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Steinberg Sequel 3 Manual

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    The Multi Zone
    Chain Play
    In Chain Play mode, you can create a preset order for the 
    arrangement parts to play in.
    Just select each pad in the order that you want it played. 
    You can also press the corresponding key on your com-
    puter keyboard to add the pad to “The Current Chain”. As 
    you select them “The Current Chain” will begin filling up. 
    “The Current Chain” resides along the top of the Arranger 
    page and is only active in “Chain Play” mode.
    Scroll left/right
    You can scroll left and right through the current chain using 
    the buttons on the left hand side.
    Insert Cursor
    The insert cursor allows you to decide where to insert an 
    arrangement part into the “Current Chain”. Click and drag 
    to move the cursor left or right to the desired position and 
    then click on a pad to enter it into the current chain at the 
    cursor location.
    History menu
    The History menu will save various chain configurations 
    you have made for future use. Click to reveal a pop-up 
    menu. You can then select a number, enter a chain. Then 
    select another number. The previous chain will be saved.
    Reset
    Select “Reset” to clear the current chain.
    See the chapter “Tutorial 4: Live Pads and Chain Play 
    mode” on page 34 for more details on the Arranger page 
    and arrangement parts.
    The Program Settings page
    The Program Settings page is where you define all of the 
    main settings in Sequel.
    Scroll left and right
    History menuReset 
    						
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    The Multi Zone
    Sequel Projects
    Project Location
    Click in this field to select the directory to store projects in 
    on the hard drive. A dialog pops up allowing you to browse 
    the hard drives and find a suitable location or select create 
    to make a new folder.
    User Content Location
    Click in this field to set where you would like user created 
    content to be stored. A dialog pops up allowing you to 
    browse the hard drives and find a suitable location or se-
    lect create to make a new folder.
    Once set, this is where any content that you create will be 
    stored. If you own media files that you wish to use in Se-
    quel, copy the files to this location, and it will be displayed 
    on the Media Bay page.
    Start-up Action
    This pop-up menu allows you to decide whether Sequel 
    will create a new project when you load up or load the last 
    project you were working on.
    Audio Settings
    Audio Connection
    Clicking here brings up a pop-up menu where you can se-
    lect which ASIO driver you would like to use for audio 
    playback. 
    Click the “Setup…” button to bring up the control panel 
    for you audio interface. 
    Click “Reset” to reset the ASIO driver settings.
    Output Selector
    Clicking here brings up a pop-up menu where you can se-
    lect the output on the interface that you would like to use 
    as the output for the project.
    Record Format
    Here you can select the bit rate you would like to use for 
    recording. There are two options:
    16 Bit is the format used for CDs.
    24 Bit provides noticeably better quality than 16 Bit, 
    however, it also requires more storage space on your hard 
    disk.
    User Interface
    Panel Color
    Use the slider to apply different colors to the main Sequel 
    program window.
    Show Tips
    Show tips, when activated, will display tips when you 
    hover over a button or object.
    Options
    Auto Quantize
    If this option is activated, anything recorded to a track will 
    automatically be quantized.
    Metronome Settings
    You can activate or deactivate the Metronome buttons so 
    that the click will only play back during Record, Play, or 
    Play and Record. 
    						
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    Advanced features 
    						
    							74
    Advanced features
    Introduction
    In this chapter, we are going to go over some of the ad-
    vanced features found in Sequel. Make sure you have gone 
    through all of the previous chapters before proceeding.
    ÖThe following sections make references to tutorial 
    projects, located in the default Sequel project folder.
    Adding silence
    Adding silence allows you to strip out or mute sections of 
    an audio event to erase unwanted clicks or glitches. This is 
    great for removing headphone bleed from vocal tracks or 
    any other extraneous noise when there should be silence. 
    ÖThe process is non-destructive. It only mutes the se-
    lected section of audio.
    Here we have a simple project with drums, bass, guitar 
    and an organ track.
    The guitar track was recorded in by placing a mic in front 
    of the amp. Therefore, there is a lot of noise present when 
    the guitarist wasn’t playing anything. Let’s clean it up.
    1.Select the “Guitar” event.
    2.In the Multi Zone, select the Editor page.
    3.Notice that when you hover the cursor over the audio 
    editor it changes to a selection tool.4.Find an area where the guitarist wasn’t playing. There 
    is an area right at the beginning and in between the first 
    and second bar. Click and drag to highlight a section of 
    the event. You may want to zoom in.
    Notice that the selection area becomes gray. 
    Let’s make sure that the selection doesn’t contain any au-
    dio that we want to keep.
    5.Place your cursor at the left and right edge of the se-
    lection. The cursor changes allowing us to adjust the size 
    of the selection by clicking and dragging.
    Adjust the selection so that it is as tight as possible to the audio that you 
    want to keep.
    6.When you are done, press [Delete] or [Backspace] on 
    your computer keyboard to remove the selection and cre-
    ate silence.
    !Load the project “Adding Silence 1” found in the 
    “Sequel Tutorial 5” folder. 
    						
