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Alarm Lock DK3000 Programming Manual

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    							11 
    WIRING 
    See the Installation Manual for detailed illustrations and 
    additional information. 
     External Power: 
    Red / Black wires - External 12-24 Volts AC or DC 
    Power Source. 
     
    Remote Input: 
    White / White wires - Wire a Normally Open Contact 
    to wires (white and white).  Momentarily close to allow 
    device to unlock the door and allow entry.  NOTE: 
     
    Remote Input is enabled from the factory.
      (See 
    page 25) 
     
    Main/Entry Relay: 
    The Main Relay (also called the Entry Relay) is, for 
    example, used to operate a door strike to allow ac-
    cess through a door. 
    COM-Purple / NO-Gray / NC-Blue - See page 26 
    (Function 67) for programming options for this relay. 
     
    Auxiliary Relay: 
    The Auxiliary Relay is an additional relay used to con-
    trol cameras, lights, an audible sounder, etc. 
    COM-Black / NO-Pink / NC-White - See page 26 
    (Function 67) for programming options for this relay. 
     
    Transient Protection: 
    Magnetic strikes and magnetic locks can produce 
    harmful switching transients.  To ensure the DK3000 
    is protected, two transient protection devices are sup-
    plied.  These protection devices should be wired as 
    close to the magnetic strike or magnetic lock as pos-
    sible (if wiring close to the magnetic strike or lock is 
    not possible, the protection devices can be wired at 
    the DK3000 lock).  Note:  Although some magnetic 
    strikes and magnetic locks do possess transient pro-
    tection, our supplied protection devices should always 
    be used.  See wiring diagrams on pages 12-13.   
     
     
     
    Wiring to Disarm a Burglary Control Panel 
    Burglary Control Panel wiring.  See page 29. 
     
     
    POWER UP 
    •When applying power to the lock for the first time, stop 
    and follow the procedure outlined in Quick Start, First time 
    Power Up further in this manual. 
    •When power is re-applied to a lock that was already op-
    erational, proceed as follows: 
    1. Disconnect battery pack connector. 
    2. With battery power disconnected, press and hold 
    down 
    ; for 10 seconds to insure discharge of all ca-
    pacitors. 
    3. Re-connect battery pack (lock will sound 3 short beeps).  If 
    beeps are not heard, then restart at step 1. 4.Do not press any keys for 15 seconds. 
    5. After 15 seconds, the LED will flash red 6 times and 6 
    beeps will sound. 
    The lock is now ready for use.  The pre-existing program is 
    loaded from fixed memory.  Set the clock using functions 38, 
    39 and 40. 
     
     
    ERASE ALL PROGRAMMING  
    (The out of box factory default will be loaded) 
    1. Remove the battery pack. 
    2. With battery power disconnected, press and hold 
    down 
    ; for 10 seconds to ensure discharge of all ca-
    pacitors. 
    3. Re-install the battery pack (lock will sound 3 short beeps).  
    If beeps are not heard, then restart at step 1. 
    4. Within 5 seconds after hearing the 3 short beeps, press 
    and hold 
    ; until the lock begins to beep, then release. 
    5. A series of 5 RED LED and 5 beeps will be heard followed 
    by 10 seconds of silence, then 3 GREEN LEDs and 3 fast 
    beeps. 
    All settings and programming have been erased and the lock 
    is now ready for use.  Note: All lock programming can also be 
    erased (without need to disconnect the batteries) by entering 
    Function 99. 
     
     
    SPECIFICATIONS  Operating Voltage Range:  10V - 28V AC or DC  For uninterrupted operation, a power source that pro-
    vides battery backup is required. 
     
    12V Current Consumption 
    Idle Current:                      3ma 
    Maximum Current:             55ma 
     
    24V Current Consumption 
    Idle Current:                      7ma 
    Maximum Current:             80ma 
     
    2 Relays: 
    SPDT Form C, N/O, N/C, C 
    8 amps @ 24V AC or DC  
    24 Volts MAXIMUM 
     
     
     
