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Steinberg Cubase Le 4 Manual

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    							21
    The Project window
    Operations
    Creating a new project
    You create a new project in the following way:
    1.Select “New Project” from the File menu.
    A dialog appears, listing a number of project templates, including any 
    custom templates you may have created (see “Save as Template” on 
    page 238). 
    2.Select a template and click OK.
    A file dialog appears, allowing you to specify a location for the project 
    folder. This will contain all files related to the project. 
    3.Select an existing folder or type the name of a new 
    one. Click OK.
    A Project window appears. The new project will be based on the selected 
    template, and include tracks, events and settings from the template.
    The Project Setup dialog
    General settings for the project are made in the Project 
    Setup dialog. This is opened by selecting “Project 
    Setup...” from the Project menu.The following settings are available in the Project Setup 
    dialog:
    Setting Description
    Start The start time of the project. Allows you to have the 
    project start at another time than zero. Also used for set-
    ting the sync start position when synchronizing Cubase 
    LE to external devices (see “Setting up Cubase LE for ex-
    ternal sync to timecode” on page 221). When you 
    change this setting you will be asked whether you want 
    to keep the project content at its timecode positions. 
    “Yes” means that all events will stay at their original time-
    code positions – i.e. they will be moved in relation to the 
    start of the project. “No” means that all events keep their 
    position relative to the project start.
    Length The length of the project.
    Frame Rate Used when synchronizing Cubase LE with external 
    equipment. If Cubase LE is slave, this value is automati-
    cally set to the frame rate of the incoming sync signal. If 
    Cubase LE is the master, this determines the frame rate 
    of the sent sync signal. See “Setting the Frame Rate” on 
    page 219.
    Display Format This is the global display format used for all rulers and 
    position displays in the program. However, you can make 
    independent display format selections for the individual 
    rulers and displays if you like.
    For descriptions of the different display format options, 
    see “The ruler” on page 20.
    Display Offset Offsets the time positions displayed in the ruler etc., al-
    lowing you to compensate for the Start position setting. 
    Typically, if you synchronize Cubase LE to an external 
    source starting at a frame other than zero, you set the 
    Start position to this value. However, if you still want the 
    display in Cubase LE to start at zero, set the Display Off-
    set to the same value too.
    Sample Rate The sample rate at which Cubase LE records and plays 
    audio.
    Record Format/ 
    File TypeWhen you record audio in Cubase LE, the files that are 
    created will be of this resolution and file type. See “Se-
    lecting a recording file format” on page 47.
    Stereo Pan Law Decides whether panning should use power compensa-
    tion or not (see “About the “Stereo Pan Law” Preference 
    (audio channels only)” on page 82).
    !While most Project Setup settings can be changed at 
    any time, you should select a sample rate once and for 
    all when starting with a new project! All audio files 
    must be of this sample rate to play back correctly. 
    						
    							22
    The Project window
    Zoom and view options
    Zooming in the Project window is done according to the 
    standard zoom techniques, with the following special 
    notes:
    When you are using the Zoom tool (magnifying glass), 
    the result depends on the option “Zoom Tool Standard 
    Mode: Horizontal Zooming Only” in the Preferences (Edit-
    ing–Tools page).
    If this is activated and you drag a selection rectangle with the Zoom tool, 
    the window will only be zoomed horizontally (track height will not change). 
    If the option is off, the window will be zoomed both horizontally and verti-
    cally.
    When using the vertical zoom sliders, the tracks are 
    scaled relatively. 
    In other words, if you have made any individual track height adjustments 
    (see below), the relative height differences are maintained.
    You find the following options are available on the Zoom 
    submenu on the Edit menu:
    If the option “Zoom while Locating in Time Scale” is ac-
    tivated in the Preferences (Transport page), you can also 
    zoom by clicking in the main ruler and dragging up or 
    down with the mouse button pressed.
    Drag up to zoom out; drag down to zoom in.
    You can zoom the contents of parts and events verti-
    cally, using the waveform zoom slider in the top right cor-
    ner of the event display.
