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Yamaha 01v 96 I Manual

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    							Using Fader Group Master61
    01V96i—Reference Manual
    Grouping Channels & Linking Parameters
    Using Fader Group Master
    The 01V96i features a Fader Group Master function that 
    enables you to control the level of all channels using the Group 
    Master level while maintaining the relative balance between 
    channels, much like a VCA group on an analog mixing console. 
    While this function is enabled, channel fader operation does 
    not affect channel levels in the corresponding Fader group.
    1.After you perform Step 5 in “Using Fader 
    Groups and Mute Groups” on page 59, use 
    the cursor buttons to select the INPUT FADER 
    MASTER check box or the OUTPUT FADER 
    MASTER check box, then press [ENTER] to 
    turn on the Fader Group Master function.
    2.When the Fader Master check box is checked, 
    you can set channel levels of the Fader groups 
    in the Master column.
    When the Master column is selected, repeatedly pressing 
    the [ENTER] button turns the Fader group on and off.
    You can also make these settings in the In Master page or 
    Out Master page, as shown below.
    3.Press the DISPLAY ACCESS [GROUP] button 
    repeatedly until the Group | In Master or 
    Group | Out Master page appears.
    4.Use the cursor buttons to select parameters, 
    then use the Parameter wheel, [INC]/[DEC] 
    buttons, or [ENTER] button to set the param-
    eters.
    • INPUT/OUTPUT FADER MASTER
    When this check box is checked, you can set the master 
    levels for the Fader groups. The resultant Channel level 
    equals the corresponding Channel fader level plus the 
    Group Master level.
    • ALL NOMINAL
    This button resets the master levels for all Fader groups to 
    nominal.
    •ON/OFF
    This turns each Input Fader group on or off. This func-
    tion works like a VCA mute on an analog mixing console.
    •Faders
    These faders adjust the master levels of the Fader groups. 
    Fader knobs are highlighted when faders are set to 0.0 dB. 
    Press the [ENTER] button to set the currently-selected 
    fader to 0.0 dB.
    You can also control the parameters from the channel 
    strips on the control surface as described below by using 
    the User Assignable Layer of the Remote Layers. See 
    page 110 for information on the User Assignable Layer.
    • [SEL] buttons
    These buttons move the cursor on the In Master page or 
    Out Master page.
    • [SOLO] buttons
    These buttons turn the Solo function of each Fader group 
    on and off. You can monitor all the channels in each Fader 
    group.
    • Channel Faders
    The channel faders enable you to set the master level for 
    each Fader group. 
    						
    							62Grouping Channels & Linking Parameters
    01V96i—Reference Manual
    Using Mute Group Master
    In addition to the Mute Group function that links the opera-
    tion of channel [ON] buttons, the 01V96i features a Mute 
    Group Master function that enables you to mute grouped 
    channels using the Master Mute buttons in a manner similar 
    to using a mute group on an analog mixing console. While 
    this function is enabled, the [ON] buttons for grouped chan-
    nels will not be linked.
    1.After you perform Step 5 in “Using Fader 
    Groups and Mute Groups” on page 59, use 
    the cursor buttons to select the INPUT MUTE 
    MASTER check box or OUTPUT MUTE MAS-
    TER check box, then press [ENTER] to turn on 
    the Mute Group Master function.
    2.When the Mute Master check box is checked, 
    use the group MASTER MUTE buttons to 
    mute or unmute the groups.
    If channels are muted via the Mute Master function, the 
    channel [ON] button indicators flash. It is useful if you 
    assign the MASTER MUTE buttons to USER DEFINED 
    KEYS buttons.
    Linking EQ and 
    Compressor Parameters
    Follow the steps below to link EQ or compressor parameters 
    for Input Channels or Output Channels. This function 
    enables you to set EQ or compressor parameters for multiple 
    channels to the same values simultaneously.
    1.Press the DISPLAY ACCESS [PAIR/GROUP] 
    button repeatedly until one of the following 
    pages appears.
    •In EQ page
    This page enables you to set EQ links (a–d) for Input 
    Channels 1–32 and ST IN Channels 1–4.
    •Out EQ page
    This page enables you to set EQ links (e–h) for Bus Outs 
    (1–8), Aux Outs (1–8) and Stereo Out. 
    						
