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Yamaha Motif 6 Manual

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    							Quick Guide — Advanced Course
    Creating a Voice by using the Sampling function
    101Owner’s Manual
    6Depending on whether you’re creating a Normal 
    Voice or a Drum Voice, follow the appropriate 
    instructions below.
    When creating a Normal Voice in steps #4 - 5
    After entering the Sampling Edit mode 
    ([INTEGRATED SAMPLING] → [EDIT]),  press the 
    [F1] KEYBANK button to call up the Key Bank 
    display. From this display, select a Waveform and 
    Key Bank. To specify the Key Bank, simultaneously 
    hold down the [INFORMATION] button and press the 
    desired note on the keyboard.  To select Waveforms 
    assigned to different velocities, hold down the 
    [INFORMATION] button and press the [SF2] SELECT 
    button.
    After selecting a Waveform and Key Bank above, 
    press the [F4] RANGE button. 
    Once you’ve loaded the sample in step #5, it can 
    only be sounded by playing the note specified in 
    step #4.  From this display however, you can expand 
    the note range over which the loaded sample will 
    sound.When creating a Drum Voice in steps #4 - 5
    By repeating steps #5 - 8 above, you can create a Drum 
    Voice in which each key has a different sound (as 
    shown below).
    After creating the Normal or Drum Voice, go on to step 
    #7 below.
    7Play the Voice created by the Load operation. 
    Press the [VOICE] button to enter the Voice Play mode, 
    then select the Voice number set in step #4. 
     
    Determine the Key Range.Use the data dial, [INC/YES] and [DEC/NO] 
    buttons or press the note on the keyboard while 
    holding the [INFORMATION] button. 
    Play the keyboard within the Key Range set above. You can hear the loaded sample following the pitches of the 
    notes you play.
    Sound Effect C Sound Effect Y
    Sound Effect B Sound Effect A 
    						
    							Creating a Song on the MOTIF ES
    102Owner’s Manual
    Quick Guide — Advanced Course
    Creating a Song on the MOTIF ES
    The MOTIF ES is a full-featured and enormously powerful music production machine, and all of the instrument’s advanced 
    features and functions come together seamlessly in the creation of a Song.  Here, you’ll learn how to get the most out of the 
    sequencer-related functions of the MOTIF ES, using primarily the Song and Pattern modes.  
    This section is quite detailed and comprehensive.  However, rather than following it step-by-step all the way through and trying to 
    use every feature in a single song, use it instead as a guide or a springboard for further exploration. 
    Recording your keyboard performance
    Generally, you’ll start recording a Song or Pattern by playing a Voice from the keyboard.  Since the instrument is set to multi-
    timbral operation (page 162), the Voice you actually play and record depends on the Voice settings for the Song or Pattern, 
    made in the Mixing settings described below.  
    Selecting a Voice
    Selecting a Voice for recording is different than selecting a 
    Voice for playing.  Voice settings for the Song/Pattern mode 
    are handled in Song Mixing/Pattern Mixing.
    See page 56 for instructions on how to select a Song or 
    Pattern.  
    For information on how to select a Song track or Pattern track, 
    see page 58.●Move the cursor to “Bank” and select the desired Voice 
    Bank by using the data dial, [INC/YES] and [DEC/NO] 
    buttons. 
    ●Move the cursor to “Number” and select the desired Voice 
    Number by using the data dial, [INC/YES] and [DEC/NO] 
    button. Refer to the separate Data List. 
    nWith the [TRACK SELECT] lamp turned off, Normal Voices can be 
    selected in the way described on page 60. 
    nWith the exception of Sample Voices and Mixing Voices, you can also 
    use the Category Search (page 62) in this display. 
    n
    The Voice for each Part of the current Song or Pattern can be selected 
    also in the [SONG] → Song selection → [MIXING] → [F2] VOICE display 
    or the [PATTERN] → Pattern selection → [MIXING] → [F2] VOICE 
    display. You can also use the Category Search (page 62) in this display.
    nFor information on how to select a voice of a Plug-in Board in the Song 
    mode/Pattern mode, see page 121. 
