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Steinberg Cubase Le 4 Manual

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    MIDI processing and quantizing
    When you record several MIDI channels at the same 
    time.
    You may for example have a MIDI keyboard with several keyboard zones, 
    where each zone sends MIDI on a separate channel. Recording on an 
    “Any” channel track allows you to play back the recording with different 
    sounds for each zone (since the different MIDI notes play back on sepa-
    rate MIDI channels).
    When you have imported a MIDI file of Type 0.
    MIDI files of Type 0 contain only one track, with notes on up to 16 different 
    MIDI channels. If you were to set this track to a specific MIDI channel, all 
    notes in the MIDI file would be played back with the same sound; setting 
    the track to “Any” will cause the imported file to play back as intended.
    The Dissolve Part function scans MIDI parts for events on 
    different MIDI channels and distributes the events into new 
    parts on new tracks, one for each MIDI channel found. This 
    allows you to work with each musical part individually. Pro-
    ceed as follows:
    1.Select the part(s) containing MIDI data on different 
    channels.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate Chan-
    nels” option.
    Now, for each MIDI channel used in the selected part(s), a 
    new MIDI track is created and set to the corresponding 
    MIDI channel. Each event is then copied into the part on 
    the track with the corresponding MIDI channel. Finally, the 
    original part(s) are muted.
    An example:
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for 
    events of different pitches, and distribute the events into 
    new parts on new tracks, one for each pitch. This is useful 
    when the different pitches are not used in a regular me-
    lodic context, but rather for separating different sounds 
    (e.g. MIDI drum tracks or sampler sound FX tracks). By 
    dissolving such parts, you can work with each sound indi-
    vidually, on a separate track. Proceed as follows:
    1.Select the part(s) containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate 
    Pitches” option.
    A new MIDI track is created for each used pitch in the selected part(s). 
    The events are then copied into the parts on the track for the corres-
    ponding pitch. Finally, the original part(s) are muted.
    Other MIDI functions
    The following items can be found in the Functions sub-
    menu of the MIDI menu:
    Legato
    Extends each selected note so that it reaches the next note.
    This part contains events on 
    MIDI channel 1, 2 and 3.
    Selecting “Dissolve Part” creates new parts on new tracks, set 
    to channel 1, 2 and 3. Each new part contains only the events 
    on the respective MIDI channel.
    The original MIDI 
    part is muted. 
    						
    							162
    MIDI processing and quantizing
    You can specify the desired gap or overlap with the “Legato 
    Overlap” setting in the Preferences (Editing–MIDI page).
    When using Legato with this setting, each note will be extended to end 
    5 ticks before the next note.
    When you activate the “Legato Mode: Selected Only” op-
    tion, the length of the note will be adjusted so that it 
    reaches the next selected note, allowing you e.g. to only 
    apply Legato to your bass line (when playing on a key-
    board).
    Fixed Lengths
    This function resizes all selected notes to the length set 
    with the Length Quantize pop-up menu on the MIDI editor 
    toolbar.
    Delete Doubles
    This function removes double notes, i.e. notes of the same 
    pitch on the exact same position. Double notes can occur 
    when recording in Cycle mode, after Quantizing, etc.
    Delete Controllers
    This function removes all MIDI controllers from the se-
    lected MIDI parts.
    Delete Continuous Controllers
    This function removes all “continuous” MIDI controller 
    events from the selected MIDI parts. Therefore, “on/off” 
    events such as sustain pedal events are not removed.
    Delete Notes
    Allows you to delete very short or weak notes. This is use-
    ful for automatically removing unwanted “ghost notes” af-
    ter recording. Selecting “Delete Notes...” opens a dialog 
    in which you set up the criteria for the function:
    The parameters have the following functionality:
    Minimum Length
    When the Minimum Length checkbox is activated, the 
    note length is taken into account, allowing you to remove 
    short notes. You can either specify the minimum length 
    (for notes to be kept) in the value display or by dragging 
    the blue line in the graphical length display below.
    The graphical length display can correspond to 1/4 bar, 
    one bar, two bars or four bars.
    You change this setting by clicking in the bar field to the right of the dis-
    play.
    In this case, the whole length display corresponds to two bars, and the 
    Minimum Length is set to 1/32nd notes (60 ticks).
    Minimum Velocity
    When the Minimum Velocity checkbox is activated, the ve-
    locity of notes is taken into account, allowing you to re-
    move weak notes. You specify the minimum velocity (for 
    notes to be kept) in the value display.
    !This function is only available from within the MIDI 
    editors.
    !This function always affects whole MIDI parts.
    !This function always affects whole MIDI parts.
    !This function always affects whole MIDI parts. 
    						
