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Steinberg Cubase 6 Manual

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    							491
    Export Audio Mixdown
    Windows Media Audio Pro files 
    (Windows
     only) 
    This is a continuation of the Windows Media Audio format 
    developed by Microsoft Inc. Due to the advanced audio co
    -
    decs and lossless compression used, WMA Pro files can 
    be decreased in size with no loss of audio quality. Further
    -
    more, WMA Pro features the possibility of mixing down to 
    5.1 surround sound. The files have the extension “.wma”.
    When you select “Windows Media Audio File” as the file 
    format, you can click the “Codec Settings…” button to 
    open the “Windows Media Audio File Settings” window.
    Note that the configuration options may vary, depending 
    on the chosen output channels. 
    General tab
    In the Input Stream section, you set the sample rate (44.1, 
    48 or 96
     kHz) and the bit resolution (16 bit or 24 bit) of the 
    encoded file. Set these to match the sample rate and bit 
    resolution of the source material. If no value matches that 
    of your source material, use the closest available value 
    that is higher than the actual value. For example, if you are 
    using 20
     bit source material, set the bit resolution to 24 bit 
    rather than 16
     bit.
    ÖThe setting in the Channels field depends on the cho-
    sen output and cannot be changed manually. 
    The settings in the Encoding Scheme section are used for 
    defining the desired output from the encoder, e.
     g. a stereo 
    or a 5.1 surround file. Make settings appropriate for the in
    -
    tended use of the file. If the file will be downloaded or 
    streamed on the Internet, you might not want too high bit 
    rates, for example. See below for descriptions of the op
    -
    tions.
    •Mode pop-up menu
    The WMA Pro encoder can use either a constant bit rate 
    or a variable bit rate for encoding to 5.1 surround, or it can 
    use lossless encoding for encoding to stereo. The options 
    on this menu are as follows:
    •Bit Rate/Quality pop-up menu
    This menu allows you to set the desired bit rate. The avail-
    able bit rate settings vary depending on the selected 
    mode and/or output channels (see above). If the Variable 
    Bitrate mode is used, the menu allows you to select from 
    various levels of quality, with 10 being the lowest and 100 
    the highest. Generally, the higher the bitrate or quality you 
    select, the larger the final file will be. The menu also shows 
    the channel format (5.1 or stereo). 
    Advanced tab
    •Dynamic Range Control
    These controls allow you to define the dynamic range of 
    the encoded file. The dynamic range is the difference in 
    dB between the average loudness and the peak audio 
    level (the loudest sounds) of the audio. These settings af
    -
    fect how the audio is reproduced if the file is played on a 
    Windows computer with a player from the Windows Me
    -
    dia series, and the “Quiet Mode” feature of the player is 
    activated to control the dynamic range.
    The dynamic range is automatically calculated during the 
    encoding process, but you can specify it manually as well.
    ModeDescription
    Constant BitrateThis will encode to a 5.1 surround file with a constant 
    bit rate (set in the Bit Rate/Channels menu, see be-low). Constant bit rate is preferably used if you want to 
    limit the size of the final file. The size of a file encoded 
    with a constant bit rate is always the bit rate times the 
    duration of the file.
    Variable BitrateEncodes to a 5.1 surround file with a variable bit rate, 
    according to a quality scale (the desired quality is set in 
    the Bit Rate/Quality menu, see below). When you en
    -code with variable bit rates, the bit rate fluctuates de-pending on the character and intricacy of the material 
    being encoded. The more complex passages in the 
    source material, the higher the bit rate – and the larger 
    the final file.
    LosslessEncodes to a stereo file with lossless compression.  
    						
