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Yamaha Motif 6 Manual

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    							Quick Guide — Advanced Course
    Editing a Performance
    91Owner’s Manual
    Editing a Performance by using the Con-
    trol Sliders (CS)
    In the Performance mode, the four Control Sliders let you 
    independently adjust the levels of the Parts (Voices), letting you 
    control the overall balance of the Parts.
    nInadvertent use of the sliders may result in no sound. If this 
    occurs, move the sliders upward. 
    Edit Recall
    If you are editing a Performance and select a different 
    Performance without storing the one you were editing, all the edits 
    you’ve made will be erased. If this happens, you can use Edit 
    Recall to restore the Performance with your latest edits intact.
    1Press the [JOB] button in the Performance mode to 
    enter the Performance Job mode. 
    2Press the [F2] RECALL button to call up the Recall display. 
    3Press the [ENTER] button. (The display prompts you 
    for confirmation.)
    If you wish to cancel the operation, press the [DEC/NO] 
    button.
    4Press the [INC/YES] button to execute the Edit Recall 
    to restore the Performance.
    Storing/Saving the created Performance
    Two steps are necessary in order to store (save) your Performance – storing the edited Performance to internal memory and saving the stored 
    Performances to a SmartMedia/USB storage device. 
    Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off.  As 
    such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or 
    organizational purposes, using the Save operation.
    Storing the edited Performance as a User Performance to internal memory
    Make sure to execute the Store operation before selecting another 
    Performance. 
    Select a Performance number by using the data dial, [INC/YES] and 
    [DEC/NO] button. 
    When you execute the Store operation, the settings for the destination 
    memory will be overwritten. Important data should always be backed up to 
    a separate SmartMedia/USB storage device. 
    The display prompts you for confirmation.
    To cancel the Store operation, press the [DEC/NO] button.
    [PERFORM] →→ → →
     Performance selection →→ → →
     [EDIT] →→ → →
     
    Part selection →→ → →
     [F2] OUTPUT →→ → →
     [SF1] VOL/PAN 
    →→ → →
     Volume
    TIP
    Performance Edit
    STORE SAVEUSB storage
    device SmartMedia
    Performance 001
    Performance 002
    Performance 003
    Performance 128
    Internal memory
    (Flash ROM)
    Storing edited 
    Performances individuallyAll the User 
    Performance data in 
    internal memory can 
    be saved as a single 
    file. 
    File extension: W7A
    [PERFORM] → [STORE]
    1After editing the Performance, press the [STORE] 
    button to enter the Performance Store mode.
    2Select the destination Performance memory.
    3Press the [ENTER] button.
    CAUTION
    EXIT ENTER
    EXECUTE 
    						
    							Editing a Performance
    92Owner’s Manual
    Quick Guide — Advanced Course
    After the Performance has been stored, a “Completed” message 
    appears and operation returns to the Performance Play display.
     
    Keep in mind that the Store operation may take a short time to complete, 
    during which an “Executing..” or “Please keep power on” message may be 
    shown. Never attempt to turn off the power while data is being written to 
    Flash ROM while such a message is displayed. Turning the power off in this 
    state results in loss of all user data and may cause the system to freeze (due 
    to corruption of data in the Flash ROM). This may also result in the MOTIF ES  
    being unable to properly start up the next time the power is turned on.
    If you select another Performance without storing, the currently edited 
    Performance will be lost. Make sure to store the edited Performance before 
    selecting another Performance. 
    Saving the edited Performances to a 
    SmartMedia/USB storage device
    Whether you are saving data to SmartMedia or a USB storage 
    device, the procedure is the same.  Insert a SmartMedia card 
    (to the CARD slot) or connect the USB device and follow the 
    instructions below.
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    Move the cursor to TYPE, then select a fi le type by using the 
    data dial, [INC/YES] and [DEC/NO] buttons. When Type is set 
    to “All,” execute the Save operation to save all the cr eated 
    data, including the Per formances as well as the Voices 
    assigned to them, as a single fi le (extension: W7A).
