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Steinberg Cubase Le 8 Manual

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    							MIDI Editors
    Drum Editor
    491
    Controller Display
    The area at the bottom of the Drum Editor window is the controller display.
    It consists of one or several controller lanes that show one of the following 
    properties or event types:
    • Velocity values of the notes
    • Pitchbend events
    • Aftertouch events
    • Poly Pressure events
    • Program Change events
    • System Exclusive events
    • Any type of continuous controller event
    Velocity values are shown as vertical bars in the controller display. Each velocity bar 
    corresponds to a note in the note display. Higher bars correspond to higher velocity 
    values.
    Events other than velocity values are shown as blocks. The block corresponds to 
    the event values. The beginning of an event is marked by a curve point.
    When you select a line in the drum sound list, only the velocity controller events that 
    belong to the note events on this line are displayed in the controller display.
    If you select more than one line in the drum sound list, the controller lane shows all 
    velocity controller events for all notes on the selected lines. This is useful when you 
    have to adjust the controller values between different drum sounds.
    NOTE
    Unlike note events, controller events have no length. The value of a controller event 
    in the display is valid until the beginning of the next controller event. 
    						
    							MIDI Editors
    Drum Editor
    492
    Drum Sound List
    The drum sound list lists all drum sounds by name and lets you adjust and 
    manipulate the drum sound setup in various ways.
    NOTE
    The number of columns in the list depends on whether a drum map is selected for 
    the track or not.
    Pitch
    Actual note number of the drum sound. This is what links notes on a MIDI track 
    to drum sounds. For example, with the GM Map, all MIDI notes with the pitch 
    C1 are mapped to the Bass Drum sound.
    Instrument
    Name of the drum sound.
    Quantize
    This value is used when entering and editing notes.
    Mute
    Mute drum sounds.
    I-Note
    Input note for the drum sound. When this MIDI note is sent into Cubase, that 
    is you play it, the note is mapped to the corresponding drum sound and 
    automatically transposed according to the Pitch setting for the sound.
    O-Note
    Output note, that is the MIDI note number that is sent out every time the drum 
    sound is played back.
    Chan
    MIDI channel, on which the drum sound is played back.
    Output
    MIDI output on which, the drum sound is played back. If you set this to 
    Default, the MIDI output selected for the track is used.
    RELATED LINKS
    Muting Notes and Drum Sounds on page 494 
    						
    							MIDI Editors
    Drum Editor Operations493
    Drum Map and Names Menus
    Below the drum sound list are two pop-up menus that are used for selecting a drum 
    map for the edited track or, if no drum map is selected, a list of drum sound names.
    R
    ELATED LINKS
    Drum Maps on page  495
    Drum Editor Operations
    This section describes the principa l editing operations within the Drum Editor.
    Creating and Editing Note Events with the Drum Tool
    • To create a note, select the Drumstick  tool  and click in the Drum Editor.
    If  Snap  
    is deactivated on the toolbar, the note event appears exactly where 
    you clicked.
    If you have activated  Snap and 
     deactivated Use Global Quantize  on the 
    toolbar, the note events snap to positions according to the quantize value set 
    for the sound in the drum sound list. You can set up different quantize values 
    for different drum sounds.
    If  Snap  and Use Global Quanti
     ze are activated, the note snaps to positions 
    according to the  Quantize setting on the toolbar.
    The length of the inserted note is determined by the  Inse
     rt Length setting on 
    the toolbar. However, if this is set to  Drum-Map Link, the note gets the length 
    of the quantize value for the drum sound.
    • To remove a note, select the  Drums
     tick tool and click on an existing note.
    • To audition the drum sounds, click the leftmost column of the drum sound list.
    Moving and Transposing Note Events
    There are several options to move and transpose note events.
    • To move note events in the editor, select the  Object Sel
     ection tool and drag 
    them to a new position.
    All selected note events are moved, maintaining their relative positions.  Snap 
    is ta
     ken into account.
    • To allow only horizontal and vertical movement, hold down [Ctrl]/[Command]  while dragging. 
    						
