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Steinberg Cubase 6 Manual

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    							251
    Audio processing and functions
    Pitch Shift Mode
    These are the same parameters as on the Transpose tab, 
    see 
    “Algorithm Settings” on page 249.
    Example
    Let’s say that you wish to create a pitchbend effect, so 
    that the pitch is raised linearly by exactly 2 semitones in a 
    specific part of the selected audio.
    1.Remove all curve points by clicking the Reset button.
    2.Select a linear curve by clicking the Curve Kind button 
    to the right.
    3.Make sure that the Range parameter is set to 2 semi-
    tones or higher.
    4.Create a point where you want the pitchbend to start 
    by clicking on the envelope line.
    Since this is the starting point for the pitchbend, you want its pitch to be 
    zero (the envelope line should still be straight). If necessary, use the Fine-
    Tune parameter to set the curve point to 0 cents, because this point gov
    -
    erns the start point, where you want the pitch transition to begin.
    5.Create a new curve point at the horizontal position 
    where you want the pitchbend to reach the full value.
    This curve point determines the rise time of the pitchbend effect, i. e. the 
    further away from the starting point the new point is positioned, the lon-
    ger it will take for the pitchbend to reach the full value, and vice versa.
    6.With the second point still selected, use the Trans-
    pose and Fine-Tune parameters to set the pitch to exactly 
    2 semitones.
    7.Create a new curve point to set the duration of the 
    pitchbend, i.
     e. the time the pitch will remain transposed by 
    2 semitones.
    8.Finally, create a point where you want the pitchbend to 
    end.
    You do not have to create a new point if you are at the end of the audio 
    file, since there is always an end point at the right side of the waveform 
    display.
    9.If necessary, make additional settings in the Pitch Shift 
    Mode section, see 
    “Algorithm Settings” on page 249.
    10.Click Process.
    The pitchbend is applied according to the specified settings.
    Remove DC Offset
    This function will remove any DC offset in the audio selec-
    tion. A DC offset is when there is too large a DC (direct 
    current) component in the signal, sometimes visible as the 
    signal not being visually centered around the “zero level 
    axis”. DC offsets do not affect what you actually hear, but 
    they affect zero crossing detection and certain process
    -
    ing, and it is recommended that you remove them.
    There are no parameters for this function. Note that you 
    can check for DC Offset in an audio clip using the Statis
    -
    tics function (see “Statistics” on page 259).
    Resample
    The Resample function can be used for changing the 
    length, tempo and pitch of an event.
    The original sample rate of the event is listed in the dialog. 
    Resample the event to a higher or lower sample rate by ei
    -
    ther specifying a sample rate or by specifying the differ-
    ence (as a percentage value) between the original sample 
    rate and the desired new one.
    •Resampling to a higher sample rate will make the event 
    longer and cause the audio to play back at a slower speed 
    with a lower pitch.
    •Resampling to a lower sample rate will make the event 
    shorter and cause the audio to play back at a faster speed 
    with a higher pitch.
    •You can audition the result of the resampling by enter-
    ing the desired value and clicking “Preview”.
    The event will then be played back as it will sound after the resampling.
    •When you are satisfied with the preview result, click 
    “Process” to close the dialog and apply the processing.
    !It is recommended that this function is applied to 
    complete audio clips, since the DC offset (if any) is 
    normally present throughout the entire recording. 
    						
    							252
    Audio processing and functions
    Reverse
    Reverses the audio selection, as when playing a tape 
    backwards. There are no parameters for this function.
    Silence
    Replaces the selection with silence. There are no parame-
    ters for this function.
    Stereo Flip
    This function works with stereo audio selections only. It al-
    lows you to manipulate the left and right channel in various 
    ways. 
    The dialog contains the following parameters:
    Mode
    This pop-up menu determines what the function does:
    Time Stretch
    This function allows you to change the length and “tempo” 
    of the selected audio without affecting the pitch. The dia
    -
    log contains the following parameters:
    Define Bars section
    In this section, you set the length of the selected audio 
    and the time signature:
    Original Length section
    This section contains information and settings regarding 
    the audio selected for processing:
    OptionDescription
    Flip Left-RightSwaps the left and right channel.
