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Steinberg Cubase Le 8 Manual

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    							Optimizing
    Optimizing Audio Performance
    641
    Hard Disk and Controller
    The number of hard disk tracks that you can record and play back at the same time 
    also depends on the speed of your hard disk and hard disk controller. If you use 
    E-IDE disks and controllers, make sure that the transfer mode is DMA Busmaster. 
    Under Windows, you can check the current mode by launching the Windows 
    Device Manager and looking for properties of the IDE ATA/ATAPI controller’s 
    primary and secondary channel. DMA transfer mode is enabled by default, but may 
    be turned off by the system in case of hardware problems.
    Audio Hardware and Driver
    The hardware and its driver can have some effect on regular performance. A badly 
    written driver can reduce the performance of your computer. But where the 
    hardware driver design makes the most difference is with latency.
    NOTE
    We recommend that you use audio hardware for which there is a specific ASIO 
    driver.
    This is especially true when using Cubase for Windows:
    • Under Windows, ASIO drivers written specifically for the hardware are more 
    efficient than the Generic Low Latency ASIO Driver or a DirectX driver and 
    produce shorter latency times.
    • Under Mac OS X, audio hardware with properly written Mac OS X (Core 
    Audio) drivers can be very efficient and produce very low latency times.
    However, there are additional features currently only available with ASIO drivers, 
    such as the ASIO Positioning Protocol.
    Settings That Affect Performance
    Audio Buffer Settings
    Audio buffers affect how audio is sent to and from the audio hardware. The size of 
    the audio buffers affects both the latency and the audio performance.
    Generally, the smaller the buffer size, the lower the latency. On the other hand, 
    working with small buffers can be demanding for the computer. If the audio buffers 
    are too small, you may get clicks, pops or other audio playback problems.
    • To adjust the buffer size settings under Mac OS X, select Devices > Device 
    Setup, and select the Device Setup dialog. You may also find buffer settings 
    in the control panel for the audio hardware.
    • To adjust the buffer size settings under Windows, select Devices > Device 
    Setup, select the driver page, and click Control Panel. 
    						
    							Optimizing
    Optimizing Audio Performance
    642
    Multi Processing
    When Multi Processing is activated and there is more than one CPU in your system, 
    the processing load is distributed evenly to all available CPUs, allowing Cubase to 
    make full use of the combined power of the multiple processors.
    • To activate Multi Processing, select Devices > Device Setup, select VST 
    Audio System, and activate Multi Processing.
    VST Performance Window
    This window shows the audio processing load and the hard disk transfer rate. This 
    allows you to verify that you do not run into performance problems when adding 
    effects or plug-ins, for example.
    • To open the VST Performance window, select Devices > VST 
    Performance.
    Average load
    Shows how much of the available CPU power is used for audio processing.
    Real-time peak
    Shows the processing load in the realtime path of the audio engine. The 
    higher this value, the higher the risk that dropouts occur.
    Overload indicator
    The overload indicator to the right of the real-time peak indicator and the 
    average load indicator displays overloads of the average or real-time 
    indicator.
    If it lights up, decrease the number of EQ modules, active effects, and audio 
    channels that play back simultaneously. You can also activate the 
    ASIO-Guard.
    Disk
    Shows the hard disk transfer load.
    Disk overload indicator
    The overload indicator to the right of the disk indicator lights up if the hard disk 
    does not supply data fast enough.
    If it lights up, use Disable Track to reduce the number of tracks playing back. 
    If this does not help, you need a faster hard disk. 
    						
    							Optimizing
    Optimizing Audio Performance
    643
    NOTE
    You can show a simple view of the performance meter on the Transport panel and 
    on the Project window toolbar. These meters only feature the average and the disk 
    indicator.
    ASIO-Guard
    The ASIO-Guard allows you to shift as much processing as possible from the ASIO 
    realtime path to the ASIO-Guard processing path. This results in a more stable 
    system.
    The ASIO-Guard allows you to preprocess all channels as well as VST instruments 
    that do not need to be calculated in realtime. This leads to less dropouts, the ability 
    to process more tracks or plug-ins, and the ability to use smaller buffer sizes.
    ASIO-Guard Latency
    High ASIO-Guard levels lead to an increased ASIO-Guard latency. When you 
    adjust a volume fader, for example, you will hear the parameter changes with a slight 
    delay. The ASIO-Guard latency, in contrast to the latency of the audio hardware, is 
    independant from live input.
    Restrictions
    The ASIO-Guard cannot be used for:
    • Realtime-dependent signals
    • External effects and instruments
    • Plug-ins that have a different bit version than the operating system
    NOTE
    If you select Devices > Plug-in Manager and click Show Plug-in 
    Information, you can deactivate the ASIO-Guard option for selected 
    plug-ins.
    If you activate the monitoring for an input channel, a MIDI or a VST instrument 
    channel, the audio channel and all dependent channels are automatically switched 
    from ASIO-Guard to realtime processing and vice versa. This results in a gentle 
    fade out and fade in of the audio channel.
    Activating the ASIO-Guard
    PROCEDURE
    1. Select Devices > Device Setup.
    2. In the Device Setup dialog, open the VST Audio System page. 
    						
