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Yamaha Motif 6 Manual

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    							About the editing functions
    51Owner’s Manual
    Basic Operation
    Control Slider (CS)
    You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the 
    Song/Pattern by using the Control Sliders (CS). In the Master mode, various functions as well as the volume can be assigned to 
    the Control Sliders (CS) when the Zone Switch is set to on (page 137). 
    Function sets assigned to the Control Slider (CS)
    nThe [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control Sliders adjust the MIDI Volume setting of the 
    corresponding Element or Part.
    About the editing functions
    There are three types of method for creating data – Editing parameters (Voice, Performance, etc.), Recording MIDI data (Song, 
    Pattern, etc.), and Recording audio data (Sampling). 
    In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing Voice 
    settings. 
    nFor details on recording MIDI data, see pages 118 (Song) and 110 (Pattern).  For details on recording audio data (for Sampling), see pages 94 and 107.
    nThe Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not 
    explained here. See page 124. 
    Edit Indicator
    You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control Sliders 
    in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing 
    Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner 
    of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound 
    obtained by edit operation, be sure to store the current program to internal User memory in the Store mode before selecting 
    another program. 
    ModeFunctions controlled by each Slider
    CS1CS2CS3CS4
    Voice modeWhen a Normal Voice is 
    selected (page 60)Element1 Volume Element2 Volume Element3 Volume Element4 Volume
    When a Drum Voice is 
    selected (page 61)Volume of the entire Voice sound (moving any Slider produces same volume)
    Performance modePart1 Volume Part2 Volume Part3 Volume Part4 Volume
    Song mode/Pattern modeWhen tracks (Parts) 1 - 4 
    are selectedTrack1 (Part1) Volume Track2 (Part2) Volume Track3 (Part3) Volume Track4 (Part4) Volume
    When tracks (Parts) 5 - 8 
    are selectedTrack5 (Part5) Volume Track6 (Part6) Volume Track7 (Part7) Volume Track8 (Part8) Volume
    When tracks (Parts) 
    9 - 12 are selectedTrack9 (Part9) VolumeTrack10 (Part10) 
    VolumeTrack11 (Part11) 
    VolumeTrack12 (Part12) 
    Volume
    When tracks (Parts) 
    13 - 16 are selectedTrack13 (Part13) 
    VolumeTrack14 (Part14) 
    VolumeTrack15 (Part15) 
    VolumeTrack16 (Part16) 
    Volume
    Master modeWhen the Zone Switch is 
    set to on (page 137)Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F4] KN/CS 
    display (page 140)
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORE
    Edit Indicator
    Vo ice Edit
    Performance Edit
    Song Mixing Edit
    Pattern Mixing Edit
    Mixing Voice Edit
    If the Edit Indicator 
    appears...
    Vo ice Store
    Performance Store
    Song Mixing Store
    Pattern Mixing Store
    Mixing Voice Store 
    						
    							Basic Operation
    Confirmation Message
    52Owner’s Manual
    Compare Function
    This convenient function lets you switch between the edited sound and its original, unedited condition – allowing you to listen to 
    the difference between the two and better hear how your edits affect the sound.
    For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown.  Pressing the [COMPARE] button in 
    this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown).  Press the 
    [COMPARE] button again to return to the edited sound.
    Edit Recall Function
    If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be 
    erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 187).  To restore 
    the lost data with your latest edits intact, use the Edit Recall function in the Job mode.
    Confirmation Message
    When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation 
    message. This lets you actually execute the operation or cancel it if desired.
    If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press 
    the [DEC/NO] button to cancel it.
    Job modeHow to call up the Edit Recall display
    Voice[VOICE] → [JOB] → [F2] RECALL 
    Performance[PERFORM] → [JOB] → [F2] RECALL
    Song Mixing[SONG] → [MIXING] → [JOB] → [F2] RECALL
    Pattern Mixing[PATTERN] → [MIXING] → [JOB] → [F2] RECALL
    Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] → [F2] RECALL
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STOREEDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORE
    Edit Indicator (newly edited sound) Changes to the Compare Indicator (original sound)
    Lamp flashes 
    						
