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Steinberg Cubase Le 4 Manual

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    							41
    Playback and the Transport panel
    This is explained in detail in the section “Customizing via 
    the setup context menus” on page 244.
    The numeric keypad
    In the default Key Command settings, various Transport 
    panel operations are assigned to the numeric keypad on 
    the computer keyboard. The keypads are slightly different 
    on PC and Macintosh computers:
    Operations
    Setting the project cursor position
    There are several ways to move the project cursor posi-
    tion:
    By using Fast Forward and Rewind.
    By dragging the project cursor in the lower part of the 
    ruler. 
    By clicking in the ruler.
    Double-clicking in the ruler moves the cursor and starts/stops playback. 
    If the option “Locate when Clicked in Empty Space” is 
    activated in the Preferences (Transport page) you can 
    click anywhere in an empty section of the Project window 
    to move the cursor position.
    By changing the value in the position display.
    By using the position slider above the transport buttons 
    in the Transport panel.
    The range of the slider relates to the Length setting in the Project Setup 
    dialog. Hence, moving the slider all the way to the right will take you to 
    the end of the project. 
    By using markers (see “About markers” on page 71).By using playback options (see “Playback functions” on 
    page 43).
    By using functions on the Transport menu.
    The following functions are available:
    ÖIf Snap is activated when dragging the project cursor, 
    the Snap value is taken into account. This is helpful for 
    finding exact positions quickly.
    ÖThere are also numerous key commands available for 
    moving the project cursor (in the Transport category in the 
    Key Commands dialog). 
    For example, you can assign key commands to the “Step Bar” and “Step 
    Back Bar” functions, allowing you to move the project cursor in steps of 
    one bar, backwards and forwards.
    About the Transport panel display format
    The time display in the transport panel
    The time unit shown in the ruler can be independent from 
    the time unit shown in the time display on the Transport 
    panel. This means that you can display timecode in the 
    transport position display and bars and beats in the ruler, 
    for example.
    The following rules apply:
    If you change the time format of the time display on the 
    Transport panel, the time format of the ruler will be 
    changed as well.
    This is the same as changing the display format in the Project Setup. 
    Therefore, to have different display formats in the ruler and the time dis-
    play you should change the format in the ruler.
    Numeric Key Function
    [Enter] Play
    [+] Fast Forward
    [-] Rewind
    [*] Record
    [÷] (Win)/[/] (Mac) Cycle On/Off
    [,] Return to Zero
    [0] Stop
    [1] Go to Left Locator
    [2] Go to Right Locator
    [3-9] Go to marker 3 to 9
    Function Description
    Locate Selection/ 
    Locate Selection 
    EndMoves the project cursor to the beginning or end of the 
    current selection. For this to be available, you must 
    have selected one or more events or parts, or made a 
    selection range.
    Locate Next/
    Previous MarkerThis moves the project cursor to the closest marker to 
    the right or left (see “About markers” on page 71).
    Locate Next/
    Previous EventThis moves the project cursor forwards or backwards 
    respectively, to the closest beginning or end of any 
    event on the selected track(s). 
    						
    							42
    Playback and the Transport panel
    The time display format is set on the pop-up menu to 
    the right in the position display.
    This setting also determines the time format displayed 
    for the left and right locators on the Transport panel.
    The left and right locators
    The left and right locators are a pair of position markers 
    used for specifying punch-in and punch-out positions dur-
    ing recording, and as boundaries for cycle playback and 
    recording. 
    ÖWhen cycle mode is activated on the Transport panel, 
    the area between the left and right locator will be repeated 
    (cycled) on playback. 
    However, if the right locator is positioned before the left, this will work as 
    a “jump” or “skip mode” – when the project cursor reaches the right lo-
    cator it will immediately jump to the left locator position and continue 
    playback from there.
    There are several ways to set locator positions:
    To set the left locator, press [Ctrl]/[Command] and click 
    at the desired position in the ruler.