     
    Move the cursor to the file name input location, then input a 
    file name. For detailed instructions on naming, refer to page 
    53 in the Basic Operation section.
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button to 
    execute the Save operation to overwrite the existing file, or 
    press the [DEC/NO] button to cancel it.
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB 
    storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    ■ Loading the Performance data from the 
    SmartMedia/USB storage device
    In the previous section, we saved Performance data as an 
    “All” file (extension: W7A) to a SmartMedia card or USB 
    storage device.  Here, we’ll recall that Performance data and 
    load it to the instrument with the Load operation.
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    4Press the [INC/YES] button to execute the Store 
    operation.
    [FILE] → [F2] SAVE
    1Press the [FILE] button to enter the File mode, 
    then execute the basic settings. 
    2Press the [F2] SAVE button to call up the Save 
    display. 
    3Set the Type parameter to “All.”  
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    CAUTION
    CAUTION
    4Input a file name. 
    5Press the [ENTER] button to execute the Save 
    operation.
    [FILE] → [F3] LOAD
    1Press the [FILE] button to enter the File mode, 
    then execute the basic settings.
    2Press the [F3] LOAD button to call up the Load 
    display. 
     File name
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    CAUTION 
    						
    							Editing a Performance
    93Owner’s Manual
    Quick Guide — Advanced Course
    The file saved in operation explained on the previous page contains all the Performances. 
    If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on the MOTIF ES will be 
    loaded in step #5 below. If you wish to load only a specific Performance, set Type to “Performance.” 
    When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded.  This means that any 
    existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a SmartMedia/USB storage device before 
    performing the Load operations, especially when Type is set to “All.” 
    nWhen Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the 
    User Voices assigned to the Performances saved in the file have been changed by editing. 
    Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. If you set the Type 
    parameter to “All” in step #3, go to step #5. If you set the Type parameter to “Performance” in step #3, execute the operations in 
    the following box, then go to step #5. 
    When Type is set to “Performance”: 
    When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension W7A).
    Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a 
    SmartMedia/USB storage device before performing any Load operations.
    After the data has been loaded, a “Completed” message appears and operation returns to the original display.
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    3Select the file type to be loaded. 
    4Select a file ( ) to be loaded.
    5Press the [ENTER] button to execute the Load operation. 
    SmartMedia/USB storage device
    Performance 001
    Performance 002
    Performance 003
    Performance 128
    File extension: W7A
    Internal Memory
    (Flash ROM)
    Performance 001
    Performance 002
    Performance 003
    Performance 128
    Loading a specific 
    Performance when Type 
    is set to “Performance.”
    All Performances are 
    loaded when Type is set 
    to “All.”
    CAUTION
    ENTER
    EXECUTE
    ENTER
    EXECUTE
    Move the cursor to the file (extension: 
    W7A) saved in the operation 
    explained on the previous page. All the Performances contained in 
    the selected file are listed on the 
    display. Move the cursor to the 
    desired Performance. Select the desired 
    Performance to be loaded.
    Select the destination Performance number. 
    CAUTION
    CAUTION 
    						
    							Creating a Voice by using the Sampling function
    94Owner’s Manual
    Quick Guide — Advanced Course
    Creating a Voice by using the Sampling function
    Sampling is a powerful function that lets you bring your own recorded sounds – your voice, an instrument, rhythms, special 
    sound effects, etc. – into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the 
    audio data you capture with the Sampling function, are referred to as “Samples.”
    The data you create by Sampling differs depending on which mode you enter the Sampling mode from — the Voice/
    Performance mode or the Song/Pattern mode.  In this section, we’ll describe how to use the Sampling function from the Voice/
    Performance mode in creating a User Voice.
    nSee page 173 for instructions on using the Sampling function in the Song mode/Pattern mode. 
    In order to use the Sampling function, DIMM modules must be installed to the instrument.  For details on installing DIMMs, see page 289.
    Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia 
    card (maximum capacity: 128MB).  For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
    Sampling your voice with a microphone and creating a Normal Voice
    Follow steps #1 - 8 on page 72.
    Type: sample
    Source: A/D
    Next: off
    Mono/Stereo: L mono
    Frequency: 44.1k
    For details about each parameter, see page 251. 
    nIf the Voice parameter above is set to “off,” you won’t be able to play 
    the sampled sound as a Voice after completing this operation.  
    However, you can call up the sampled sound by selecting a 
    Waveform. For details on how to select a Waveform, see   . 
    1Connect a microphone to the instrument.
    2
    Press the [INTEGRATED SAMPLING] button in 
    the Voice mode or Performance mode to enter 
    the Sampling mode. 
    3
    Press the [F2] SOURCE button to call up the 
    display for setting the Sampling Source, then set 
    the parameters as shown below.
    VOICE
    SONGPERFORM MASTER
    PATTERN FILE
    MODE
    SEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITYDEMO
    4
    Press the [F1] DEST button to call up the display 
    for setting the Sampling Destination, then set the 
    parameters as described below.
    WaveformDetermines the Waveform number. Select a number 
    which has no data ([--- : -----------] is indicated). For 
    details about the Waveform, see page 173. 
    KeybankHere, set this parameter to “C3.” After the Sampling is 
    completed, you can hear the sampled sound by 
    pressing the note set here. For details about the 
    Keybank, see page 173.  
    PartThis is available when entering the Sampling mode 
    from the Performance mode. This parameter 
    determines the Performance Part to which the Voice 
    (below) created by sampling is assigned. 
    VoiceSet the Bank to “USR1” or “USR2” (one of the User 
    Normal Voice Banks), then select a User Normal Voice 
    Number. After the Sampling is completed, you can hear 
    the created Voice by selecting the Voice number set 
    here. 
    						
    							Quick Guide — Advanced Course
    Creating a Voice by using the Sampling function
    95Owner’s Manual
    ●Setting the Confirm function
    When the [F2] CONFM (Confirm function) is turned on (  is 
    indicated), you can easily listen back to your just-recorded 
    sample and conveniently re-record it if you’re not satisfied 
    with the results. Here, set the [F2] CONFM button on. 
    ●Setting the Trigger mode
    The Trigger mode lets you determine how the Sampling 
    actually starts. For example, you can start the Sampling 
    simply by pressing the button or when the Song/Pattern 
    playback reaches a specified point. Here, set the TrggrMode 
    (Trigger mode) to “level” which lets you start sampling as 
    soon as the microphone level exceeds the specified Trigger 
    Level. 
    ●Setting the Trigger Level
    When the Trigger mode is set to “level,” you’ll also need to set 
    the Trigger Level.  This determines when sampling actually 
    starts, depending on the level of the input signal (in this case, 
    your voice).  As you sing into the microphone, notice the 
    movement of the level meter (bar), and when the bar crosses 
    the Trigger Level arrow.  If necessary, select the Trigger Level 
    value and use the  data dial to change it, moving the arrow as 
    low or as high as needed.  Doing this puts sample recording on standby, waiting for an 
    input signal that exceeds the Trigger level.
    Sing into the microphone.  (You may want to match the pitch 
    of your voice to the note C3, set in step #4 above.) The 
    sampling actually starts as soon as the an input signal 
    exceeding the specified trigger level is received. 
    Press the [F3] AUDITION button to hear the sampled sound. 
    If you’re not satisfied with the results and you wish to try 
    again, press the [F4] CANCEL button to return to the 
    Sampling Standby display and try sampling from step #5 
    again. If you are satisfied with the results, press the [F5] OK 
    button to store the sampled sound as a “sample” and return 
    to the [F1] DEST or [F2] SOURCE display. 
    Keep in mind that if the Confirm function is turned off in step 
    #5 above, the display shown above will not appear when 
    stopping sampling. Instead, stopping sampling returns 
    directly to the [F1] DEST or [F2] SOURCE display.
