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Steinberg Cubase Le 4 Manual

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    							241
    File handling
    Importing compressed audio files
    Cubase LE can import several common audio compres-
    sion formats. The procedure is the same as when import-
    ing any non-compressed audio file, with one important 
    thing to note:
    When you import a compressed audio file, Cubase LE 
    will create a copy of the file and convert this to Wave for-
    mat (Windows) or AIFF format (Mac OS X) before import-
    ing it. The original compressed file will not be used in the 
    project.
    The imported file will be placed in the designated project 
    Audio folder.
    The following file types are supported:
    MPEG audio files
    MPEG, which stands for Moving Picture Experts Group, is 
    the name of a family of standards used for coding audio-
    visual information (e. g. movies, video, music) in a digital 
    compressed format. 
    Cubase LE can read two types of audio MPEG files: 
    MPEG Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Cur-
    rently, mp3 is the most common of these formats, while 
    the mp2 format is mostly used in broadcast applications.
    Windows Media Audio files (Windows only)
    Windows Media Audio is an audio format developed by 
    Microsoft Inc. Due to advanced audio compression algo-
    rithms, Windows Media Audio files can be made very 
    small, maintaining good audio quality. The files have the 
    extension “.wma”.
    Exporting and importing MIDI files
    Cubase LE can import and export Standard MIDI Files, 
    which makes it possible to transfer MIDI material to and 
    from virtually any MIDI application on any platform. When 
    you import and export MIDI files, you can also specify 
    whether certain settings associated with the tracks should 
    be included in the files (automation tracks, volume and 
    pan settings etc.).
    Exporting MIDI files
    To export your MIDI tracks as a Standard MIDI File, pull 
    down the File menu and select “MIDI File...” from the Ex-
    port submenu. A regular file dialog opens, allowing you to 
    specify a location and name for the file.
    When you have specified a location and a name for the 
    file, click “Save”. The Export Options dialog opens, allow-
    ing you to specify a number of options for the file – what 
    should be included in the file, its type and its resolution 
    (see below for descriptions of the options).
    The Export Options dialog.
    You will also find these settings in the Preferences (MIDI–
    MIDI File page). If you set these up once and for all in the 
    Preferences, you only need to click OK in the Export Op-
    tions dialog to proceed.
    The dialog contains the following options:
    !The resulting Wave/AIFF file will be several times 
    larger than the original compressed file.
    Option Description
    Export Inspector 
    PatchIf this is activated, the MIDI patch settings in the Inspec-
    tor – Bank Select and Program Select (used for selecting 
    sounds in the connected MIDI instrument) are included 
    as MIDI Bank Select and Program Change events in the 
    MIDI file.
    Export Inspector 
    Volume/PanIf this is activated, Volume and Pan settings made in the 
    Inspector are included as MIDI Volume and Pan events in 
    the MIDI file. 
    						
