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Yamaha Dtxtreme 3 Manual

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    							Basic Structure of the DTXTREME III
    Reference
    DTXTREME III Owner’s Manual71
    Drum Kit mode
    Reference
    Song mode
    Click mode
    Trigger mode
    File mode
    Utility mode
    Chain mode
    Sampling mode
    ■REVERB
    Also called “reverberation,” this refers to the sound energy 
    remaining in a room or closed space after the original 
    sound stops. Similar to yet different from echo, reverb is 
    the indirect, diffuse sound of reflections from the walls and 
    ceiling that accompany the direct sound. The characteris-
    tics of this indirect sound depends on the size of the room 
    or space and the materials and furnishings in the room. 
    Reverb Effect types use digital signal processing to simu-
    late these characteristics.■CHORUS
    Depending on the particular chorus type and parameters, 
    this can make a voice sound “larger,” as if several identical 
    instruments were playing in unison, or it can give a voice
    greater warmth and depth.
    ■TREMOLO & ROTARY
    The tremolo effect cyclically modulates the volume. The 
    Rotary Speaker effect simulates the characteristic vibrato 
    effect of a rotary speaker.
    ■DELAY
    An effect (or device) that delays an audio signal for ambi-
    ent or rhythmic effects.
    Effect TypeVA RINSREVCHODescription
    REV-X HALL––✔–Reverb emulating the 
    acoustics of a concert 
    hall using REV-X tech-
    nology.
    R3 HALL––✔–Reverb emulating the 
    acoustics of a concert 
    hall using an algorithm 
    derived from the 
    Yamaha ProR3.
    SPX HALL✔✔✔–Reverb emulating the 
    acoustics of a concert 
    hall derived from the 
    Yamaha SPX1000.
    REV-X ROOM––✔–Reverb emulating the 
    acoustics of a room 
    using the REV-X tech-
    nology.
    R3 ROOM––✔–Reverb emulating the 
    acoustics of a room 
    using an algorithm 
    derived from the 
    Yamaha ProR3.
    SPX ROOM✔✔✔–Reverb emulating the 
    acoustics of a room 
    derived from the 
    Yamaha SPX1000.
    R3 PLATE––✔–Reverb emulating a 
    metal plate using an 
    algorithm derived from 
    the Yamaha  ProR3.
    SPX STAGE✔✔✔–Reverb designed for 
    enhancing solo instru-
    ments, derived from the 
    Yamaha SPX1000.
    SPACE 
    SIMULATOR––✔–Reverb which lets you 
    set the space size by 
    specifying the width, 
    height, and depth.
    EARLY 
    REFLECTION✔✔–✔This effect isolates only 
    the early reflection com-
    ponents of the reverb.
    Effect TypeVA RINSCHODescription
    G CHORUS✔✔✔This chorus effect produces a 
    richer and more complex mod-
    ulation than conventional cho-
    rus.
    2 MODULA-
    TOR✔✔✔This chorus effect consists of 
    pitch modulation and ampli-
    tude modulation.
    SPX CHORUS✔✔✔This effect uses a 3-phase 
    LFO to add modulation and 
    spaciousness to the sound.
    SYMPHONIC✔✔✔A multi-stage version of SPX 
    CHORUS modulation.
    ENSEMBLE 
    DETUNE✔✔✔Chorus effect without modula-
    tion, created by adding a 
    slightly pitch-shifted sound.
    Effect TypeVA RINSDescription
    AUTO PAN✔✔Cyclically moves the sound left/right 
    and front/back.
    TREMOLO✔✔Cyclically modulates the volume.
    ROTARY 
    SPEAKER✔✔Simulation of a rotary speaker.
    Effect TypeCHOVA RINSMEFDescription
    CROSS DELAY✔✔✔–The feedback of the 
    two delayed sounds is 
    crossed.
    TEMPO 
    CROSS DELAY✔✔✔–Cross delay synchro-
    nized with the tempo.
    TEMPO DELAY 
    MONO✔✔✔–Mono delay synchro-
    nized with the tempo.
    TEMPO DELAY 
    STEREO✔✔✔–Mono delay synchro-
    nized with the tempo.
    CONTROL 
    DELAY–✔✔–Delay with delay time 
    controllable in real 
    time.
    DELAY LR✔✔✔–Produces two delayed 
    sounds: L and R.
    DELAY LCR✔✔✔–Produces three 
    delayed sounds: L, R 
    and C (center).
    DELAY LR 
    (Stereo)✔✔✔✔Produces two delayed 
    sounds in stereo: L and 
    R. 
    						