    This can be useful when viewing quiet audio passages.
    If you activate the option Quick Zoom in the Prefer-
    ences (Editing page), the contents of parts and events will 
    not be continuously redrawn when you zoom manually.
    Instead, the contents are redrawn once you have stopped changing the 
    zoom – activate this if screen redraws are slow on your system.
    Resizing tracks in the Track list
    You can change the height of an individual track by 
    clicking on its lower border in the Track list and dragging 
    up or down.
    To change the height of all tracks simultaneously, hold down [Ctrl]/
    [Command] and resize one of the tracks in this way. If “Snap Track 
    Heights” is activated on the Track scale pop-up (see below), the track 
    height will change in fixed increments when you resize it.
    You can also change the width of the Track list area, by 
    dragging the border between the Track list and the event 
    display.
    The controls shown for tracks in the Track list will adapt 
    to the track size. This means that when resizing a track’s 
    height or width the controls will be placed where they best 
    “fit in”.
    Option Description
    Zoom In Zooms in one step, centering on the project cursor.
    Zoom Out Zooms out one step, centering on the project cursor.
    Zoom  Full Zooms out so that the whole project is visible. “The whole 
    project” means the timeline from the project start to the 
    length set in the Project Setup dialog (see above).
    Zoom to 
    SelectionZooms in horizontally and vertically so that the current se-
    lection fills the screen.
    Zoom to 
    Selection 
    (Horiz)Zooms in horizontally so that the current selection fills the 
    screen.
    Zoom to Event This option is available only in the Sample Editor (see 
    “Zooming” on page 109).
    Zoom In 
    VerticalZooms in one step vertically.
    Zoom Out 
    VerticalZooms out one step vertically.
    Zoom In 
    TracksZooms in on the selected track(s) one step vertically.
    Zoom Out 
    TracksZooms out the selected track(s) one step vertically.
    Zoom Selected 
    Tracks This zooms in vertically on the selected track(s) and min-
    imizes the height of all other tracks.
    !To get an approximate reading on the level of the au-
    dio events by viewing the waveforms, make sure the 
    slider is all the way down. Otherwise, zoomed wave-
    forms may be mistaken for clipped audio.
    !Note that this behavior is different when “Enlarge Se-
    lected Track” is activated on the Edit menu (see be-
    low). 
    						
    							23
    The Project window
    You can use the Track scale pop-up (opened by clicking 
    the arrow button above the vertical zoom control) to set 
    the number of tracks to view in the current Project window.
    The track height will be adjusted to show only the number of tracks spec-
    ified on the pop-up menu. By selecting “Zoom N Tracks” from the pop-
    up you can manually set the number of tracks to fit in the current Project 
    window.
    Tracks can also be divided vertically in lanes – see 
    “Editing in Lane Display mode” on page 34.
    The Enlarge Selected Track option
    When this option is activated on the Edit menu (or in the 
    Preferences dialog, Editing–Project & Mixer page), the se-
    lected track is enlarged automatically. This is useful if you 
    are stepping through the tracks in the track list, to check 
    or edit the settings. The tracks will revert to the size they 
    had before when they are deselected. You can adjust the 
    size directly in the Track list if the default enlargement fac-
    tor does not suit you. 
    While this is the program behavior you will want in most 
    cases, it may be a disadvantage when changing the track 
    height you started out with for one or more tracks (i.e. their 
    “original” height, before “Enlarge Selected Track” was ac-
    tivated). As soon as you try to resize a track, it is selected 
    and automatically enlarged. Instead of turning off “Enlarge 
    Selected Track”, resizing the desired track(s) and the acti-
    vating “Enlarge Selected Track” again, you can resize a 
    track in the Track list without selecting it.Proceed as follows:
    1.Move the mouse pointer over the lower border of the 
    (unselected) track you want to resize.
    The mouse pointer turns into a divider symbol.
    2.Hold down [Alt]/[Option] and drag the lower border of 
    the track until it reaches the desired height.
