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Steinberg Sequel 3 Manual

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    Tutorial 2: Editing
    Splitting
    Splitting is used to cut events.
    You can split or cut an event wherever you want to or you 
    can split them evenly at positions defined by the bars and 
    beats position grid displayed in the Arrange Zone.
    Splitting with Snap off
    Splitting with Snap off allows you to cut the event any-
    where you like, without locking to the grid.
    1.Make sure that Snap is deactivated. You can now split 
    the event anywhere you like.
    2.Select the “Synth” event.
    3.Hover the cursor along the bottom of the event. The 
    cursor turns into the Split tool.
    4.Click anywhere along the bottom of the event to split 
    it. Create as many splits as you like.5.Undo your actions by using the “Undo Last Action” 
    button in the Pilot Zone. Make sure there are no splits in 
    the “Synth” event any more.
    Splitting with Snap on
    Having the Snap button activated allows you to split or cut 
    with precision, directly on bars or beats.
    1.Make sure that the Snap button is activated.
    2.Let’s split the “Drums” event on the third beat of every 
    bar.
    3.If you can’t see beats in the grid, zoom in using the [H] 
    key on your keyboard until you can see them.
    4.Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and 
    bar 4 beat 3.
    5.Undo you actions by using the “Undo Last Action” 
    button in the Pilot Zone. Make sure there are no splits in 
    the “Drums” event any more.
    Moving
    Let’s move all of the events in the project so that all the 
    events on all tracks lines up with bar 2.
    1.Make sure that Snap is activated.
    2.Click and hold the mouse in an empty area of the 
    project window. Drag to create a selection of all the 
    events. When you release the mouse button, all of the 
    events will be selected. 
    						
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    Tutorial 2: Editing
    3.With all of the events selected, click and drag them so 
    that the events line up with bar 2.
    4.Click on an empty area of the project window so that 
    no events are selected.
    All of the events have moved together, and have stayed in 
    the same relative position.
    5.Select all of the events again, and drag them back to 
    bar 1.
    Muting
    Muting an event stops you from hearing just that event. 
    You may want to mute events on a track so that the track 
    continues to play except for the events you mute.
    ÖNote that this is different from muting a track.
    1.Hover the cursor over the event you wish to mute. The 
    mute button will appear in the top right hand corner of the 
    event.
    2.Click on the Mute button. The event will turn gray. This 
    means that the event in muted.
    3.To unmute the event click on the “Mute” button again.
    Repeating
    The Repeat function is great for repeating something over 
    and over directly after the event you want to repeat. This 
    function is built right onto events in Sequel.Let’s repeat the “Drums” event:
    1.Click on the “Repeat handle” on the middle right side 
    of the event and drag until the “Repeat Count” is three.
    2.We now have five “Drums” events. Two original and 
    three repeats.
    Copying
    Copying can be used to copy an event to another area in 
    the project window.
    Using copy and paste
    1.To copy an event, click on the desired event and 
    choose “Copy” from the Edit menu. In our case, let’s 
    choose the “Guitar” event.
    2.Position the cursor at the point in the project where 
    you would like the copy to be made. We’ll place the cursor 
    at bar 5 beat 2.
    3.Make sure you click on the track that you want the 
    copied event to be copied to. 
    4.Choose “Paste” from the Edit menu. 
    ÖIt is possible that you may have another track selected. 
    If so the “Paste” command would paste it to a different 
    track. Always note the track you have selected before 
    choosing “Paste”.
    5.Now we have two “Guitar” events.
    Using the [Ctrl]/[Command] key
    1.Place the cursor in the center of the Synth event and 
    hold down [Ctrl]/[Command].
    2.We are going to copy the “Synth” event. Click and 
    hold the selected event and drag to the position you wish 
    the copy to be made. In this case, drag until the copy is 
    lined up with bar 5.
    3.Then release the mouse button.
    4.Now we have two “Synth” events. 
    						