    5
    Press the [F6] REC button to call up the 
    Sampling Record display (Sampling Standby 
    status), then set the parameters as required.
    F6
    Turn the Confirm 
    function on or offIndicates Sampling 
    Standby status.  Trigger LevelYou can change the 
    Keybank (set in step 
    #4) also in this display. 
    Trigger Level
    Trigger LevelIndicates Sampling 
    Standby status. 
    The section of the bar exceeding 
    the Trigger Level becomes black. 
    6Press the [F6] REC button again to enable 
    Sampling Trigger Waiting.
    7Sing into the microphone to start sampling.
    8Press the [F6] STOP button to stop sampling, 
    then check the results. 
    F6
    Indicates that sample recording is waiting 
    for a signal of an appropriate level. 
    						
    							Creating a Voice by using the Sampling function
    96Owner’s Manual
    Quick Guide — Advanced Course
    Immediately after sampling, the sample is assigned only to 
    one key — the one set in step #4 as “KeyBank.” This display 
    lets you expand the key range within which the sample is 
    sounded. Here, set the key range to C2 - B3. 
    For example, in step #4 set Keybank to “G4,” sing into the 
    microphone as described in step #7 (matching the pitch G4, if 
    necessary), and set the Key Range to C4 - E5 in step #10. As a 
    result, the sample is assigned to the keys as illustrated below . 
    When you play the sample from the keyboard, the more 
    distant the played samples are from the original key, the less 
    natural the samples sound.  For this reason, you should try to 
    make multiple samples and multiple key ranges, so that each 
    key range is shorter and the samples sound more natural.
    Refer to “Saving a Sample” on page 97. 
    The recorded (edited) sample data resides temporarily in DIMM (page 187). 
    Because data contained in DIMM is lost when the power is turned off, you 
    should always save any data residing in DIMM to a SmartMedia /USB 
    storage device before turning off the power.
    About Samples, Key Banks, Waveforms, and Voices
    Understanding the Sampling-related terms below will 
    help you better understand the Sampling function itself 
    and how to use it.  Keep in mind the hierarchy here as it 
    relates to sampling — the audio source (e.g., your voice) 
    starts as a Sample, becomes part of a Key Bank, which 
    makes up a Waveform, which is used to create a Voice.
    ●Sample 
    The sound obtained via the Sampling function is 
    referred to as “Sample.” 
    ●Key Bank
    In order to play the sample from the keyboard, the 
    sample must be assigned to notes on the keyboard. 
    First, assign the sample to a specified key when 
    sampling (step #4 on page 94), then expand the key 
    range within which the sample is sounded (step #10 on 
    page 96). The Key Range and the Velocity Range within 
    which the sample is sounded is referred to as a “Key 
    Bank.” In step #10 above, you saw how to set the Key 
    Range.  From the same display, you can also set a 
    Velocity Range.  Using these two parameters, you can 
    create a Key Bank.
    ●Waveform
    The group of Key Banks to which sample data is 
    assigned is referred to as a “Waveform.” The Waveform 
    is assigned to each Element of a Normal Voice. In step 
    #11 above, you saw how to add Key Banks one by one 
    to create a Waveform.
    ●Voice 
    After completing a Waveform, you can create an 
    Element by applying various sound-making parameters 
    such as Pitch, Filter, Amplitude and other parameters 
    such as Effect and EQ to it. Finally, combine four 
    Elements (each containing its own Waveform) to create 
    a Normal Voice.
    nYou can select and hear the Waveforms created via the 
    Sampling function as well as all the preset Waveforms in the 
    WAVE display ([VOICE] → [EDIT] →  Element selection → 
    [F1] OSC → [SF1] WAVE).
    9
    Press the [EDIT] button to enter the Sampling 
    Edit mode, then press the [F4] RANGE button to 
    call up the Range setting display. 