    Similarly, pressing [Alt]/[Option] and clicking in the ruler sets the right lo-
    cator. You can also drag the locator “handles” directly in the ruler.
    The locators are indicated by the “flags” in the ruler. The area between 
    the locators is highlighted in the ruler and in the Project window (see 
    “Appearance” on page 245). Note that if the right locator is before the 
    left locator, the color of the ruler between the locators will change (from 
    blue to red).
    Click and drag in the upper half of the ruler to “draw” a 
    locator range.
    If you click on an existing locator range, you can drag to move it.
    Pressing [Ctrl]/[Command] and pressing [1] or [2] on 
    the numeric keypad sets the left or right locator to the 
    project cursor position.
    Similarly, you can press [1] or [2] on the numeric keypad (without [Ctrl]/
    [Command]) to set the project cursor position to the left or right locator 
    position. Note that these are default key commands – you can change 
    these if you like.
    By creating cycle markers you can store any number of 
    left and right locator positions, which can be recalled by 
    simply double-clicking on the corresponding marker (see 
    “About cycle markers” on page 72).
    The “Locators to Selection” item on the Transport menu 
    (default key command [P]) sets the locators to encompass 
    the current selection.
    This is available if you have selected one or several events or made a se-
    lection range.
    You can also adjust the locators numerically in the 
    Transport panel.
    Clicking the L/R buttons in the locator section on the Transport panel will 
    move the project cursor to the respective locator. If you press [Alt]/[Op-
    tion] and click the L or R button, the corresponding locator will be set to 
    the current project cursor position.
    Options and Settings
    The “Return to Start Position on Stop” 
    preference
    This setting is found on the Transport page in the Prefer-
    ences (found on the File menu under Windows, or on the 
    Cubase LE menu under Mac OS X).
    If “Return to Start Position on Stop” is activated when 
    you stop playback, the project cursor will automatically re-
    turn to the position where recording or playback last 
    started.
    If “Return to Start Position on Stop” is deactivated, the 
    project cursor will remain at the position where you stop 
    playback.
    Pressing Stop again will return the project cursor to the position where 
    recording or playback last started.
    About track disable/enable
    For audio tracks, the track context menu contains an item 
    named “Disable Track”. This shuts down all disk activity 
    for the track, as opposed to using Mute, which merely 
    turns down the output volume for a track. For example, if 
    you often record “alternative takes” you can easily build up 
    a large number of takes on different tracks. Even though 
    these tracks are muted, they are actually still “playing 
    back” from the hard disk during playback. This puts an un-
    necessary load on your disk system, so using “Disable 
    Track” is recommended for such situations. 
    						
    							43
    Playback and the Transport panel
    Select “Disable Track” for tracks that you want to keep in 
    the project for later use (but don’t want to play back now).
    Select “Enable Track” from the track context menu to re-enable disabled 
    tracks.
    Playback functions
    Apart from the standard transport controls on the Trans-
    port panel, you can also find a number of functions that 
    can be used to control playback on the Transport menu. 
    The items have the following functionality:
    About Chase
    Chase is a function that makes sure your MIDI instruments 
    sound as they should when you locate to a new position 
    and start playback. This is accomplished by the program 
    transmitting a number of MIDI messages to your instru-
    ments each time you move to a new position in the 
    project, making sure all MIDI devices are set up correctly 
    with regard to program change, controller messages 
    (such as MIDI Volume), etc.
    For example, let’s say you have a MIDI track with a pro-
    gram change event inserted at the beginning. This event 
    makes a synth switch to a piano sound.
    At the beginning of the first chorus you have another pro-
    gram change event which makes the same synth switch to 
    a string sound.You now play back the song. It begins with the piano 
    sound and then switches to the string sound. In the middle 
    of the chorus you stop and rewind to some point between 
    the beginning and the second program change. The synth 
    will now still play the string sound although in this section 
    it really should be a piano!