    							Information Display
    53Owner’s Manual
    Basic Operation
    Information Display
    This convenient function lets you call up relevant details about the selected mode – simply by pressing the [INFORMATION] 
    button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what 
    Play mode (poly or mono) is being used, which effects are applied, and so on. 
    For details, see page 275. 
    Note (Key) settings
    Several parameters let you set a key range for a function – for example, in setting up a keyboard split – by specifying certain 
    note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the 
    values from the keyboard by pressing the appropriate keys (as shown below). 
    nAbout the note name assigned to each key, see page 16. 
    Naming
    You can freely name the created data like Voice and the file saved to the SmartMedia/USB storage device. The chart below lists 
    the types of data that can be named along with the operations for calling up the respective naming displays. 
    First, call up the name input display according to the above table, then, move the cursor by using the Cursor button to the 
    desired location and input a character. See below for details. 
    nSince the name of the program is part of the data, make sure that you properly save the program after naming it.
    Data types that can be namedHow to call up the naming displayPage
    Voice[VOICE] → [EDIT] → [F1] GENERAL → [SF1] NAME  80
    Performance[PERFORM] → [EDIT] → [F1] GENERAL → [SF1] NAME 89
    Song[SONG] → [JOB] → [F6] SONG → 04: Song Name  233
    Pattern[PATTERN] → [JOB] → [F6] PATTERN → 05: Pattern Name  248
    Mixing Template[SONG] or [PATTERN] → [MIXING] → [JOB] → [F6] TEMPLATE  237
    Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCEED → [F1] GENERAL →[SF1] NAME 106
    Phrase[PATTERN] → [JOB] → [F4] PHRASE → 09: Phrase Name  246
    Master[MASTER] → [EDIT] → [F1] NAME  138
    Waveform[INTEGRATED SAMPLING] → [JOB] → [F2] WAVE → 04: NAME 259
    Arpeggio[SONG] → [JOB] → [F5] TRACK → 07: Put Track To Arp  130
    [PATTERN] → [JOB] → [F5] TRACK → 06: Put Track To Arp  130
    Volume Label of the SmartMedia/
    USB storage device[FILE] → [F1] CONFIG → [SF3] FORMAT  266
    File/Folder saved to the SmartMedia/
    USB storage device[FILE] → [F2] SAVE or [F4] RENAME  132
    INFORMATION
    INFORMATION
    When Note Limit is selected, the [KBD] mark appears, 
    indicating that you can use the keyboard to set the value. 
    Simultaneously hold down the [INFORMATION] button 
    and press the appropriate key. 
    						
    							Basic Operation
    Naming
    54Owner’s Manual
    ■ Basic naming operation
    As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the 
    Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button. 
    ■ Using the character list
    If you find it difficult to select the desired characters with the above method, you may want to use the following method — 
    selecting the characters from a list.
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    DEC/NO INC / YES
    Moving the cursor to the desired location on the name Selecting a character at the cursor location
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    DEC/NO INC / YES
    INFORMATION
    INFORMATIONINFORMATION
    When the cursor is located at the Name, this [LIST] 
    icon appears and you can call up the Character List 
    display by holding the [INFORMATION] button. 
    Release the [INFORMATION] button to return back 
    to the original display.
    Select a character for the cursor location on the name.
    Move the cursor to the desired location. Perform the operations below while holding the [INFORMATION] button. 
    						