    Left to StereoCopies the left channel sound to the right channel.
    Right to StereoCopies the right channel sound to the left channel.
    MergeMerges both channels on each side for mono sound.
    SubtractSubtracts the left channel information from the right. This 
    is typically used as a “Karaoke effect”, for removing cen-tered mono material from a stereo signal.
    OptionDescription
    BarsIf you use the tempo setting (see below), specify the 
    length of the selected audio here, in bars.
    BeatsIf you use the tempo setting, specify the length of the se-lected audio here, in beats.
    Sign.If you use the tempo setting, specify the time signature 
    here.
    OptionDescription
    Length in 
    SamplesThe length of the selected audio, in samples.
    Length in 
    SecondsThe length of the selected audio, in seconds.
    Tempo in BPMIf you are processing music, and know the actual tempo 
    of the audio, you can enter it here as beats per minute. 
    This makes it possible to time-stretch the audio to an
    -other tempo, without having to compute the actual time 
    stretch amount. 
    						
    							253
    Audio processing and functions
    Resulting Length section
    These settings are used if you want to stretch the audio to 
    fit within a specific time span or tempo. The values will 
    change automatically if you adjust the Time Stretch Ratio 
    (see below).
    Seconds Range section
    These settings allow you to set the desired range for the 
    time stretch.
    Time Stretch Ratio section
    The Time Stretch Ratio determines the amount of time 
    stretch as a percentage of the original length. If you use the 
    settings in the Resulting Length section to specify the 
    amount of time stretch, this value will change automatically.
    Algorithm section
    In this section you can select a time stretch algorithm. The 
    pop-up menu contains various presets sorted into cate
    -
    gory submenus based on the underlying technology: élas-
    tique, MPEX, and Standard. For a description of the 
    available presets, see 
    “About time stretch and pitch shift 
    algorithms” on page 259.
    Applying plug-ins (Cubase only)
    You can add plug-in effects in realtime during playback 
    (see the chapter 
    “Audio effects” on page 187). However, 
    sometimes it is useful to “permanently” apply effects to 
    one or several selected events. In Cubase, this is done in 
    the following way: 
    1.Make a selection in the Project window, the Pool or an 
    editor.
    Effects are applied according to the same rules as Processing (see 
    “Common settings and features” on page 245).
    2.Select “Plug-ins” from the Audio menu.
    3.Select the desired effect from the submenu.
    The Process Plug-in dialog opens.
    About stereo and mono
    If you are applying an effect to mono audio material, only 
    the left side of the effect’s stereo output will be applied.
    The process plug-in dialog
    The process plug-in dialog for the StudioChorus effect
    The upper section of the process plug-in dialog contains 
    the effect parameters of the selected plug-in. For details 
    on the parameters of the included plug-ins, see the sepa
    -
    rate PDF document “Plug-in Reference”.
    The lower section of the dialog contains settings for the 
    actual processing. These are common to all plug-ins.
    OptionDescription
    SamplesThe desired length in samples.
    SecondsThe desired length in seconds.
    BPMThe desired tempo (beats per minute). For this to work, 
    you have to know the actual tempo of the audio, and 
    specify this (along with time signature and length in bars) 
    in the Original Length section to the left.
    OptionDescription
    RangeAllows you to specify the desired length as a range be-tween two time positions.
    Use LocatorsClicking the diamond-shaped button below the Range 
    fields sets the Range values to the left and right Locator 
    positions, respectively. 
    						
    							254
    Audio processing and functions
    •If the lower section is hidden, click the “More…” button 
    to display it.
    Clicking the button again (now labeled “Less…”) will hide the lower 
    section.
    The following settings and functions are available in the 
    common, lower section of the dialog:
    Wet mix/Dry mix
    These two sliders allow you to specify the balance be-
    tween wet (processed) and dry (original) signal in the re-
    sulting clip. 
    Normally the two sliders are “reverse-ganged”, so that 
    raising the Wet mix slider lowers the Dry mix slider by the 
    same amount. However, if you press [Alt]/[Option] and 
    drag a slider, you can move it independently. This allows 
    you to set 80
     % dry and 80 % wet signal, for example. Be 
    careful to avoid distortion.