    Now, when you select this track, (and “Enlarge Selected Track” is acti-
    vated), it will be enlarged. It will revert to the changed size, when you se-
    lect a different track.
    Zoom presets and Cycle markers
    The pop-up menu to the left of the horizontal zoom control 
    allows you to select, create and organize zoom presets. 
    These are useful if you want to toggle between different 
    zoom settings (e.g. one where the whole project is dis-
    played in the project window and another with a high 
    zoom factor for detailed editing). With this pop-up menu, 
    you can also zoom in on the area between cycle markers 
    in the project.
    The upper part of the menu lists the zoom presets:
    To store the current zoom setting as a preset, select 
    Add from the pop-up menu.
    A dialog appears, allowing you to type in a name for the preset.
    To select and apply a preset, select it from the pop-up 
    menu.
    The “Zoom Full” preset is always available. Selecting 
    this option zooms out so that the whole project is visible. 
    “The whole project” means the timeline from the project 
    start to the length set in the Project Setup dialog (see 
    “The Project Setup dialog” on page 21).
    Click here… … to open the context menu 
    						
    							24
    The Project window
    If you want to delete a preset, select “Organize…” from 
    the pop-up menu.
    In the dialog that appears, select the preset in the list and click the De-
    lete button. The preset is removed from the list.
    If you want to rename a preset, select “Organize…” 
    from the pop-up menu.
    In the dialog that appears, select the desired preset in the list and click 
    the Rename button. A second dialog opens, allowing you to type in a 
    new name for the preset. Click OK to close the dialogs.
    The middle part of the pop-up lists any cycle markers you 
    have added in the project:
    If you select a cycle marker from this menu, the event 
    display is zoomed in to encompass the marker area (see 
    “Zooming to cycle markers” on page 73).
    You cannot edit the cycle markers in this pop-up menu. 
    For information on editing markers, see “The Marker win-
    dow” on page 71.
    Adjusting how parts and events are shown
    The Preferences on the File menu (the Cubase LE menu, 
    under Mac OS X) contains several settings for customiz-
    ing the display in the Project window.
    The Event Display page contains common settings for all 
    track types:The Event Display–Video page contains settings for video 
    events:
    The Event Display–Audio page contains settings for audio 
    events:
    The Event Display–MIDI page contains settings for MIDI 
    parts:
    !Zoom presets are global for all projects, i.e. they are 
    available in all projects you open or create.
    !Only the cycle markers you create in the current 
    project are available on the menu.
    Option Description
    Colorize Event 
    BackgroundDetermines whether the backgrounds or “contents” (wave-
    forms, etc.) of parts and events will be colorized. See 
    “Handling tracks” on page 25.
    Show Event 
    NamesDetermines whether the names of parts and events should 
    be shown in the Project window.
    Transparent 
    EventsWhen this is activated, events and parts will be transparent, 
    showing the waveforms and MIDI events only.
    Show Data on 
    Small Track 
    HeightsIf this is activated, the contents of events and parts will be 
    shown, even if the height of a track is very small.
    Option Description
    Show Video 
    ThumbnailsWhen this is activated, thumbnail frames of the video 
    contents are shown on the Video track.
    Video Cache 
    SizeThis determines how much memory is available for video 
    thumbnails. If you have long video clips and/or work with 
    a large zoom factor (so that a lot of frames are shown in 
    the thumbnails), you may have to raise this value.
    Option Description
    Interpolate 
    Audio ImagesIf the option is deactivated, single sample values are 
    drawn as “steps”. If the option is activated they are inter-
    polated to form “curves”.
    Wave Image 
    StyleDetermines whether audio waveforms should be displayed 
    as solid images, frames or “inverted” images 
    (solid+frame). This selection affects all waveform images 
    in the Project window, Sample Editor and Audio Part Edi-
    tor.
    Note that the “Framed” and “Solid and Framed” styles 
    are more demanding for the computer. If the system feels 
    slower in these modes, please switch back to “Solid” 
    wave image style.