    							242
    File handling
    ÖThe MIDI file will include the Tempo track.
    ÖInspector settings other than those specified in the Ex-
    port options are not included in the MIDI file!
    Importing MIDI files
    To import a MIDI file from disk, proceed as follows:
    1.Select “MIDI File...” from the Import submenu on the 
    File menu.
    2.If there is already an open project, a dialog opens in 
    which you can select whether a new project should be 
    created for the file or not.
    If you select “No”, the MIDI file will be imported into the current project.
    3.Locate and select the MIDI file in the file dialog that 
    opens and click Open.
    If you choose to create a new project, select the project 
    folder.
    Select an existing project folder or create a new by clicking on Create 
    and entering a name in the dialog.
    The MIDI file is imported. The result depends on the con-
    tents of the MIDI file and the Import Options settings in the 
    Preferences (MIDI–MIDI File page). The Import Options 
    are as follows:
    As mentioned in “Exporting MIDI files” on page 241, the 
    result also depends on what type of MIDI file it is – Type 0 
    or Type 1:
    If the MIDI file is of Type 0 (all data on a single track), 
    only one MIDI track will be created.
    This track will be set to MIDI Channel “Any”, allowing all MIDI events to 
    play back on their original channels. You can use the Dissolve Part func-
    tion on the MIDI menu to distribute the events onto different tracks with 
    different MIDI Channels (see “Dissolving parts into separate channels” 
    on page 160).
    If the MIDI file is of Type 1 (data on several tracks), a 
    number of new MIDI tracks and parts will be created.
    In both cases, the Tempo track is adjusted according to 
    the Tempo track in the MIDI file.
    Export 
    AutomationIf this is activated, recorded automation (see “Back-
    ground” on page 91) is converted to MIDI controller 
    events and included in the MIDI file.
    Export as 
    Type 0If this is activated, the MIDI file will be of Type 0 (all data 
    on a single track, but on different MIDI channels). If you 
    don’t activate this option, the MIDI file will be of Type 1 
    (data on separate tracks). Which type to choose de-
    pends on what you want to do with the 
    MIDI file (in which 
    application or sequencer it should be used, etc.).
    Export 
    ResolutionYou can specify a MIDI resolution between 24 – 960 for 
    the MIDI file. The resolution is the number of pulses, or 
    ticks, per quarter note (PPQ) and determines the preci-
    sion with which you will be able to view and edit the MIDI 
    data. The higher the resolution, the higher the precision. 
    The resolution should be chosen depending on the appli-
    cation or sequencer with which the MIDI file should be 
    used though, since certain applications and sequencers 
    may not be able to handle certain resolutions.
    Export Locator 
    RangeIf this is activated, only the range between the locators 
    will be exported. 
    Export 
    includes DelayIf this is activated, the delay of the MIDI track will be in-
    cluded in the MIDI file. Option Description
    Option Description
    Extract First 
    PatchIf this is activated, the first Program Change and Bank 
    Select events for each track are converted to Inspector 
    settings for the track.
    Extract First
    Volume/PanIf this is activated, the first MIDI Volume and Pan events 
    for each track are converted to Inspector settings for the 
    track.
    Import Controller 
    as Automation 
    TracksIf this is activated, MIDI controller events in the MIDI file 
    will be converted to automation data for the MIDI tracks.
    Import to Left 
    LocatorIf this is activated, the imported MIDI file will be placed so 
    that it starts at the position of the left locator – otherwise 
    it will start at the beginning of the project. Note that if you 
    choose to have a new project created automatically, the 
    MIDI file will always start at the beginning of the project.
    Import dropped 
    File as single 
    PartIf this is activated and you drag and drop a MIDI file into 
    the project, the whole file will be placed on a single track.
    Ignore Master-
    track Events on 
    MergeIf this is activated and you import a MIDI file into the cur-
    rent project, tempo track data in the MIDI file is ignored. 
    The imported MIDI file will play according to the current 
    Tempo track in the project.
    !It is also possible to import a MIDI file from disk by 
    dragging and dropping it from the Windows Explorer 
    or the Mac OS Finder into the Cubase LE Project 
    window. The Import Options apply as well. 
    						
    							27
    Customizing 
    						
    							244
    Customizing
    Background
    The user can customize the appearance and functionality 
    of Cubase LE in various ways.
    User configurable items described in this chapter are:
    Setup dialogs
    Several parts of the user interface (toolbars, Transport panel, Inspector, 
    info lines and channel settings windows) provide a Setup dialog, where 
    the user can configure which items of the respective window area or 
    panel are to be shown or hidden and where they should be located.
    Appearance
    The general look of the program can be adjusted – see “Appearance” on 
    page 245.
    Track and event colors
    You can adjust which colors should be used – see “Applying track and 
    event colors” on page 245.
    This chapter also contains a section describing where 
    your preferences and settings are stored (see “Where are 
    the settings stored?” on page 248), to help you transfer 
    your customized settings to another computer.
    The Setup dialogs
    The following elements in the program feature Setup dia-
    logs and context menus:
     the Transport panel
     the info lines
     the Channel Settings windows
     the toolbars 
     the Inspector
    Customizing via the setup context menus
    If you right-click the Transport panel, the toolbars, the info 
    lines, or the Inspector, the respective setup context menu 
    opens. For channel settings windows, these options are 
    found in the Customize View submenu on the context 
    menu. On this menu, you can activate or deactivate ele-
    ments as desired.
    The following general options are available in the setup 
    context menus:
    “Show All” makes all items visible.
    “Default” resets the interface to the default setting.
    “Setup...” opens the Setup dialog (see below).If presets are available, they can be selected from the 
    lower half of the menu. 
    The info line and Inspector setup context menus. In the Inspector setup 
    context menu, the available options depend on the track type.
    The channel settings setup context menu for a MIDI track. The available 
    options depend on the track type.
    Customizing via the Setup dialog
    If you select “Setup…” from the setup context menus, the 
    Setup dialog opens. Here you can:
    choose which elements (“items”) should be visible or hid-
    den for the Transport panel, the toolbars or the Inspector.
    configure where the items should be placed.
    save and recall presets, i. e. different configurations.
    The Setup dialog, e. g. for the Transport panel. 
    						