    							Linking EQ and Compressor Parameters63
    01V96i—Reference Manual
    Grouping Channels & Linking Parameters•In Comp page
    This page enables you to set Compressor links (i–l) for 
    Input Channels 1–32.
    •Out Comp page
    This page enables you to set Compressor links (m–p) for 
    Bus Outs (1–8), Aux Outs (1–8) and Stereo Out.2.Press the up ( ) or down ( ) cursor button 
    to select a link to which you want to add chan-
    nels.
    3.Press the [SEL] button for a channel you wish 
    to add to the EQ or Compressor link.
    The selected channel is marked with “ ” and the chan-
    nel is added to the link.
    4.In the same way, press the [SEL] button for 
    other channels you wish to add to the link.
    The EQ or compressor settings for the first channel added 
    to the link are applied to all subsequently-added chan-
    nels.
    5.After all desired channels are added to the 
    link, edit the EQ or compressor parameters 
    for one of the linked channels.
    The edits for the EQ or compressor parameters are 
    applied to the rest of the linked channels.
    Tip : 
    •If you add one channel from a pair to a link, the pair part-
    ner is automatically added to the link.
    •You can also select a channel on another layer by switching 
    layers.
    Example: Input Channels 1–4, 7, 8, 12 and 14 
    have been added to EQ link b. 
    						
    							64Internal Effects
    01V96i—Reference Manual
    Internal Effects
    This chapter describes how to use the 01V96i’s internal effects 
    processors.
    About the Internal Effects
    The 01V96i features four internal multi-effects processors. 
    These effects processors offer numerous types of effects, 
    including reverbs, delays, modulation-based effects, and 
    combination effects designed especially for use with sur-
    round sound.
    Processor inputs and outputs can be patched to various 
    sources. For example, effects processor inputs can be fed from 
    the Aux Sends and output to ST IN Channels (effects 
    send/return). Effects processors can also be inserted into 
    Input Channels, Bus Outs, Aux Outs, or the Stereo Out.
    Effects processors 1 through 4 create 1-in/2-out or 
    2-in/2-out effects.
    The 01V96i also features the Effects library, which contains 56 
    preset programs (including Add-On Effects) and 72 user pro-
    grams.
    Using Effects Processors 
    via Aux Sends
    You can use effects processors via Aux Sends by patching 
    effects processor inputs to Aux Outs, and effects processor 
    outputs to ST IN Channels.
    1.Recall an effect program you wish to use.
    Refer to page 76 for more information on recalling effect 
    programs.
    2.Press the DISPLAY ACCESS [PATCH] button 
    repeatedly until the Patch | Effect page 
    appears.
    This page enables you to patch all inputs and outputs of 
    Effects processors 1–4.
    This page contains the following parameters:
    1IN
    These parameter boxes select the signals to be fed to the 
    effects processors.
    2OUT
    These parameter boxes select the destination of the sig-
    nals output from the effects processors.
    3button
    This button recalls the FX1 Edit–FX4 Edit pages, which 
    enable you to adjust the effect parameters.
    Note: When the 01V96i operates at a high sampling frequency 
    (88.2 kHz or 96 kHz), you can use only Effects processors 1 and 2.
    INPUT PATCH
    AUX1-8
    INSERT OUT FX1 SEND
    1-2 FX2 SEND
    1-2 FX3 SEND
    1-2 FX4 SEND
    1-2EFFECT 1INPUT
    OUTPUT1
    21
    2
    EFFECT 2INPUT
    OUTPUT1
    21
    2
    EFFECT 3INPUT
    OUTPUT1
    21
    2
    EFFECT 4INPUT
    OUTPUT1
    21
    2
    SELECT
    132 
    						