    							MIDI Editors
    Drum Editor Operations
    494
    • To move note events via the Nudge Palette buttons on the toolbar, select the 
    note events and click a Nudge Palette button.
    This moves the selected note events by the amount that is set on the 
    Quantize pop-up menu.
    • To move note events to the project cursor position, select the note events and 
    select Edit > Move to > Cursor.
    • To move a note event via the info line, select a note event and edit the 
    Position or Pitch on the info line.
    • To transpose note events, select the note events and use the up and down 
    arrow keys.
    • To transpose note events via the Transpose Setup dialog, select the note 
    events and select MIDI > Transpose Setup.
    • To transpose note events in steps of one octave, press [Shift] and use the up 
    and down arrow keys.
    NOTE
    • When you move selected note events to a different position, any selected 
    controllers for these note events move accordingly.
    • You can also adjust the position of note events by quantizing.
    R
    ELATED LINKS
    Transpose on page 422
    Muting Notes and Drum Sounds
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    The mute state for drum sounds is part of the drum map. Therefore, any other tracks 
    using the same map are also affected.
    • To mute individual notes, click or enclose them with the Mute tool, or select 
    Edit > Mute.
    • If a drum map is selected, the drum sound list has a Mute column. Click in the 
    Mute column for a drum sound to mute that sound.
    • To mute all drum sounds other than the selected one, click the Solo 
    Instrument button on the toolbar.
    RELATED LINKS
    Selecting a Drum Map for a Track on page 498 
    						
    							MIDI Editors
    Drum Editor Operations
    495
    Drum Maps
    A drum kit in a MIDI instrument is most often a set of different drum sounds with 
    each sound placed on a separate key. For example, the different sounds are 
    assigned to different MIDI note numbers. One key plays a bass drum sound, another 
    a snare, and so on.
    Different MIDI instruments often use different key assignments. This can be 
    troublesome if you have made a drum pattern using one MIDI device and then want 
    to try it on another. When you switch devices, it is very likely that your snare drum 
    becomes a ride cymbal or your hi-hat becomes a tom, etc., because the drum 
    sounds are distributed differently in the two instruments.
    To solve this problem and to simplify several aspects of MIDI drum kits, such as 
    using drum sounds from different instruments in the same drum kit, Cubase features 
    drum maps. A drum map is a list of drum sounds, with a number of settings for each 
    sound. When you play back a MIDI track for which you have selected a drum map, 
    the MIDI notes are filtered through the drum map before they are sent to the MIDI 
    instrument. The map determines which MIDI note number is sent out for each drum 
    sound and which sound is played on the receiving MIDI device.
    When you want to try your drum pattern on another instrument, you simply switch 
    to the corresponding drum map, and your snare drum sound remains a snare drum 
    sound.
    If you want to have the same drum maps included in your projects, you can load 
    these into the template.
    NOTE
    Drum maps are saved with the project files. If you have created or modified a drum 
    map, use the Save function to save it as a separate XML file to make it available for 
    loading into other projects.
    RELATED LINKS
    Saving a Project Template File on page 48
    Drum Map Setup Dialog
    This dialog allows you to load, create, modify, and save drum maps.
    To open the Drum Map Setup dialog, select Drum Map Setup from the Map 
    pop-up menu or the MIDI menu. 
    						