    							245
    Customizing
    The dialog is divided into two columns. The left column 
    displays the currently visible items and the right column 
    displays the currently hidden items.
    You can change the current show/hide status by select-
    ing items in one column and then using the arrow buttons 
    in the middle of the dialog to move them to the opposite 
    column.
    Changes are applied directly.
    By selecting items in the “Visible Items” column and us-
    ing the Move Up and Move Down buttons, you can change 
    the position of the selected item(s).
    Changes are applied directly. To undo all changes and revert back to the 
    standard layout, you can select “Default” from the setup context menu.
    A “customized” Transport panel.
    If you click the Save button (disk icon) in the Presets 
    section, a text field opens, allowing you to name the cur-
    rent configuration and to save it as a preset
    The saved setting will be displayed in the Presets field.
    To remove a preset, select it and click the trash icon.
    Saved configurations are available for selection from the 
    Presets pop-up in the Setup dialog or directly from the 
    setup context menu.
    Appearance
    In the Preferences dialog you will find a page called Ap-
    pearance. The following settings are available:
    Basic Appearance Scheme.
    By selecting an option from this pop-up menu you can adjust the general 
    look of the program. After selecting an Appearance Scheme and clicking 
    Apply or OK, you need to restart the program for the changes to take ef-
    fect.
    Brightness/Intensity sliders.
    These sliders allow you to fine-tune the brightness and contrast in vari-
    ous areas in the program. Changes take effect when you click Apply or 
    OK.
    Applying track and event colors
    You can use color scheming for easier overview of tracks 
    and events in the event display of the Project window. Ap-
    plying colors is divided into two areas; track and event 
    colors.
    A track color is shown and can be edited in the Inspec-
    tor, the Track list, and the corresponding channel in the 
    Mixer. It is furthermore displayed in all parts and events for 
    the track in the event display.
    Track colors can be switched on and off globally.
    Event colors are shown for parts and events in the event 
    display and are independent from the track colors.
    ÖAn applied event color “overrides” the track color, if 
    both are used.
    The palette of the color bar can be customized, see “The 
    Event Colors dialog” on page 247.
    Track colors
    Applying track colors manually
    To activate track colors, proceed as follows:
    1.Click the Show/Hide Track Colors button at the top of 
    the Track list.
    This brings up the track color selector in the Inspector, the 
    Track list and in the Mixer.
    2.To bring up the color palette, click the track color se-
    lector.
    Click the arrow in the track name title bar or…
    …click the color strip in the Track list. 
    						
    							246
    Customizing In the Mixer, click the track color selector below the channel name.
    3.Select a color from the color bar.
    The chosen track color is now reflected in the Inspector title bar and the 
    color strip as well as in the Mixer and any parts or events on the selected 
    track.
    Applying track colors automatically
    In the Preferences (Editing–Project & Mixer page) you can 
    find the option “Auto Track Color Mode”.
    This offers you several options for automatically assigning 
    colors to tracks that are added to the project.
    Coloring parts and events
    There are two ways to color parts and events in the 
    Project window:
    Using the color selector
    1.Select parts or events.
    2.Choose a color from the color selector in the toolbar.
    Using the color tool
    1.Select the color tool (the paint bucket icon). 
    2.Click the small strip below it to bring up the color pal-
    ette.
    3.Choose a color. 
    4.Click on a part/event to assign the color. 
    The color is applied to all selected parts/events and over-
    rides the track color (if used).
    If you press [Ctrl]/[Command] and click on a part/event 
    with the color tool, the color palette is displayed and you 
    can choose the desired color for an event.
    If you press [Alt]/[Option], the color tool cursor be-
    comes a pipette, which can be used to select a color by 
    clicking on a part/event.
    Customizing the event background
    On the Event Display page in the Preferences, you can 
    find the option “Colorize Event Background”.
    Option Effect
    Use Default 
    Event ColorThe default color (gray) is assigned. 
    Use Previous 
    Track ColorUses the color of the track above the new one (i. e. the 
    track that is selected when you add a new track).
    Use Previous 
    Track Color +1Uses the color next to the color of the track above the 
    new one (+1 refers to the color number in the palette).
    Use Last 
    Applied ColorThe last manually assigned color is used. 
    Use Random 
    Track ColorTrack colors are assigned randomly. 
    						
