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Yamaha Rx5 Manual

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    							6Up to 12 sounds may be played simultaneously on the RX5. However, if you press two
    instrument keys in the same pair (for example, A and M, or Land X) you will only hear
    one sound, because only one sound can be output from each of the RX5’s 12 output
    channels.
    INSTRUMENT VOLUMEUsing the INSTRUMENT VOLUME fader controls, you can adjust the output volume of
    each pair of instrument keys (A and M, B and N, etc.) and balance the overall sound of
    the RX5.
    l The level of each voice can be independently programmed independently of the
    INSTRUMENT VOLUME fader setting. Refer to EDIT VOICE JOB #05.
    l The level of each instrument key can also be independently programmed. Refer to
    KEY ASSIGN JOB #02.
    ACCENTSPressing any instrument key while holding either of the green ACCENT keys causes that
    instrument to sound at its ACCENT 1 or ACCENT 2 level. This applies whether the RX5is being played in real time, or programmed in either the Real Time Write or Step Write
    Modes. Accents allow you to add natural dynamics to your drum patterns.
    Two accent levels can be set for each instrument key. Refer to KEY ASSIGN JOB #05.
    THE REVERSE FUNCTIONPressing the Reverse key allows you to play any of the RX5’s voices in reverse. This
    applies whether the RX5 is being played in real time, or programmed in either the Real
    Time Write or Step Write Modes. When the Reverse key is ON, its LED will light.
    NOTE: Using the Reverse function plays a voice with its ORIGINAL E.G. (Envelope
    Generator) parameter values (though of course reversed) even if these values have
    been edited using VOICE EDIT JOB #03. Also, the Reverse function does NOT reverse
    Pitch Bend parameters (refer to VOICE EDIT JOB #04) so if your voice bends UP in
    pitch, it will do the same when reversed.
    THE DAMP FUNCTIONThe Damp function allows you to damp sustained sounds, a particularly realistic effect
    when used with cymbals. This function can only be used when the RX5 is in the Real
    Time Write Mode (refer to REAL TIME WRITE MODE in the PATTERN OPERATIONSchapter). This is the procedure for damping sounds:
    1. Record a Pattern, using the Real Time or Step Write method.
    2. Press PATTERN SONG to enter the Pattern Mode, then press REAL TIME WRITE
    and START. You can now listen to the Pattern you have written.3. Press the Damp key. The DAMP LED will light.
    4. You can now damp any note in the Pattern, by pressing the appropriate instrument
    key. For example, if you press the CRASH key just after a cymbal crash sound is
    heard, the sound will be damped at exactly the point at which you pressed the
    CRASH key. When the Pattern playback recycles, you will hear the effect of the
    Damp.
    NOTE: The Damp function is dependent on the Quantize Rate. (Refer to the QUANTIZEsection of the PATTERN OPERATIONS chapter). The Damp point will be moved to the
    nearest Quantize division. Also, if you damp a note during the first half of the FIRST
    quantize division following the start of the note, the note will be cleared (erased). So, for
    “free time” damping, it is best to turn the Quantize OFF.
    5. Press DAMP again to exit the Damp function. The DAMP LED will go out. The RX5
    will continue in the Real Time Write Mode. You can now exit this mode in the normal
    manner, or enter more notes, which can also be damped (return to Step 3 above).
    l The Damp function can also be controlled from an external MIDI keyboard. The MIDI
    MODE chapter describes how to control the RX5 from a MIDI keyboard. The Damp
    function can be controlled as follows:
    1.Connect the MIDI OUT of the MIDI keyboard to the MIDI IN of the RX5. Set the RX5
    so that it can be “played” from the MIDI keyboard. Refer to MIDI JOB #04.
    2. Start writing a Pattern in the Real Time Mode.3. Press DAMP. The DAMP LED will light.
    Now, when you “play” the RX5 from the MIDI keyboard, it will receive NOTE OFF signals
    as well as NOTE ON signals. When it receives a NOTE OFF signal (as you release a
    key) the instrument sound will be damped. This can be especially convenient if, for
    example, you are using the RX5 in its Tunable Note Mode (refer to MIDI JOB #04) to
    play an Electric Bass voice-you can play clearly articulated notes, which are held as
    long as you hold a key, just as with a real bass (but check the following NOTE when
    doing this!)