    							163
    MIDI processing and quantizing
    Remove when under
    This setting is only available when both Minimum Length 
    and Minimum Velocity is activated. By clicking the value 
    display, you select whether both length and velocity crite-
    ria must be met for notes to be deleted, or whether one of 
    the criteria will suffice.
    OK and Cancel
    Clicking OK performs the automatic delete according to 
    the rules set up. Clicking Cancel closes the dialog without 
    deleting notes.
    Restrict Polyphony
    Selecting this item opens a dialog in which you can spec-
    ify how many “voices” should be used (for the selected 
    notes or parts). Restricting the polyphony this way is use-
    ful when you have an instrument with limited polyphony 
    and want to make sure all notes will be played. The effect 
    is achieved by shortening notes as required, so that they 
    end before the next note starts.
    Pedals to Note Length
    This function scans for Sustain pedal on/off events, length-
    ens the affected notes to match the Sustain pedal off posi-
    tion, and then removes the Sustain Controller on/off events.
    Delete Overlaps (mono)
    This function allows you to make sure that no notes of the 
    same pitch overlap (i.e. that one starts before the other 
    ends). Overlapping notes of the same pitch can confuse 
    some MIDI instruments (a new Note On is transmitted be-
    fore the Note Off is transmitted). This command can then 
    be used to automatically solve the problem.
    Delete Overlaps (poly)
    This function shortens notes when required, so that no 
    note begins before another ends. This happens regard-
    less of which pitch the notes have.
    Velocity
    This function opens a dialog that allows you to manipulate 
    the velocity of notes in various ways.
    The following types of velocity processing are available:
    Add/Subtract
    This simply adds a fixed number to the existing velocity 
    values. You set the value (positive or negative) with the 
    Amount parameter.
    Compress/Expand
    Compresses or expands the “dynamic range” of MIDI 
    notes by scaling the velocity values according to the Ratio 
    setting (0 – 300%). The principle behind this is that multi-
    plying different velocity values with a factor higher than 1 
    (over 100%) will also make the differences between ve-
    locity values greater, while using a factor lower than 1 (un-
    der 100%) will make the differences smaller. In short:
    To compress (“even out” velocity differences), use ratio 
    values below 100%.
    After compression, you would probably want to add a velocity amount 
    (with the Add/Subtract function) to maintain the average velocity level. 
    To expand (create greater difference in velocity), use ra-
    tio values above 100%.
    Before you expand, you may want to adjust the velocity with the Add/
    Subtract function, so that the average velocity is somewhere in the mid-
    dle of the range. If the average velocity is high (near 127) or low (near 0), 
    expansion will not work properly, simply because velocity values can only 
    be between 0 and 127!
    Limit
    This function allows you to make sure that no velocity val-
    ues fall outside a given range (the Lower and Upper val-
    ues). Any velocity values outside this range are raised/
    lowered to exactly the Lower/Upper values. 
    						