    Wiring, Power Up and Specifications  
    						
    							12 
    BASIC WIRING:  DK3000 
    Interfacing to an access control system to allow code access in addition to keyfob access.  Auxiliary Relay is not connected. 
    Wire nut connections are represented by a 
    wire with a spherical end, intersecting another 
    wire, as shown in the  
    following illustration: 
    = 
    Required Programming 
    Set appropriate Pass Time in Passage Options (3,10 
    or 15 seconds).  Default Pass Time = 3 sec. 
    Operation 
    •The DK3000 interrupts Power Mag Power upon a 
    successful code entry, initiating Pass Time. 
    •The Remote Input (as shown) may be used as a re-
    quest to exit button. 
    POWER SUPPLY OPTIONS 
    Emergency Exit 
    Switch 
    Emergency Exit 
    Switch 
    SUPPLY 
    BLACK 
    DK3000 
    Power Input 
    PURPLE 
    BLUE N/C 
    BLACK 
    Com 
    Entry 
    Relay 
    Output 
    Remote 
    Release 
    Output Tamper Output 
    Mounted to 
    Housing 
    Auxiliary 
    Relay 
    Output 
    N/O GRAY ORANGE  (N/O) 
    BLACK  (COM) 
    WHITE  (N/C) 
    N/O Push 
    Button 
    Switch 
    N/C 
    Alarm System 
    Zone Programmed 
    for 24-Hour Alarm  
    1.   Magnetic  Lock 
    2.   Electric  Strike 
    3.   Solenoid  Device 
    BLACK 
     RED 
    1. Mag  Lock 
    2. Electric  Strike 
    3. Solenoid 
    4. Light 
    5. Siren 
    6. Video  Recorder 
    WHITE 
    WHITE 
     
     
    Simplified Power Supply Option: 
    Transformer 12 to 24 VAC or DC Recommended Supply Option: 
    Battery Backup 12 to 24V AC or DC 
    WARNING 
    In all cases, be sure to 
    allow for emergency exit 
    during a fire or AC power 
    failure. 
     Local jurisdictions may 
    require use of an access 
    power supply with battery 
    backup, with provisions 
    for timed emergency exit.   
    IMPORTANT 
    Refer to page 11 for voltage 
    specifications.  Do NOT connect 
    the Auxiliary Relay Output to 
    more than 24 volts AC or DC. 
    Include transient protection 
    (supplied).  See page 11 for more 
    information regarding Transient 
    Protection.   
    Supplied 
    Transient 
    Protection  
    						
    							13 
    TYPICAL APPLICATION:  DK3000 
    Using a normally open push-button switch to provide passage via the door strike, and the Auxiliary Output to trigger a 
    visual or audible device only when door is unlocked. 
    Wire nut connections are represented by a 
    wire with a spherical end, intersecting another 
    wire, as shown in the  
    following illustration: 
    = 
    + 
    + 
    DK3000 
    Power Input 
    BLACK 
    PURPLE 
    BLUE N/C 
    Com 
    Entry 
    Relay 
    Output 
    Remote 
    Release 
    Output 
    RED 
    Tamper Output 
    Mounted to 
    Housing 
    Auxiliary 
    Relay 
    Output 
    N/O GRAY 
    N/O Push 
    Button 
    Switch 
    WHITE 
    WHITE 
     
     
    N/C 
    Alarm  
    System Zone  
    Programmed 
    for 24-Hour 
    Alarm 
     
    BLACK 
    WHITE 
    Com 
    N/O ORANGE 
    Low Voltage 
    Light 
    Source/
    Sounder  
    Device 
    AC/DCV 
    Light Source/
    Sounder  
    Device Supply 
    Door 
    Strike 
    Door 
    Strike 
    Power 
    Supply - 
    - 
    N/C 
    POWER SUPPLY OPTIONS 
    Emergency Exit 
    Switch 
    Emergency Exit 
    Switch 
    SUPPLY 
    Simplified Power Supply Option: 
    Transformer 12 to 24 VAC or DC Recommended Supply Option: 
    Battery Backup 12 to 24V AC or DC 
    WARNING 
    In all cases, be sure to 
    allow for emergency exit 
    during a fire or AC power 
    failure. 
     Local jurisdictions may 
    require use of an access 
    power supply with battery 
    backup, with provisions 
    for timed emergency exit.   
    Operation 
    •The Remote Input is used with a push-button switch 
    to allow passage.    
    •The Auxiliary Relay is used to activate external ser-
    vice. 
    •Door strike is activated upon a successful code en-
    try or push-button closure. 
    Required Programming 
    •Enable Auxiliary Relay follows main Relay (1). 
    Supplied 
    Transient 
    Protection  
    						