    							492
    Export Audio Mixdown
    To manually specify the dynamic range, first put a check-
    mark in the box to the left by clicking in it, and then enter 
    the desired dB values in the Peak and Average fields. You 
    can enter any value between 0 and -90
     dB. Note, how-
    ever, that it is usually not recommended to change the Av-
    erage value, since this affects the overall volume level of 
    the audio and therefore can have a negative effect on the 
    audio quality.
    The Quiet Mode in a Windows Media player can be set to 
    one of three settings. Below, these settings are listed to
    -
    gether with an explanation of how the Dynamic Range set-
    tings affect them:
    • Off: If Quiet Mode is off, the dynamic range settings that were 
    automatically calculated during the encoding will be used.
    • Little Difference: If this is selected and you have not manually 
    changed the dynamic range settings, the peak level will be 
    limited to 6
     dB above the average level during playback. If you 
    have manually specified the dynamic range, the peak level will 
    be limited to the mean value between the peak and average 
    values you specified.
    • Medium Difference: If this is selected and you have not manu-
    ally changed the dynamic range settings, the peak level will be 
    limited to 12
     dB above the average level. If you have changed 
    the dynamic range, the peak level will be limited to the peak 
    value you specified.
    •Surround Reduction Coefficients
    Here you can specify which amount of volume reduction, if 
    any, is applied to the different channels in a surround en
    -
    coding. These settings affect how the audio is reproduced 
    on a system incapable of playing back the file in surround, in 
    which case the surround channels of the file will be com
    -
    bined into two channels and played back in stereo instead.
    The default values should produce satisfactory results, but 
    you can change the values manually if you wish. You can 
    enter any value between 0 and -144
     dB for the surround 
    channels, the center channel, the left and right channels 
    and the LFE channel, respectively.
    Media tab
    In these fields you can enter a number of text strings with 
    information about the file – title, author, copyright informa
    -
    tion and a description of its contents. This information will 
    then be embedded in the file header and can be displayed 
    by some Windows Media Audio playback applications.
    ÖFor more information about surround sound and en-
    coding, see the chapter “Surround sound (Cubase only)” 
    on page 217. 
    						
    							39
    Synchronization 
    						
    							494
    Synchronization
    Background
    What is synchronization?
    Synchronization is the process of getting two or more de-
    vices to play back together at the same exact speed and 
    position. These devices can range from audio and video 
    tape machines to digital audio workstations, MIDI sequenc
    -
    ers, synchronization controllers, and digital video devices.
    Synchronization basics
    There are three basic components of audio/visual synchro-
    nization: position, speed, and phase. If these parameters 
    are known for a particular device (the master), then a sec
    -
    ond device (the slave) can have its speed and position “re-
    solved” to the first in order to have the two devices play in 
    perfect sync with one another.
    Position
    The position of a device is represented by either samples 
    (audio word clock), video frames (timecode), or musical 
    bars and beats (MIDI clock).
    Speed
    The speed of a device is measured either by the frame rate 
    of the timecode, the sample rate (audio word clock) or by 
    the tempo of the MIDI clock (bars and beats).
    Phase
    Phase is the alignment of the position and speed compo-
    nents to each other. In other words, each pulse of the 
    speed component should be aligned with each measure
    -
    ment of the position for the most accuracy. Each frame of 
    timecode should be perfectly lined up with the correct sam
    -
    ple of audio. Put simply, phase is the very precise position 
    of a synchronized device relative to the master (sample ac
    -
    curacy).
    Machine control 
    When two or more devices are synchronized, the question 
    remains: how do we control the entire system? We need 
    to be able to locate to any position, play, record, and even 
    jog and scrub the entire system using one set of controls.
    Machine control is an integral part of any synchronization 
    setup. In many cases, the device simply called “the mas
    -
    ter” will control the whole system. However, the term 
    “master” can also refer to the device that is generating the 
    position and speed references. Care must be taken to dif
    -
    ferentiate between the two.
    Master and slave
    Calling one device the “master” and another the “slave” 
    can lead to a great deal of confusion. The timecode rela
    -
    tionship and the machine control relationship must be dif-
    ferentiated in this regard.
    In this document, the following terms are used:
    • The “timecode master” is the device generating position infor-
    mation or timecode.
    • The “timecode slave” is any device receiving the timecode and 
    synchronizing or “locking” to it.
    • The “machine control master” is the device that issues trans-
    port commands to the system. 
    • The “machine control slave” is the device receiving those 
    commands and responding to them.
    For example, Cubase could be the machine control mas-
    ter, sending transport commands to an external device 
    which in turn sends timecode and audio clock information 
    back to Cubase. In that case, Cubase would also be the 
    timecode slave at the same time. So calling Cubase sim
    -
    ply the master is misleading.
    ÖIn most scenarios, the machine control slave is also 
    the timecode master. Once it receives a play command, 
    that device starts generating timecode for all the timecode 
    slaves to synchronize to.
    Timecode (positional references)
    The position of any device is most often described using 
    timecode. Timecode represents time using hours, min
    -
    utes, seconds, and frames to provide a location for each 
    device. Each frame represents a visual film or video frame.
    Timecode can be communicated in several ways:
    • LTC (Longitudinal Timecode) is an analog signal that can be 
    recorded on tape. It should be used for positional information 
    primarily. It can also be used for speed and phase information 
    as a last resort if no other clock source is available. 
    						
