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Steinberg Cubase Le 8 Manual

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    							Track Handling
    Track Presets
    101
    Track Presets
    Track presets are templates that can be applied to newly created or existing tracks 
    of the same type.
    You can create them from virtually all track types (audio, MIDI, instrument, group, 
    FX, VST instument return, input, and output channels). They contain sound and 
    channel settings, and allow you to quickly browse, preview, select, and change 
    sounds, or reuse channel settings across projects.
    Track presets are organized in the MediaBay. 
    Audio Track Presets
    Track presets for audio tracks, group tracks, FX tracks, VST instrument channels, 
    input channels, and output channels include all settings that define the sound.
    You can use the factory presets as a starting point for your own editing and save 
    the audio settings that you optimized for an artist that you often work with as a 
    preset for future recordings.
    The following data is saved in audio track presets:
    • Insert effects settings (including VST effect presets)
    •EQ settings
    • Volume and pan
    NOTE
    To access the track presets functions for input and output channels, activate the 
    Write buttons for input and output channels in the MixConsole. This creates input 
    and output channel tracks in the track list.
    Instrument Track Presets
    Instrument track presets offer both MIDI and audio features and are the best choice 
    when handling sounds of simple, mono-timbral VST instruments.
    Use instrument track presets for auditioning your tracks or saving your preferred 
    sound settings, for example. You can also extract sounds from instrument track 
    presets for use in instrument tracks.
    The following data is saved in instrument track presets:
    • Audio insert effects
    •Audio EQ
    • Audio volume and pan
    • MIDI insert effects 
    						
    							Track Handling
    Track Presets
    102
    • MIDI track parameters
    • The VST instrument used for the track
    • Staff settings
    • Color settings
    • Drum map settings
    MIDI Track Presets
    You can use MIDI track presets for multi-timbral VST instruments (not in Cubase 
    LE).
    When creating MIDI track presets you can either include the currently set channel 
    or the currently set patch.
    The following data is saved in MIDI track presets:
    • MIDI modifiers (Transpose, etc.)
    • Output and Channel or Program Change
    • Volume and pan
    • Staff settings
    • Color settings
    • Drum map settings
    Multi-Track Presets
    You can use multi-track presets, for example, when recording setups that require 
    several microphones (a drum set or a choir, where you always record under the 
    same conditions) and you have to edit the resulting tracks in a similar way. 
    Furthermore, they can be used when working with layered tracks, where you use 
    several tracks to generate a certain sound instead of manipulating only one track.
    If you select more than one track when creating a track preset, the settings of all 
    selected tracks are saved as one multi-track preset. Multi-track presets can only be 
    applied if the target tracks are of the same type, number, and sequence as the 
    tracks in the track preset, therefore, they should be used in recurring situations with 
    similar tracks and settings.
    VST Presets
    VST instrument presets behave like instrument track presets. You can extract 
    sounds from VST presets for use in instrument tracks.
    The following data is saved in VST instrument presets:
    •VST instrument 
    						
    							Track Handling
    Track Presets
    103
    • VST instrument settings
    NOTE
    Modifiers, inserts, and EQ settings are not saved.
    VST effect plug-ins are available in VST 3 and VST 2 format.
    NOTE
    In this manual, VST presets stands for VST 3 instrument presets, unless stated 
    otherwise.
    Applying Track Presets
    When you apply a track preset, all the settings that are saved in the preset are applied.
    Track presets can be applied to tracks of their own type only. The only exception are 
    instrument tracks: for these, VST presets are also available.
    NOTE
    • Once a track preset is applied, you cannot undo the changes. It is not 
    possible to remove an applied preset from a track and return to the previous 
    state. If you are not satisfied with the track settings, you have to either edit the 
    settings manually or apply another preset.
    • Applying VST presets to instrument tracks leads to removal of modifiers, MIDI 
    inserts, inserts, or EQs. These settings are not stored in VST presets.
    Loading Track or VST Presets
    PROCEDURE
    1. In the Project window, select a track.
    2. Do one of the following:
    • In the Inspector, click Load Track Preset.
    • In the track list, right-click the track and select Load Track Preset.
    3. In the Presets browser, select a track or VST preset.
    4. Double-click the preset to load it.
    RESULT 
    The preset is applied.
    NOTE
    You can also drag and drop track presets from the MediaBay, the Windows 
    Explorer, or the Mac OS Finder onto a track of the same type. 
    						