    							14 
    Quick Start 
    First Time Start Up 
    1.    Unpack the lock. 
    2.    With the power disconnected, hold down the ; key for 10 seconds and release. 
    3.   Connect the power and listen for 3 beeps.  Within 5 seconds of hearing the 3 beeps, press and hold ; until beeping 
    starts.  This will clear the lock of all programmed data.  Important:  If you do not hear these 3 beeps, you must start over at 
    step 2.   
    4.   Listen for another series of beeps and LED flashes followed by 10 seconds of silence.  The lock is now ready to program.  
    Failure to follow this exact procedure can result in erratic lock behavior.  Important Note:  When entering any key se-
    quence below, do not pause more than 25 seconds between any key presses--otherwise you must start again.   
     
    Enter Program Mode and Change Factory Master Code 
    1.    Press the default Master Code:  1 2 3 4 5 6.   
    2.    Wait for the green light and press ; until multiple beeps are heard.  You are now in Program Mode. 
    Note:  The lock will beep every 6 seconds as a reminder that you are in Program Mode. 
    3.    Enter a new personal 6-digit Master Code number by pressing the following keys:   
          ; 1 ;  [
    new Master Code]  ;  [new Master Code]  :  (the second set of digits must be exactly the same). 
    (For example, if you want your new Master Code to be “664433”.  Press:   
    ; 1  ; 664433  ; 664433  :). 
    Now that the Master Code has been changed, there is no need to change it again (unless you want to).  Since you are 
    still in Program Mode, you can now proceed directly below and program various functions.  Note:  Programming any 
    Function, such as setting the clock, follows a consistent 5-step pattern:  (1) Enter Program Mode  (2) Press ; 
    [Function #]  (3) Press ; and enter data  (4) Press : to end  (5) Exit Program Mode. 
    Note:  There is a 3 minute Program Mode timeout if no keys are pressed when in Program Mode.  A steady tone will sound 
    for the final 15 seconds of the 3 minute timeout period as a warning.  To remain in Program Mode, press any key. 
     
    Set the Weekday 
    1.   Enter Program Mode (if not in already). 
    2.   Press ; 40 ;  [
    number of weekday]  :.  (Use 1= Sunday, 7 = Saturday). 
          (For example - Friday - press ; 40  ; 6  :). 
     
    Set the Date 
    1.   Enter Program Mode (if not in already). 
    2.   Press ; 38 ;  [
    MMDDYY]  :.   
          (For example - May 10, 2002 - press ; 38  ; 051002  :). 
     
    Set the Time 
    1.   Enter Program Mode (if not in already.  If you just finished the above procedure, you are still in Program Mode). 
    2.   Press ; 39 ;  [
    HHMM]  :.  (Use 24-hour military format, where PM adds 12 hours).   
          (For example - 2:30pm - press ; 39  ; 1430  :). 
     
    Enter User Codes 
    1.   Enter Program Mode (if not in already). 
    2.   Press ; 2 ;  [
    User Number]  ;  [new User Code]  :. 
         (For example, John Smith is designated as User 21.  You want him to use the code of “232323” to unlock the door.  
    Program the lock by pressing:  ; 2  ; 21  ; 232323  :). 
    3.   Repeat step 2 for each new user. 
      
    						
    							15 
    Quick Start (cont’d) 
     
    Delete a User Code 
    1.   Enter Program Mode (if not in already). 
    2.   Press ; 2 ;  
    [User Number]  :. 
          The lock will flash a green LED and beep continuously for 6 seconds.  When the red LED flashes, the User Code is deleted. 
    3.   Repeat step 2 for each new User.   
     
    User Code Conflicts 
    Care should be taken not to program a new User Code which matches the first digits of any other User Code (only the User 
    Code with the least number of digits will be recognized).  Example:  If User Codes 123 and 123456 are both entered in the 
    system, only code 123 would be recognized, unless the ENTER Key has been enabled (see Function 69, see page 27).  In ad-
    dition, an error will sound if you try to program a new User Code that matches the first digits of the Master Code.   
    WARNING:  When attempting to change an existing Master Code, it is HIGHLY recommended that you enable all 
    Groups (see Function 23 on page 19), exit Program Mode, and enter the new anticipated Master Code to verify that the 
    anticipated sequence does not currently open the lock.  If the lock does not open, the anticipated Master Code can be 
    used as the new Master Code; if the lock opens, the anticipated Master Code already exists in the lock (as a User 
    Code), and the anticipated Mater Code should NOT be used.  Always repeat this procedure with any new anticipated 
    Master Codes. 
     