    							495
    Synchronization
    • VITC (Vertical Interval Timecode) is contained within a compos-
    ite video signal. It is recorded onto video tape and is physically 
    tied to each video frame.
    • MTC (MIDI Timecode) is identical to LTC except that it is a 
    digital signal transmitted via MIDI.
    Timecode standards
    Timecode has several standards. The subject of the various 
    timecode formats can be very confusing due to the use and 
    misuse of the shorthand names for specific timecode stan
    -
    dards and frame rates. The reasons for this confusion are 
    described in detail below. The timecode format can be di
    -
    vided into two variables: frame count and frame rate.
    Frame count (frames per second)
    The frame count of timecode defines the standard with 
    which it is labeled. There are four timecode standards:
    •24 fps Film (F)
    This frame count is the traditional count for film. It is also used for HD video 
    formats and commonly referred to as “24
     p”. However, with HD video, the 
    actual frame rate or speed of the video sync reference is slower, 23.976 
    frames per second, so timecode does not reflect the actual realtime on the 
    clock for 24p HD video.
    •25 fps PAL (P)
    This is the broadcast video standard frame count for European (and other 
    PAL countries) television broadcast.
    •30 fps non-drop SMPTE (N)
    This is the frame count of NTSC broadcast video. However, the actual 
    frame rate or speed of the video format runs at 29.97
     fps. This timecode 
    clock does not run in realtime. It is slightly slower by 0.1 %.
    •30 fps drop-frame SMPTE (D)
    The 30 fps drop-frame count is an adaptation that allows a timecode dis-play running at 29.97 fps to actually show the clock-on-the-wall-time of 
    the timeline by “dropping” or skipping specific frame numbers in order to 
    “catch the clock up” to realtime.
    Confused? Just remember to keep the timecode standard 
    (or frame count) and frame rate (or speed) separate.
    Frame rate (speed)
    Regardless of the frame counting system, the actual 
    speed at which frames of video go by in realtime is the 
    true frame rate.
    In Cubase the following frame rates are available:
    •23.9 fps (Cubase only)
    This frame rate is used for film that is being transferred to NTSC video 
    and must be slowed down for a 2-3 pull-down telecine transfer. It is also 
    used for the type of HD video referred to as “24
     p”.
    •24 fps
    This is the true speed of standard film cameras.
    •24.9 fps (Cubase only)
    This frame rate is commonly used to facilitate transfers between PAL and 
    NTSC video and film sources. It is mostly used to correct for some error.
    •25 fps
    This is the frame rate of PAL video.
    •29.97 fps
    This is the frame rate of NTSC video. The count can be either non-drop 
    or drop-frame.
    •30 fps
    This frame rate is not a video standard anymore but has been commonly 
    used in music recording. Many years ago it was the black and white 
    NTSC broadcast standard. It is equal to NTSC video being pulled up to 
    film speed after a 2-3 telecine transfer.
    •59.98 fps (Cubase only)
    This rate is also referred to as “60 p”. Many professional HD cameras re-cord at 59.98 fps. While 60 fps could theoretically exist as a frame rate, 
    no current HD video camera records at a full 60
     fps as a standard rate. 
    Frame count vs. frame rate
    Part of the confusion in timecode stems from the use of 
    “frames per second” in both the timecode standard and 
    the actual frame rate. When used to describe a timecode 
    standard, frames per second defines how many frames of 
    timecode are counted before one second on the counter 
    increments. When describing frame rates, frames per sec
    -
    ond define how many frames are played back during the 
    span of one second of realtime. In other words: Regard
    -
    less of how many frames of video there are per second of 
    timecode (frame count), those frames can be moving at 
    different rates depending on the speed (frame rate) of the 
    video format. For example, NTSC timecode (SMPTE) has 
    a frame count of 30
     fps. However, NTSC video runs at a 
    rate of 29.97
     fps. So the NTSC timecode standard known 
    as SMPTE is a 30
     fps standard that runs at 29.97 realtime. 
    						