    							Playing the Demo Songs/Patterns
    55Owner’s Manual
    Quick Guide — Playing the MOTIF ES
     
    Playing the Demo Songs/Patterns
    Here’s the best place to start your explorations of the MOTIF ES. The Song and Pattern Demos have been specially programmed 
    so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is — for music creation, 
    performance and production. Before you can play the Demos, you’ll need to load the Demo data (contained in ROM) to the 
    DRAM memory location as shown below.
    nFor details about ROM and DRAM, see page 187. 
    When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and 
    the following Utility settings will be changed in order to play back the Demo Song/Pattern properly. 
    [UTILITY] →→ → →
     [F1] GENERAL →→ → →
     [SF1] TG →→ → →
     Volume, NoteShift, Tune
    [UTILITY] →→ → →
     [F1] GENERAL →→ → →
     [SF4] OTHER →→ → →
     CtrlRest
    [UTILITY] →→ → →
     [F1] GENERAL →→ → →
     [SF3] EF BYPAS
    Important data should always be backed up to a SmartMedia/USB storage device.
    In some cases such as those listed below, the Demo 
    Song/Pattern data will be loaded automatically when 
    turning the power on.
    •When turning the power on with no SmartMedia card 
    in the CARD slot when the instrument is in its factory-
    shipped state or after the Factory Set (page 44) is 
    executed.
    •When turning the power on with a SmartMedia card 
    containing no Auto Load files in the CARD slot when 
    the instrument is in its factory-shipped state or after 
    the Factory Set (page 44) is executed.
    In cases such as those listed above, steps #1-#3 are 
    unnecessary.  Press the [SONG] button to enter the 
    Song mode, then perform the instructions below from 
    step #4.
    nThis synthesizer features an Auto Load function by which the 
    Demo Song/Pattern data or the specified files in the 
    SmartMedia card inserted in the CARD slot will be loaded 
    automatically when turning the power on. For details about 
    the Auto Load function, see page 135.
    Quick Guide — Playing the MOTIF ES
    (ROM)
    Load
    Load
    Song 01
    Sections A - P Sections A - P Song 02
    (DRAM)
    (ROM) (DRAM)
    APAP
    Song 01Song 02Song 64
    Pattern 01Pattern 02
    Pattern 01Pattern 02
    Pattern 64
    Demo Song dataMemory area for Song playback
    Memory area for Pattern playbackDemo Pattern data
    CAUTION
    1Press the [FILE] button and [UTILITY] button 
    simultaneously. 
    VOICE
    SONGPERFORM MASTER
    PATTERN FILE
    MODE
    SEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITYDEMO 
    						
    							Quick Guide — Playing the MOTIF ES
    Playing the Demo Songs/Patterns
    56Owner’s Manual
    You can select from the three Load Types listed below.  Here, 
    we’ll select “All.”
     
    After the data is loaded, the Song Play display is 
    automatically called up. 
    If “Pattern” is selected in step #2 above, the Pattern Play 
    display is automatically called up once the data is loaded.
    nKeep in mind that the example displays shown in this manual are for 
    instruction purposes only, and the contents (for example, the Demo 
    Song/Pattern names) may differ slightly from those on your instrument.
    When playback of the selected Song is finished, the Song 
    automatically stops. You can stop the Song anytime during 
    playback by pressing the [■] (Stop) button. This pauses the 
    song at the current position. To resume playback of the Song 
    from that point, press the [F] (Play) again. To instantly 
    return to the beginning of the Song, press the [ ] (Top) 
    button.Move the cursor to “Song Number: Name” (with the cursor 
    buttons) then select another song by using the Data Dial, or 
    the [INC/YES] and [DEC/NO] buttons.
    Next, let’s play a Demo Pattern. 
    2Set the LoadType to “All.” 
    AllLoads both the Demo Song and Pattern data.
    SongLoads only the Demo Song data. 
    PatternLoads only the Demo Pattern data. 
    3Press the [ENTER] button to load the Demo data.
    4Press the [F] (Play) button to start Song 
    playback. 
    SEQ  TRANSPORT
    LOCATE 1 2
    SEQ  TRANSPORT
    LOCATE 1 2
    Start StopTop button
    5Select and play another Demo Song.
    6Press the [PATTERN] button to enter the Pattern 
    mode.
    SEQ  TRANSPORT
    LOCATE 1 2
    DEC/NO INC / YES
    Decreases number Increases number
    Increases number Decreases number
    Song Number: Name
    Start
    VOICE
    SONGPERFORM MASTER
    PATTERN FILE
    MODE
    SEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITYDEMO 
    						