    							Basic Structure of the DTXTREME III
    Reference
    72DTXTREME III Owner’s Manual
    ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode
    ■TECH
    This effect radically changes the tonal characteristics by 
    using a filter and modulation.
    ■MISC
    This category includes effect types not included in the 
    other categories.
    REV-X is a reverb algorithm developed by Yamaha. It pro-
    vides high-density, richly reverberant sound quality, with 
    smooth attenuation, spread and depth that work together to 
    enhance the original sound. The DTXTREME III features 
    two types of REV-X effects: REV-X Hall and REV-X 
    Room.Each of the Effect Types has parameters that determine 
    how the Effect is applied to the sound. A variety of sounds 
    can be obtained from a single effect type by setting these 
    parameters. For information about the Effect parameters, 
    see below. 
    ■Preset settings for Effect parameters
    Preset settings for parameters of each effect type are pro-
    vided as templates and can be selected in the Effect Type 
    selection display. To get a desired effect sound, try first 
    selecting one of the Presets close to your imagined sound, 
    then change the parameters as necessary.
    ■Effect parameters
    Effect TypeVA RINSMEFDescription
    RING 
    MODULATOR✔✔✔An effect that modifies the 
    pitch by applying amplitude 
    modulation to the frequency of 
    the input.
    DYNAMIC 
    RING 
    MODULATOR✔✔–Dynamically controlled ring 
    modulation.
    DYNAMIC 
    FILTER✔✔✔Dynamically controlled filter.
    AUTO SYNTH✔✔–Processes the input signal into 
    a synthesizer-type sound.
    ISOLATOR✔✔✔Controls the level of a speci-
    fied frequency band of the 
    input signal.
    SLICE✔✔✔Cuts the Voice sound into sep-
    arate segments for special 
    rhythmic effects.
    TECH MODU-
    LATION✔✔–Adds a unique feeling of mod-
    ulation similar to ring modula-
    tion.
    Effect TypeVA RINSDescription
    TALKING 
    MODULATOR✔✔Adds a vowel sound to the input sig-
    nal.
    PITCH 
    CHANGE✔✔Changes the pitch of the input sig-
    nal.
    REV-X
    Effect Parameters
    NOTE
    •Some parameters below may appear in different effect types with the 
    same name, but actually have different functions depending on the partic-
    ular effect type. For these parameters, two or three types of explanations 
    are given.
    Paramater 
    nameDescriptions
    AEGPhs Offsets the phase of the AEG.
    AMDepth Determines the depth of the amplitude modulation.
    AMInvRDetermines the phase of the amplitude modulation 
    for the R channel.
    AmpType Selects the amplifier type to be simulated.
    AMSpeed Determines the amplitude modulation speed.
    AMWave Determines the wave of the amplitude modulation.
    AnalogAdds the characteristics of an analog flanger to the 
    sound.
    AtkOfstDetermines the amount of time that elapses between 
    the hitting of a pad (or playing of a key) and the start 
    of the wah effect.
    AtkTime Determines the attack time of the envelope follower.
    AttackDetermines the amount of time that elapses between 
    the hitting of a pad (or playing of a key) and the start 
    of the compressor effect.
    BitAsgnDetermines the degree to which the Word Length is 
    applied to the sound, and affects the resolution of the 
    sound.
    Bottom
    *1Determines the minimum value of the wah filter.
    ClickDensity Determines the frequency at which the click sounds.
    ClickLvl Determines the click level.
    Color
    *2Determines the fixed phase modulation.
    CommonRelThis is one of the Multi Band Comp parameters and 
    determines the amount of time that elapses between 
    the releasing of a note and the end of the effect.
    CompresDetermines the minimum input level at which the 
    compressor effect is applied.
    CtrTypeThis one of the Control Delay parameters. When set 
    to “Normal,” the delay effect is always applied to the 
    sound. When set to “Scratch,” the delay effect is not 
    applied if both the Delay Time and Delay Time Offset 
    are set to “0.”
    Decay Controls how the reverb sound decays.
    Delay[For TEMPO DELAY MONO, TEMPO DELAY STE-
    REO]
    Determines the delay of the sound in note value. This 
    helps in setting rhythmic delays that match the timing 
    of the music.
    [For TEC effects, CONTROL DELAY]
    Determines the delay time.  
    						
    							 Basic Structure of the DTXTREME III 
    Reference
     
    DTXTREME III Owner’s Manual 73 
    Drum Kit modeReference
    Song mode
    Click mode
    Trigger mode
    File mode
    Utility mode
    Chain mode
    Sampling mode
     