    Show Event 
    Volume Curves 
    AlwaysIf this is activated the “volume curves” created with the 
    volume and fade handles are always shown – if not, the 
    curves are only shown for selected events.
    Show 
    WaveformsDetermines whether audio waveforms should be shown 
    at all.
    Background 
    Color 
    ModulationWhen this is activated, the backgrounds of audio wave-
    forms are displayed in a different way, reflecting the wave-
    form dynamics. This is especially useful to get an overview 
    when working with small track heights.
    Option Description
    Default Edit 
    ActionDetermines which editor should be opened when you 
    double-click a MIDI part or select it and press [Ctrl]/
    [Command]-[E]: the Key, Drum, List or Score editor. Note 
    that this setting is overridden for tracks with drum maps if 
    the option “Edit as Drums when Drum Map is assigned” 
    (see below) is activated.
    Part Data 
    ModeDetermines if and how events in MIDI parts should be 
    shown in the Project window: as lines, as score notes or 
    as drum notes. If “No Data” is selected, events will not be 
    shown at all. Note that this setting is overridden for tracks 
    with drum maps if the option “Edit as Drums when Drum 
    Map is assigned” (see below) is activated.
    Show 
    ControllersGoverns whether non-note events (controllers, etc.) 
    should be shown in MIDI parts in the Project window. 
    						
    							25
    The Project window
    Handling tracks
    To add a track to the project, select “Add Track” from the 
    Project menu and select a track type from the submenu 
    that appears. The new track is added below the currently 
    selected track in the Track list.
    The items on the “Add Track” submenu are also avail-
    able on the Quick menu.
    This is accessed by right-clicking in the Track list.
    If you select Audio, MIDI, Group Channel or Instrument 
    from the Add Track submenu, a dialog opens, allowing 
    you to insert several tracks in one go.
    Just enter the desired number of tracks in the value field.
    For audio and group channel tracks, the channel config-
    uration – mono or stereo – can be set in the Configuration 
    pop-up.
    In the Preferences (Editing–Project & Mixer page, you 
    can find the option “Auto Track Color Mode”.
    This offers you several options for automatically assigning colors to 
    tracks that are added to the project.
    Once you have created tracks, you can manipulate and re-
    arrange them in various ways:
    To rename a track, double-click in the name field and 
    type in a new name.
    If you hold down any modifier key when pressing [Return] to close the 
    name field, all events on the track will get the name you entered.
    To select a track, click on it in the Track list.
    A selected track is indicated by a light grey color in the Track list.
    It is possible to select several tracks, by pressing [Ctrl]/[Command] and 
    clicking them. To select a continuous range of tracks, use [Shift]-clicking.
    To move a track, click and drag it up or down in the list.
    To duplicate a track, complete with all contents and 
    channel settings, right-click in the Track list and select 
    “Duplicate track” from the context menu, or select “Dupli-
    cate track” from the Project menu.
    The duplicated track will appear below the original track.
    You can select a default color for a track by activating 
    “Show Track Colors” above the Track list and selecting a 
    color from the Color pop-up menu on the toolbar. This 
    color will be used for all events on the track and will also 
    be shown in the Mixer. You can override the default track 
    color for individual events and parts by using the Color 
    tool or the Color Selector pop-up menu.
    The option “Colorize Event Background” in the Preferences dialog (Event 
    Display page) determines whether the backgrounds or waveforms of 
    events will be colorized.
    To remove a track, right-click on it in the Track list and 
    select “Remove Track” from the context menu.
    You can also remove multiple selected tracks, by selecting “Remove Se-
    lected Tracks” either from the Project menu or from the context menu.
    To change the track height of an individual track, click 
    on its lower border in the Track list and drag up or down, 
    see “Resizing tracks in the Track list” on page 22.
    ÖNote that you can also automatically enlarge the se-
    lected track, see “The Enlarge Selected Track option” on 
    page 23.
    Edit as Drums 
    when Drum Map 
    is assignedIf this is activated, parts on MIDI tracks with drum maps 
    assigned will be shown with drum note symbols in the 
    Project window. Also, the parts will automatically open in 
    the Drum editor when double-clicked (overriding the De-
    fault Edit Action setting above).