    							164
    MIDI processing and quantizing
    Fixed Velocity
    This function sets the velocity of all selected notes to the 
    Insert Velocity value on the toolbar in the MIDI editors.
    Thin Out Data
    Thins out MIDI data. Use this to ease the load on your ex-
    ternal MIDI devices if you have recorded very dense con-
    troller curves etc. 
    You can also manually thin out the controller data by using 
    the quantize function in the Key Editor.
    Extract MIDI Automation
    This option allows you to automatically convert continuous 
    controller data of a MIDI part into MIDI track automation 
    data. Proceed as follows:
    1.Select the desired MIDI part containing the continuous 
    controller data.
    2.Select “Extract MIDI Automation”. (This command is 
    also available on the Key Editor context menu.)
    The controller data will automatically be removed from the controller lane 
    in the editor.
    3.In the Project window, open the automation track(s) 
    for the respective MIDI track (by clicking on the left edge 
    of the track list or by selecting “Show All Used Automa-
    tion” from the context menu). You will find that an automa-
    tion track has been created for each of the continuous 
    controllers in the part.
    ÖPlease note that this function can only be used for 
    continuous controllers. Data such as Aftertouch, Pitch-
    bend or SysEx cannot be converted to MIDI track automa-
    tion data.
    ÖRemember that to be able to hear the automation data, 
    you have to activate the Read button for the respective au-
    tomation track(s).
    Reverse
    This function inverts the order of the selected events (or of 
    all events in the selected parts), causing the MIDI music to 
    play backwards. Note that the effect is different from re-
    versing an audio recording. With MIDI, the individual notes 
    will still play as usual in the MIDI instrument – it’s only the 
    order of playback that is changed.
    !This is an extremely useful function as it allows you to 
    quickly and easily convert the continuous controllers 
    of your recorded MIDI parts into MIDI track automa-
    tion data, making them available for editing in the 
    Project window. 
    						
    							20
    The MIDI editors 
    						
    							166
    The MIDI editors
    About editing MIDI
    There are several ways to edit MIDI in Cubase LE. You 
    can use the tools and functions in the Project window for 
    large-scale editing, or use the functions on the MIDI menu 
    to process MIDI parts in various ways (see “What is affec-
    ted by the MIDI functions?” on page 155). For hands-on 
    graphical editing of the contents of MIDI parts, you use the 
    MIDI editors:
    The Key Editor is the default MIDI editor, presenting 
    notes graphically in an intuitive piano roll-style grid.
    The Key Editor also allows for detailed editing of non-note events such 
    as MIDI controllers. For more information, see “The Key Editor – Over-
    view” on page 168.
    The Drum Editor is similar to the Key Editor, but takes 
    advantage of the fact that with drum parts, each key corre-
    sponds to a separate drum sound. 
    This is the editor to use when you’re editing drum or percussion parts. 
    For more information, see “The Drum Editor – Overview” on page 182.
    The List Editor shows all events in the selected MIDI 
    parts as a list, allowing you to view and edit their proper-
    ties numerically.
    For more information, see “The List Editor – Overview” on page 189.
    The Score Editor shows MIDI notes as a musical score .
    This offers basic score editing and printing – see “The Score Editor – 
    Overview” on page 193 for details).
    ÖYou can define each of the four editors mentioned 
    above as your default MIDI editor, see below. 
    Opening a MIDI editor
    There are two ways to open a MIDI editor:
    Select one or several parts (or a MIDI track, with no 
    parts selected) and select Open Key Editor, Open Drum 
    Editor, Open List Editor from the MIDI menu or Open 
    Score Editor from the Scores submenu (or use the corre-
    sponding key command).
    The selected parts (or all parts on the track, if no part was selected) will 
    open in the chosen editor.
    Double-click a part to open it in the default editor.
    Which editor opens depends on the settings in the Preferences (Event 
    Display–MIDI page):
    Double-clicking will open the editor selected on the Default 
    Edit Action pop-up menu. However, if the option “Edit as 
    Drums when Drum Map is assigned” is activated and a 
    drum map is selected for the edited track (see “Selecting a 
    drum map for a track” on page 187), the Drum Editor will 
    open. This way you can double-click to open the Key Editor 
    (or the Score Editor or List Editor, depending on your pref-
    erences) but drum tracks will automatically open in the 
    Drum Editor.
    ÖIf the part you open for editing is a shared copy, any ed-
    iting you perform will affect all shared copies of this part.
    Shared copies are created by pressing [Alt]/[Option]+[Shift] and drag-
    ging, or by using the Repeat function with the “Shared copies” option 
    activated. In the Project window, shared copies are indicated by the part 
    name in italics and an icon in the bottom right corner of the part (see 
    “Duplicating events” on page 30). 
    						