    DelayC Determines the delay time for the center channel. 
    DelayL Determines the delay time for the L channel.
    DelayL>R Determines the amount of time between the moment 
    the sound is input from the L channel and the 
    moment the sound is output to the R channel.
    DelayOfstR Determines the delay time for the R channel as off-
    set.
    DelayR Determines the delay time for the R channel.
    DelayR>L Determines the amount of time between the moment 
    the sound is input from the R channel and the 
    moment the sound is output to the L channel.
    Density [For REVERB effects, except EARLY REFLECTION]
    Determines the density of the reverberations.
    [For EARLY REFLECTION]
    Determines the density of the reflections.
    Depth [For FLANGER]
    Determines the amplitude of the LFO wave which 
    controls the cyclic change of the delay modulation.
    [For PHASER MONO, PHASER STEREO]
    Determines the amplitude of the LFO wave which 
    controls the cyclic change of the phase modulation.
    [For SPACE SIMULATOR]
    Determines the depth of the simulated room.
    Detune Determines the amount of detuning of the pitch.
    Device Selects the device for changing how the sound is to 
    be distorted.
    Diffuse [For TEMPO PHASER, EARLY REFLECTION]
    Determines the spread of the selected effect.
    [For REVERB effects, except EARLY REFLECTION]
    Determines the spread of the reverb.
    Directn Determines the direction of the modulation controlled 
    by
     the envelope follower.
    Div.Lvl Determines the minimum level of the portions 
    e
    xtracted via the slice effect.
    DivFreqH Determines the high frequency for dividing the entire 
    sound into three bands.
    DivFreqL Determines the low frequency for dividing the entire 
    sound into three bands.
    DivideType Determines how the sound (wave) is sliced by the 
    note length. This helps in setting rhythmic effects that 
    match the timing of the music.
    DlyLvl Determines the level of the delayed sound.
    DlyLvlC Determines the level of the delayed sound for the 
    center channel.
    DlyMix Determines the mixing level of the delayed sound.
    DlyOfst Determines the offset value of the delay modulation.
    DlyTrnsit Determines the speed (rate) at which the delay time 
    is changed from the current value to the specified 
    new value.
    Drive [For HARMONIC ENHANCER, TALKING MODULA-
    T
    OR]
    Determines the extent to which the enhancer or talk-
    ing modulator is applied.
    [For NOISY, SLICE]
    Determines the degree and character of the distor-
    tion effect.
    DriveHorn Determines the depth of the modulation generated 
    via the rotation of the horn.
    DriveRotor Determines the depth of the modulation generated 
    via the rotation of the rotor.
    Dry/Wet Determines the balance of the dry sound and effect 
    sound.
    DryLPF Determines the cutoff frequency of the low pass filter 
    applied to the dry sound.
    DryLvl Determines the level of the dry sound (the unproc-
    essed sound).
    DryMixLvl Determines the level of the dry sound (the unproc-
    essed sound).
    DrySndNoise Determines the level of the dry signal sent to the 
    noise effect.
     
    P
    aramater 
    nameDescriptions
     
    DyLvlOfs Determines the offset value added to the output from 
    the envelope follower.
    DyThreshLvl Determines the minimum level at which the envelope. 
    f
    ollower starts.
    Edge Sets the curve that determines how the sound is dis-
    torted.
    Emphasi Determines the change of the characteristics in high 
    frequencies.
    EQ1Freq Determines the Cutoff frequency of EQ1 (Low Shelv-
    ing).
    EQ1Gain Determines the level gain of EQ 1 (Low Shelving).
    EQ2Freq Determines the center frequency of EQ2.
    EQ2Gain Determines the level gain of EQ2.
    EQ2Q Determines the Q of EQ2.
    EQ3Freq Determines the center frequency of EQ3.
    EQ3Gain Determines the level gain of EQ3.
    EQ3Q Determines the Q of EQ3.
    EQ4Freq Determines the center frequency of EQ4.
    EQ4Gain Determines the level gain of EQ4.
    EQ4Q Determines the Q of EQ4.
    EQ5Freq Determines the Cutoff frequency of EQ5 (High 
    Shelving).
    EQ5Gain Determines the level gain of EQ5 (High Shelving).
    EQFreq Determines the center frequency for each band of 
    the EQ.
    EQGain Determines the level gain of the EQ center frequency 
    f
    or each band.
    EQWidth Determines the width of the EQ band.
    ER/Rev Determines the level balance of the early reflection 
    and reverb sound.
    F/RDpth This Auto Pan parameter (available when PAN Direc-
    tion is set to “L turn” and “R turn”) determines the 
    depth of the F/R (front/rear) pan.
    FBHiDmp Determines how the high frequencies of the feedback 
    sound decay.
    FBHiDmR Determines the amount of decay in high frequencies 
    f
    or the R channel as offset.
    FBLevel [For CHORUS effects, DELAY effects, TECH effects, 
    CLASSIC FLANGER, TEMPO FLANGER, DYNAMIC 
    FLANGER, COMP DISTORTION DELAY]
    Determines the feedback level output from the delay 
    and returned to the input.
    [For TEMPO PHASER, DYNAMIC PHASER]
    Determines the feedback level output from the delay 
    and returned to the input.
    [For REVERB effects]
    Determines the feedback level of the initial delay.
    FBLvl1 Determines the feedback level of the delayed sound 
    in the 1st series.
    FBLvl2 Determines the feedback level of the delayed sound 
    in the 2nd series.
    FBLvlR Determines the feedback level for the R channel as 
    offset.
    FBTime Determines the delay time of the feedback.
    FBTime1 Determines the delay time of feedback 1.
    FBTime2 Determines the delay time of feedback 2.
    FBTimeL Determines the delay time of the feedback for the left 
    channel.
    FBTimeR Determines the delay time of the feedback for the 
    r
    ight channel.
    F eedback Determines the level of the sound signal output from 
    the effect block and returned to its own input.
    Fine1 Determines the fine pitch setting for the 1st series.
    Fine2 Determines the fine pitch setting for the 2nd series.
    FltType [For LO-FI]
    Determines the type of tonal characteristics.
    [For DYNAMIC FILTER]
    Determines the filter type.
     