    Note Name 
    StyleDetermines how MIDI note names (pitches) should be 
    displayed in editors, etc. Option Description
    This track is selected. 
    						
    							26
    The Project window
    Disabling audio tracks
    Audio tracks can be disabled by selecting “Disable Track” 
    from the Track list context menu. Disabling a track is simi-
    lar to muting it (see “Muting events” on page 33), since a 
    disabled track will not be played back. However, disabling 
    a track not only “zeroes” the output volume from the track, 
    but actually shuts down all disk activity for it. See “About 
    track disable/enable” on page 42 for more information.
    Adding events to a track
    There are a number of ways to add events to a track:
    By recording (see “Basic recording methods” on page 
    45).
    This is possible for audio and MIDI tracks.
    By selecting “Audio File...” or “Video File...” from the Im-
    port submenu on the File menu.
    This opens a file dialog, allowing you to locate the file you wish to import. 
    When you import a file this way, a clip is created for the file and an event 
    that plays the whole clip is inserted on the selected track, at the position 
    of the project cursor.
    You can also import MIDI files by using the Import submenu, but this 
    works in a slightly different way (see “Exporting and importing MIDI files” 
    on page 241).
    By using Copy and Paste on the Edit menu.
    This allows you to copy all kinds of events between projects. You can 
    also copy events within the project, from the Audio Part Editor or Sample 
    Editor.
    By drawing.
    Some types of events (markers and automation events) can be drawn di-
    rectly into the Project window. For audio and MIDI tracks, you can draw 
    parts (see “Creating parts” on page 27).
    By dragging files and dropping them on the track at the 
    desired position.
    You can create events by dragging and dropping from the following lo-
    cations:
     The desktop.
    
     The “Find media” dialog.
     The Project window of another open project.
     The Audio Part Editor of any open project. The Sample Editor of any open project – press [Ctrl]/[Com-
    mand] and drag to create an event of the current selection.
    While you drag the clip in the Project window, its position will be indi-
    cated by a marker line and a numerical position box. See also “By using 
    drag and drop” on page 133.
    Audio file import options
    When you are importing audio files there are a number of 
    options concerning how the files should be treated by Cu-
    base LE: 
     You can choose to copy the file into the audio folder of the 
    project and have the project make reference to the copied file 
    rather than the original file. This helps you keep your project 
    “self-contained”.
     Furthermore, you may want all files in the project to have the 
    same sample rate and sample size (resolution).
    The Preferences dialog (Editing–Audio page) contains a 
    setting that lets you decide which options to use. Select 
    the desired option on the “On Import Audio Files” pop-up:
    Open Options Dialog.
    An Options dialog appears when you import, allowing you to select 
    whether you want to copy the files to the Audio folder and/or convert them 
    to the project settings. Note:
    – When importing a single file of a format other than the project settings, 
    you can specify which properties (sample rate and/or resolution) should be 
    changed.
    – When importing multiple files at the same time, you can select to convert 
    the imported files automatically if necessary, i.e. if the sample rate is differ-
    ent than the project’s or the resolution is lower than the project setting. 
    						
    							27
    The Project window
    Use Settings.
    No Options dialog will appear when you import. Instead, you can choose 
    to make any of the options below the pop-up the standard action(s). Ac-
    tivate any number of the following options to have them performed auto-
    matically each time you import audio files:
    Creating parts
    Parts are containers for MIDI or audio events. If you record 
    MIDI, a MIDI part is automatically created, containing the 
    recorded events. You can also create empty audio or MIDI 
    parts and later add events to them. There are two ways to 
    do this:
    Draw a part on a MIDI or audio track with the Pencil tool.
    You can also draw parts by pressing [Alt]/[Option] and using the Arrow 
    tool.
    Double-click with the Arrow tool on a MIDI or audio 
    track, between the left and right locator.
