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Steinberg Cubase 4 Getting Started Manual

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    Tutorial 9: Media management 
    						
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    Tutorial 9: Media management
    Background
    The MediaBay is an area in Cubase that helps to find, 
    identify, tag and organize your sounds (VST 3 Presets and 
    track presets), audio/MIDI loops, video and project files.
    You’ll hear and read about two different terms associated 
    with the MediaBay: SoundFrame and MediaBay.
    SoundFrame is the overall concept of managing the ever-
    growing number of plug-ins, instruments, presets, etc. The 
    tool that links all of the plug-ins, instruments and presets 
    together is the MediaBay.
    Why is the MediaBay important to me?
    The MediaBay:
     Provides different views allowing you to find and tag media 
    files, quickly import media files into projects. Media files in-
    clude: audio files, MIDI files, MIDI loops and video.
     Allows you to find sounds easily so that you can begin working 
    on your music quickly without endlessly searching for the 
    ‘right’ instrument.
     Allows you to find and apply audio, MIDI and instrument pre-
    sets quickly to your tracks.
     Shows you all of the Cubase project files that are on your 
    computer to quickly load them.
     MediaBay frees you from thinking in a folder structure or by in-
    strument. Just think about the sound you are looking for and 
    find it across your entire library.
    MediaBay, Loop Browser and Sound 
    Browser
    There are three menu options on the Media menu that al-
    low you to call up the various MediaBay views.
    It really doesn’t matter which one you pick as they all pro-
    vide the same functionality. The reason you would pick 
    one from the other is that they have various buttons and 
    features turned on or off so that you can easily find what 
    you are looking for.
    For example, if you are looking for loops you would select 
    the Loop Browser as this has been pre-configured for 
    searching specifically for loops. Or if you were looking for 
    Track Presets or VST Plug-in Presets, the Sound Browser 
    would suit you best.
    To open the MediaBay
    We are going to use the MediaBay view as this view has 
    been pre-configured to allow all of the controls by default 
    to be visible. Everything we learn in the MediaBay can be 
    applied to the Loop or Sound Browser.
    !Load the project “Media Management” found in the 
    “Tutorial 9” folder.
    MediaBay, 
    Loop Browser, 
    Sound Browser 
    						
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    Tutorial 9: Media management
    1.On the Media menu, select “Open MediaBay” and 
    click on the Category tab or press [F5] on your computer 
    keyboard.
    The MediaBay by default opens with the Details tab activated. For the 
    purpose of this tutorial, the Category tab will be needed.
    Making visible the different sections of the 
    MediaBay
    At the bottom left hand side of the MediaBay window 
    there are 3 buttons allowing you to show/hide the different 
    MediaBay sections. These are:
    
    
    
    1.Hide the Browser, Scope and Tag Editor sections.
    We are left with the Viewer display and Filter section. These two sections 
    allow us to view and find files.
    2.Show the Browser section.
    This is where you can specify locations on your computer so that the 
    MediaBay can find all of your media files.
    Category tab
    Browser, Scope and Tag Editor
    Viewer display
    Filter section
    Browser section
    Click here to show/hide the Browser section 
    						
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    Tutorial 9: Media management
    3.Show the Scope section.
    The Scope section allows you to view and play back files selected in the 
    Viewer section.
    4.Show the Tag Editor section (Cubase only).
    When a file is selected in the Viewer section, you can view and/or assign 
    tags to the file to make organizing and searching for the file easier.
    Scanning with the browser
    When you open the MediaBay, the Loop Browser or the 
    Sound Browser, a scan for the media files is performed. 
    Specify which folders or directories should be included in 
    the scan by activating their check boxes to the left of the 
    name. The result of the scan is saved in the MediaBay da-
    tabase.
    Physical and virtual scanning locations
    There are 2 different locations that you can scan for media 
    files on your computer. The File system location and the 
    Sound Frame location.
    File System
    The File system locations are the physical or actual loca-
    tions on your computer. These locations include local and 
    removable disks such as hard drives, external drives, CD 
    or DVD-ROM drives, etc.
    By default File system is checked, however, it contains 
    many locations you would not want scanned. Be sure to 
    check which areas/folders you want MediaBay to manage. 
    The areas/folders that you pick will automatically be 
    scanned and the result of that scan can be seen in the 
    Viewer section.
    Sound Frame
    The Sound Frame locations are the virtual locations on 
    your computer to any factory content or user presets cre-
    ated for plug-ins, instruments or MIDI-loops. Make sure 
    that this is not turned off.
    Choosing scanning locations
    Generally you’ll want to make sure that SoundFrame is al-
    ways checked since this is the factory content or content 
    that either came with Cubase or other compatible product 
    such as Steinberg’s Sequel. This is also the location of 
    any user presets that were created.
    Click here to show/hide the Scope sectionScope section
    Tag Editor section 
    						