    P
    aramater 
    nameDescriptions 
    						
    							Basic Structure of the DTXTREME III
    Reference
    74DTXTREME III Owner’s Manual
    ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode
    GateTime Determines the gate time of the sliced portion.
    H.FreqDetermines the center frequency of the high EQ 
    band that is attenuated/boosted.
    H.GainDetermines the amount of boost or attenuation 
    applied to the high EQ band.
    Height Determines the height of the simulated room.
    HiAtkDetermines the amount of time from the moment a 
    note is played to the moment the compressor is 
    applied to the high frequencies.
    HiGain Determines the output gain for the high frequencies.
    HiLvl Determines the level of the high frequencies.
    HiMute Switches the mute status of the high frequencies.
    HiRat[For MULTI BAND COMP]
    Determines the ratio of the compressor for the high 
    frequencies.
    HiRat[For REVERB effects]
    Adjusts the resonance of the high frequencies.
    HiThDetermines the minimum input level at which the 
    effect is applied to the high frequencies.
    HornFDetermines the speed of the horn when the slow/fast 
    switch is set to “fast.”
    HornSDetermines the speed of the horn when the slow/fast 
    switch is set to “slow.”
    HPFDetermines the Cutoff frequency of the High Pass 
    Filter.
    InitDlyDetermines the amount of time that elapses between 
    the direct, original sound and the initial reflections.
    InitDly1 Determines the delay time for the 1st series.
    InitDly2 Determines the delay time for the 2nd series.
    InitDlyL Determines the delay time of the left channel.
    InitDlyR Determines the delay time of the right channel.
    InpLvl Determines the input level. 
    InpModeSelects mono or stereo configuration for the input 
    sound.
    InpSelect Selects an input.
    L.FreqDetermines the center frequency of the low EQ band 
    that is attenuated/boosted.
    L.GainDetermines the amount of boost or attenuation 
    applied to the low EQ band.
    L/RDiffuse Determines the spread of the sound.
    L/RDpth Determines the depth of the L/R pan effect.
    LagDetermines the lagging time additionally applied to 
    the delayed sound, and is specified via a note length. 
    This helps in setting rhythmic effects that match the 
    timing of the music.
    LFODpth[For CHORUS effects, RING MODULATOR, CLAS-
    SIC FLANGER, TEMPO FLANGER]
    Determines the depth of the modulation.
    [For TEMPO  PHASER]
    Determines the depth of the phase modulation.
    LFOPhDiffDetermines the L/R phase difference of the modu-
    lated wave.
    LFOPhRst Determines how the initial phase of the LFO is reset.
    LFOSpeed[For CHORUS effects, TREMOLO, RING MODULA-
    TOR, CLASSIC FLANGER, TEMPO FLANGER]
    Determines the frequency of the modulation.
    [For TEMPO  PHASER]
    Determines the modulation speed via a note length. 
    This helps in setting rhythmic effects that match the 
    timing of the music.
    [For AUTO PAN]
    Determines the frequency of the Auto Pan.
    LFOWave[For CLASSIC FLANGER, RING MODULATOR]
    Selects the wave for modulation.
    [For AUTO WAH]
    Selects the wave, sine or square.
    [For AUTO PAN]
    Determines the panning curve.
    Paramater 
    nameDescriptions
    LivenssDetermines the decay characteristics of Early Reflec-
    tion.
    LowAtkDetermines the amount of time from the moment a 
    note is pressed to the moment the compressor is 
    applied to the low frequencies.
    LowGain Determines the output gain for the low frequencies.
    LowLvl Determines the output level for the low frequencies.
    LowMuteDetermines whether the low frequency band is off or 
    on.
    LowRat[For MULTI BAND COMP]
    Determines the ratio of the compressor for the low 
    frequencies.
    LowRat[For REVERB effects]
    Determines the ratio of the low frequencies.
    LowThDetermines the minimum input level at which the 
    effect is applied to the low frequencies.
    LPF Determines the cutoff frequency of the low pass filter.
    LPFResoDetermines the Resonance of the Low Pass Filter for 
    the input sound.
    M.FreqDetermines the center frequency of the middle EQ 
    band that is attenuated/boosted.
    M.GainDetermines the amount of boost or attenuation 
    applied to the middle EQ band.
    M.Width Determines the width of the middle EQ band.
    Manual[For FLANGER]
    Determines the offset value of the delay modulation.
    [For PHASER MONO, PHASER STEREO]
    Determines the offset value of the phase modulation.
    MicAngl Determines the L/R angle of the microphone.
    MidAtkDetermines the amount of time from the moment a 
    note is pressed to the moment the compressor is 
    applied to the mid frequencies.
    MidGain Determines the output gain for the mid frequencies.
    MidLvl Determines the output level for the mid frequencies.
    MidMute Switches the mute status of the mid frequencies.
    MidRatDetermines the ratio of the compressor for the mid 
    frequencies.
    MidThDetermines the minimum input level at which the 
    effect is applied for the mid frequencies.
    Mix Determines the volume of the effect sound.
    MixLvlDetermines the level of the effect sound mixed to the 
    dry sound.
    ModDpth Determines the depth of the modulation.
    ModDptRDetermines the depth of the modulation for the right 
    channel as offset.
    ModeDetermines the phaser type, or more specifically, the 
    factor for forming the phaser effect.
    ModFB Determines the feedback level to the modulation.
    ModGain Determines the gain of the modulation.
    ModLPFDetermines the cutoff frequency of the low pass filter 
    applied to the modulated sound.
    ModLPFResoDetermines the resonance of the low pass filter for 
    the modulated sound.
    ModMixDetermines the mix balance of the modulated ele-
    ment.
    ModPhDetermines the L/R phase difference of the modu-
    lated wave.
    ModSpd Determines the modulation speed.
    ModWave Selects the wave type for modulation.
    MoveSpeedDetermines how long it takes to move the sound from 
    the current status to the sound specified via the 
    Vowel parameter.
    NoiseQDetermines the resonance of the low pass filter 
    applied to the noise.
    NoisLPFDetermines the cutoff frequency of the low pass filter 
    applied to the noise.
    NoisLvl Determines the noise level.
    Paramater 
    nameDescriptions 
    						