    							496
    Synchronization
    Clock sources (speed references)
    Once the position is established, the next essential factor 
    for synchronization is the playback speed. Once two de
    -
    vices start playing from the same position, they must run at 
    exactly the same speed in order to remain in sync. There
    -
    fore, a single speed reference must be used and all devices 
    in the system must follow that reference. With digital audio, 
    the speed is determined by the audio clock rate. With 
    video, the speed is determined by the video sync signal.
    Audio clock
    Audio clock signals run at the speed of the sample rate 
    used by a digital audio device and are transmitted in sev
    -
    eral ways:
    Word clock
    Word clock is a dedicated signal running at the current 
    sample rate that is fed over BNC coaxial cables between 
    devices. It is the most reliable form of audio clock and is 
    relatively easy to connect and use.
    AES/SPDIF Digital Audio
    An audio clock source is embedded within AES and SPDIF 
    digital audio signals. This clock source can be used as a 
    speed reference. Preferably, the signal itself does not con
    -
    tain any actual audio (digital black), but any digital audio 
    source can be used if necessary.
    ADAT Lightpipe
    ADAT Lightpipe, the 8-channel digital audio protocol de-
    veloped by Alesis, also contains audio clock and can be 
    used as a speed reference. It is transmitted via optical ca
    -
    bles between devices.
    ÖDo not confuse the audio clock embedded in the 
    Lightpipe protocol with ADAT Sync, which has timecode 
    and machine control running over a proprietary DIN plug 
    connection.
    MIDI clock
    MIDI clock is a signal that uses position and timing data 
    based on musical bars and beats to determine location 
    and speed (tempo). It can perform the same function as a 
    positional reference and a speed reference for other MIDI 
    devices. Cubase supports sending MIDI clock to external 
    devices but cannot slave to incoming MIDI clock.
    The Project Synchronization Setup 
    dialog
    Cubase’s Project Synchronization Setup dialog provides a 
    central place to configure a complex synchronized system. 
    In addition to settings for timecode sources and machine 
    control settings, project setup parameters are available 
    along with basic transport controls for testing the system. 
    To open the Project Synchronization Setup dialog, pro-
    ceed as follows:
    •On the Transport menu, select the “Project Synchroni-
    zation Setup…” option.
    •On the Transport panel, [Ctrl]/[Command]-click the 
    Sync button.
    The dialog is organized into sections separating related 
    groups of settings. The arrows shown between the vari
    -
    ous sections of the dialog indicate how settings in one 
    section influence settings in another section. In the follow
    -
    ing, the available sections are described in detail.
    The Cubase section
    At the center of the Project Synchronization Setup dialog 
    is the Cubase section. It is provided to help you visualize 
    the role that Cubase takes in your setup. It shows which 
    external signals enter or leave the application.
    !MIDI clock cannot be used to synchronize digital au-
    dio. It is only used for MIDI devices to play in musical 
    sync with one another. Cubase does not support be
    -
    ing a MIDI clock slave. 
    						
    							497
    Synchronization
    Timecode Source
    The Timecode Source setting determines whether Cubase 
    is acting as timecode master or slave.
    When set to “Internal Timecode”, Cubase is the timecode 
    master, generating all position references for any other 
    device in the system. The other options are for external 
    timecode sources. Selecting any of these, makes Cubase 
    a timecode slave when the Sync button is activated.
    Internal Timecode
    Cubase generates timecode based on the project timeline 
    and project setup settings. The timecode will follow the 
    format specified in the Project Setup section.
    MIDI Timecode
    Cubase acts as a timecode slave to any incoming MIDI 
    timecode (MTC) on the port(s) selected in the MIDI Time
    -
    code section, to the right of the Timecode Source section.
    Selecting “All MIDI Inputs” allows Cubase to sync to MTC 
    from any MIDI connection. You can also select a single 
    MIDI port for receiving MTC.
    ASIO Audio Device
    This option is only available with audio cards that support 
    ASIO Positioning Protocol. These audio cards have an in
    -
    tegrated LTC reader or ADAT sync port and can perform a 
    phase alignment of timecode and audio clock.
    VST System Link
    VST System Link can provide all aspects of sample-accu-
    rate synchronization between other System Link worksta-
    tions. For information on configuring VST System Link, 
    see 
    “Working with VST System Link” on page 501.
    Timecode Preferences
    When MIDI Timecode is selected, additional options be-
    come available in the Cubase section, providing several 
    options for working with external timecode.
    Lock Frames
    This setting determines how many full frames of timecode 
    it takes for Cubase to try and establish sync or “lock”. If 
    you have an external tape transport with a very short start-
    up time, try lowering this number to make lock-up even 
    faster. This option can only be set to multiples of two.
    Drop Out Frames
    This setting determines the amount of missed timecode 
    frames it takes for Cubase to stop. Using LTC recorded 
    on an analog tape machine can result in some amount of 
    drop outs. Increasing this number allows Cubase to “free-
    wheel” over missed frames without stopping. Lowering 
    this number causes Cubase to stop sooner once the tape 
    machine has stopped.
    Inhibit Restart ms
    Some synchronizers still transmit MTC for a short period 
    after an external tape machine has been stopped. These 
    extra frames of timecode sometimes cause Cubase to re
    -
    start suddenly. The “Inhibit Restart ms” setting allows you 
    to control the amount of time in milliseconds that Cubase 
    will wait to restart (ignoring incoming MTC) once it has 
    stopped. 
    						