    1
    Press the [SONG] button/[PATTERN] button to 
    enter the Song mode/Pattern mode, then select a 
    Song number/Pattern number to be created. 
    2
    Enter the Mixing Edit mode ([MIXING] →→ → →
     [EDIT]), 
    then select a Part (track) and call up the Voice 
    setting display ([F1] VOICE →→ → →
     [SF1] VOICE).  
    SONGPATTERN FILESEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITY
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STOREDEMO
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECTNUMBER
    SOLO
    15 14 12 13 11
    10 9
    SCENE
    SF1 SF2SF3SF4SF5
    F1F2F3F4F5F6
    INFORMATION
    Turn the [TRACK SELECT] indicator on and 
    select one of the [1] - [16] buttons. 
    Indicates the current Part number. Parts 01-16 are internal tone 
    generator Parts. Parts 17-32 are tone generator Parts of the 
    PLG100-XG Multi Part Plug-in Board. Parts PLG01-03 are tone 
    generator parts of the Single Part Plug-in Board. Keep in mind 
    that the example instructions here use the internal tone generator.Press the [F6] button 
    to switch between 
    the display for Parts 
    01-16, 17-32, and 
    PLG1-3.
    3Select a voice referring to the instructions below.
    PRE1 (Preset1) ~ PRE6 
    (Preset 6)Preset Banks 1 - 6 of the Normal Voice. These 
    correspond to the [PRE1] - [PRE6] buttons in the 
    Voice mode. 
    USER1 ~ USER2User Banks 1 - 2 of the User Voice. These 
    correspond to the [USER1] - [USER2] buttons in 
    the Voice mode. 
    GMGM Normal Voice Bank. This corresponds to the 
    [GM] button in the Voice mode. 
    PDR (Preset Drum)Preset Bank of the Drum Voice. This corresponds 
    to pressing the [DRUM KITS] button and the 
    [PRE5] button simultaneously. 
    GMDR (GM Drum)GM Drum Voice Bank. This corresponds to 
    pressing the [DRUM KITS] button and the [GM] 
    button simultaneously. 
    UDR (User Drum)User Bank of the Drum Voice. This corresponds to 
    pressing the [DRUM KITS] button and the 
    [USER1] button simultaneously. 
    SMPL (Sample Voice)Indicates the Bank for the Sample Voices created 
    via the Sampling function (page 173). 
    MIXV (Mixing Voice)This bank is for the Mixing Voices (page 105) 
    dedicated for the Song mode/Pattern mode.
    4Play the keyboard to confirm the selected Voice.
    5Repeat steps #2 - 4 to set the Voice settings 
    (Mixing Settings) for each Part (track).  
    						
    							Quick Guide — Advanced Course
    Creating a Song on the MOTIF ES
    103Owner’s Manual
    ●First, store the Voice settings as Song Mixing/Pattern 
    Mixing. Press the [STORE] button to enter the Song Mixing 
    Store mode/Pattern Mixing Store mode, then press the 
    [ENTER] button to execute the Store operation (page 131). 
    ●Next, save the stored Song Mixing as a file for all Songs 
    created on the instrument before turning the power off. 
    Press the [FILE] button to enter the File mode, then execute 
    the Save operation by following the instructions described 
    on page 132. 
    Selecting a Mixing Template
    Here is an exceptionally convenient Song/Pattern creation 
    tool.  The MOTIF ES has 32 different Mixing Templates for use 
    with a Song or Pattern, each pre-programmed for a variety of  
    music styles and applications.  Simply dial up the template 
    that comes closest to the type of Song or Pattern you wish to 
    create, tweak the settings as desired, then start recording.  It’s 
    a quick, smooth and inspiring way to get your ideas down.Select a Template number by using the data dial, or the [INC/
    YES]/[DEC/NO] buttons. For details, refer to the Mixing 
    Template list in the separate Data List booklet. 