    The Chase function takes care of that. If program change 
    events are set to be chased, Cubase LE will track the mu-
    sic back to the beginning, find the first program change 
    and transmit it to your synth, setting it to the correct 
    sound.
    The same thing can apply to other event types as well. The 
    Chase Events settings in the Preferences (MIDI page) de-
    termine which event types will be chased when you locate 
    to a new position and start playback.
    ÖEvent types for which the checkbox is activated here 
    will be chased.
    In the Chase Events section of the Preferences (MIDI 
    page), you will find the option “Chase not limited to Part 
    Boundaries”.
    When you activate this option, MIDI controllers are also chased outside 
    the part boundaries, i.e. the Chase will be performed on the part touched 
    by the cursor as well as on all the parts to the left of it. Please note that 
    this option should be deactivated for very large projects, as it consider-
    ably slows down operations such as positioning and soloing. When you 
    deactivate this option, the MIDI controllers are only chased within the 
    parts under the position cursor.
    Option Description
    Play from Selection 
    Start/EndActivates playback from the beginning or end of 
    the current selection.
    Play until Selection 
    Start/EndActivates playback two seconds before the start or 
    end of the current selection and stops at the selec-
    tion start or end, respectively.
    Play until Next Marker This activates playback from the project cursor and 
    stops at the next marker.
    Play Selection  Range This activates playback from the start of the current 
    selection and stops at the selection end.
    Loop Selection This activates playback from the start of the current 
    selection and keeps starting over again when 
    reaching the selection end.
    !The functions listed above (except “Play until Next 
    Marker”) are only available if you have selected one 
    or more events or made a selection range. 
    						
    							45
    Recording
    Background
    This chapter describes the various recording methods 
    that you can use in Cubase LE. As it is possible to record 
    both audio and MIDI tracks, both recording methods are 
    covered in this chapter.
    Before you start
    This chapter assumes that you are reasonably familiar with 
    certain basic recording concepts, and that the following 
    initial preparations have been made:
    You have properly set up, connected and calibrated 
    your audio hardware. 
    You have opened a project and set the project setup 
    parameters to your specifications.
    Project setup parameters determine the record format, sample rate, 
    project length etc. that affect the audio recordings you make during the 
    course of the project. See “The Project Setup dialog” on page 21.
    If you plan to record MIDI, your MIDI equipment should 
    be set up and connected correctly.
    Basic recording methods
    This section describes the general methods used for re-
    cording. However, there are additional preparations and 
    procedures that are specific to audio and MIDI recording 
    respectively. Make sure to read these sections before you 
    start recording (see “Audio recording specifics” on page 
    47 and “MIDI recording specifics” on page 50).
    Record-enabling a track
    Cubase LE can record on a single track or on several tracks 
    (audio and/or MIDI) simultaneously. To make a track ready 
    for recording, click the Record Enable button for the track in 
    the Track list, in the Inspector or in the mixer. When acti-
    vated, the button(s) turn red, indicating record ready mode.
    Record Enable in the Inspector, Track list and mixer.
    ÖIf the option “Enable Record on Selected Track” is ac-
    tivated in the Preferences (Editing–Project & Mixer page), 
    tracks are automatically record-enabled when you select 
    them in the Track list.
    ÖThe exact number of audio tracks you can record si-
    multaneously depends on your computer CPU and hard 
    disk performance.
    In the Preferences (VST page), you can find the option “Warn on Pro-
    cessing Overloads”. When this is activated, a warning message will be 
    displayed as soon as the CPU clip indicator (on the Transport panel) 
    lights up during recording.
    Manually activating recording
    You activate recording by clicking the Record button on 
    the Transport panel or toolbar or by using the correspon-
    ding key command (by default [*] on the numeric keypad).
    Recording can be activated in Stop mode (from the current 
    cursor position or from the left locator) or during playback:
    If you activate recording in Stop mode, and the option 
    “Start Record at Left Locator” is activated on the Trans-
    port menu, recording will start from the left locator.