    							247
    Customizing
    This option affects the display of events in the project win-
    dow.
    When this is activated, the background of the events 
    and parts in the event display will be shown in the se-
    lected color.
    When this is deactivated, the event “content”, i.e. MIDI 
    events, audio waveforms, etc. will be displayed in the se-
    lected color and the event background will be displayed in 
    gray. 
    The Event Colors dialog
    You can open the Event Colors dialog in two ways: 
    Double-click the small strip below the color tool. 
    Open the Color pop-up menu on the toolbar and select 
    “Select Colors…”.
    In the Event Colors dialog, you can fully customize the 
    color palette, apart from the default color (gray).To add new colors to the color palette, proceed as follows:
    1.Click the Insert New Color button in the Event Colors 
    section to add a new color.
    A new color icon and color name are added to the Event Colors section.
    2.Click the color field next to the name field to activate 
    the new color for editing.
    3.In the Standard Colors section, choose a standard 
    color. You can modify the selected color by:
     Moving to another point in the color circle.
     Moving the handle in the color meter.
     Manually entering the values for red, green and blue and hue, 
    saturation and luminosity.
    4.Click the Apply button in the Standard Colors section. 
    The color setting is applied to the selected color item. 
    You can edit every existing event color accordingly.
    To delete an event color item, select it and click the Re-
    move Selected Color button in the Event Colors section.
    To increase or decrease the intensity and the brightness 
    of all colors, use the corresponding buttons in the Event 
    Colors section.
    To save the current set as default, click the button “This 
    set as default set” in the Event Colors section. Accord-
    ingly, click the button “Use default set” to the right to ap-
    ply the saved default set.
    To return to the standard setting of the palette in Cu-
    base LE, click Reset.
    Remove 
    new colorIncrease/decrease in-
    tensity for all colors This Set as 
    Default Set Increase/decrease 
    brightness for all colorsInsert
    new color
    Use Default 
    Set 
    						
    							248
    Customizing
    Where are the settings stored?
    As you have seen, there are a large number of ways in 
    which you can customize Cubase LE. While some of the 
    settings you make are stored in each project, others are 
    stored in separate preference files.
    If you need to transfer your projects to another computer 
    (e. g. in another studio), you can bring all your settings 
    along by copying the desired preference files and install-
    ing them on the other computer.
    ÖIt’s a good idea to make a backup copy of your prefer-
    ence files once you have set things up the way you want!
    This way, if another Cubase LE user wants to use his or her personal set-
    tings when working on your computer, you can restore your own prefer-
    ences afterwards.
    Under Windows, preference files are stored in the 
    folder “\Documents and Settings\\Applica-
    tion Data\Steinberg\Cubase LE 4\”.
    On the Start menu, you will find a shortcut to this folder for easy access.
    Under Mac OS X, preference files are stored in the 
    folder “Library/Preferences/Cubase LE 4/” under your 
    home directory.
    The full path would be: “/Users//Library/Preferences/
    Cubase LE 4/”.
    ÖRAMpresets.xml is saved when exiting the program. 
    ÖProgram functions or configurations not used in the 
    project will not be stored.
    The table below shows the location and name of each 
    preference file:
    Setting Stored in
    Current edit 
    modifier keysEdit Modifiers.xml
    Current key 
    commandsKey Commands.xml
    Current 
    preferences Defaults.xml
    Color setup saved in the project
    Default Color 
    setupDefaults.xml
    Crossfade 
    presets\Presets\RAMPresets.xml
    Drum maps \DrumMaps as *.drm file
    Installed MIDI 
    devicesMidi Devices.bin
    Key commands 
    presets\Presets\KeyCommands\.xml
    Logical Editor 
    presets\Presets\Logical Edit\.xml
    Mixer (or channel) 
    settingssaved in the last active folder as *.vmx file (VST Mixer 
    settings)
    Mixer view 
    presetsaved in project
    Patch name 
    scripts\Scripts\Patchnames\ as *.txt file
    Port Input/
    Output settingsPort Setup.xml
    Quantize 
    presets\Presets\RAMPresets.xml
    Toolbar presets \Presets\RAMPresets.xml
    Transport panel 
    presets\Presets\RAMPresets.xml
    Usage profile
    logUsage Profile.xml (only saved if the corresponding 
    option in the Preferences is activated)
    User templates Under Programs\Steinberg\Cubase LE 4	emplates\
    .cpr
    VST connections 
    presets\Presets\RAMPresets.xml
    VST 3 plug-ins 
    and instrumentsVstPlugInfo.xml
    VST 2 plug-ins 
    and instrumentsVst2xPlugins.xml
    Not loadable 
    VST2 plug-insVst2xBlacklist.xml
    VST3 presets
    (included in the 
    program)In the application folder under 
    \VST3 Presets\\
    as *.vstpreset file
    VST3 presets 
    (user-defined, 
    for all programs)Win: \Common files\VST3 Presets\\
    