    							Inserting the Internal Effects into Channels65
    01V96i—Reference Manual
    Internal Effects3.To select a signal to be input to the effects 
    processor, move the cursor to the desired In 
    parameter box, select a signal from the fol-
    lowing options, then press [ENTER].
    •– ................................ No assignment
    •AU X 1 – 8.................. Aux Sends 1–8
    •INS CH1–32........... Input Channel 1–32 Insert Out
    •INS BUS1–8........... Bus 1–8 Insert Out
    •INS AUX1–8.......... Aux Send 1–8 Insert Out
    •INS ST-L/R............. Stereo Out Insert Out
    To use the internal effects processors via Aux Sends, 
    select Aux 1–8 (in most cases).
    You can patch a different signal to the other input of 
    2-in/2-out effect programs.
    4.To patch a signal output from the effects pro-
    cessor, move the cursor to the desired OUT 
    parameter box, select the signal destination 
    from the following options, then press 
    [ENTER].
    •– ............................................... No assignment
    •CH1–32.................................. Input Channels 1–32
    •ST IN 1L–ST IN 4R............. ST IN Channels 1L–4R
    •INS CH1–32.......................... Input Channel Insert In
    •INS BUS1–8.......................... Bus 1–8 Insert In
    •INS AUX1–8......................... Aux 1–8 Insert In
    •INS ST-L & INS ST-R......... Stereo Bus Insert In
    To use the internal effects processors via Aux Sends, 
    select CH 1–32 or ST IN 1–4 (in most cases). The chan-
    nels you assign here will become the effects return chan-
    nels.
    You can patch a different channel to the other output of a 
    1-in/2-out or 2-in/2-out effect program to create stereo 
    effects.
    5.Adjust the level of Aux Sends patched to the 
    effects processor. 
    Refer to “Aux Outs” on page 36 for information on setting 
    the Aux Sends.
    6.Adjust the level, pan, and EQ of the Input 
    Channels patched to the effect outputs.
    Inserting the Internal 
    Effects into Channels
    You can insert the internal effects into certain Input Channels 
    or Output Channels (Bus 1–8, Aux Bus 1–8, or the Stereo 
    Bus).
    1.Select an internal Effects processor (1–4), 
    then recall the desired effect programs.
    2.Press the [SEL] button of the Input Channel 
    or Output Channel into which you want to 
    insert the selected effects.
    3.Press the DISPLAY ACCESS 
    [ /INSERT/DELAY] button repeatedly until 
    the  /Ins/Dly | Insert page appears.
    Tip : 
    •You can patch a signal to multiple effect inputs.
    •Move the cursor to an IN parameter box and press the 
    [ENTER] button. The Patch Select window appears. This 
    window enables you to select the input source quickly.
    Tip : 
    •If  you  s elec t an  ST  IN  C hannel  a s the destination ,  you  can  
    patch the L and R channel signals separately.
    •You can also use the Patch Select window to set the OUT 
    parameter boxes, as explained in Step 3.
    •The number of inputs available for each effect varies 
    depending on the type of effect programs initially recalled.
    Note: You cannot select a channel as the destination of mul-
    tiple effect signals. If you select a channel that is already 
    selected in another OUT parameter box, that OUT parame-
    ter box switches its indicator to “–” (not assigned).
    Note: Do not raise the level of the Aux Sends (patched to the 
    effects processor’s input) on the effects return channels. Oth-
    erwise, the signal will return to the same channel, creating a 
    signal loop and possibly damaging your speakers.
    Tip : Use the Master layer fader to adjust the final Aux Send 
    output level. At this time, you can view the level on the Meter 
    | Master page.
    Tip : To mix the effects sound returned via the Aux sends with 
    the original dry sound, set the effect’s MIX BALANCE 
    parameter to 100% (only the effects sound will be output).
    Note: 
    •You cannot use Insert In and Out for ST IN Channels.
    •If effects are inserted in channels, you cannot use those effects 
    via Aux Sends or insert them into other channels.
    Tip : Repeatedly pressing the STEREO [SEL] button toggles 
    between the left and right Stereo Bus channels. 
    						