    							MIDI Editors
    Drum Editor Operations
    496
    The list on the left shows the currently loaded drum maps. The sounds and settings 
    of the selected drum map are displayed on the right.
    NOTE
    The settings for the drum sounds are the same as in the Drum Editor.
    Output
    Allows you to select the output for the drum map sounds.
    Drum Sound List
    Lists all drum sounds and their settings. To audition a drum sound, click the 
    leftmost column.
    NOTE
    If you audition a sound in the Drum Map Setup dialog and the sound is set 
    to MIDI output Default, the output that is selected on the Output pop-up 
    menu in the lower left corner is used. When auditioning a default output sound 
    in the Drum Editor, the MIDI output selected for the track is used.
    The Functions pop-up menu contains the following options:
    New Map
    Adds a new drum map to the project. The drum sounds are named “Sound 1, 
    Sound 2, etc.” and have all parameters set to default values. The map is 
    named “Empty Map”.
    To rename the drum map, click the name in the list and type in a new name.
    New Copy
    Adds a copy of the currently selected drum map to create a new drum map. 
    You can then change the drum sound settings of the copy and rename the 
    drum map in the list.
    Remove
    Removes the selected drum map from the project. 
    						
    							MIDI Editors
    Drum Editor Operations
    497
    Load
    Allows you to load drum maps into your project.
    Save
    A l l o w s  y o u  t o  s a v e  t h e  d r u m  m a p  t h a t  i s  s e l e c t e d  i n  t h e  l i s t  o n  d i s k .  D r u m  m a p  
    files have the extension .drm.
    Edit head pairs
    Allows you to customize the note pairs.
    Init Display Notes
    Allows you to reset the Display Notes entry to the original setting, that is the 
    Pitch entry.
    RELATED LINKS
    Drum Map Settings on page 497
    Channel and Output Settings on page 497
    Drum Map Settings
    A drum map consists of settings for 128 drum sounds, one for each MIDI note 
    number.
    • To get an overview of the drum map settings, open the Drum Editor and use 
    the Map pop-up menu below the drum sound list to select the GM Map drum 
    map.
    The GM map is set up according to the General MIDI standard.
    You can change all drum map settings except the pitch directly in the drum sound 
    list or in the Drum Map Setup dialog. These changes affect all tracks that use the 
    drum map.
    RELATED LINKS
    Drum Sound List on page 492
    Drum Map Setup Dialog on page 495
    Channel and Output Settings
    You can set separate MIDI channels and/or MIDI outputs for each sound in a drum 
    map. When a drum map is selected for a track, the MIDI channel settings in the 
    drum map override the MIDI channel setting for the track.
    You can select different channels and/or outputs for different sounds. This allows 
    you to construct drum kits with sounds from several different MIDI devices, etc. 
    						
    							MIDI Editors
    Drum Editor Operations
    498
    • To make a drum sound use the channel of the track, set the channel in the 
    drum map to Any.
    • To make the sound use the MIDI output that is selected for the track, set the 
    MIDI output for a sound in a drum map to default.
    • To send the sound to a specific MIDI output, select any other option.
    • To select the same MIDI channel or MIDI device for all sounds in a drum map, 
    click in the Channel column, press [Ctrl]/[Command], and select a channel or 
    output.
    • If you make specific MIDI channel and output settings for all sounds in a drum 
    map, you can switch between drum maps to send your drum tracks to another 
    MIDI instrument.
    Selecting a Drum Map for a Track
    • To select a drum map for a MIDI track, open the Map pop-up menu in the 
    Inspector or in the Drum Editor and select a drum map.
    • To deactivate the drum map functionality in the Drum Editor, open the Map 
    pop-up menu in the Inspector or in the Drum Editor and select No Drum 
    Map.
    Even if you do not use a drum map, you can still separate sounds by name 
    using a name list.
    NOTE
    Initially, the Map pop-up menu only contains GM Map.
    About I-Notes, O-Notes and Pitches
    Going through the following theory helps you make the most out of the drum map 
    concept – especially if you want to create your own drum maps.
    A drum map is a kind of filter that transforms notes according to the settings in the 
    map. It does this transformation twice; once when it receives an incoming note that 
    is when you play a note on your MIDI controller, and once when a note is sent from 
    the program to the MIDI sound device.
    The following example shows a modified drum map with a bass drum sound that has 
    different pitch, I-note, and O-note values. 
    						