    							Basic Structure of the DTXTREME III
    Reference
    DTXTREME III Owner’s Manual75
    Drum Kit mode
    Reference
    Song mode
    Click mode
    Trigger mode
    File mode
    Utility mode
    Chain mode
    Sampling mode
    *1 The Bottom parameter is available only when the value is less than 
    that of the Top parameter.
    *2 The Color parameter may not be effective depending on the values 
    of the Mode and Stage parameters.
    *3 The Top parameter is available only when the value is more than that 
    of the Bottom parameter. NoisModDpt Determines the depth of the noise modulation.
    NoisModSpd Determines the speed of the noise modulation.
    NoisTon Determines the characteristics of the noise.
    On/Off Turns the isolator on or off.
    OSCFrqCorsDetermines the frequency for modulating the input 
    wave.
    OSCFrqFineFinely determines the frequency for modulating the 
    input wave.
    OutGain Determines the level gain. 
    OutLvl Determines the output level.
    OutLvl1 Determines the output level for the 1st series.
    OutLvl2 Determines the output level for the 2nd series.
    Output Determines the output level.
    OverDrDetermines the degree and character of the distor-
    tion effect.
    Pan1 Determines the pan position for the 1st series.
    Pan2 Determines the pan position for the 2nd series.
    PanAEGLvlThis parameter of the Slice effect determines the 
    minimum level of the AEG applied to the panned 
    sound.
    PanAEGTypeThis parameter of the Slice effect determines the 
    type of the AEG applied to the panned sound
    PanDirectn Determines the type of the Auto Pan.
    PanDpth Determines the depth of the pan effect.
    PanType Determines the pan type.
    PhShiftOfst Determines the offset value of the phase modulation.
    Pitch1 Determines the pitch in semitones for the 1st series.
    Pitch2 Determines the pitch in semitones for the 2nd series.
    PMDepth Determines the depth of the pitch modulation.
    Pre-LPFDetermines the Cutoff frequency of the Low Pass Fil-
    ter before the modulation.
    PreLPFResoDetermines the Resonance of the Low Pass Filter for 
    the input sound.
    PreModHPFDetermines the Cutoff frequency of the High Pass 
    Filter before the modulation.
    PresencThis guitar amp effect parameter controls the high 
    frequencies.
    Ratio Determines the ratio of the compressor.
    RelCurvDetermines the release curve of the envelope fol-
    lower.
    ReleaseDetermines the amount of time that elapses between 
    the release or end of a sound and the end of the 
    compressor effect.
    RelTime Determines the release time of the envelope follower.
    Reso Determines the resonance of the filter.
    ResoOfst Determines the resonance as offset.
    RevDlyDetermines the delay time from the early reflections 
    until the reverberations.
    RevTime Determines the reverb time.
    RoomSize Determines the room capacity.
    Rotor/HornDetermines the volume balance of the horn and 
    rotor.
    RotorFDetermines the speed of the rotor when the slow/fast 
    switch is set to “fast.”
    RotorSDetermines the speed of the rotor when the slow/fast 
    switch is set to “slow.”
    Sens[For FLANGER&PHASER effects, TECH effects]
    Determines the sensitivity of the modulation applied 
    to the input change.
    [For TOUCH WAH]
    Determines the sensitivity of the wah filter’s change 
    applied to the input change.
    S-FTmHornDetermines how long it takes for the rotation speed of 
    the horn to change from the current speed (slow or 
    fast) to another speed (fast or slow) when the rotation 
    speed is switched.
    Paramater 
    nameDescriptions
    S-FTmRotorDetermines how long it takes for the rotation speed of 
    the rotor to change from the current speed (slow or 
    fast) to the another speed (fast or slow) when the 
    rotation speed is switched.
    SmplFrqCtr Controls the sampling frequency.
    SpcType Selects the type of space simulation.
    Speaker Selects the type of speaker simulation.
    Speed[For FLANGER]
    Determines the frequency of the LFO wave which 
    controls the cyclic change of the delay modulation.
    [For PHASER MONO, PHASER STEREO]
    Determines the frequency of the LFO wave which 
    controls the cyclic change of the phase modulation.
    [For AUTO WAH]
    Determines the speed of the LFO.
    SpeedCtrl Switches the rotary speed.
    Spread Determines the spread of the sound.
    Stage Determines the step number of the phase shifter.
    ThreshDetermines the minimum input level at which the 
    effect is applied.
    To p
    *3Determines the maximum value of the wah filter.
    Type[For FLANGER]
    Determines the type of flanger.
    [For WAH effects]
    Determines the type of Wah.
    [For EARLY REFLECTION]
    Determines the type of the reflection sound.
    VowelSelects a vowel type.
    WallVaryDetermines the wall status of the simulated room. 
    Higher settings produces more diffuse reflections.
    Width Determines the width of the simulated room.
    WordLenDetermines the resolution of the sound, or how 
    “rough” the sound is. 
    Paramater 
    nameDescriptions 
    						
