch. The result will 
    be one long note spanning from the start of the first note 
    to the end of the second note and with the properties (ve
    -
    locity, etc.) of the first note.
    Muting notes
    Individual notes can be muted in the Key Editor, as op-
    posed to muting an entire MIDI part in the Project window. 
    This allows you to exclude notes from playback, but keep 
    the option to bring them back again at any time. To mute a 
    note, use one of the following methods:
    •Click on it with the Mute tool.
    •Drag a rectangle with the Mute tool, enclosing all notes 
    you want to mute.
    •Select the note(s) and choose Mute from the Edit menu. 
    The default key command for this is [Shift]-[M].
    Muted notes are “dimmed” in the note display.
    To unmute a note, either click it or enclose it with the Mute 
    tool, or select it and choose Unmute from the Edit menu. 
    The default key command for this is [Shift]-[U].
    Selecting “Paste Time” with this data on the clipboard 
    and the project cursor here…
    …will give you this. 
    						
    							415
    The MIDI editors
    Deleting notes
    To delete notes, either click on them with the Erase tool or 
    select them and press [Backspace].
    Editing on the info line
    The info line shows the values and properties of the se-
    lected events. If a single event is selected, its values are 
    displayed on the info line. If several events are selected, 
    the info line shows the values of the first of these events 
    (in color).
    You can edit the values on the info line using regular value 
    editing. This allows you to move, resize, transpose or 
    change velocity of events in a very precise manner. It is 
    also possible to click in the Pitch or Velocity field in the 
    info line and play a note on your MIDI keyboard – the pitch 
    or velocity will be adjusted accordingly.
    ÖIf you have several events selected and change a value, 
    all selected events will be changed by the set amount.
    ÖIf you have several events selected, hold down [Ctrl]/
    [Command] and change a value, the change will be abso
    -
    lute. In other words, the value setting will be the same for 
    all selected events.
    How the Key Editor handles drum maps 
    (Nuendo Expansion Kit only)
    When a drum map is assigned to a MIDI or instrument 
    track (see the chapter “Editing Drums” in the NEK man
    -
    ual), the Key Editor will display the drum sound names as 
    defined by the drum map.
    In Nuendo, the name of the drum sound is displayed in the 
    following locations:
    This allows you to use the Key Editor for drum editing, e. g. 
    when editing drum note lengths (which may be necessary 
    for some external instruments) or when editing several 
    parts, to identify drum events.
    In the info line, in the 
    Pitch field.
    In the event itself (provided that the 
    zoom factor is high enough).
    When dragging a note. In the status line, in the Mouse 
    Note Position field. 
    						
    							416
    The MIDI editors
    How the Key Editor handles expression maps 
    (Nuendo Expansion Kit only)
    When an expression map is assigned to a MIDI track (see 
    the chapter “VST Expression” in the NEK manual), the mu
    -
    sical articulations defined for that map are displayed in the 
    following locations of the Key Editor:
    For more information, see the chapter “VST Expression” in 
    the Nuendo Expansion Kit manual.
    Editing notes via MIDI
    You can change the properties of notes via MIDI. For ex-
    ample, this can be a fast way to get the right velocity value, 
    since you will hear the result even as you edit:
    1.Select the note you want to edit.
    2.Click the MIDI Input button on the toolbar to enable 
    editing via MIDI.
    3.Use the note buttons on the toolbar to decide which 
    properties are changed by the MIDI input.
    You can enable editing of pitch, note-on and/or note-off velocity.
    With this setting, the edited notes will get the pitch and velocity values 
    of the notes input via MIDI, but the note-off velocities will be kept as 
    they are.
    4.Play a note on your MIDI instrument.
    The note selected in the editor will get the pitch, velocity and/or note-off 
    velocity of the played note.
    The next note in the edited part is automatically selected, 
    making it easy to quickly edit a series of notes.
    •If you want another try, select the note again (e. g. by 
    pressing the left arrow key on the computer keyboard) and 
    again play a note on your MIDI instrument.
    Step input
    Step input, or step recording, is when you enter notes one 
    at a time (or one chord at a time) without worrying about 
    the exact timing. This is useful, for example, when you 
    know the part you want to record but are not able to play it 
    exactly as you want it.
    Proceed as follows:
    1.Click the Step Input button on the toolbar to activate 
    Step Input mode.
    2.Use the note buttons to the right to decide which 
    properties are included when you input the notes.
    For example, you may not want to include the velocity and/or note-off ve-locity of the played notes. It is also possible to turn off the pitch property, 
    in which case all notes will get the pitch C3, no matter what you play.
    3.Click anywhere in the note display to set the start po-
    sition (the desired position of the first note or chord).
    The step input position is shown as a blue line in the note display.
    4.Specify the desired note spacing and length with the 
    Quantize and Length Quantize pop-up menus.
    The notes you input will be positioned according to the Quantize value 
    and have the length set with the Length Quantize value. For instance, if 
    you set Quantize to 1/8 notes and Length Quantize to 1/16 note, the 
    notes will be sixteenth notes, appearing on each eighth note position.
    In the info line.
    In the event itself if the vertical zoom factor is high 
    enough. If the horizontal zoom factor is high enough, 
    the attribute description is also shown. In the 
    controller 
    lane. 
    						