    The preroll setting or the metronome count-in will be applied (see “About 
    Preroll and Postroll” on page 55).
    If you activate recording in Stop mode, and “Start Record 
    at Left Locator” is deactivated, recording will start from the 
    current project cursor position.
    If you activate recording during playback, Cubase LE 
    will immediately enter Record mode and start recording 
    from the current project cursor position.
    This is known as “manual punch in”. 
    						
    							46
    Recording
    Activating recording in Sync mode
    If you are synchronizing the Cubase LE transport to exter-
    nal equipment (Sync is activated on the Transport panel) 
    and you activate recording, the program will go into 
    “record ready” mode (the record button on the Transport 
    panel will light up). Recording then starts when a valid 
    timecode signal is received (or when you manually click 
    the Play button). See the chapter “Synchronization” on 
    page 216 for more information.
    Automatically activating recording
    Cubase LE can automatically switch from playback to re-
    cording at a given position. This is known as “automatic 
    punch in”. A typical use for this would be if you need to re-
    place a section of a recording, and want to listen to what 
    is already recorded, up to the recording start position.
    1.Set the left locator to the position where you want re-
    cording to start.
    2.Activate the Punch In button on the Transport panel.
    Punch In activated.
    3.Activate playback from some position before the left 
    locator.
    When the project cursor reaches the left locator, recording is automati-
    cally activated.
    Stopping recording
    Again, this can be done automatically or manually:
    If you click the Stop button on the Transport panel (or 
    use the corresponding key command, by default [0] on the 
    numeric keypad), recording is deactivated and Cubase LE 
    goes to Stop mode.
    If you click the Record button (or use the key command 
    for recording, by default [*]), recording is deactivated but 
    playback continues.
    This is known as “manual punch out”.
    If the Punch Out button is activated on the Transport 
    panel, recording will be deactivated when the project cur-
    sor reaches the right locator.
    This is known as “automatic punch out”. By combining this with auto-
    matic punch in, you can set up a specific section to record – again very 
    useful if you want to replace a certain part of a recording. See also “Stop 
    after Automatic Punch Out” on page 55.
    Punch In and Out activated.
    Cycle recording
    Cubase LE can record and play back in a cycle – a loop. 
    You specify where the cycle starts and ends by setting the 
    left and right locators. When the cycle is active, the se-
    lected section is seamlessly repeated until you hit Stop or 
    deactivate cycle mode.
    To activate cycle mode, click the cycle button on the 
    Transport panel.
    If you now start playback, the section between the left and right locator is 
    repeated indefinitely until you stop.
    Cycle activated
    To record in cycle mode, you can start recording from 
    the left locator, from before the locators or from within the 
    cycle, in Stop mode or during playback.
    As soon as the project cursor reaches the right locator, it will jump back 
    to the left locator and continue recording a new lap.
    The results of cycle recording depend on the selected 
    cycle record mode and are different for audio (see “Re-
    cording audio in cycle mode” on page 50) and MIDI (see 
    “Recording MIDI in cycle mode” on page 53). 
    						
    							47
    Recording
    Audio recording specifics
    Selecting a recording file format
    The format for recorded files is set in the Project Setup 
    dialog on the Project menu. There are three settings: sam-
    ple rate, record format (bit depth) and record file type. 
    While the sample rate is set once and for all when you 
    start working on a new project, the bit depth and file type 
    can be changed at any time.
    Record file type
    The Record File Type setting determines which type of 
    files will be created when you record:
    Record format (bit depth)
    The available options are 16 bit and 24 bit. Use the follow-
    ing guidelines:
    Normally, select the record format according to the bit 
    depth delivered by your audio hardware.
    For example, if your audio hardware has 20 bit A/D converters (inputs), 
    you may want to record at 24 bit resolution to capture the full bit depth. 