    							66Internal Effects
    01V96i—Reference Manual
    4.Select the effect insertion position using the 
    INSERT button in the POSITION section.
    5.Move the cursor to the OUT parameter box 
    in the INSERT section, then select the inputs 
    of the effects processor selected in Step 1.
    •FX1-1 & FX1-2...... Inputs 1 & 2 of Internal Effects Pro-
    cessor 1 
    •FX2-1 & FX2-2...... Inputs 1 & 2 of Internal Effects Pro-
    cessor 2 
    •FX3-1 & FX3-2...... Inputs 1 & 2 of Internal Effects Pro-
    cessor 3 
    •FX4-1 & FX4-2...... Inputs 1 & 2 of Internal Effects Pro-
    cessor 4 
    6.Press [ENTER] to confirm the setting.
    7.Move the cursor to the IN parameter box in 
    the INSERT section, select the outputs of the 
    effects processor selected in Step 1, then 
    press [ENTER] to confirm the setting.
    8.Move the cursor to the ON/OFF button in the 
    INSERT section, then press [ENTER] to turn on 
    the button.
    Effect insertion is now enabled.
    Editing Effects
    To edit effect programs recalled to the internal Effects proces-
    sors 1–4, press the DISPLAY ACCESS [EFFECT] button 
    repeatedly until the Edit page for the effects processor you 
    wish to edit appears.
    Effects processors 1–4 correspond to the following pages:
    •Effects Processor 1............. FX1 Edit page
    •Effects Processor 2............. FX2 Edit page
    •Effects Processor 3............. FX3 Edit page
    •Effects Processor 4............. FX4 Edit page
    These Edit pages contain the following effect parameters.
    1EFFECT NAME
    This parameter displays the name of the effect program 
    currently used by the effects processor.
    2TYPE
    This parameter displays the type of effect program cur-
    rently used by the effects processor. The I/O configura-
    tion of the effect program is displayed below this 
    parameter.
    3button
    Move the cursor to this parameter, then press [ENTER] to 
    display the Library page for the selected effects processor.
    4button
    Move the cursor to this button, then press [ENTER] to 
    display the Patch | Effect page, which enables you to 
    assign signals to the inputs and outputs of Effects proces-
    sors 1–4.
    5MIX BALANCE
    This parameter knob enables you to set the balance 
    between wet and dry signals. When the parameter is set 
    to 0%, only the dry signal is heard. When set to 100%, 
    only the wet signal is heard. Turn on the BYPASS button 
    to bypass the currently-selected effects processor.
    6TEMPO
    This section enables you to set the tempo and interval of 
    the selected effects, and displays certain parameters only 
    when certain effect types are selected. Use the parameter 
    control on the left side of this section to adjust the value 
    between 25 BPM and 300 BPM. When the MIDI CLK 
    Tip: 
    •After inserting effects to channels, adjust the MIX BAL-
    ANCE parameter for the effects, according to the purpose 
    and effects type.
    •Move the cursor to an empty IN or OUT parameter box 
    and press the [ENTER] button. The Patch Select window 
    appears, which enables you to quickly select available sig-
    nal paths.
    12437
    5
    6 
    						
    							About Add-On Effects67
    01V96i—Reference Manual
    Internal Effectsbutton is on, the 01V96i updates the TEMPO data 
    (BPM) based on the MIDI Clock information received at 
    the MIDI IN port. You can also specify the tempo by 
    moving the cursor to the TAP TEMPO button and dou-
    ble-clicking the [ENTER] button. The 01V96i calculates 
    the tempo based on the time interval between your two 
    taps (clicks) on the [ENTER] button. 
    7Meters
    These meters indicate the input or output levels of the 
    currently-selected effects processor. Select the IN button 
    or OUT button to display the input levels or output levels 
    respectively.
    Move the cursor to a parameter you wish to change, and 
    rotate the Parameter wheel or press the [INC]/[DEC] 
    buttons to adjust the setting. You can store the edited set-
    tings as a new program in the Effects library (see 
    page 76).
    About Add-On Effects
    The 01V96i comes with pre-installed Add-On Effects created 
    with VCM technology to faithfully simulate analog circuits 
    using digital processing. Add-On Effects will be stored in and 
    recalled from preset #45 and the subsequent preset programs. 
    You can also store edited effects in user program #57 and the 
    subsequent user programs. 
    About Plug-Ins
    If you installed a mini-YGDAI card that supports the Effects 
    function into Slot, you can use plug-in effects in addition to 
    the internal effects processors.
    You can patch Bus signals or channel insert outs to the plug-in 
    input. The plug-in output can be patched to Input Channels 
    or channel insert ins.
    To use the plug-in effects, press the [EFFECT] button repeat-
    edly until the Effect | P-In Edit page appears. 
    For details on using plug-ins, refer to the owner’s manual that 
    came with the plug-in card.
    Tip : If the Freeze effect is selected, the TEMPO section dis-
    plays the record and playback buttons for using the effect, the 
    recording data condition, and a progress bar that indicates 
    the current status.
    Tip : You can also view the input and output levels of the 
    effects processors on the Meter | Effect 1–4 pages.
    Note: You cannot change the effects type on this page. To 
    change the effects type, recall a program that uses the desired 
    effects type from the Effects library. 
    						