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    Advanced features
    Add silence to any other areas in the Guitar event that you 
    think might need it.
    Audio quantization and warp
    Audio quantization and warp allow you to lock events to 
    the project tempo. This is great for correcting audio that 
    has bad timing.
    The quantize function in Sequel is automatic and is great 
    for quickly locking drum tracks to tempo.
    Here we have a “Drums” event that has a few timing issues.
    1.Start playback using the space bar to hear how the 
    drum beat strays off time.
    2.Turn on the metronome to hear the mistakes more 
    clearly.
    3.Double-click on the “Drums” event to view it in the 
    Audio Editor.4.Change the Stretch Mode to “Tempo Sync” and 
    change the optimization to “Mix”.
    First of all, make sure that the right number of bars is set 
    and that the grid lines are positioned at the visible beats.
    In our example, these settings should be OK, so leave everything as it is.
    5.Make sure that the Quantize value is set to “1/4”.
    You can see the audio file locking to the nearest quarter note.
    6.Click on the “Warp Beats” button.
    This will automatically snap the audio to the selected Quantize value.
    7.Play back the project and you will find that it is now in 
    perfect time.
    !Load the project “Adding Silence 2” found in the 
    “Sequel Tutorial 5” folder to hear the project now 
    that silence has been added.
    !Load the project “Audio Quantize” found in the “Se-
    quel Tutorial 5” folder.
    Turn the Metronome on to hear the poor timing.!Load the project “Audio Quantize 2” found in the 
    “Sequel Tutorial 5” folder to hear our changes.
    Quantize set to 1/4 
    						
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    Advanced features
    Manual Adjust Beats
    Sometimes, an event might need a bit of manual adjust-
    ment as well. That’s where “Manual Adjust Beats” comes 
    in handy. “Manual Adjust Beats” allows you to effortlessly 
    stretch and warp audio as you please.
    ÖNote that this function is only applicable to your own 
    loop files. The factory content files cannot be adjusted 
    manually this way.
    ÖMake sure to read the entire section “Audio quantiza-
    tion and warp” above before moving on.
    1.Double-click on the “Drums” event to view it in the 
    Audio Editor.
    2.Activate the “Manual Adjust Beats” button.
    3.If necessary, click on “Reset Beats” to remove the re-
    sults of a previous auto-quantization that might be there.4.If you want to perform a new auto-quantization with a 
    new quantize value, change the quantize value, deactivate 
    the Warp Beats button and then activate it again.
    An auto quantization will not be performed, if the grid lines were changed 
    before (manually or automatically). This is indicated by the red color.
    In this mode, we can adjust the timing of the audio file by 
    actually dragging grid points to match up properly with the 
    audio file.
    5.The amount of adjustable grid points is determined by 
    the “Quantize” value. Make sure that it is set to 1/4.
    Grid lines are showen in different colors. Selected grid lines are shown in 
    blue, while grid lines that can be edited are shown in yellow (or orange if 
    they are located at quarter note positions). Edited grid lines are red.
    !Load the project “Manual Adjust Beats 1” found in 
    the “Sequel Tutorial 5”.
    !Before editing, make sure that the Multi Zone is 
    zoomed in so that all grid lines are shown. Depend-
    ing on the zoom factor, grid lines can be shown in a 
    different (lighter) color, or you may find additional 
    help lines that cannot be edited. If you change one 
    beat, the nearest grid lines will be marked edited (i. e. 
    appear in red).
    Quantize 
    						
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    Advanced features
    6.Our goal now is to drag the grid to line up with the 
    drum beats. Click on a grid point and drag it to the nearest 
    drum beat.
     