    							Optimizing
    Optimizing Audio Performance
    644
    3. Activate the Activate ASIO-Guard option.
    NOTE
    This option is only available, if you activate Multi Processing.
    4. Select an ASIO-Guard Level.
    The higher the level, the higher the processing stability and audio processing 
    performance. However, higher levels also lead to an increased ASIO-Guard latency 
    and memory usage. 
    						
    							645
    Preferences
    The Preferences dialog provides options and settings that control the global 
    behavior of the program.
    Preferences Dialog
    The Preferences dialog is divided into a navigation list and a settings page. Clicking 
    one of the entries in the navigation list opens a settings page.
    • To open the Preferences dialog, select File > Preferences.
    In addition to the settings, the dialog provides the following options:
    Preference Presets
    Allows you to select a saved preference preset.
    Store
    Allows you to save the current preferences as a preset.
    Rename
    Allows you to rename a preset. 
    						
    							Preferences
    Preferences Dialog
    646
    Delete
    Allows you to delete a preset.
    Store marked preferences only
    Allows you to select which pages are included in the preset.
    Help
    Opens the dialog help.
    Defaults
    Resets the options on the active page to their default settings.
    Apply
    Applies any changes that you have made without closing the dialog.
    OK
    Applies any changes that you have made and close the dialog.
    Cancel
    Closes the dialog without saving any changes.
    Saving a Preference Preset
    You can save complete or partial preference settings as presets.
    PROCEDURE
    1. Select File > Preferences.
    2. In the Preferences dialog make your settings.
    3. Click the Store button in the lower left section of the dialog.
    4. Enter a preset name and click OK.
    RESULT 
    Your settings are now available on the Preferences Presets pop-up menu.
    Saving Partial Preferences Settings
    You can save partial preferences settings. This is useful when you have made 
    settings that only relate to a certain project or situation, for example. When you 
    apply a saved partial preference preset you only change the saved settings. All other 
    preferences will be left unchanged.
    PROCEDURE
    1. Select File > Preferences.
    2. In the Preferences dialog make your settings. 
    						
    							Preferences
    Appearance
    647
    3. Activate Store marked preferences only.
    In the preferences list a Store column is shown.
    4. Click in the Store column of the preference pages that you want to save.
    5. Click Store in the lower left section of the dialog.
    6. Enter a preset name and click OK.
    RESULT 
    Your settings are now available from the Preferences Presets pop-up menu.
    Appearance
    Colors
    This page features subpages that allow you to change the default color settings.
    General
    Allows you to adjust the default colors for the general interface of the 
    program.
    Track Type Defaults
    Allows you to adjust the default colors for the different track types.
    Project
    Allows you to adjust the default colors in the Project window.
    Editors
    Allows you to adjust the default colors in the editors.
    MixConsole Faders
    Allows you to adjust the default colors for the level faders of the channel types 
    in the MixConsole.
    MixConsole Racks
    Allows you to adjust the default colors for the racks in the MixConsole. 
    						
    							Preferences
    Editing
    648
    MixConsole Channel Strip
    Allows you to adjust the default colors for the channel strips in the 
    MixConsole.
    Editing
    Select Track on Background Click
    This allows you to select a track by clicking in the event display background.
    Auto Select Events under Cursor
    If this option is activated, all events in the Project window or in an editor that 
    are currently touched by the project cursor are automatically selected. This 
    can be helpful when you rearrange your project, because it allows you to 
    select whole sections (on all tracks) simply by moving the project cursor.
    Cycle Follows Range Selection
    If this is activated, range selections that you make in the Sample Editor will 
    be mirrored in the Project window as well. This lets you audition a range in 
    the Sample Editor as a loop with the main transport controls, rather than with 
    the Audition and Audition Loop controls in the Sample Editor.
    Delete Overlaps
    If this is activated and you move, size, or nudge an event so that it partly 
    overlaps another event, the other event is automatically resized so that the 
    overlapped (hidden) section is removed. Hold [Shift] while moving to override 
    this setting.
    Link Editors
    When this is activated, the parts or events shown in the open editor windows 
    will follow the selection that you make in the Project window.
    Parts Get Track Names
    If this is activated and you move an event from one track to another, the moved 
    event will automatically be named according to its new track. Otherwise, the 
    event will retain the name of the original track.
    Quick Zoom
    If this option is activated, the contents of parts and events will not be 
    continuously redrawn when you zoom manually. Instead, the contents are 
    redrawn once you have stopped changing the zoom – activate this if screen 
    redraws are slow on your system.
    Use Up/Down Navigation Commands for Selecting Tracks only
    • When this option is deactivated and no event/part is selected in the 
    Project window, the up/down arrow keys on the computer keyboard are 
    used to step through the tracks in the track list. 
    						