    							Quick Guide — Playing the MOTIF ES
    Playing the Demo Songs/Patterns
    57Owner’s Manual
    There is another way to start Pattern playback – by pressing the 
    note son the keyboard. Move the cursor to the keyboard icon 
    and press the [INC/YES] button so that the F mark appears. 
    In this status, press any key to start the pattern playback.
    Press the [DEC/NO] button with the cursor located at the 
    keyboard icon to turn the F mark off. 
    Make sure that the [SECTION] lamp is on (press the button if 
    necessary), then press any of the buttons shown below to 
    select and play the various Sections contained in a Pattern.   
    Pressing the [A] - [H] buttons calls up Sections A - H and 
    pressing the [PRE5] - [PLG3] buttons calls up the Sections I - 
    P. Try out various rhythm variations by changing the Section. 
    nSome Sections of the Demo Pattern may have no data. Because of 
    this, selecting some Sections may result in no sound. 
    Unlike Song playback, Pattern playback continues in a loop 
    until the [■] (Stop) button is pressed. 
    You can stop the Pattern anytime during playback by 
    pressing the [■] (Stop) button. This pauses the Pattern at the 
    current position. To resume playback of the Pattern from that 
    point, press the [F] (Play) again. 
    To instantly return to the beginning of the Pattern, press the 
    [] (Top) button.
    Selecting a Pattern is done in the same way as selecting a 
    Song. Refer to step #5 above.
    Parameters in the Song Play mode
    7Press the [F] (Play) button to start Pattern 
    playback. 
    8Select different Sections of the Pattern.
    A. PIANO KEYBOARD ORGAN
    PRE 5 PRE 6USER 1
    GUITAR/
    PLUCKED
    SYN LEAD
    AB CD E FGHSECTIONGROUP
    CATEGORY
    SEARCHBANK
    SYN PAD/
    CHOIRSYN COMPCHROMATICPERCUSSIONDRUM /PERCUSSIONSEMUSICAL FXCOMBI
    USER 2
    STRINGS
    PLG 1
    BRASS
    PLG 2
    REED / PIPE
    PLG 3
    BASS
    GM
    9Press the [■] (Stop) button to stop Pattern 
    playback. 
    10Select and play another Demo Song.
    SEQ  TRANSPORT
    LOCATE 1 2
    SEQ  TRANSPORT
    LOCATE 1 2
    Start StopTop button
    03 : New Song 1
    Song track number and 
    track mute/solo status
    Track data statusIndicates muted track.
    Indicates soloed track (page 58).
    Indicates that the track has no recorded data.
    Indicates a sample track (page 168) 
    containing a Sample Voice (page 173).
    Indicates a MIDI track (page 168) containing 
    MIDI sequence data.Location settings for the selected Song
    Measure : Beat
    (for current playback location)
    ARP1-ARP5Use the [SF1] - [SF5] buttons to call up the 
    Arpeggio type and Song Scene assigned 
    to each button (page 123).  Tempo for the selected Song
    Time signature for the selected Song 
    (You can change the value by 
    moving the cursor here and using the 
    [INC/YES]/[DEC/NO] buttons and 
    data dial.) Transpose setting 
    (for entire Song)
    Currently selected Song
    Song number Song name 
    						