    							167
    The MIDI editors
    Handling several parts
    When you open a MIDI editor with several parts (or a MIDI 
    track containing several parts) selected, you might find it 
    somewhat hard to get an overview of the different parts 
    when editing.
    For such cases the editor toolbar features a few functions 
    to make working with multiple parts easier and more com-
    prehensive:
    The Part List menu lists all parts that were selected 
    when you opened the editor (or all parts on the track, if no 
    parts were selected), and lets you select which part 
    should be active for editing.
    When you select a part from the list, it is automatically made active and 
    centered in the note display.
    ÖNote that it is also possible to activate a part by select-
    ing an event within this part with the Arrow tool.
    The button “Edit Active Part Only” lets you restrict edit-
    ing operations to the active part only.
    For example, if you select “All” from the Select submenu on the Edit menu 
    with this option activated, only events in the active part will be selected. 
    Similarly, if you select notes by dragging with the Arrow tool (making a se-
    lection rectangle), only the notes in the active part will be selected.
    “Edit Active Part Only” activated on the toolbar.
    You can zoom in on the active part so that it fills the 
    screen by selecting “Zoom to Event” from the Zoom sub-
    menu on the Edit menu.The button “Show Part Borders” can be used if you 
    want to see clearly defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, 
    making the borders easily discernible. In the Key Editor, there are also 
    two “markers” in the ruler with the name of the active part, marking its be-
    ginning and end. These can be moved freely to change the size of the 
    part.
    “Show Part Borders” activated on the toolbar.
    It is possible to cycle between parts (making them ac-
    tive) using key commands.
    In the Key Commands dialog – Edit category, you will find two functions for 
    this: “Activate Next Part” and “Activate Previous Part”. If you assign key 
    commands to these, you can use them to cycle between parts in the edi-
    tors. For further information, see “Setting up key commands” on page 250. 
    						
    							168
    The MIDI editors
    The Key Editor – Overview 
    The toolbar
    As in other windows, the toolbar contains tools and vari-
    ous settings. You can specify which toolbar items should 
    be shown and store/recall different toolbar configurations 
    – see “The Setup dialogs” on page 244. 
    The info line
    The info line shows information about selected MIDI 
    notes. You can edit all values on the info line using regular 
    value editing (see “Editing on the info line” on page 176 
    for details). Length and position values are displayed in 
    the format currently selected for the ruler (see below).
    To hide or show the info line, click the icon in the tool-
    bar.
    The ruler
    The ruler shows the time line, by default in the display for-
    mat selected on the Transport panel. You can select a 
    separate format for a MIDI editor ruler on the Ruler pop-up 
    menu, opened by clicking the arrow button to the right of 
    it. For a list of the available formats, see “The ruler” on 
    page 20.
    Ruler Info line Toolbar
    Note 
    display
    Controller 
    display
    Show/Hide Info line Solo Editor button
    Key Editor toolsAutoscroll 
    on/off
    Audition on/off
    Part list
    Show/Hide Part 
    borders
    Edit active 
    part only
    Auto Select 
    Controllers
    Nudge ToolsSnap on/off
    Velocity for inserted notesGrid modes
    Quantize settingsStep Input MIDI InputStep/MIDI 
    input controls
    Color pop-up 
    menuChord recogni-
    tion display Mouse pointer display: Current 
    pitch and meter position 
    						