    							Basic Structure of the DTXTREME III
    Reference
    76DTXTREME III Owner’s Manual
    ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode
    Internal Memory and File Management
    As you use the DTXTREME III, you’ll create many different kinds of data, including Drum Kits, Drum Voices, Songs and 
    Chain programs. This section describes how to maintain the various types of data and use the memory devices/media for 
    storing them. 
    The chart below lists the data types you can create on the 
    instrument and the internal memory locations to which they 
    are stored, permanently or temporarily. Keep in mind that 
    certain types of data are lost when you turn off the power 
    and you should always prepare a USB storage device for 
    use BEFORE you start creating or editing data.Below are explanations of the basic terms used in the 
    Memory Structure illustration on the next page.
    ●Flash ROM
    ROM (Read Only Memory) is memory designed specifi-
    cally for reading out data, and as such data cannot be writ-
    ten to it. Unlike conventional ROM, Flash ROM can be 
    overwritten – allowing you to store your own original data. 
    The contents of Flash ROM are maintained even when the 
    power is turned off. 
    ●DRAM
    RAM (Random Access Memory) is memory designed spe-
    cifically for data writing and data reading operations. There 
    are two different kinds of RAM, depending on the condi-
    tion for storing the data: SRAM (Static RAM) and DRAM 
    (Dynamic RAM). The created data stored on DRAM is lost 
    when the power is turned off. Because of this, you should 
    always store any data residing in DRAM to the USB stor-
    age device before turning off the power.
    ●DIMM (sold separately)
    DIMM modules must be installed in order for using the 
    Sampling function or for loading audio data (User Voice/
    WAV file/AIFF file) to the instrument. As with DRAM 
    described above, the created data stored on DIMM is lost 
    when the power is turned off. Because of this, you should 
    always store any data residing in DIMM to the USB stor-
    age device before turning off the power.
    ●User Memory
    The internal memory to which all the data you have created 
    can be stored, permanently or temporarily is referred to as 
    “User Memory.” 
    Among various types of data created on the DTXTREME 
    III, data stored on Flash ROM can be maintained even if 
    you turn the power off. On the other hand, data on DRAM 
    (User Song) and DIMM (User Voice) should be saved to 
    the USB storage device before turning the power off 
    because these types of data will be lost when you turn the 
    power off. 
    Data Lost and Retained When Power 
    is Turned  Off
    Data typesInternal memory types to which 
    data is stored
    Drum Kit Flash ROM
    Click settings Flash ROM
    Trigger Setups Flash ROM
    Utility settings Flash ROM
    Chain Flash ROM
    User SongDRAM 
    → Will be lost when turning the power off!
    User VoiceDIMM 
    → Will be lost when turning the power off!
    •Among the data types above, the User Song and User Voice data 
    should be saved to a USB storage device connected to the USB TO 
    DEVICE connector before turning the power off. Otherwise, the cre-
    ated data will be lost.
    CAUTION
    Internal Memory 
    						
    							Basic Structure of the DTXTREME III
    Reference
    DTXTREME III Owner’s Manual77
    Drum Kit mode
    Reference
    Song mode
    Click mode
    Trigger mode
    File mode
    Utility mode
    Chain mode
    Sampling mode
    This diagram details the relationship among the functions of the DTXTREME III and the internal memory and USB storage 
    device.
    *External Drum Kits stored in the root directory of the USB storage device can be called up 
    directly in the Drum Kit mode without the Load operation in the File mode. The file (Exten-
    sion:.T3E) will be created automatically when storing the drum kit to an external bank. Do 
    not change the file name.
    ** Standard MIDI file Songs (format 0) saved in the root directory of the USB storage device 
    can be called up directly in the Song mode and played back. This type of Songs can be 
    loaded in the File mode with the File type “Song” as a User Song. 
    Memory Structure
    • Drum Kit
    • Voice
    • Song
    • Trigger  Setup
    Preset data (ROM)
    Internal Memory
    User Memory
    Flash ROM
    DRAM
    DIMM Data Creation function
    • User Drum Kit 1 – 50
    • Click settings
    • User Trigger 
    Setups 1 – 5
    • Utility settings
    • Chains 1 – 64
    File extensions: .wav
    (File type = Wav) • User Song 1 – 50
    File extensions: .aif
    (File type = Aiff)
    Standard MIDI file
    (SMF Format 
    = 0)** File extensions: .T3V
    (File type = AllVoice) File extensions: .T3S
    (File type = AllSong) File extensions: .T3H
    (File type = AllChain) File extensions: .T3U
    (File type = Utility)File extensions: 
    .T3A
    (File type 
    = AllData)
    File extensions: .T3T
    (File type = AllTrigger)
    File extensions: .T3C
    (File type = Click) File extensions: .T3K
    (File type = AllKit)External Drum Kit*
    EXT-A 01 – 99
    EXT-B 01 – 99
    :
    EXT-P 01 – 99
    Load/SaveStore
    • User Voice
    USR-A: 001 – 127
    USR-B: 001 – 127
    :
    USR-H: 001 – 127
    • Drum Kit Edit
    • Click settings
    • Trigger  Setup
    • Utility settings
    • Chain Edit
    • Song Record
    • Sampling
    External USB storage device 
    						