    7.Repeat this procedure for any beats that appear off 
    time. Keep listening back to make sure that you are getting 
    the desired result.
    Congratulations! You have just successfully warped an au-
    dio file to fit the bars and beats of your project. It doesn’t 
    matter how off your audio is, because you can always warp 
    it on time.
    Smart Transpose
    When you set the Project Root Key in the Pilot Zone, it 
    becomes the reference that any audio file or MIDI loop will 
    follow when it is added to a project. What this means is 
    that when you add a file to your project that has a defined 
    key, it will be changed to match the root key of the project.
    What Smart Transpose does is make sure that the loop is 
    transposed to the nearest interval or pitch. This way, no 
    loop will be transposed by more than six semitones. This 
    ensures that loops never sound too unnatural because the 
    pitch was raised too high or too low. 
    Lets see this in action.1.Go to the Media Bay page in the Multi Zone.
    2.In the search field, type in “Bb guitar”. Press [Enter]/
    [Return] on your computer keyboard. Sequel will filter the 
    results for us.
    3.Drag the “03 105 Bb Guitar” loop to bar 1.
    4.Notice that the project’s “Tempo” and the “Project 
    Root Key” changed to match the loop. The Project Root 
    Key is now “A#” which is the same thing (enharmonic 
    equivalent) as “Bb”.
    5.Go back to the “Media Bay Page”. This time enter “D 
    horns” in the search field.
    6.Drag the “02 112 D horns” loop to bar 1 underneath 
    the guitar.
    !Load the project “Manual Adjust Beats 2” in the “Se-
    quel Tutorial 5” folder to hear the final results.
    !Load the project “Smart Transpose” found in the 
    “Sequel Tutorial 5” folder.
    Enter “Bb guitar” in the search field Search Results
    Project Root Key 
    						
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    Advanced features
    7.Click on the “03 105 Bb Guitar” event and go to the 
    Editor page. Notice that the Root Key is “A#” and Trans-
    pose is set to “0”.
    8.Now click on the “02 112 D horns” event. Notice that 
    the Root Key is “D” and Transpose is set to “-4”. Smart 
    Transpose has automatically transposed the “02 112 D 
    horns” loop to the closest interval.
    9.Play what we have so far and hear that the guitar and 
    horns are in the same key without any extraneous transpo-
    sition.Let’s add a drum loop to the project. Drum loops aren’t 
    affected by the “Project Root Key” or Smart Transpose. 
    They can only be transposed using the “Transpose” fea-
    ture in the Audio Editor.
    1.Go back to the Media Bay page and enter “Bb drums” 
    in the search field. Drag “03 105 Bb drums 03” into the 
    project at bar 1 underneath the “02 112 D horns” event.
    2.Select the “03 105 Bb drums 03” event and press the 
    [P] key on your computer keyboard to create a cycle re-
    gion that is the exact length of the event.
    3.Activate the Cycle button and press “Play” to listen to 
    the project. Notice that the “03 105 Bb drums 03” event 
    was not transposed – that’s Smart Transpose!
    ÖAnother great thing about Smart Transpose is that 
    when you use the Transpose track for global transpose 
    (see “Show Transpose Track” on page 43) or change the 
    “Project Root Key”, the loops won’t all transpose in paral-
    lel, which usually results in a more natural sounding trans-
    position.
    4.Keep the project looping and try changing the Project 
    Root Key around to test this out.
    ÖRemember, if you want to transpose a loop manually, 
    you can do so using the Transpose feature in the Audio 
    Editor, which is not “smart” but absolute.
    Transpose = 0
    Root Key = A#
    Transpose = -4
    Root Key = D 
    						
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    Advanced features
    Locking transpose
    You can also lock the key of the loop using the “Transpose 
    Lock” feature.
    Drum, percussion and FX loops are transpose locked by 
    default.
    One button record
    Normally, when you want to record something you need to 
    record enable a track and click the Record button in the 
    Pilot Zone. Recording will start after a two-bar count-in, 
    and will end when you deactivate the Record button or 
    stop playback.
    Sequel provides a second recording mode that allows you 
    to record only in the area defined by the cycle markers. This 
    is very handy, e. g. if you have just one little inaccuracy in an 
    otherwise perfect recording: you can simply re-record that 
    little section, and don’t have to record everything all over 
    again.
    1.Set up a track to record on, and make sure that it is 
    record enabled.
    2.Set up a cycle that exactly encompasses the area in 
    which you wish to record.
    3.Press [Ctrl]/[Command]+[R].
    The project cursor jumps to a position exactly two bars before the left lo-
    cator, and playback starts.
    4.After the normal two bar count-in, recording will start 
    automatically as soon as the project cursor reaches the 
    left locator, and will stop when the cursor reaches the 
    right locator.
    Playback will continue until you stop it.
    You have three options to start this recording mode:
     By pressing [Ctrl]/[Command]+[R]
     By pressing [Ctrl]/[Command]+[*] (“multiply” on the numeric 
    keypad)
     By [Ctrl]/[Command]-clicking the Record button.
    Transpose lock
    Transpose 
    						
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