    							Preferences
    Editing
    649
    • When this option is deactivated and an event/part is selected in the 
    Project window however, the up/down arrow keys still step through the 
    tracks in the track list. Only on the currently selected track, the first 
    event/part will also be selected.
    • When this option is activated, the up/down arrow keys are only used to 
    change the track selection – the current event/part selection in the 
    Project window will not be altered.
    Track Selection follows Event Selection
    If this option is activated and you select an event in the Project window, the 
    corresponding track is also automatically selected.
    Automation Reduction Level
    This setting determines the amount of reduction applied when you add 
    automation events by drawing or by using the Write function. When you write 
    or draw Automation events, they are added as a continuous stream of densely 
    packed events. The Reduction function will remove superfluous event points, 
    and the automation curve contains only the event points that are necessary to 
    reproduce your actions.
    • The lower the reduction level, the more automation events are retained, 
    resulting in a more detailed automation curve. Usually the default setting 
    is sufficient.
    • The minimum reduction level setting is not recommended as this will 
    simply retain a lot of unnecessary events.
    Show Automation Track in Project on Writing Parameter
    If you activate this option, the corresponding automation track is revealed on 
    writing automation parameters. This is useful if you want to have a visual 
    control of all parameters that are changed during writing.
    Automation follows Events
    If you activate this option, automation events will automatically follow when 
    you move an event or part on the track.
    This facilitates setting up automation that is related to a specific event or part, 
    instead of a specific position in the project. For example, you can automate 
    the panning of a sound effect event (having the sound pan from left to right, 
    etc.) – if you need to move the event, the automation will automatically follow. 
    The rules are:
    • All automation events for the track between the start and end of the 
    event or part will be moved. If there are automation events in the position 
    to which you move the part or event, these will be overwritten.
    • If you duplicate an event or part (by holding [Alt]/[Option] and dragging 
    or by using the Duplicate or Repeat functions) the automation events 
    will also be duplicated as well.
    • This function also affects copying and pasting. 
    						
    							Preferences
    Editing
    650
    Drag Delay
    When you click and drag an event, this setting determines the delay before 
    the event is moved. This helps you avoid accidentally moving events when you 
    click on them in the Project window.
    Editing - Audio
    Treat Muted Audio Events like Deleted
    If you have two overlapping audio events in your project and you mute the top 
    one (the event you hear during playback), playback of the other (obscured) 
    event will still only start at the end of the overlapping section.
    If this is not what you want, Treat Muted Audio Events like Deleted allows 
    you to immediately play the obscured event when muting the top event.
    Use Mouse Wheel for Event Volume and Fades
    • If this is activated, you can use the mouse wheel to move the event 
    volume curve up or down.
    • When you hold down [Shift] while moving the mouse wheel, the fade 
    curves will be affected. To move the end point of the fade in, position 
    the mouse in the left half of the event. To move the start point of the fade 
    out, position the mouse in the right half of the event.
    On Import Audio Files
    This setting determines what happens when importing an audio file into a 
    project:
    •Open Options Dialog
    An Import Options dialog opens when you import, allowing you to select 
    whether you want to copy the file to the audio folder and/or convert it to 
    the project settings.
    •Use Settings
    Allows you to set the following standard actions:
    Copy Files to Working Directory copies the files to the project’s audio 
    folder before import.
    Convert and Copy to Project If Needed copies the files to the 
    project’s audio folder before import and converts them if the files have 
    a different sample rate or a lower resolution than the project settings.
    Enable Automatic Hitpoint Detection
    If this is activated, and you add an audio file to your project by recording or by 
    importing, Cubase automatically detects its hitpoints. This allows you to 
    navigate to hitpoints of an audio file from within the Project window.
    Remove Regions/Hitpoints on all Offline Processes
    If this is activated and you perform offline processing on an audio range that 
    contains regions, these will be removed. 
    						
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