    You can confirm the Voice settings for the Parts by selecting 
    tracks one by one and playing the keyboard with each. If you 
    wish to check the detailed settings, call up and view each 
    display in the Song Mixing mode and Song Mixing Edit mode. 
    Tweak and change the Mixing parameters — especially the 
    Voices — to fit the song you intend to create. For details about 
    the Mixing Edit mode, see page 127. 
    6If desired, make a backup of the Voice (Mixing) 
    settings made above.
    1
    Press the [SONG]/[PATTERN] button to enter the 
    Song mode/Pattern mode, then select a Song/
    Pattern number to be created. 
    2
    Call up the Mixing Template selection display in 
    the Song Mixing Job mode ([MIXING] →→ → →
     [JOB] →→ → →
     
    [F6] TEMPLATE).
    F6
    SONGPATTERN FILESEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITY
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STOREDEMO
    3Move the cursor to the Template number 
    location, then select a Mixing Template.
    4Press the [SF4] button to actually call up the 
    selected Mixing Template for the current Song.
    5Play the keyboard to check the Mixing settings 
    — especially the Voices.
    6Change the Mixing settings as desired.
    Template number Template name
    SF4
    EXIT
    The Edit indicator appears.  
    						
    							Creating a Song on the MOTIF ES
    104Owner’s Manual
    Quick Guide — Advanced Course
    ●First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/
    Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). 
    ●Next, save the stored Song Mixing as a file for all Songs created on the instrument before turning the power off. Press the 
    [FILE] button to enter the File mode, then execute the Save operation by following the instructions described on page 132. 
    The Mixing settings you make can be stored as a Template — letting you create your own custom Mixing/Voice configurations for 
    future use in recording Songs. Press the [SF5] PUT button in step #4 above to store the settings to the destination (current) 
    Template number. The following illustration shows the memory structure for Mixing.
    Whereas Mixing Template data resides in internal Flash ROM, Song data and Pattern data — including the Mixing settings — resides in DRAM. Because 
    data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the 
    File mode before turning off the power.
    The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without saving (putting) it to a 
    template or storing it to the current Song/Pattern. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI 
    instrument may change the current Mixing program. Make sure to put or store the Mixing program before executing these operations. 
    Using Controllers
    Just as in the Voice/Performance mode, the controllers of the 
    instrument — Pitch Bend wheel, Modulation wheel, Ribbon 
    Controller, Knobs, and Control Sliders — can also be used in 
    the Song/Pattern mode.
    nThe Pitch Bend Range in the Song mode/Pattern mode can be set in 
    the Mixing Edit made for each Song/Pattern. This can be changed with 
    the PB Upper/Lower parameters ([SONG] or [PATTERN] → Song or 
    Pattern selection → [MIXING] → [EDIT] → Part selection → [F1] 
    VOICE → [SF5] OTHER → PB Upper/PB Lower).
    nThe functions assigned to the Pitch Bend Wheel, Modulation Wheel, 
    Ribbon Controller, and Knobs (ASSIGN 1 and 2) in the Song mode/
    Pattern mode depends on the setting (made in the Voice mode) of the 
    Voice assigned to each Mixing Part . 
    nThe functions assigned to the Knobs (ASSIGN A and B) can be set in 
    the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. 
    n
    You can set the Ribbon Controller to control different functions on 
    connected external MIDI devices from the functions assigned in Song 
    Mixing/Pattern Mixing for the instrument itself.  You can also determine 
    whether the Ribbon Controller value returns to the center, or stays at the 
    point where you released your finger.  Both of these setting can be made 
    in the Song/Pattern Mixing Edit mode ([SONG] or [PATTERN] → Song or 
    Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F4] CTL ASN).
    nFor information on using the Control Sliders in the Song mode/Pattern 
    mode, see page 130. 