    							Track Handling
    Track Presets
    104
    RELATED LINKS
    Filters Section on page 350
    Loading Multi-Track Presets
    PROCEDURE
    1. In the Project window, select several tracks.
    NOTE
    Multi-track presets can only be applied if track type, number, and sequence are 
    identical for the selected tracks and the track preset.
    2. In the track list, right-click the track and select Load Track Preset.
    3. In the Presets browser, select a multi-track preset.
    4. Double-click the preset to load it.
    RESULT 
    The preset is applied.
    Extracting the Sound from an Instrument Track or VST Preset
    For instrument tracks, you can extract the sound of an instrument track preset or 
    VST preset.
    PROCEDURE
    1. Select the instrument track to which you want to apply a sound.
    2. In the Inspector, click VST Sound.
    3. In the Presets browser, select an instrument track preset or VST preset.
    4. Double-click the preset to load the settings.
    RESULT 
    The VST instrument and its settings (but no inserts, EQs, or modifiers) on the 
    existing track are overwritten with the data of the track preset. The previous VST 
    instrument for this instrument track is removed and the new VST instrument with its 
    settings is set up for the instrument track. 
    						
    							Track Handling
    Track Presets
    105
    Creating a Track Preset
    You can create a track preset from a single track or from a combination of tracks.
    PROCEDURE
    1. In the Project window, select one or more tracks.
    2. In the track list, right-click one of the selected tracks and select Save Track 
    Preset.
    3. In the New Preset section, enter a name for the new preset.
    NOTE
    You can also define attributes for the preset.
    4. Click OK to save the preset and exit the dialog.
    RESULT 
    Track presets are saved within the application folder in the Track Presets folder. 
    They are saved in default subfolders named according to their track type: audio, 
    MIDI, instrument, and multi. 
    						
    							106
    Parts and Events
    Parts and events are the basic building blocks in Cubase.
    The tracks in the Project window contain parts and/or events. Different event types 
    are handled differently in the Project window:
    • Video events and automation events (curve points) are always viewed and 
    rearranged directly in the Project window.
    • MIDI events can always be found in MIDI parts, which are containers for one 
    or more MIDI events. MIDI parts are rearranged and manipulated in the Project 
    window. To edit the individual MIDI events in a part, you have to open the part 
    in a MIDI editor.
    • Audio events can be displayed and edited directly in the Project window, but 
    you can also work with audio parts containing several events. This is useful if 
    you have a number of events which you want to treat as one unit in the project. 
    Audio parts also contain information about the time position in the project.
    NOTE
    If the “Object Selection tool: Show Extra Info” option is activated in the Preferences 
    dialog (Editing–Tools page), a tooltip will be shown for the Object Selection tool, 
    displaying information depending on where you point it. For example, in the Project 
    window event display, the tool will show the current pointer position and the name 
    of the track and event you are pointing at.
    The Preferences dialog contains several settings for customizing the display in the 
    Project window.
    RELATED LINKS
    Event Display on page 656
    Event Display - MIDI on page 658
    Event Display - Chords on page 658
    Event Display - Tracks on page 659 
    						
    							Parts and Events
    Audio Handling
    107
    Audio Handling
    When you work with audio files, it is crucial to understand how audio is handled in 
    Cubase.
    When you edit or process audio in the Project window, you always work with an 
    audio clip that is automatically created on import or during recording. This audio clip 
    refers to an audio file on the hard disk that itself remains untouched. This means, 
    that audio editing and processing is “non-destructive”, in the sense that you can 
    always undo changes or revert to the original versions.
    Audio Clips
    An audio clip does not necessarily refer to just one original audio file!
    If you apply some processing to a specific section of an audio clip, for example, this 
    will create a new audio file containing only this section. The processing will then be 
    applied to the new audio file only, leaving the original audio file unchanged. Finally, 
    the audio clip is automatically adjusted, so that it refers both to the original file and 
    to the new, processed file. During playback, the program will switch between the 
    original file and the processed file at the correct positions. You will hear this as a 
    single recording, with processing applied to one section only. This feature makes it 
    possible to undo processing at a later stage, and to apply different processing to 
    different audio clips that refer to the same original file.
    Audio Events
    An audio event is the object that you place on a time position in Cubase.
    If you make copies of an audio event and move them to different positions in the 
    project, they will still all refer to the same audio clip. Furthermore, each audio event 
    has an Offset value and a Length value. These determine at which positions in the clip 
    the event will start and end, i.
     e. which section of the audio clip will be played back by 
    the audio event. For example, if you resize the audio event, you will just change its start 
    and/or end position in the audio clip – the clip itself will not be affected.
    Audio Regions
    An audio region is a section within a clip with a length value, a start time, and a snap point.
    Audio regions are shown in the Pool and are best created and edited in the Sample Editor.
    NOTE
    If you want to use one audio file in different contexts, or if you want to create several 
    loops from one audio file, convert the corresponding regions of the audio clip to 
    events and bounce them into separate audio files. This is necessary since different 
    events that refer to the same clip access the same clip information. 
    						
