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Steinberg Nuendo 5 Manual

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    							541
    Audio editing to picture
    Adjusting events to picture
    Once audio events have been placed to picture, their 
    fades, durations and positions can be fine-tuned. 
    Nuendo’s nudge features are designed just for this type of 
    use. As the nudge buttons are not displayed on the tool
    -
    bar by default, you have to right-click on the toolbar and 
    select “Nudge Palette” from the context menu to access 
    them.
    Using the nudge buttons you can incrementally adjust the 
    position (move) and size (trim) of your events. Depending 
    on Arrow tool mode, the nudge buttons will trim the events 
    by moving the boundaries (Normal Sizing) or moving the 
    contents inside the event (Sizing moves contents). 
    The size of the nudge increment is determined by the grid 
    settings in the Project window. A typical nudge setting for 
    picture editing would be 1 frame. However, even though 
    the video’s resolution might be no more than one frame, 
    half-frame or even quarter-frame amounts could be nec
    -
    essary to accurately time events to picture. 
    Edit Mode is extremely helpful for fine-tuning event place-
    ment to picture. Since the video follows each edit you 
    make with the mouse, you can instantly see where in the 
    video your edit is taking place, whether that be the start 
    position of an event, snap point or fade duration. This 
    makes editing to picture fluid and more creative.
    The Range Selection tool offers additional methods of ed-
    iting including Cut Head, Cut Tail, Crop and Adjust Fades 
    to Range. In Edit Mode, creating and adjusting the range 
    will chase video so defining a range can be done visually 
    to picture.
    Conforming to picture changes
    During the postproduction process, it is often necessary 
    to make changes to the overall timeline of a project. When 
    any change is made to the video, i.
     e. when video is cut or 
    inserted, those changes must be reflected in the audio as 
    well. 
    This can be achieved with the Range Selection tool. The 
    key is to retain the relative positions of every event in the 
    project after the edit is performed. For example, if a portion 
    of video is removed, removal of events on all tracks includ
    -
    ing markers, MIDI, automation, and tempo tracks is neces-
    sary for everything to remain in sync after the edit point.
    Picture cut
    To make a picture change involving the removal of existing 
    video, proceed as follows:
    1.Determine the starting point and duration of the sec-
    tion to be removed.
    This information should come from the video editor in the form of timecode 
    values specifying the start point and duration of each cut. When several 
    changes are made to a video, information about those changes comes in 
    the form of a “change list”. Reference video and audio can also be used to 
    figure this out and also double check the edit once it is complete.
    2.Select the Range Selection tool and on the Edit 
    menu–Select submenu, choose “Select All”.
    This automatically selects all different types of tracks in your project in-
    cluding MIDI, Marker, Tempo, and Video. 
    3.Deselect the video track with the new edited version 
    and lock this and any other reference track.
    This prevents accidental editing.
    4.In the Range Start field in the info line, enter the start-
    ing frame of the video change edit.
    This is the first video frame to be removed. You can also locate the cur-
    sor to the starting frame and press [E] (“Left Selection Side to Cursor”). 
    Make sure that Snap is active, Snap Type is set to “Grid” and Grid Type 
    is set to “1 frame”. 
    						
    							542
    Audio editing to picture
    5.In the Range Length field in the info line, enter the du-
    ration of the cut.
    Now the range selection encompasses all the events in the project that 
    are to be removed together with the old video. 
    The range has been defined for the cut on all tracks.
    6.On the Edit menu–Range submenu, select “Cut Time”.
    This will remove the selected area and move all the following events to 
    the left by the same amount, filling the gap. The audio should now play in 
    sync with the new video from the edit point on to the end.
    The edit is complete. All events to the right have been moved to fill the 
    gap.
    Once the edit is complete, import the new video file and 
    check the sync of audio to video through the edit point. 
    Reference audio from the new video can be useful for 
    checking your edits.
    Picture insert
    To make a picture change involving the addition of video 
    material, proceed as follows:
    1.Locate the insertion point where the video has been 
    added.
    This information comes from the video editor’s change notes.
    2.Select the Range Selection tool and on the Edit 
    menu–Select submenu, choose “Select All”.
    This automatically selects all tracks in your project. 
    3.In the Range Start field in the info line, enter the start-
    ing frame of the insertion.
    You can also locate the cursor to the starting frame and press [E] (“Left 
    Selection Side to Cursor”). 
    4.In the Range Length field in the info line, enter the du-
    ration of the inserted video.
    This creates a selection of the same size as the inserted video.
    5.On the Edit menu–Range submenu select “Insert Si-
    lence”.
    Blank space is inserted and all events will be moved to the right to make 
    room.
    Synchronize tempo maps to picture
    You can use the Time Warp feature in Nuendo to create 
    tempo maps that are synchronized with video for use in 
    scoring music to picture. When scoring to picture, tempo 
    changes in the music often need to follow specific visual 
    elements on screen. Using the Time Warp feature with 
    Edit Mode allows you to make these changes easily while 
    viewing video.
    For further information, see “Matching a musical score to 
    video” on page 461.
    !Once the new video and reference audio have been 
    placed in the Project window, you may lock those 
    tracks to prevent inadvertent editing later. 
    						
