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Anaheim HMIPLC Release note for Version 16 all20110601 Users Guide

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    3 Click the New Graphics button in the toolbar to enter the  Image Library interface 
     
    Image Library interface is as follows: 
    :  
    						
    							
    There are two ways of the Image Library sources: 
    1 System Image Library : it is the Own graphics library of  software, it is in the file 
    named  bg_vg_lib  
    Double click the  Bg or  vg file, there are all the bitmaps or vector graphics of the 
    system owns. The display area is divided into  two parts: all the graphics are displayed in 
    the upper part, and the states of selected graphic are displayed in the lower part., as 
    follows: 
     
    Double click the to return to the Previous file folder 
      2  User-defined Library Path : it is the directory where users-defined saved image 
    library, this function can used to import gr aphics from other projects. Graphics of every 
    project saved in the file named  vg. Click  
     to browse the file path 
    The way to import a graphic: chose a graphic ,click  Import, so the graphic is 
    imported to the project. And you can just impor t a graphic one time ,import multi- graphics 
    one time is not supported. 
    The way to use the graphics 
    Double click the component, in t he component attribute, in the Graphics option, 
    Vector Graphics  and Bitmap are optional. The default choice is  Vector Graphics. 
    Choose the  Vector Graphics,  there list all the vector graphi cs in the current project, and 
    in the  Graphics Status  window, states of selected com ponent are displayed in the lower 
    part. As shown in the following picture:  
    						
    							
     
     
    If you want to add new pictures to the Image Library, click Import Graphic. 
    Use of  Save to System Library:  save graphics to the software, and can be called in 
    other projects 
    There are two ways to use the  Save to System Library  
    						
    							
    1 In the  Graphics  option , click  Save to System Library. 
     
    2 Vector Graphics in the  Project files Window ,  chose a graphic , right click, then 
    choose the  Save to System Library. 
     
    Use Original Size : it is used to recover the orig inal size if users have changed the 
    size of a graphic. 
    26 Pictures of gif and png format are supported 
    In V 1.6, Pictures of gif and png format  are supported when building a new bitmap 
    It is very convenient to make animation effect if gif pictures are used 
    It is very convenient to make transparent ef fect if png pictures are used. For example , 
    add a bar picture on the reactor to display the liq uid level in the actor, so the actor picture 
    would be png format. 
    Example: 
    Use a gif picture like that :   
    						
    							
    1 Click New Graphics  in the Draw(D)  menu, Name  is next, Ty p e   is Bitmap.  other 
    are default settings. 
     
    2 Click  OK, pop up a edit box as follows, in the bl ack edit box ,right click, chose the 
    Load Image. 
     
    Choose the picture:  
     
    Import successfully, as shown in the picture  
    						
    							
     
    3 Save , then go to the HMI Edit Window 
    4 Set a  Bitmap  component, select the  Use Original Size 
     
    And the offline simulation effect:  
    						
    							
     
    27 Save to the VG map 
      Pictures drawn in the HMI Edit Window can be saved as vector graphics of VG 
    format, and other projects can call these graphics of VG format. 
    Operational method is as follows: 
      1 Draw a rectangle and a cycle, select the two components, ri ght-click, choose the Save 
    to the VG map 
     
    2  Then pop up a dialog box titled Save VG Map 
    Select the  New VG map , and the default  Name is NewVG. And user also can input a 
    new name, click  OK  
    						
    							
     
    So a new VG graphic with one state is built. 
     
    3 if you want to add a round rectangle to the state of new VG 
    Draw a round rectangle, select the component ,right click. Choose the  Save to the 
    VG map  
    						
    							
     
    4 Pop up a dialog box named  Save VG map 
    Select the Save to VG Map, find the NewVG.vg in the box 
     
    New State:  add a new state (state 1)to the selected VG map 
      
    						
    							
    Update Current State: replace the state 0 with the new graphic   
     
    [Save graphic to the system library]:  it can save the NewVG.vg to the system 
    library, so that other projects can call the  graphic. The method to call a graphic , refer to 
    the  Image Library part 
    The method of  [Save graphic to the system library]:  in the [Project file window],  
    select the NewVG.vg, ri ght click ,then choose the  [Save graphic to the system library] 
     
    Delete: delete the NewVG.vg. In the Project file  window, select the NewVG.vg, right 
    click, choose  Delete  
    						
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