    Edit Indicator
    Tweaking the knobs in the Song or Pattern mode directly 
    changes the Song/Pattern Mixing parameters. When 
    any of the Song Mixing/Pattern Mixing parameters are 
    changed, the [E] (Edit) Indicator appears in the top left 
    of the display. This indicates that the current Song 
    Mixing/Pattern Mixing has been modified but not yet 
    stored. If you’re satisfied with the tweaks you made and 
    the resulting sound, you can store the changes as a 
    Song Mixing/Pattern Mixing in the Song Mixing/Pattern 
    Mixing Store mode (page 131). 
    nThe [E] (Edit) indicator also appears in the following situations 
    — even if the Mixing parameters are not edited.
    •
    Playing back song data (either on this instrument or from a 
    connected MIDI sequencer) that changes the settings, such as 
    the Voices.
    •Calling up the Mixing template. 
    If you select another Song/Pattern during editing, the [E] (Edit) 
    indicator will disappear and all your edits will be lost. It is a good 
    idea to store the edited Song Mixing/Pattern Mixing data in the Song 
    Mixing/Pattern Mixing Store mode (page 131). Even if you lose the 
    Song Mixing/Pattern Mixing edited data, you can restore it by using 
    the Edit Recall function (page 129). 
    7If desired, make a backup of the Mixing settings made above.
    DRAM
    DRAM
    Mixing Template 01 - 32
    Flash ROMSong 01 - 64
    GET
    PUTSAVESmartMedia
    or 
    USB storage
    device
    SAVE
    GET
    PUT
    Mixing Template 32
    Mixing Template 01Song 64
    Song 01
    Mixing*
    Pattern 01 - 64
    Pattern 64
    Pattern 01
    Mixing*Save as Song data/Pattern data
    GET....Loads the Mixing template to the current Song/Pattern.
    PUT....Stores the Mixing settings for each Song/Pattern to the Template. 
    *Mixing parameters can be edited and stored as Song/Pattern data in the Song 
    Mixing mode and Pattern Mixing mode.
    CAUTION
    CAUTION
    CAUTION 
    						
    							Quick Guide — Advanced Course
    Creating a Song on the MOTIF ES
    105Owner’s Manual
    Using the Arpeggio Function
    Just as in the Voice/Performance mode, you can use 
    Arpeggio playback in the Song/Pattern mode.
    This parameter can be set to “on” simultaneously for more 
    than one Part, but only if the Parts have the same MIDI 
    Receive Channel settings. 
    nJust as in the Voice mode and Performance mode, the Song mode 
    and Pattern mode let you register the desired Arpeggio type to the 
    [SF1] - [SF5] buttons. 
    nArpeggio related parameters (such as Type, etc.) are included in 
    Song/Pattern Mixing data.
    Using the Audio Input sound
    Just as in the Performance mode, the audio input can be 
    used as an audio Part in the Mixing settings in the Song 
    mode/Pattern mode.  The related parameters can be set with 
    the following operation: [SONG] or [PATTERN] → Song/
    Pattern selection → [MIXING] → [EDIT] → [COMMON] → 
    [F5] AUDIO IN. 
    Creating Mixing Voices exclusively for 
    Songs/Patterns
    If you assign User Voices to your Song or Pattern and then 
    edit them (in the Voice Edit mode), the Voices may sound 
    different than expected.  This convenient feature lets you 
    create dedicated Mixing Voices for your songs and Patterns 
    — ensuring that the Voices will play exactly as they were 
    edited for the Song/Pattern.
    nOnly Normal Voices can be created/edited as Mixing Voices. 
    See page 56 for instructions on how to select a Song or 
    Pattern.  
    nYou can enter the Mixing Voice Edit mode only when a Normal Voice is 
    assigned to the current Part. 
    These displays are the same as in the Voice mode. See page 
    79. 
    The actual parameters and procedures for editing them are 
    the same as in the Voice Edit mode. See page 80. 
    1
    Set the ArpSwitch parameter for the current part 
    to “on” ([SONG] or [PATTERN] →→ → →
     [MIXING] →→ → →
     
    [EDIT] →→ → →
     Part selection →→ → →
     [F1] VOICE →→ → →
     [SF2] 
    MODE).