    On the other hand, if your hardware has 16 bit inputs, it’s pointless to 
    record with a higher bit depth – this will only make the audio files larger, 
    with no difference in audio quality.
    The higher the bit depth, the larger the files and the 
    more strain is put on the disk system.
    If this is an issue, you may want to lower the record format setting.
    Setting up the track
    Creating a track and selecting the channel configuration
    Audio tracks can be configured as mono or stereo. This 
    allows you to record or import a file containing multiple 
    channels and treat it as one entity, with no need to split it 
    up into several mono files etc. The signal path for an audio track maintains its channel configuration all the way from 
    the input bus, via EQ, level and other mixer settings to the 
    output bus.
    You specify the channel configuration for a track when you 
    create it:
    1.Select “Add Audio Track” from the Track list context 
    menu or the Project menu (or double-click in an empty 
    area of the Track list when an audio track is selected – 
    when a MIDI track is selected, double-clicking in the Track 
    list creates a new MIDI track).
    A dialog appears with a channel configuration pop-up menu.
    2.Select the desired format from the pop-up menu.
    You can choose between mono and stereo.
    3.Click OK.
    A track appears, set to the specified channel configuration. In the mixer, 
    a corresponding channel strip appears. You cannot change the channel 
    configuration for a track.
    Selecting an input bus for a track
    Here we assume that you have added and set up the re-
    quired input busses (see “Setting up busses” on page 
    10). Before you record, you need to specify from which in-
    put bus the track should record. You can do this in the In-
    spector:
    In the Inspector, you select an input bus on the Input 
    Routing pop-up menu in the top section.
    As described in the section “The Inspector” on page 17, the Inspector 
    shows the settings for the selected track. You show or hide the Inspector 
    clicking the “Show Inspector” button on the Project window toolbar.
    File type Description
    Wave File Wave files have the extension “.wav” and are a common file 
    format on the PC platform.
    AIFF File Audio Interchange File Format, a standard defined by Apple 
    Computer Inc. AIFF files have the extension “.aif” and are used 
    on most computer platforms. Like Broadcast Wave files, AIFF 
    files can contain embedded text strings (see below).
    !For further information on the Project Setup dialog, 
    see “The Project Setup dialog” on page 21.
    Click here to select an 
    input bus for the track. Click here to show/hide the Inspector. 
    						
    							48
    Recording
    Setting input levels
    When recording digital sound, it’s important to set the in-
    put levels correctly – loud enough to ensure low noise and 
    high audio quality, but not so loud that clipping (digital dis-
    tortion) occurs.
    Clipping typically occurs in the audio hardware when a 
    too loud analog signal is converted to digital in the hard-
    ware’s A/D converters. 
    You need to check the level at the channel strip for the 
    track on which you are recording:
    1.Locate the channel strip for the track you’re about to 
    record on.
    2.Activate monitoring for the channel by clicking the 
    speaker button next to the fader.
    When monitoring is activated, the meter shows the level of the incoming 
    audio signal.
    3.Play the audio source that you want to record and 
    check the level meter for the channel.
    4.Adjust the output level of your audio source so that the 
    meters go reasonably high without reaching 0.0 dB.
    Check the numerical peak level indicator below the meter in the bus 
    channel strip. To reset the peak level indicator, click on it.
    ÖYou must adjust the output level of the audio source – 
    you cannot use the faders in Cubase LE to adjust the in-
    put level!
    ÖAn alternative way of checking the input levels would 
    be to use the control panel for your audio hardware (if it 
    features input level meters). It may also be possible to ad-
    just the input level in the control panel.
    See the documentation of your audio hardware for details.
    Monitoring
    In this context, “monitoring” means listening to the input 
    signal during recording. There are three fundamentally dif-
    ferent ways to do this: via Cubase LE, externally (by 
    listening to the signal before it reaches Cubase LE), or by 
    using ASIO Direct Monitoring (which is a combination of 
    both other methods – see below).