    To add events to a MIDI part, you use the tools and func-
    tions in a MIDI editor (see “The Key Editor – Overview” on 
    page 168). Adding events to audio parts is done in the 
    Audio Part Editor (see “Window overview” on page 114) 
    by pasting or by using drag and drop.
    You can also gather existing audio events into a part, by 
    using the “Events to Part” function on the Audio menu.
    This creates an audio part containing all selected audio events on the 
    same track. To remove the part and make the events appear as indepen-
    dent objects on the track again, select the part and use the “Dissolve 
    Part” function on the Audio menu.
    Auditioning audio parts and events
    Audio parts and events can be auditioned in the Project 
    window with the Speaker tool:
    1.Select the Play tool.
    Note that the Play tool and the Scrub tool share the same tool button. If 
    the tool icon on the toolbar doesn’t show a speaker symbol, first click on 
    the icon to select it, then click again and select “Play” from the pop-up 
    menu that appears.
    2.Click where you want playback to start, and keep the 
    mouse button pressed.
    Only the track on which you click is played back, starting at the click po-
    sition. 
    3.Release the mouse button to stop playback.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    Note that the Play tool and the Scrub tool share the same tool button. If 
    the tool icon on the toolbar doesn’t show a “scrub symbol”, first click on 
    the icon to select it, then click again and select “Scrub” from the pop-up 
    menu that appears.
    2.Click at the desired position and keep the mouse but-
    ton pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played 
    back. The speed and pitch of the playback depend on how fast you move 
    the pointer.
    You can adjust the responsiveness of the Scrub function 
    in the Preferences (VST–Scrub page).
    Option Description
    Copy Files to 
    Working 
    DirectoryIf files are not already in the project’s audio folder they are 
    copied there before being imported.
    Convert and 
    Copy to Project 
    If NeededIf files are not already in the project’s audio folder they are 
    copied there before being imported. Furthermore, if the 
    files have a different sample rate or a lower resolution 
    than the project settings, they are automatically con-
    verted.!When auditioning, the Main Mix bus is used. 
    						
    							28
    The Project window
    Note that scrubbing can be quite a burden on your sys-
    tem. To avoid playback problems, you will find the “CPU 
    Saving Scrub Mode” option in the Preferences (VST–
    Scrub page).
    When you activate this option, scrubbing will be less demanding on the 
    processor. This can be very useful when scrubbing in a large project, 
    where the “normal” scrub behavior leads to processing overloads. When 
    “CPU Saving Scrub Mode” is activated, the effects are disabled for 
    scrubbing and the resampling quality is lower.
    Editing parts and events
    This section describes techniques for editing in the Project 
    window. If not explicitly stated, all descriptions apply to both 
    events and parts, even though we use the term “event” for 
    convenience.
    ÖWhen you are using the tools for editing, you can in 
    many cases get additional functions by pressing modifier 
    keys (e.g. pressing [Alt]/[Option] and dragging with the 
    Arrow tool creates a copy of the dragged event). 
    On the following pages, the default modifier keys are described – you 
    can customize these in the Preferences (Editing–Tool Modifiers page), 
    see “Setting up tool modifier keys” on page 253.
    Selecting events
    Selecting events is done using any of the following 
    methods:
    Use the Arrow tool.
    The standard selection techniques apply.
    Use the Select submenu on the Edit menu.
    The options are:
    Select all events on a track by right-clicking in its Track 
    list and selecting “Select All Events” from the pop-up 
    menu that appears.
    You can also use the arrow keys on the computer key-
    board to select the closest event to the left, right, above or 
    below.
    If you press [Shift] and use the arrow keys, the current selection will be 
    kept, allowing you to select several events.
    If the option “Auto Select Events under Cursor” is acti-
    vated in the Preferences (Editing page), all events on the 
    selected track(s) that are “touched” by the project cursor 
    are automatically selected.
    This can be helpful when rearranging your project, since it allows you to 
    select whole sections (on all tracks) by selecting all tracks and moving 
    the project cursor.
    It is also possible to select ranges, regardless of the 
    event and track boundaries.