    10Set the key range within which the sample is 
    sounded.
    11Repeat step #4 - 10 to add another sample to the 
    same Voice (Waveform). 
    F4
    EDIT
    COMPARE
    Set the key 
    range. 
    Use the data 
    dial, [INC/YES] 
    and [DEC/NO] 
    button, or press 
    the key while 
    holding the 
    [INFORMATION] 
    button. 
    Play the keyboard within the key range set above. Your sampled voice is sounded, following the pitches of the 
    notes you play. Indicates the original key of the currently selected sample. 
    If you wish to select a different sample, call up the [F1] 
    KEYBANK display, then press a different key while holding 
    the [INFORMATION] button. 
    C3 G4
    The sample is sounded 
    within this key range.The sample is sounded 
    within this key range.
    The original sample is 
    assigned to this key. The original sample is 
    assigned to this key. 
    12Save your newly created User Voice to a 
    SmartMedia/USB storage device. 
    CAUTION 
    						
    							Quick Guide — Advanced Course
    Creating a Voice by using the Sampling function
    97Owner’s Manual
    Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data 
    including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the 
    Waveform data or Samples to a SmartMedia/USB storage device before turning off the power. The following four methods can be used to 
    save a Sample that is assigned to a Waveform. Execute the Save operation in the File mode. 
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    ●Saving as a User Voice
    When you save a User Voice that contains Samples, all the 
    related data — the Waveform assigned to the Voice, the 
    Samples assigned to the Waveform, as well as the User Voice 
    itself — is automatically saved together. Insert a SmartMedia 
    into the CARD slot or connecting the USB storage device to 
    this synthesizer, and follow the instructions below.
    1Press the [FILE] button to enter the File mode, then 
    execute the basic settings. 
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    2Press the [F2] SAVE button to call up the Save display. 
    3Set the TYPE parameter to “All” or “AllVoice.” 
    When “All” is selected, execute the Save operation to save 
    all the created data including the User Voices as a single 
    file. When “AllVoice” is selected, execute the Save 
    operation to save all User Voices, including Waveforms 
    assigned to Normal Voice Elements or Drum Voice Keys, as 
    a single file. 
    4Input a file name. 
    Move the cursor to the file name input location, then input a 
    file name. For detailed instructions on naming, refer to page 
    53 in the Basic Operation section.
    5Press the [ENTER] button to execute the Save 
    operation. 
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button to 
    execute the Save operation to overwrite the existing file, or 
    press the [DEC/NO] button to cancel it.
    ●Saving as a Waveform
    When you save a Waveform that makes up a Voice, all the 
    Samples that are assigned to the Waveform are automatically 
    saved together.  The procedure for saving is the same as 
    described in “Saving a User Voice” above, with the exception 
    that Type is set  to “AllWaveform” in step #3.
    ●Saving as a WAV file
    You can select a specific Sample from a Waveform and save it 
    as a WAV file (Windows audio format). Insert a SmartMedia into 
    the CARD slot or connecting the USB storage device to this 
    synthesizer, and follow the instructions below.
    1Select a Voice containing the Sample to be saved in the 
    Voice Play mode, then press the [FILE] button to enter 
    the File mode, and execute the basic settings. 
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    2Set the TYPE parameter to “Wav” in the [F2] SAVE display. 
    3Input a file name. 
    Move the cursor to the file name input location, then input a file 
    name. For detailed instructions on naming, refer to page 53 in 
    the Basic Operation section.
    4Press the [ENTER] button, then select a Sample to be saved. 
    When a Normal Voice is selected in step #1: Specify the Element and Key Bank to call up the Sample 
    assigned to the selected Voice. You can hear the Sample by 
    pressing the [SF1] AUDITION button. Go through the Samples 
    in this way to find the desired Sample.
    When a Drum Voice is selected in step #1: 
    Specify the Note and Key Bank to call up the Sample assigned 
    to the selected Drum Voice. You can hear the Sample by 
    pressing the [SF1] AUDITION button. Go through the Samples 
    in this way to find the desired Sample.