    							543
    Audio editing to picture
    Using standard Nuendo tools for 
    postproduction purposes
    In this section the Nuendo editing tools related to video 
    postproduction techniques are described. 
    Inserting audio into the project
    The options listed below can be used with video to place 
    audio events precisely at the video frame you choose.
    Select your audio events in the Pool and use the “Insert 
    into Project” options from the Media menu to place them 
    in the Project window.
    These options are described in detail in the section “In-
    serting clips into a project” on page 325.
    Using the Marker window as a spotting list
    In the following section we will describe how to add mark-
    ers and use the Marker window to position your audio 
    events.
    A spotting list is created by viewing a film or video and de-
    termining where certain sound effects and other audio el-
    ements will go during postproduction. The list consists of 
    timecode values and descriptions of the sounds that will 
    go there. For example:
    In this list, there are three timecode locations and various 
    sounds that are needed at those points in the video. Dur
    -
    ing editing, sound effects could simply be placed using 
    these timecode values and be relatively close to final posi
    -
    tion without much effort. To make it even faster, use the 
    Marker window as a spotting list.
    As you view a video in Nuendo, have the Marker window 
    open, and as you “spot” places where sound effects need 
    to be inserted, add a marker. With the Marker window 
    open, you will see the newly created marker in the list. 
    Once you complete the description and enter it, you can 
    create another marker instantly, making it possible to cre
    -
    ate an entire spotting list on-the-fly in Nuendo.
    After importing sound effects from a library or field record-
    ings, they can be placed in the project using the Insert at 
    Cursor option, moving the cursor to each marker by dou
    -
    ble-clicking in the very left column of the Marker window 
    next to the desired number.
    The Marker window used as a built-in spotting list
    While the positioning of the audio events in this case might 
    not be exact, it will quickly get audio in close proximity to the 
    needed position. Fine tuning can be done later with other 
    editing tools and features.
    For further information, please refer to the chapter “Using 
    markers” on page 136.
    Event handles
    The event handles (fade in, fade out, and volume) are ex-
    tremely useful for working with picture since their functions 
    are tied to the event itself. When the event moves, so do the 
    fades and volume level.
    Since the event fades and volume are handled in real time, 
    you can hear the results of your edits instantly. As long as 
    you let go of the event handle before the cursor reaches 
    the event during playback, you hear the result of your edit. 
    Being able to edit while playback continues gives you 
    more time and freedom to work while others are still listen
    -
    ing to the playback.
    For further information, please refer to the chapter “Fades, 
    crossfades and envelopes” on page 112.
    TimecodeDescription
    01:07:36:15Footsteps on concrete
    01:07:53:02Telephone rings
    01:08:06:07Explosion outside 
    						