    							169
    The MIDI editors
    At the bottom of the pop-up menu, there are two addi-
    tional items:
    If “Time Linear” is selected, the ruler, note display and 
    controller display will be linear in relation to time.
    This means that if the ruler shows bars and beats, the distance between 
    the bar lines will vary depending on the tempo.
    If “Bars+Beats Linear” is selected, the ruler, note display 
    and controller display will be linear in relation to tempo.
    This means that if the ruler shows bars and beats, the distance between 
    beats will be constant.
    In most cases, you would probably set the display format 
    to “Bars+Beats” in “Bars+Beats Linear” mode when edit-
    ing MIDI.
    The note display
    The note display is the main area in the Key Editor. It con-
    tains a grid in which MIDI notes are shown as boxes. The 
    width of a box corresponds to the note length, and the 
    vertical position of a box corresponds to the note number 
    (pitch), with higher notes higher up in the grid. The piano 
    keyboard to the left serves as a guide for finding the right 
    note number. 
    For a description on how to display colors in the note dis-
    play, see “Coloring notes and events” on page 171.
    The chord recognition function
    Cubase LE features a handy chord recognition function 
    that helps you identify chords in the Key Editor note dis-
    play. To find out which chord is formed by simultaneously 
    played notes, place the project cursor over the notes. All 
    MIDI notes currently “touched” by the project cursor are 
    analyzed and the chord recognition display in the toolbar 
    shows you which chord the notes form.
    In the picture above, the project cursor touches the notes C, Eb and G. 
    As shown in the chord recognition display, this results in a C minor chord.
    The controller display
    The area at the bottom of the Key Editor window is the 
    controller display. This consists of one or several control-
    ler lanes, each showing one of the following properties or 
    event types:
     Velocity values of the notes.
     Pitch Bend events.
     Aftertouch events.
     Poly Pressure events.
     Program Change events.
     Any type of continuous controller event.
    To change the size of the controller display, drag the di-
    vider between the controller display and the note display. 
    This will make the controller display larger and the note 
    display smaller, or vice versa. 
    						
    							170
    The MIDI editors
    Velocity values are shown as vertical bars in the controller 
    display, with higher bars corresponding to higher velocity 
    values:
    Each velocity bar corresponds to a note in the note display.
    Events in the controller display (that is, anything other than 
    velocity values) are shown as “blocks”, the heights of which 
    correspond to the “values” of the events. However, events 
    that have been recorded (or drawn with a low quantize 
    value) may appear more like “filled curves”, simply because 
    they are positioned very closely:
    If you zoom in on the upper “curve”, you will find that it consists of sep-
    arate events.
    ÖUnlike notes, events in the controller display have no 
    length. The value of an event in the display is “valid” until 
    the start of the next event:
    For a description of editing in the controller display, see 
    “Editing in the controller display” on page 177.
    Key Editor operations
    Zooming
    Zooming in the Key Editor is done according to the stan-
    dard zoom procedures, using the zoom sliders, the Zoom 
    tool or the Zoom submenu on the Edit menu.
    When you drag a rectangle with the Zoom tool, the result 
    depends on the option “Zoom Tool Standard Mode: Hori-
    zontal Zooming Only” in the Preferences (Editing–Tools 
    page).
    If this is activated, the window will only be zoomed horizontally; if not, the 
    window will be zoomed both horizontally and vertically.
    Using the Trim tool
    The Trim tool allows you to change the length of note 
    events by cutting off the end or the beginning of notes. It 
    is available in the Key Editor and in the List Editor.
    Using the Trim tool means moving the note-on or the note-
    off event for one or several notes to a position defined with 
    the mouse. Proceed as follows:
    1.Select the Trim tool in the Key Editor or the List Editor 
    toolbar.
    The mouse pointer changes to a knife symbol.
    2.Locate the note(s) that you wish to edit.
    To edit a single note, click on it with the Trim tool. The 
    range between the mouse cursor and the end of the note 
    will be removed.
    You can use the mouse position display in the toolbar to find the exact 
    position for the trim operation.
    To edit several notes, click and drag with the mouse 
    across the notes.
    A line is displayed. The notes will be trimmed along this line.
    Trimming the end of three note events.
    If you delete the second event……the first event will be “valid” 
    until the start of the third event. 
    						
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