     
    Exit Program Mode 
    Hold Down any key for 3 seconds.  Program Mode exit is confirmed by several beeps.  You are now in normal operation. 
     
    Re-enter Program Mode 
    If you wish to re-enter Program Mode, key-in your new 6-digit Master Code, and press ;. 
     
    You are now ready to mount and install your DK series lock and give out your User Codes.  Before installation, it is suggested 
    you test and verify that all User Codes entered are active (see below).   
    Verifying Basic Keypad User Codes 
     
    Test a valid User Code: 
     
    VALID CODE - The Green LED will flash momentarily and the sounder will beep a few times after a valid code is entered. 
    INVALID CODE - The RED LED will flash several times and the sounder will beep several times after an invalid code is entered.  
    Use Function 2 to re-program the code. 
    Testing the Codes Entered  
    						
    							16 
    Function 1 Change Master Code See page 17 
    Function 2 Add/Delete/Change User Codes See page 17 
    Function 3 User Disable (By User Number) See page 18 
    Function 4 User Enable (By User Number) See page 18 
    Function 5 User Enable with Timeout  See page 18 
    Function 6 Enable Total User Lockout See page 18 
    Function 7 Disable Total User Lockout See page 18 
    Function 8 Reserved - 
    Function 9 Enable User 300 (Service Code) See page 18 
    Function 10 Erase All Users Except the 
    Master Code See page 18 
    Function 11 Reserved - 
    Function 12 Clear All Schedules and Timeout 
    Functions See page 19 
    Function 13 Clear All Timeout Functions See page 19 
    Function 14 - 17 Group 1-4 Disable See page 19 
    Function 18 Disable All Groups See page 19 
    Function 19 - 22 Group 1-4 Enable See page 19 
    Function 23 Enable All Groups See page 19 
    Function 24 Reserved - 
    Function 25 - 28 Group Disable with Timeout See page 20 
    Function 29 Disable All Groups with Timeout See page 20 
    Function 30 - 33 Group Enable with Timeout See page 20 
    Function 34 Disable All Groups with Timeout See page 20 
    Function 35 Group Add/Delete Association See page 20 
    Function 36 - 37 Reserved - 
    Function 38 Set Date See page 21 
    Function 39 Set Time See page 21 
    Function 40 Set Weekday See page 21 
    Function 41 Daylight Saving Time Start Date See page 21 
    Function 42 Daylight Saving Time End Date See page 21 
    Function 43 Speed Up Clock See page 22 
    Function 44 Slow Down Clock See page 22 
    Function 45 - 46 Passage Mode Enable/Disable See page 22 
    Function 47 Timed Passage Mode See page 22 
    Programming Functions--Overview 
    Function 48 Enable Passage Mode  See page 23 
    Function 49 Disable Passage Mode See page 23 
    Function 50 Return Lock to Normal Passage 
    Mode Schedule See page 23 
    Function 51 Passage Mode Configuration  See page 23 
    Function 52 - 54 Pass Time See page 23 
    Function 55 Print Audit Trail  See page 24 
    Function 56 Print User Code List  See page 24 
    Function 57 Print Clock Settings and Software 
    Version  See page 24 
    Function 58 Upload/Download PC Data See page 24 
    Function 59 Reserved - 
    Function 60 Number of Attempt Before 
    Lockout  See page 25 
    Function 61 Set the Attempts Lockout Time See page 25 
    Function 62 - 63 Reserved - 
    Function 64 - 65 Disable/Enable Remote Input  See page 25 
    Function 66 Ambush Code See page 25 
    Function 67 Add Aux Relay Features See page 26 
    Function 68 Delete All Relay Functions and 
    System Options added by 
    Function 67 See page 26 
    Function 69 - 70 Enable/Disable Enter Key  See page 27 
    Function 71 Reserved - 
    Function 72 - 73 Scheduled Enable/Disable  
    Passage Mode See page 27 
    Function 74 - 77 Schedule Enable Group 1 - 4 See page 27 
    Function 78 Schedule Enable All Groups See page 27 
    Function 79 - 82 Schedule Disable Group 1 - 4 See page 27 
    Function 83 Schedule Disable All Groups See page 27 
    Function 84 - 87 Quick Schedules - Enable Group See page 28 
    Function 88 Passage Mode  
    (Open Time Window) See page 28 
    Function 89 Passage Mode  
    (Close Time Window) See page 28 
    Function 90 Relay Activation  
    (Open Time Window) See page 29 
    Function 91 Relay Activation  
    (Close Time Window) See page 29 
    Function 92 Enable Group 4  
    (Open Time Window) See page 30 
    Function 93 Enable Group 4  
    (Close Time Window) See page 30 
    Function 94 - 98 Reserved - 
    Function 99 Clear All Lock Programming See page 30  
    						