    NOTE: The Damp function is dependent on the Quantize Rate. (Refer to the QUANTIZEsection of the PATTERN OPERATIONS chapter). The Damp point will be moved to the
    nearest Quantize division. Also, if you damp (release) a note during the first half of the
    FIRST quantize division following the start of the note, the NOTE OFF signal will be
    ignored, and the note will NOT be damped. So, for “free time” damping, it is best to turn
    the Quantize OFF.
    4. Press DAMP again to exit the Damp function. The DAMP LED will go out. The RX5
    will continue in the Real Time Write Mode. You can now exit this mode in the normal
    manner, or enter more notes in the normal manner. At any time while in the Real Time
    Mode, you can press DAMP again to activate the Damp Mode.
    NOTE: While using the Damp function, you can NOT enter any new notes, even though
    the RX5 is in the Real Time Write Mode. You can, however, clear notes during the Damp
    function. 
    						
    							7
    THE WAVEFORM DATA CARTRIDGEThe RX5 comes with a Yamaha Waveform Data Cartridge as standard. This cartridge
    contains a further 28 voices, listed below, which can be assigned lo any instrument keys
    on the RX5.
    WAVEFORM DATA CARTRIDGE VOICE LIST
    1: SD3Snare Drum2: BD3Bass Drum
    3: CgaHMT Conga (High Muted)
    4: CgaHOP Conga (High Open)5:CgaLOConga (Low)
    6: BgoHlBongo (High)
    7:BgoLOBongo (Low)
    8: TimblH     Timbale (High)
    9: TimblLTimbale (Low)
    10: AgoHlAgogo (High)
    11: AgoLO Agogo (Low)
    12:CuicaCuica
    13:CstntCastanet
    14:WhstlWhistle
    15:TimpnTimpani
    16: GlsCshGlass Crash effect
    17: GunGunshot effect
    18: FMprc1 Synth-percussion (high)
    19: FMprc2 Synth-percussion (medium)
    20: FMprc3 Synth-percussion (low)
    21: EbassH
    Electric Bass Gtr (high)22: EbassL
    Electric Bass Gtr (low)
    23:DXorchSynth-orchestra
    24:DXmrmb
    Synth-marimba25:DXclav
    Synth-clavinet
    26: HeyVocal Sound
    27: WaoVocal Sound
    28:OooVocal Sound
    The cartridge should be inserted into the WAVEFORM DATA CARTRIDGE slot on the
    RX5’s rear panel while the power is OFF. Then turn the RX5 power ON.
    If this is the first time you have inserted a Waveform Data Cartridge, or if you have
    inserted a different Waveform Data Cartridge to the one that was previously inserted, the
    LCD will show:You can now choose to either accept the new cartridge voices, or retain the voices that
    are now in the RX5’s Voice Edit Memory (which came from the previous cartridge that
    was used).
    If you DO NOT wish to accept the new cartridge voices, press -1/NO. The RX5 will
    return to the Select Pattern Mode.
    If you DO wish to accept the new cartridge voices, press +1/YES. The LCD will show
    You now have another chance to cancel the new cartridge voices, by pressing -1/NO.
    To accept the new cartridge voices, press +1/YES again. The RX5 will return to the
    Select Pattern Mode.
    Refer to the next section for details on how you can assign the cartridge voices to the
    instrument keys.
    NOTE: If you turn on the RX5 without having inserted a Waveform Data Cartridge, keys
    to which a cartridge voice was assigned will not sound. Also, if you select a function in
    which the LCD displays voices (for example, KEY ASSIGN JOB #01, described in the
    next section) the LCD will show the following types of displays.
    Cartridge voice was assigned to this key
    Copied Voice location assigned to this key contained a Cartridge voiceTurn the RX5 power OFF again, and insert a Waveform Data Cartridge. 