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    Tutorial 9: Media management
    1.Click the plus symbol on File system to reveal its scan-
    ning locations.
    These are the physical locations on your computer that you can specify 
    so that MediaBay will search for media content. Be sure to check the ar-
    eas/folders that you want the MediaBay to scan.
    2.Click the plus symbol on SoundFrame to reveal the 
    scanning locations found there.
    There are many locations that do not need to be checked. 
    Spend the time un-checking the locations you feel do not 
    need to be searched. By doing this the MediaBay is kept 
    clean of any useless information which speeds up 
    searches and general handling.
    If you are in doubt about any of the locations, don’t worry 
    – just leave them checked.
    Selecting a location (folder) automatically initiates a scan 
    and updates the database.
    Deep Results
    Before we begin the scan of all our media on the com-
    puter, make sure the “Deep Results” button is activated.
    Activating “Deep Results” will show any files inside the 
    currently selected folder, as well as any sub folder in a 
    “flat” view - as if they were inside the same folder. This al-
    lows you to look at your media files sorted by attributes, 
    even if they reside in a complex folder structure.
    1.Right-click on Media and select “Refresh” from the 
    context menu to begin scanning.
    This starts the scanning process and now the MediaBay is looking for 
    media on your computer within the locations you have specified.
    Deep Results 
    						
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    Tutorial 9: Media management
    Scanning indicator and status
    When the MediaBay is scanning for media on your com-
    puter, a visual indicator in the upper right hand corner of 
    the Viewer section will be displayed.
    The scanning status for the individual folders in the 
    Browser section is indicated by the color of the icons:
     A red icon means that this folder is currently being scanned.
     A light blue icon means this folder has been scanned.
     Orange folder icons are displayed when a scanning process 
    was interrupted.
     Yellow icons are displayed for folders that have not been 
    scanned.
    Searching for media
    Now that we have selected the folders on our computer 
    and scanned for media we can now search for an audio 
    file and drop it into our project.We are now going to shift our attention to the Viewer sec-
    tion. The Viewer section consists of two panes: the filter 
    section at the top and below it, the Viewer display.
    1.Choose a main category from the filter section (like 
    “Drum/Perc”).This will show us any files that have been tagged with the category Drum 
    & Perc. See “Tagging” on page 88.
    !You should still have the project called “Media Man-
    agement” loaded for this tutorial.
    Scanning indicator
    Viewer display
    Filter section 
    						
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    Tutorial 9: Media management
    2.Choose a sub category if appropriate (like “Beats”).
    This allows us to narrow down our search even more.
    There is a list of drum loops that are now available to us in 
    the Viewer display with our filter criteria. We can simply 
    drag and drop any of these audio files into our project. Al-
    ternatively we could use the Text Search field and search 
    for a media file by name.
    Auditioning media with the Scope
    We have narrowed down our search to just drum beats 
    and now we want to audition our results before we drop it 
    into our project.
    1.Show the Scope section and select an audio file from 
    the Viewer display.
    You will see the Scope display the audio file as a waveform.
    You can start, stop, pause and cycle the audio file to hear 
    what it sounds like. You can also set the preview level.
    It’s a good idea to hear our project playing while we audi-
    tion our audio loop.
    2.Activate Play in Project context.
    The loop will now play along with our project in the project tempo.
    3.Activate Auto Play.
    With Auto Play activated we can click on many different audio files in the 
    Viewer display and audition them quickly.
    4.Click Start on the Transport panel.
    The project will begin to play and the audio files you have selected in the 
    Viewer display will play along in time with the project.
    5.Click on different audio files to find the one that works 
    best with the project.
    You can use the up and down arrow keys on your computer keyboard to 
    quickly audition many files.
    6.When you have selected the file you wish to use, drag 
    and drop it right into the project.
    You don’t have to click Stop, the project will continue to play and the Me-
    diaBay will stop auditioning the file automatically.
    Text Search field
    Click here to show/hide the Scope section. The Scope section displaying an audio file.
    Preview level (Volume)Start, stop, pause and cycle
    Play in Project context
    Auto Play 
    						