    							17 
    1. New Master Code (User Number 1) 
    2. Add/Delete/Change User Codes 2-2000  
    ; 1      ; [ _ _ _ _ _ _ ]           ; [ _ _ _ _ _ _ ] : 
       (New Master Code)                  (Confirm New Master Code) 
    ; 2      ; [ _ _ _ _ ]  *              ; [ _ _ _ _ _ _ ] : 
    (User Number)                                    (User Code) 
    •User Number must be between 2 and 2000. 
    •To delete a code, leave the User Code blank and wait for the rapid beeping to stop. 
    •User Code must be 3-6 digits. 
    •Each User Code can be thought of as a person.  As long as each person possesses their own 
    unique User Code, you can control access to the lock by adding or deleting User Codes.  See 
    Terminology Used in this Manual on page 6 for more information. 
    •Master Code must be 6 digits-only. 
    •Master Code is Keypad Code Access only. 
    •Factory Default = 123456 
    •See Lock Design Overview on page 5 for more information about Master Codes. 
     3 
     M 
    USERS 
    Lock Defaults for DK3000 
    See page 8.  Users added will default to a Group Association and a Program Level Ability as follows:  
    USER TYPE  USER NUMBER GROUP DEFAULT  
    ASSOCIATION MINIMUM PROGRAM  
    LEVEL (see page 6) 
    Master   1  - 
    M (All Programming Abilities) 
    Installers   2 & 3  none 4 (Also 3, 2, 1) 
    Managers   4 - 6  none 3 (Also 2, 1) 
    Supervisors   7 - 9  none 2 (Also 1) 
    Print Only Users  10 - 11  none 1 
    Basic Users   12 - 50  none  none 
    Basic Users in Group 1  51 - 100  1  none 
    Basic Users in Group 2  101 - 150  2  none 
    Basic Users in Group 3  151 - 200  3  none 
    Basic Users in Group 4  201 - 250  4  none 
    Basic Users   251 - 296  none  none 
    Quick Enable User 300   297  none  none 
    Quick PC Access   298  none  none 
    AL-DTM2 Code*  299  none  none 
    Service User  300  none  none 
    Basic Users  301-2000  none  none 
    Programming Functions 
    * User 299 is a Non-Pass Code.  This is the only code that will initiate data transfer with the AL-DTM.  
    						
    							18 
    USERS (Continued) 
    ; 6 :  6. Enable Total User Lockout Mode (This Function enabled through keypad only) 
    7. Disable Total User Lockout Mode (This Function enabled through keypad only) 
    ; 7 : 
    User Lockout Mode  
    Prevents all User Codes (Except User 1 Code) from operating the lock.  Note: No other programming 
    functions or schedules will re-enable Users.  Users must be re-enabled with Function 7. 
    Note:  Does not change the User enable/disable status.  Note:  If the lock is currently in Passage Mode 
    (door unlocked) and Function 6 is programmed, the lock will remain in Passage Mode.  M 
    5. User Enable with Timeout  (Enter Timeout, XXX Hours) 
    (This Function enabled through keypad only) ; 5      ; [ _ _ _ _ ]           ; [ _ _ _ _ ] : 
                                  (User Number)                       (XXX Hours) 
    •With Function 5, User Numbers must be between 2-2000, hours must be between 1-999.   
    •Function 5 can temporarily override a disabled User (disabled using Function 3 above). 
    •Since this is a temporary feature, Function 5 can only be enabled using the keypad. 
    •Example:  Brian, User Number 1157, rarely works at the office, but when he does, enable him for his 8 hour work day by entering 
    Program Mode and pressing:  ; 5   ; 1157   ; 008 :. 
    •NOTE:  Up to 4 Timeout Functions may be pending at any one time.  An error beep will sound when attempting to program more 
    than 4 Timeout Functions.   
     2 
    Service Code is a One-Time-Only Code.  Once it is used, it is disabled until enabled again. 
    NOTE:  User Number 297 is used to reset Service Code Use.  See Terminology Used in 
    this Manual on page 6 for more information and examples regarding special Users 297-300. 
    ; 9 : 9. Enable User 300 (Service Code) 
     2  2 
    ; 1 0      ; 0 0 0 :  10. Erase All Users Except the Master Code (User 1)  (This Function enabled through keypad only) 
    Erases all User Codes except the Master Code (User 1). 
    •Function 10 can only be performed using the keypad.  M 
    11. Reserved 
    3. Disable User  ; 3      ; [ _ _ _ _ ] :  
                                