    Tail
    This parameter is useful if you are applying an effect that 
    adds material after the end of original audio (such as re
    -
    verb and delay effects). When the checkbox is activated, 
    you can specify a tail length using the slider. The tail time 
    is included when playing back with the Preview function, 
    allowing you to find the appropriate tail length.
    Pre/Post-Crossfade
    These settings allow you to gradually mix the effect in or 
    out. For example, if you activate Pre-Crossfade and spec
    -
    ify a value of 1000 ms, the effect is applied gradually from 
    the start of selection, reaching full effect 1000
     ms after the 
    start. Similarly, if you activate Post-Crossfade, the pro
    -
    cessing is gradually removed, starting at the specified in-
    terval before the end of the selection.
    Preview button
    Allows you to listen to the result of the processing with the 
    current settings. Playback will continue repeatedly until 
    you click the button again (the button is labeled “Stop” 
    during Preview playback). You can change the effect set
    -
    tings during Preview playback if needed.
    Process button
    Applies the effect and closes the dialog.
    Cancel button
    Closes the dialog without applying the effect.
    The Offline Process History dialog
    If you want to remove or modify some or all processing 
    from a clip, this can be done in the Offline Process History 
    dialog. Processing that can be modified in the Offline Pro
    -
    cess History dialog includes the functions on the Process 
    menu, any applied plug-in effects (Cubase only), and 
    Sample Editor operations such as Cut, Paste, Delete and 
    drawing with the Pencil tool. 
    ÖDue to the clip-file relationship (see “Background” on 
    page 245), it is even possible to modify or remove some 
    processing “in the middle” of the Process History, while 
    keeping later processing! This feature depends on the type 
    of processing performed (see 
    “Restrictions” on page 255).
    Proceed as follows:
    1.Select the clip in the Pool or one of its events in the 
    Project window.
    You can see which clips have been processed by checking the Status 
    column in the Pool – the waveform symbol indicates that processing or 
    effects have been applied to the clip (see 
    “About the Status column sym-bols” on page 301).
    2.Select “Offline Process History…” from the Audio 
    menu.
    The Offline Process History dialog opens.
    !The sum of the Pre-Crossfade and Post-Crossfade 
    times cannot be larger than the length of the selection. 
    						
    							255
    Audio processing and functions
    The left part of the dialog contains a list of all processing 
    you have added to the clip, with the most recent opera
    -
    tions at the bottom of the list. The “Start” and “Length” 
    columns indicate which section of the clip was affected by 
    each operation. The “Status” column indicates if the oper
    -
    ation can be modified or undone.
    3.Locate the operation you want to edit and select it by 
    clicking on it in the list.
    •To modify the settings of the selected processing, click 
    the “Modify” button.
    This opens the dialog for the processing function or applied effect, allow-
    ing you to change the settings. This works just as when you applied the 
    processing or effect the first time.
    •To replace the selected operation with another pro-
    cessing function or effect, select the desired function from 
    the pop-up menu and click the “Replace By” button.
    If the selected function has settings, a dialog will appear as usual. The 
    original operation will then be removed and the new processing will be 
    inserted in the Offline Process History.
    •To remove the selected operation, click the “Remove” 
    button.
    The processing is removed from the clip.
    •To undo the selected operation and remove the pro-
    cessing from the clip click the “Deactivate” button.
    The processing is removed from the clip, but the operation remains in the 
    list. To redo the operation and apply the processing again, click the but
    -ton, now renamed to “Activate”, again.
    4.Click “Close” to close the dialog.
    Restrictions
    •If there are no settings for the processing function, you 
    cannot modify it.
    •If you have applied processing that changes the length 
    of the clip (such as Cut, Insert or Time Stretch), you can 
    only remove this if it is the most recent processing in the 
    Offline Process History (at the bottom of the list in the di
    -
    alog). If an operation cannot be removed or modified, this 
    is indicated by an icon in the “Status” column. Also, the 
    corresponding buttons will be grayed out.
    Freeze Edits
    The Freeze Edits function on the Audio menu allows you 
    to make all processing and applied effects permanent for 
    a clip:
    1.Select the clip in the Pool or one of its events in the 
    Project window.
