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Steinberg Cubase Le 8 Manual

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    							Audio Part Editor
    Operations
    311
    RELATED LINKS
    Using the Setup options on page 627
    Scrubbing
    In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart 
    from that, scrubbing works exactly as in the Project window.
    RELATED LINKS
    Using the Scrub Tool on page 110
    Handling Several Parts
    When you open the Audio Part Editor with several parts selected – all on the same 
    track or on different tracks – they might not all fit in the editor window, which can 
    make it hard to get an overview of the different parts when editing.
    Therefore, the toolbar features a few functions to make working with multiple parts 
    easier and more comprehensive:
    • The “Currently Edited Part” pop-up menu lists all parts that were selected 
    when you opened the editor, and lets you select which part is active for 
    editing.
    When you select a part from the list, it is automatically made active and 
    centered in the display.
    NOTE
    Note that it is also possible to activate a part by clicking on it with the Object 
    Selection tool.
    • The “Edit Active Part Only” button lets you restrict editing operations to the 
    active part only.
    If you for example select “All” from the Select submenu of the Edit menu with 
    this option activated, all events in the active part will be selected but not the 
    events in other parts.
    • You can zoom in on an active part so that it is displayed in its entirety in the 
    window by selecting “Zoom to Event” from the Zoom submenu of the Edit 
    menu. 
    						
    							Audio Part Editor
    Options and Settings
    312
    • The “Show Part Borders” button can be used if you want to see clearly 
    defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, making 
    the borders easily discernible. There are also two markers in the ruler with the 
    name of the active part, marking its beginning and end. These can be moved 
    freely to change the part borders.
    • It is possible to cycle between parts, making them active using key 
    commands.In the Key Commands dialog – Edit category, there are two 
    functions: “Activate Next Part” and “Activate Previous Part”. If you assign key 
    commands to these, you can use them to cycle between parts.
    RELATED LINKS
    Setting up key commands on page 603
    Options and Settings
    The following options and settings are available in the Audio Part Editor:
    Snap
    The Snap functionality in the Audio Part Editor is exactly the same as in the 
    Project window.
    Auto-Scroll
    When Auto-Scroll is activated on the toolbar, the window will scroll during 
    playback, keeping the project cursor visible in the editor. This setting can be 
    activated or deactivated individually for each window.
    Snap to Zero Crossing
    When this option is activated, all audio edits are done at zero crossings 
    (positions in the audio where the amplitude is zero). This helps you avoid pops 
    and clicks which might otherwise be caused by sudden amplitude changes.
    RELATED LINKS
    Snap Function on page 39 
    						
    							313
    Pool
    Every time that you record on an audio track, a file is created on your hard disk. A 
    reference to this file, a clip, is added to the Pool.
    The following rules apply to the Pool:
    • All audio and video clips that belong to a project are listed in the Pool.
    • Every project has a separate Pool.
    The way the Pool displays folders and their contents is similar to the way the 
    Windows Explorer/Mac OS Finder display folders and file lists. In the Pool, you can 
    perform operations that affect files on disk and operations that only affect clips.
    Operations That Affect Files
    • Importing clips (audio files can automatically be copied and/or converted)
    • Converting file formats
    • Renaming clips (this also renames the referenced files on disk) and regions
    • Deleting clips
    • Preparing file archives for backup
    • Minimizing files
    Operations That Affect Clips
    • Copying clips
    • Auditioning clips
    • Organizing clips
    • Applying audio processing to clips 
    						
    							Pool
    Pool Window
    314
    Pool Window
    The Pool window allows you to manage the media files of the active project.
    You can open the Pool in the following ways:
    • On the Project window toolbar, click the Open Pool Window button. If this 
    icon is not visible, you must activate the Media & MixConsole Windows 
    option on the toolbar context menu.
    •Select Project > Pool.
    •Select Media > Open Pool Window.
    The content of the Pool is divided into the following folders:
    Audio Folder
    Contains all audio clips and regions that are currently in the project.
    Video Folder
    Contains all video clips that are currently in the project.
    Trash Folder
    Contains unused clips that have been moved here for later permanent removal 
    from the hard disk.
    NOTE
    You cannot rename or delete these folders, but you can add any number of 
    subfolders.
    Toolbar
    1)Show Info
    Activates/deactivates the info line. 
    						