    							MIDI Editors
    Drum Editor Operations
    499
    I-Notes (Input Notes)
    When you play a note on your MIDI instrument, the program looks for this note 
    number among the I-notes in the drum map. If you play the note A1, the program 
    finds that this is the I-note of the bass drum sound.
    This is where the first transformation happens: the note gets a new note number 
    according to the pitch setting for the drum sound. In our case, the note is 
    transformed to a C1 note, because that is the pitch of the bass drum sound. If you 
    record the note, it is recorded as a C1 note.
    For example, you can place drum sounds near each other on the keyboard so that 
    they can be easily played together, move sounds so that the most important sounds 
    can be played from a short keyboard, play a sound from a black key instead of a 
    white. If you never play your drum parts from a MIDI controller but draw them in the 
    editor you do not need the I-note setting.
    O-Notes (Output Notes)
    The next step is the output. This is what happens when you play back the recorded 
    note, or when the note you play is sent back out to a MIDI instrument in realtime 
    (MIDI Thru):
    The program checks the drum map and finds the drum sound with the pitch of the 
    note. In our case, this is a C1 note and the drum sound is the bass drum. Before the 
    note is sent to the MIDI output, the second transformation takes place: the note 
    number is changed to that of the O-note for the sound. In our example, the note sent 
    to the MIDI instrument is a B0 note.
    The O-note settings let you set things up so that the bass drum sound really plays 
    a bass drum. If you are using a MIDI instrument in which the bass drum sound is on 
    the C2 key, you set the O-note for the bass drum sound to C2. When you switch 
    to another instrument (in which the bass drum is on C1) you want the bass drum 
    O-note set to C1. Once you have set up drum maps for all your MIDI instruments, 
    you can select another drum map when you want to use another MIDI instrument for 
    drum sounds.
    Setting Pitches of Notes According to their O-Note Settings
    You can set the pitch of notes according to their O-note settings. This is useful if 
    you want to convert a track to a regular MIDI track with no drum map and still have 
    the notes play back the correct drum sound.
    It’s a typical use case to export your MIDI recording as a standard MIDI file. If you 
    first perform an O-note conversion, you make sure that your drum tracks play back 
    as intended when they are exported.
    • To perform an O-note conversion, select MIDI > O-Note Conversion.
    RELATED LINKS
    Exporting and importing standard MIDI files on page 622 
    						
    							MIDI Editors
    SysEx Messages
    500
    Drum Name Lists
    Drum name lists allow you to use the Drum Editor even if no drum map is selected 
    for the edited MIDI track. The drum sound list then consists of the columns 
    Audition, Pitch, Instrument (drum sound name), and Quantize.
    This means that you can use the drum sound names in any loaded drum map 
    without using I-notes and O-notes.
    In the drum name list mode, the names that are shown in the Instrument column 
    depend on the selection on the Names pop-up menu at the bottom of the Drum 
    Editor. The pop-up menu contains the currently loaded drum maps and GM Map.
    SysEx Messages
    SysEx (System Exclusive) messages are model-specific messages for setting 
    various parameters of a MIDI device. This makes it possible to address device 
    parameters that would not be available via normal MIDI syntax.
    Every major MIDI manufacturer has its own SysEx identity code. SysEx messages 
    are typically used for transmitting patch data, for example, the numbers that make 
    up the settings of one or more sounds in a MIDI instrument.
    Cubase allows you to record and manipulate SysEx data in various ways.
    RELATED LINKS
    Using MIDI devices on page 413
    Bulk Dumps
    In any programmable device, the settings are saved as numbers in computer 
    memory. If you change these numbers, you will change the settings. Normally, MIDI 
    devices allow you to dump (transmit) all or some settings in the device’s memory in 
    the form of MIDI SysEx messages.
    A dump is therefore, among other things, a way of making backup copies of the 
    settings of your instrument: sending such a dump back to the MIDI device restores 
    the settings.
    If your instrument allows the dumping of a few or all of its settings via MIDI by 
    activating some function on the front panel, this dump will probably be recordable 
    in Cubase. 
    						
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