    							Reference
    78DTXTREME III Owner’s Manual
    ReferenceDrum Kit modeSong mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode
    Drum Kit Mode[DRUM KIT]
    This chapter explains the Drum Kit mode called up via the [DRUM KIT] button.
    In the Drum Kit mode, you can select and play the desired Drum Kit from 50 Preset Drum Kits (PRE: 01 to 50), with 
    another 50 User Drum Kits (USR: 01 to 50) available for editing and creating your own kits. In addition, you can create 
    and store original kits to the 1584 External Drum Kits (EXT-A: 01 – 99 … EXT-P: 01 – 99) by using an external USB 
    storage device connected to the USB TO DEVICE terminal. These Drum Kits can be called up directly, even though 
    they are stored to an external device.
    Basic Procedure in the Drum Kit Mode
    1Press the [DRUM KIT] button to enter the 
    Drum Kit mode, then select a Drum Kit that 
    most closely matches your desired set-
    tings. 
    2Select the menu you wish to edit by press-
    ing the [F1] – [F6] buttons.
    When sub menus are assigned to the [SF1] – [SF6] buttons, 
    select the desired sub menu for editing by pressing the [SF1] 
    – [SF6] buttons.
    When editing parameters in the [F2] VOICE, [F3] STK/ALT 
    and [F5] PAD display, follow the procedure below. 
    2-1 From the [F2] VOICE display, press the [SF5] but-
    ton to select “INPUT” or “SOURCE.” 
    When “INPUT” is selected, you can edit the parameters 
    for each Trigger Input jack (pages 12 and 60). When 
    “SOURCE” is selected, you can edit the parameters for 
    each Trigger Source (page 61).
    2-2 Select the Trigger Input jack or Trigger Input 
    Source by hitting the corresponding pad or by using 
    the [INC/YES], [DEC/NO] buttons and data dial 
    with the cursor located on the INPUT or SOURCE 
    position.
    3Move the cursor to the desired parameter 
    by using the Cursor buttons, then set the 
    value by using the [INC/YES], [DEC/NO] 
    buttons and data dial. 
    4Press the [ENTER/STORE] button after 
    making the settings. 
    The following display appears.
    5Select the Drum Kit bank and number as 
    destination by using the [INC/YES], [DEC/
    NO] buttons and data dial.
    6Press the [ENTER/STORE] button.
    The display prompts you for confirmation. To cancel the Store 
    operation, press the [DEC/NO] button. 
    7Press the [INC/YES] button to execute the 
    Store operation.
    NOTE
    •When a USB storage device is connected to the USB TO DEVICE ter-
    minal, you can store your original Drum Kit to the external (“EXT-A” – 
    “EXT-P”) banks as well as the internal User (“USR”) bank. 
    •The edited Drum Kit will be lost when selecting a different Drum 
    Kit or turning the power off. Make sure to store the Drum Kit data 
    to internal memory by pressing the [ENTER/STORE] button 
    before selecting a different Drum Kit or turning the power off. 
    •Never attempt to turn off the power while data is being written to 
    Flash ROM (while a “Please keep power on” message is shown), 
    otherwise all the User Drum Kit data on the instrument may be 
    damaged or lost. 
    CAUTION 
    						
    							 Drum Kit Mode [DRUM KIT] 
    Reference
     
    DTXTREME III Owner’s Manual 79 
    Drum Kit modeReference
    Song mode
    Click mode
    Tr igger mode
    File mode
    Utility mode
    Chain mode
    Sampling mode
     
    Selecting a Drum Kit 
    [F1] PLAY 
    Explanations about the display called up via the [DRUM KIT] 
     
    →
     
     [F1] PLAY are described on page 30 in the Quick Guide.  Setting Drum Voice Parameters 
    [F2] VOICE 
    Each of the displays called up via the [F2] button and [SF1] – [SF4] buttons provides two indication types: INPUT and 
    SOURCE, which are shown at the top left of the display. From these displays, pressing the [SF5] button toggles the display 
    type between “INPUT” (meaning that parameters can be edited for e\
    ach Trigger Input jack) and “SOURCE” (meaning that 
    parameters can be edited for each Trigger Input Source). 
    When the INPUT display is called up, you can assign a Voice 
    Set to each of the Trigger Input jacks. When the SOURCE 
    display is called up, you can assign a Drum Voice to each of 
    the Trigger Input Sources of the pad. By setting the 
    SOURCE to MIDI on the SOURCE display, you can assign 
    the Drum Voice to each MIDI note number. This is conve-
    nient when using the Stack/Alternate function (page 86). 
     