    2.Select “Freeze Edits…” from the Audio menu.
    •If there is only one edit version of the clip (no other clips 
    refer to the same audio file), the following dialog will appear:
    If you select “Replace”, all edits will be applied to the orig-
    inal audio file (the one listed in the clip’s Path column in 
    the Pool). If you select “New File”, the Freeze Edits opera
    -
    tion will create a new file in the Audio folder within the 
    project folder (leaving the original audio file unaffected).
    •If the selected clip (or the clip played by the selected 
    event) has several edit versions (i.
     e. there are other clips 
    referring to the same audio file), the following alert will 
    appear:
    As you can see, you do not have the option to Replace the 
    original audio file in this case. This is because that audio 
    file is used by other clips. Select “New File” to have a new 
    file created in the Audio folder within the project folder.
    !After a Freeze Edits, the clip refers to a new, single 
    audio file. If you open the Offline Process History 
    dialog for the clip, the list will be empty. 
    						
    							256
    Audio processing and functions
    Detect Silence
    The Detect Silence function searches for silent sections in 
    an event and either splits the event, removing the silent 
    parts from the project, or creates regions corresponding 
    to the non-silent sections. 
    •To open the Detect Silence dialog, select one or several 
    audio events in the Project window or the Audio Part Edi
    -
    tor. On the Audio menu, open the Advanced submenu and 
    select “Detect Silence”. 
    If you select more than one event, the Detect Silence dialog allows you to 
    process the selected events successively with individual settings or to 
    apply the same settings to all selected events at once.
    Adjustments in the waveform display
    The upper part of the dialog displays a waveform image of 
    the selected audio event. In case you have selected sev
    -
    eral audio events, the waveform of the event that you have 
    selected first is shown. You can make the following ad
    -
    justments:
    •With the zoom slider below the waveform to the right, 
    zoom in and out on the waveform.
    You can also click in the waveform, keep the mouse button pressed, and 
    move the mouse for zooming. Move the mouse down to zoom in and 
    move it up to zoom out.
    •If you have zoomed in on the waveform, it may not be 
    completely visible anymore. In this case, the scroll bar to 
    the left of the zoom slider allows you to scroll through the 
    waveform.
    You can also use the mouse wheel for scrolling through the waveform.
    •If the Linked option in the Detection section is deacti-
    vated, you can use the green square at the beginning and 
    the red square at the end of the audio file to graphically ad
    -
    just the Open and Close Threshold values (respectively). 
    When “Linked” is activated, you can use either square to 
    adjust both values.
    The Open and Close Threshold values in the Detection section reflect 
    these changes.
    Making settings and processing
    The lower part of the Detect Silence dialog provides set-
    tings for the detection and processing of “silent” sections. 
    Proceed as follows:
    1.Adjust the settings in the Detection section to the left.
    The settings have the following functionality:
    SettingDescription
    Open  ThresholdWhen the audio level exceeds this value, the function 
    “opens”, i. e. lets the sound pass. Audio material below 
    the set level is detected as “silence”. Set this value low 
    enough to open when a sound starts, but high enough to 
    remove unwanted noise during “silent” sections.
    Close  ThresholdWhen the audio level drops below this value, the function 
    “closes”, i. e. sounds below this level are detected as “si-lence”. This value cannot be higher than the Open 
    Threshold value. Set this value high enough to remove 
    unwanted noise during “silent” sections.
    LinkedIf this checkbox is activated, the Open and Close Thresh-old values are always set to the same value. 
    						
    							257
    Audio processing and functions
    2.Click the Compute button.
    The audio event is analyzed, and the waveform display is redrawn to indi-cate which sections are considered “silent” according to your settings. 
    Above the Compute button, the number of detected regions is displayed.
    ÖIf you activate the Auto checkbox next to the Compute 
    button, the audio event is analyzed (and the display is up
    -
    dated) automatically every time you change the settings in 
    the Detection section of the dialog. Deactivate this option 
    when you are working with very long files, as this process 
    might take some time.
    3.Click “Preview” to listen to the result.
    The event is played back repeatedly in its entire length, but with the 
    “closed” sections silenced.
    4.Adjust the settings in the Detection section until you 
    are satisfied with the result.