    Monitoring via Cubase LE
    If you monitor via Cubase LE, the input signal is mixed in 
    with the audio playback. The advantage of this is that you 
    can adjust the monitoring level and panning in the mixer, 
    and add effects and EQ to the monitor signal just as dur-
    ing playback (using the track’s channel strip – not the in-
    put bus!). 
    The disadvantage of monitoring via Cubase LE is that the 
    monitored signal will be delayed according to the latency 
    value (which depends on your audio hardware and driv-
    ers). Therefore, monitoring via Cubase LE requires an au-
    dio hardware configuration with a low latency value. You 
    can check the latency of your hardware in the Device 
    Setup dialog (VST Audio System page).
    ÖIf you are using plug-in effects with large inherent de-
    lays, the automatic delay compensation function in Cu-
    base LE will increase the latency.
    If this is a problem, you can use the Constrain Delay Compensation func-
    tion while recording, see “Constrain Delay Compensation” on page 145.
    When monitoring via Cubase LE, you can select one of 
    four Auto Monitoring modes in the Preferences (VST 
    page):
     Manual.
    This option allows you to turn input monitoring on or off by clicking the 
    Monitor button in the Inspector, the Track list or in the mixer.
     While Record Enabled.
    With this option, you will hear the audio source connected to the channel 
    input whenever the track is record enabled.
     While Record Running.
    This option switches to input monitoring only during recording.
     Tapemachine Style.
    This option emulates standard tapemachine behavior: input monitoring in 
    Stop mode and during recording, but not during playback. 
    						
    							49
    Recording
    External monitoring
    External monitoring (listening to the input signal before it 
    goes into Cubase LE) requires some sort of external mixer 
    for mixing the audio playback with the input signal. This 
    can be a stand-alone physical mixer or a mixer application 
    for your audio hardware, if this has a mode in which the in-
    put audio is sent back out again (usually called “Thru”, 
    “Direct Thru” or similar).
    When using external monitoring, you cannot control the 
    level of the monitor signal from within Cubase LE or add 
    VST effects or EQ to the monitor signal. The latency value 
    of the audio hardware configuration does not affect the 
    monitor signal in this mode.
    ÖIf you want to use external monitoring, you need to 
    make sure that monitoring via Cubase LE isn’t activated as 
    well.
    Select the “Manual” monitoring mode in the Preferences (VST page) and 
    don’t activate the Monitor buttons.
    ASIO Direct Monitoring
    If your audio hardware is ASIO 2.0 compatible, it may sup-
    port ASIO Direct Monitoring. In this mode, the actual mo-
    nitoring is done in the audio hardware by sending the 
    input signal back out again. However, monitoring is con-
    trolled from Cubase LE. This means that the audio hard-
    ware’s direct monitoring feature can be turned on or off 
    automatically by Cubase LE, just as when using internal 
    monitoring.
    To activate ASIO Direct Monitoring, open the Device 
    Setup dialog on the Devices menu and check the Direct 
    Monitoring checkbox on the VST Audio System page.
    If the checkbox is greyed out, your audio hardware (or its driver) doesn’t 
    support ASIO Direct Monitoring. Consult the audio hardware manufac-
    turer for details.
    When ASIO Direct Monitoring is activated, you can se-
    lect a monitoring mode in the Preferences (VST page), as 
    when monitoring via Cubase LE (see “Monitoring via Cu-
    base LE” on page 48).
    Depending on the audio hardware, it may also be possi-
    ble to adjust monitoring level and panning from the mixer.
    Consult the documentation of the audio hardware if in doubt.
    VST effects and EQ cannot be applied to the monitor 
    signal in this mode, since the monitor signal doesn’t pass 
    through Cubase LE.Depending on the audio hardware, there may be special 
    restrictions as to which audio outputs can be used for di-
    rect monitoring.
    For details on the routing of the audio hardware, see its documentation.