    When the INPUT display is called up: 
     
    1
     
    INPUT
     
    Determines the Trigger Input jack (to which the desired pad is 
    connected). When Input Lock   5 
     is turned off, you can select 
    the Trigger Input jack also by hitting the corresponding pad.  
    B
     
    V
    oice Set category
     
    Determines the Voice Set category.  C
     
    V
    oice Set number
     
    Determines the Voice Set number included in the Voice Set 
    category selected at   2 
    .  D
     
    [SF5] SOURCE
     
    Pressing the [SF5] button toggles the display type between 
    “INPUT” (meaning that parameters can be edited for each 
    Trigger Input jack) and “SOURCE” (meaning that parameters 
    can be edited for each Trigger Input Source).  
    E
     
    [SF6] Input Lock
     
    Y
    ou can turn the Input Lock on or off by pressing this button. 
    When Input Lock is turned on (the [L] indicator appears at the 
    top right of the display), the Trigger Input jack 
     
    1 
     cannot be 
    changed even if you hit any pad. This function is useful when 
    you want to adjust the parameters of the current pad (connected 
    to the current Trigger Input jack) while hitting other pads. 
     
    When the SOURCE display is called up: 
     
    1
     
    SOURCE
     
    Determines the Trigger Input Source. When Input Lock   5 
     is 
    turned off, you can select the Trigger Input Source also by hit-
    ting the corresponding section of the pad.  
    B
     
    V
    oice category
     
    Determines the Voice Category.  
    Assigning the Drum Voice to the Pad 
    [SF1] SELECT 
    NOTE  
    •F or information about the relationship between Drum Kits, Drum Voices, 
    V oice Sets, Trigger Input Sources and Trigger Input jacks, see page 62. 
    Settings  
    snare, tom1, tom2, tom3, tom4, ride, crash1, 
    crash2, hihat, kick, pad11, pad12, pad13, pad14, 
    pad15  
    Settings  
    kick, snare, tom, cymbal, hihat, perc, efct 
    NOTE  
    • In the INPUT display, an asterisk (*) will appear when the Voice set at 
    each Trigger Input source is different from that in the current Voice 
    Set. 
    4
    1
    32
    5
     
    Settings
     
    Refer to the separate Data List booklet.
     
    Settings
     
    Refer to the Trigger Input Source List on page 
    61. When “MIDI” is selected, you can assign the 
    Drum Voice to each of the MIDI note numbers. 
     
    Settings
     
    kick1, kick2, snare1, snare2, snare3, tom1, 
    tom2, cymbal, hihat, perc1, perc2, efct1, efct2, 
    USR-A, USR-B, USR-C, USR-D, USR-E, USR-F, 
    USR-G, USR-H
    4
    1
    325 
    						
    							Drum Kit Mode [DRUM KIT]
    Reference
    80DTXTREME III Owner’s Manual
    ReferenceDrum Kit modeSong mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode
    CVoice number
    Determines the Voice number included in the Voice category 
    selected at 2. 
    D[SF5] INPUT
    Pressing the [SF5] button toggles the display type between 
    “INPUT” (meaning that parameters can be edited for each 
    Trigger Input jack) and “SOURCE” (meaning that parameters 
    can be edited for each Trigger Input Source). 
    E[SF6] Input Lock
    You can turn Input Lock on or off by pressing this button. 
    When Input Lock is turned on (the [L] indicator appears at the 
    top right of the display), the Trigger Input Source 
    1 cannot be 
    changed even if you hit any pad. This function is useful when 
    you want to adjust the parameters of the current Trigger Input 
    Source while hitting the pads of other Trigger Input Sources. 
    When “MIDI” is selected as SOURCE, the following dis-
    play appears. 
    1
    Note number
    Determines the MIDI note number to which you can assign 
    the desired Drum Voice. 
    From this display, you can set parameters such as volume 
    and tuning. This display consists of two pages, which can 
    be called up via the Cursor [N] and [M] buttons. 
    The first page when the INPUT display is called up: 
    The first page when the SOURCE display is called up:
    The initial page when the SOURCE display is called 
    up and “MIDI” is selected:
    1Volume
    When the INPUT display is called up, this parameter (for 
    which the value is indicated in the knob icon) determines the 
    volume of each selected Trigger Input Jack. When the 
    SOURCE display is called up, this parameter determines the 
    volume of each selected Trigger Input Source. You can adjust 
    the volume balance among the Voices assigned to the pads by 
    setting this parameter. 
    BTuning
    When the INPUT display is called up, this parameter (for 
    which the value is indicated in the knob icon) determines the 
    pitch of each selected Trigger Input Jack. When the SOURCE 
    display is called up, this parameter determines the pitch of 
    each selected Trigger Input Source. The Tuning parameter can 
    be adjusted finely in cents. 
    CPAGE >
    This appears when another page can be called up from the 
    current page. Use the Cursor [M] or [N] button to call up 
    another page. 
    SettingsRefer to the separate Data List booklet.
    NOTE
    •Check the Stack/Alternate settings; when “----” is displayed, you can-
    not select the voice category and number (page 86 and 126).
    SettingsC#1 – A#5
    NOTE
    •MIDI note messages from an external MIDI device can also be used 
    to set this parameter. Once this is set via MIDI, Input Lock can be 
    used to disable further inadvertent editing.
    1
    Setting Volume, Tuning and Other 
    Parameters
    [SF2] OUT-TUNE
    Range0 – 127
    Range-24.00 – +24.00
    321
    321
    321 
    						
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