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    Tutorial 2: Editing
    Erasing
    1.Select an event to erase.
    2.Press [Delete] or [Backspace] to delete the event.
    You may also select the Delete option on the Edit menu.
    About the Sample Editor
    The Sample Editor is used for detailed editing. It can be 
    used for the following functions:
     Quantization
    
     Adding Silence
    These features will be explained in the chapter “Advanced 
    features” on page 73.
    1.To open the Sample Editor, select an audio event and 
    then select the Editor page in the Multi Zone.
    2.The selected audio event is displayed in the center of 
    the Editor page. Here you can see a detailed waveform 
    render of the audio file.
    The functions along the left side of the window such as 
    volume, mute, transpose and transpose lock are de-
    scribed in the section “The Editor page” on page 65.
    Editing Instrument parts
    In this section, we are going to look at some of the editing 
    functions for Instrument parts that are available in Sequel.
    Key Editor
    The Key Editor is where we can make changes to the In-
    strument data on our instrument tracks.
    Deleting notes
    Select the “Synth” event and go to the Editor page in the 
    Multi Zone to view the Key Editor. Here you can see the 
    synth notes lined up with a keyboard or piano roll on the 
    left. At the bottom is the velocity of each of the notes and 
    at the top we can see the time ruler.
    Lets delete all the notes in bar 1.
    1.Click once and hold the mouse while dragging a selec-
    tion over the first Bar.
    A common term for this is to “lasso” the notes.
    2.Press [Delete] or [Backspace] on your computer key-
    board to delete all the notes in the first bar.
    !Load the project “Key Editor” found in the “Sequel 
    Tutorial 2” folder. 
    						
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    Tutorial 2: Editing
    Copying notes
    Let’s copy the all of the notes in the second bar into the 
    first bar.
    1.Lasso all the notes in bar 2.
    2.Hold down [Ctrl]/[Command] and drag the notes from 
    bar 2 to bar 1. This copies them.
    Resizing notes
    We can shorten or lengthen notes using the Key Editor. 
    Let’s make all the eighth notes in the first two bars into 
    quarter notes.
    1.Lasso all the notes in the first two bars.
    2.Put your cursor at the end of any of the lassoed notes. 
    The cursor changes to look like two arrows pointing away 
    from each other.
    3.Click and drag right to resize the notes.
    Creating or drawing in notes
    We can use the Key Editor to draw in notes. This is great 
    for creating Instrument arrangements that you are having 
    trouble playing in yourself.
    Let’s add some notes to the first two bars of the song:
    1.Make the Key Editor larger by clicking on the bar along 
    the top of the Multi Zone and dragging upwards.
    2.Make the notes in the Key Editor larger by adjusting 
    the zoom slider along the right hand side of the Key Editor.
    3.Let’s draw in a G overtop of the first C in bar 1 so that 
    two notes will be played instead of one.
    4.Hold down [Alt]/[Option] and the cursor becomes a 
    pencil.
    5.Click and drag to draw in an eighth note G.
    6.Next, draw in notes over top of the rest of the notes in 
    bar 1 and 2.
    Have fun and experiment with different note placements.
    !Pressing [Alt]/[Option] is the magic way to get the 
    Pencil tool, for drawing instrument parts in the Ar-
    range Zone or events in the Key Editor! 
    						
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    Tutorial 2: Editing
    The Controller lane
    The Controller Lane allows us to add in or modify Instru-
    ment data such as velocity and controller information. The 
    most common use for this is to edit velocity or pitch bend. 
    If you find that the velocity is too loud or quiet on certain 
    notes, you can view and edit them at the bottom of the Key 
    Editor.
    1.On the pop-up menu, select the information you wish 
    view or change, in this example, choose “Velocity”.
    Along the bottom, you can see the velocity setting for each note con-
    tained in the Instrument part.
    2.Hold down [Alt]/[Option] and the cursor becomes a 
    pencil.
    3.Click and drag to move the velocity information for a 
    note up or down.
    4.You can also click and move the cursor across the 
    controller lane in a wave-type motion to draw in curves or 
    ramps in the information.
    Move ahead to the next chapter where we will discuss 
    mixing, EQs, automation, effects, and exporting.
    The controller lanePop-up menu 
    						