    							417
    The MIDI editors
    5.Play the first note or chord on your MIDI instrument.
    The note or chord appears in the editor and the step input position ad-
    vances one quantize value step.
    ÖIf Move Insert Mode is activated, all notes to the right 
    of the step input position will be moved to “make room” for 
    the inserted note or chord.
    Move Insert Mode is activated.
    6.Continue in the same way with the rest of the notes or 
    chords.
    You can adjust the Quantize or Length Quantize value as you go along, 
    to change the timing or note lengths. You can also move the step input 
    position manually by clicking anywhere in the note display.
    •To insert a “rest”, press the right arrow key on the com-
    puter keyboard.
    This advances the step input position one step.
    7.When you are done, click the Step Input button again 
    to deactivate step input.
    Editing in the controller display
    About controller lanes
    By default, the controller display has a single lane, show-
    ing one event type at a time. However, you can add lanes 
    by clicking the “+” button or by opening the context menu 
    and selecting “Create New Controller Lane”. The use of 
    several controller lanes allows you to view and edit differ
    -
    ent controllers at the same time.
    The controller display with three lanes set up
    •To remove a lane, click on the “-” sign or open the con-
    text menu and select “Remove this Lane”.
    This hides the lane from view – it does not affect the events in any way.
    •If you remove all lanes, the controller display will be 
    completely hidden.
    To bring it back again, select “Create New Controller Lane” from the 
    context menu.
    •Editing the events in the controller display is much like 
    editing automation data on an automation track in the 
    Project window (except for velocity values, see 
    “Editing 
    velocity values” on page 418).
    Selecting the event type
    Each controller lane shows one event type at a time. To 
    select which type is displayed, use the event type pop-up 
    menu to the left of the lane.
    •Selecting “Setup…” opens a dialog in which you can 
    specify which continuous controller event types are avail
    -
    able on the pop-up menu.
    Controller types in this list are 
    already listed on the pop-up 
    menu.Controller types in this list are 
    not listed on the pop-up menu.
    Click this button to add the 
    selected controller type to the 
    pop-up menu. Click this button to remove the 
    controller type selected in the left 
    list from the pop-up menu. 
    						
    							418
    The MIDI editors
    •Each MIDI track has its own controller lane setup (num-
    ber of lanes and selected event types). 
    When you create new tracks, they get the controller lane setup used last.
    Controller lane presets
    Once you have added the required number of controller 
    lanes and selected the event types you need, you can 
    store this combination as a controller lane preset. For ex
    -
    ample, you can have a preset with one velocity lane only, 
    another with a combination of velocity, pitchbend and 
    modulation, and so on. This can make working with con
    -
    trollers much quicker.
    •To add the current controller lane setup as a preset, pull 
    down the pop-up menu to the left of the horizontal scroll
    -
    bar and select “Add”.
    A dialog opens, where you can enter a name for the preset.
    •To apply a stored preset, select it from the pop-up 
    menu.
    This immediately brings up the controller lanes and event types in the 
    preset.
    •To remove or rename presets, select “Organize…” from 
    the pop-up menu.
    Editing velocity values
    When “Velocity” is selected, the lane shows the velocity of 
    each note as a vertical bar.
    Velocity values are edited with the Pencil or the Line tool. 
    The different tools and Line tool modes offer several pos
    -
    sibilities, as listed below:
    ÖThe Arrow tool automatically switches to the Pencil 
    tool when you move the pointer into the controller display. 
    If you want to use the Arrow tool to select events in the 
    controller display, press [Alt]/[Option].
    ÖIf the Speaker icon (Acoustic Feedback) is activated 
    on the toolbar, the notes will be played back when you ad
    -
    just the velocity, allowing you to audition your changes.
    •You can use the Pencil tool to change the velocity of a 
    single note: click on its velocity bar and drag the bar up or 
    down.
    While you drag, the current velocity value is shown in the display to the left.
    •You can use the Pencil tool or the Line tool in Paint 
    mode to change the velocity values of several notes by 
    painting a “freehand curve”.
    When editing velocity, these two methods have the same functionality.
    •Use the Line tool in Line mode for creating linear veloc-
    ity ramps.
    Click where you want the ramp to start and drag the cursor to where you 
    want the ramp to end. When you release the mouse button, the velocity 
    values are aligned with the line between the two points.
    •Parabola mode works in the same way, but aligns the 
    velocity values to a Parabola curve instead.
    Use this for smooth, “natural” velocity fades, etc. 
    						