    							68Scene Memories
    01V96i—Reference Manual
    Scene Memories
    This chapter describes Scene memories, which store 01V96i 
    mix and effects settings.
    About Scene Memories
    Scene memories enable you to store a snapshot of 01V96i 
    channel mix settings and internal effects processor settings as 
    a “Scene” in a special memory area.
    There are 99 Scene memories, and you can recall any Scene 
    using the display pages or the controls on the top panel.
    What is Stored in a 
    Scene?
    The following parameter settings are stored in a Scene:
    About Scene Numbers
    Scene memories are numbered with #U or from #00 through 
    #99. You can store Scenes in Scene memories #01–99. When 
    you recall a Scene, the Scene memory number appears at the 
    top of the display page.
    Scene memory #00 is a special read-only memory that 
    contains the default settings of all mix parameters. To 
    reset all mix parameters on the 01V96i to their initial or 
    default values, recall Scene memory #0. 
    Also, the Initial Data Nominal check box on the Setup | 
    Prefer1 page (see page 109) enables you to specify whether 
    Input Channel faders are set to either 0 dB or – dB when 
    Scene memory #0 is recalled.
    Scene memory “Ud” is a special read-only memory that 
    contains the mix settings in effect immediately before the 
    most recently recalled or stored Scene. To undo or redo 
    Scene memory recall and store operations, recall Scene mem-
    ory #U.
    When you adjust parameters after recalling a Scene, the Edit 
    indicators appear (“EDIT” at the top of the display), indicat-
    ing that the mix settings no longer match those of the Scene 
    that was most recently recalled. The contents of the Edit Buf-
    fer (where the current mix settings are stored) are retained 
    while the 01V96i is turned off. This allows the 01V96i to 
    restore the edited mix settings when you turn on the power.
    Tip: 
    •You can recall Scenes by transmitting Program Changes from 
    external MIDI devices (see page 103).
    •You can back up Scene memories to external MIDI devices by 
    using MIDI Bulk Dump (see page 107).
    Scene Parameters
    Mix parametersAll channel faders (and level controls)
    Channel to Aux Out 1–8 Send levels
    Aux Out 1–8 & Bus Out 1–8 levels
    All channel [ON] button settings
    All channel Phase settings
    All channel Attenuator settings
    All channel Delay settings (excluding 
    ST IN Channels)
    All channel Compressor settings 
    (excluding ST IN Channels)
    Input channel Gate settings (exclud-
    ing ST IN Channels)
    All channel EQ settings
    All channel Pan settings
    All channel routings
    Fader groups, Mute groups, Fader 
    group Masters, Mute group Masters, 
    EQ links, and Compressor links
    All channel pair settings
    Effects 
    parametersEffect programs recalled for Effects 
    processors 1–4 and their parameter 
    settings
    Remote LayerFader and [ON] button status (only 
    when Remote Control Target is set to 
    USER DEFINED)
    Scene settingsScene titles and Fade Time settings
    Input PatchingCurrently-selected Input Patch library 
    number
    Output PatchingCurrently-selected Output Patch 
    library number
    Note: 
    •Scenes take a snapshot of Input and Output Patch library num-
    bers that are in use at the time the Scene is stored, but exclude 
    current (edited) Input and Output patching.
    •If you do not store the edited Input and Output patching to the 
    libraries, recalling a Scene may change the current patching.
    The contents of recalled Scene 
    memory #2 match the current 
    settings on the 01V96i, and 
    the Edit indicator remains off.
    The parameters of recalled 
    Scene memory #2 were edited. 
    Therefore, the Edit indicators 
    appear, indicating that the cur-
    rent settings on the 01V96i do 
    not match Scene memory #2. Display
    Edit indicator 
    						