    2
    Select an Arpeggio type ([SONG] or [PATTERN] 
    →→ → →
     [MIXING] →→ → →
     [EDIT] →→ → →
     [COMMON] →→ → →
     [F3] ARP 
    →→ → →
     [SF1] TYPE).
    3
    With the [ARPEGGIO ON/OFF] lamp turned on, 
    press any note on the keyboard to trigger 
    Arpeggio playback.
    1
    Press the [SONG] button/[PATTERN] button to 
    enter the Song mode/Pattern mode, then select 
    the desired Song/Pattern for which the Mixing 
    settings will be edited.
    2
    Press the [MIXING] button (the lamp lights) to 
    enter the Song Mixing mode/Pattern Mixing 
    mode, then select the Part containing the desired 
    Voice.
    3Press the [F5] VCE ED (Voice Edit) button to 
    enter the Mixing Voice Edit mode. 
    4Call up the Common Edit or Element Edit display 
    as required. 
    5
    Select the desired menu for editing by pressing 
    the [F1] - [F6] and [SF1] - [SF5] buttons, then edit 
    the parameters. 
    6Repeat steps #4 and 5 as desired. 
    MIXING
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECT
    SOLO15 14 12 13 11
    10 9
    F5 
    						
    							Creating a Song on the MOTIF ES
    106Owner’s Manual
    Quick Guide — Advanced Course
    Input a name in the [COMMON] → [F1] GENERAL → [SF1] 
    NAME display. 
    For detailed instructions on naming, refer to page 53 in the 
    Basic Operation section.
    1Press the [STORE] button to enter the Mixing Voice Store mode. 
    2Set the destination Voice Bank to “MIXV” and select the 
    destination Voice  number. 
    3Press the [ENTER] button to execute the Store operation. 
    nYou can store the Voice edited in the Mixing Voice Edit mode as a User 
    Normal Voice by setting the Voice Bank to “USER1” or “USER2.” 
    Press the [EXIT] button several times to return to the Song 
    Mixing mode/Pattern Mixing mode, press the [STORE] button 
    to enter the Song Mixing Store mode/Pattern Mixing Store 
    mode, then press the [ENTER] button to execute the Store 
    operation (page 131). 
    Mixing Voices are assigned to Parts of the Song/Pattern and stored to 
    internal DRAM. Because data contained in DRAM is lost when the power is 
    turned off, you should always save any data residing in DRAM to a 
    SmartMedia/USB storage device in the File mode before turning off the 
    power.
    Creating a Pattern
    When you create a Song, one of the most essential aspects is the rhythm.  It is almost always the first thing you start with, and 
    provides a foundation for the rest of the music.  The Pattern mode gives you the tools to create rhythm patterns for the 
    accompaniment of the Song.  Here, in brief, are the basic steps in using Patterns to create a Song:
    1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song.
    2) Convert the Pattern data to a Song.
    3) In the Song mode, record a melody on a separate track of the Song.
    Here, we’ll explain in detail the first of these steps.
    The created pattern (phrase) data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you 
    should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power. 
     Creating a Phrase by recording a rhythm pattern to a track
    In the following sections you’ll learn various different methods of creating Pattern data (also called “Phrases” — the raw material 
    for a Pattern) to a single track.  The following five methods are explained.
    ●Sampling a rhythm loop (audio data) to a Pattern track ................................................................................................ Page 107
    ●Loading a WAV file/AIFF file to a Pattern track  .............................................................................................................. Page 109
    ●Recording your keyboard performance to a Pattern track ............................................................................................ Page 110
    ●Recording a rhythm pattern created by Arpeggio playback to a Pattern track ............................................................. Page 112
    ●Assigning a pre-programmed Phrase to a Pattern track  .............................................................................................. Page 113
    The first two methods involve using both audio data (created via Sampling, or imported from another device) and MIDI data.  