    							498
    Synchronization
    Auto-Detect Frame-Rate Changes
    Cubase can notify the user when the frame rate of time-
    code changes at any point. This is helpful in diagnosing 
    problems with timecode and external devices. This notifi
    -
    cation will interrupt playback or recording. Deactivating 
    this option will avoid any interruption in playback or re
    -
    cording.
    Machine Control Output Destination
    When the Sync button on the Transport panel is activated, 
    all transport commands (including movements of the cur
    -
    sor in the Project window) are translated into machine con-
    trol commands and routed according to the settings made 
    in the “Machine Control Output Destination” section.
    MC Master Active
    When this option is activated, transport commands are 
    routed or sent to any device while sync is enabled. Addi
    -
    tional routing options become available, see below. Deac-
    tivating this option does not affect the operation of the 
    individual MMC Device panels. They can still function re
    -
    gardless of the machine control destination.
    MMC Input and Output
    The MMC Input and MMC Output settings determine 
    which MIDI port in your system will send and receive 
    MMC commands. Set both the input and output to MIDI 
    ports that are connected to the desired MIDI device.
    MMC Device ID
    The MMC device ID should be set to the same number as 
    the receiving device. You can also set the device ID to “All” 
    if more than one machine is receiving MMC commands or if 
    the device ID is not known.
    ÖSome devices can only listen to their specific IDs. 
    Therefore, using the All option will not work with such 
    devices.
    Number of Audio Tracks (Cubase only)
    The number of audio tracks should be set to match the 
    amount of available audio tracks in the destination device. 
    This setting determines how many record-enable buttons 
    are shown in the MMC Master panel (see below).
    MMC Master panel
    The MMC Master panel can be opened from the Devices 
    menu. In order to use the MMC Master panel, proceed as 
    follows:
    •Open the Preferences dialog, select the MIDI Filter sec-
    tion and make sure SysEx is activated in the Thru section.
    This is necessary since MMC uses two-way communication (the tape re-
    corder “replies” to the MMC messages it receives from Cubase). By fil-tering out SysEx Thru, you ensure that these MMC System Exclusive 
    replies are not echoed back to the tape recorder.
    •On the MMC Master panel, activate the Online button 
    to use the transport buttons on the panel to control the 
    transport of the device.
    It is not necessary to have this activated in order to synchronize with the 
    MMC device. It only affects operation of the MMC Master panel.
    •You can use the buttons to the left on the MMC Master 
    panel to arm tape tracks for recording.
    •The “A1, A2, TC, VD” items refer to additional tracks 
    usually found on video tape recorders.
    Refer to the manual of your VTR device to see if these tracks are sup-
    ported.
    !If there is a discrepancy between the project frame 
    rate in Cubase and incoming timecode, Cubase 
    might still be able to lock to the incoming timecode. If 
    the user is unaware of these differences, problems 
    can arise later in postproduction. 
    						
    							499
    Synchronization
    Machine Control Input (Cubase only)
    Cubase can respond to machine control commands from 
    external MIDI devices. Cubase can follow incoming trans
    -
    port commands (locate, play, record) and respond to re-
    cord-enabling commands for audio tracks. This allows 
    Cubase to easily integrate into larger studio systems with 
    centralized machine control and synchronization such as 
    theatrical mixing stages.
    MMC Slave Active
    When this option is activated, several settings become 
    available in the Machine Control Input section: 
    MIDI Timecode Destinations
    Cubase can send MTC to any MIDI port. Use this section 
    to specify the MIDI ports to which MTC is routed. Devices 
    that can lock to MTC will chase Cubase’s timecode 
    position.
    ÖSome MIDI interfaces send MTC over all ports by de-
    fault. If this is the case, only select one port of the interface 
    for MTC.
    MIDI Timecode Follows Project Time
    Activate this option to ensure that the MTC output follows 
    Cubase’s time position at all times including looping, lo
    -
    cating, or jumping while playing. If not, MTC will continue 
    on without changing locations at a loop or jump point until 
    playback stops.
    MIDI Clock Destinations
    Some MIDI devices like drum machines can match their 
    tempo and location to incoming MIDI clock. Select any 
    MIDI ports that you wish to output MIDI clock.
    MIDI Clock Follows Project Position
    Activate this option to ensure that the MIDI clock device 
    follows Cubase when looping, locating, or jumping while 
    playing.
    ÖSome older MIDI devices might not respond well to 
    these positioning messages and could take some time 
    synchronizing to the new location.
    OptionDescription
    MMC InputSet this to the MIDI input that is connected to the 
    master machine control device.
    MMC OutputSet this to the MIDI output that is connected to the 
    master machine control device.
    MMC Device IDThis determines the MIDI ID number that is used to 
    identify the machine in Cubase.
    !The MMC protocol involves polling devices (request-
    ing information) for their status which requires two 
    way communication. While some functions may work 
    with only one way communication, it is best to con
    -
    nect both MIDI ports (input and output) of MMC 
    devices. Refer to 
    “MMC Master panel” on page 498 
    to ensure that the MIDI filter is set up correctly. 
    						