    5.In the Output section, activate the “Add as Regions” 
    or the “Strip Silence” option, or both.
    “Add as Regions” will create regions according to the non-silent sec-
    tions. “Strip Silence” will split the event at the beginning and end of each 
    non-silent section, and remove the silent sections in between.
    ÖIf you activate the “Add as Regions” option, you can 
    specify a name for the regions in the Region Name field. In 
    addition to the name, the regions will be numbered, start
    -
    ing with the number specified in the “Auto Number Start” 
    field.
    ÖIf you have selected more than one event, you can ac-
    tivate the “Process all selected Events” checkbox to apply 
    the same settings to all selected events. 
    6.Click the Process button.
    The event is split and/or regions are added.
    ÖIf you have selected more than one event and did not 
    activate the “Process all selected Events” option in the 
    Output section, the dialog opens again after processing, 
    allowing you to make separate settings for the next event.
    The Spectrum Analyzer
    This function analyzes the selected audio, computes the 
    average “spectrum” (level distribution over the frequency 
    range) and displays this as a two-dimensional graph, with 
    frequency on the x-axis and level on the y-axis.
    1.Make an audio selection (a clip, an event or a range 
    selection).
    2.Select “Spectrum Analyzer” from the Audio menu.
    A dialog with settings for the analysis appears.
    Min. time  openDetermines the minimum time that the function will remain 
    “open” after the audio level has exceeded the Open 
    Threshold value.
    If the audio contains repeated short sounds, and you find 
    that this results in too many short “open” sections, try 
    raising this value.
    Min. time  closedDetermines the minimum time that the function will remain 
    “closed” after the audio level has dropped below the 
    Close Threshold value.
    Set this to a low value to avoid removing sounds.
    Pre-rollAllows you to cause the function to “open” slightly before 
    the audio level exceeds the Open Threshold value. In 
    other words, the start of each “open” section is moved to 
    the left according to the time you set here.
    This is useful to avoid removing the attack of sounds.
    Post-rollAllows you to cause the function to “close” slightly after 
    the audio level drops below the Close Threshold value.
    This is useful to avoid removing the natural decay of 
    sounds.
    Setting Description 
    						
    							258
    Audio processing and functions
    The default values give good results in most situations, but 
    you can adjust the settings if you like:
    3.Click the Process button.
    The spectrum is computed and displayed as a graph.
    4.You can adjust the display with the settings in the dis-
    play window:
    5.If you move the mouse pointer over the graph, a cross-
    hair cursor follows the graph curve and the display in the 
    upper right corner shows the frequency/note and level at 
    the current position.
    To compare the level between two frequencies, move the pointer to one 
    of the frequencies, right-click once and move the pointer to the second 
    frequency. The delta value (the difference in level between the current 
    position and the right-click position) is displayed in the upper right corner 
    (labeled “D”).
    •If you analyze stereo audio and selected the “Stereo” op-
    tion in the first dialog, the graphs for the left and right chan-
    nel are superimposed in the display, with the left channel 
    graph in white and the right channel graph in yellow.
    The display in the upper right corner shows the values for the left channel 
    – to see the right channel values, hold down [Shift]. An “L” or “R” is dis
    -
    played to indicate which channel values are shown.
    6.You can leave the window open or close it by clicking 
    the “Close” button.
    If you leave it open and the “Active” checkbox is ticked, the result of the 
    next Spectrum Analysis will be displayed in the same window.
    OptionDescription
    Size in SamplesThe function divides the audio into “analysis blocks”, the 
    size of which is set here. The larger this value, the higher 
    the frequency resolution of the resulting spectrum.
    Size of OverlapThe overlap between each analysis block.
    Window usedAllows you to select which window type is used for the 
    FFT (Fast Fourier Transform, the mathematical method 
    used for computing the spectrum). 
    Normalized 
    ValuesWhen this is activated, the resulting level values are 
    scaled, so that the highest level is displayed as “1” (0 dB).
    From StereoWhen analyzing stereo material, there is a pop-up menu 
    with the following options:
    Mono mix – the stereo signal is mixed to mono before 
    analyzing.
    Mono left/right – the left or right channel signal is used 
    for analysis.