    This is done using the Range Selection tool (see “Range editing” on 
    page 35).
    Note that in the Preferences (Editing page), you can 
    find the option “Use Up/Down Navigation Commands for 
    selecting Tracks only”.
    By default, tracks are selected with the up/down arrow keys on the com-
    puter keyboard. However, these are also used for selecting events (see 
    above) which can lead to confusing results in some cases. Since track 
    selection is a most vital operation in both editing and mixing, you have the 
    option to use the navigation controls for track selection only. The follow-
    ing applies:
     When this option is deactivated and no event/part is selected 
    in the Project window, the up/down arrow keys on the com-
    puter keyboard are used to step through the tracks in the 
    Track list – just as you would expect this to work.
     When this option is deactivated and an event/part is selected in 
    the Project window, the up/down arrow keys still step through 
    the tracks in the Track list – but on the currently selected track, 
    the first event/part will automatically be selected as well. If this 
    is not the desired behavior, you have to activate “Use Up/Down 
    Navigation Commands for selecting Tracks only”.
    Option Description
    All Selects all events in the Project window.
    None Deselects all events.
    In Loop Selects all events that are partly or wholly between 
    the left and right locator.
    From Start 
    to CursorSelects all events that begin to the left of the project 
    cursor.
    From Cursor 
    to EndSelects all events that end to the right of the project 
    cursor.
    Select Controllers
    in Note RangeThis is available in the MIDI Editors (see “Selecting 
    controllers within the note range” on page 174).
    All on Selected 
    TracksSelects all events on the selected track.
    Select Event This is available in the Sample Editor (see “Window 
    overview” on page 107).
    Left/Right Selection 
    Side to CursorThese two functions are only used for range selection 
    editing (see “Creating a selection range” on page 35).
    !Note that these functions work differently when the 
    Range Selection tool is selected (see “Creating a 
    selection range” on page 35).
    Option Description 
    						
    							29
    The Project window
     When this option is activated, the up/down arrow keys are 
    only used to change the track selection – the current event/
    part selection in the Project window will not be altered.
    Also in the Preferences (Editing–Tools page), you can 
    find the Cross Hair Cursor options section.
    This allows you to display a cross hair cursor when working in the Project 
    window and editors, facilitating navigation and editing, especially when 
    arranging in large projects. You can set up the colors for the line and the 
    mask of the cross hair cursor, and define its width. The cross hair cursor 
    works as follows:
     When the Selection tool (or one of its subtools) is selected, 
    the cross hair cursor appears when you start moving/copying 
    a part/event, or when using the event trim handles.
     When the Pencil tool, the Scissors tool or any other tool that 
    makes use of this function is selected, the cross hair cursor ap-
    pears as soon as you move the mouse over the event display.
     The cross hair cursor is only available for tools where such a 
    function is of any use. The Mute tool for example does not use 
    a cross hair cursor, as you have to click directly on an event to 
    mute it.
    Moving events
    To move events in the Project window, use the following 
    methods:
    Click and drag to a new position.
    All selected events will be moved, maintaining their relative positions. 
    You can only drag events to tracks of the same type. If Snap is activated, 
    this determines to which positions you can move the events (see “Snap” 
    on page 37).
    Note also that you can restrict movement to be either horizontal or verti-
    cal only, by holding down [Ctrl]/[Command] while dragging.
    Select the event and edit the Start position in the info line.
    Use the “Move to” functions on the Edit menu.
    The following functions are available:
    Use the Nudge buttons in the toolbar.
    These move the selected events to the left or right. The amount of move-
    ment depends on the selected display format (see “The Project Setup di-
    alog” on page 21) and the value set on the Grid pop-up menu.
    Here, clicking this button will move the event 2 frames to the right.
    ÖThe Nudge buttons are not visible in the toolbar by de-
    fault. 
    You can decide which items should be visible by right-clicking in the 
    toolbar and checking them in the pop-up menu that appears. See “The 
    Setup dialogs” on page 244 for more information.