    							544
    Audio editing to picture
    Event envelopes
    For even more control, the event envelope provides an-
    other type of volume control over the audio event. Instead 
    of controlling only fade ins and outs or the overall volume 
    of the event, envelopes can alter the volume of audio any
    -
    where within the event. 
    To access the event envelope, select the Pencil tool and 
    simply click within any audio event. A volume envelope line 
    appears with a new curve point. Unity gain (no change) is 
    where the envelope line is at the very top of the event. Any 
    curve points below indicate gain reduction at that point. 
    The waveform display reflects the change in volume for vi
    -
    sual feedback as you edit. You can add as many curve 
    points as you like by clicking again with the Pencil tool, 
    giving you the ability to contour the volume of the event 
    very precisely. To remove a curve point, drag it with the 
    Pencil tool outside the event.
    An event envelope with several curve points. Notice that the volume 
    curve with fades and the overall volume is still displayed. The combination 
    of the envelope and volume curve will determine the final audio level for 
    each event.
    For further information, please refer to the chapter “Fades, 
    crossfades and envelopes” on page 112.
    Range selection
    Using the Range selection tool to edit audio to picture 
    opens up many other possibilities and functionality. When 
    you make selections with the Range selection tool, the 
    info line displays the start, end and length of the selection. The length indication is a handy timecode calculator when 
    the project timeline is viewed in timecode. The start and 
    end track numbers are also shown, outlining the top and 
    bottom of the selection. All the values in the info line are 
    editable.
    • Altering the start moves the selection without changing its 
    length.
    • Altering the end changes the length of the selection.
    • Altering the length changes the end time to match the desired 
    length.
    • Altering the first track number will change the number of the 
    topmost track in the selection.
    • Altering the last track will change the number of the bottom 
    track in the selection. All tracks in between these two will be 
    included in the selection.
    The info line while using the Range selection tool. Notice the top and 
    bottom track numbers at the right of the display.
    It is also possible to select non-contiguous tracks in a 
    range selection by [Alt]/[Option]-clicking within the bor
    -
    ders of the selection on the track you wish to add to the 
    range. Only that track area will be added. This can be re
    -
    peated to add other tracks to the range.
    Non-contiguous range selection. The track placement of this data is 
    retained in the clipboard.
    !One advantage to both the event handles (volume 
    curve) and the event envelope is that their effects oc-
    cur prior to the audio signal entering the mix engine of 
    Nuendo. For example, if you have a compressor plug-
    in on a track in Nuendo and you increase the volume 
    of an event on that track by using the volume handle, 
    the compressor plug-in will see a greater input signal, 
    altering its gain reduction accordingly. This can be 
    very advantageous, e. g. when evening out levels in di-
    alog tracks. 
    						
    							545
    Audio editing to picture
    There are also functions that let you alter the range selec-
    tion using the cursor, event boundaries, left and right loca-
    tors, and the start and end of the project. These functions 
    are found in the Edit menu–Select submenu.
    When these operations are assigned to key commands, 
    the increase in speed and efficiency for creating range se
    -
    lections can be considerable. The various options of the 
    Select submenu are described in detail in the section 
    “Range editing” on page 77.
    By using these commands in various combinations, it is 
    possible to create range selections quickly based on event 
    boundaries, cursor and locator positions, and on-the-fly 
    “capturing” during playback. These workflow improvements 
    can become indispensable for many postproduction tasks.
    For a description of the options on the Range submenu of 
    the Edit menu, see 
    “Editing selection ranges” on page 78.
    Range editing
    Once you have a range selection defined, there are many 
    editing operations that can be performed to the selection. 
    Some of these range edits have been designed expressly 
    for postproduction in order to streamline workflow and in
    -
    crease efficiency and creativity. Others include the stan-
    dard editing functions cut, copy and paste along with 
    mouse operations to move selected audio (see 
    “Range 
    editing” on page 77).
    You can also use the “Cut Head” and “Cut Tail” functions 
    on the Edit menu for the editing of ranges and events, see 
    “Using Cut Head and Cut Tail” on page 71. Furthermore 
    you can use the “Adjust Fades to Range” command on 
    the Audio menu, see 
    “Creating and adjusting fades with 
    the Range Selection tool” on page 113.
    Edit Mode
    When editing to video, it is always important to know how 
    each edit relates to the exact frame of video where it oc
    -
    curs. Video playback follows the Nuendo transport, so 
    that the video frame at the current project cursor position 
    is shown, during playback and in Stop mode (e.
     g. if you move the project cursor manually or use fast forward/re
    -
    wind). However, if you perform event or range-based edit-
    ing tasks you will get no visual feedback. The special Edit 
    Mode solves this problem, allowing you to edit audio while 
    getting continuous visual feedback on the video display:
    •If you activate “Edit Mode” on the Transport menu, the 
    project cursor will automatically follow when you make se
    -
    lections or perform editing operations (such as moving, 
    resizing, adjusting fades, etc.).
    Because the video automatically follows the project cursor, you will in-
    stantly get a visual feedback when you edit! This makes it very easy to 
    move an audio event to a certain spot in the video, for example.
    •To avoid obscuring the view, the project cursor is hid-
    den from the event display in Stop mode if Edit Mode is 
    activated.
    However, it is always displayed in the ruler.
    Listed below are some examples of how you can use Nu-
    endo’s Edit Mode for matching audio and MIDI to video.
    Edit Mode: Arrow tool
    When editing events with the Arrow tool, Edit Mode 
    causes the video to follow your motions as you drag 
    events and event handles. For instance, when you click 
    and drag one or more events, the video will follow the left 
    edge of the first event while you drag, giving you visual 
    feedback on the position in the video. This is very helpful 
    while placing sound effects to picture since you can see 
    things in the video as you move sounds around in the 
    Project window. Lining up sound effects to their visual 
    counterparts becomes quite easy and quick.
    Edit Mode follows the snap point of each audio event. If 
    the snap point has not been modified, it remains at the 
    start of the event. It can often be necessary to align a por
    -
    tion of audio in the middle of the event. Adjusting the snap 
    point to a position in the audio event that is timing sensi
    -
    tive will allow you to use Edit Mode to visually line up that 
    position to the video. 
    For example, the sound of a car skidding to a stop might 
    be easily timed to picture by lining up the end of the skid 
    sound with the stopping of the car in the video. The car 
    might come into the frame after the skidding had begun, 
    thereby making it very difficult to align the sound quickly 
    without a starting point reference. The snap point over
    -
    !Range editing can affect any type of event in the 
    Project window including video, MIDI, markers, and 
    automation data. When performing edits that affect 
    the entire timeline (editing picture changes for in
    -
    stance) range edits can be very effective. 
    						