    							Pool
    Pool Window
    315
    2)Audition
    If this option is activated and you select a clip in the Pool, it is played back.
    3)Audition Loop
    If this option is activated, the playback of the selected clip is looped.
    4)Volume
    Lets you specify the playback volume.
    5)View/Attributes
    Lets you activate/deactivate which attributes are displayed in the Pool 
    window.
    6)Open/Close all folders
    Opens/Closes all folders.
    7)Import
    Lets you import media files to the Pool.
    8)Search
    Lets you search the Pool and connected disks for media files.
    9)Project Folder
    Displays the path to the folder of the active project.
    10)Pool Record Folder
    Displays the path to the record folder of the active project. By default, this is 
    the Audio folder. However, you can create a new Audio subfolder and 
    designate this as your Pool record folder.
    Pool Window Columns
    Various information about the clips and regions can be viewed in the Pool window 
    columns. The columns contain the following information:
    Media
    Contains the Audio, Video, and Trash folders. If the folders are opened, the 
    clip or region names are shown and can be edited.
    Used
    Displays how many times a clip is used in the project. If there is no entry in this 
    column, the corresponding clip is not used.
    Status
    Displays various icons that relate to the current Pool and clip status. The 
    following symbols can be displayed:
    •
    Indicates the current Pool record folder. 
    						
    							Pool
    Pool Window
    316
    •
    Indicates that a clip has been processed.
    •
    Indicates that a clip is referenced in the project but missing from the 
    Pool.
    •
    Indicates that the file the clip related to is external, for example, located 
    outside the current Audio folder for the project.
    •
    Indicates that the clip has been recorded in the currently open version 
    of the project. This is useful for finding recently recorded clips quickly.
    Musical Mode
    You can use the Musical Mode to tempo-match audio loops to the project 
    tempo. The checkbox in this column allows you to activate or deactivate 
    Musical Mode. If the Tempo column displays “???”, you must enter the 
    correct tempo before you can activate Musical Mode.
    Tempo
    Displays the tempo of audio files, if available. If no tempo has been specified, 
    the column displays “???”.
    Sign.
    Displays the time signature, for example, “4/4”.
    Key
    Displays the root key if one has been specified for the file.
    Algorithm
    Displays the algorithm preset that is used if the audio file is processed.
    • To change the default preset, click the preset name and select another 
    preset from the pop-up menu.
    Info
    For audio clips, this column displays the sample rate, bit resolution, number of 
    channels, and length.
    For regions, it displays start and end times in frames.
    For video clips, it displays the frame rate, resolution, number of frames, and 
    length.
    Type
    Displays the file format of the clip.
    Date
    Displays the date when the audio file was last changed. 
    						
    							Pool
    Pool Window
    317
    Origin Time
    Displays the original start position where a clip was recorded in the project. 
    As this value can be used as a basis for the Insert into Project option in the 
    Media or context menu, you can change it if the Origin Time value is 
    independent (for example, not for regions).
    Cubase Elements only: You can change the value by editing the value in the 
    column, or by selecting the corresponding clip in the Pool, moving the project 
    cursor to the new position and selecting Audio > Update Origin.
    Image
    Displays waveform images of audio clips or regions.
    Path
    Displays the path to the location of a clip on the hard disk.
    Reel Name
    Audio files may include this attribute, which is then shown in this column. The 
    Reel Name describes the reel or tape from which the media was originally 
    captured.
    Info Line
    The info line displays additional information regarding the files in the pool.
    • To activate the info line, click the Show Info button at the left of the toolbar.
    The info line shows the following information:
    Audio Files
     The number of audio files in the Pool.
    Used
    The number of audio files in use.
    Total Size
    The total size of all audio files in the Pool.
    External Files
    The number of files in the Pool that do not reside in the project folder (for 
    example, video files).
    Customizing the View
    You can set up which columns are shown or hidden and rearrange the order of the 
    columns in the Pool.
    • To specify which columns are shown or hidden, open the View/Attributes 
    menu on the toolbar, and activate or deactivate items. 
    						