    Stereo – both channels are analyzed (two separate 
    spectrums will be displayed).
    SettingDescription
    dBWhen this is activated, the vertical axis shows dB values. 
    When it is deactivated, values between 0 and 1 are shown.
    Freq. logWhen this is activated, frequencies (on the horizontal axis) 
    are displayed on a logarithmic scale. When it is deactivated, 
    the frequency axis is linear.
    PrecisionIndicates the frequency resolution of the graph. This value 
    cannot be changed here, but is governed by the Size in 
    Samples setting in the previous dialog.
    Frequency/
    NoteAllows you to select whether you want the frequencies to be 
    displayed in Hertz or with note names.
    Min.Sets the lowest frequency shown in the graph.
    Max.Sets the highest frequency shown in the graph. By adjusting 
    the Min and Max values, you can take a closer look at a 
    smaller frequency range.
    ActiveWhen this is activated, the next Spectrum Analysis will appear 
    in the same window. When deactivated, new Spectrum Anal-ysis results will appear in separate windows.
    Setting Description 
    						
    							259
    Audio processing and functions
    Statistics
    The Statistics function on the Audio menu analyzes the 
    selected audio (events, clips or range selections) and dis
    -
    plays a window with the following information:
    About time stretch and pitch shift 
    algorithms
    In Cubase, time stretching and pitch shifting algorithms 
    are used for numerous operations (e.
     g. the Time Stretch 
    and Pitch Shift offline processes, in the Sample Editor, or 
    by the Flatten function). Depending on the feature, some 
    or all of the following algorithm presets are available.
    élastique
    The élastique algorithm is suited for both polyphonic and 
    monophonic material. The algorithm has three modes, and 
    there are three presets for each mode. The following 
    modes are available: 
    • élastique Pro – This mode offers the best audio quality, with-
    out formant preservation.
    • élastique Pro Formant – This is the same as the Pro mode, but 
    including formant preservation.
    • élastique efficient – This mode requires less computing pow-
    ers, but has a lower audio quality than the Pro modes.
    These modes are available with the following variants:
    • Time – Timing accuracy is favored over pitch accuracy.
    • Pitch – Pitch accuracy is favored over timing accuracy.
    • Tape – The pitch shift is locked to the time stretch (as when 
    playing back a tape with varying speed). Stretching the audio 
    material to a longer duration automatically decreases its pitch. 
    This variant has no effect when used in combination with 
    event transpose or the transpose track.
    MPEX
    MPEX is an alternative high-quality algorithm. You can 
    choose between the following quality settings
    : 
    ItemDescription
    Min. Sample 
    ValueThe lowest sample value in the selection, as a value be-tween -1 and 1 and in dB.
    Max. Sample 
    ValueThe highest sample value in the selection, as a value be-tween -1 and 1 and in dB.
    Peak 
    AmplitudeThe largest sample value (in absolute numbers) in the se-lection, in dB.
    DC OffsetThe amount of DC Offset (see “Remove DC Offset” on page 251) in the selection, as a percentage and in dB.
    Estimated 
    ResolutionEven though an audio file is in 16 or 24 bits, it may have 
    been converted from a lower resolution. The Estimated 
    Resolution value makes an educated guess about the ac
    -tual audio resolution, by computing the smallest level dif-ference between two samples.
    Estimated 
    PitchThe estimated pitch of the audio selection.
    Sample RateThe sample rate of the audio selection.
    Min. RMS 
    PowerThe lowest loudness (RMS) measured in the selection.
    Max. RMS 
    PowerThe highest loudness (RMS) measured in the selection.
    AverageThe average loudness over the whole selection.
    OptionDescription
    MPEX – Pre-view QualityUse this mode only for preview purposes.
    MPEX – Mix 
    FastThis mode is a very fast mode for preview. This works best 
    with composite music signals (mono or stereo material).
    MPEX – Solo 
    FastUse this mode for single instruments (monophonic mate-rial) and voice.
    MPEX – Solo 
    MusicalSame as above but higher quality.
    MPEX – Poly 
    FastUse this for processing monophonic and polyphonic ma-terial. This is the fastest setting that gives still very good 
    results. You can use this for drum loops, mixes, chords. 