    						
    							8
    ASSIGNING OTHER VOICES TO
    INSTRUMENT KEYSUsing KEY ASSIGN JOB #01 you can assign any voices from the three voice memories
    (Internal, RAM, Cartridge) to the 24 instrument keys. The following Key Assign chart listsall the instruments (and RAM positions) available at each pair of instrument keys, in their
    factory preset locations.
    l The RX5’s RAM allows you to copy up to 12 Internal or Cartridge voices, and edit
    them to make new voices. Of course, you can edit voices in their original locations,
    but the RAM conveniently enables you to have a further 12 voices instantly available
    —
    and assign them to any key. On the LCD, RAM voice names are preceded by
    “Cp”, which stands for “Copied”. Refer to KEY ASSIGN JOB #09 to see how to copy
    voices into the RAM. RAM stands for Random Access Memory.
    OPERATION1. Press KEY ASSIGN. then select Job #01 by pressing JOB then “0” then “1”.
    2. Press the instrument key to which a voice is to be assigned. Example: key “A”.
    3.Use the -1/NO and +1/YES keys to step through the voices which are available at
    the selected key. When the LCD shows the desired voice, it is automatically assigned
    to the selected key. Internal voices are preceded by “Int”, Copied voices are
    preceded by “Cp” and Cartridge voices are preceded by “Crt”. Example: Cartridge
    voice BASS DRUM 3.4. Press any Mode key, or the PATTERN/SONG key, to exit the KEY ASSIGN Mode.
    l You can also assign voices to keys other than those shown in the above chart
    enabling you to set any voice in any stereo position, when using the RX5’s stereo
    outputs. Refer to KEY ASSIGN JOB #09 to see how to re-assign Internal voices to
    any key. Refer to KEY ASSIGN JOB #06 to see how to re-assign Copied and Cartridge
    voices to any key. 
    						
    							9
    OVERVIEWThe Pattern operations available on the RX5 let you:
    l Write (record) up to 100 rhythm Patterns, using either Real Time Write or
    Step Write.
    l Select a Pattern and play it at any tempo.
    l Clear (Erase) a Pattern, or a single instrument in a Pattern.
    l Alter Pattern Write functions, including Quantize, Swing and Click.
    l Copy or append (connect) Patterns.
    l Edit Patterns (alter 5 parameters relating to individual notes).
    l Check the remaining Pattern memory of the RX5.
    The RX5 contains a variety of factory-programmed Patterns in Pattern locations 00 thru
    54. These include basic rock rhythms, complex fills, syn-drum type sequences, and
    interesting melodic Patterns. These Patterns are permanently stored in the Rx5’s internal
    memory. So if you clear them, or edit (alter) them to make your own Patterns, the original
    preset Patterns are still available and can be re-loaded into the Pattern locations simply
    by holding the ACCENT 1 key while you turn the RX5’s power on.
    NOTE: Some of the Song/Pattern Operation keys on the RX5 have two functions. The
    UPPER function written on each key applies to the Pattern Mode.
    ENTERING THE PATTERN MODEl All Pattern operations are preceded by entering the Pattern Mode.
    When you turn on the RX5. the Pattern Select Mode is automatically selected (unless
    you have inserted a different Waveform data Cartridge than the one that was previously
    used).If the RX5 is already in use, in a different mode, press PATTERN/SONG. Repeated
    pressing of this key switches the RX5 between the Pattern Mode and the Song Mode.
    When the Pattern Mode is selected, the PTN (Pattern Mode) LED will light. The LCD willshow the last Pattern number that was selected, plus its time signature and number of
    bars (measures). You’ll also see a flashing cursor. Whenever this appears, it means you
    can enter data relating to the parameter adjacent to the cursor-in this case, the Pattern
    number.You will also see a “w” in the right upper corner of the LCD if the Pattern already contains
    data (“w” stands for “written”). This is a more convenient way of selecting a Pattern in
    a distant number range.
    PATTERN SELECTION
    FUNCTIONTo select a Pattern for play, editing, etc. To select an empty
    Pattern for writing.
    The RX5 can store up to 100 Patterns, numbered 00 thru 99. Once you have selected
    a Pattern, you can then play the Pattern, edit it. copy it, clear (erase) it and write on it
    (to add more notes).
    You can also select an empty Pattern (one that contains no data) prior to writing a new
    Pattern.
    OPERATIONIn the Pattern Select Mode, there are two methods of
    selecting Patterns.
    1. -1/NO AND +1/YES KEYS
    This is a convenient way of selecting an adjacent or nearby Pattern.
    Pressing the -1/NO key selects the Pattern number immediately BELOW the current
    Pattern number.