    The latency value of the audio hardware configuration 
    does not affect the monitor signal when using ASIO Direct 
    Monitoring.
    Recording
    Recording is done using any of the general recording 
    methods (see “Basic recording methods” on page 45). 
    When you finish recording, an audio file is created in the 
    Audio folder within the project folder. In the Pool, an audio 
    clip is created for the audio file, and an audio event that 
    plays the whole clip appears on the recording track. Fi-
    nally, a waveform image is calculated for the audio event. If 
    the recording was very long, this may take a while.
    ÖIf the option “Create Audio Images During Record” is 
    activated in the Preferences (Record page), the waveform 
    image will be calculated and displayed during the actual 
    recording process.
    This real-time calculation uses some processing power – if your proces-
    sor is slow or you are working on a CPU-intensive project, you should 
    consider turning this option off.
    Undoing recording
    If you decide that you don’t like what you just recorded, 
    you can delete it by selecting Undo from the Edit menu. 
    The following will happen:
     The event(s) you just created will be removed from the Project 
    window.
     The audio clip(s) in the Pool will be moved to the Trash folder.
     The recorded audio file(s) will not be removed from the hard 
    disk.
    However, since their corresponding clips are moved to 
    the Trash folder, you can delete the files by opening the 
    Pool and selecting “Empty Trash” from the Media menu, 
    see “Deleting from the hard disk” on page 133. 
    						
    							50
    Recording
    Recording overlapping events
    The basic rule for audio tracks is that each track can play 
    back a single audio event at a time. This means that if two 
    or more events are overlapping, only one of them will be 
    heard at any given time.
    What happens when you record overlapping events 
    (record in an area where there are already events on the 
    track) depends on the Linear Record Mode setting on the 
    Transport panel:
    In “Normal” or “Merge” mode, recording where some-
    thing has already been recorded creates a new audio 
    event that overlaps the previous one(s).
    When you record audio, there is no difference between “Normal” and 
    “Merge” mode – the difference only applies to MIDI recording (see 
    “About overlap and the Record Mode setting” on page 52).
    In “Replace” mode, existing events (or portions of 
    events) that are overlapped by the new recording will be 
    removed.
    This means that if you record a section in the middle of a longer existing 
    recording, that original event will be cut into two events with a gap for the 
    new event.
    Which event will be heard?
    If two or more events are overlapping, you will only hear 
    the events (or portions of events) that are actually visible. 
    Overlapped (hidden) events or sections are not played 
    back.
    The functions “Move to Front” and “Move to Back” on 
    the Edit menu (see “Moving events” on page 29) are use-
    ful for managing overlapping events, as is the “To Front” 
    function (see below).
    Recording audio in cycle mode
    If you are recording audio in cycle mode, the result de-
    pends on the “Cycle Record Mode” setting on the Trans-
    port panel:
    Cycle Record Modes on the Transport panel
    There are three different modes on the Transport panel. 
    For audio cycle recording, the following applies:
    If “Keep Last” is selected, the last complete “take” (the 
    last completely recorded lap) is kept as an audio event.
    MIDI recording specifics
    Activating MIDI Thru
    Normally, when working with MIDI, you will have MIDI Thru 
    activated in Cubase LE, and Local Off selected in your 
    MIDI Instrument(s). In this mode, everything you play dur-
    ing recording will be “echoed” back out again on the MIDI 
    output and channel selected for the recording track.
    1.Make sure the option “MIDI Thru Active” is activated in 
    the Preferences (MIDI page).
    2.Record enable the track(s) on which you want to 
    record.
    Now, incoming MIDI is “echoed” back out again for all record-enabled 
    MIDI tracks. 
    ÖIf you just want to use the Thru function for a MIDI 
    track without recording, activate the monitor button for the 
    track instead.
    This is useful e.g. if you want to try out different sounds or play a VST 
    instrument in real time without recording your playing.
    Record Enable button. Monitor button. 
    						
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