    							Parts and Events
    Parts
    108
    Parts
    Parts are containers for MIDI or audio events, and for tracks.
    RELATED LINKS
    Folder Parts on page 111
    Creating MIDI Parts
    A MIDI part is automatically created when you record. It contains the recorded 
    events. However, you can also create empty MIDI parts and later add events to 
    them.
    You can create MIDI parts in the following ways:
    • Draw a part on a MIDI track with the Draw tool.
    You can also draw parts by pressing [Alt]/[Option] and using the Object 
    Selection tool.
    • Double-click with the Object Selection tool on a MIDI track, between the left 
    and right locator.
    Adding Events to a MIDI Part
    • To add events to a MIDI part, use the tools and functions in a MIDI editor.
    RELATED LINKS
    MIDI Editors on page 433
    Creating Audio Parts
    There is no way of automatically creating audio parts on recording. On recording 
    audio events are created always.
    You can create audio parts in the following ways:
    • To gather existing audio events into a part, select Audio > Events to Part.
    This creates an audio part containing all selected audio events on the same track.
    To remove the part and make the events appear as independent objects on 
    the track again, select the part and select Audio > Dissolve Part.
    • Draw a part on an audio track with the Draw tool.
    You can also draw parts by pressing [Alt]/[Option] and using the Object 
    Selection tool. 
    						
    							Parts and Events
    Auditioning Audio Parts and Events
    109
    • Double-click with the Object Selection tool on an audio track, between the 
    left and right locator.
    NOTE
    You can use copy and paste or drag and drop in the Audio Part Editor to add events 
    to existing audio parts.
    RELATED LINKS
    Audio Part Editor on page 306
    Auditioning Audio Parts and Events
    Audio parts and events can be auditioned in the Project window with the Play tool.
    PROCEDURE
    1. Select the Play tool.
    2. Click where you want playback to start, and keep the mouse button pressed.
    Only the track on which you click is played back, starting at the click position.
    NOTE
    When auditioning, the Main Mix bus is used.
    3. Release the mouse button to stop playback.
    Adding Events to a Track
    To add events to a track, do one of the following:
    •Record.
    • Drag and drop files on the track.
    You can drag from the following locations: the desktop, the MediaBay and its 
    related windows, the Pool, the Find media dialog, another open Project 
    window, the Audio Part Editor, the Sample Editor (press [Ctrl]/[Command] 
    and drag to create an event of the current selection).
    • Grab audio CD tracks and convert them to audio files.
    •Use Copy and Paste on the Edit menu.
    This allows you to copy all kinds of events between projects. You can also 
    copy events within the project, for example, from the Sample Editor.
    • Draw marker or automation tracks.
    For audio, MIDI, and instrument tracks, you can only draw parts. 
    						
    							Parts and Events
    Scrubbing
    110
    • Import audio or video files via the File > Import menu.
    When you import a file this way, a clip is created for the file and an event that 
    plays the whole clip is inserted on the selected track, at the position of the 
    project cursor.
    • Import audio or video files via the File > Import menu.
    RELATED LINKS
    Basic Recording Methods on page 145
    MediaBay on page 334
    Exporting and importing standard MIDI files on page 622
    Importing audio CD tracks on page 617
    Creating MIDI Parts on page 108
    Creating Audio Parts on page 108
    Scrubbing
    Scrubbing can be quite a burden on your system. If playback problems occur, try 
    deactivating the “Use High Quality Scrub Mode” option in the Preferences dialog 
    (Transport–Scrub page). The resampling quality will then be lower, but scrubbing will be 
    less demanding on the processor. This can be useful when scrubbing in large projects.
    You can adjust the volume of the Scrub function in the Preferences dialog 
    (Transport–Scrub page).
    When scrubbing with the mouse, insert effects are always bypassed.
    Using the Scrub Tool
    The Scrub tool allows you to locate positions in MIDI or audio parts and in audio 
    events by playing back, forwards or backwards, at any speed.
    PROCEDURE
    1. Select the Play tool and click a second time on the icon.
    A pop-up menu opens.
    2. Select “Scrub”.
    3. Click your event or part and keep the mouse button pressed.
    The project cursor moves to the position where you click. The mouse pointer is not 
    visible anymore.
    4. Drag to the left or right.
    The project cursor moves correspondingly and the event or part is played back. The 
    speed and thus the pitch of the playback depend on how fast you move the mouse.
    NOTE
    You can also scrub all audio and video tracks of your project with the Jog wheel and 
    Shuttle Speed control on the Transport panel. In this case, MIDI events are ignored. 
    						
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