    (User Number) 
    4. Enable User  ; 4      ; [ _ _ _ _ ] :  
                                
    (User Number) 
    User Enable/Disable (By User Number) 
    •User Number must be between 2 and 2000. 
    NOTE:  Will Enable/Disable Users even if the User is associated with an enabled Group.  Use Feature 3 to disable a specific User 
    Number and their associated User Code.  If the disabled User Code is entered, the lock will flash 1 Green and 4 Red Flashes 
    (with 1 long and  5 short beeps) indicating that the User Code exists in memory, but is disabled.  Function 4 will undo Function 3.  2 
    8. Reserved 
    Programming Functions (contd)  
    						
    							19 
    CLEAR FUNCTIONS 
    Group Enable/Disable 
    Enter the functions below to Enable/Disable Groups.  Functions 14 - 23 will each override 
    existing scheduled events.  Therefore, Functions 14 - 23 are temporary, take effect im-
    mediately, and are always overridden by future scheduled events that already exist within 
    the lock programming.  2 
    GROUPS 
    24. Reserved 
    ; 1 4 : 
    ; 1 5 : 
    16. Disable Group 3 ; 1 6 : 
    17. Disable Group 4 ; 1 7 : 
    18. Disable All Groups ; 1 8 : 
    19. Enable Group 1 ; 1 9 : 
    20. Enable Group 2 ; 2 0 : 
    21. Enable Group 3 ; 2 1 : 
    22. Enable Group 4 ; 2 2 : 
    23. Enable All Groups ; 2 3 : 
    14. Disable Group 1 
    15. Disable Group 2 
    Programming Functions (contd) 
    PRIORITY ORDER  
     
     
     
    1.    Disabled Users 
    2.    Enabled Groups 
    3.    Disabled Groups 
    4.    Enabled Users 
     
    The Priority Order details which Function will 
    take effect before (have priority over) others.  
    For example, as per the list above, Enabled 
    Users have the lowest priority, and other Func-
    tions can affect the status of these Users.  Dis-
    abling a Group (Functions 14-18) will take pri-
    ority over the enabled Users in that Group, 
    disabling them.  Enabling Groups (Functions 
    19-23) will take priority over those tasks lower 
    in the list, and finally disabling a User (Function 
    3) takes priority over all other tasks listed. 
    ; 1 2      ; 0 0 0 :  12. Clear All Schedules and Timeout Functions 
    Function 12 clears all programmed Schedules and all Timeout Functions.  (To clear All Timeout Functions only, see 
    Function 13 below).  Function 12 will clear all of the following:  All Schedule Functions 72 through 93, Timeout Functions 
    5, 25 through 34 and Function 47.  Note:  Function 12 also resets Passage Mode and any disabled Groups.  After using 
    Function 12, your Scheduled/Timeout features must be manually re-programmed.   
     
     NOTE:  Up to 4 Timeout Functions may be pending at any one time.  An error beep will sound when attempting to 
    program more than 4 Timeout Functions.  This Function only disables the timeout; the event associated with the timeout 
    will remain 
     3 
    ; 1 3      ; 0 0 0 :  
    Function 13 clears all Timeout Functions.  (To clear All Schedules and Timeout Functions, see Function 12 above).  
    Function 13 will clear all of the following:  All Timeout Functions 5, 25-34 and Function 47.  After using Function 12, your 
    Scheduled/Timeout features must be manually re-programmed.   
     