    							500
    Synchronization
    Always Send Start Message
    MIDI clock transport commands include Start, Stop, and 
    Continue. However, some MIDI devices do not recognize 
    the Continue command. By activating the “Always Send 
    Start Message” option, you can avoid this problem with 
    specific MIDI devices.
    Send MIDI Clock in Stop Mode
    Activate this option if you are working with a device that 
    needs MIDI clock to run continuously in order to operate 
    arpeggiators and loop generators.
    Synchronized operation
    Once you have connected all the devices that will be syn-
    chronized, it is important to understand how Cubase op-
    erates in Sync mode. Sync mode is enabled by activating 
    the Sync button on the Transport panel.
    Sync mode
    When you activate the Sync button, the following hap-
    pens:
    •Cubase only: Transport commands are routed to the 
    machine control destination output as specified in the 
    Project Synchronization Setup dialog.
    Locate, Play, Stop, and Record commands will now be sent to an exter-nal device.
    •Cubase awaits incoming timecode from the chosen 
    timecode source defined in the Project Synchronization 
    Setup dialog in order to play.
    Cubase will detect incoming timecode, locate to its current position, and 
    start playback in sync with the incoming timecode.
    Cubase only: In a typical scenario, an external tape machine 
    (e.g. a VTR) has its timecode output connected to Cubase. 
    Cubase is sending machine control commands to the deck. 
    When Sync is activated and you click Play on the Transport 
    panel, a play command is sent to the VTR. The VTR in turn 
    starts playback, sending timecode back to Cubase. Cu
    -
    base then synchronizes to that incoming timecode.
    Example scenarios (Cubase only)
    To better understand how synchronization options can be 
    utilized, an example scenario is provided.
    Personal music studio
    In a personal music studio, the user might have the need of 
    synchronizing with an external recording device such as a 
    portable hard disk recorder used for live remote recordings.
    In this example, MIDI will be used for timecode and ma-
    chine control while the audio clock will be handled by 
    Lightpipe digital audio connections.
    •When the Sync button is activated, Cubase sends 
    MMC commands to the hard disk recorder.
    Cubase can remotely start playback of the recorder.
    •The hard disk recorder is using audio clock from Cu-
    base’s audio interface as the speed reference.
    It is also possible for Cubase to use the audio clock from the recorder. 
    The audio clock is carried over the Lightpipe digital audio connection 
    that also carries audio signals.
    •The hard disk recorder sends back MTC to Cubase.
    When the recorder begins playing, MTC is sent back to Cubase which 
    will sync to that timecode.
    Sync settings for a personal music studio
    To synchronize the devices in this example scenario, pro-
    ceed as follows:
    1.Make the connections as shown in the diagram above.
    In this simple example, any device that uses MTC can be substituted.
    2.Open the Project Synchronization Setup dialog and 
    select “MIDI Timecode” as the timecode source.
    When recording from the hard disk recorder into Cubase, Cubase will be 
    the machine control master and the timecode slave, locking to incoming 
    MTC.
    3.In the “Machine Control Output Destination” section, 
    select the “MIDI Machine Control” option.
    Cubase will now send MMC commands to the hard disk recorder to locate 
    and start playback.
    4.In the “Machine Control Output Settings” section, as-
    sign the MIDI input and output ports that are connected to 
    the hard disk recorder.
    Since MMC uses two-way communication, both MIDI ports should be 
    connected. Be sure the MIDI filter does not echo SysEx data. 
    						
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