    5Press the [ENTER] button to execute the Save operation. 
    If you are about to overwrite an existing file, the display prompts 
    you for confirmation. Press the [INC/YES] button to execute the 
    Save operation and overwrite the existing file, or press the 
    [DEC/NO] button to cancel it.
    ●Saving as a AIFF file
    You can select a specific Sample from a Waveform and save it as a 
    AIFF file (Macintosh audio format). The procedure for saving is the 
    same as described in “Saving as a WAV file” above with the 
    exception that Type is set  to “AIFF” in step #2. 
    Saving a Sample[FILE] → [F2] SAVE
    CAUTION
    This is available only when the cursor is located at 
    the KeyBank. Each press of the [SF2] button calls up 
    a different Key Bank assigned to a specific velocity 
    range (for the same key).
    You can hear the selected sample by 
    pressing the [SF1] button. (Audition function)
    You can hear the selected sample by pressing 
    the [SF1] button. (Audition function) 
    						
    							Creating a Voice by using the Sampling function
    98Owner’s Manual
    Quick Guide — Advanced Course
    Sampling the sound of an audio device to create a Drum Voice
    In the previous section on page 94, you learned how to record a Sample using a microphone.  Here, you’ll learn how to record 
    Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice. 
    In order to use the Sampling function, DIMM modules must be installed to the instrument.  For details on installing DIMMs, see page 289.
    Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia 
    card (maximum capacity: 128MB).  For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
    Follow steps #1 - 8 on page 73.
    Type: sample
    Source: A/D
    Next: on
    Mono/Stereo: stereo
    Frequency: 44.1k
    When creating a Drum Voice consisting of many separate 
    Samples, you’ll want to quickly be able to record a Sample, 
    assign it to a key, then move on to the next one.  To do this 
    smoothly and easily, set the Next parameter to “on.”
    For details about each parameter, see page 251. 
    nIf the Voice parameter above is set to “off,” you won’t be able to play 
    the sampled sound as a Voice after completing this operation.  
    However, you can call up the sampled sound by selecting a 
    Waveform. For details on how to select a Waveform, see page 174. 
    ●Setting the Confirm function
    When the [F2] CONFM (Confirm function) is turned on (   is 
    indicated), you can easily listen back to your just-recorded 
    sample and conveniently re-record it if you’re not satisfied 
    with the results. Here, set the [F2] CONFM button on. 
    ●Setting the Trigger mode
    The Trigger mode lets you determine how the Sampling 
    actually starts. For example, you can start the Sampling 
    simply by pressing the button or when the Song/Pattern 
    playback reaches a specified point. Here, set the TrggrMode 
    (Trigger mode) to “level” which lets you start sampling as 
    soon as the input signal from the audio device exceeds the 
    specified Trigger Level. 
    ●Setting the Trigger Level
    When the Trigger mode is set to “level,” you’ll also need to set 
    the Trigger Level.  This determines when sampling actually 
    starts, depending on the level of the input signal of the audio 
    device.  As the sound plays, notice the movement of the level 
    meter (bar), and when the bar crosses the Trigger Level arrow.  
    If necessary, select the Trigger Level value and use the  data 
    dial to change it, moving the arrow as low or as high as needed.  
    1Connect an audio device (CD player, etc.) to the 
    instrument.
    2
    Press the [INTEGRATED SAMPLING] button in 
    the Voice mode or Performance mode to enter 
    the Sampling mode. 
    3
    Press the [F2] SOURCE button to call up the 
    display for setting the Sampling Source, then set 
    the parameters as shown below.
    4
    Press the [F1] DEST button to call up the display 
    for setting the Sampling Destination, then set the 
    parameters as described below. 
    PartThis is available when entering the Sampling mode from the 
    Performance mode. This parameter determines the Performance 
    Part to which the Voice (below) created by sampling is assigned. 