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    Tutorial 3: Mixing
    Introduction
    In this chapter, we’ll show you how to get to a mix ready 
    with proper levels, EQs and effects. Automation will be 
    added and then well export the audio.
    ÖThe following sections make references to tutorial 
    projects, located in the default Sequel project folder.
    Setting levels
    The first thing that we need to do is set the levels for our 
    project. This helps us get a great starting point for the mix 
    so we can add EQ and effects later.
    1.Select the Mixer page in the Multi Zone.
    2.Press the space bar on your computer keyboard to 
    start playing back the project and listen to your mix.
    3.Move the faders on each track so that you can hear 
    everything the way you like it.
    ÖIf for any reason you need to reset a fader back to its 
    default position of 100, [Ctrl]/[Command]-click directly in 
    the fader area.
    ÖBe careful how high you raise the faders. Make sure 
    that everything is at a good volume without clipping or dis-
    tortion or any other unpleasant sounds. You will know if 
    your tracks are too loud if the Master fader area turns red. 
    If this happens, lower the levels and click the red Audio 
    Overload indicator to reset it.That’s it for setting levels. Let’s check out pan next.
    Setting Pan
    Setting the pan for each track moves its position in the ste-
    reo mix. You can either keep the signal balanced in the mid-
    dle of the left and right speaker, slightly to the left or slightly 
    to the right or be completely in the left or right speaker.
    Keep the “Drums” track in the middle. Move the “Bass” 
    track slightly to the left and move the “Guitar” track almost 
    all the way left and the “Synth” track almost all the way to 
    the right. This will give the mix a little bit more of a feeling 
    of space.
    ÖIn case you need to get the panner back to the middle, 
    you can [Ctrl]/[Command]-click directly in the panner area.
    That’s it for pan, let’s move on to Mute and Solo.
    !Load the project “Mixing 1” found in the “Sequel 
    Tutorial 3” folder.
    !Load the project “Mixing 2” found in the “Sequel 
    Tutorial 3” folder. 
    						
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    Tutorial 3: Mixing
    Mute and Solo
    For each track, there is a button for Mute and Solo. Mute 
    will prevent you from hearing the track, and Solo will only 
    play that track or tracks that have Solo enabled.
    ÖYou can have several tracks muted or soloed at a time.
    ÖWhen you Solo a track, the other tracks become 
    muted.
    To disable a Solo or Mute simply click the button again.
    To simultaneously mute a track that is soloed and solo an-
    other track, [Ctrl]/[Command]-click on the solo button of 
    the track that you wish to solo.
    That’s it for Solo and Mute. Let’s move on to adding EQ.
    Adding EQ
    EQ or equalization adds or subtracts frequencies, so that 
    you can place each instrument correctly in the mix. EQ is 
    subjective and can be influenced by the kind of music you 
    are mixing or the kind of music that you like to listen to.
    We are going to run through the EQ features that Sequel 
    has to offer, but feel free to experiment and try our differ-
    ent presets on your mix.1.Select the “Drums” track in the Arrange Zone.
    2.Solo the Drums track and select the Track Inspector 
    page in the Multi Zone.
    3.Click on the “Equalizers” tab.
    ÖMake sure that you have a section of your project play-
    ing that features the “Drums” track so that you can hear 
    the EQ changes that you are making.
    Each track in Sequel has a 3-band EQ. The low shelf or 
    bass frequency sets the frequency at which the low tones 
    will be affected. The parametric mid or middle frequency 
    sets the frequency at which the middle tones will be 
    affected. The high shelf or treble frequency sets the fre-
    quency at which the high tones will be affected.
    You can adjust the frequency of each EQ by clicking on 
    the frequency slider and dragging left or right.
    The exact frequency that is being affected is displayed in 
    the EQ settings display.
    !Load the project “Mixing 3” found in the “Sequel 
    Tutorial 3” folder.
    !Load the project “Mixing 4” found in the “Sequel 
    Tutorial 3” folder.
    Lo, Mid and Hi EQ 
    						