    							Quick Guide — Playing the MOTIF ES
    Playing the Demo Songs/Patterns
    58Owner’s Manual
    Using Mute/Solo with the Song and 
    Pattern tracks
    Try this with the Demo Songs to hear how the tracks sound 
    both in isolation and in various combinations.
    ■ To mute a track
    The corresponding track is set to mute (its lamp goes off) and 
    produces no sound. When pressing the same number button 
    again, the track mute is canceled (its lamp lights). 
    To turn Mute off, press the [MUTE] button again (the lamp 
    goes off).
    ■ To solo a track
    Simultaneously hold down the [MUTE] button and press one 
    of the NUMBER buttons [1] to [16] to solo the corresponding 
    track. Once you’ve selected a track for soloing, the [MUTE] 
    button’s lamp flashes, indicating the Solo function is active. 
    While Solo is active, you can change the soloed track simply 
    by pressing the corresponding NUMBER button [1] to [16].
    To cancel the Solo function, press the [MUTE] button again.
    Selecting a Song/Pattern track and 
    playing the keyboard
    You can play along with the Song or Pattern using the sound 
    of a track — for example, playing additional drum/percussion 
    sounds on a drum track while the Song plays. Press the 
    [TRACK SELECT] button so that its lamp lights, and select a 
    track by pressing the one of the NUMBER buttons [1] to [16]. If you want you can also mute a track and play the part of the 
    track yourself.  To do this, select the desired track as 
    described, then mute the track (as explained in “To mute a 
    track” above).
    Song Location
    The Song Play mode has a convenient Location function that 
    lets you jump to user-specified parts of a song. This lets you 
    assign a specific measure number in the selected song, and 
    instantly jump to the assigned measure – either during 
    playback or when the song is stopped. Two Locations can be 
    assigned. 
    ■ Assigning Locations
    Select the desired measure in the recorded song for the 
    Location. (Highlight “MEAS” and use the [INC/YES] and 
    [DEC/NO] buttons or data dial.) Then, to assign the measure 
    to Location 1, simultaneously hold down the [SET LOCATE] 
    button and press the [G] (Reverse) button.
    To assign Location 2, use the [H] (Forward) button.
    ■ Jumping to an assigned Location
    To instantly jump to the assigned Location 1 or 2, 
    simultaneously hold down the [LOCATE] button and pressing 
    the [G] (Reverse) button (for Location 1) or the [H] 
    (Forward) button (for Location 2). 
    1Press the [MUTE] button (the lamp lights).
    2Press any of the NUMBER [1] - [16] buttons to 
    select the track number to be muted.
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECTNUMBER
    SOLO
    15 14 12 13 11
    10 9
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECTNUMBER
    SOLO
    15 14 12 13 11
    10 9
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECTNUMBER
    SOLO
    15 14 12 13 11
    10 9
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORESEQ  TRANSPORT
    LOCATE 1 2
    Specify a measure number 
    to be registered.
    In this example, the selected measure 
    is assigned to Location 1. The current 
    settings for Locations 1 and 2 are 
    shown at the top right of the display.
    SEQ  TRANSPORT
    LOCATE 1 2 
    						