    Pressing the +1/YES key selects the Pattern number immediately ABOVE the current
    Pattern number.
    2. NUMERIC KEY PAD
    This is a convenient way of selecting a Pattern in a distant number range.
    Use the Numeric Key Pad to enter a two-digit Pattern number. Pattern numbers below
    10 must be preceded by a zero. For example, for Pattern 5. enter “0” then “5”.
    PATTERN PLAY
    FUNCTIONContinuous play of a selected Pattern.
    Once a Pattern is written, the Pattern Play function will repeatedly play the Pattern until
    you stop play.
    OPERATION1. After selecting a Pattern, press START. 
    						
    							10During play, the RUN LED will light. Also, as Pattern 00 is a two-bar Pattern, the LCD
    will alternate between bar 1 and bar 2, as these bars are played.
    2.New Patterns can be selected during play, using either of the two methods described
    in PATTERN SELECTION. The newly selected Pattern will commence playing
    immediately after the last beat of the first Pattern.
    3. To stop play, press STOP/CONTINUE. The RUN LED will go out, and the LCD will
    show the bar in which play was stopped.
    4. To restart play, press START to play from the beginning of the Pattern, or STOP/
    CONTINUE, to play from the point at which play was stopped.
    lDuring Pattern Play, you can alter the Tempo, turn on the Click function and change
    the Click rate. These functions are described later in this chapter.
    REAL TlME WRITE MODENOTE: The Quantize Function, described later in this chapter, needs to be understood
    before you can write a Pattern. We suggest that you read the Quantize section, after
    reading this section, before writing a Pattern.
    FUNCTIONWrite a Pattern using the Real Time Write function.
    This is the first of two ways of writing Patterns on the RX5 It lets you “play” a Pattern on
    the instrument keys, while listening to a click guide. You can add instruments and
    rhythms until the Pattern is complete. The advantage of this method is that you can
    actually hear the Pattern being built up as you write it, as opposed to Step Write, where
    a Pattern is built up without hearing it.
    OPERATIONSETTING PATTERN PARAMETERS
    Prior to writing a new Pattern its parameters—the time signature and length (in bars)—
    must be set.
    1. In the Pattern Mode, press REAL TIME WRITE. The LCD will show the “default”
    setting of 4/4, one bar length.
    NOTE: If the selected Pattern already contains data, the cursor will not appear, as time
    signature and Pattern length are already fixed. You can now write on this Pattern, to add
    extra notes, if desired.
    lIf the Memory Protect is ON, the LCD will show “MEMORY PROTECTED” when RealTime Write is selected, indicating that writing cannot be carried out. Use UTILITY JOB
    #03 to turn off the Memory Protect function.
    2.To set the first part of the time signature of the Pattern, use the Numeric Key Pad to
    enter a two-digit number. Range: 01—99.
    3.Press ACCENT 2 to move the cursor to the next position, and use the Numeric Key
    Pad to set the second part of the time signature.
    NOTE: This time, refer to the fraction numbers written on each key. Numbers available
    are 1/2, 1/4, 1/6, 1/8, 1/12, 1/16, 1/24 and 1/32. (1/48 can NOT be used for time
    signature).
    4. Press ACCENT 2 to move the cursor to the Pattern Length position, and use the
    Numeric Key Pad to enter a two-digit number, corresponding to the number of bars
    in the Pattern. Range: 01—99.
    Example: Time Signature 6/8, Pattern Length 4 bars.
    You can use the ACCENT 2 key again to move the cursor, should you wish to change
    any settings prior to writing.
    lIf the default settings (4/4 time, 1 bar) are acceptable, steps 2 thru 4 can be omitted.
    l You can exit the Real Time Write Mode at any time by pressing STOP/CONTINUE.
    WRITING A PATTERN
    lWhen you write a Pattern, you will hear a Click guide, with an accent on the first beat
    of each bar. This can be set at different rates and Levels, as described later in this
    chapter.
    l The Tempo can be set in a number of ways, as described later in this chapter.
    1.Once the Pattern parameters have been set, press START to commence writing. The
    RUN LED will light, and the LCD will show the current bar being written (if the Pattern
    is over one bar in length). The RX5 will continue cycling through the Pattern, while
    you build up a Pattern.