    							546
    Audio editing to picture
    comes this problem by allowing you to reference another 
    point in the audio event. By moving the snap point to the 
    end of the skidding sound, Edit Mode can be used to line 
    that point with the stopped car on screen.
    When adjusting fade handles, the video will follow the po-
    sition of the fade handle as you move it, allowing you to 
    position fades exactly in time with the video.
    Edit Mode: Range Selection tool
    When making range selections, Edit Mode causes the 
    video to follow the range as you make the selection. 
    If you have a video section and an audio event for it that 
    does not quite fit, you can use time stretch to change the 
    length of the audio:
    1.Position the start of the audio event at the correct po-
    sition according to the video.
    2.In Edit Mode, select the Range Selection tool and 
    double-click on the audio event.
    This creates a selection range that spans the whole audio event.
    3.Click the right edge of the selection range and drag to 
    adjust it to the desired length.
    While you are dragging, the project cursor position follows the right 
    edge of the range, allowing you to pinpoint the desired end position in 
    the video.
    4.Use “Locators to Selection” (on the Transport menu) 
    to set the locators to the selection range you just made.
    5.With the Arrow tool, select the audio clip to be 
    stretched.
    6.On the Audio menu–Process submenu, select “Time 
    Stretch”.
    The Time Stretch dialog opens.
    7.Click the “Use Locators” button.
    The time stretch ratio is set up so that the audio event will fit the locator 
    range.
    8.Make the desired settings and click Process.
    The audio is stretched or compressed to fit the range.
    If you want the audio to fade in, reaching full volume at a 
    certain position in the video, and fade out at another posi
    -
    tion, here is a quick way of achieving this:
    1.In Edit Mode, select the Range Selection tool.
    2.Make a selection range in the audio event, roughly cov-
    ering the section that you want to be played at full volume.
    3.Click and drag the edges of the selection range so 
    that they exactly correspond to the end of the fade-in and 
    the start of the fade-out, respectively.
    While you are dragging, the project cursor position follows the edge of 
    the range, allowing you to pinpoint the desired fade-in and fade-out po
    -sition in the video.
    4.Pull down the Audio menu and select “Adjust Fades to 
    Range”.
    The fade-in and fade-out handles of the audio events are automatically 
    adjusted.
    ÖWhen using the fade handles of an audio event in Edit 
    Mode, the cursor will follow their position as well, allowing 
    you to adjust fades to picture in this manner.
    Edit Mode: Nudge commands
    Nudging of events or range selections will also cause the 
    video to move to the nudge position. All nudge commands 
    (start, position, and end) will have this behavior in Edit 
    Mode.
    Text editing
    For extremely precise editing, text entry may be used to 
    perform most editing tasks in Nuendo. The info line in the 
    Project window gives you instant access to any selected 
    event’s data including start and end points, duration, off
    -
    set, snap point, fade-in, and fade-out durations. Addition-
    ally, the Project Browser allows text editing of each event 
    in the project in a list view including automation data, 
    video events, and markers.!Make sure that you do not exceed the 75 % to 125 % 
    limit!
    !This assumes that the audio event is already posi-
    tioned and sized correctly according to the video. 
    						
    							547
    Audio editing to picture
    Text editing can be useful when conforming audio to edit 
    decision lists (EDLs) created by video editors. A list of au
    -
    dio files will be shown with source and destination time-
    code values that can be used to place audio events in 
    Nuendo.
    An EDL with source and destination timecode values.
    For further information, please refer to the chapter “Using 
    markers” on page 136. 
    						