     NOTE:  Up to 4 Timeout Functions may be pending at any one time.  An error beep will sound when attempting to 
    program more than 4 Timeout Functions.  This Function only disables the timeout; the event associated with the timeout 
    will remain 
     3 
    13. Clear All Timeout Functions (This Function enabled through keypad only) 
    Important:  It is the responsibility of the lock programmer to verify the proper lock/unlock conditions and Group conditions 
    after programming the lock with Function 12 and 13.  
    						
    							20 
    GROUPS 
    Group Enable/Disable with Timeout (Enter Timeout, XXX Hours) (Functions 25-34 are enabled through the keypad only) 
    •Hours must be between 1-999.  Enter the functions below to Enable/Disable Groups for the amount of time entered in hours. 
             NOTE:   Only 4 Timeout Functions are allowed at any one time.  An error beep will sound when attempting to program more than 
    4 Timeout Functions.  Functions 25 - 34 will each override existing scheduled events.  Therefore, Functions 25 - 34 are tem-
    porary, take effect immediately, and are always overridden by future scheduled events that already exist within the lock 
    programming.  NOTE:  Functions 25-34 are enabled through the keypad only. 
     
    •Example:  All 15 members of the Accounting Department are members of Group 4, and a schedule programmed in the 
    departments door lock reflects their normal working hours of 9 AM through 5 PM, Monday through Friday.  But one day a 
    special event occurs, and all Accounting Department members are requested to stay an extra hour until 6 PM.  Therefore, 
    at 5 PM, the manager (wishing to temporarily enable Group 4 users for an extra hour) enters Program Mode and 
    presses:  ; 33   ; 001 :.  Likewise, if the manager wished to send his department home 
    early at 3 PM, the manager could enter  ; 28   ; 002 :.  
     2 
    ;  3 5      ; [ _ _ _ ]           ; [ _ _ _ _ ] : 
       (User Number)                   (Groups) 35. Group Add/Delete Association 
    As per the chart on page 8, the locks default programming from the factory associates certain User Numbers with certain 
    Groups.  To override these default Group associations, Function 35 manually associates (or disassociates) a selected 
    User with a selected Group.  During programming, Groups not selected are then disassociated from the User.  Function 
    35 is helpful when the number of Users you wish to add to a Group outgrows the number of User Numbers defaulted to a 
    Group (50); or if an existing User joins a department and you wish to simply add them to a Group. 
    •User Number must be between 2 and 2000; Groups 1-4 (to associate with User) may be selected. 
     Add Example: To associate User 67 with Groups 1, 2 and 4;   Enter: ; 3 5      ; 6 7     ; 1 2 4 : 
    Delete Example: To remove all Group associations for User 67;  
     Enter: ; 3 5      ; 6 7 :  NOTE:  If a User is associated with more than one Group, all associated Groups would have to be disabled before the User is disabled. 
    ; 2 5      ; [ _ _ _ ] : 
    (XXX Hours) 25. Timed Disable Group 1   
    ; 2 6      ; [ _ _ _ ] : 
    (XXX Hours) 26. Timed Disable Group 2   
    ; 2 7      ; [ _ _ _ ] : 
      (XXX Hours) 27. Timed Disable Group 3   
    ; 2 8      ; [ _ _ _ ] : 
      (XXX Hours) 28. Timed Disable Group 4   
    ; 2 9      ; [ _ _ _ ] : 
      (XXX Hours) 29. Timed Disable All Groups   
    ; 3 0      ; [ _ _ _ ] : 
      (XXX Hours) 30. Timed Enable Group 1   
    ; 3 1      ; [ _ _ _ ] : 
      (XXX Hours) 31. Timed Enable Group 2   
    ; 3 2      ; [ _ _ _ ] : 
      (XXX Hours) 32. Timed Enable Group 3   
    ; 3 3      ; [ _ _ _ ] : 
      (XXX Hours) 33. Timed Enable Group 4   
    ; 3 4      ; [ _ _ _ ] : 
      (XXX Hours) 34. Timed Enable All Groups   
     3 
    36 - 37. Reserved 
    Clear All Timeout Functions by entering Function 13. NOTE:  
    Programming Functions (contd)  
    						
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