    2.Write the Pattern by playing on the instrument keys. You can play one instrument at
    a time. listen to it as the Pattern recycles, and gradually add other instruments.
    Accented beats can be entered by holding down one of the green ACCENT keys
    while playing an instrument. (Refer to “ACCENTS” in THE INSTRUMENTS chapter).
    Mistakes can be erased by holding the CLEAR key, and tapping the instrument key
    at the time of the note which is to be cleared.
    During Real Time Write, you can alter the Tempo, Quantize, Swing and Click
    functions. These functions are described later in this chapter. 
    						
    							113. Once you’ve written a Pattern, press STOP. The RUN LED will go out.
    You can now play your Pattern by pressing START. You can also select another
    Pattern for writing: an empty one, to create a new Pattern, or an already-written
    Pattern to which you can add new instruments or notes.WRITING A PATTERN
    NOTE: When adding new data to a previously-written Pattern, if you write a note where
    a previously-written note occurs on the same output channel, the original note will be
    erased. Each output channel corresponds to a pair of instrument keys (A and M, Band
    N, etc.) The RX5 is a polyphonic unit, with a maximum capacity of 12 notes sounding
    at any one time.
    STEP WRITE MODENOTE: The Quantize Function, described later in this chapter, needs to be understood
    before you can write a Pattern. We suggest that you read the Quantize section, after
    reading this section, before writing a Pattern.
    FUNCTIONWrite a pattern using the Step Write function.
    This is the second of two ways of writing Patterns on the RX5. It lets you create a Pattern,using the instrument keys to enter single notes at preselected beat intervals. You add
    instruments and rhythms one at a time until the Pattern is complete. This is an ideal way
    for creating perfectly-timed Patterns, especially if reading from a score, It also allows
    you to create Patterns that are too complex or rapid to be played in Real Time.
    l You can keep a written record of a Pattern as you write it. Refer to the PATTERN
    CHART at the end of this manual.
    OPERATIONSETTING PATTERN PARAMETERS
    Prior to writing a new Pattern its parameters—the time signature and length (in bars)—
    must be set. This is described in the REAL TIME WRITE MODE section of this chapter.Briefly, this is the Pattern Parameter setting procedure.
    1. In the Pattern Mode, press STEP WRITE.
    lIf the LCD shows “MEMORY PROTECTED” writing cannot be carried out. Use UTILITYJOB #03 to turn off the Memory Protect function.
    2. Set the first part of the time signature, using the 10-keys.
    3.Press ACCENT 2 to move the cursor, and press one of the lo-keys to set the second
    part of the time signature.
    4.Press ACCENT 2 to move the cursor, and use the 10-keys to enter the Pattern length.
    lIf the default settings (4/4 time, 1 bar) are acceptable, steps 2 thru 4 can be omitted.l You can exit the Step Write Mode at any time by pressing STOP/CONTINUE.1. Once the Pattern parameters have been set, press START to commence writing.
    This display prompts you to input a note on the first beat of bar 1.
    2. You can EITHER: Write a note by tapping an instrument key.
    OR: Enter a rest by pressing +1/YES.
    In either case the beat will advance one count, and you can enter the next note. This
    process continues up to the last beat of the last bar of the Pattern. The number of beats
    in a bar is determined by the setting of the Quantize function (described later in this
    chapter) and is NOT necessarily the same as the number of beats in the time signature.
    The Pattern then starts again at the beginning, enabling you to enter more notes and
    instruments. As you can only enter one instrument at a time, simultaneous notes at the
    same beat are entered on successive cycles through the Pattern.
    Accented beats can be entered by holding down one of the green ACCENT keys while
    playing an instrument. (Refer to “ACCENTS” in THE INSTRUMENTS chapter).
    Mistakes can be erased by stepping through the Pattern until you locate the erroneous
    note, then holding the CLEAR key, and tapping the appropriate instrument key. You can
    step through a Pattern rapidly by holding down +1/YES—useful in the case of long or
    complex Patterns.
    You can also use the -1/NO key to “back up” through the Pattern at any time. This
    allows you to rapidly enter several notes at the same beat, without having to cycle
    through the entire Pattern. Simply press -1/NO after entering a note, to return to the
    same beat and enter another note.