    							549
    ReWire
    Introduction
    ReWire and ReWire2 are special protocols for streaming 
    audio between two computer applications. Developed by 
    Propellerhead Software and Steinberg, ReWire provides 
    the following possibilities and features:
    •Realtime streaming of up to 64 separate audio channels 
    (256 with ReWire2), at full bandwidth, from the “synthe
    -
    sizer application” into the “mixer application”.
    In this case, the “mixer application” is of course Nuendo. An example of a 
    “synthesizer application” is Propellerhead Software’s Reason.
    •Automatic, sample accurate synchronization between 
    the audio in the two programs.
    •The possibility to have the two programs share one au-
    dio card and take advantage of multiple outputs on that 
    card.
    •Linked transport controls that allow you to play, rewind, 
    etc., either from Nuendo or from the synthesizer applica
    -
    tion (provided it has some kind of transport functionality).
    •Automatic audio mixing functions of separate channels 
    as required.
    In the case of Reason, for example, this allows you to have separate 
    mixer channels for the different devices.
    •Additionally, ReWire2 offers the possibility to route MIDI 
    tracks in Nuendo to the other application, for full MIDI con
    -
    trol.
    For each ReWire2 compatible device, a number of extra MIDI outputs 
    will be made available in Nuendo. In the case of Reason, this allows you 
    to route different MIDI tracks in Nuendo to different devices in Reason, 
    with Nuendo serving as the main MIDI sequencer.
    •The overall load on your system is much reduced, com-
    pared to when using the programs together in the conven-
    tional way.
    Launching and quitting
    When using ReWire, the order in which you launch and 
    quit the two programs is very important:
    Launching for normal use with ReWire
    1.First launch Nuendo.
    2.Enable one or several ReWire channels in the ReWire 
    Device dialog for the other application.
    This is described in detail in the section “Activating ReWire channels” on page 550.
    3.Launch the other application.
    It may take slightly longer for the application to start when you are using 
    ReWire.
    Quitting a ReWire session
    When you are finished, you also need to quit the applica-
    tions in a special order:
    1.First quit the synthesizer application.
    2.Then quit Nuendo.
    Launching both programs without using 
    ReWire
    We cannot think of any scenario, in which you would need 
    to run Nuendo and the synthesizer application simulta
    -
    neously on the same computer, without using ReWire, but 
    you can:
    1.First launch the synthesizer application.
    2.Then launch Nuendo.
    ÖPlease note that the two programs now compete for 
    system resources such as audio cards, just as when run
    -
    ning either with other, non-ReWire audio applications. 
    						
    							550
    ReWire
    Activating ReWire channels
    ReWire supports streaming of up to 64 separate audio 
    channels, while ReWire2 supports 256 channels. The ex
    -
    act number of available ReWire channels depends on the 
    synthesizer application. Using the ReWire Device panels 
    in Nuendo, you can specify which of the available chan
    -
    nels you want to use:
    1.Pull down the Devices menu and select the menu item 
    with the name of the ReWire application. All recognized 
    ReWire compatible applications will be available on the 
    menu.
    The ReWire panel appears. This consists of a number of rows, one for 
    each available ReWire channel.
    2.Click on the power buttons to the left to activate/de-
    activate the desired channels.
    The buttons light up to indicate activated channels. Please note that the 
    more ReWire channels you activate, the more processing power is re-
    quired.
    •For information about exactly what signal is carried on 
    each channel, see the documentation of the synthesizer 
    application.
    3.If desired, double-click on the labels in the right col-
    umn, and type in another name.
    These labels will be used in the Nuendo Mixer to identify the ReWire 
    channels.
    Using the transport and tempo 
    controls
    Basic transport controls
    When you run ReWire, the transports in the two programs 
    are completely linked. It does not matter in which program 
    you play, stop, fast forward or rewind. However, recording 
    (if applicable) is still completely separate in the two appli
    -
    cations.
    Loop settings
    If there is a loop or cycle facility in the synthesizer applica-
    tion, that loop will be completely linked to the cycle in Nu-
    endo. This means that you can move the start and end point 
    for the loop or turn the loop on or off in either program, and 
    this will be reflected in the other.
    Tempo settings
    As far as tempo goes, Nuendo is always the master. This 
    means that both programs will run in the tempo set in Nu
    -
    endo.
    However, if you are not using the tempo track in Nuendo, 
    you can adjust the tempo in either program, and this will 
    immediately be reflected in the other.
    !This is only relevant if the synthesizer application has 
    some sort of built-in sequencer or similar.
    !If you are using the tempo track in Nuendo (i. e. the 
    Tempo button is activated on the Transport panel), 
    you should not adjust the tempo in the synthesizer 
    application, since a tempo request from ReWire will 
    automatically deactivate the tempo track in Nuendo! 
    						
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