    Mac: Users//Library/Audio/Presets/
    /
    as *.vstpreset file
    VST3 presets 
    (public, for all pro-
    grams)Win: \Documents and Settings\VST3 Pre-
    sets\\
    Mac: (Network)/Library/Audio/Presets//
    
    as *.vstpreset file
    Zoom presets \Presets\RAMPresets.xml Setting Stored in 
    						
    							28
    Key commands 
    						
    							250
    Key commands
    Background
    Introduction
    Most of the main menus in Cubase LE have key command 
    shortcuts for certain items on the menus. In addition, there 
    are numerous other Cubase LE functions that can be per-
    formed via key commands. These are all default settings. If 
    you want, you can customize existing key commands to 
    your liking, and also add commands for menu items and 
    functions currently not assigned any.
    How are key commands settings saved?
    Every time you edit or add any key command assignment, 
    this is stored as a global Cubase LE preference – not as 
    part of a project. Hence, if you edit or add a key command 
    assignment, any subsequent projects that you create or 
    open will use these modified settings. However, the de-
    fault settings can be restored at any time by selecting “Re-
    set All” in the Key Commands dialog.
    In addition, you can save key commands settings as a “key 
    commands file”, which is stored separately and can be im-
    ported into any project. This way you can quickly and easily 
    recall customized settings, when moving projects between 
    different computers, for example. The settings are saved in 
    a file on disk with the windows extension “.xml”.
    How to save key commands settings is described in the 
    section “About key commands presets” on page 252.
    Setting up key commands
    The following is a description of how you set up key com-
    mands and save them as presets for easy access.
    Key commands settings are accessed and edited mainly 
    in the Key Commands dialog. You can find some key com-
    mand settings in the Preferences dialog as well, also ad-
    dressed in this chapter.
    Adding or modifying a key command
    In the Key Commands dialog you will find all main menu 
    items and a large number of other functions, arranged in a 
    hierarchical way similar to that of the Windows Explorer 
    and Mac OS Finder. The function categories are repre-
    sented by a number of folders, each containing various 
    menu items and functions. When you open a category 
    folder by clicking the plus-sign beside it, the items and 
    functions it contains are displayed with the currently as-
    signed key commands.
    To add a key command, proceed as follows:
    1.Pull down the File menu and select “Key Commands…”.
    The Key Commands dialog appears.
    2.Use the list in the Commands column to navigate to 
    the desired category.
    3.Click the plus sign to open the category folder and 
    display the items it contains.
    Note that you can also click the “global” plus and minus signs in the top 
    left corner to open and close all category folders at once.
    !You can also assign tool modifier keys, i.e. keys that 
    change the behavior of various tools when pressed. 
    This is done in the Preferences dialog – see “Setting 
    up tool modifier keys” on page 253. 
    						
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