    Keep in mind that to use audio data, DIMM modules must be installed (page 289).  The other three use only MIDI data.
    7Name the edited Mixing Voice. 
    8Store the edited Mixing Voice to internal User 
    memory.
    Destination Voice Number
    Destination Voice Bank
    9Store the edited Song Mixing/Pattern Mixing to 
    internal User memory.
    10
    Save the Song data/Pattern data to a 
    SmartMedia/USB storage device in the File mode 
    (page 132) before turning off the power. 
    CAUTION
    CAUTION 
    						
    							Quick Guide — Advanced Course
    Creating a Song on the MOTIF ES
    107Owner’s Manual
    ■ Sampling a rhythm loop (audio data) to a Pattern track
    With this method, you can record drum loops and rhythm patterns from CDs to the MOTIF ES by using the Sampling function, then 
    slice the sample into separate components and assign the slices to different keys.  This powerful feature lets you match the 
    sampled rhythm to virtually any tempo without stretching or compressing the audio, since each “hit” becomes a separate MIDI note.
    In order to use the Sampling function, DIMM modules must be installed to the instrument.  For details on installing DIMMs, see page 289.
    Follow steps #1 - 8 on page 73, substituting the instructions 
    below for steps #4 and 8. In step #4, press the [PATTERN] 
    button to enter the Pattern mode, then select a pattern 
    number and section to be created. In step #8, set the related 
    parameters in the [PATTERN] → [MIXING] → [EDIT] → 
    [COMMON] → [F5] AUDIO display. 
    Type: slice+seq
    Source: A/D
    Next: off
    Mono/Stereo: stereo
    Frequency: 44.1k
    For details about each parameter, see page 253. Refer to step #5 on page 98. 
    Doing this puts sample recording on standby, waiting for an 
    input signal that exceeds the Trigger level.
    The sampling actually starts as soon as an input signal 
    exceeding the specified trigger level is received. 
    Press the [F6] STOP button at the point you want sample 
    recording to stop, and the Slice display is automatically called 
    up.  After stopping recording, stop playback of the connected 
    audio device.
    SamplingSample
    SliceSample Voice
    MIDI sequence data
    CANCEL
    1Connect an audio device (CD player, etc.) to the 
    instrument.
    2Press the [INTEGRATED SAMPLING] button in the 
    Pattern Play mode to enter the Sampling mode. 
    3
    Press the [F2] SOURCE button to call up the 
    display for setting the Sampling Source, then set 
    the parameters as shown below.
    4
    Press the [F1] DEST button to call up the display 
    for setting the Sampling Destination, then set the 
    parameters as described below.
    TrackThis parameter determines the Pattern track to which the 
    Sample Voice is assigned. 
    5
    Press the [F6] REC button to call up the 
    Sampling Record display (Sampling Standby 
    status), then set the TrggrMode to “level” and set 
    an appropriate Trigger Level value. 
    6Press the [F6] REC button again to enable 
    Sampling Trigger Waiting.
    7Start the audio device (CD player, etc.).
    8Press the [F6] STOP button to stop sampling. 
    F6Indicates that sample 
    recording is waiting for a 
    signal of an appropriate level. 
    						
    							Creating a Song on the MOTIF ES
    108Owner’s Manual
    Quick Guide — Advanced Course
    1Press the [SF1] AUDITION button to hear the recorded sample. 
    2Set the start and end points to determine the actual portion of 
    the sample to be used.
    The “Start” parameter determines the actual start of the sample 
    (letting you cut unwanted sound at the beginning), while the “End” 
    parameter determines the end of the sample (letting you cut 
    unwanted sound at the end).
    Pressing [SF3] SET END calls up the following convenient display 
    for making rhythmically accurate End point edits.
    Many commercially available sample/loop CDs include information 
    on the tempo and meter of specific loops.  Use that information to 
    make the settings here and ensure proper playback.
    After setting the parameters (above right), press the [ENTER] 
    button to automatically determine the proper End point.  Listen 
    back to the edited sample by pressing the [SF1] AUDITION button.  