    							Storing and Recalling Scenes69
    01V96i—Reference Manual
    Scene Memories
    Storing and Recalling 
    Scenes
    You can store and recall Scenes by pressing the buttons on the 
    top panel or using the dedicated Scene memory page on the 
    display.
    Storing and Recalling Scenes 
    Using the SCENE MEMORY 
    Buttons
    You can use the SCENE MEMORY buttons to store and recall 
    Scenes.
    1.Adjust the mix parameters on the 01V96i to 
    the conditions you wish to store as a Scene.
    2.Press the SCENE MEMORY Up [ ] or Down 
    [ ] buttons to select a Scene memory num-
    ber.
    If you select a Scene memory other than the cur-
    rently-recalled Scene, its number flashes at the to of the 
    display.
    Scene memories #U (“Ud”) and #0 (“00”) are special 
    read-only memories, to which you cannot store Scenes. 
    Also, you cannot store Scenes to write-protected Scene 
    memories.
    3.Press the SCENE MEMORY [STORE] button.
    The Title Edit window appears, which enables you to 
    name the Scene to be stored.
    4.Enter the title, move the cursor to the OK but-
    ton, then press [ENTER].
    The Title Edit window closes and the current Scene is 
    stored to the selected Scene memory.
    5.To recall a Scene, press the SCENE MEMORY 
    Up [ ] or Down [ ] buttons to select a Scene 
    memory number, then press the SCENE 
    MEMORY [RECALL] button.
    Storing and Recalling Scenes 
    Using the Scene Memory Page
    On the Scene Memory page, you can store, recall, write-pro-
    tect, delete, and edit the titles of Scenes.
    1.Adjust the mix parameters on the 01V96i to 
    the conditions you wish to store as a Scene.
    2.Press the DISPLAY ACCESS [SCENE] button 
    repeatedly until the Scene | Scene page 
    appears.
    3.Rotate the Parameter wheel or press the 
    [INC]/[DEC] buttons to select a Scene mem-
    ory, move the cursor to one of the following 
    buttons, then press [ENTER].
    1TITLE EDIT
    Select this button to display the Title Edit window, which 
    enables you to edit a selected Scene title.
    2RECALL
    This button recalls the contents of the selected Scene 
    memory.
    3STORE
    This button stores the current Scene to the selected Scene 
    memory. By default, a confirmation window appears 
    before you store the Scene.
    4CLEAR
    This button deletes the contents of the selected Scene 
    memory.
    5PROTECT ON/OFF
    This button switches on and off the write-protection of 
    the contents of the selected Scene memory. A padlock 
    icon ( ) appears next to the title of a Scene memory that 
    is write-protected.
    6Library list
    Scene memories 01–99 are listed in the library memory 
    title list. The titles of stored Scenes are indicated in the 
    title column. The message “No Data!” appears in the title 
    column of empty library memories. The selected mem-
    ory appears inside the dotted box between the   and   
    marks.
    Note: •When you store Scenes, make sure that there are no settings in 
    the Edit Buffer that you do not want to store. Make sure that no 
    settings, especially faders, have been adjusted unintentionally.
    •If you are not sure of the Edit Buffer’s contents, recall the last 
    Scene, make the adjustments you want, then store the Scene. 
    You may wish to store the current Scene to an unused Scene 
    memory, just in case.
    Tip : You can disable this window by turning the Store Con-
    firmation parameter to Off on the DIO/Setup | Prefer1 page 
    (see page 109). In this case, the stored Scene will hve the same 
    name as the one recalled most-recently.
    Tip : If you turn the Recall Confirmation parameter to On on 
    the DIO/Setup | Prefer1 page, a Scene recall confirmation 
    window for Scene recalls appears before the Scene is recalled 
    (see page 109).
    1
    2
    3
    4
    5
    7
    68 
    						
    							70Scene Memories
    01V96i—Reference Manual
    7PATCH LINK INPUT
    This indicates the Input Patch library number that is 
    linked to each scene. When you store a scene, the number 
    of the input patch that was most recently recalled or 
    stored will automatically be linked with that scene. When 
    you recall that scene, this library number will also be 
    automatically recalled. You can also move the cursor to 
    the parameter boxes and change the library numbers.
    8PATCH LINK OUTPUT
    This indicates the Output Patch library number that is 
    linked to each scene. When you store a scene, the number 
    of the output patch that was most recently recalled or 
    stored will automatically be linked with that scene. When 
    you recall that scene, this library number will also be 
    automatically recalled. You can also move the cursor to 
    the parameter boxes and change the library numbers.
    Auto Scene Memory 
    Update
    If the Scene MEM Auto Update check box on the Setup | 
    Prefer1 page (see page 109) is turned on, parameter edits are 
    stored automatically in a Shadow memory, which is available 
    for each Scene. This is called the Auto Update function.
    If the Auto Update function is enabled, parameter edits made 
    after the Scene was recalled are stored in the Scene’s Shadow 
    memory. When you again recall the Scene, the contents of the 
    Original and Shadow memories are recalled alternately. 
    Therefore, even after you recall the Original Scene mem-
    ory, you can recall the edited version from Shadow mem-
    ory to restore the most recent edits.
    If the “EDIT” indicator appears at the top of the display, the 
    edited version from Shadow memory has been recalled.
    If a Shadow memory is recalled, the edited version is stored 
    when you store the Scene. (The contents of the Original and 
    Shadow memories then become identical.) 
    Display
    Edit indicatorOriginal Scene
    Shadow memory 
    						
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