    							419
    The MIDI editors
    •The remaining three Line tool modes (Sine, Triangle and 
    Square) align the velocity values to continuous curve 
    shapes (see below).
    ÖIf there is more than one note at the same position 
    (e.
     g. a chord), their velocity bars will overlap in the control-
    ler lane. If none of the notes are selected, all notes at the 
    same position will be set to the same velocity value when 
    you draw. To edit the velocity of only one of the notes at 
    the same position, first select the note in the note display. 
    Now, editing will only affect the velocity of the selected 
    note.
    You can also adjust the velocity of a single note by select-
    ing it and changing its velocity value on the info line.
    Editing articulations (Nuendo Expansion Kit only)
    It is also possible to add and edit musical expressions or 
    articulations in the controller lane. This is described in de
    -
    tail in the chapter “VST Expression” in the Nuendo Expan-
    sion Kit manual.
    Adding and editing events in the controller display
    When any option other than “Velocity” is selected for a 
    controller lane, you can create new events or edit the val
    -
    ues of existing events using the Pencil tool or the Line tool 
    in its various modes:
    •Click with the Pencil tool or the Line tool in Paint mode 
    to create a new event.
    •Press [Alt]/[Option] and use the Pencil tool or the Line 
    tool in Paint mode to modify the value of an event (without 
    creating a new one).
    Note that you can click and drag to change or add multiple events, draw 
    controller curves, etc. You can press or release [Alt]/[Option] while draw
    -ing, switching dynamically between “edit mode” and “create mode”.
    If you want to enter or adjust a single event, click once 
    with the Pencil tool or the Line tool in Paint mode.
    If you want to “paint a curve”, drag with the tool in the con-
    troller lane (keeping the mouse button pressed):
    ÖWith the Pencil tool and the Line tool in Paint mode, the 
    quantize value determines the “density” of created control
    -
    ler curves (if Snap is activated, see “Snap” on page 410). 
    For very smooth curves, use a small quantize value or turn 
    off Snap. However, this will create a very large number of 
    MIDI events, which can cause MIDI playback to “stutter” in 
    some situations. A medium-low density is often sufficient.
    •Clicking and dragging with the Line tool in Line mode 
    shows a line in the controller lane, and creates events with 
    values aligned to this line.
    This is the best way to draw linear controller ramps. If you press [Alt]/
    [Option], no new events are created – use this mode for modifying exist
    -ing controller curves.
    When you move the pointer in the controller lane, the corresponding 
    value is displayed in this field.
    Converting a controller curve to a ramp using the 
    Line tool. 
    						
    							420
    The MIDI editors
    •The Parabola mode works in the same way, but aligns 
    the values to a parabola curve instead, giving more “natu
    -
    ral” curves and fades.
    Note that the result depends on the direction from which you draw the 
    parabola.
    •In Parabola mode, you can use modifier keys to deter-
    mine the shape of the parabola curve.
    If you press [Ctrl]/[Command], the parabola curve will be reversed. If you 
    press [Alt]/[Option]-[Ctrl]/[Command] while Snap is activated, you can 
    change the position of the whole curve (in both cases the snap value for 
    the positioning will be a quarter of the quantize value). If you press [Shift], 
    the exponent will be increased or decreased.
    ÖIn Line and Parabola modes, the length quantize value 
    determines the “density” of created controller curves (if 
    Snap is activated). For very smooth curves, use a small 
    length quantize value or turn off Snap. To avoid over-
    dense controller curves (which may cause MIDI playback 
    to “stutter”), use a medium-low density.
    •The Sine, Triangle and Square modes create events 
    with values aligned to continuous curves.
    In these modes, the quantize value determines the period of the curve 
    (the length of one curve “cycle”) and the length quantize value deter
    -mines the density of the events (the lower the length quantize note value, 
    the smoother the curve).
    •In Sine, Triangle and Square mode you can also use 
    modifier keys to determine the shape of the curve.
    If you press [Ctrl]/[Command] you can change the phase of the beginning 
    of the curve, if you press [Alt]/[Option]-[Ctrl]/[Command] while snap is ac-
    tivated you can change the position of the whole curve (in both cases the 
    snap value for the positioning will be a quarter of the quantize value).
    ÖYou can also set the curve period freely by holding 
    down [Shift] when you insert events in Sine, Triangle or 
    Square mode. Activate Snap, [Shift]-click and drag to set 
    the length of one period. The period length will be a multi
    -
    ple of the quantize value.
    •In Triangle and Square mode, you can press [Shift]- 
    [Ctrl]/[Command] to change the maximum position of the 
    triangle curve (to create sawtooth curves) or the pulse of 
    the square curve. As in other modes, you can press [Alt]/
    [Option] if you want to change the existing events rather 
    than creating new ones. Again, the snap value for the po
    -
    sitioning will be a quarter of the quantize value.
    Moving and copying events
    You can move or duplicate events in a controller lane, 
    much like you can with notes:
    1.Click with the Arrow tool to select the events you want 
    to cut or copy.
    You can also click and drag to create a selection rectangle encompassing 
    the desired events.
    2.Click on a curve point and drag the events to move 
    them.
    If Snap is activated, this determines to which positions you can move the 
    events (see “Snap” on page 410). 
    !Remember that a non-note event does not have a 
    length – it is “valid” until the next event (see 
    “The 
    controller display” on page 408). 
    						
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