    						
    							260
    Audio processing and functions
    ÖWhen applying the Pitch Shift process, you can 
    choose between the regular setting and a setting where 
    the formants are preserved for each quality setting. 
    Standard
    The Standard algorithm is optimized for CPU efficient 
    realtime processing. The following presets are available:
    If you select the “Standard – Custom” option, a dialog 
    opens where you can manually adjust the three parame
    -
    ters that govern the sound quality of the time stretching:
    Limitations
    Applying time stretching or pitch shifting to audio material 
    can lead to a degradation in audio quality and to audible 
    artifacts. The result depends on many factors, such as the 
    source material, the particular stretch and pitch operations 
    applied, and the selected audio algorithm preset. 
    As a rule of thumb, smaller changes in pitch or duration 
    cause less degradation. However, there are additional is
    -
    sues one should be aware of when working with time 
    stretching and pitch shifting algorithms.
    ÖIn rare cases, editing warped audio events may cause 
    discontinuities at the edit points. You can then try to move 
    the edit point to a different position or bounce the audio 
    event prior to editing.
    Reverse playback and scrubbing
    Most of the algorithms used for time stretching and pitch 
    shifting only support forward playback. Reverse playback 
    or scrubbing of warped audio events can lead to recurring 
    artifacts in the playback.
    Pitch and stretch factor limitations
    Some algorithms may put limitations on the maximum de-
    gree of time stretching or pitch shifting supported. For the 
    élastique presets, the maximum pitch shift factor is 4, and 
    the stretch factor is limited to 10. In case your settings 
    cause a higher factor, Cubase displays a warning message 
    and deactivates the algorithm for the affected events until 
    the settings are changed to stay within the valid bounds.
    MPEX – Poly 
    MusicalUse this for processing monophonic and polyphonic ma-terial. This is the recommended MPEX default quality set-ting. You can use this for drum loops, mixes, chords.
    MPEX – Poly 
    ComplexThis high quality setting is quite CPU-intensive and should 
    be used only when processing difficult material or for 
    stretch factors above 1.3.
    OptionDescription
    Standard – 
    DrumsThis mode is best for percussive sounds, because it does 
    not change the timing of your audio. Using this option with 
    certain tuned percussion instruments may lead to audible 
    artifacts. In this case, try the Mix mode as an alternative.
    Standard – 
    PluckedUse this mode for audio with transients and a relatively sta-ble spectral sound character (e. g. plucked instruments).
    Standard – 
    PadsUse this mode for pitched audio with slower rhythm and a 
    stable spectral sound character. This minimizes sound ar-tifacts, but the rhythmic accuracy is not preserved.
    Standard – 
    VocalsThis mode is suitable for slower signals with transients 
    and a prominent tonal character (e. g. vocals).
    Standard – 
    MixThis mode preserves the rhythm and minimizes the arti-facts for pitched material that does not meet the above 
    criteria (i. e. with a less homogenous sound character).  This preset is selected by default for audio that is not cat-egorized.
    Standard – 
    Custom This preset allows you to manually tweak the time stretch-ing parameters (see below). By default, the settings that 
    are shown when you open the dialog are those of the last 
    preset used (except if the Solo preset has been selected, 
    see below).
    Standard – 
    SoloThis mode preserves the timbre of the audio. Only use it 
    for monophonic material (solo woodwind/brass instru-ments or solo vocals, monophonic synths or string instru-ments that do not play harmonies).
    ParameterDescription
    Grain sizeThe standard time-stretching algorithm splits the audio 
    into small pieces called “grains”. This parameter deter-mines the size of the grains. For material with many tran-sients, use low grain size values for best results. 
    Option Description
    OverlapOverlap is the percentage of the whole grain that will 
    overlap with other grains. Use higher values for material 
    with a stable sound character.
    VarianceVariance is also a percentage of the whole length of the 
    grains, and sets a variation in positioning so that the over-lapping area sounds smooth. A Variance setting of 0 will 
    produce a sound akin to time stretching used in early 
    samplers, whereas higher settings produce more (rhyth
    -mic) “smearing” effects but less audio artifacts.
    Parameter Description 
    						
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