    Voice
    Set the Bank to “UDR” (User Drum Voice Bank), then select a User 
    Drum Voice Number. After the Sampling is completed, you can 
    hear the created Voice by selecting the Voice number set here. 
    KeyHere, set this parameter to “C3.” After the Sampling is 
    completed, you can hear the sampled sound by pressing the 
    note set here. 
    5
    Press the [F6] REC button to call up the 
    Sampling Record display (Sampling Standby 
    status), then set the parameters as required. 
    F6
    Turn the Confirm 
    function on or offYou can also change the 
    Keybank (set in step #4) 
    in this display. 
    Indicates 
    Sampling 
    Standby status. 
    Trigger Level
    Indicates 
    Sampling 
    Standby status. 
    The section of the bar exceeding the 
    Trigger Level becomes black. 
    Trigger Level Trigger Level 
    						
    							Quick Guide — Advanced Course
    Creating a Voice by using the Sampling function
    99Owner’s Manual
    Doing this puts sample recording on standby, waiting for an 
    input signal that exceeds the Trigger level. 
    The sampling actually starts as soon as the an input signal 
    exceeding the specified trigger level is received. 
    Press the [F3] AUDITION button to hear the sampled sound. 
    If you’re not satisfied with the results and you wish to try 
    again, press the [F4] CANCEL button to return to the 
    Sampling Standby display and try sampling from step #5 
    again. If you are satisfied with the results, press the [F5] OK 
    button to store the sampled sound as a “sample” and return 
    to the Sampling Standby display. 
    Keep in mind that if the Confirm function is turned off in step 
    #5 above, the display shown above will not appear when 
    stopping sampling.  Instead, stopping sampling returns 
    directly to the Sampling Standby display.
    In step #7, select a different sound (on a CD, for example) for 
    each Sample. Though the Key is automatically set to the note 
    name the next one higher than that just assigned, you can 
    change it in step #5. By repeating steps #5 - 8 above, you can create a Drum Voice 
    in which each key has a different sound (as shown below).
    Refer to “Saving a Sample” on page 97. 
    The recorded (edited) sample data resides temporarily in DIMM (page 187). 
    Because data contained in DIMM is lost when the power is turned off, you 
    should always save any data residing in DIMM to a SmartMedia /USB 
    storage device before turning off the power.
    Example Sampling sources
    The examples below show you some of the different audio 
    sources you can use as raw material for your Samples and 
    Sample Voices.
    ●Vocals with effects
    With a PLG100-VH Plug-in Board installed, you can apply a 
    vocal harmony effect to your voice, and sample the entire 
    processed sound. After setting the PLG100-VH related 
    parameters as required referring to “Using an Effect Plug-in 
    Board” on page 78, execute the Sampling operation.
    ●The sound of an mLAN compatible instrument
    After setting up referring to page 34, execute the Sampling 
    operation. You should set the [INTEGRATED SAMPLING] → 
    [F2] SOURCE → Source parameter to “mLAN1 - 4.” 
    ●Electric guitar or bass
    Instruments such as guitar and bass can also be sampled, 
    using the A/D INPUT jack. After setting up referring to page 
    33, execute the Sampling operation. You should set the 
    [INTEGRATED SAMPLING] → [F2] SOURCE → Source 
    parameter to “A/D.” 
    ●Digital audio
    With an optional AIEB2 interface installed to the instrument, 
    you can connect to the digital out jack on your DAT deck or 
    CD/MD player and directly record digital audio, for the 
    highest possible sound quality.  For details on installing the 
    AIEB2, refer to page 285; for details on connecting digital 
    audio devices to the instrument, refer to 
    page 34. When 
    executing AIEB2, you should set the [INTEGRATED 
    SAMPLING] 
    → [F2] SOURCE → Source parameter to 
    “AIEB2.” 
    ●Resampling the MOTIF ES
    You can also resample anything you play on the MOTIF ES 
    itself — riffs, rhythms, melodies, thick multi-layered chord 
    pads, etc. You should set the [INTEGRATED SAMPLING] → 
    [F2] SOURCE → Source parameter to “resample.” 