    If you’re satisfied with the results, press the [F6] OK button.  If 
    you’re not and you want to continue editing, press [F5] CANCEL.
    3Once you’ve trimmed the sample above, you may want to 
    delete the unneeded portions of the sound (before and after 
    the Start/End points), to free up memory space.  Press the 
    [SF4] EXTRACT button to delete this excess data.
    4Press the [F2] SLICE button to call up the Slice display. 
    1Set the parameters shown below. 
    Set other parameters as necessary, referring to page 254. 
    2Press the [ENTER] button (the display prompts you for 
    confirmation), then press the [INC/YES] button to execute the 
    Slice.
    3Confirm the result of the operation. 
    Play the assigned keys in order (C3, C#3, D3, etc.) to hear the 
    individual slices of the sample.
    To hear how the resulting pattern would sound when played by 
    MIDI sequence data, press the [SF1] AUDITION button.
    4If you’re satisfied with the results of the Slice operation, press 
    the [F6] OK button.
    If you’re not satisfied with the results and want to continue editing, 
    press the [F5] CANCEL button and attempt the operation again 
    from step #10-1 above.
    9Edit the sample data in the [F1] TRIM display. 
    AThese parameters determine the portion of the sample that will be used.
    BPress the [SF1] AUDITION button to sound the recorded sample 
    according to the settings in this display.
    C
    When the menu indication here is “LP=ST,” the Start (Start Point) and the 
    Loop (Loop Start Point) will share the same address, meaning that both 
    of them will be changed simultaneously, even if just one of them is 
    changed.  Pressing the [SF2] button in this condition changes the menu 
    from “LP=ST” to “LP≠ST.” When the menu indication here is “LP≠ST,” the 
    Start (Start Point) and the Loop (Loop Start Point) can be changed 
    independently.  When pressing the [SF2] button in this condition, the 
    address value of the Start will be copied to the one of the Loop, with the 
    result that both of them share the same address value.  The menu 
    indication also changes from “LP≠ST” to “LP=ST.” 
    DSee below. 
    EPress the [SF4] EXTRACT button to delete all unnecessar y sample data 
    (located ahead of the Star t point and located after the End point).
    FPress the [F5] and [F6] buttons to zoom in and out of the wave display.
    A
    BCDEF
    Start
    (Start Point)Loop
    (Loop Point)
    [SF4] EXTRACT End
    (End Point)
    Start
    (Start Point)Loop
    (Loop Point)End
    (End Point)
    10Execute the Slice operation in the [F2] SLICE 
    display.
    MeasureDetermines the number of measures the sample is 
    recognized as having.
    MeterDetermines the rhythmic meter the sample is 
    recognized as having.
    11Return to the Pattern Play mode by pressing the 
    [PATTERN] button or [EXIT] button. 
    12Press the [FF F F
    ] (Play) button to play the created 
    Pattern.
    13
    Save the created Pattern data to a SmartMedia/
    USB storage device (page 132) before turning the 
    power off. 
    Slice display (before executing Slice)
    Slice display (after 
    executing the Slice)
    [ENTER] button
    [F5] CANCEL button 
    						
    							Quick Guide — Advanced Course
    Creating a Song on the MOTIF ES
    109Owner’s Manual
    ■ Loading a WAV file/AIFF file to a Pattern track 
    Audio data you’ve created and stored in the common WAV or AIFF computer audio formats can be loaded to the instrument and 
    used with the Slice function to divide the sample and assign the slices to different MIDI notes — letting you match the sampled 
    rhythm to virtually any tempo. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to 
    the CARD slot or connect a USB storage device), then follow the instructions below.
    In order to use the Sampling function, DIMM modules must be installed to the instrument.  For details on installing DIMMs, see page 289.
    Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia 
    card (maximum capacity: 128MB).  For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    Set Type to “Waveform.” This setting lets you select and load 
    a specific Waveform from a file (extension: W7W) saved as 
    “AllWaveform” or load a WAV file/AIFF file as a Waveform. When moving the cursor to a WAV file (extension: WAV) or 
    AIFF file (extension: AIF), the destination parameter 
    automatically appears in the display.
    Loading data to this synthesizer automatically erases and replaces any 
    existing data in the User memory. Make sure to save any important data to 
    a SmartMedia/USB storage device before performing any Load operations.
    After the data has been loaded, a “Completed” message 
    appears and operation returns to the original display.
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB 
    storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    LoadSample
    SliceSample Voice
    MIDI sequence data
    CANCEL
    1
    In the Pattern mode, select a Pattern and Section 
    to be created, press the [FILE] button to enter the 
    File mode, then execute the basic settings. 
    2Press the [F3] LOAD button to call up the Load 
    display.
    3Select a file type to be loaded.
    4Select the file ( ) to be loaded and specify the 
    destination.
    TrackDetermines the destination Track number of the current pattern. 
    KeyBankDetermines the key to which the loaded file is to be 
    assigned. Immediately after loading, you can hear the 
    loaded file sound by pressing the key set here.
    5Press the [ENTER] button to execute the Load 
    operation. 
    6Press the key set in step #4 for Key Bank to 
    confirm the loaded file sound. 
    7
    Press the [INTEGRATED SAMPLING] button, 
    then the [JOB] button to enter the Sampling Job 
    mode. 
    CAUTION
    CAUTION 
    						
    							Creating a Song on the MOTIF ES
    110Owner’s Manual
    Quick Guide — Advanced Course
    Press the [F1] KEYBANK button, move the cursor to “12: 
    Slice,” then press the [ENTER] button. 
    1Set the parameters shown below. 
    Set other parameters as necessary, referring to page 258. 
    2Press the [ENTER] button (the display prompts you for 
    confirmation), then press the [INC/YES] button to execute 
    Slice.
    3Confirm the result of the operation. 
    Play the assigned keys in order (from the one set in step #9-1 
    above) to hear the individual slices of the sample.
    To hear how the resulting pattern would sound when played by 
    MIDI sequence data, press the [SF1] AUDITION button.
    4If you’re satisfied with the results of the Slice operation, press 
    the [F6] OK button.
    If you’re not satisfied with the results and want to continue editing, 
    press the [F5] CANCEL button and attempt the operation again 
    from step #9-1 above.
    ■ Recording your keyboard performance to a 
    Pattern track
    You can make changes to the Voice settings after entering the 
    Record mode (in step #4 below).  However, if you intend to 
    make detailed settings to the Mixing parameters, you should 
    do so before enabling recording.
    8Call up the Slice Job display. 
    9Execute the Slice Job. 
    MeasureDetermines the number of measures the sample is 
    recognized as having.
    MeterDetermines the rhythmic meter the sample is recognized 
    as having.
    LowestKeyDetermines the lowest key (first MIDI note) from which the 
    sample slices will be assigned in order.
    Slice display (before executing Slice)
    Indicates the Waveform and Key Bank containing the 
    sample for which the Job is applied.  In this case, you 
    won’t need to change these settings since they were 
    set when loading the data.
    Slice display (after executing Slice)
    [F5] CANCEL button [ENTER] button
    10Return to the Pattern Play mode by pressing the 
    [PATTERN] button or [EXIT] button. 
    11Press the [F] (Play) button to play the created 
    Pattern.
    12Save the created Pattern data to a SmartMedia/
    USB storage device (page 132). 
    1In the Pattern Play mode, select a Pattern and 
    Section to be created.  
    2
    Set the Mixing parameters (including the Voice 
    settings) by following the instructions on pages 
    127 - 128. 
    3Set the meter (time signature), tempo, and length 
    of the pattern.  
    4Press the [●] (Record) button to enter the Pattern 
    Record mode. 
    Meter (time signature) Tempo Length of pattern
    SEQ  TRANSPORT
    LOCATE 1 2 
    						
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