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    Tutorial 3: Mixing
    ÖYou can also see a visual representation of the EQ 
    settings you are changing.
    ÖYou can adjust the EQs level by raising or lowering the 
    bass, middle, or treble gain slider. To do this, click and 
    drag up or down on the desired slider.
    The middle EQ is a parametric EQ. That means that the 
    frequency range of this EQ can be widened or shortened. 
    To do this, click on the middle width or “Q” slider and drag 
    right to widen the range and left to shorten it.
    To bypass the EQ, click the Bypass button.
    You can reset any slider by [Ctrl]/[Command]-clicking on 
    it. You can also reset the EQ from the EQ Presets pop-up. 
    Simply click in the EQ Presets field and select “Reset”.
    Experiment with the EQs on all your tracks.
    ÖA good tip when using EQ is that it’s usually better to 
    take away EQ (lower the gain) than to add it.
    Now let’s move on to effects.Audio Effects
    Let’s add some effects to our project. In Sequel, there are 
    three types of effects that we can manipulate:
     Track Effects
     Global Effects
    
    For details on each effect and its parameters, see the 
    chapter “Effects reference” on page 91.
    You can also add effects to instrument parts. This is 
    described in detail in the section “The Event Effects tab 
    (instrument tracks only)” on page 58.
    Track Effects
    Track Effects are commonly referred to as Insert Effects. 
    This is because they are inserted into the signal flow.
    1.Select the “Bass” track.
    2.Make sure you have the Track Inspector page selected 
    and click on the “Track Effects” tab.
    3.Begin playback and loop (or “cycle”) a section of music 
    so that you can hear everything.
    The tutorial project has its locators and cycle already set for this. Feel free 
    to change this if you like.
    4.Let’s use the Compression fixed insert on the “Bass” 
    track to smooth it out a little bit.
    !Listen to, and see the changes we made to the EQ 
    by loading the project “Mixing 5” found in the “Se-
    quel Tutorial 3” folder.
    !Load the project “Mixing 6” found in the “Sequel 
    Tutorial 3” folder.
    Track Effects Tab 
    						
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    Tutorial 3: Mixing
    5.Adjust the Threshold slider until the bass sounds 
    smoother and there isn’t such a big difference between 
    the notes that were played quieter versus the notes that 
    were played a little louder.
    6.Raise the “Channel Level” to compensate for the re-
    duction in Gain that the compression has caused on the 
    “Bass” track.
    7.Next let’s add some flange to the “Synth” track to 
    make it stand out a little bit more. Select the “Synth” track 
    in the Arrange Zone.
    8.Click on the first insert slot and choose “Flanger” from 
    the Modulation submenu.9.Make changes to the effect manually, or select a pre-
    set from the “Effect Preset” menu.
    For details on each effect and its parameters, see the 
    chapter “Effects reference” on page 91.
    At the end of this section, you can load the next tutorial 
    that will contain all of the changes we have made.
    Global Effects
    Each project can have two send effects. These are referred 
    to as Global Effects.
    1.Make sure you have the Track Inspector page selected 
    and click on the “Global Effects” tab.
    Reverb and StereoDelay are set as the default send ef-
    fects. You can change them if you like, but remember you 
    only have two slots that will be used for all tracks.
    Let’s add some reverb to the drums:
    2.Select the “Drums” track and make sure “Amount 1” is 
    enabled. This will send the “Drums” to the “Reverb” effect 
    which is in the Send 1 spot.
    3.Move the “Amount 1” slider until you hear the desired 
    amount of the “Reverb” effect.
    For details on each effect and its parameters, see the 
    chapter “Effects reference” on page 91.
    !Load the project “Mixing 7” found in the “Sequel 
    Tutorial 3” folder.
    Effect Preset
    Send Effect 1 Send Effect 2 Amount 1 enabled 
    						
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