    NOTE: The -1/NO. unlike the +1/YES key (which enters rests) does NOT enter any
    data. It is ONLY for stepping backwards through the Pattern. Holding down this key
    allows continuous backward stepping. You will NOT hear any sound when you use this
    key.
    During Step Write, you can alter the Tempo, Quantize, Swing and Click functions. These
    functions are described later in this chapter.
    3. Once you’ve written a Pattern, press STOP.
    You can now play your Pattern by pressing START. You can also select another
    Pattern for writing: an empty one, to create a new Pattern, or an existing Pattern to
    which you can add new instruments or notes.
    NOTE: When adding new data to a previously-written Pattern, if you write a note where
    a previously-written note occurs on the SAME output channel, the original note will be
    erased. Each output channel corresponds to a pair of instrument keys (A and M, B and
    N, etc.) 
    						
    							12 
    						
    							13
    REAL TIME WRITEIn the Real Time Write mode, the Quantize function is used as a timing correction device.
    If the Quantize is set to OFF, your Pattern will sound exactly as you play it, with all the
    timing subtleties of your original performance. (Actually, when the Quantize is OFF, it is
    recording your performance in increments of 1/96th notes, which are short enough to
    capture the finest nuances of timing).
    However, the Quantize function can be used to make the writing of perfectly-timed
    Patterns easy and rapid.
    For example, you could set the Quantize Rate at 1/4, and write in a simple bass drum
    part. Even if you play the notes off the beat, you’ll hear them sound exactly on the beat
    as soon as the Pattern recycles.
    You could then, without stopping Real Time writing, change the Quantize rate to 1/8 and
    record an off-beat Snare Drum part.
    Then you could reset to 1/16 Quantize and add a more complex Hi-Hat part, to complete
    the following basic rhythm Pattern. In this example the first Hi-Hat note is open, the rest
    are closed.
    You could even turn the Quantize OFF and add ad-lib Tom or Latin percussion sounds.
    if, for example, your Pattern were to be used as an intro or fill.STEP WRITEIn the Step Write mode, the Quantize function is used to set the minimum length of each
    beat. Although your Pattern may contain a complex arrangement of rhythms, you can
    save Pattern writing time by writing each instrument in at the appropriate Quantize Rate,
    in a similar fashion to the use of Quantize for Real Time writing.
    Here’s the same Pattern we gave as an example of Quantized Real Time writing,
    displayed as a Step Write chart. The white dots indicate notes, entered by pressing an
    instrument key; the black dots indicate rests, entered by pressing +1/YES.
    If you wrote the whole Pattern at a Quantize rate of 1/16. the chart would look like this.
    So it’s easy to see that the intelligent use of Quantize can substantially cut down on the
    number of rests you need to enter.
    You can also use the Quantize function to facilitate writing complex rhythms such as the
    snare drum triplets in the next example. 
    						
    							14Using a high Quantize Rate allows you to add subtle timing variations. For example,
    many rock drummers create an exciting feel by slightly delaying their off-beat on the
    snare drum. This is easy to create in the Step Write Mode, In this example, the Snare
    Drum is entered using a Quantize rate of 1/48. The 2nd and 4th quarter-notes fall at
    beats 13 and 37 respectively, so the Snare Drum notes are entered at beats 14 and 38
    to provide the delay.
    OPERATION1. Before or during Pattern writing, press QUANTIZE/DELETE.
    2. Use the Numeric Key Pad to set the Quantize Rate. The fraction numbers on the
    Numeric Key Pad indicate the Quantize Rate. The LCD will indicate the new Quantize
    Rate.Range: 1/2, 1/4, 1/6, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48, OFF.
    l In the Step Write Mode, if the Quantize is set to OFF, you can write a Pattern with
    beat lengths of 1/96th notes.
    lDuring Step Write, if you change the Quantize Rate after the first beat of a bar, writing
    will continue at the old Quantize Rate until the Pattern recycles (or, in a Pattern
    containing more than one bar, until you reach the next bar).NOTE: Quantize can be set at any time. After pressing the QUANTIZE key you must
    then press the key corresponding to the function the RX5 was using prior lo setting the
    Quantize rate, should you wish to return to that function. For example, if you were writing
    in Real Time, press REAL TIME WRITE after setting the Quantize rate so that you can
    continue writing.