    !You will note that there is a slightly delayed response 
    when you move an event by dragging. This helps you 
    avoid accidentally moving events when you click on 
    them in the Project window. You can adjust this de-
    lay with the Drag Delay setting in the Preferences 
    (Editing page).
    Function Description
    Move  to  Cursor Moves the selected event to the project cursor position. If 
    there are several selected events on the same track, the 
    first event will start at the cursor, and the following will be 
    lined up end-to-start after the first one.
    Move to Origin Moves the selected events to their original positions, i.e. 
    the positions at which they were originally recorded.
    Move to Front,
    Move to BackThis function doesn’t actually change the position of the 
    events, but moves the selected events to the front or 
    back, respectively. This is useful if you have overlapping 
    events, and want to see one that is partially obscured.
    For audio events, this is an extra important feature, since 
    only the visible sections of events will be played back. 
    Moving an obscured audio event to front (or moving the 
    obscuring event to back) will allow you to hear the whole 
    event on playback.
    !When the Range Selection tool is used, the Nudge 
    buttons move the selection range (see “Moving and 
    duplicating” on page 36).
    Function Description 
    						
    							30
    The Project window
    Duplicating events
    Events can be duplicated in the following ways:
    Hold down [Alt]/[Option] and drag the event to a new 
    position.
    If Snap is activated, this determines to which positions you can copy the 
    events (see “Snap” on page 37). 
    Audio and MIDI parts can also be duplicated by press-
    ing [Alt]/[Option] + [Shift] and dragging.
    This creates a shared copy of the part. If you edit the contents of a 
    shared copy, all other shared copies of the same part are automatically 
    edited in the same way.
    Shared copies are indicated by an icon in the right corner of the part.
    Note:
    When you duplicate audio events, the copies are al-
    ways shared. This means that shared copies of audio 
    events always refer to the same audio clip (see “Audio 
    processing” on page 101).
    You can convert a shared copy to a real copy by select-
    ing “Convert to Real Copy” from the Edit menu. This cre-
    ates a new version of the clip (that can be edited 
    independently) and adds this to the Pool. Note that no new 
    files are created by this operation.
    Selecting “Duplicate” from the Edit menu creates a 
    copy of the selected event and places it directly after the 
    original.
    If several events are selected, all of these are copied “as one unit”, main-
    taining the relative distance between the events.
    Selecting “Repeat...” from the Edit menu opens a dia-
    log, allowing you to create a number of copies (regular or 
    shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the num-
    ber of copies.
    You can also perform the Repeat function by dragging: 
    Select the event(s) to repeat, press [Alt]/[Option], click the 
    handle in the lower right corner of the last selected event 
    and drag to the right.
    The longer to the right you drag, the more copies are created (as shown 
    by the tooltip).
    Selecting “Fill Loop” from the Edit menu creates a num-
    ber of copies starting at the left locator and ending at the 
    right locator.
    The last copy is automatically shortened to end at the right locator.
    Using Cut, Copy and Paste
    You can cut or copy selected events, and paste them in 
    again, using the functions on the Edit menu.
    When you paste an event it is inserted on the selected 
    track, positioned so that its snap point is aligned with the 
    cursor position.
    If the selected track is of the wrong type, the event will be inserted on its 
    original track. See “Snap” on page 37 for information about the snap point.
    If you use the “Paste at Origin” function, the event is 
    pasted at its original position (the position from which you 
    cut or copied it).
    Renaming events
    By default, audio events show the name of their clip, but 
    you can enter a separate descriptive name for separate 
    events if you like. This is done by selecting the event and 
    typing in a new name in the “Description” field in the info 
    line.
    You can also give all events on a track the same name 
    as the track by changing the track name, holding down a 
    modifier key and pressing [Return].
    See “Handling tracks” on page 25.
    !If you hold down [Ctrl]/[Command] as well, move-
    ment direction is restricted to either horizontal or ver-
    tical. That means if you drag an event vertically it can 
    not be moved horizontally at the same time. 
    						
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