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    Tutorial 9: Media management
    Tagging
    You are able to add musical tags to your media files so 
    that you are able to quickly organize and find your media 
    files for later use. Tagging also helps you to group large 
    amounts of media into a more usable and searchable for-
    mat.
    1.Show the Tag Editor section and select one or multiple 
    files in the Viewer section.
    2.Select the Managed tab.
    You can apply tags by clicking (double-clicking for Char-
    acter) in the field next to the attribute name.
    The next time you search for media using the search filters 
    (category, sub category, style, etc.) you’ll see the media 
    you have tagged appear in the viewer section along with 
    the other similar tagged media.For even greater search capabilities and organization you 
    can open the Manage Tags window and define even more 
    tags for your media files.
    For further details refer to the MediaBay chapter in the 
    Operation manual.
    Click here to show/hide the Tag Editor section.
    Attribute name
    Select the Managed tab
    Click here to open the Manage Tags window. 
    						
    							Index 
    						
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    Index
    A
    Adding
    EQ 61
    Loops 52
    Mono Track 26
    Adding a fade 39
    Advanced settings 22
    All MIDI Inputs 20
    ASIO 2.0 18
    ASIO Direct Monitoring 18
    ASIO driver
    About 10
    DirectX 10
    DirectX Setup 10, 17
    Installing 11
    Audio
    Editing 33
    Processing 40
    Recording 23
    Audio buffer size 22
    Audio hardware
    Connections 14
    Setup application 15
    Automation
    About 64
    B
    Browser
    Scanning 84
    Bus
    Surround 69
    C
    Click
    Activating 27
    Close
    Project 25
    Connecting
    Audio 14
    MIDI 18
    Controller lane 50
    Copying 37
    Events 53
    MIDI notes 49Cycle
    Playback 29
    Recording 30
    Recording (MIDI) 47
    D
    Defragmenting
    Windows 12
    E
    Editing
    Adding a fade 39
    Audio 33
    Copying 37
    Erasing 39
    Gluing 36
    MIDI 42
    Moving 37
    Mute 38
    Renaming 34
    Repeating 38
    Resizing 34
    Splitting 35
    Effects 63
    About 58
    FX channels 63
    Insert 63
    EQ 61
    Equalization 61
    Erasing 39
    Event envelopes 39
    Event operations
    About 34
    Adding a fade 39
    Copying 37
    Erasing 39
    Gluing 36
    Moving 37
    Muting 38
    Renaming 34
    Repeating 38
    Resizing 34
    Splitting 35
    Volume changes 39
    Export 73
    Mixdown 65
    Surround 73External instruments
    About 54
    Monitoring 56
    Recording 57
    Setting up 55
    F
    FX channels 63
    G
    Gluing 36
    H
    Hard disk
    Considerations 21
    I
    Input
    Adding 26
    Level 15
    Ports 17
    Setup Surround 69
    Insert effects 63
    Instrument Track
    Creating 43
    J
    Joining 36
    K
    Key command conventions 7
    Key Editor
    About 48
    L
    Latency 21
    Levels 59
    Setting 26, 27
    Loading Sounds 44
    Local On/Off 19
    Loop Browser 82
    About 52
    Insert into Project 53
    Loops
    Adding 52
    Working with 51 
    						
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