    TEMPO FUNCTION
    FUNCTIONTo set the tempo (speed) of Pattern play, Song Play, Chain
    play or Pattern write.
    Tempo can be set at any time. The range is 40—250 quarter-notes per minute.
    NOTE: After pressing TEMPO you must then press the key corresponding to the function
    the RX5 was using prior to setting the Tempo, should you wish to return to that function.
    For example, if you were writing in Real Time, press REAL TIME WRITE after setting
    the Tempo so that you can continue writing.
    OPERATIONThere are three ways to set the Tempo.
    1. TEMPO SLIDERWhen the Tempo slider is moved, the tempo will jump to the position corresponding to
    the position of the slider, rather than changing gradually. This is a useful way to rapidly
    set an approximate tempo.
    If you wish to see the Tempo setting, press TEMPO. Example: Pattern Select Mode.
    2.  2. -1/NO AND +1/YES KEYS
    This is a convenient way of slightly altering, or gradually altering, the Tempo.
    1. Press TEMPO. The LCD will show the current Tempo.
    2.Press a -1/NO key or +1/YES key to decrease or increase the Tempo by one beat
    per minute. Holding one of these keys causes a continuous smooth change.
    3. NUMERIC KEY PAD
    This is a convenient way of entering an exact Tempo setting. If carried out during play
    or write, the tempo will switch to the new setting as soon as the last figure of the new
    tempo is entered.
    1. Press TEMPO. The LCD will show the current Tempo.
    2.Use the Numeric Key Pad to enter a two-digit tempo (in the case of a tempo of 40-
    99) or a three-digit Tempo (in the case of tempo of 100 to 250). 
    						
    							15
    CLICK FUNCTION
    FUNCTIONTo provide a metronome-type click during Pattern play or
    write.The Click function gives you an exact rhythm guide, for writing a Pattern in Real Time,
    or for play. It is heard via headphones or via a separate Click Output jack which can be
    connected to your mixer or amplifier.
    The Click can be set to sound once every 1/2, 1/4, 1/6, 1/8, 1/12, 1/16, 1/24 or 1/32
    note. The pitch of the Click is higher on the first beat of each bar.
    The Click rate can be set before or during any Pattern operations.
    NOTE: After setting the Click function you must then press the key corresponding to the
    function the RX5 was using prior to pressing CLICK, should you wish to return to that
    function. For example, if you were writing in Real Time, press REAL TIME WRITE aftersetting the Click function, so that you can continue writing.
    OPERATION1. Press CLICK. The LCD will show the current Click Rate. Example: Pattern select
    Mode.
    2. Use the Numeric Key Pad to set the Click Rate.
    3. The Click always functions during Real Time writing. To turn the Click off or on for
    Pattern Play, press -1/NO (OFF) or +1/YES (ON). Example: Click ON; 1/4 note.
    4. The level of’ the Click is adjusted using the CLICK VOLUME slider.
    SWlNG FUNCTION
    FUNCTIONTo automatically add a swing feel to a Pattern written in Real
    Time.The Swing function offers a simple and rapid way to write a Pattern that contains a
    jazz-type swing feel. It can ONLY be used with a Quantize rate of 1/8 or 1/16.
    The Swing function works by delaying the off-beats in a bar. The amount of swing is
    calculated by taking a quarter-note as 100% With no swing, the off-beats will occur at
    50%. You can set the amount of delay (swing) at five points between 54% (a very subtle
    effect) and 71% (a very pronounced swing).A setting of 67% creates a triplet-type shuffle effect.
    OPERATION1. Before or during Pattern writing, press SWING/REPEAT. Example: during Real Time
    Write.2. Press the +1/YES key to step forward through the Swing Value settings, until you
    reach the desired setting. The -1/NO key moves you backwards through the Swing
    Value settings, until you reach the “OFF” setting.
    Range: 54%, 58%, 63%, 67%, 71%.
    NOTE: After setting the Swing function you must press the key corresponding to the
    function the RX5 was using prior to pressing SWING, should you wish to return to that
    function. For example, if you were writing in Real Time, press REALTIME WRITE after
    setting the Swing function, so that you can continue writing. 
    						
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