    ●WAV or AIFF audio files
    Audio data created and edited on a computer can also be 
    used for Samples.  (For details, see the next page.)
    6Press the [F6] REC button again to enable 
    Sampling Trigger Waiting. 
    7Start the external audio device. 
    8Press the [F6] STOP button to stop sampling, 
    then stop the external audio device. 
    9
    Repeat steps #5 - 8 above to assign additional 
    Samples to the notes as desired to create your 
    Drum Voice.
    F6
    Indicates that sample recording is waiting 
    for a signal of an appropriate level.
    10Save your newly created User Voice to a 
    SmartMedia/USB storage device.
    Sound Effect C Sound Effect Y
    Sound Effect B Sound Effect A
    CAUTION 
    						
    							Creating a Voice by using the Sampling function
    100Owner’s Manual
    Quick Guide — Advanced Course
    Loading WAV or AIFF audio files to create a Waveform/Voice
    Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for 
    Samples on the MOTIF ES.  Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card 
    to the CARD slot or connect a USB storage device), then follow the instructions below.
    In order to use the Sampling function, DIMM modules must be installed to the instrument.  For details on installing DIMMs, see page 289.
    Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desir ed data to a 
    SmartMedia card (maximum capacity: 128MB).  For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
    nThe instructions here apply when you enter the File mode from the Voice mode. When entering the File mode from the Performance mode, the 
    instructions are the same with the exception that you should set the destination Performance number and Part in step #4. 
    1In the Voice mode, press the [FILE] button to enter 
    the File mode, then execute the basic settings. 
    Refer to “Basic settings for using SmartMedia or a 
    USB storage device” on page 30. 
    2Press the [F3] LOAD button to call up the Load 
    display. 
    3Select the file type to be loaded. 
    Set Type to “Waveform.” This setting lets you select 
    and load a specific Waveform from a file (extension: 
    W7W) saved as “AllWaveform” or load a WAV file/
    AIFF file as a Waveform. 
    4Select the file ( ) to be loaded and specify the 
    destination. 
    When moving the cursor to a WAV file (extension: 
    WAV) or AIFF file (extension: AIF), the destination 
    parameter automatically appears in the display.
    When assigning a WAV file/AIFF file to a Normal 
    Voice: When assigning a WAV file/AIFF file to a Drum Voice: 
     nWhen assigning a WAV file/AIFF file to a Drum Voice, a 
    Sample from the WAV file/AIFF file is assigned to the empty 
    Waveform automatically. 
    Loading data to this synthesizer automatically erases and 
    replaces any existing data in the User memory. Make sure to save 
    any important data to a SmartMedia/USB storage device before 
    performing any Load operations.
    5Press the [ENTER] button to execute the Load 
    operation. 
    After the data has been loaded, a “Completed” message 
    appears and operation returns to the original display.
    While the data is being saved, make sure to follow these 
    precautions:
    •Never remove or eject the media from the device (SmartMedia 
    or USB storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant 
    devices.
    TIP
    VoiceWhen this is set to “on,” you can load and assign a 
    WAV file/AIFF file to the destination Voice set 
    below.
    USR1:001 
    (A01)This is available when the Voice (above) is set to 
    “on.” Select “USR1” or “USR2” as the destination 
    Normal Voice Bank and select a destination Voice 
    number.
    WaveformDetermines the destination Waveform number.
    KeyBankDetermines the destination Key Bank of the 
    Waveform set above.
    VoiceWhen this is set to “on,” you can load and assign a 
    WAV file/AIFF file to the destination Voice set below
    UDR:001 
    (A01)This is available when the Voice (above) is set to 
    “on.” Select “UDR” as the destination Drum Voice 
    Bank and select a destination Voice number.
    NoteDetermines the destination key of the Drum Voice 
    set above.
    CAUTION
    CAUTION 
    						
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