    							Pool
    Working with the Pool
    318
    • To rearrange the order of columns, drag a column heading to the left or right.
    Working with the Pool
    NOTE
    Most of the Pool-related main menu functions are also available on the Pool context 
    menu.
    Renaming Clips or Regions in the Pool
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    Renaming clips or regions in the Pool also renames the referenced files on disk. It 
    is recommended to rename clips or regions in the Pool. Otherwise, the reference 
    from the clip to the file may get lost.
    PROCEDURE
    1. In the Pool window, select a clip or region, and click the existing name.
    2. Type in a new name and press [Return].
    RELATED LINKS
    About Missing Files on page 324
    Duplicating Clips in the Pool
    You can create duplicates of clips and apply different processing methods to them.
    NOTE
    Duplicating a clip does not create a new file on disk, but a new edit version of the 
    clip that refers to the same audio file.
    PROCEDURE
    1. In the Pool window, select the clip that you want to duplicate.
    2. Select Media > New Version.
    RESULT 
    A new version of the clip appears in the same Pool folder. The duplicated clip has 
    the same name as the original but with a version number after it. Regions within a 
    clip are also copied, but keep their name. 
    						
    							Pool
    Working with the Pool
    319
    Inserting Clips into a Project
    To insert a clip into a project, you can either use the insert commands on the Media 
    menu or use drag and drop.
    Inserting Clips into a Project Via Menu Commands
    PROCEDURE
    1. In the Pool window, select the clips that you want to insert into the project.
    2. Select Media > Insert into Project and select one of the insert options.
    If several clips are selected, choose whether to insert them on one track or each on 
    a different track.
    NOTE
    The clips are positioned so that their snap points are aligned with the selected insert 
    position. If you want to adjust the snap point before inserting a clip, double-click a clip 
    to open the Sample Editor. Here, you can adjust the snap position and then perform 
    the insert options.
    RESULT 
    The clip is inserted on the selected track or on a new audio track. If several tracks 
    are selected, the clip will be inserted on the first selected track.
    RELATED LINKS
    Adjusting the snap point on page 289
    Inserting Clips into a Project Via Drag and Drop
    You can drag a clip from the Pool into the Project window.
    Snap is taken into account if the snap option is activated.
    While you drag the clip into the Project window, its position is indicated by a marker 
    line and a numerical position box. These indicate the position of the snap point in 
    the clip.
    If you position the clip in an empty area in the event display (for example, below 
    existing tracks), a new track is created for the inserted event.
    RELATED LINKS
    Adjusting the snap point on page 289
    Deleting Clips from the Pool
    You can delete clips from the Pool with or without deleting the corresponding file 
    from the hard disk. 
    						
    							Pool
    Working with the Pool
    320
    Removing Clips from the Pool
    NOTE
    Removing clips from the Pool does not delete the corresponding file from the hard 
    disk.
    PROCEDURE
    1. In the Pool window, select the clips that you want to remove, and select Edit 
    > Delete
    You can also press [Backspace] or [Delete].
    2. Depending on whether the clips are used by an event, you have the following 
    options:
    • If the clips are used by an event, click Remove and then click Remove from 
    Pool.
    • If the clips are not used by an event, click Remove from Pool.
    RESULT 
    The clips are no longer available in the Pool for this project, but the files still exist on 
    the hard disk and can be used in other projects, etc. This operation can be undone.
    Deleting Files from the Hard Disk
    To delete a file permanently from the hard disk, you must first move the 
    corresponding clips to the Trash folder in the Pool.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    
    						
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