    							Playing the Demo Songs/Patterns
    59Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    Song Chain
    This function allows Songs to be “chained” together for 
    automatic sequential playback. In this section, try using the 
    Song Chain features with the Demo Songs.
    From this display you can program and play your own custom 
    Song sequences.
    Move the cursor to “001” by using the cursor buttons and 
    select the desired Song by using the Data Dial, or the [INC/
    YES] and [DEC/NO] buttons. Likewise, assign the other 
    Songs to locations 002, 003, 004, and so on. In addition, the following parameters can be set in the Song 
    Chain.
    Move the cursor to the top of the Song Chain display, and 
    press the [F] (Play) button to start Song playback. 
    When the Song Chain programmed in step #2 reaches to the 
    end, playback stops automatically. Press the [■] (Stop) button 
    during playback to stop Song Chain playback. 
    nThe Song Chain can only be played back in the Song Chain display, 
    and not from any other display.
    Parameters in the Pattern Play mode
    Pattern Chain
    Pattern Chain allows you to string several different Sections together to make a single Song. 
    About the Pattern Chain structure, see page 168. For information on how to create Pattern Chain data, see page 115. 
    1Press the [F6] CHAIN button to call up the Song 
    Chain display. 
    2Program the desired order of the Songs.
    skipSkips past (ignores) the selected chain number and 
    continues playback from the next chain number.
    stopStops Song Chain playback at that chain number. You 
    can restart Song Chain playback from the next chain 
    number by pressing the [F] (Play) button.
    endIndicates the end mark of the Song Chain data.
    3Play the Song Chain. 
    SEQ  TRANSPORT
    LOCATE 1 2
    01 :  New Pattern  A
    Pattern track number and 
    track mute/solo statusWhen theFmark appears, pressing 
    any note on the keyboard starts 
    Pattern playback (page 57). 
    Track data status
    Indicates a MIDI track (page 168) containing MIDI 
    sequence data.Indicates a sample track (page 168) 
    containing a Sample Voice (page 173).Indicates that the track has no 
    recorded data. (No Phrase is 
    assigned.) Indicates soloed track (page 58). Indicates muted track.Measure : Beat
    (for current playback location)
    ARP1-ARP5Use the [SF1] - [SF5] buttons to 
    call up the Arpeggio type 
    assigned to each button (page 
    123).  Tempo for the selected 
    Pattern
    Time signature for the selected pattern
    (You can change the value by moving 
    the cursor here and using the [INC/
    YES]/[DEC/NO] buttons and data dial.) Transpose setting 
    (for entire Pattern)
    Pattern number Currently 
    selected Pattern 
    and Section
    Pattern number Section 
    						
    							Playing the Keyboard (in the Voice Play mode)
    60Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    Playing the Keyboard (in the Voice Play mode)
    The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer.
    Selecting a Voice
    Selecting a Normal Voice
    Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument-type 
    sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned 
    to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice.
    You can select the desired Voice from various Voice Banks (Preset 1~6, User 1~2, GM preset, Plug-in 1~3) as shown below. 
    In this condition, playing the keyboard sounds the Voice indicated in the display. 
    The parameters shown in the Voice Play mode are briefly explained below.
    nKeep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may 
    differ slightly from those on your instrument.
    1Press the [VOICE] button to enter the Voice Play mode. 
    A. PIANO KEYBOARD ORGAN
    PRE 5 PRE 6PRE 1 PRE 2 PRE 3 PRE 4
    USER 1
    GUITAR/
    PLUCKED
    USER 2
    STRINGS
    PLG 1SLOT 1SLOT 2SLOT 3
    BRASSPLG 2
    REED / PIPE
    PLG 3
    BASS
    GM
    Preset BankContains the Voices 
    built into this 
    instrument.
    User BankContains the voices you create in 
    the Voice Edit mode. 
    Plug-in BankAvailable when Plug-in Boards have 
    been installed. See page 74. 
    GM BankContains the voices allocated according to the 
    GM standard. For details, see page 160. 
    Voice Bank
    USR1 : 001 (A01)Gt : MegaAcGtr
    VOICE PERFORM MASTER
    MODE
    ARP1-ARP5Use the [SF1] - [SF5] buttons to call 
    up the Arpeggio type assigned to 
    each button (page 66). Indicates the Keyboard MIDI 
    transmit channel. See page 
    64 for details.
    Indicates the Keyboard Octave 
    setting set via the [OCTAVE] 
    buttons. See page 63 for details.
    Indicates the functions assigned to the respective Control 
    knobs. See page 81. 
    Bank (selected via the 
    BANK buttons)Number(selected via the NUMBER 
    [1]-[16] buttons)
    Group(selected via the GROUP [A]-[H] buttons)
    Voice Program number (corresponding to Groups A to H and Numbers 01 to 16) 
    Bank and Voice Program numberIndicates the currently selected voice.
    Category and Voice name
    CategoryVoice name 
    						
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